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The US, CW, and French (including
the Free French) may not DOW any neutral minor country on the
AiF map (or US mini-map) unless there is an Axis (non-Vichy)
land unit in a land hex on that map or unless the Axis has DOW'd
or aligned any nation on that map which does not have ownership
of any hex outside of that map.
Rationale: Once the US is in the
war there is nothing to prevent the US from DOW-ing most of the
nations in South America, which generally have only reserve units
to set up. They can grab an amazing amount of resources and oil
for free. This is completely ahistorical and is pretty much a
rules-rape.
We now use Lif Lite, an alternative
system for LIF designed by Devin Cutler.
All Russian leaders have an entry date 1 year earlier than the
date printed on their counters.
Rationale: Most of the Russian leaders
have defensive abilities, and by the time they are drawn it is
too late to be of any use!
This is not a complete list of rules used...it just highlights
the more unusual ones.
- RAW Vichy
- Annual Vichy
- Politics in Flames
- We do not use the option to align the Ukraine
- We do not force the attacker to suffer blitz type losses
(i.e. MECH/ARM/HQA) if the defender is the one to call a blitz
- We do not allow advance building of units
- We do not use the Oil Tankers rule or chits
- We do not use Carpet Bombing
- We use Limited ZOCs from Lines of Communications
- We rule that MECH Divs and ARM Divs give +1/2 armour bonus
per the 2D10 chart
- We use the rule halving attack bonuses for winter and armour
when attacking across rivers or canals if the unit providing
the bonus has its attack factors halved
- Chinese Friction
- German National SS units
- Chinese Attack Weakness
- Japanese Command Conflict
- Bounce Combat (however, we rule that bounce combat occurs
simultaneous with normal air combat, meaning if a bounce combat
results from the first air-to-air die roll in an air combat round,
then even if a FTR is shot down or some other circumstance changes
because of the bounce, the second roll of normal air-to-air combat
occurs as if the bounce combat had not yet occured. The only
exception to this is that bombers cleared through are out of
the remainder of the air-to-air procedure).
- Intelligence
- Extra HQ non-Rail Movement Cost
- Railroad Movement Bonus
- Asia scale Map Desert costs 3 movement points
- A Bomb and V Weapons
- We allow unlimited odds levels on the 2D10 chart
- We use CLs
- We use Convoys in Flames
- We use a new home-brewed political system called Chorus of Nations, designed by Jeff Hartke.
This is in beta test.
- We are using a new home-brewed US
entry system that calibratea US gear-ups and capabilities
with historical fact.
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