1829, the railway game designed by Francis Tresham which
inaugurated
the 18xx genre and which is a direct ancestor to 1825, has special
rules for Steam Packets which make use of certain designated port
cities.
These Steam Packet Lines are essentially expensive private companies
which provide a fixed revenue to their owners each operating
round. They also provide £40 in company credits to any
railway
with a token in the port. This sum cannot be used as dividends,
but does serve to provide some added income to the company. In
1829, the Steam Packets give the players something to do with their
excess cash later in the game, and simultaneously provide railways with
a small amount of extra income.
In the 1825 game, certain coastal cities have their name repeated in
large white capital letters just off to sea from the port
location. It is presumed that these were deliberately identified
this way to serve as the ports for a special K4 kit for Steam Packets
for 1825. To my knowledge, this K4 kit has never been
published. In the absence of a set of rules and Steam Packet
Cards for incorporating something similar to the 1829 Steam Packet
Rules, some of us who play 1825 have looked for ways to make use of the
ports despite the lack of a special K4 kit to address this issue.
What follows are two approaches that have been designed as variant
rules to incorporate these ports. Both are designed to add
variety and interest without having a dominating influence on the
game. Neither requires the use of any
additional game components. In the rules that follow, by
definition, a coastal city
noted by white capital letters which contains one or more station
tokens is a PORT for each company that has a station on that city.
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Port Variant #1 for 1825 -- by Dave Berry
Increase the value of all port cities by 10. This includes those port cities, such as Dover and Barrow,
that are
given fixed values on the map. The only
exception is Leith, as this is already a high-value city and would also
require
a rule about how to distinguish Leith from Edinburgh.
The full list of affected cities is:
Unit 1: Dover,
Harwich, Southampton, Weymouth
R1: Fishguard, Holyhead, Swansea
R2: Falmouth
Unit 2: Hull,
Barrow
Unit 3: Oban, Stranraer
(This also encourages the building of
routes to more distant towns and cities.
See below for an alternative rule).
[Note: This variant replaces an earlier version in which the revenues
gained for "Port" tokens scaled up with each phase as follows: Phase 1
- £10 credits, Phase 2 - £20 credits, Phase 3 - £40
credits, Phase 4 - £50 credits. Dave found that this
variant was problematic so he has replaced it with the above version,
which keeps the variant simple.]
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Port Variant #2 for 1825 -- by Lou Jerkich
1. If a company places a Station Token in a PORT city (named in
white
capital
letters on the map), then on subsequent turns (but not the turn of
placement), the company receives a £20 bonus in company credits
at the very end of
its turn, immediately after purchasing any trains. This amount remains
in the company
and is not distributed as dividends. This £20 represents the
return on investments made in the Port facilities, steamship lines,
etc. at that mapboard location. It is received regardless of
whether a train actually ran to the PORT.