| ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
| TO HIT MIN |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
EQUIPMENT
Combat Gear:
Saber (1d6+3 Wounds, on a hit roll of 6 damage is 1d6+4
Wounds), Trusty Pistol (1d6+5 Wounds, Range of 6 squares, take
one whole turn of doing nothing else to reload), Metal Gorget
(Armor 1)
Magical Amulets:
- (5) Amulet of Healing (Restores 1d6 Wounds to any Warrior at
any time)
- (5) Amulet of Holy Fire (Range of 8 squares, hits
automatically, 1d6+5 Wounds)
- (3) Amulet of Strength (Witch Hunter's strength is increased
by 1d6 for a whole turn)
- (4) Amulet of Fury (Witch Hunter gains an additional attack
per use)
- (4) Amulet of Alcadizzar (Select a Monster and roll 1d6; 1-3
The Monster is -1 Attack this turn, 4-6 Same as 1-3 plus 1d6
Wounds with no deductions)
|