Abolish
1
Instant
1WW
U
Kev Walker
You may discard a plains from your hand instead of paying Abolish's
mana cost. ; Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics,
often at a great cost.
Agent of Shauku
55
Creature - Mercenary
1B
1/1
C
Donata Giancola
<1B>, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful. . . and what harm can
it do?"
Alexi's Cloak
29
Echt Crt
1U
C
Alan Rabinowitz
You may play Alexi's Cloak any time you could play an instant. ;
Enchanted creature can't be the target of spells or abilities.
"Doesn't look like much, does it?" -Alexi, zephyr mage
Alexi, Zephyr Mage
28
Creature - Spellshaper Legend
3UU
3/3
R
Mark Zug
, Discard two cards from your hand: Return X target creatures
to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
Aura Fracture
2
Enchantment
2W
C
Rebbeca Guay
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting
unwanted spells as bothersome weeds.
Avatar of Fury
82
Creature - Avatar
6RR
6/6
R
rk post
Flying ; If an opponent controls seven or more lands, Avatar of Fury
costs <6> less to play. ; : Avatar of Fury gets +1/+0 until end of
turn.
Avatar of Hope
3
Creature - Avatar
6WW
4/9
R
rk post
Flying ; If you have 3 life or less, Avatar of Hope costs <6> less to
play. ; Avatar of Hope may block any number of creatures.
Avatar of Might
109
Creature - Avatar
6GG
8/8
R
rk post
Trample ; If an opponent controls at least four more creatures than
you, Avatar of Might costs <6> less to play.
Avatar of Will
30
Creature - Avatar
6UU
5/6
R
rk post
Flying ; If an opponent has no cards in hand, Avatar of Will costs <6>
less to play.
Avatar of Woe
56
Creature - Avatar
6BB
6/5
R
rk post
If there are ten or more creature cards total in all graveyards,
Avatar of Woe costs <6> less to play. ; Avatar of Woe can't be blocked
except by artifact creatures and/or black creatures. ; : Destroy
target creature. It can't be regenerated.
Barbed Field
83
Echt Land
2RR
U
Carl Critchlow
Enchanted land has ": This land deals 1 damage to target creature
or player."
Wherever they went, the Keldons transformed the land into a weapon.
Blessed Wind
4
Sorcery
7WW
R
Anthony S. Waters
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy." -Keld
Triumphant
Bog Elemental
57
Creature - Elemental
3BB
5/4
R
Glen Angus
Protection from white ; At the beginning of your upkeep, sacrifice Bog
Elemental unless you sacrifice a land.
"When the bog walks, the wise run." -Erissa, bog witch
Bog Glider
58
Creature - Mercenary
2B
1/1
C
Brian Snõddy
Flying ; , Sacrifice a land: Search your library for a Mercenary
card with converted mana cost 2 or less and put that card into play.
Then shuffle your library.
Branded Brawlers
84
Creature - Soldier
R
2/2
C
Scott M. Fischer
Branded Brawlers can't attack if defending player controls an untapped
land. ; Branded Brawlers can't block if you control an untapped land.
"The sword or the lash. Choose." -Akul, Keldon whip sergeant
Brutal Suppression
85
Enchantment
R
U
Val Mayerik
Activated abilities on Rebel cards cost an additional "Sacrifice a
land" to play.
"They no longer care about their own suffering. Show them something
worse." -Latulla, Keldon overseer
Calming Verse
110
Sorcery
3G
C
Rebecca Guay
Destroy all enchantments you don't control. Then, if you control an
untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
Celestial Convergence
5
Enchantment
2WW
R
Ray Lago
Celestial Convergence comes into play with seven omen counters on it.
; At the beginning of your upkeep, remove an omen counter from
Celestial Convergence. If there are no omen counters on Celestial
Convergence, the player with the highest life total wins the game. If
two or more players are tied for the highest life total, the game is a
draw.
Chilling Apparition
59
Creature - Ghost
2B
1/1
U
Ron Spears
: Regenerate Chilling Apparition. ; Whenever Chilling Apparition
deals combat damage to a player, that player discards a card from his
or her hand.
Mortal minds shrivel at its touch.
Chimeric Idol
136
Artifact
3
U
Mark Tedin
<0>: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact
creature until end of turn.
After a chimeric idol attacked them, the Keldons smashed all
unfamiliar statues.
Citadel of Pain
86
Enchantment
2R
U
Darrell Riche
At the end of each player's turn, Citadel of Pain deals X damage to
that player, where X is the number of untapped lands he or she
controls.
"Battle is our religion. This fortress is our temple." -Latulla,
Keldon overseer
Coastal Hornclaw
31
Creature - Bird
4U
3/3
C
DiTerlizzi
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods,
and hornclaws.
Coffin Puppets
60
Creature - Zombie
3BB
3/3
R
Arnie Swekel
Sacrifice two lands: Return Coffin Puppets to play. Play this ability
only during your upkeep, only if Coffin Puppets is in your graveyard,
and only if you control a swamp.
The ground won't accept them.
Copper-Leaf Angel
137
Artifact Creature - Angel
5
2/2
R
Christopher Moeller
Flying ; , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf
Angel.
"When Serra made angels, people called her a goddess. My angels are
far superior to hers." -Latulla, Keldon overseer
Darba
111
Creature - Beast
3G
5/4
U
Heather Hudson
At the beginning of your upkeep, sacrifice Darba unless you pay .
Legend has it the darba gave up its wings in exchange for an extra
stomach.
Death Charmer
61
Creature - Mercenary
2B
2/2
C
David Martin
Whenever Death Charmer deals combat damage to a creature, that
creature's controller loses 2 life unless he or she pays <2>.
It vents the chill of the grave.
Denying Wind
32
Sorcery
7UU
R
Tony Szezudlo
Search target player's library for up to seven cards and remove them
from the game. Then that player shuffles his or her library.
"The third wind of ascension is Eliminator, clearing Keld's path to
victory." -Keld Triumphant
Despoil
62
Sorcery
3B
C
Scott M. Fischer
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could
breathe it and live.
Devastate
87
Sorcery
3RR
C
Greg Staples
Destroy target land. Devastate deals 1 damage to each creature and
each player.
"You're willing to die for your homeland. I'm willing to kill for it."
-Latulla, Keldan overseer
Diving Griffin
6
Creature - Griffin
1WW
2/2
C
John Howe
Flying ; Attacking doesn't cause Diving Griffin to tap.
To outrace the griffin -Kipamu expression meaning "to do the
impossible"
Dual Nature
112
Enchantment
4GG
R
Arnie Swekel
Whenever a creature card comes into play, its controller puts a token
into play that's a copy of that creature. ; Whenever a creature card
leaves play, remove all tokens with the same name as that creature
from the game. ; When Dual Nature leaves play, remove all tokens
created with it from the game.
Elephant Resurgence
113
Sorcery
1G
R
DiTerlizzi
Each player puts a green Elephant creature token into play. Those
creatures have "This creature's power and toughness are each equal to
the number of creature cards in its controller's graveyard."
Endbringer's Revel
63
Enchantment
2B
U
Pete Venters
<4>: Return target creature card from a graveyard to its owner's hand.
Any player may play this ability but only any time he or she could
play a sorcery.
First death. Then Shauku.
Entangler
7
Echt Crt
2WW
U
D. Alexander Gregory
Enchanted creature may block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman
held back an entire Keldon platoon."
Excavation
33
Enchantment
1U
U
Terese Nielsen
<1>, Sacrifice a land: Draw a card. Any player may play this ability.
"There are secrets out there begging to be rediscovered. We just need
to look in the right places." -Teferi, planeswalker
Excise
8
Instant
XW
C
Joel Biske
Remove target attacking creature from the game unless its controller
pays .
"Creation is no great feat. Anything you make, I can unmake in a
heartbeat." -Alexi, zephyr mage
Fault Riders
88
Creature - Soldier
2R
2/2
C
Dave Dorman
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until
end of turn. Play this ability only once each turn.
They turn geological upheavel into tactical advantage.
Fen Stalker
64
Creature - Nightstalker
3B
3/2
C
Edward P. Beard, Jr.
Fen Stalker can't be blocked except by artifact creatures and/or black
creatures as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
Fickle Efreet
89
Creature - Efreet
3R
5/2
R
Dave Dorman
Whenever Fickle Efreet attacks or blocks, flip a coin at end of
combat. If you lose the flip, an opponent gains control of Fickle
Efreet.
Flame chooses its own course.
Flameshot
90
Sorcery
3R
U
Mark Brill
You may discard a mountain from your hand instead of paying
Flameshot's mana cost. ; Flameshot deals 3 damage as you choose among
any number of target creatures.
Flay
65
Sorcery
3B
C
Matthew D. Wilson
Target player discards a card at random from his or her hand. Then
that player discards another card at random from his or her hand
unless he or she pays <1>.
The Keldons would never admit it, but Greel unsettles them, too.
Flowering Field
9
Echt Land
1W
U
Jeff Miracola
Enchanted land has ": Prevent the next one damage that would be
dealt to target creature or player this turn."
Some lands are soothing, and their peace can be felt in the soul.
Foil
34
Instant
2UU
U
Bradley Williams
You may discard an island and another card from your hand instead of
paying Foil's mana cost. ; Counter target spell.
Forgotten Harvest
114
Enchantment
1G
R
DiTerlizzi
At the beginning of your upkeep, you may remove a land card in you
graveyard from the game. If you do, put a +1/+1 counter on target
creature.
Glittering Lion
10
Creature - Cat
2W
2/2
U
Don Hazeltine
Prevent all damage that would be dealt to Glittering Lion. ; <3>:
Until end of turn, Glittering Lion loses "Prevent all damage that
would be dealt to Glittering Lion." Any player may play this ability.
Glittering Lynx
11
Creature - Cat
W
1/1
C
Dan Frazier
Prevent all damage that would be dealt to Glittering Lynx. ; <2>:
Until end of turn, Glittering Lynx loses "Prevent all damage that
would be dealt to Glittering Lynx." Any player may play this ability.
Greel's Caress
67
Echt Crt
1B
C
Chippy
You may play Greel's Caress any time you could play an instant. ;
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.
Greel, Mind Raker
66
Creature - Spellshaper Legend
3BB
3/3
R
Brom
, Discard two cards from your hand: Target player discards X
cards at random from his or her hand.
"You're Latulla's gift to me, and I always play with my presents."
Gulf Squid
35
Creature - Beast
3U
2/2
C
Wayne England
When Gulf Squid comes into play, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
Hazy Homunculus
36
Creature - Illusion
1U
1/1
C
Anthony S. Walters
Hazy Homunculus is unblockable as long as defending player controls an
untapped land.
They hide in dreams and whispers and faraway thoughts.
Heightened Awareness
37
Enchantment
3UU
R
Pete Venters
As Heightened Awareness comes into play, discard your hand. ; At the
beginning of your draw step, draw a card.
"It startles me how alive one feels on the edge of death." -Barrin,
master wizard
Hollow Warrior
138
Artifact Creature - Golem
4
4/4
U
Adam Rex
Hollow Warrior can't attack or block unless you tap an untapped
creature you control. (This cost is paid as attackers or blockers are
declared.)
Though it moves like a living thing, anyone can tell it lacks a
soul-not to mention mercy.
Infernal Genesis
68
Enchantment
4BB
R
Ron Spears
At the beginning of each player's upkeep, that player puts the top
card of his or her library into his or her graveyard. He or she then
puts X 1/1 black Minion creature tokens into play, where X is the
card's converted mana cost.
Inflame
91
Instant
R
C
Eric Peterson
Inflame deals 2 damage to each creature dealt damage this turn.
Wound, maim, kill; it's all the same to a Keldon.
Jeweled Spirit
12
Creature - Spirit
3WW
3/3
R
Christopher Moeller
Flying ; Sacrifice two lands: Jeweled Spirit gains protection from
artifacts or protection from the color of your choice until end of
turn.
As he knows all the world completely, the world refuses him harm.
Jolrael's Favor
116
Echt Crt
1G
C
Daren Bader
You may play Jolrael's Favor any time you could play an instant. ;
<1G>: Regenerate enchanted creature.
"War destroys; nature renews." -Jolrael, empress of beasts
Jolrael, Empress of Beasts
115
Creature - Spellshaper Legend
3GG
3/3
R
Matthew D. Wilson
<2G, T>, Discard two cards from your hand: Until end of turn, all
lands target player controls are 3/3 creatures that are still lands."
"I need no army. I have Jamuraa."
Keldon Arsonist
92
Creature - Soldier
2R
1/1
U
Paolo Parente
<1>, Sacrifice two lands: Destroy target land.
"Fields can be replanted. Settlements can be rebuilt. Burn it all."
-Latulla, Keldon overseer
Keldon Battlewagon
139
Artf Crt
5
0/3
R
Kev Walker
Trample ; Keldon Battlewagon can't block. ; When Keldon Battlewagon
attacks, sacrifice it at end of combat. ; Tap an untapped creature you
control: Keldon Battlewagon gets +X/+0 until end of turn, where X is
the tapped creature's power.
Keldon Berserker
93
Creature - Soldier
3R
2/3
C
Paolo Parente
Whenever Keldon Berserker attacks, if you control no untapped lands,
it gets +3/+0 until end of turn.
They fight beyond thought, beyond fear, and beyond mercy.
Keldon Firebombers
94
Creature - Soldier
3RR
3/3
R
Randy Gallegos
When Keldon Firebombers comes into play, each player sacrifices all
lands he or she controls except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim
it for Keld." -Latulla, Keldon overseer
Latulla's Orders
96
Echt Crt
1R
C
Ben Thompson
You may play Latulla's Orders any time you could play an instant. ;
Whenever enchanted creature deals combat damage to defending player,
you may have it destroy target artifact that player controls.
Latulla, Keldon Overseer
95
Creature - Spellshaper Legend
3RR
3/3
R
Brom
, Discard two cards from your hand: Latulla, Keldon Overseer
deals X damage to target creature or player.
"Everything around here suffers." -Haddad, Kipamu soldier
Lesser Gargadon
97
Creature - Beast
2RR
6/4
U
Rob Alexander
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Trod on by a gargadon. -Kipamu expression meaning "wiped out"
Living Terrain
117
Echt Land
2GG
U
Andrew Goldhawk
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugged terrain, but they never expected it
to be aggressive.
Mageta the Lion
13
Creature - Spellshaper Legend
3WW
3/3
R
Brom
<2WW, T>, Discard two cards from your hand: Destroy all creatures
except for Mageta the Lion. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
Mageta's Boon
14
Echt Crt
1W
C
Bradley Williams
You may play Mageta's Boon any time you could play an instant. ;
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger. -Kipamu saying
Mana Vapors
38
Sorcery
1U
U
Mark Romanoski
Lands target player controls don't untap during his or her next untap
step.
The scent of magic can rob you of your senses, blinding you to the
world.
Marsh Boa
118
Creature - Snake
G
1/1
C
Heather Hudson
Swampwalk (This creature is unblockable as long as defending player
controls a swamp.)
Though a powerful constrictor, it prefers to simply drown its prey.
Mercenary Informer
13
Creature - Rebel Mercenary
2W
2/1
R
Nelson DeCastro
Mercenary Informer can't be the target of black spells or abilities. ;
<2W>: Put target Mercenary card on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
Mine Bearer
16
Creature - Soldier
2W
1/1
C
D. Alexander Gregory
, Sacrifice Mine Bearer: Destroy target attacking creature.
"The Keldons may have explosive tempers, but I have explosives."
Mirror Strike
17
Instant
3W
U
Dave Dorman
Target unblocked creature deals combat damage to its controller
instead of to you this turn.
"Enemies can be your weapons or your shields. Simply show them which
they are." -Teachings of Zho
Mungha Wurm
119
Creature - Wurm
2GG
6/5
R
Greg Staples
You can't untap more than one land during your untap phase.
Cities have crumbled under its weight.
Nakaya Shade
69
Creature - Shade
1B
1/1
U
Ray Lago
: Nakaya Shade gets +1/+1 until end of turn unless any player pays
<2>.
Made stronger by reckless magic. Made horrid by reckless strife.
Noxious Field
70
Echt Land
1BB
U
Eric Peterson
Enchanted land has ": This land deals 1 damage to each creature and
each player."
Ultimately, it became a three-way battle: the land attacked both
armies.
Outbreak
71
Sorcery
3B
U
Quinton Hoover
You may discard a swamp from your hand instead of paying Outbreak's
mana cost. ; Choose a creature type. All creatures of that type get
-1/-1 until end of turn.
This plague chooses its victims.
Overburden
39
Enchantment
1U
R
John Matson
Whenever a player puts a creature card into play, that player returns
a land he or she controls to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land
could support no more.
Panic Attack
98
Sorcery
2R
C
Mike Ploog
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
Pit Raptor
72
Creature - Mercenary
2BB
4/3
U
Thomas Gianni
Flying, first strike ; At the beginning of your upkeep, sacrifice Pit
Raptor unless you pay <2BB>.
Plague Fiend
73
Creature - Insect
1B
1/1
C
David Martin
Whenever Plague Fiend deals combat damage to a creature, destroy that
creature unless its controller pays <2>.
As the strange plague ravaged Jamuraa, the fiends multiplied.
Plague Wind
74
Sorcery
7BB
R
Alan Pollack
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy." -Keld
Triumphant
Psychic Theft
40
Sorcery
1U
R
Don Hazeltine
Look at target player's hand, choose an instant or sorcery card from
it, and remove that card from the game. You may play the card as
though it were in your hand as long as it is removed from the game. At
end of turn, if you haven't played the card, return it to its owner's
hand.
Pygmy Razorback
120
Creature - Boar
1G
2/1
C
Matt Cavotta
Trample
As a right of passage, Kipamu youth taunt razorbacks with long sticks.
. . then flee.
Quicksilver Wall
41
Creature - Wall
2U
1/6
U
Matt Cavotta
(Walls can't attack.) ; <4>: Return Quicksilver Wall to its owner's
hand. Any player may play this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
Rebel Informer
75
Creature - Mercenary Rebel
2B
1/2
R
Scott M. Fischer
Rebel Informer can't be the target of white spells or abilities. ;
<3>: Put target Rebel card on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty,
others can too.
Rethink
42
Instant
2U
C
Matt Cavotta
Counter target spell unless its controller pays , where X is its
converted mana cost.
"Are you sure you want to do that?"
Reveille Squad
18
Creature - Rebel
2WW
3/3
U
Greg & Tim Hildebrandt
Whenever you're attacked, if Reveille Squad is untapped, you may untap
all creatures you control.
"To arms! To arms! The Lion roars!"
Rhystic Cave
142
Land
U
Rob Alexander
: Add one mana of any color to your mana pool unless any player
pays <1>.
"All mages dip into the same well; some are just in more of a hurry."
-Alexi, zephyr mage
Rhystic Circle
19
Enchantment
2WW
C
Alan Pollack
<1>: Any player may pay <1>. If no one does, the next time a source of
your choice would deal damage to you this turn, prevent that damage.
The circle buys time-an important commodity in battle.
Rhystic Deluge
43
Enchantment
2U
C
Pete Venters
: Tap target creature unless its controller pays <1>.
"I'll rain down on you with the power of magic itself. Then we'll see
who prevails." -Alexi, zephyr mage
Rhystic Lightning
99
Instant
2R
C
Roger Raupp
Rhystic Lightning deals 4 damage to target creature or player unless
that creature's controller or player pays <2>. If he or she does,
Rhystic Lightning deals 2 damage to the creature or player.
Rhystic Scrying
44
Sorcery
2UU
U
Roger Raupp
Draw three cards. Then, if any player pays <2>, discard three cards
from your hand.
"The trick is to ask when no one's listening." -Alexi, zephyr mage
Rhystic Shield
20
Instant
1W
C
Kev Walker
Creatures you control get +0/+1 until end of turn. They get an
additional +0/+2 until end of turn unless any player pays <2>.
A shield for one is good. A shield for everyone is even better.
Rhystic Study
45
Enchantment
2U
C
Terese Nielsen
Whenever an opponent plays a spell, you may draw a card unless that
player pays <1>.
Friends teach what you want to know. Enemies teach what you need to
know.
Rhystic Syphon
76
Sorcery
3BB
U
Ron Spencer
Unless target player pays <3>, he or she loses 5 life and you gain 5
life.
Jamuraan wizards are linked together by magic, a bond that only the
wicked dare exploit.
Rhystic Tutor
77
Sorcery
2B
R
Dan Frazier
Unless any player pays <2>, search you library for a card and put that
card into your hand, then shuffle your library.
Any lock can be undone, any secret revealed.
Rib Cage Spider
121
Creature - Spider
2G
1/4
C
Dana Knutson
Rib Cage Spider may block as though it had flying.
Everything it sees it considers food-and with that many eyes, it's not
liable to miss much.
Ribbon Snake
46
Creature - Snake
1UU
2/3
C
Mark Zug
Flying ; <2>: Ribbon Snake loses flying until end of turn. Any player
may play this ability.
All snakes slither. Only this one soars.
Ridgeline Rager
100
Creature - Beast
2R
1/2
C
Chippy
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places
looking for victims.
Root Cage
122
Enchantment
1G
U
Glen Angus
Mercenaries don't untap during their controllers' untap steps.
The Ventara Forest welcomes its enemies with a crushing embrace.
Samite Sanctuary
21
Enchantment
2W
R
Ben Thompson
<2>: Prevent the next 1 damage that would be dealt to target creature
this turn. Any player may play this ability.
Our war is against suffering, not against those who cause it. -Samite
creed
Scoria Cat
101
Creature - Cat
3RR
3/3
U
Andrew Goldhawk
Scoria cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
Search for Survivors
102
Sorcery
2R
R
Mark Romanoski
Shuffle your graveyard. An opponent chooses a card from it at random.
If that card is a creature card, put into play. Otherwise, remove it
from the game.
There's no rest for a Keldon.
Searing Wind
103
Instant
8R
R
John Matson
Searing Wind deals 10 damage to target creature or player.
"The first wind of ascension is Forger, burning away impurity." -Keld
Triumphant
Sheltering Prayers
22
Enchantment
W
R
Nelson DeCastro
Basic lands each player controls can't be the targets of spells or
abilities as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
Shield Dancer
23
Creature - Rebel
2W
1/3
U
Mike Ploog
<2W>: The next time target attacking creature would deal combat damage
to Shield Dancer this turn, that creature deals that damage to itself
instead.
The harder your strike, the stronger her defense.
Shrouded Serpent
47
Creature - Serpent
4UUU
4/4
R
Dana Knutson
Whenever Shrouded Serpent attacks, defending player may pay <4>. If he
or she doesn't, Shrouded Serpent is unblockable this turn.
Many travelors have wandered into a fog only to find it had teeth,
claws, and an appetite.
Silt Crawler
123
Creature - Beast
2G
3/3
C
Arnie Swekel
When Silt Crawler comes into play, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would
be teeming with them.
Snag
124
Instant
3G
U
Ron Spencer
You may discard a forest from your hand instead of paying Snag's mana
cost. ; Prevent all combat damage that would be dealt by unblocked
creatures this turn.
Soul Charmer
24
Creature - Rebel
2W
2/2
C
Glen Angus
Whenever Soul Charmer deals combat damage to a creature, you gain 2
life unless that creature's controller pays <2>.
She seeks the warmth of the living.
Soul Strings
78
Sorcery
XB
C
Daren Bader
Return two target creature cards from your graveyard to your hand
unless any player pays .
Everyone is manipulated. It's just more obvious with the dead.
Spiketail Drake
48
Creature - Drake
3UU
3/3
U
Michael Sutfin
Flying ; Sacrifice Spiketail Drake: Counter target spell unless its
controller pays <3>.
"The spell will have to wait," said Alexi pointing up. "Drakes."
Spiketail Hatchling
49
Creature - Drake
1U
1/1
C
Glen Staples
Flying ; Sacrifice Spiketail Hatchling: Counter target spell unless
its controller pays <1>.
It dodges waves of water to prepare for waves of magic.
Spitting Spider
125
Creature - Spider
3GG
3/5
U
Edward P. Beard, Jr.
Spitting Spider may block as though it had flying. ; Sacrifice a land:
Spitting Spider deals 1 damage to each creature with flying.
Spore Frog
126
Creature - Frog
G
1/1
C
Donato Giancola
Sacrifice Spore Frog: Prevent all combat damage that would be dealt
this turn.
The end of one life is merely the beginning of thousands more.
Spur Grappler
104
Creature - Beast
2R
2/1
C
Randy Gallegos
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain
cliffs.
Squirrel Wrangler
127
Creature - Druid
2GG
2/2
R
Carl Critchlow
<1G>, Sacrifice a land: Put two 1/1 green Squirrel creature tokens
into play. ; <1G>, Sacrifice a land: All Squirrels get +1/+1 until end
of turn.
"Gnawed to death. Bad way to go."
Steal Strength
79
Instant
1B
C
D. Alexander Gregory
Target creature gets +1/+1 until end of turn. Another target creature
gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
Stormwatch Eagle
50
Creature - Bird
3U
2/1
C
Aaron Boyd
Flying ; Sacrifice a land: Return Stormwatch Eagle to its owner's
hand.
When Eagles leave the sky, sailors leave the sea.
Sunken Field
51
Echt Land
1U
U
Donato Giancola
Enchanted land has ": Counter target spell unless its controller
pays <1>."
The land is heavy with promise, the land ripe with betrayal.
Sword Dancer
25
Creature - Rebel
1W
1/2
U
Roger Raupp
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho
monks, swords are also the strongest of shields.
Task Mage Assembly
105
Enchantment
2R
R
Val Mayerik
Whenever there are no creatures in play, sacrifice Task Mage Assembly.
; <2>: Task Mage Assembly deals 1 damage to target creature. Any
player may play this ability but only any time he or she could play a
sorcery.
Thresher Beast
128
Creature - Beast
3GG
4/4
C
Jeff Easley
Whenever Thresher Beast becomes blocked, defending player sacrifices a
land.
It destroys everything in its path, including the path itself.
Thrive
129
Sorcery
XG
C
Mike Ploog
Put a +1/+1 counter on each of X target creatures.
"We wait and watch, and as we prepare for war, we grow strong."
Trenching Steed
26
Creature - Rebel
3W
2/3
C
Greg & Tim Hildebrandt
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd
never seen such a light beast stand so firm.
Troubled Healer
27
Creature - Cleric
2W
1/2
C
Terese Nielsen
Sacrifice a land: Prevent the next 2 damage that would be dealt to
target creature or player this turn.
"Which is worse; nothing to defend, or no one to defend it?"
Troublesome Spirit
52
Creature - Spirit
2UU
3/4
R
Adam Rex
Flying ; At the end of your turn, tap all lands you control.
As erratic and turbulent as a summer squall.
Verdant Field
130
Echt Land
2G
U
Ron Spears
Enchanted land has ": Target creature gets +1/+1 until end of
turn."
Jolrael tends the land so that the land will tend the beasts.
Veteran Brawlers
106
Creature - Soldier
1R
4/4
R
Paolo Parente
Veteran Brawlers can't attack if defending player controls an untapped
land. ; Veteran Brawlers can't bock if you control an untapped land.
Death awaits them on both fronts.
Vintara Elephant
131
Creature - Elephant
4G
4/3
C
Tony Szezudle
Trample ; <3>: Vintara Elephant loses trample until end of turn. Any
player may play this ability.
Trained with the assistance of a rhystic mage, they become uneasy in
its absence.
Vintara Snapper
132
Creature - Turtle
GG
2/2
U
Joel Biske
Vintara Snapper can't be the target of spells or abilities as long as
you control no untapped lands.
"The snapper is still when all else moves/ And strikes when all are
dozing." -Tales of the Vintara Forest
Vitalizing Wind
133
Instant
8G
R
Jeff Easely
Creatures you control get +7/+7 until end of turn.
"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."
-Keld Triumphant
Wall of Vipers
80
Creature - Wall
2B
2/4
U
Marc Fishman
(Walls can't attack.) ; <3>: Destroy Wall of Vipers and target
creature it is blocking. Any player may play this ability.
What wall can never be climbed but is always scaled? -Nakaya riddle
Well of Discovery
140
Artifact
6
R
Alan Rabinowitz
At the end of your turn, if you control no untapped lands, draw a
card.
When you have given everything, then you are capable of anything.
-Well inscription
Well of Life
141
Artifact
4
U
Tom Wänerstrand
At the end of your turn, if you control no untapped lands, you gain 2
life.
When you have given everything, then you have everything to gain. -
Well inscription
Whip Sergeant
107
Creature - Soldier
2R
2/1
U
Paolo Parente
: Target creature gains haste until end of turn. (It may attack and
the turn it comes under your control.)
Keldon soldiers learn to move faster than the whip.
Whipstitched Zombie
81
Creature - Zombie
1B
2/2
C
Mark Tedin
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless
you pay .
Pity the tailor.
Wild Might
134
Instant
1G
C
Carl Critchlow
Target creature gets +1/+1 until end of turn. That creature gets an
additional +4/+4 until end of turn unless any player pays <2>.
The hunted can become the fiercest hunters.
Windscouter
53
Creature - Ship
3U
3/3
U
Brian Snõddy
Flying ; Whenever Windscouter attacks or blocks, return it to owner's
hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
Wing Storm
135
Sorcery
2G
U
Heather Hudson
Wing Storm deals X damage to each player, where X is twice the number
of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.
Wintermoon Mesa
143
Land
R
Tom Wänerstrand
Wintermoon Mesa comes into play tapped. ; : Add one colorless mana
to your mana pool. ; <2, T>, Sacrifice Wintermoon Messa: Tap two
target lands.
Dark is light and day is night/ When the winter moon shines.
Withdraw
54
Instant
UU
C
Adam Rex
Return target creature to its owner's hand. Then return another target
creature to its owners hand unless its controller pays <1>.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat!
Retreat!"
Zerapa Minotaur
108
Creature - Minotaur
2RR
3/3
C
Mark Zug
First strike ; <2>: Zerapa Minotaur loses first strike until end of
turn. Any player may play this ability.
There's no difference between bone and crystal when it's piercing your
throat.
Statistics:
Number of cards 143 Cards
Colors 27 Red, 27 Black, 27 White, 27 Blue, 27 Green, 6 Artifacts
Types 2 Land(s) 74 Creature(s) 67 Spell(s)
Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s)
Card Value $257.25
Cards by Edition 143 Prophecy