This is just a site by a hobbyist/player. Its intent is not to raise any revenue or to prevent, limit, or impede revenue generation by any of the owners of the products under discussion. Rather the site is intended to encourage other players by providing insight, displaying new ideas and offering new concepts for play.
George Lucas and LucasFilm owns all the characters. Wizards of the Coast (as a subsidiary of Hasbro) owns the game itself.
Who am I? I am Darth Mask. You notice my hand waving. "You don't need to know who I am..." You repeat the statement, saying "I don't need to know who you are." Suddenly the text on the site changes. It no longer identifies the owner. Instead now there is just some Sith character's name. You swear there was something there before, complete with e-mail address, but now it's gone... and you can't, for the life of you, remember what it said before.
This is an alternate universe of my own devising, same characters, different alignments. In this universe, all remains the same until Episode III when Padme arrives on Mustafar. In this universe she agrees to allow Palpatine to unify the Empire and then, when he becomes the most hated man in the universe, she'll help Anakin overthrow him. Obi-Wan is unable to defeat both of them... as Padme protects Anakin. Obi-Wan is forced to flee.
With the knowledge that Anakin had stolen from the Jedi temple, he saves Padme and family goes into hiding on Tatooine to become the founders of the Gray Order of Jedi Knights. The Gray Order balances light and dark. In the same way as Padme's light balances Anakin's dark. The dark side brings power and strength, but the light side brings stability, knowledge and control.
Nineteen years later, The Gray Order of the Jedi begin a rebellion to destroy the Empire. During the battles, Leia is lost as her cruiser crashes into Alderaan. She is rescued by a Corellian smuggler named Han Solo who joins the family. After the destruction of the death star at Yavin... and the Emperor's death, Anakin and Padme assume joint rule of the Galactic Dominion and name Luke and Mara Jade as successors. When the Yuuzhan Vong attack several years after, the Dominion is in much better shape to resist the onslaught -- although the fighting is brutal, the forces of the dominion are not easy to overcome... there is no panic or retreat, but several planets are destroyed to the last defender. Anakin leads several successful counter attacks.
Obi-Wan and Yoda return, although there is much friction between the Jedi factions. Yoda still claims they are pawns of the dark side, but he reluctantly agrees that the Yuuzhan Vong are the bigger threat.
In the interim, Anakin learns how to give force-use
to Padme. She becomes very skilled at mind influence, effecting even Hutts
and Toydarians, but she never gets the grasp of a lightsaber. She prefers
to use a blaster. Leia however, picks up both from each parent. In many
ways she is the model for the new Jedi order. In the Gray order one does
not become a Jedi by oneself... a team is required. One light, one dark.
Balance is everything in the Gray Order of the Jedi.
In game terms Gray Jedi work only in pairs: Padme and Anakin, Luke and Mara Jade Skywalker, Leia and Han Solo. If one of the pair is destroyed the other gains a special dark side rage, double attacks and movement up to 12 squares. But each round costs 20 hit points to the surviving character that cannot be cured... even with a Bacta tank.
Here are some character stats for this completely unofficial and wholly made up universe:
This section is just my personal rule for creating miniature stats for characters created in the Star Wars roleplaying game. It is not, in any way, an official rule. The standard methods can be used for creating characters according to the Star Wars Roleplaying Game. I usually use all three options mentioned in the text and select the best results. Once the characters have been created, select the closest miniature and convert the characteristics as follows:
Hit points = Vitality (round up, thus 42 is 50
for card stat purposes)
[Note: Characters with Heavy Blaster Rifles cannot move and fire both in the same round]
Cost is calculated according to the following formula: Cost = ((Hit Points/10)-1) + (Defense-10) + (Base Attack Bonus X 2) + (Damage/10)
Characters advance to the next level by defeating all opponents in a number of engagements equal to their current Attack figure. If the the character/team is defeated, they must start again from 0. If a character or team defeats greater than twice it's number of opponents, that engagement is worth 2 victory points (as if you'd won two separate engagements.)
Use the 5X7 tile cards that come with the game, print the ones in the Maps section on this site, or create your own. Place the cards face down in a random order. Turn one card over... that's the engagement area. Your character(s) enter from one side, you opponents from the other. Now select your opponents.
Start with a random stack of cards. Or press the button below
Opponents are placed on the board using a d6. Roll the die. Place the character on that block counting from right to left. (Note: since there are only five blocks, assume that a roll of 6 is a roll of 1. If a block that you roll is occupied, then add one to the roll until an open block is found. If there are no open blocks, opponents must come on as reinforcements. Place them on the tile in the order selected (either by drawing cards or using the Opponent Generator above)
After 7th level, draw two tiles and place them next to each other by the long side. Use the long side for entry. Roll a d8 for the opponents to enter (where 8 is a 1.)
Keep track of the cost of all the enemies that you have defeated... even in engagements were you loose. If things are not going well, you can hire help. Take all the cost points for all the creatures you've defeated and divide them by your current level. Then buy help from the list below. This help will stay with you until they are killed or until you go up a level. Now restart your count... Counts always restart at 0 after you hire help. You may hire as much help as you can afford.