October 12, 2005
dlCTI is done!! Please go check it out!October 7, 2005
We're going to rename CTB to dlCTI.September 8, 2005
Beta 6 is ready.August 7, 2005
Beta 5 version for Tonal Island.December 17, 2003
I've chopped up the scripts in CTB and split it so you can see how to do some of the scripting in your own missions.
ctbmarkers.zip A simple mission with a script that shows marks on each teammate's location while you play
ctbarmory.zip A map with an Armory for each side in it to make stuff from
ctbhangar.zip A map with a Hangar for each side in it to make stuff from
ctbequip.zip Whenever someone (even AI) respawn, this map shows how to equip them with weapons
ctbcandh.zip Simple capture and hold mission
ctbai.zip Computer controlled players get flags in capture and hold mission (adds to ctbcandh.zip)
December 4, 2003
Thanks to some good feedback from macguba, I've made some slight changes to the briefing. So the Beta 4 below is now different than the one released a few days ago, and hopefully it's a bit more clear as to how the mission works.
December 1, 2003
It took more than a month but the end result is great. But don't listen to me, decide for yourself! Conquer the Base (Beta 4)
Take the Mobile Production Facility and build a base (armory, garage, barracks, repair depot, hospice, hangar, shipyard, and ammo depot) then buy equipment from these buildings
Up to 24 players
No vehicle limit
AI support (they can build a base, buy equipment, capture flags, and even get in and out of transports)
Briefing with pictures of the buildings
Scripts written to be efficient and short (easy to modify), the entire code is only twenty script files (lists.sqs has the arrays of stuff buildings can make)
Almost no overhead to reduce lag, not many variables are passed between client and server (in fact all building and purchasing is done client side) (the only information passed is when a flag is captured, a team gets money, or a vehicle is made)
You can only purchase AI driven vehicles if the building is near a barracks
New vehicles added: Boat with HE, M2 with HE, OH-58 with TOW, and Su25 with LGB
Repair truck can build a campsite where mercenaries can be hired
Your 11 AI teammates as well as the other officers are marked on the map
From the map, click on a building your team owns and your respawn will be set there
You can taxi planes (turn them) to find a good takeoff spot
Please send comments, bug reports, and suggestions
November 13, 2003
I've totally rewritten Conquer the Base. It is now very different. And yet it is now much more like CTI. I removed the starting base. Instead you start with the MPF which allows you to make various buildings. You can build two of every building, and the commander's responsibility is to just build the base. The buildings don't cost anything, and he (or she) doesn't get any more money than anyone else.
I've also shrunk the code down a lot more. It is very clean and not much to read so it should be easy to modify.
I will release soon. I still need to add some stuff.
Talk about CTB at the BI forums or OFPEC or MFCTI
To see how easy it is to modify CTB, check out lists.sqs. This one file defines which buildings can build what. There are three types of buildings: those that "buy" vehicles, those that "hire" men, and those that "equip" players with weapons.
September 23, 2003
Comments? Send to Doolittle - dbircsak at gmail.com