Note: This workshop has been cancelled as of 4 April 2005.
ICML 2005 Workshop on
Knowledge-Intensive Learning in Simulated Task Environments

Description
This workshop, to take place on 7 August 2005 in Bonn, Germany, will
focus on encouraging investigations of and discussions on
knowledge-intensive approaches of machine learning (ML) techniques in
the context of simulated task environments (e.g., computer games,
artificial life, design testing, intelligent tutoring, medicine,
multi-agent systems, music, space systems, military simulators). It
will provide a forum for researchers who share interest in this topic
and want to learn more about how techniques, used by others in diverse
application domains, employ significant background knowledge to
accomplish performance goals.
Rationale
The majority of ML research today focuses on knowledge-poor learning
frameworks that process comparatively little background knowledge.
Yet knowledge-intensive approaches are of particular interest because
they support rapid learning, which is required by performance tasks
that demand competent behavior after minimal experience. For this
reason, this topic could quickly gain in popularity, especially as
researchers increasingly focus on more challenging tasks.
Simulated task environments often define such tasks. For example,
simulators for strategy games (e.g., turn-based, real-time, team
sports), artificial life, medical, and computer-generated forces,
among many others, usually involve interacting with complex processes,
objects, and relations among them. These are frequently used for
educational purposes to train skills and decision-making strategies.
Importantly, simulators also provide researchers with data generation
processes that can be used to conduct controlled experiments, and
permit the study of learning techniques embedded in problem solving
environments in which a premium is placed on rapid learning.
While researchers have investigated knowledge-intensive techniques,
they characteristically have had to delve deeply into their
application domain, which complicates sharing their insights and
concerns with others who study related techniques on distinct domains
(e.g., researchers who develop applications for space systems don't
usually interact closely with those studying intelligent tutoring
simulators). This workshop will provide a forum for them to speak
with others who are addressing similar problems.
We expect this workshop to provide a snapshot on motivating tasks and
existing techniques for knowledge-intensive learning. It should also
increase awareness on and provide clear descriptions of
shared/pertinent research issues that require further attention. This
will assist in conducting formal empirical and analytic studies
on algorithms and architectures that could extend the
state-of-the-art.
Intended Audience
Knowledge-intensive learning and the use of simulations are germane to
many ML sub-disciplines. However, researchers interested in rapid
learning approaches, learning and planning, using ontologies in
learning approaches, learning in complex computer games,
simulation-based learning, delayed reinforcement learning in large
decision spaces, and related topics should be particularly interested.
Topics relevant to this workshop include, but are not limited to, the
following technical areas among a broad coverage of interesting
application domains:
- Learning to transfer knowledge among diverse simulation tasks
- Learning via meta-level reasoning and representation
- Learning and reasoning in dynamic physical worlds
- Explanation methods for simulators
- Knowledge-intensive behavioral cloning approaches
- Learning techniques in training simulators
- Adversary and adversarial strategy recognition and modeling
- Learning and planning for large-scale environments
- Multi-agent learning in simulation tasks
- Social reasoning among virtual learning agents
- Learning to model or simulate complex systems
- Evaluation methodologies for knowledge-intensive learning
- Analyses of knowledge intensive learning techniques
- Relevant applications, lessons learned, and surveys
Format
We will begin with a short presentation of questions for framing the
workshop that the committee wishes to address, along with some
potential answers to encourage audience interaction. We will schedule
invited presentations by leading researchers with differing
perspectives. (At this time, Ivan Bratko and Tom Dietterich are planning to
give these presentations, and we expect to invite others.)
Substantial time will be reserved for pre-determined discussion topics
(e.g., on existing and promising approaches that highlight and
exemplify key research topics that require further study). We will
invite authors of accepted submissions to present their work. We
encourage demonstrations, and will reserve a time period for them as
needed. We may form a panel of experts to address issues of interest
that arise among the committee and submissions, and/or other
activities to provide for a lively exchange of information among the
participants.
For example, we invite participants to enter a games-related
competition, using TIELT to
access the simulator. (We are in the process of defining this
competition, and will announce it at this site.) We will select
performance tasks that require substantial background knowledge to
obtain reasonable performance, and encourage the development,
application, and comparison of learning approaches on these tasks. A
time period will be reserved to describe the results of this
competition, to include presentations of selected competitors.
Participation and Submissions
Participation is open to all ICML'05 attendees.
We seek submissions (max 6 pages in ICML'05
format, but please include the author names as this will not be a
double-blind review process) that describe state-of-the-art work on
this subject, compare existing approaches, and identify existing
limitations of existing approaches. We also seek short text statements
of interest from others who wish to attend. Please send all
submissions and statements to David W. Aha.
Important Dates
| 1 April 2005 |
WS Paper submission deadline |
| 22 April 2005 |
Notification of acceptance to submitters |
| 13 May 2005 |
WS final paper deadline |
| 20 May 2005 |
Workshop notes due (on-line) |
| 7 August 2005 (CANCELLED!) |
Workshop date (Bonn, Germany) |
Workshop Committee
Agnar Aamodt,
Norwegian University of Science and Technology
David W. Aha
(co-chair), Naval Research Laboratory
Lawrence B. Holder,
University of Texas at Arlington
Daniel G. Shapiro
(co-chair), Applied Reactivity, Inc.
Gerhard Widmer,
Johannes Kepler University