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Cyrano’s Morrowind Plug-Ins
…Now available with self-destruct!
GhanBuriGhan’s Traveling Merchants introduced seven NPCs that traveled scripted routes between towns, and added much needed live to the roads of western Vvardenfell. Traveling Merchants version 2.2 adds seven more routes throughout Vvardenfell and fixes bugs in the version 1.2 beta release. This is a brief description of the new travelers that the player may encounter: A House Hlaalu courier delivers messages between Balmora and Caldera. A House Redoran merchant links Ald’Velothi to Gnisis. An Ashlander trader operates between Tel Vos and the Zainab Camp, (this route becomes active only after the player has completed the Tel Vos quest). Another Ashlander runs a trade route between Mar Gaan and the Urshilaku Camp. A cycle of six assorted locals make the pilgrimage from Molar Mar to Mount Kand. A Camonna Tong slavetrader delivers slaves from Suran to the plantations in the Ascadian Isles, (opportunities for abolitionist fun!). An Ashlander hunter stalks game in the Grazelands, (but only after assisting him on a quest). This mod depends only on Morrowind.esm, and the latest official patch.
For games currently saved with GhanBuriGhan’s version 1.2 beta, there is an update version of the 2.2 release: Traveling Merchants version 2.2 update. Use this .esp with version 1.2 to avoid doubling of the original caravans but still benefit from the fixes in the latest release. This replaces earlier updates.
For games currently saved with Traveling Merchants version 2.0 or version 2.1, there is a patch version of the 2.2 release available: Traveling Merchants version 2.x patch. Use this .esp with your current version to avoid doubling of the caravans but still benefit from the fixes in the latest release. If you are patching version 2.0, you may still require the version 2.0 patch (resolves conflict when freeing slaves), otherwise this replaces earlier patches. In some instances, unplugging earlier versions of Traveling Merchants and any patch, and running version 2.2 (full) will be satisfactory (no doubling will occur). The patch is offered for those users who may experience problems.
For more details about what this mod provides, issues, and changes to the original release, refer to the readme file: TM22ReadMe.doc.
Download Update [for use with version 1.2 Beta]
Download Patch [for use with version 2.0 or version 2.1]
For users of Traveling Merchants version 2.0 or version 2.0 Update, the following patches are necessary to resolve a slave dialog conflict. This is a patch; you will not have to clean your save. Select the patch that is appropriate (with or without Nevena’s Twin Lamps and Slave Hunters mod). Refer to ReadMe file for details.
Download Patch for
Morrowind’s Slaves ReadMe
Load with version 2.0 or version 2.0 Update.
Patch not compatible with Nevena’s Twin Lamps and Slave Hunters
Download Patch for
Nevena’s Slaves ReadMe
Load with version 2.0 or version 2.0 Update.
Patch intended for games saved with Nevena’s Twin Lamps and Slave Hunters
Obligatory screen shots - but there is nothing here that
you haven’t seen before:
(click to enlarge):
Pithlin F’irr en route to Seyda Neen Wishheart
performs later in Vivec Mine
caravan waddles toward Caldera
(from
version 1.2 beta)
(from version 1.2 beta) (from version 1.2 beta)
Dalnasa Rathan delivers slave to Manapli conducts clandestine
business Aban stalks his prey
in the Grazelands
undeserved
fate at Arvel Plantation with outcasts
(from
version 2.0) (from version 2.0) (from
version 2.0)
Replaces Morrowind’s slavescript with a version that, when coupled with new dialog, allows player more options for dealing with freed slaves. Player may now offer gold to slaves to help them manage their escape and start a new life, or the player may escort the slave to safety. This mod is fully compatible with Brother Juniper’s Twin Lamps mod, but not (in its current form) with Nevena’s Twin Lamps and Slave Hunters. There is no need to run this mod with the latter. Nevena’s plug-in does most everything Slave Escort does, and more. A modified version of this plug-in is incorporated into Traveling Merchants version 2.0. It only affects the nine slaves introduced in that mod and has been made compatible with Nevena’s fine work.
Replaces Morrowind’s leveling system. Player still levels as before, but attributes adjustments are based entirely on the improvements made with the skills they govern, and will improve during play and not just when the player levels. These changes are further based on the ratio of the skill to its governing attributes such that underdeveloped skills will not affect much improvement in their corresponding attributes. This system is not very generous or sophisticated; it makes no provision for spells and enchantments. Since it’s development there have been two significant leveling releases: Madd’s Leveler and Galsiah’s Character Development. Each correct for enchantments and remove caps, if you are into that sort of thing. Not available for download at this time.
Readme
Download
This mod sets conditions that delay time that the Dark Brotherhood ambushes the player. It is based on the premise (rightly or wrongly) that the player needs to make something of a name for himself before King Helseth would show an interest in him and the King’s agents could affectively track the player’s movements. The conditions are of level, reputation and progress in Morrowind’s main quest. Additionally, the weaker assassins have been re-equipped with appropriately less-valuable armor.
This is basically a modder’s resource. It consists of a single room (cell) with dynamic bookcases that stores books in a container while displaying them on shelves sorted by subject. All that is required is a teleport door linking this interior to your home. Another option is to cut and paste the bookcases into an existing project. Check the readme for details about the methods to incorporate this mod into your own.
Screen shots
(click to enlarge):
Bathed in natural light
Comfortable working environment Sumptuous Imperial architecture
provides ‘substantial’ feel