Rationale
for the Variant
In 1825, the 'T' (Tank) trains have become expensive versions of
their non-Tank cousins. A 3-train costs £300 and a 4-train is
priced at £430. The 3T goes for £370 and the 4T for
£480. One ends up buying one of the latter types not
so much for their advantages as T-Trains but because one wants another
train and cannot afford something more expensive.
The 4T engine depicted in the 1825 Advanced Trains is a GCR Class 9N
4-6-2 Tank Locomotive designed by John G. Robinson for the GCR in
1911 and also used by its LNER successor (as LNER Class A5)
until the last one was removed in 1958. This was Robinson's last
passenger tank design, intended to pull trains in suburban service
out of the GCR's Marylebone Station in London. Under the LNER, some
of these engines were used in Bradford and others out of King's
Cross Station in London.
The 3T engine in the 1825 game's Advanced Trains is Dugald Drummond's
M7 class 0-4-4T mixed traffic steam locomotive. In all, 105 M7
locomotives were built for the London & South Western from 1897 to
1911. Upon their
introduction, several were assigned express passenger routes between
Exeter and Plymouth. Eventually it was commonly used on local
main lines and branches as well as on London Suburban services.
The M7s survived the grouping into the Southern Railway in
1923 and eventually all but two lasted into the conversion to British
Railways in 1948. In May of 1964 the last of the M7s were
retired.
Since the historical tank engines depicted on the 3T and 4T train cards
were used for suburban services and not in remote outlying areas where
only small towns are common, it occurred to me that a T-Train variant
could be designed to incorporate this concept of suburban
service. Moreover, it would have the advantage of making the
T-Trains more distinctive in their capabilities so that they wouldn't
be (for the most part) merely more expensive versions of the game's
3-train and 4-train. To make the suburban service a reality, I
decided to violate a general rule of 18xx games that forbids more than
one train from using a given stretch of track to run a route for income
purposes.
Variant Rules for the T-Trains
1. In addition to their normal
usage of starting or ending at small stations and using halts, T-Trains
are also entitled to run on two contiguous tiles or hexags shared with
another train that is not also a T-Train. [Note that this variant
is an exception to 1825's
rule 4.5.7.] This ability is only possible when running on plain
track or from certain eligible cities.
2. A single T-Train can never share track with more
than one other train and it may never exceed the limit of two tiles or
hexags. In order to abide by this rule, a given T-Train must of
necessity either diverge from the other train's route within each
tile/hexag
or it must begin its route at an eligible city station within one of
the two tiles or hexags. In open terrain away from cities, the
two trains would have routes that merge in one tile or hexag and then
diverge in an adjacent tile or hexag. When the two trains begin
sharing their routes from a city station, the T-Train's route is called
a "suburban route."
3. A company with a 3T or 4T train may run it on a suburban route only
from
an eligible major city. The company must have a base token in that city
and the
suburban route must
start at that token. A suburban route
may share the track on the city tile and one adjacent tile or hexag
with another train of the same company. On that adjacent tile or
hexag, the route
must diverge
onto track that it does not share with
any other train. Each company is limited to one suburban route
per eligible city. In other words, there may
never be more than one
T-Train running a suburban route that starts from
a given city base token. The non-T-Train that shares part
of a suburban route with a T-Train does not necessarily need to begin
its run at the same base as the T-Train; it could start in a more
distant city and then pass through the base shared with the
T-Train.
4. The eligible cities are London, Birmingham, Glasgow, Manchester,
Liverpool and OO cities (the yellow hexags containing two large cities
that can be promoted to type #52 or #10
green tiles). A company
may run a 3T train on a suburban route from a russet or grey-tiled
eligible city, while 4T trains may only be run as suburban routes from
grey-tiled eligible cities. Note that Bristol is
not an eligible city.
5. One consequence of these rules is that the only minor company that
can run a suburban route is the Taff Vale Railway, and then only if
Newport/Cardiff
is promoted to a grey tile. The minor companies may still have
their T-Trains share track on two contiguous plain tiles or
hexags.
6. T-Trains do not have to be run on suburban routes. Indeed, it is
possible to run a T-Train from a base in a major city while sharing
plain track with a second train running an ordinary route that
does not
include that major city. T-Trains retain their other special
abilities, even when running on suburban routes.
7. A practical effect of these rules is that these shared routes will
of necessity require either brown hexags or track tiles that have been
promoted beyond yellow tiles. The suburban routes are limited to
starting at russet or grey tiles as noted above.
Examples
of Suburban Routes
A. Let's suppose that the L&Y has a connection from its base
in Manchester to Liverpool. If it has only one train, there will
be no suburban service since it can't share a route. If it has
two trains, and one of them is a T-Train, that T-Train can share a
route with another train provided it follows these variant rules.
Let's say it is able to run a 5-train from Liverpool to Manchester to
Preston to Burnley to Bradford. It also has a 3T train, so it
runs a suburban route from Manchester, where its token exists, to
Liverpool and on to Holyhead. The shared track is only
the Manchester-Liverpool section. Sharing track would also
be fine if the 5-train also began at Manchester, ran to Liverpool, and
then diverged north to Preston, Burnley and Bradford.
B. The LNWR has a base in London. It may run one non T-Train from
London to Birmingham, Walsall, Crewe, Liverpool, etc. while a T-Train
starting from the same London base runs a suburban route that diverges
on the adjacent tile (e.g., immediately northwest of London) and then
heads toward Cambridge. Or the GWR could have a main line from
London due west to Bristol, but a branching route run by a T-Train
would leave London and in the adjacent hexag would diverge south to
Portsmouth. In both cases, the LNWR and GWR would have had to buy
bases to place in London in order to make the suburban routes
viable.
Commentary
Since the historical T-Trains appearing in the game were used for
suburban service or runs between large cities that were not too far
apart, it makes sense that they would be based at a major Station.
Requiring the base token to be present to make use of the suburban
route
also means that a company will often have to invest a bit more in its
Stations in order to get this suburban route advantage, thereby
preventing London
from becoming overly significant as a source of revenue had there been
no such limitation. Only the GER
and the LSWR have Stations starting there. The GER could
certainly use the help the suburban T-Train route would provide.
The LSWR is
already somewhat favored in the game, but the limitation of one train
per company
using the suburban advantage will limit its effect. Among other
companies, the L&Y is favored by a starting base in Manchester, and
the NBR, GSWR, and Caledonian all begin with bases in Glasgow.
For any other companies to get the advantage of suburban routes, or for
any company to
get them in
another location on the board, they would need to build new bases.
This
rule also precludes the T-Trains owned
a priori by three of the Minor
Companies
(North Staffordshire-3T, Maryport & Carlisle-3T, M&GN-4T) from
using
their T-Trains on a suburban route, since they have no extra token
to create a new Base in one of the above specified cities.
Depriving the T-Trains owned by the Minor companies from receiving this
advantage prevents those companies from becoming a more
significant
component of the game than they already are. However, the rule
still allows them to share a contiguous portion of plain track, just as
the other
T-Trains could do. As mentioned under the above variant rules for
the T-Trains, the Taff Vale's home base of Newport/Cardiff would meet
the requirements for a base in a grey tile in an OO hexag. The
question that remains is whether this makes the Taff Vale with its 4T
Train far too strong as a Minor Company in comparison to the other
Minors. Only further play-testing can resolve this, but the
fact that
Newport/Cardiff would need to be a grey hex limits the Taff Vale's
benefit from the T-Train variant until late in the game. Besides,
the base hexag for the Taff Vale permits it to use two different trains
easily without needing to have overlapping routes.
Exclusive of the trains owned
a
priori by the Minors, in 1825 there are seven 3T trains and two
4T trains. To permit so many trains to
run concurrently with another normal train out of London would be to
make them too powerful an asset and would probably interfere with the
game's play balance. Thus this variant permits only one T-Train
of a company to run a suburban route from a base in a given eligible
city. Although in its original form this variant limited the 4T
trains to suburban routes starting only from London, that has seemed to
be too much of a limitation and not really necessary for play
balance. Instead, their suburban use is tied to grey eligible
cities since the 4T trains only appear in phase 4 when grey tiles have
become available. If players still think this is too restrictive,
they may optionally permit a 4T train to run a suburban route from
London (but no other city) when it is a russet tile.
In order that the T-Trains might have some usefulness in out of the way
places such as Wales or portions of Scotland, the T-Trains were given
more of a bonus than just the suburban routes by being permitted to
share track with one other train on
any
two contiguous hexags or tiles over the course of their entire
route, even in plain hexags or tiles The route
might start and end at different locations from other trains, but over
some middle portion of its line would share track for a few miles with
another train. Because of the nature of the track patterns, to
share track on one tile inevitably means also having to share a portion
of track on
one adjacent tile.
Given the historical use of the 3T and 4T engines, using them for
suburban routes makes sense, and this rule incorporates that without
denying players the use of large trains for long runs, such as London
to Edinburgh. Having two trains use the same track for runs
violates the usual 18xx rule that forbids this, but it certainly
makes
competition
for these T-Trains much higher. Playtests with the above
combination of
T-Train rules so far have
produced the desired results. The T-Trains have a role that is
different from other trains but the impact they have on the game is
neither extreme nor unbalancing.
A Note on
the 2+2 Train in 1825
1825's 2+2 Train from the Advanced Train Kit K2 is actually another
Tank Engine. It is D. E. Marsh's Class I3 Atlantic 4-4-2T
locomotive. It too was a type used for suburban express
services. However, it has unique abilities as a 2+2 train that
are not held by the 3T and 4T Tank engines of the game. The
Minor company, the London, Tilbury and Southend Railway, has an
attached 2+2 train that is quite appropriate for its suburban London
route. Likewise, the Marsh I3 4-4-2T's used by the LB&SCR
(and depicted on the 2+2 train card) would have had a similar use in
real life. They clearly are designed for this type of suburban
service from a major city center, such as London. The type works
well as designed for the game and no change should be made in its use,
regardless of the fact that it is a cousin to the tank engines of the
3T and 4T variety.
------
Special thanks is owed to Dave Berry who converted my original
"recommendations" into a more formal set of rules and inspired me to
upgrade this variant page. To him is owed the term "suburban
routes" which takes the place of my original "city advantage." He
has also made suggestions that helped clarify these variant rules.
Return to
Lou's Game Corner: Rail Game Links Return to
the
1825
game
page
This page was first posted on 16 July 2008. A statement of
favorable
playtest results was added 15 September 2008. The original
'Recommended
Use of
the T-Trains' rule was slightly modified on 17 September 2008 to permit
the 4T trains to use cities other than London. A note on the 2+2
Trains was added 28 October 2008. Slight changes in wording were
made on 25 March 2009 and some issues concerning the Taff Vale were
added on 12 April 2009. At the prompting of Dave
Berry and by making use to a large extent of his improved wording for
the actual variant rules, this page was significantly revised between
10 July
2009 and 14 July 2009.
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