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....A Quick Recap of Challenges.... If you want, you can download the Quick Recap of Challenges by clicking here. They're a 33KB file in *.RTF format. Enjoy! Now, as stated earlier, we are using the Mind's Eye Theatre rules straight out of Laws of the Night - Revised. There are three types of challenges under this system. In increasing order of complexity, there are Simple Tests, Static Challenges and what I am calling "Dynamic" Challenges (which Laws of the Night - Revised refers to only as "challenges"). We'll quickly review these, from the hardest cases to the simplest. Dynamic Challenges: Dynamic Challenges are the most common challenges in Mind's Eye Theatre. Essentially, when two or more players attempt to do something that cannot be resolved by pure role-playing (such as using certain Disciplines, combat, things like that), they engage in a dynamic challenge. In a dynamic challenge, on player starts the whole ball rolling by bidding an applicable Trait and setting their terms of the challenge. The other player bids a trait and sets their half of the terms. The two players then perform a "test" by playing Rock-Paper-Scissors. Whoever wins the game of Rock-Paper-Scissors wins the Challenge. Whoever loses the test loses the Trait they bid, and the winner's "terms" happen. If the players tie when playing Rock-Paper-Scissors, then each player reveals the number of appropriate Traits they have (i.e., in a Physical challenge, they would reveal Physical Traits). The player who initiated the Challenge reveals their number of Traits first. You do not have to reveal the total amount of Traits you have - you can always claim to have fewer Traits than you actually do, and keep people in the dark as to your true strength. You cannot claim to have more traits than you do - that's cheating. Whichever character has more traits win the Challenge. It's that simple. If both characters have the exact same number of Traits, then both characters lose the Challenge, and each loses the traits they bid. Also, either player can relent the challenge before the game of Rock-Paper-Scissors. Doing so means that they lose the test (and therefore their opponent's terms happened), but they don't lose the trait they bid. {example} Complications: There are a few things that can change how a Dynamic Challenge works. Here is a quick overview of those complications.
It should also be noted that a character could expend an appropriate Ability in order not to lose the Trait bid in a challenge (i.e, in a hand-to-hand fight, a character could expend their Brawl Ability in order not to lose the Trait they bid). However, you cannot expend an Ability in order to not lose a Trait and can a Retest at the same time - you can only do one or the other. You can, however, expend one level of an Ability for a Retest and then expend another level to keep the bidded trait (in case you still lose). Oh, and in case you were wondering, you regain Traits one of three ways. You can regain Physical Traits by expending Blood Points, on a one-for-one basis (i.e, one Blood Point per Physical Trait regained). You can regain all Traits lost in a single "trait class" (Physical, Social, Mental) by spending a Willpower Trait - but you can only do this one per night. Finally, you can regain Traits with time and rest (the same for Abilities and Willpower Traits - they can only be regained by resting and the passage of time). And that, in a nutshell, is the World of Dynamic Challenges! Static Challenges: Static Challenges usually occur when a player is attempt to perform a task that does not directly involve another person (such as hacking into a computer, picking a lock, breaking down a door, trying to recall a piece of knowledge). As a result, Static Challenges usually involve a player and a GM only. The player will bid an applicable trait for the situation. The GM will determine the difficulty of the task; this difficulty is the total number of traits that the GM will have for purposes of tie resolution. The test is then done as normal, and the player can retest and overbid as normal. Please note that the GM cannot retest or overbid during a Static Challenge, only the player can. Traits that are bid are not always lost during a Static Challenge. For instance, when trying to remember something, a character might have to make a Static Mental Challenge, but not worry about losing the Trait they bid if they fail. However, this is not the normal case - assume that you will lose traits as normal during a Static Challenge. The GM will let you know if you don't lose the traits as a result of losing the test. {example} Simple Tests: Simple Tests are just that - a simple game of Rock-Paper-Scissors. Usually, Simple Tests are performed with a GM, but certain Disciplines require the use of Simple Tests to determine how long the Discipline affects the victim. In a Simple Test, no traits are bid. Therefore, there are no retests or overbidding allowed; it's an "do it or not" situation. Usually, the player wins a simple test with a win or tie on the Rock-Paper-Scissors. In some cases, however, the player only wins with a clear victory in the Rock-Paper-Scissors. The GM will usually inform the player if they will only win on a clear victory. And that's all, folks! A Quick Recap of challenges! Still go get the Laws of the Night - Revised and read it, but hopefully this quick recap will help.... |