The GODs, COHORTs, and DIVINE INTERVENTION


The pantheon, codified by Pavar in ancient times, contains five Gods and five Cohorts of Stability as well as five Gods and five Cohorts of Change. These are the normal gods that characters will find it helpful to serve. The gods are immanent and active in the world of men, myth, and legend. History describes the appearances of gods, cohorts, demons, and lesser creatures fighting on one side or the other. The gods are powerful but not very responsive. The cohorts are less powerful but slightly more responsive.
The Concordat prevents direct conflict between worshipers of the various gods, in civilized areas.

The pantheon of Pavar is characterized by balance and symmetry: the five Lords of Stability, each attended by his/her respective Cohort, standing in eternal opposition to the five Lords of Change and their attendant Cohorts. Rulership, Wisdom, War, Feminine Concerns, and the Afterlife are all arranged in two opposing ranks, one striving for Stability, Light, Peace, etc. while the other strives for Change, Darkness, Violence, and Selfishness.

Much of the intrigue surrounding the succession of Tsolyani emperors has to do with whether Stability or Change will control the Petal Throne and Avanthar itself. The struggle is a perpetual "see-saw" in character: of the sixty-two Tsolyani emperors, roughly half worshipped one of the Tlomitlanyal (Lords of Stability), and half one of the Tlokiriqaluyal (Lords of Change). Again, the reigning characteristics are balance and symmetry.

But is this truly so?

Close inspection soon reveals that the situation is more complex than ten gods of light forever fighting ten gods of darkness. Within the ranks of the Tlomitlanyal, Hnalla, Thumis, and Belkhanu are closer to one another than they are to either Avanthe or Karakan. The latter two often bitterly oppose the pacifism of the "gentle" three. Even so, Thumis is one of the most mythologically active deities in the pantheon.

Karakan's concern with warfare often forces his alignment with Vimuhla, his counterpart among the Tlokiriqaluyal.

The same goes for Avanthe, she often sides with Dlamelish over feminine issues.

Vimuhla and Dlamelish also have sharp antipathies toward Sarku, the God of the Undead. Sarku aligns most closely with Hru'u and Ksarul, but even this isn't that solid an alliance. Neither cold and devious Hru'u nor secretive Ksarul seem to like Sarku much (and yet the three make up the so-called "Dark Trinity"). But then, no one likes Sarku much. Just take a look at a pair of Kevuk dice: Vimuhla is opposed not by Karakan, as one would expect, but rather by Sarku.

There are also pariah deities who want either to eliminate every atom of every molecule in each of the multiverse's infinite planes (the Goddess of the Pale Bone), or to return Tekumel back to the universe of humanspace (the One Other). The One Who Is, the One of Fears, the Mad One of Hl'kku are also known.
The worshipers of these gods are killed when found and are not protected by the Concordat.


When requesting Intervention from a God or Cohort, use the requesting Priest's Religion skill. Once the ceremony is performed the priest rolls against a Target Number based on whither they are requesting from a God or a Cohort. Retribution is likely regardless of the God or Cohort.
On a simple success there is NO effect. If they get better than a normal success, the God or Cohort responds grudgingly.
Failure brings Retribution.

The following offerings can improve your chances of helpful divine intervention.
For each 5,000 Kaitars value offered,
For each Amulet offered,
For each enchanted weapon, suit of armour, helmet, or shield offered,
For each spell on a scroll of spells offered,
For each Eye offered,
For each Miscellaneous Magical item offered,
For each magical book offered

The Gods and Cohorts of Change will except sacrifice of intelligent beings.
For each slave or torchbearer,
For each average intelligent captive,
For each intelligent "Notable" captive

The Gods and Cohorts of Stability will only except Undead and large or dangerous creatures as sacrifices.

Both will except self sacrifices.
For each average intelligent being,
For each intelligent "Notable" being


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