--- TABLES



--- Random Events Table



TDR Early Republic     Middle Republic     Late Republic      %chance

-------------------------------------------------------------------------

3   Mob Violence       Pretender           Epidemic              0.5   3

4   Natural Disaster   Storm at Sea        Storm at Sea          1.4   4

5   Ally Deserts       Ally Deserts        Ally Deserts          2.8   5

6   Evil Omen          Natural Disaster    Pretender             4.6   6

7   Refuge             Mob Violence        Natural Disaster      6.9   7

8   Epidemic           Internal Disorder   Mob Violence          9.7   8

9   Drought            Drought             Drought              11.6   9

10  Evil Omens         Evil Omens          Evil Omens           12.5  10

11  Storm at Sea       Epidemic            Internal Disorder    12.5  11

12  Manpower Shortage  Manpower Shortage   Barbarian Raids      11.6  12

13  Allied Enthusiasm  Barbarian Raids     Manpower Shortage     9.7  13

14  New Alliance       Allied Enthusiasm   Trial of Verres       6.9  14

15  Rhodian Alliance   New Alliance        Allied Enthusiasm     4.6  15

16  Enemy Ally Deserts Enemy Ally Deserts  Enemy Ally Deserts    2.8  16

17  Enemy Leader Dies  Trial of Verres     Enemy Leader Dies     1.4  17

18  Trial of Verres    Rhodian Alliance    New Alliance          0.5  18

 

--- Games Table

              Slice &    Blood    Gladiator

Type            Dice      Fest      Gala

Cost              7        13        18

Popularity       +1        +2        +3

Unrest Level     -1        -2        -3



--- Combat Results Table



TDR*   Result       Losses

---------------------------------------

<= 3   Defeat       All

   4   Defeat       4 Legions/4 Fleets

   5   Defeat       3 Legions/3 Fleets

   6   Defeat       2 Legions/2 Fleets

   7   Defeat       1 Legion/1 Fleet

   8   Stalemate    5 Legions/5 Fleets

   9   Stalemate    4 Legions/4 Fleets

  10   Stalemate    3 Legions/3 Fleets

  11   Stalemate    2 Legions/2 Fleets

  12   Stalemate    1 Legion/1 Fleet

  13   Stalemate    No Losses

  14   Victory      4 Legions/4 Fleets

  15   Victory      3 Legions/3 Fleets

  16   Victory      2 Legions/2 Fleets

  17   Victory      1 Legion/1 Fleet

>=18   Victory      No Losses



* Triple Dice Roll + Strength Difference + Commander DRM - 1/Evil Omens



Bonus %Defeat %Stalemate %Victory %Victory

                                   NoLosses

-------------------------------------------

 0      16.2     67.6     16.2      0.5

 1       9.3     64.8     25.9      2.9

 2       4.7     57.8     37.5      4.7

 3       2.9     48.1     49.0      9.3

 4       0.5     37.0     62.1     16.2

 5               25.9     74.1     25.9

 6               16.2     83.8     37.5

 7                9.3     90.7     50.0

 8                4.7     95.3     62.5  

 9                2.9     97.1     74.1

10                0.5     99.5     83.8

11                       100.0     90.7

12                                 95.3

13                                 98.1

14                                 99.5

15                                100.0



--- Population Table



TDR*    Result

---------------------------------------

>=18    -3 Unrest Level

  17    -2 Unrest Level

  16    -1 Unrest Level

  15    No Change

  14    No Change

  13    No Change

  12    No Change

  11    No Change

  10    +1 Unrest Level

   9    +2 Unrest Level

   8    +3 Unrest Level

   7    +3 Unrest Level, MS

   6    +4 Unrest Level

   5    +4 Unrest Level, MS

   4    +5 Unrest Level

   3    +5 Unrest Level, MS

   2    +5 Unrest Level, NR

   1    +5 Unrest Level, NR, Mob

   0    +6 Unrest Level, NR, Mob

<  0    People Revolt; all players lose



* Triple Dice Roll - Unrest Level + HRAO Popularity - 1/Evil Omen



Adjustments         When

-1 Victory          immediately after battle

+1 Disaster         immediately after battle

+2 Defeat           immediately after battle

+1 Drought          beginning of Population Phase

+1 Unprosecuted War beginning of Population Phase



--- Land Bills

Type                   I     II    III

Number                 1      2      3

Cost                  20   5/YR  10/YR

Popularity

  Sponsor             +2     +2     +4

  Cosponsor           +1     +1     +2

  Vote Against        -1     -1     -2

Unrest Level          -1     -2     -3

Repeal: Popularity

  Sponsor             -2     -2     -4

  Cosponsor           -1     -1     -2

Unrest Level          +1     +2     +3



--- Popular Appeal Table

[DR+Popularity]

Modified DR        Result

<= 2               Accused Killed

   3               -16 Votes

   4               -12 Votes

   5               -8 Votes

   6               -4 Votes

   7               No Change

   8               +4 Votes

   9               +8 Votes

  10               +12 Votes

  11               +16 Votes

>=12               Accused Freed*



--- Influence Gains/Losses Summary



Dictator              +7    3 Wars or 1 >= 20

Consul                +5    Cannot Repeat

Censor                +5    May Repeat

Master of Horse       +3    Appointed by Dictator



Conviction            -5    -5 Popularity also

Successful Prosecutor +1/2 Influence Lost by Defendant

Faction Leader of

 caught Assassin      -5    +Major Prosecution

Unanimous Rejection   -1



Develop Province      +3    Governor

10T Contribution      +1

25T Contribution      +3

50T Contribution      +7

Victory               +1/2 War Strength/Same Pop Gain



--- Mortality Roll (instead of drawing chits)



Roll a 36 sided dice (by e-mail of course):



1-30   =  Appropriate Senator Dies

31-34  =  No Death

35-36  =  Roll two more times (ad infinitum)



You must keep track by hand which numbers are rolled; except for 35-36,

ignore a roll that duplicates a previous roll (i.e. roll again).



--- Legion Allegiance



Early Republic:  5-6

Middle Republic: 4-6

Late Republic:   3-6

drm: 1 Talent each



--- Assassination Table



Modified dr       Result

>=5               Killed

3-4               No Effect

<=2               Caught