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Alternate Universe
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Site Information

   
Emperor and Maul plus a few Stormtroopers    
   

This is just a site by a hobbyist/player. Its intent is not to raise any revenue or to prevent, limit, or impede revenue generation by any of the owners of the products under discussion. Rather the site is intended to encourage other players by providing insight, displaying new ideas and offering new concepts for play.

George Lucas and LucasFilm owns all the characters. Wizards of the Coast (as a subsidiary of Hasbro) owns the game itself.

Who am I? I am Darth Mask. You notice my hand waving. "You don't need to know who I am..." You repeat the statement, saying "I don't need to know who you are." Suddenly the text on the site changes. It no longer identifies the owner. Instead now there is just some Sith character's name. You swear there was something there before, complete with e-mail address, but now it's gone... and you can't, for the life of you, remember what it said before.







Figures   Figures is just a place for me to show my personal pictures of my figures and also Lets me review characters. In addition, play hints/suggestions can be found on these pages.

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Scenarios   Scenarios is a part of the site that has some different groupings and events beyond those available in the game books. This section also has pre-built teams and game hints.

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Maps   Maps is a discussion of commercially available Science Fiction maps that I know about plus some terrain maps that I have created myself that are suitable for game play.

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News/Info   Info is this page. It is intended for me to publish more detailed news and articles for the game.

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Stats   Stats is a section were I can publishing stats for characters that don't exist in the Star Wars Miniatures Game.

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Home   Home is the first page you saw when you entered this site.

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Alternate Universe -- Galactic Dominion

Grey Jedi, Anakin and Padme

This is an alternate universe of my own devising, same characters, different alignments. In this universe, all remains the same until Episode III when Padme arrives on Mustafar. In this universe she agrees to allow Palpatine to unify the Empire and then, when he becomes the most hated man in the universe, she'll help Anakin overthrow him. Obi-Wan is unable to defeat both of them... as Padme protects Anakin. Obi-Wan is forced to flee.

With the knowledge that Anakin had stolen from the Jedi temple, he saves Padme and family goes into hiding on Tatooine to become the founders of the Gray Order of Jedi Knights. The Gray Order balances light and dark. In the same way as Padme's light balances Anakin's dark. The dark side brings power and strength, but the light side brings stability, knowledge and control.

Nineteen years later, The Gray Order of the Jedi begin a rebellion to destroy the Empire. During the battles, Leia is lost as her cruiser crashes into Alderaan. She is rescued by a Corellian smuggler named Han Solo who joins the family. After the destruction of the death star at Yavin... and the Emperor's death, Anakin and Padme assume joint rule of the Galactic Dominion and name Luke and Mara Jade as successors. When the Yuuzhan Vong attack several years after, the Dominion is in much better shape to resist the onslaught -- although the fighting is brutal, the forces of the dominion are not easy to overcome... there is no panic or retreat, but several planets are destroyed to the last defender. Anakin leads several successful counter attacks.

Obi-Wan and Yoda return, although there is much friction between the Jedi factions. Yoda still claims they are pawns of the dark side, but he reluctantly agrees that the Yuuzhan Vong are the bigger threat.

In the interim, Anakin learns how to give force-use to Padme. She becomes very skilled at mind influence, effecting even Hutts and Toydarians, but she never gets the grasp of a lightsaber. She prefers to use a blaster. Leia however, picks up both from each parent. In many ways she is the model for the new Jedi order. In the Gray order one does not become a Jedi by oneself... a team is required. One light, one dark. Balance is everything in the Gray Order of the Jedi.

In game terms Gray Jedi work only in pairs: Padme and Anakin, Luke and Mara Jade Skywalker, Leia and Han Solo. If one of the pair is destroyed the other gains a special dark side rage, double attacks and movement up to 12 squares. But each round costs 20 hit points to the surviving character that cannot be cured... even with a Bacta tank.

Here are some character stats for this completely unofficial and wholly made up universe:

   
Anakin Skywalker, Gray Jedi Partner (uses Anakin Skywalker)
Anakins points (140,22,13,20)

New Republic  Cost (65)
Special Abilities
:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Partner Attack (+4 Attack if Padme is with 6 squares)
Rage (Double attack at movement rate of 12 if partner is killed; Cost 20 HP per turn)
Melee Attack (Can attack only adjacent enemies)

Force Powers
Force Points (6)
Force Grip (Force 1, replaces attacks: Sight: 10 Damage)
Lightsaber Riposte (Force 1, When hit by a melee attack, this character can make an immediate attack against that attacker)

Anakin
   

 

Padme Amidala, Gray Jedi Partner

Padme's Points (80,19,11,20)

New Republic  Cost (25)
Special Abilities:
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Partner Attack (+4 Attack if Padme is with 6 squares)
Rage (Double attack at movement rate of 12 if partner is killed; Cost 20 HP per turn)

Force Powers
Force Points (6)
Force Dominate (Force 2, Non-unique character becomes ally [Save of 11])

Padme
   

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Custom Characters

This section is just my personal rule for creating miniature stats for characters created in the Star Wars roleplaying game. It is not, in any way, an official rule. The standard methods can be used for creating characters according to the Star Wars Roleplaying Game. I usually use all three options mentioned in the text and select the best results. Once the characters have been created, select the closest miniature and convert the characteristics as follows:

Hit points = Vitality (round up, thus 42 is 50 for card stat purposes)
Defense = Defense
Attack = Base Attack Bonus + Attack bonus for one primary weapon
Damage = Light Blaster Pistol, Vibroblade, Slug Thrower(10), Heavy Blaster Pistol, Blaster Rifle, Lightsaber(20), Heavy Blaster Rifle(30)

[Note: Characters with Heavy Blaster Rifles cannot move and fire both in the same round]

Cost is calculated according to the following formula: Cost = ((Hit Points/10)-1) + (Defense-10) + (Base Attack Bonus X 2) + (Damage/10)

Characters advance to the next level by defeating all opponents in a number of engagements equal to their current Attack figure. If the the character/team is defeated, they must start again from 0. If a character or team defeats greater than twice it's number of opponents, that engagement is worth 2 victory points (as if you'd won two separate engagements.)

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Custom Character Engagements

Use the 5X7 tile cards that come with the game, print the ones in the Maps section on this site, or create your own. Place the cards face down in a random order. Turn one card over... that's the engagement area. Your character(s) enter from one side, you opponents from the other. Now select your opponents.

Start with a random stack of cards. Or press the button below –

  


Keep selecting opponents until their cost equals or exceeds the cost of your team at first level. Above first level, keep selecting opponents until they equal or exceed your team cost plus your Attack number. Ignore any single opponent who's cost exceeds your entire team.

Opponents are placed on the board using a d6. Roll the die. Place the character on that block counting from right to left. (Note: since there are only five blocks, assume that a roll of 6 is a roll of 1. If a block that you roll is occupied, then add one to the roll until an open block is found. If there are no open blocks, opponents must come on as reinforcements. Place them on the tile in the order selected (either by drawing cards or using the Opponent Generator above)

After 7th level, draw two tiles and place them next to each other by the long side. Use the long side for entry. Roll a d8 for the opponents to enter (where 8 is a 1.)

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Hiring Help

Keep track of the cost of all the enemies that you have defeated... even in engagements were you loose. If things are not going well, you can hire help. Take all the cost points for all the creatures you've defeated and divide them by your current level. Then buy help from the list below. This help will stay with you until they are killed or until you go up a level. Now restart your count... Counts always restart at 0 after you hire help. You may hire as much help as you can afford.

  Cost   Help
  5 Rebel Troopers, Naboo Soldiers
  6 Alderaan Troopers
  7 Wookie Soldiers, Elite Rebel and Hoth Troopers
  9 Gungan Infantry, Polis Massa Medics
  10

Rebel Pilots, Wookie Scouts, Mon Calamari Mercenaries

  11 Human Mercenaries
  12 Elite Hoth Troopers, Wookie Berserkers, Medical Droids
  13 Rebel Officer
  14 Rebel Commando

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Sienar Fleet Systems Guardian-class Light Cruiser VIMA SUNRIDER      Version: Episode VI     Best Viewed at 1024 X 768