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NAME

Sara Da Witch Slay'ya

 

WARRIOR TYPE

Witch Hunter

 

BATTLE LEVEL

1

WOUNDS  11
MOVE 4
WEAPON SKILL  3
BALLISTIC SKILL  4+
STRENGTH  3
TOUGHNESS  3 (4)
INITIATIVE  3
ATTACKS  1
WILLPOWER  4
PINNING  5+
LUCK 0
SKILLS/SPECIAL NOTES

Faith: Each point of spent faith can be used to increase a To Hit roll by +1.  Each point of spent faith can be used to gain a Magic Resistance roll of +1 per point.  The roll needs to be over 6 to cancel the spell targeting the Witch Hunter.

ENEMY'S WS 1 2 3 4 5 6 7 8 9 10
TO HIT MIN 2 3 4 4 4 4 5 5 5 6

EQUIPMENT

Combat Gear

Saber (1d6+3 Wounds, on a hit roll of 6 damage is 1d6+4 Wounds),  Trusty Pistol (1d6+5 Wounds, Range of 6 squares, take one whole turn of doing nothing else to reload),  Metal Gorget (Armor 1)

Magical Amulets:

  • (5) Amulet of Healing (Restores 1d6 Wounds to any Warrior at any time)
  • (5) Amulet of Holy Fire (Range of 8 squares, hits automatically, 1d6+5 Wounds)
  • (3) Amulet of Strength (Witch Hunter's strength is increased by 1d6 for a whole turn)
  • (4) Amulet of Fury (Witch Hunter gains an additional attack per use)
  • (4) Amulet of Alcadizzar (Select a Monster and roll 1d6; 1-3 The Monster is -1 Attack this turn, 4-6 Same as 1-3 plus 1d6 Wounds with no deductions)

 

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