X. New Scenarios
*** Scenario I. The First Civil War (c. 111-81 BC) Start with 6 legions 4 senators and 4 intrigue cards per player (exc. with 6 players, start with 3 intrigue cards per player). The Calpurnian Law starts in the Law pile. Use the Late Republic for Legions Loyalty and Random Events The Provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain, Further Spain, Cisalpine Gaul start the game developed. Asia, Greece, and Africa start undeveloped. Deal one developed and one undeveloped province to each player; if a player does not get an undeveloped province, give him an extra random developed province, if available. Any unused provinces go to the Forum. Total Cards: 75 Total Red Cards: 37 Total Wars: 7 Senators: 1-25, 27 (27 not included in the initial deal) (total 26) Statesman: L. Cornelius Sulla(1C), Glauca(21A), C. Marius(27A) (total 3) Intrigue Cards: 13 Concessions 5 x Tribune 2 x Assassin 2 x Secret Bodyguard 2 x Murder of a Tribune Influence Peddling Graft Proscription + 6 random intrigue cards from the Early/remainder of the Middle decks (total 37) Laws: Juliam Law Plautian-Papirian Law Military Reforms Tradition Erodes Events/Wars/Leaders: Ptolemy-Apion Bequest Jugurthine War Germanic Migrations Cilician Pirates (3/2/8 middle republic) Sicilian Slave Revolt (7/1 middle republic) 1st Mithridatic War 2nd Mithridatic War Mithridates VI Social War (total 9) ---
*** Scenario II. The Fall of the Republic (c. 81-44 BC) Start with 8 Legions 5 senators and 4 intrigue cards per player The Calpurnian Law, Tradition Erodes, and Military Reforms start in the Law pile Use Late Republic charts for Legion Loyalty/Random Events The provinces of Sicily, Illyricum, Sardinia-Corsica, Nearer Spain, Further Spain, and Cisalpine Gaul start the game developed Asia, Greece, Africa, Cilicia-Cyprus, Narbonese Gaul, and Crete- Cyrene begin undeveloped. Deal one developed and one undeveloped province to each player; extra provinces go to the Forum Total Cards: 85 Total Red Cards: 40 Total Wars: 10 (Remove Social War, 1st & 2nd Mithridatic Wars, Ptolemy-Apion Bequest, and Julian & Plautian-Papirian Laws from the Late Deck and carry over fewer intrigue cards from Early-Middle Republic) Senators: 1-30 (30 total) Statesman: All 6 Late Republic Statesman (6) Intrigue Cards: 13 Concessions Cleopatra VII Proscription Open Bodyguard Secret Bodyguard Graft Murder of a Tribune Gabinian Law Manilian Law Vatinian Law Influence Peddling 3 x Assassin 4 x Tribune + 4 from Early-Middle Republic (34 total) Events/Wars/Leaders: 2nd Catiline Conspiracy Bithynian Bequest 3rd Mithridatic War Sertorian Revolt Gladiator Revolt Cilician Pirates (Late Version) 2nd Gallic War 3rd Gallic War Invasion of Germany Invasion of Britain Parthian War Alexandrine War Spartacus Mithridates VI Vercingetorix (15 total) ---
*** Scenario III. Gracchus to Sulla (6-player game only) Start with 6 legions. Provinces of Sicily, Sardinia-Corsica, Illyricum, Cisalpine Gaul, Nearer Spain, Further Spain start the game undeveloped. Deal one province to each player at the start. Land Commissioner concession begins play in the Forum. Each player begins with 4 senators and 4 red cards. --- Initial Deal Senators #1-#24 (4/player) Red Cards 24 total (4/player) --- Initial Red Card Set (33 Total) 12 Concessions (Land Commissioner begins play in Forum) Acilian Law Calpurnian Law Blackmail Seduction 8 Tribune 2 Murder of a Tribune Graft Mob Incited to Violence 2 Assassin 2 Secret Bodyguard Influence Peddling Shuffle out 20 cards from this set together with these 4 Statesman: #1B Scipio #7A Flaccus #23A Laenas #25A T. Gracchus and deal out 4 red cards to each player at start. The remaining 13 cards are added to Deck 1 below. Note that this means that these 4 Statesman will begin the game in a player's hand. --- Deck 1 (26 Cards) #25 Sempronius #1C Sulla #21A Glaucia #25B G. Gracchus #27A Marius 13 other Red Cards (remainder from the Initial Red Card Set above) 3rd Macedonian War 4th Macedonian War Spanish Revolt 3rd Punic War Numantine War 1st Sicilian Slave Revolt Viriathus Pergamene Bequest --- Deck 2 (26 Cards) #26 Octavius Servilian Law Tradition Erodes Military Reforms Julian Law Plautian-Papirian Law Proscription 5 Tribune Murder of a Tribune Graft Assassin Secret Bodyguard Influence Peddling Jugurthine War Germanic Migrations 1st Cilician Pirates 2nd Sicilian Slave Revolt Social War 1st Mithridatic War 2nd Mithridatic War Mithridates VI Ptolemy Apion Bequest Special Rules: 1. Use Middle Republic tables for Legion Loyalty/Random Events in Deck 1 2. Use Late Republic tables for Legion Loyalty/Random Events in Deck 2 3. The 4 Statesman (#1C, #21A, #25B, #27A) that begin the game in Deck 1 cannot be played prior to Turn 4's Revolution Phase. 4. Renumber the Statesman #1C (Sulla) to #31A. Sulla and Scipio/Cornelius are considered to have a Loyalty of 0 when they are in the same faction. 5. Land Commissioner begins in play in the Forum. The Land Commissioner cannot be assigned or claimed unless there is a Land Bill currently in play. #23A may claim the concession (as the card states) if he is in Rome as soon as a Land Bill is passed. 6. In PBEM play, cards from Deck 1 and Deck 2 are not distinguishable. A Tribune card drawn from Deck 1 looks exactly like a Tribune card drawn from Deck 2, for example. 7. Spanish Revolt and Numantine War do not match. Viriathus only matches the Spanish Revolt. 8. Scipio (#1B) voids D/S versus 3rd Punic War and Spanish Revolt. 9. Each player can hold up to six cards (instead of five) during the Revolution Phase. 10.Clarification: The special abilities of statesman #23A, #25A, #25B are not considered Tribunes so cannot be cancelled by Murder of a Tribune or Graft. 11.Note that statesman #25A and #25B have loyalty of 0 when on _opposing_ factions, not the same faction. They prefer to be in the same faction. Notes: Scipio actually was the victor against the Numantine War; The Spanish Revolt was ended when Viriathus was murdered. The D/S percentage for the Spanish Revolt + Viriathus is over 36% so it's best to allow Scipio to void it. The Spanish Wars (including Sertorian Revolt) should not match; they should not be comparable to the Mithridatic Wars in strength. Also, when playing with the Delayed Matching War Rule, not having them match means they'll become active quicker. Viriathus could be made to match the Numantine War but then again you'd have a D/S percentage of over 36% and allowing Scipio to void this war's D/S numbers as well would make Scipio too strong. Allowing Sulla to be played while Cornelius (or Scipio) is controlled by another player follows from the fact that Lucius Cornelius Cinna was a rival to Sulla. I view Sulla as sort of a rogue branch of the Cornelii. No need to add a Statesman to represent Cinna, the Cornelius family card by itself can represent him. Note that whoever is dealt #25 T. Gracchus at the start can play him since the family card does not begin in play.