| ROLL | PATRON |
|---|---|
| 01-10 | Priest/Priestess of Change/Evil with guards |
| 11-20 | Priest/Priestess of Stability/Good with guards |
| 21-30 | Military Officer with soldiers |
| 31-40 | Sorcerer with guards |
| 41-50 | Merchant(s) with guards |
| 51-60 | Noble with guards |
| 61-70 | Nonhuman(s) |
| 71-80 | Foreign Ambassador, may have guards |
| 81-90 | Scholar |
| 91-00 | Imperium Agent with guards and companions |
| ROLL | MISSION |
|---|---|
| 01-10 | Join trading party |
| 11-20 | Go on a quest for a specific item or person |
| 21-30 | Help in a quarrel |
| 31-40 | Join patron's forces |
| 41-50 | Join in a raiding party to an outlying area. |
| 51-60 | Join in an expedition into the Underworld |
| 61-70 | Be patron's champion in the Hirilakte arena |
| 71-80 | Visit patron's home |
| 81-90 | Join a sea voyage |
| 91-95 | Join a hunting expedition |
| 96-00 | Perform a Secret Mission for the Imperium |
Since the Foreigners’ Quarter of Jakalla tends to be a run-down and neglected part of the city (except for the Resthouses for Visitors of Upper- Middle and Upper Status, whose grounds are patrolled by private guards), new players are likely to encounter petty criminals and riffraff there during their search for legitimate employment. When rolling a six sided die per section 1110, a 1 indicates that such an encounter has taken place.
| ROLL | ENCOUNTER |
|---|---|
| 0l-25 | 1-12 drunks; may be belligerent (roll against Nonplayer Character Reaction Table). |
| 26-50 | Beggar; may occasionally (at referee’s option) be noble or god in disguise. |
| 51-60 | Pimp; will attempt to hire or buy any player with comeliness 81 or more. If refused, may summon 2-12 armed thugs to attack; will almost certainly do this if refused a player with comeliness 96-100. Carries 50-200 K. |
| 61-70 | Street gang, 3-18 members, armed with stones, daggers and clubs. Leader is level 2 and carries a mace. Will attack only if they outnumber party. City patrols arrive after 7-12 combat rounds to break up fight. |
| 71-85 | Pickpocket; attempts to steal weapon and 1-20 Kaitars from randomly chosen player. 25% chance of catching him in the act: if caught, 50% chance that he has lifted player’s weapon and will use it to defend. If not caught, players have 75% chance of spotting him running away (30-70 ft. range). |
| 86-95 | 2-8 muggers attacking 1-4 women. Muggers each have 35% chance of being level 2, 15% chance of level 3. All are armed with daggers and clubs. They carry 10-100 K among them. |
| 96-00 | 1-6 priests of the ancient Goddess of the Pale Bone, plus 2-12 followers. Priest are level 2-4 (and may carry Eyes and bonus spells). All are unarmed except for ropes and nets, with which they attempt to seize torture victims for their rites. Captured players will be dragged to the sect’s underworld sanctuary beneath Jakalla. |