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NAME

Abrac Adabara

 
WARRIOR TYPE
Battle Wizard
 
BATTLE LEVEL
1
WOUNDS 9
MOVE 4
WEAPON SKILL 2
BALLISTIC SKILL  6+
STRENGTH  3
TOUGHNESS  3
INITIATIVE  3
ATTACKS  1
WILLPOWER  4
PINNING  4+
LUCK 0
SKILLS/SPECIAL NOTES

 

 

ENEMY'S WS 1 2 3 4 5 6 7 8 9 10
TO HIT MIN 3 4 4 4 5 5 6 6 6 6

Spells

Innate Power Points: 5

Levitate
Casting Level: 4
Target: Any Warrior on the board
Duration: One Turn

Effect: Target can only be attacked or attack via Missile Weapons or Spells. Cannot move and his/her square cannot still be passed through as if he/she were standing in it.

 

 

Heal Wounds
Casting Level: 4
Target: Any Warrior on the board
Duration: Immediate

Effect: Target immediately heals 1d6 Wounds.

 

 

 

 

Pit of Despair
Casting Level: 5
Target: Any 2 by 2 area of squares on the board
Duration: Permanent

Effect: Roll 1d6 for any model standing over the Pit of Despair marker.  On a 1 or 2 it falls into the darkness and is never seen again.  On a 3 through 6 it scrambles just in time to an adjacent open square around the pit.  If there are no open squares the model falls to it's doom anyways.

EQUIPMENT

  • Sword (Damage 1d6+3 Wounds)
  • Hand of Death Scroll (One use then discarded , , Does 3d6 Wounds to a single target with no deductions for armor or toughness)
  • Spell Ring (Fire Ball, 2x2 squares in sight, 1d6+1 Damage, One use per adventure) worth 500 Gold

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