Figure Reviews
Elite
Rebel Trooper
Hit Points: 20
Defense: 13
Attack: +7
Damage: 10
Cost: 7
General description:
Rarely does a unit's attack come even close to its cost and in the Rebel
faction only one unit's plus attack score is equal to the cost of the
unit... the Elite Rebel Trooper
Uses:
You really want to use this unit on mass in 100-point teams. If your opponent
is using higher cost figures you'll have a distinct edge... as you'll
be able to fire twice as often (or more) than your opponent. That's more
die rolls with a significant boost to attack, +7. In lower point games,
100-point teams, the impact of extra troops with good to hit abilities
becomes magnified. In high point teams you're better off with Elite Hoth
Troopers because of their better damage and defense, but in 100-point
teams the extra figures you can buy can be a real edge.
Strategies and game play:
Use these Characters with a Rebel Officer and Princess Leia, Senator.
The officer can up your hitting ability and with the Senator you can move
up to a door, fire and then move (using Leia's extra movement) to move
back... closing the door.
Combos with other miniatures:
This character works well with the Rebel Officer and Princess Leia, Senator
Ways to counteract it:
The bane of this character's existence is Darth Vader, Jedi Hunter. The
ten point damage reduction of the Dark Armor makes the troopers 10 points
of damage useless.
Strengths/Pros:
Best attack plus per cost for the Rebel faction (in other words, they
are cheap, but they shoot well)
Weaknesses/Cons:
Low defense (needs cover) and low damage (only ten points)
Artwork and aesthetics:
If you look carefully, you can tell the difference between Rebel Troopers
and Elite Rebel Troopers. The regular Rebel Troopers hold their hands
together on their blasters, but the elite figures use a staggered hand
hold (one behind the other)... a subtle and nice touch.
Overall rating (1-10):
I give this figure a rating of 8
     
Wedge
Antilles
Hit Points: 70
Defense: 18
Attack: +9
Damage: 10
Cost: 22
General description:
Wedges one of the hardest characters to kill. Hes got a fair
number of hit points and with his evade ability he ducks real good. Hes
one of the most cost effective characters in the Rebel faction. As a leader
he also helps to keep other characters alive. Most leaders help characters
hit, but Wedge is one of the few who helps your team survive. Grenade
troops are difficult to use effectively, because you have to get them
up close to use them. But with Wedge around they have a much better chance
to get within range and do some damage.
Uses:
Use Wedge to get your pilots into position to use grenades against masses
of your opponents troops. If your opponent splits up to avoid bunching
together, you can gang up on the resulting sub-teams and defeat your opponent
piecemeal.
Strategies and game play:
Team one or two pilots with Wedge and send them after knots of enemy troops.
Dont get too close. You want to get just close enough to throw a
grenade that can target more than one opponent. Shoot Wedges blaster
when you attack. You will hit more often than Wedges grenade.
Combos with other miniatures:
Using a couple of pilots, Wedge and Princess Leia, Senator can make a
strike and fade team. Move pilots forward, throw the grenade, then use
the extra move from Leia to back off two squares and keep the pilots out
of Jedi range
or at least force them to waste a force point to catch
up to you. In large teams, where you have the points to spare, you might
consider Prince Xizor and up everyones grenade attack to 20! Dont
let Xizor get too far away though or youll drop back down to 10.
Ways to counteract it:
Wedge is really hard to kill and just when you think you have him, he
gets up again (Avoid Defeat ability). Use Sith to kill Wedge. You need
to get up close and personal and whale away.
Strengths/Pros:
70 hit points, 18 defense and an Avoid Defeat ability
boy is this
character hard to kill. As leaders go, the Commander Effect of Evade,
although limited to who it can affect, it is never the less a powerful
tool. Wedges Plus nine to hit is not to shabby either. Wrap that
all up in one package that only costs 22 and youve got a great bargain.
Weaknesses/Cons:
Limited Commander Effect
you must use this character with pilots.
Artwork and aesthetics:
This figure looks almost exactly like the pilots. Although without his
helmet, Wedge is easy to spot. I think the figure is an excellent example
of making a distinctive character that has to wear a uniform.
Overall rating (1-10):
I give this miniature a rating of 9.
     
Admiral
Ackbar
Hit Points: 70
Defense: 14
Attack: +4
Damage: 10
Cost: 21
General description:
Only three characters in the Rebel faction have double digit attack factors,
the lowest of any faction, so the Rebel Alliance needs all the help it
can get. Enter Admiral Ackbar. The admiral also has the ability to be
a sniper team leader.
Uses:
Rebel Leaders are nice, but Ackbars bonus is better. Use the admiral
to beef up your teams ability to hit. From time to time youll also
face a character in your opponents rear that is killing you, but
you cant get at him because he has cover. Ackbars special
ability of Its a trap can be used to allow troopers
without abilities to target these pesky attackers. In general, youll
want to keep Ackbar alive and in the rear, you need this attack plus.
If he dies, your combat effectiveness is reduced.
Strategies and game play:
Use Ackbar with your troopers to score more hits. Keep him in the rear
with the gear. Around a corner where he cant be shot at is his best
location. In larger groups, you might want to add a Rebel Officer as a
backup. But if youre short on points, just buy the admiral and lots
of troopers.
Combos with other miniatures:
Use Ackbar with anyone that needs a bonus to hit. He works well with Wedge
leading a grenade attack, while the admiral and his troopers blast away
at anything that moves
even things that dont move.
Ways to counteract it:
If he sticks his neck out, kill him, otherwise ignore him and kill his
troopers. They cant get any plusses if they are dead and Ackbar
cant defend himself, so hes most likely hiding to keep from
being shot.
Strengths/Pros:
Plus four to attack
a veritable bonanza for the Rebel faction.
Weaknesses/Cons:
Lower than average defense makes him easy to hit, and even though he has
the same hit points as Wedge Antillies, he is far easier to kill. Unlike
Wedge, this character cannot shoot (only the B brothers -
Bith and Bothans - shoot worse.)
Artwork and aesthetics:
Hes cute, in a fishy kind of way.
Overall rating (1-10):
I give this miniature a rating of 7.
     
Dressellian
Commando
Hit Points: 50
Defense: 15
Attack: +5
Damage: 10
Cost: 14
General description:
The Rebel faction has several elite and commando characters to choose
from, but on the commando front, the Dressellians hold the edge. In fact,
Dressellians are so good that they almost make Rebel Commandos obsolete.
First, commandos are too expensive for a faction to invest in large numbers
of them, so by default youre only going to have a few commandos.
What you need is a commando that has plusses for being a loner and the
Dressellians have just that. Now add to that the ability to sneak around
and shoot for extra damage and youve got something. Compare this
commando to the Rebel Commando. He has an equal defense point, but ten
more hit points. The Dressellian has a slight edge already and they both
cost 14. But the Dressellian can get bonuses from being by himself and
if he stands still he does more damage. The only thing the Rebel Commando
has going for him is grenades. Normally, unless you need the grenade ability,
Ill go with the Dressellian. Besides do you really want to spend
14 points on a character that has to advance within 6 squares to throw
a weapon? Pilots or Bothans are a cheaper alternative.
Uses:
Trooper killer.
Strategies and game play:
Send this guy off by himself behind some cover. Let him sit there and
pick off your opponents troopers. Stay behind cover. Dont
let the enemy close to hand to hand range. Fall back and keep shooting.
Combos with other miniatures:
Putting this unit with other units only negates his loner ability. He
does benefit from some commander effects however, but dont buy commanders
just for the Dressellian. Its not worth it.
Ways to counteract it:
Charge. He only has a 15 defense. Charge up to him and kill him, negating
any cover benefits.
Strengths/Pros:
50 hit points. Better plusses to hit and damage than the Rebel Commando
Weaknesses/Cons:
Average defense. Weak attack and damage
unless he stands still behind
some cover. What the game needs is a Dressellian Commando Sniper. Id
pay a few more points for that.
Artwork and aesthetics:
Not as cool looking as the Rebel Commando, but its not bad. Its
a fairly average figure.
Overall rating (1-10):
I give this miniature a rating of 6.
     
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Tantive
IV and Echo Base Crew
Captain Antillies
Suggested special rule: "After
him, I want those plans..." If the figures runs (12 movement
points, no attack) 1-6 Imperials must follow.
Rebel Officer
Rebel Pilot
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Millennium
Falcon Crew
Han Solo
Chewbacca
Princess Leia, Senator
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Rebel
Heroes
Chewbacca, Rebel Hero
Han Solo, Rebel Hero
Luke Skywalker on Tauntaun
Princess Leia, Rebel Hero
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| Sienar Fleet Systems Guardian-class Light
Cruiser VIMA SUNRIDER Version:
Episode VI Best Viewed at 1024 X 768
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