Ragueneau's Pastry Shop

Sabre


Cyrano's Morrowind Plugins


Traveling Merchants version 2.20

...Now available with self-destruct!

GhanBuriGhan's Traveling Merchants introduced seven NPCs that traveled scripted routes between towns, and added much needed live to the roads of western Vvardenfell. Traveling Merchants version 2.20 adds seven more routes throughout Vvardenfell and fixes bugs in the version 1.2 beta release. This is a brief description of the new travelers that the player may encounter: A House Hlaalu courier delivers messages between Balmora and Caldera. A House Redoran merchant links Ald Velothi to Gnisis. An Ashlander trader operates between Tel Vos and the Zainab Camp, (this route becomes active only after the player has completed the Tel Vos quest). Another Ashlander runs a trade route between Mar Gaan and the Urshilaku Camp. A cycle of six Tribunal faithful make the pilgrimage from Molar Mar to Mount Kand. A Camonna Tong slavetrader delivers slaves from Suran to the plantations in the Ascadian Isles, (opportunities for abolitionist fun!). An Ashlander hunter stalks game in the Grazelands, (but only after assisting him on a quest). This mod depends on only Morrowind.esm, and the latest official patch.

For games currently saved with GhanBuriGhan's version 1.20 beta, there is an update version of the 2.20 release: Traveling Merchants version 2.20 update. Use this .esp with version 1.20 to avoid doubling of the original caravans but still benefit from the fixes in the latest release. This replaces earlier updates.

For more details about what this mod provides, issues, and changes to the original release, refer to the readme file: TM22Readme.txt.

Readme

Download Full Version

Download Update (for use with version 1.20 Beta)


***Coming soon: Traveling Merchants version 3.00***

GhanBuriGhan's Traveling Merchants introduced seven NPCs that traveled scripted routes between towns, and added much needed life to the roads of western Vvardenfell. Traveling Merchants version 2.00 added seven more routes throughout Vvardenfell and fixes bugs in the version 1.20 beta release. Version 3.00 adds additional dialog to develop their personalities, seven rangers patroling the roads of western Vardenfell and three more merchants. A Hlaalu merchant trades goods between Hla Oad and Balmora with a brief stop at Rethan Manor. An 'independent' trader connects Caldera with Gnaar Mok. The Ghostgate is kept well supplied by a Redoran caravan out of Ald'ruhn. This new version will not be compatable with earlier releases. Games saved with earlier version will have to be cleaned before installing version 3.00.


Screenshots (click to enlarge):



Pithlin F'irr en route to Seyda Neen
(from version 1.20 beta)


Wishheart performs later in Vivec
(from version 1.20 beta)


Mine caravan waddles toward Caldera
(from version 1.20 beta)


Dalnasa Rathan delivers slave to undeserved fate at Arvel Plantation
(from version 2.00)


Manapli conducts clandestine business with outcast Ashlanders
(from version 2.00)


Aban stalks his prey in the Grazelands

(from version 2.00)


Slave Escort version 1.00

Introduces additional options upon freeing slaves. Now the player may offer gold to slaves to help them manage their escape and start a new life, or escort the slave to safety. This mod is fully compatible with Brother Juniper's Twin Lamps mod, but not with Nevena's Twin Lamps and Slave Hunters nor Fliggerty's Fligg's Slave Mod. There is no need to run this mod with the latter two since each provide most of the same features as Slave Escort as well as additional content.This mod depends on only Morrowind.esm.

For more details about what this mod provides refer to the readme file: SEReadme.txt.

Readme

Download


***Coming soon: Slave Escort version 2.00***

The update creates the possibility to rescue slaves that previously could not be freed. It add two new diestinations for delivering freed slaves and expanded dialog for the Twin Lamps agents the player will encounter. It resolved the official bug that might prevent the player from freeing slaves after the player defeats Dagoth Ur. Version 2.00 will still be compatable with Brother Juniper's Twin Lamps mod. It no longer alters the official slave script, but its new slave dialog will still prevent Nevena's Twin Lamps and Slave Hunters and Fliggerty's Fligg's Slave Mod from working properly. In the unlikely event that you are using version 1.00, your save will have to be cleaned before installing the update.


Purchasable Alchemy Laboratory version 1.00

Nalcarya of White Haven, the alchemist in Balmora, offers for sale the Delvanni alchemy system that the player may install in any cell. The laboratory consists of ninety-six containers representing all the ingredients available in un-modded Morrowind, Tribunal and Bloodmoon placed alphabetically within four cabinets. It includes a complete set of alchemy apparatus and a beautifully illustrated copy of the Alchemists Formulary. Once assembled, the system allows rapid ingredient sorting, and automates potion mixing by retrieving the appropriate ingredients for the preparation of over fifty standard potions. This mod depends on Morrowind.esm, Tribunal.esm and Bloodmoon.esm.

For more details about what this mod provides refer to the readme file: PurchasableAlchemyLab_Readme.txt. The in-game user's guide explains how to assemble and use the laboratory as well as acknowledge known issues.

Readme

User's Guide

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Screenshots (click to enlarge):



Potted herbs assures that your
ingredients are always fresh


Potion mixing is a pleasure in a
well-organized and spacious work area


A Delvanni system installation in
the Balmora Guild of Mages


Serious Weather version 1.00

First conceived as a solution to the Blight disease immunity bug this mod grew to include severe weather effects and more logical regional weather patterns. Now the player is susceptible to all manner of Blight disease from infected creatures and blight storms on Red Mountain. Ash and blight storms now envelope the player in a way that diminishes speed, agility and vision, and batters the player with debris while experiencing greater fatigue drain. In the Bloodmoon version, the player will suffer similar effects during blizzards coupled with the opportunity to slowly freeze to death. Besides other changes to regional weather, after the defeat of Dagoth Ur ash storms will be less common and Red Mountain will experience the same weather patterns as the Ashlands. The archive includes two plug-ins. One is for Morrowind only installations, and the second is used if Bloodmoon is loaded as well.

For more details about what this mod provides refer to the readme file: SeriousWeather_Readme.txt.

Readme

Download


Screenshots (click to enlarge):



Battered by debris
outside the Ghostgate


Suffering hypothermia
on the Isinfier Plains


Trigger Dark Brotherhood Attack version 1.00

This adds a short quest that creates the pretense for making the player a target for assassination. Since the quest is a condition for the Dark Brotherhood attacks it effectively delays the start of the Tribunal main quest until the player decides it is appropriate. The quest is not available until the player has attained at least level six. Additionally, the weaker assassins have been re-equipped with appropriately less-valuable armor. This mod depends on Morrowind.esm and Tribunal.esm

For more details about what this mod provides refer to the readme file: TriggerDBAttack_Readme.txt.

Readme

Download


Screenshots (click to enlarge):



It's just business - why does everyone
think it's personal?


Cyrano's Library version 1.00

This is basically a modder's resource. It consists of a single room (cell) with dynamic bookcases that stores books in a container while displaying them on shelves sorted by subject. All that is required is a teleport door linking this interior to your home. Another option is to cut and paste the bookcases into an existing project. This mod depends on only Morrowind.esm.

Consult the readme CLReadme.txt for the details about the methods to incorporate this mod into your own.

Readme

Download

This has been a little used offering for the likely reason that it requires some construction set skill to utilize. After the success of creating an ingredient sorter that the player can purchase and install in any home I intend to create a similar library system. While I still prefer to place the books on the shelves myself I recognize the community's preference for an automated process is partially responsible for this mod's low popularity. So I have settled on a compromise by allowing the player the option to hire a librarian who would manage the stacks (sort the books).


Screenshots (click to enlarge):



Bathed in natural light


Comfortable working environment


Sumptuous Imperial architecture
provides 'substantial' feel