Intellivision Game Club News
The "official" fanzine for Intellivision published six issues (according to
DougM's Advanced Intellivision
Checklist). Send me e-mail
if you have any of these -- I'd like to get newsletter #1, and any more that might exist after #6.
Issue 1, Fall, 1981
Text excerpt from the Blue Sky Rangers:
"Here is some extra ammunition from John P. Sohl, creator of Astrosmash.
Sohl says you'll be unbeatable if you follow three basic rules: don't get hit, shoot anything
that moves and never take risks unless you have to.
Sound easy? It is if you practice Sohl's special techniques for hitting your targets.
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To hit rocks, fire two shots rapidly. The first will split the rock, the second will explode
both smaller fragments. If you are threatened by a rock and a spinner, go for the spinner.
-
Shoot the fastest falling spinners first. Aim carefully; the extra moment you take aiming
usually pays off with a hit on the first shot. Go for spinners at any cost -- if one reaches
the ground, you've lost.
-
Guided missiles are easy to shoot, hard to evade so shoot them high on the screen before they
give you trouble. If you miss they'll follow you around. The only way to get rid of them is
to lure them off the edge of the screen and use the hyperspace to get away.
-
The UFO will appear when the score is over 20,000. It shoots torpedoes at your laser base
wherever the base is when the shot is fired. So keep moving and you will avoid 90% of all
UFO torpedoes.
-
Precision aiming is important. To get the highest scores, Sohl says to leave the anti-fire
on and steer with the directional wheel using the firing button to get off extra shots as
you need them. Keep on shooting!"
Issue 2, Winter 1982
Issue 3, Summer 1982
Issue 4, Winter 1983
Issue 5, Spring 1983
(Courtesy of Phaze's Classic Videogame Magazine Museum)
Issue 6, Fall, 1983
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