X. New Scenarios

*** Scenario I. The First Civil War (c. 111-81 BC)

    Start with 6 legions

    4 senators and 4 intrigue cards per player (exc. with 6 players,

        start with 3 intrigue cards per player).

    The Calpurnian Law starts in the Law pile.

    Use the Late Republic for Legions Loyalty and Random Events

    The Provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain,

        Further Spain, Cisalpine Gaul start the game developed. Asia,

        Greece, and Africa start undeveloped.

    Deal one developed and one undeveloped province to each player; if

        a player does not get an undeveloped province, give him an extra

        random developed province, if available. Any unused provinces go

        to the Forum.

Total Cards: 75  Total Red Cards: 37   Total Wars: 7

Senators: 1-25, 27 (27 not included in the initial deal) (total 26)

Statesman: L. Cornelius Sulla(1C), Glauca(21A), C. Marius(27A) (total 3)

Intrigue Cards:

    13 Concessions

    5 x Tribune

    2 x Assassin

    2 x Secret Bodyguard

    2 x Murder of a Tribune

    Influence Peddling



    + 6 random intrigue cards from the Early/remainder of the Middle decks

    (total 37)


    Juliam Law

    Plautian-Papirian Law

    Military Reforms

    Tradition Erodes


    Ptolemy-Apion Bequest

    Jugurthine War

    Germanic Migrations

    Cilician Pirates (3/2/8 middle republic)

    Sicilian Slave Revolt (7/1 middle republic)

    1st Mithridatic War

    2nd Mithridatic War

    Mithridates VI

    Social War

    (total 9)


*** Scenario II. The Fall of the Republic (c. 81-44 BC)

    Start with 8 Legions

    5 senators and 4 intrigue cards per player

    The Calpurnian Law, Tradition Erodes, and Military Reforms start in

        the Law pile

    Use Late Republic charts for Legion Loyalty/Random Events

    The provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain,

        Further Spain, and Cisalpine Gaul start the game developed

    Asia, Greece, Africa, Cilicia-Cyprus, Narbonese Gaul, and Crete-

        Cyrene begin undeveloped.

    Deal one developed and one undeveloped province to each player;

        extra provinces go to the Forum

Total Cards: 85  Total Red Cards: 40  Total Wars: 10

(Remove Social War, 1st & 2nd Mithridatic Wars, Ptolemy-Apion Bequest,

and Julian & Plautian-Papirian Laws from the Late Deck and carry over

fewer intrigue cards from Early-Middle Republic)

Senators: 1-30 (30 total)

Statesman: All 6 Late Republic Statesman (6)

Intrigue Cards:

    13 Concessions

    Cleopatra VII


    Open Bodyguard

    Secret Bodyguard


    Murder of a Tribune

    Gabinian Law

    Manilian Law

    Vatinian Law

    Influence Peddling

    3 x Assassin

    4 x Tribune

    + 4 from Early-Middle Republic

    (34 total)


    2nd Catiline Conspiracy

    Bithynian Bequest

    3rd Mithridatic War

    Sertorian Revolt

    Gladiator Revolt

    Cilician Pirates (Late Version)

    2nd Gallic War

    3rd Gallic War

    Invasion of Germany

    Invasion of Britain

    Parthian War

    Alexandrine War


    Mithridates VI


    (15 total)


*** Scenario III. Gracchus to Sulla (6-player game only)

    Start with 6 legions.

    Provinces of Sicily, Sardinia-Corsica, Illyricum, Cisalpine Gaul,

        Nearer Spain, Further Spain start the game undeveloped.

    Deal one province to each player at the start.

    Land Commissioner concession begins play in the Forum.

    Each player begins with 4 senators and 4 red cards.

--- Initial Deal

Senators #1-#24 (4/player)

Red Cards 24 total (4/player)

--- Initial Red Card Set (33 Total)

12 Concessions (Land Commissioner begins play in Forum)

Acilian Law

Calpurnian Law



8 Tribune

2 Murder of a Tribune


Mob Incited to Violence

2 Assassin

2 Secret Bodyguard

Influence Peddling

Shuffle out 20 cards from this set together with these 4 Statesman:

  #1B  Scipio

  #7A  Flaccus

  #23A Laenas

  #25A T. Gracchus

and deal out 4 red cards to each player at start. The remaining 13 cards

are added to Deck 1 below. Note that this means that these 4 Statesman

will begin the game in a player's hand.

--- Deck 1 (26 Cards)

#25  Sempronius

#1C  Sulla

#21A Glaucia

#25B G. Gracchus

#27A Marius

13 other Red Cards (remainder from the Initial Red Card Set above)

3rd Macedonian War

4th Macedonian War

Spanish Revolt

3rd Punic War

Numantine War

1st Sicilian Slave Revolt


Pergamene Bequest

--- Deck 2 (26 Cards)

#26 Octavius

Servilian Law

Tradition Erodes

Military Reforms

Julian Law

Plautian-Papirian Law


5 Tribune

Murder of a Tribune



Secret Bodyguard

Influence Peddling

Jugurthine War

Germanic Migrations

1st Cilician Pirates

2nd Sicilian Slave Revolt

Social War

1st Mithridatic War

2nd Mithridatic War

Mithridates VI

Ptolemy Apion Bequest

Special Rules:

1. Use Middle Republic tables for Legion Loyalty/Random Events in Deck 1

2. Use Late Republic tables for Legion Loyalty/Random Events in Deck 2

3. The 4 Statesman (#1C, #21A, #25B, #27A) that begin the game in Deck 1

   cannot be played prior to Turn 4's Revolution Phase.

4. Renumber the Statesman #1C (Sulla) to #31A. Sulla and Scipio/Cornelius

   are considered to have a Loyalty of 0 when they are in the same


5. Land Commissioner begins in play in the Forum. The Land Commissioner

   cannot be assigned or claimed unless there is a Land Bill currently

   in play. #23A may claim the concession (as the card states) if he is

   in Rome as soon as a Land Bill is passed.

6. In PBEM play, cards from Deck 1 and Deck 2 are not distinguishable. A

   Tribune card drawn from Deck 1 looks exactly like a Tribune card drawn

   from Deck 2, for example.

7. Spanish Revolt and Numantine War do not match. Viriathus only matches

   the Spanish Revolt.

8. Scipio (#1B) voids D/S versus 3rd Punic War and Spanish Revolt.

9. Each player can hold up to six cards (instead of five) during the

   Revolution Phase.

10.Clarification: The special abilities of statesman #23A, #25A, #25B

   are not considered Tribunes so cannot be cancelled by Murder of a

   Tribune or Graft.

11.Note that statesman #25A and #25B have loyalty of 0 when on _opposing_

   factions, not the same faction. They prefer to be in the same faction.

Notes: Scipio actually was the victor against the Numantine War; The

Spanish Revolt was ended when Viriathus was murdered. The D/S percentage

for the Spanish Revolt + Viriathus is over 36% so it's best to allow

Scipio to void it. The Spanish Wars (including Sertorian Revolt) should

not match; they should not be comparable to the Mithridatic Wars in

strength. Also, when playing with the Delayed Matching War Rule, not

having them match means they'll become active quicker. Viriathus could be

made to match the Numantine War but then again you'd have a D/S

percentage of over 36% and allowing Scipio to void this war's D/S numbers

as well would make Scipio too strong.

   Allowing Sulla to be played while Cornelius (or Scipio) is controlled

by another player follows from the fact that Lucius Cornelius Cinna was

a rival to Sulla. I view Sulla as sort of a rogue branch of the Cornelii.

No need to add a Statesman to represent Cinna, the Cornelius family card

by itself can represent him.

  Note that whoever is dealt #25 T. Gracchus at the start can play him

since the family card does not begin in play.