AD&D 3rd Edition Questionnaire - from the Gen Con '96 seminar, "Should there be an AD&D 3rd Edition?"

Many of these questions require that you grade your answer from 1 to 5. In all such cases, a 1 indicates that you strongly dislike the idea or disagree with the statement, a 5 indicates that you strongly like the idea or agree with the statement.

 Background Stuff

1. What is your age?

2. What is your gender?

3. If you are a student, what grade are you in?

4. How many years have you been playing RPGs?

5. How many AD&D game products have you bought in the last year?

6. Do you use miniature figures during role-playing games?

7. How often do you play FRPGs?

8. How long is your typical game session?

9. Where do you play?

10. How many players (including DM) attend your typical AD&D game session?

11. How many different RPGs have you played more than once in the last year?

12. What aspects of play do you enjoy most?

13. What is your favorite PC race?

14. What is your favorite class?

15. Which ability score generation system do you prefer?

Welcome to Quality Control

16. What do you think of the quality of AD&D game products in the last two years?

(very bad) 1 2 3 4 5 (very good)

17. The thing I like best about the AD&D game is:

18. My biggest problem with the AD&D game is:

19. If you were starting a fantasy role-playing group this week, would you use the AD&D system?

(no) 1 2 3 4 5 (yes)

20. If you were starting a role-playing group this week in any genre, would you use the AD&D system?

(no) 1 2 3 4 5 (yes)

21. If not, why not?

22. Do you have trouble understanding the AD&D game rules?

(lots) 1 2 3 4 5 (none)

23. Do you have trouble relocating rules that you know you've read in the rulebooks?

(often) 1 2 3 4 5 (never)

24.Indicate how frequently you use the following books (1 = never, 5 = constantly).

Anyone Can Be A Editor

25. How important are illustrations in the rule books?

(not very) 1 2 3 4 5 (very)

26. What would be the best way to split the rules for the AD&D game?

27. Should the rules be:

(short, simple) 1 2 3 4 5 (long, intense)

28. Should the language of the rules be:

(chatty) 1 2 3 4 5 (technical)

I'd Love To Change the World

29. How much revision does the AD&D game need anyway?

(a little) 1 2 3 4 5 (a lot)

30. How much fixing do the various aspects of the game need?

31. What sort of revision does the game need?

32. Should the core AD&D rules cover:

I Had This Character Once . . .

33. How many minutes should it take to create a character?

10   20   30   45   60+   don't care

34. Character generation should be based not on dice rolls but on a point-purchase system.

(no) 1 2 3 4 5 (yes)

35. What should be the upper limit on PC ability scores?

36. Should demihumans have level limits?

37. Nonweapon proficiencies are a great idea.

(no) 1 2 3 4 5 (yes)

38. Nonweapon proficiencies work really well in play.

(no) 1 2 3 4 5 (yes)

39. Should nonweapon proficiencies be very specialized, or very broad?

(narrow) 1 2 3 4 5 (broad)

40. All ability score bonuses and penalties should be standardized.

(no) 1 2 3 4 5 (yes)

41. Ability checks should replace things like "bend bars/lift gates" rolls.

(no) 1 2 3 4 5 (yes)

42. Saving throws should be replaced with ability checks.

(no) 1 2 3 4 5 (yes)

43. The existing group/class structure should be replaced with a streamlined class/kit structure of only four classes, each with appropriate kits.

(no) 1 2 3 4 5 (yes)

Exceptional Strength scores should be eliminated.

(no) 1 2 3 4 5 (yes)

44. Characters with low scores need a boost; the XP bonus for high prime requisite scores should be reversed and awarded instead to characters with low prime requisite scores.

(no) 1 2 3 4 5 (yes)

45. Do 1st level characters need to be beefed up?

(no) 1 2 3 4 5 (yes)

46. Proficiency lists should be reduced to only those entries that are important and reasonable for heroic adventurers.

(no) 1 2 3 4 5 (yes)

47. Should the power baseline be redrawn as it currently stands, or should some character types have power stripped away?

(reduce power) 1 2 3 4 5 (redraw baseline)

If I Ran the Zoo

48. Armor class numbers should be reversed to begin at 0 and run upward.

(no) 1 2 3 4 5 (yes)

49. Armor class numbers should be reversed to begin at 11 and run upward (then the AC becomes the to-hit number, THAC0 becomes a bonus to hit).

(no) 1 2 3 4 5 (yes)

50. Dexterity should give bonuses and penalties to hit.

(no) 1 2 3 4 5 (yes)

51. All dice rolls in the game (except damage) should be standardized to a d20, with high rolls being good and low rolls being bad.

(no) 1 2 3 4 5 (yes)

52. There should be some sort of universal mechanism for resolving everything in the game, instead of the variety of different methods currently used.

(no) 1 2 3 4 5 (yes)

53. The basis of AD&D is tables; the game needs more tables for resolving things and less emphasis on colorless "beat this number" dice rolling.

(no) 1 2 3 4 5 (yes)

54. Experience point totals should be divided by 100.

(no) 1 2 3 4 5 (yes)

55. Experience points should be handed out for:

56. The system for figuring out how many XPs a monster is worth is way too subjective and badly in need of standardization.

(no) 1 2 3 4 5 (yes)

57. The generic nature of AD&D should be emphasized, with kits providing world-specific flavor for characters.

(no) 1 2 3 4 5 (yes)

58. The generic nature of core AD&D should be emphasized by cutting the spell lists to the minimum, with additional spells provided as appropriate in campaign settings.

(no) 1 2 3 4 5 (yes)

59. The generic nature of core AD&D should be emphasized by cutting the weapon lists to the standard, generic weapons, with unusual types restricted to specific campaigns.

(no) 1 2 3 4 5 (yes)

60. The World of Greyhawk should be brought back as the generic, default AD&D setting.

(no) 1 2 3 4 5 (yes)

61. TSR's code of ethics is for panty-waists. AD&D products need more adult themes.

(no) 1 2 3 4 5 (yes)

62. Should the PHB include a list of suggested reading for inspiration?

(no) 1 2 3 4 5 (yes)

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