Figure Reviews
Battle
Droids
Hit Points: 10
Defense: 9
Attack: +0
Damage: 10
Cost: 4
General description:
Battle Droids are biggest mistake in the Star Wars Miniatures game. They
are too expensive, period. For crying out loud, Ewoks are cheaper
and they hit better. When they wrote the rules, what were they thinking?
Battle Droids should cost one. Anything else is price gouging.
Uses:
If youre going to use Battle Droids, then there is only one way.
Get one Battle Droid Officer and one Super Battle Droid Commander. Then
fill your squad with Battle Droids. Your only hope is Combined Fire, so
youre going to need a lot of druids. What? You have four points
left to spend and you want to buy one Battle Droid? Forget it. Buy an
Ewok. Learn to live with not being able to spend the last point.
Strategies and game play:
Combined fire in teams of three. When advancing, use two supporting druids
for each droid you fire. Thatll give you a chance to hit. Pairs
of Droids who dont move can get +4 careful shot from The Super Battle
Droid Commander, resulting in one +8 attack. Its your only chance
to hit something. Keep shooting at the same target until you bring it
down. Wounded characters are just going to kill you when they shoot back.
You must kill every character you attack. Remember you only do 10 points
of damage. So pick targets you can kill. It usually takes six druids to
bring down one 20 hit point character.
Use cover. Hide
a lot.
Use single Battle Droids to hold open doors? Dont make me laugh.
My grandmother can take one out
and close the door. You want a door
opener, get an Ewok.
Combos with other miniatures:
Battle Droids need commanders or they cant hit the broad side of
a barn. Its not just nice to have a commander when you have Battle
Droids
its required.
Ways to counteract it:
You need a strategy? Shot them. They die. Lightsaber Sweep is almost too
good for them.
Strengths/Pros:
None.
Weaknesses/Cons:
Way too expensive. You are the easiest target to hit, you die if anyone
hits you
and you only do ten points of damage (can anyone tell me
why robots cant hold heavy blasters?) On second thought, you take
the Battle Droids. Id rather charge across an open field with a
squad of Tusken Raiders.
Artwork and aesthetics:
Not only is this a lousy figure, but 90% of them dont stand up straight.
They list.
Overall rating (1-10):
I give this miniature a rating of 1 (but only because zero isnt
a choice.)
     
Destroyer
Droid
Hit Points: 40
Defense: 16
Attack: +8
Damage: 20
Cost: 30
General description:
If it wasnt for the Destroyer Droid, Id wonder why the Separatist
droid forces were even considered to be any kind of threat. Theres
not much more effective that a droid that shots twice
except one
that has shields. All around Id rather have Destroyer Droids in
my squad than any other droid.
Uses:
Every squad needs a heavy trooper, something that both gives and takes
high amounts of damage. Destroyer Droids are like heavy armored cars.
They move fast and you can use them to launch fast attacks with a fair
amount of punch.
Strategies and game play:
Youll want to use this characters speed to get them into position
as quickly as possible, so that you can use their double attack as soon
as possible. So move them up into contact range quickly. Their shields
should protect them long enough for the rest of your forces to catch up.
Be careful not to get out too far from the rest of your team. You should
never use a wheeled move more than once, unless you use it to get out
of trouble that you just got into. That brings up another point. Dont
be afraid to run away. This is a range weapon. You want to be able to
shoot at non-adjacent targets. Dont let your opponent get too close.
Especially Jedi. Unlike the films, you cannot survive a head to head engagement
with most Jedi. Target units with lower hit points. Destroyer Droids can
take these out quickly, reducing your opponents ability to counterattack.
In large teams (150 to 200-Point) they work well in pairs. Once they are
in position, it is possible to deal up to 80 points of damage to a single
target.
Combos with other miniatures:
Battle Droid Officers and Super Battle Droid Commanders are an added plus,
although the plus eight attack that the Destroyers have mean they will
hit more often than not on their own. Sith (Dooku, Maul and/or Dark Side
Acolytes) can be good team mates as Destroyers tend to draw Jedi attackers.
In larger groups Iktotchi Tech Specialists can also be very useful. It
usually takes a while for the damage to rack up on a Destroyer Droid,
so youll have opportunity to use the specialist to repair damage.
Plus Iktotchis can also shoot for 20 points of damage. Wat Tambor is the
more expensive version of this trick, but he can get reinforcements.
Ways to counteract it:
The best weapon against them is massed firepower. In the end, they only
have 40 hit points, so you just need to get through the shields long enough
to score about four hits and they fall over like a tricycle missing a
wheel. Target them and remove them. You dont want Destroyers taking
advantage of that double attack. They can also be taken out by most Jedi,
but watch out for nearby Jedi killers.
Strengths/Pros:
The shields have to be this characters number one advantage, but
it also has good plusses to hit, fast movement capability, and the double
attack can be a killer.
Weaknesses/Cons:
Only slightly above average defense, but the shields negate this. Perhaps
their biggest flaw is that they become targets. High cost is also a factor
here. They are twice as expensive as Dwarf Spider Droids.
Artwork and aesthetics:
I believe this to be one of the best looking droids in the set. The rolled
up version is not as fearsome, but I actually like to use that version
they tend to draw less fire. Perhaps because they dont look that
threatening.
Overall rating (1-10):
I give this miniature a rating of 8.
     
Dwarf
Spider Droid
Hit Points: 30
Defense: 13
Attack: +6
Damage: 30
Cost: 15
General description:
Like most of the droids in the droid army, the Dwarf Spider lacks any
kind of effective armor and they also lack the hit points to be able to
survive the resulting attacks. The Dwarf Spider Droids only advantage
is that it carries a heavy weapon (30 points of damage) and is allowed
to move and fire in the same turn. In order to use this droid you need
to be able to fire it as often as possible in order to remove as many
of your opponents as possible before this droid is destroyed
and
it will be destroyed because its too big to hide. While not even
close to the Destroyer Droid in ability to defend itself, it costs only
half as much.
Uses:
This is a heavy weapons unit, pure and simple. Youll need to step
up and fire as many times as you can before you are destroyed. Your objective
with this character is to fire and keep firing.
Strategies and game play:
This unit needs to stay out of the way until there are good targets available.
Stay in rooms, behind walls, whatever it takes to stay out of the line
of fire
the figure is just too big for any kind of effective cover.
When you need to do some damage, step out and fire away. If you need to
move more than six squares, dont do it
stay back and move
only when you can fire. Its nice to have several lines of Battle
Droids in front of your Spider to act as cover. If they survive, you just
might get a few more shots in.
Combos with other miniatures:
Almost any droid that needs extra firepower can team up with the Dwarf
Spider Droid. The Battle Droid Officer can be useful, but the Dwarf Spider
droid also needs troops to hide behind due to its low defense. A group
of Separatist Commandos can be a good combination, with their higher defense
they can protect the Spider while it provides extra firepower.
Ways to counteract it:
Shoot it down. The Dwarf Spider Droid has a weak defense, making it an
easy target. Destroy it as quickly as possible, you dont want to
let it get off too many shots. Fortunately it can be brought down by direct
fire. If there are other characters acting as cover in front of the Spider
Droid, ignore then, youll want the Spider Droid first. Its protection
can wait.
Strengths/Pros:
Firepower and the ability to both move and use that firepower.
Weaknesses/Cons:
Low defense and low hit points cripple this character and prevent it from
being a true powerhouse. Its other true weakness is that it should be
a Fringe character. Even in the Roleplaying game they mention that this
droid was the only one that the Empire used after the Clone Wars. With
Imperial Stormtroopers to protect it, it would add valuable firepower
to any Imperial squad.
Artwork and aesthetics:
The figure is well executed and the single leg up gives it the impression
of motion, something you want you Dwarf Spider Droid to be doing.
Overall rating (1-10):
I give this miniature a rating of 6.
     
|
|
Separatists
Generals
Darth Tyrannus
Darth Sidious
General Grevious, Jedi Hunter
[Best Separatist attack machine per cost
point]
|
|
|
Separatist
Leaders
Tion Medon
[While technically not a Separatist,
I use him to represent ]
San Hill
[Second most useful Separatist figure
(per cost point)]
Wat Tambor
[Most expensive Separatist figure]
|
|
|
Droids
and Droid Machines
Destroyer Droid
[Third most expensive unit]
Grievous's Wheel Bike
[Most expensive Grevious unit, powerful
attack, but too pricey]
Super Battle Droid
[Most expensive of the humanoid droids,
Security Droids are better for the cost]
|
|
|
Live
Separatists
Muun Guard
[Almost no power and expensive]
Geonosian Soldier
[Better than Super Battle Droids.
Hiding behind low objects they can be great support troops]
Suggested special rule: successful
attacks push target back 6 squares
Dark Side Adept
[Technically Imperial, but most cost effective
of the melee dark side][Note: Wizards claims that the stats cards
are misprinted... these folks have 2 force points]
|
|
|
More
Droids and Flyers
Dwarf Spider Droid
[Very cost effective attack droid.
Doesn't fly, but looks like it is meant to be an elevated gun platform]
Suggested special rule: Elevated
gun not effected by low objects within 6 squares
Aerial Clone Trooper Captain
[Not a Separatist unit, but it is
a flying unit]
Durge
[Actually slightly better than Grevious]
|
     
| Sienar Fleet Systems Guardian-class Light
Cruiser VIMA SUNRIDER Version:
Episode VI Best Viewed at 1024 X 768
|
|