
| Session | Time | Speaker | Title | Author(s) |
|---|---|---|---|---|
| 9:00-9:15am | David W. Aha (Naval Research Laboratory, USA) | Welcome: Introduction & Workshop Contributions | ||
| #1 | 9:15am-10:40am Architectures | |||
| 9:15-9:45am | Invited Talk: Ian Lane Davis (Mad Doc Software, USA) | Strategic Thinking: Defining the Real Time Strategy Game AI Problem | ||
| 9:50-10:05am | Michael van Lent (University of Southern California, USA) | The Design Space of Control Options for AIs in Computer Games | Robert E. Wray, Michael van Lent, Jonathan Beard, & Paul Brobst | |
| 10:10-10:25am | Peter J. Andersson (Linköping University, Sweden) | Hazard: A Framework Towards Connecting Artificial Intelligence and Robotics | Peter J. Andersson | |
| 10:25-10:40am | Vincent Corruble (University Pierre et Marie Curie, France) | Discussion #1: Architectures | ||
| 10:40-11:00am Coffee Break | ||||
| #2 | 11:00am-12:20pm Learning | |||
| 11:00-11:15am | Geber Ramalho (Federal University of Pernambuco, Brazil) | Extending Reinforcement Learning to Provide Dynamic Game Balancing | Gustavo Andrade, Geber Ramalho, Hugo Santana, & Vincent Corruble | |
| 11:20-11:35am | Bhaskara Marthi (University of California @ Berkeley, USA) | Writing Stratagus-playing Agents in Concurrent ALisp | Bhaskara Marthi, Stuart Russell, & David Latham | |
| 11:40-11:55am | David W. Aha (Naval Research Laboratory, USA) | Defeating Novel Opponents in a Real-Time Strategy Game | Matthew Molineaux, David W. Aha, & Marc Ponsen | |
| 12:00-12:20pm | Pieter Spronck (University of Maastricht, The Netherlands) | Discussion #2: Learning | ||
| 12:20-1:30pm Lunch | ||||
| #3 | 1:30pm-2:30pm Representation | |||
| 1:30-2:00pm | Nathanial Love (Stanford University, USA) | General Game Playing | ||
| 2:05-2:20pm | Gerhard Lakemeyer (RWTH Aachen University, Germany) | Unreal GOLOG Bots | Stefan Jacobs, Alexander Ferrein, & Gerhard Lakemeyer | |
| 2:20-2:30pm | Michael van Lent (University of Southern California, USA) | Discussion #3: Representation | ||
| 2:30pm-3:00pm Poster Session | ||||
| Sander Bakkes (Universiteit Maastricht, The Netherlands) | Best-Response Learning of Team Behaviour in Quake III | Sander Bakkes, Pieter Spronck, & Eric Postma | ||
| Clemens N. Berndt (University of Auckland, New Zealand) | OASIS: An Open AI Standard Interface Specification to Support Reasoning, Representation and Learning in Computer Games | Clemens N. Berndt, Ian Watson, & Hans Guesgen | ||
| Colored Trails: A Formalism for Investigating Decision-Making in Strategic Environments | Ya’akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pfeffer, & Stuart Shieber | |||
| Michael van Lent (University of Southern California, USA) | Path Planning in Triangulations | Marcelo Kallman | ||
| G. Michael Youngblood (University of Texas @ Arlington, USA) | Interfacing the D’Artagnan Cognitive Architecture to the Urban Terror First-Person Shooter Game | Bharat Kondeti, Maheswar Nallacharu, Michael Youngblood, & Lawrence Holder | ||
| Rich Maclin (University of Minnesota-Duluth, USA) | Knowledge-Based Support-Vector Regression for Reinforcement Learning | Rich Maclin, Jude Shavlik, Trevor Walker, & Lisa Torrey | ||
| Marc J.V. Ponsen (Lehigh University, USA) | Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games | Marc J.V. Ponsen, Stephen Lee-Urban, Héctor Muñoz-Avila, David W. Aha, & Matthew Molineaux | ||
| Mark O. Riedl (University of Southern California, USA) | Towards Integrating AI Story Controllers and Game Engines: Reconciling World State Representations | Mark O. Riedl | ||
| Rubén Sánchez-Pelegrín (CES Felipe II, Spain) | An Intelligent Decision Module based on CBR for C-evo | Rubén Sánchez-Pelegrín & Belén Díaz-Agudo | ||
| Pieter Spronck (University of Maastricht, The Netherlands) | A Model for Reliable Adaptive Game Intelligence | Pieter Spronck | ||
| Timo Steffens (University of Osnabrueck, Germany) | Knowledge-Intensive Similarity-based Opponent Modeling | Timo Steffens | ||
| Joshua Jones (Georgia Institute of Technology, USA) | Using Model-Based Reflection to Guide Reinforcement Learning | Patrick Ulam, Ashok Goel, Joshua Jones, & William Murdock | ||
| 3:00-3:30pm Coffee Break | ||||
| #4 | 3:30-4:45pm Reasoning | |||
| 3:30-3:45pm | Steven de Jong (Universiteit Maastricht, The Netherlands) | Requirements for Resource Management Game AI | Steven de Jong, Pieter Spronck, & Nico Roos | |
| 3:50-4:05pm | Joshua Jones (Georgia Institute of Technology, USA) | Knowledge Organization and Structural Credit Assignment | Joshua Jones & Ashok Goel | |
| 4:10-4:25pm | Georgios N. Yannakakis (University of Southern Denmark) | A Scheme for Creating Digital Entertainment with Substance | Georgios N. Yannakakis & John Hallam | |
| 4:30-4:45pm | Daniel J. Livingstone (University of Paisley, Scotland) | Discussion #4: Reasoning | ||
| 4:50-5:30pm | Panel: Suggested Future Research Directions | Michael Buro (University of Alberta, Canada), Ian Lane Davis (Mad Doc Software, USA), Stuart Russell (University of California @ Berkeley, USA) | ||
| 5:30pm Workshop Conclusion | ||||