Delvanni Alchemy System - User's Guide Congratulations on your recent purchase of a Delvanni Alchemy Laboratory. Potion mixing with the Delvanni system is both easy and enjoyable because of the organization and quick access to your ingredients. Before you can begin to prepare your own potions you must set up the Delvanni system. This manual will guide you through the process, and before you know it you will be creating high quality potions in your new alchemy laboratory! ***** Place each of the four cabinets that store the ingredient containers. From your inventory drop each of the cabinets one at a time on to the floor of the room you will use as your alchemy lab. The cabinets will appear in front of you unless you are too close to a wall or other obstruction in which case it will appear behind or to the side of you. You will want to position each cabinet precisely. Activating the cabinet will bring up a menu of choices. Select 're-position cabinet' and a series of menus will direct you through the movement of the cabinet. If you move the cabinet too far and it ends up behind a wall or other static it will not be lost to you if you immediately choose to move it again and shift it in the opposite direction. Once you are finished the containers automatically will be placed on the shelves in alphabetical order. Should you decide to re-position the cabinet again, the containers will be disabled temporarily while the cabinet is being moved, and then enable after you have settled on the cabinet's new location. The containers automatically will be re-positioned on the shelves as before. Ingredients stored in the containers prior to moving the cabinet will not be lost. Should you choose to 'pick-up' the cabinet (returning it to your inventory) the containers will be deleted and any ingredients stored within will be lost. You will be reminded to remove the ingredients from the containers and allowed the opportunity to cancel the action before you are allowed to pick up a cabinet. ***** Place the alchemy apparatus (mortar, alembic, calcinator and retort) in your laboratory. Once they are positioned they cannot be accidentally moved or picked up unless your inventory is open. Activating the apparatus will give you options to create potions or upgrade apparatus if you have a higher quality apparatus of the same type. Upgrading will automatically replace the apparatus currently in the lab with the better quality item from your inventory. The upgrade will be located in the same position as the item it replaced, but may be moved if desired. The item replaced is added to your inventory to do with as you please. Choosing to mix potions will not physically pick up the apparatus, but virtual counterparts to your current apparatus will be placed in your inventory and equipped to open the potion-making window. This prevents the disturbance of your carefully positioned apparatus each time you wish to use them. The virtual apparatus are removed after the potion-making window is closed. ***** Place the copy of the Alchemists Formulary that accompanies your Delvanni alchemy system. Once positioned activating the book will open a menu of choices allowing you to add ingredients to the containers, remove ingredients from containers (perhaps in advance of disassembling the lab), mixing potions, picking up or re-positioning the book, and reading the book. Re-positioning the Alchemists Formulary includes the option of placing the book on a lectern. Agree to place a lectern in your alchemy lab and it will be added to your inventory. Then drop the lectern in front of you and position it as you did with the ingredient cabinets. Once it is in the desired location, the book automatically will be set on the lectern. You may re-position the lectern while the Alchemists Formulary is opened on it. The book will disable while moving the lectern and then be enabled and automatically re-positioned on the lectern. You may remove the lecture from the room if you wish to place the Alchemists Formulary on a different surface. The Alchemists Formulary cannot be pick-up in the normal manner, but the menu allows you to return it to your inventory and then it may be placed back in the world in the usual way. Until the other elements of the lab are assembled mixing potions will not be offered as a choice. You may still sort or remove ingredients even if the apparatus is not set up so long as all four ingredient cabinets and their containers are present. Adding or removing ingredients may take several seconds. To prevent you from inadvertently interrupting the process, player controls will be temporarily disabled. Periodic messages will inform you of the progress of the task. The process of mixing potions is streamlined when the Alchemists Formulary is used. Menus will guide you through the selection of over fifty potions. Upon selection of a potion to make the appropriate ingredients automatically are retrieved from their respective containers (assuming your alchemy skill is high enough to recognize the ingredient's alchemical properties). Virtual copies of your alchemy apparatus will be placed in your inventory and equipped to open the potion-making window. After you have prepared as many dosages of the potion that you wish, the ingredients are returned to their respective containers and the virtual apparatus is removed from your inventory. You will be offered the opportunity to continue to mix different potions or close the Alchemists Formulary. The Alchemists Formulary will only prepare potions based on the original properties assigned to each ingredient. If another mod (such as Srikandi's Alchemy) is used, the automated process may not select the appropriate ingredients for the potion under consideration. Ingredients found in Morrowind, Tribunal and Bloodmoon will sort properly, but new ingredients introduced by mods will not be affected. There is an un-labeled container that may be used for storage of such ingredients, but they will have to be placed into the container manually. You may choose to disassemble the laboratory if you wish to move it to a different location. Alternately you may buy additional systems from Nalcarya of White Haven for use in other locations. Failure to remove your ingredients from the container will result in their being lost. The menu system gives you the option of removing the ingredients to your inventory before continuing. You must confirm that you want to disassemble the laboratory before the cabinets, apparatus, lectern and Alchemists Formulary are removed to your inventory. ***** Issues: In order to permit other functions, the Alchemists Formulary is not a real book. Reading the formulary is simulated, but leaves a menu hang (no mouse control) after the book is closed. A right-button mouse click will solve the problem. To allow perfect alignment of the ingredient cabinets with each other the coordinates have been truncated to integer values after each repositioning session. If you attempt to adjust the cabinet's position by one unit it may be truncated to the original position and not appear to move. Nothing is wrong. Just try again, or move by two units and it may be truncated to one unit of change. Only standard Morrowind, Tribunal and Bloodmoon ingredients will be recognized by the sorter. Unique ingredients that have the same but different ID will not be moved to or from the ingredient container - the cursed versions of the gems found at Daedric shrines are examples of this. Of course such ingredients can be moved manually between inventory and containers. If more than 1023 units of an ingredient type are added to or removed from a specific container the count will not reflect the actual number of units transferred. However no untis are lost, and a check of the container's (or player's) inventory will show the true count. Not more than 32767 units of an ingredient can be transferred except by open the container. The laboratory was designed with the objective of allowing multiple laboratories each in different cells to function independently. However, there is 'cross-talk' between duplicates of the same ingredient container: the contents of one are access by any other (unless enough time has passed to allow the 72-hour effect to purge the temporary references). This effectively merges the inventory of all containers of the same type allowing it to be accessed from any laboratory. Some may view this as a welcome convenience, but if I knew how to prevent it I would. Should any of the tasks stop processing before they are completed open the console by pressing the tithe '~' key and type: set cyr_al_action to -1 This will reset all local scripts to their initial values and terminate any global scripts that are running. Then you should be able to try again. ***** Delvanni is so confident that you will be completely satisfied with your purchase that to offer a money-back guarantee would be silly.