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NAME

The "S" Shaman

 
WARRIOR TYPE
Shaman
 
BATTLE LEVEL
1
WOUNDS 9
MOVE 4
WEAPON SKILL 2
BALLISTIC SKILL  4+
STRENGTH  3
TOUGHNESS  3 (4)
INITIATIVE  3
ATTACKS  1
WILLPOWER  4
PINNING  4+
LUCK 0
SKILLS/SPECIAL NOTES

Augury: GM has the option to give the character cryptic visions

Ascetic: Will only take Treasure Cards if they can be used by him/her.  If not they are given away.

Forest Walker: One less week from traveling time.  Finds herbs to make 1d6 healing potions (restore his battle level in wounds each)

 

ENEMY'S WS 1 2 3 4 5 6 7 8 9 10
TO HIT MIN 3 4 4 4 5 5 6 6 6 6

Spells

Innate Power Points: 3

Master of the Wild
Casting Level: 3
Target: All limited (see Effect) Monsters on the same board section as the Shaman
Duration: Immediate

Effect: Dungeon critters of the none sentient sort are sent scurrying or flapping away.  Giant Bats, Giant Rats, Giant Spiders, & Snotlings.
Flock of Doom
Casting Level: 4
Target: All Monsters on the same board section as the Shaman
Duration: Immediate

Effect: All Monsters on one board section take 1d6 Wounds each with normal deductions.


Vengeful Hood
Casting Level: 4
Target: Shaman
Duration: One Turn

Effect: A 4+ roll is made against each incoming attack.  Each successful save rebounds the attack back at the attacker with no deductions.

 

EQUIPMENT

 Furs (1 Armor), Spear (Damage 1d6+3 Wounds, can attack from two squares away like the Monster special ability "Ranks")

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