IJCAI 2005 Workshop on
Reasoning, Representation, and Learning in Computer Games

IJCAI-05
http://home.earthlink.net/~dwaha/research/meetings/ijcai05-rrlcgw

Agenda

Session Time Speaker Title Author(s)
9:00-9:15am David W. Aha (Naval Research Laboratory, USA) Welcome: Introduction & Workshop Contributions
#1 9:15am-10:40am Architectures
9:15-9:45am Invited Talk: Ian Lane Davis (Mad Doc Software, USA) Strategic Thinking: Defining the Real Time Strategy Game AI Problem
9:50-10:05am Michael van Lent (University of Southern California, USA) The Design Space of Control Options for AIs in Computer Games Robert E. Wray, Michael van Lent, Jonathan Beard, & Paul Brobst
10:10-10:25am Peter J. Andersson (Linköping University, Sweden) Hazard: A Framework Towards Connecting Artificial Intelligence and Robotics Peter J. Andersson
10:25-10:40am Vincent Corruble (University Pierre et Marie Curie, France) Discussion #1: Architectures

10:40-11:00am Coffee Break

#2 11:00am-12:20pm Learning
11:00-11:15am Geber Ramalho (Federal University of Pernambuco, Brazil) Extending Reinforcement Learning to Provide Dynamic Game Balancing Gustavo Andrade, Geber Ramalho, Hugo Santana, & Vincent Corruble
11:20-11:35am Bhaskara Marthi (University of California @ Berkeley, USA) Writing Stratagus-playing Agents in Concurrent ALisp Bhaskara Marthi, Stuart Russell, & David Latham
11:40-11:55am David W. Aha (Naval Research Laboratory, USA) Defeating Novel Opponents in a Real-Time Strategy Game Matthew Molineaux, David W. Aha, & Marc Ponsen
12:00-12:20pm Pieter Spronck (University of Maastricht, The Netherlands) Discussion #2: Learning

12:20-1:30pm Lunch

#3 1:30pm-2:30pm Representation
1:30-2:00pm Nathanial Love (Stanford University, USA) General Game Playing
2:05-2:20pm Gerhard Lakemeyer (RWTH Aachen University, Germany) Unreal GOLOG Bots Stefan Jacobs, Alexander Ferrein, & Gerhard Lakemeyer
2:20-2:30pm Michael van Lent (University of Southern California, USA) Discussion #3: Representation
2:30pm-3:00pm Poster Session
Sander Bakkes (Universiteit Maastricht, The Netherlands) Best-Response Learning of Team Behaviour in Quake III Sander Bakkes, Pieter Spronck, & Eric Postma
Clemens N. Berndt (University of Auckland, New Zealand) OASIS: An Open AI Standard Interface Specification to Support Reasoning, Representation and Learning in Computer Games Clemens N. Berndt, Ian Watson, & Hans Guesgen
Colored Trails: A Formalism for Investigating Decision-Making in Strategic Environments Ya’akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pfeffer, & Stuart Shieber
Michael van Lent (University of Southern California, USA) Path Planning in Triangulations Marcelo Kallman
G. Michael Youngblood (University of Texas @ Arlington, USA) Interfacing the D’Artagnan Cognitive Architecture to the Urban Terror First-Person Shooter Game Bharat Kondeti, Maheswar Nallacharu, Michael Youngblood, & Lawrence Holder
Rich Maclin (University of Minnesota-Duluth, USA) Knowledge-Based Support-Vector Regression for Reinforcement Learning Rich Maclin, Jude Shavlik, Trevor Walker, & Lisa Torrey
Marc J.V. Ponsen (Lehigh University, USA) Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games Marc J.V. Ponsen, Stephen Lee-Urban, Héctor Muñoz-Avila, David W. Aha, & Matthew Molineaux
Mark O. Riedl (University of Southern California, USA) Towards Integrating AI Story Controllers and Game Engines: Reconciling World State Representations Mark O. Riedl
Rubén Sánchez-Pelegrín (CES Felipe II, Spain) An Intelligent Decision Module based on CBR for C-evo Rubén Sánchez-Pelegrín & Belén Díaz-Agudo
Pieter Spronck (University of Maastricht, The Netherlands) A Model for Reliable Adaptive Game Intelligence Pieter Spronck
Timo Steffens (University of Osnabrueck, Germany) Knowledge-Intensive Similarity-based Opponent Modeling Timo Steffens
Joshua Jones (Georgia Institute of Technology, USA) Using Model-Based Reflection to Guide Reinforcement Learning Patrick Ulam, Ashok Goel, Joshua Jones, & William Murdock

3:00-3:30pm Coffee Break

#4 3:30-4:45pm Reasoning
3:30-3:45pm Steven de Jong (Universiteit Maastricht, The Netherlands) Requirements for Resource Management Game AI Steven de Jong, Pieter Spronck, & Nico Roos
3:50-4:05pm Joshua Jones (Georgia Institute of Technology, USA) Knowledge Organization and Structural Credit Assignment Joshua Jones & Ashok Goel
4:10-4:25pm Georgios N. Yannakakis (University of Southern Denmark) A Scheme for Creating Digital Entertainment with Substance Georgios N. Yannakakis & John Hallam
4:30-4:45pm Daniel J. Livingstone (University of Paisley, Scotland) Discussion #4: Reasoning
4:50-5:30pm Panel: Suggested Future Research Directions Michael Buro (University of Alberta, Canada), Ian Lane Davis (Mad Doc Software, USA), Stuart Russell (University of California @ Berkeley, USA)

5:30pm Workshop Conclusion