M2
is normally the most desired of the Minors because of its starting
location,
its earning potential, and also because its owner is the de facto
Director of
the Prussian Railway at the moment it comes into service.
In fact, once the first "4" train
has been sold, the owner of M2 may declare the Prussian railway open;
he must
declare it open when the first "4+4" train has been sold.
This ability to declare the Prussian Railway
open, along with the guarantee of being its first Director, gives the
owner of
M2 a useful strategic asset in the 1835 game.
M4
is the other 10% Prussian-convertible Minor company.
It starts in a location surrounded by small
towns, making a single train run worth only 30M total.
However, because it has no need to initially
cross mountains or rivers, M4's starting treasury of 160M can afford
two
"2" trains, thereby permitting it to run in two directions from
Dortmund, thus potentially doubling its income. It
is ideally situated to cooperate with M1 in nearby Duesseldorf for
developing
joint track routes, including the Essen-Duisburg hex (G3).
In fact, M4 is most valuable when working
cooperatively with M1, since the two companies can develop a track
network that
later will become very valuable to not only the Prussian Railway, but
also to
any share company able to place station tokens in this vicinity. These would potentially include all share
companies except perhaps the SxE or MSE, although none can be
completely ruled
out. Ideally, the owner of the M4 would
hope also to obtain M1 if at all possible, and might consider the
directorships of
the nearby HeE, BaE, or OLE companies as the most likely candidates for
his
later efforts.
A player who owns M1 should choose M4 if the
opportunity arises. When M4 is available but one doesn't
own M1, one must decide to 1) take the chance that M1 will be
cooperative, 2) buy M4 to prevent the M1 player from gaining a distinct
advantage, or 3) either buy something else or pass. In my
experience, obtaining both M1 and M4 is easier in a four-player game
than a five-player game, especially for the first player when he
initially chooses M1.
In
summation, buy M4 to
obtain a good 10% future share of the Prussian
Railway and
an opportunity to help one's future share companies by building the
track
routes they will need. It works very well
when combined with the M1 company which allows it to provide a solid
source of personal income. If M1 is hostile and does not allow it a
connection to G3, then the M4 owner will be receiving the poorest
revenue of all the Minors despite the high premium paid for the
company. Neither
the Sächsische Eisenbahn nor the
Bayerische Eisenbahn will generally be able to make use of M4's track
layout,
but it has been known to happen.
M1
is ideally placed for significant track laying in 1835.
It begins at Düsseldorf on the western edge of the
board. High-revenue routes can be built
in this area suitable for both the regular and the "plus" (+)
trains. The owner of M1, however, may
possibly earn less direct revenue from this company than the owners of
any
other Minor. Starting revenue for M1 is
only 40M, which could hold steady from Operating Rounds 2 through 5, by
which
time M1's initial investment cost will at least have been recovered by
its
owner. After that the green tiles should
be present and help increase the revenue to 60M or more per Operating
Round. The longer M1 remains in
operation, the more likely that its revenues will begin to rise to
significant
amounts due to the track network that will connect the
Dortmund-Essen-Duesseldorf-Köln
region with
M3 is easily
able to build a route to Braunschweig on its first turn so as to
generate 40M of earnings. If combined with M2 it can reach Berlin
for higher earnings of 50M, but this means that M2 will be receiving
less than its optimum income, although it will start earning one turn
sooner than if it went to Hamburg. M3 can also cooperate with the
Sächsische Eisenbahn in laying routes, thereby enhancing the
earning potential of the SxE. In games using the Stroup Variant,
the SxE can float immediately since it has enough cash to buy a
train. In such games, the M3's value is increased, especially
when owned by the LD/SxE player, for it will considerably improve the
SxE's route position over time. Alternatively, the M3 can build
through Braunschweig and Hannover to attempt a link with the M4.
Even though these two companies cannot effectively use such a link
themselves due to the size limitations of the early trains, the
subsequent route would be very helpful for the Prussian railway later
in the game.
In summation,
the M3 has respectable earnings, possibly improved if it cooperates
with M2. It can be a valuable asset for the owner of the
Sächsische Eisenbahn, especially when the Stroup Variant is in use
and
the SxE gets an earlier start.
M5 has little
choice in building its initial route. With only enough cash in
hand to buy a single 2-train, it cannot even consider building to
Hamburg even if the M2 doesn't take that route. The river in D14
costs 50M which M5 won't have. Therefore, given a choice between
small stations valued at 10M or the Ostpreußen red off-board area
worth 20M, the M5 will use two #8 tiles to reach the Ostpreußen
area. This route generates earnings of 50M, or 25M for the
player. About the fourth or fifth operating round, the
possibility exists of using green tiles to tie into M2's Berlin-Hamburg
line for revenues of 80M. Thus, M5 can become a very solid
performer for its owner, despite the limitation on initial track builds
and destination.
M6:
Altona-Kiel @ 80M, 5%
PrE, (starts at C11 -
M6
has only one practical connection which will maximize its earnings--the
Hamburg-Kiel connection. One way to do
this
is to run a #9 track tile due NW from Hamburg, and then in Operating
Round #2
to place yellow tile #6 in Kiel. As an
alternative, one can place tile #8 due NW out of Hamburg and heading
northeast; then in Operating Round #2 place yellow tile #5 in
Kiel. The expected availability of tiles #5 and #6 are critical
to the initial choice of tile #9 or tile #8, but usually the M6 player
should be able to choose either. This
Hamburg-Kiel route creates a run worth 60M and
also gives
the owner of M6 a chance to continue laying track SE from
In summation,
despite its initial route limitations, M6 should provide 60M of early
earnings, which only M4 can potentially equal. Over time, the M6
often remains among the top three revenue performers among the Minor
Companies, and occasionally has been known to top them all.
-------------------------------
The
six Private Companies fall into three groups as follows:
A. The "Prussian" Privates - each later converts into 10% of the
Preußische Eisenbahn
B. The "Bavarian"
Privates - each comes
with a free share of the Bayerische Eisenbahn
C. The Saxon Private
- comes with the Directorship of the
Sächische Eisenbahn
Players
choosing to buy any of these Private Companies have some quite clear
trade-offs to make. Any player attempting to gain the
Directorship of the Preussen would obviously lean toward buying one or
both of the two Prussian Privates. Since each one
eventually converts to a 10% share of the Preußische Eisenbahn,
each provides more share ownership than the four Minor Companies (M1,
M3, M5, M6) that each only convert to a 5% share.
The Ostbayerische and the Pfalzbahnen cost 10M
less, respectively, than the Braunschweigische and Hannoversche, but
they each pay 15M less than those same counterparts. The
trade-off is in the value of the free Bayersiche share that comes with
each Bavarian Private Company. One makes less income from a
Bavarian Private but the dividends of the Bayerische share have the
potential to make up for the shortfall in the Private's income.
Moreover, the Bayerische share will presumably grow in value over the
course of the game, adding additional compensation.
This also holds true for the Nürnberg-Fürth Private as well, although that company costs only 100M and pays out only 5M. On the other hand, one is paying 100M to get a Bayerische share worth 92M at face value, so the Nürnberg-Fürth effectively costs 8M, provides a payout of 5M per turn, and allows the owner of the Private, if he or she also directs a major company, to place a free token of that share company in the Nürnberg-Fürth hex in addition to any other token the company places that turn. No track connection with the major share company is required. Doing the latter will close the Nurnberg-Furth private, but usually the owner of the Bayersiche, if also owning the Nürnberg-Fürth, will find it worthwhile to do this. This free token bonus may even prove useful to some other company other than the Bayersiche.
Along similar lines, if the owner of the
Ostbayersiche Private deducts the 92M value of the "free" Bayerische
share, then the 120M cost reduces to 28M for the Private company which
pays 10M per turn and allows the owner of the private, if also the
director of a share company, to lay up to two free tiles southeast of
Nürnberg-Fürth. They are laid at the rate of one per
turn and this is in addition to the regular tile lay for the share
company. Moreover, these tracks need not connect to any existing
tracks. When both hexes (M15 and M17) have been built on, then the
Ostbayersiche Private is closed. Thus this private company can
pay for itself in three Operating Rounds just from its own revenues,
and the use of the special powers can result in an increase of
track-building tempo for the owning player. Along with the
dividends of the free Bayerische share, this may appear to be a good
deal.
The Pfalzbahnen works similarly, costing 58M for
the Private company exclusive of the "free" Bayerische share.
This pays 15M per turn so it would take four Operating Rounds for the
Private Company alone to pay for itself. In this respect, the
Ostbayerische may appear to be a better deal, and even the
Nürnberg-Fürth which can pay for itself in two Operating
Rounds. In addition, the Pfalzbahnen, if owned by a director of a
share company, may lay a free,
extra tile on the Mannheim-Ludwigshafen hex, without having to connect
to a base of his own company. As a director he may also lay a free token of his company on this
same hex. The Private Company closes when both actions have been
performed. This can be a useful privilege for the director of the
Badische whose home base is located in this hex. It would give that
director two tile lays for the Badische on its first turn. This
again saves a turn in track building, but unless the hex will be rather
useful to the director's share company, it may not be enough
compensation to be worthwhile.
A player who wishes to collect free Bayerische
shares and wants special track and token powers, should thus aim to buy
one or more of these Bavarian Private companies. These may be
more valuable the less expensive the Private is, since the free share of the Bayerische is
obtained more cheaply. It all comes down to a player's strategy
whether or not a Bavarian Private Company will appear more worthwhile
than a Prussian Private Company. There are some who say that the
running the Bayerische share company is not as profitable as investing
in the various Minor Companies and Prussian Private companies, but this
depends on the players and their strategy. So far we have found
that the director of the Bayerische has won 25% of the time.
Deciding which way to go can be a tough decision.
Ultimately, one's options are limited when buying
from the Start-Packet due to the purchases made by other players and
the playing order. One must consider one's available cash, assess
the likelihood of getting other desirable shares after other players
have picked over them, and choose as best one can. It is not
likely that you will get every certificate that you hope for in your
initial portfolio, but with the considerations mentioned in this
article you may be better able to judge which available Start-Packet
item is best for you each time it is your turn.