(Note: NT = Non-tradable)
2NT Volcanic Eruption: Run before the ash hits.
1. cities reduced instead of destroyed
2. cannot be secondary victim
2 Treachery: Nothing but omniscience would help.
3NT Famine: POTTERY
Reduce losses by 4 for each grain card held unused for buying.
MYSTICISM - only 2 cities reduced instead of 3.
DEISM - only 1 city reduced.
ENLIGHTENMENT - nation is not affected by Superstition.
4NT Civil War: Cumulative benefits from the following:
MUSIC - primary victim selects 5 more points
DRAMA & POETRY - primary victim selects 5 more points
DEMOCRACY - primary victim selects 10 more points
The following two cards are
a Civil War:
PHILOSOPHY - regardless of other cards held by the victim, the first faction is comprised of 15 points selected by the beneficiary.
MILITARY - after factions are selected, both factions remove 5 points from areas adjacent to each other.
4 Slave Revolt: ENLIGHTENMENT
1. Decrease tokens unusable for support by 5.
2. Benefit is canceled by MINING which increases tokens unusable for support by 5.
5NT Flood: ENGINEERING
1. Maximum loss is 7 points for floods, whether primary or secondary victim.
2. Tidal wave reduces rather than eliminates a coastal city.
5 Barbarian Hordes: No effect if you are Crete; otherwise, wish you were elsewhere.
6 Epidemic: MEDICINE
1. Losses of primary victim are reduced by 8 points.
2. Losses of secondary victim are reduced by 5 points.
Losses of primary and secondary victims are increased by 5 points.
7 Civil Disorder: Decrease
number of cities to be reduced by 1 for each of the following cards (effects
DRAMA & POETRY
the number of cities to be reduced by 1 for each of the following cards
(effects are cumulative):
8 Iconoclasm & Heresy:
The number of cities reduced is decreased for the following cards by the
LAW - decrease by 1 city
PHILOSOPHY - decrease by 1 city; secondary victim loses only 1 city
THEOLOGY - decrease by 3 cities; cannot be named as secondary victim
two cards each increase the number of cities reduced by 1:
[All the above decreases
and increases are cumulative for the primary victim.]
9 Piracy: You can laugh
if you have no coastal cities; otherwise, cry.
Created by Lou Jerkich on 20 January 1999 from an earlier prototype,
for use with the Advanced Civilization Game.
Permission granted to copy for personal use as a playing aid for the game.