Abolish 1 Instant 1WW U Kev Walker You may discard a plains from your hand instead of paying Abolish's mana cost. ; Destroy target artifact or enchantment. As war raged on, the young mages became more direct in their tactics, often at a great cost. Agent of Shauku 55 Creature - Mercenary 1B 1/1 C Donata Giancola <1B>, Sacrifice a land: Target creature gets +2/+0 until end of turn. "Go ahead. Take it. You'll be so very powerful. . . and what harm can it do?" Alexi's Cloak 29 Echt Crt 1U C Alan Rabinowitz You may play Alexi's Cloak any time you could play an instant. ; Enchanted creature can't be the target of spells or abilities. "Doesn't look like much, does it?" -Alexi, zephyr mage Alexi, Zephyr Mage 28 Creature - Spellshaper Legend 3UU 3/3 R Mark Zug <XU, T>, Discard two cards from your hand: Return X target creatures to their owners' hands. The Keldons didn't know her name, but they still cursed her in battle. Aura Fracture 2 Enchantment 2W C Rebbeca Guay Sacrifice a land: Destroy target enchantment. Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds. Avatar of Fury 82 Creature - Avatar 6RR 6/6 R rk post Flying ; If an opponent controls seven or more lands, Avatar of Fury costs <6> less to play. ; <R>: Avatar of Fury gets +1/+0 until end of turn. Avatar of Hope 3 Creature - Avatar 6WW 4/9 R rk post Flying ; If you have 3 life or less, Avatar of Hope costs <6> less to play. ; Avatar of Hope may block any number of creatures. Avatar of Might 109 Creature - Avatar 6GG 8/8 R rk post Trample ; If an opponent controls at least four more creatures than you, Avatar of Might costs <6> less to play. Avatar of Will 30 Creature - Avatar 6UU 5/6 R rk post Flying ; If an opponent has no cards in hand, Avatar of Will costs <6> less to play. Avatar of Woe 56 Creature - Avatar 6BB 6/5 R rk post If there are ten or more creature cards total in all graveyards, Avatar of Woe costs <6> less to play. ; Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. ; <T>: Destroy target creature. It can't be regenerated. Barbed Field 83 Echt Land 2RR U Carl Critchlow Enchanted land has "<T>: This land deals 1 damage to target creature or player." Wherever they went, the Keldons transformed the land into a weapon. Blessed Wind 4 Sorcery 7WW R Anthony S. Waters Target player's life total becomes 20. "The fourth wind of ascension is Anointer, deifying the worthy." -Keld Triumphant Bog Elemental 57 Creature - Elemental 3BB 5/4 R Glen Angus Protection from white ; At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. "When the bog walks, the wise run." -Erissa, bog witch Bog Glider 58 Creature - Mercenary 2B 1/1 C Brian Snõddy Flying ; <T>, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Branded Brawlers 84 Creature - Soldier R 2/2 C Scott M. Fischer Branded Brawlers can't attack if defending player controls an untapped land. ; Branded Brawlers can't block if you control an untapped land. "The sword or the lash. Choose." -Akul, Keldon whip sergeant Brutal Suppression 85 Enchantment R U Val Mayerik Activated abilities on Rebel cards cost an additional "Sacrifice a land" to play. "They no longer care about their own suffering. Show them something worse." -Latulla, Keldon overseer Calming Verse 110 Sorcery 3G C Rebecca Guay Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. Celestial Convergence 5 Enchantment 2WW R Ray Lago Celestial Convergence comes into play with seven omen counters on it. ; At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for the highest life total, the game is a draw. Chilling Apparition 59 Creature - Ghost 2B 1/1 U Ron Spears <B>: Regenerate Chilling Apparition. ; Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand. Mortal minds shrivel at its touch. Chimeric Idol 136 Artifact 3 U Mark Tedin <0>: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn. After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues. Citadel of Pain 86 Enchantment 2R U Darrell Riche At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. "Battle is our religion. This fortress is our temple." -Latulla, Keldon overseer Coastal Hornclaw 31 Creature - Bird 4U 3/3 C DiTerlizzi Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws. Coffin Puppets 60 Creature - Zombie 3BB 3/3 R Arnie Swekel Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp. The ground won't accept them. Copper-Leaf Angel 137 Artifact Creature - Angel 5 2/2 R Christopher Moeller Flying ; <T>, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. "When Serra made angels, people called her a goddess. My angels are far superior to hers." -Latulla, Keldon overseer Darba 111 Creature - Beast 3G 5/4 U Heather Hudson At the beginning of your upkeep, sacrifice Darba unless you pay <GG>. Legend has it the darba gave up its wings in exchange for an extra stomach. Death Charmer 61 Creature - Mercenary 2B 2/2 C David Martin Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays <2>. It vents the chill of the grave. Denying Wind 32 Sorcery 7UU R Tony Szezudlo Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." -Keld Triumphant Despoil 62 Sorcery 3B C Scott M. Fischer Destroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe it and live. Devastate 87 Sorcery 3RR C Greg Staples Destroy target land. Devastate deals 1 damage to each creature and each player. "You're willing to die for your homeland. I'm willing to kill for it." -Latulla, Keldan overseer Diving Griffin 6 Creature - Griffin 1WW 2/2 C John Howe Flying ; Attacking doesn't cause Diving Griffin to tap. To outrace the griffin -Kipamu expression meaning "to do the impossible" Dual Nature 112 Enchantment 4GG R Arnie Swekel Whenever a creature card comes into play, its controller puts a token into play that's a copy of that creature. ; Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. ; When Dual Nature leaves play, remove all tokens created with it from the game. Elephant Resurgence 113 Sorcery 1G R DiTerlizzi Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." Endbringer's Revel 63 Enchantment 2B U Pete Venters <4>: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery. First death. Then Shauku. Entangler 7 Echt Crt 2WW U D. Alexander Gregory Enchanted creature may block any number of creatures. "Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon." Excavation 33 Enchantment 1U U Terese Nielsen <1>, Sacrifice a land: Draw a card. Any player may play this ability. "There are secrets out there begging to be rediscovered. We just need to look in the right places." -Teferi, planeswalker Excise 8 Instant XW C Joel Biske Remove target attacking creature from the game unless its controller pays <X>. "Creation is no great feat. Anything you make, I can unmake in a heartbeat." -Alexi, zephyr mage Fault Riders 88 Creature - Soldier 2R 2/2 C Dave Dorman Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. They turn geological upheavel into tactical advantage. Fen Stalker 64 Creature - Nightstalker 3B 3/2 C Edward P. Beard, Jr. Fen Stalker can't be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands. As silent as a shadow, and just as hard to flee. Fickle Efreet 89 Creature - Efreet 3R 5/2 R Dave Dorman Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Flame chooses its own course. Flameshot 90 Sorcery 3R U Mark Brill You may discard a mountain from your hand instead of paying Flameshot's mana cost. ; Flameshot deals 3 damage as you choose among any number of target creatures. Flay 65 Sorcery 3B C Matthew D. Wilson Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays <1>. The Keldons would never admit it, but Greel unsettles them, too. Flowering Field 9 Echt Land 1W U Jeff Miracola Enchanted land has "<T>: Prevent the next one damage that would be dealt to target creature or player this turn." Some lands are soothing, and their peace can be felt in the soul. Foil 34 Instant 2UU U Bradley Williams You may discard an island and another card from your hand instead of paying Foil's mana cost. ; Counter target spell. Forgotten Harvest 114 Enchantment 1G R DiTerlizzi At the beginning of your upkeep, you may remove a land card in you graveyard from the game. If you do, put a +1/+1 counter on target creature. Glittering Lion 10 Creature - Cat 2W 2/2 U Don Hazeltine Prevent all damage that would be dealt to Glittering Lion. ; <3>: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability. Glittering Lynx 11 Creature - Cat W 1/1 C Dan Frazier Prevent all damage that would be dealt to Glittering Lynx. ; <2>: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability. Greel's Caress 67 Echt Crt 1B C Chippy You may play Greel's Caress any time you could play an instant. ; Enchanted creature gets -3/-0. Greel's grin is far less loathsome than his touch. Greel, Mind Raker 66 Creature - Spellshaper Legend 3BB 3/3 R Brom <XB, T>, Discard two cards from your hand: Target player discards X cards at random from his or her hand. "You're Latulla's gift to me, and I always play with my presents." Gulf Squid 35 Creature - Beast 3U 2/2 C Wayne England When Gulf Squid comes into play, tap all lands target player controls. If it could capture the power it wastes, it would be invincible. Hazy Homunculus 36 Creature - Illusion 1U 1/1 C Anthony S. Walters Hazy Homunculus is unblockable as long as defending player controls an untapped land. They hide in dreams and whispers and faraway thoughts. Heightened Awareness 37 Enchantment 3UU R Pete Venters As Heightened Awareness comes into play, discard your hand. ; At the beginning of your draw step, draw a card. "It startles me how alive one feels on the edge of death." -Barrin, master wizard Hollow Warrior 138 Artifact Creature - Golem 4 4/4 U Adam Rex Hollow Warrior can't attack or block unless you tap an untapped creature you control. (This cost is paid as attackers or blockers are declared.) Though it moves like a living thing, anyone can tell it lacks a soul-not to mention mercy. Infernal Genesis 68 Enchantment 4BB R Ron Spears At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is the card's converted mana cost. Inflame 91 Instant R C Eric Peterson Inflame deals 2 damage to each creature dealt damage this turn. Wound, maim, kill; it's all the same to a Keldon. Jeweled Spirit 12 Creature - Spirit 3WW 3/3 R Christopher Moeller Flying ; Sacrifice two lands: Jeweled Spirit gains protection from artifacts or protection from the color of your choice until end of turn. As he knows all the world completely, the world refuses him harm. Jolrael's Favor 116 Echt Crt 1G C Daren Bader You may play Jolrael's Favor any time you could play an instant. ; <1G>: Regenerate enchanted creature. "War destroys; nature renews." -Jolrael, empress of beasts Jolrael, Empress of Beasts 115 Creature - Spellshaper Legend 3GG 3/3 R Matthew D. Wilson <2G, T>, Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands." "I need no army. I have Jamuraa." Keldon Arsonist 92 Creature - Soldier 2R 1/1 U Paolo Parente <1>, Sacrifice two lands: Destroy target land. "Fields can be replanted. Settlements can be rebuilt. Burn it all." -Latulla, Keldon overseer Keldon Battlewagon 139 Artf Crt 5 0/3 R Kev Walker Trample ; Keldon Battlewagon can't block. ; When Keldon Battlewagon attacks, sacrifice it at end of combat. ; Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. Keldon Berserker 93 Creature - Soldier 3R 2/3 C Paolo Parente Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. They fight beyond thought, beyond fear, and beyond mercy. Keldon Firebombers 94 Creature - Soldier 3RR 3/3 R Randy Gallegos When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. "If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld." -Latulla, Keldon overseer Latulla's Orders 96 Echt Crt 1R C Ben Thompson You may play Latulla's Orders any time you could play an instant. ; Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls. Latulla, Keldon Overseer 95 Creature - Spellshaper Legend 3RR 3/3 R Brom <XR, T>, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player. "Everything around here suffers." -Haddad, Kipamu soldier Lesser Gargadon 97 Creature - Beast 2RR 6/4 U Rob Alexander Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Trod on by a gargadon. -Kipamu expression meaning "wiped out" Living Terrain 117 Echt Land 2GG U Andrew Goldhawk Enchanted land is a 5/6 green Treefolk creature that's still a land. Keldons were accustomed to rugged terrain, but they never expected it to be aggressive. Mageta the Lion 13 Creature - Spellshaper Legend 3WW 3/3 R Brom <2WW, T>, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. In the jungle of war there is always a Lion. Mageta's Boon 14 Echt Crt 1W C Bradley Williams You may play Mageta's Boon any time you could play an instant. ; Enchanted creature gets +1/+2. When the Lion roars, his cubs grow stronger. -Kipamu saying Mana Vapors 38 Sorcery 1U U Mark Romanoski Lands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world. Marsh Boa 118 Creature - Snake G 1/1 C Heather Hudson Swampwalk (This creature is unblockable as long as defending player controls a swamp.) Though a powerful constrictor, it prefers to simply drown its prey. Mercenary Informer 13 Creature - Rebel Mercenary 2W 2/1 R Nelson DeCastro Mercenary Informer can't be the target of black spells or abilities. ; <2W>: Put target Mercenary card on the bottom of its owner's library. The problem with rebels is that they so quickly reject authority. Mine Bearer 16 Creature - Soldier 2W 1/1 C D. Alexander Gregory <T>, Sacrifice Mine Bearer: Destroy target attacking creature. "The Keldons may have explosive tempers, but I have explosives." Mirror Strike 17 Instant 3W U Dave Dorman Target unblocked creature deals combat damage to its controller instead of to you this turn. "Enemies can be your weapons or your shields. Simply show them which they are." -Teachings of Zho Mungha Wurm 119 Creature - Wurm 2GG 6/5 R Greg Staples You can't untap more than one land during your untap phase. Cities have crumbled under its weight. Nakaya Shade 69 Creature - Shade 1B 1/1 U Ray Lago <B>: Nakaya Shade gets +1/+1 until end of turn unless any player pays <2>. Made stronger by reckless magic. Made horrid by reckless strife. Noxious Field 70 Echt Land 1BB U Eric Peterson Enchanted land has "<T>: This land deals 1 damage to each creature and each player." Ultimately, it became a three-way battle: the land attacked both armies. Outbreak 71 Sorcery 3B U Quinton Hoover You may discard a swamp from your hand instead of paying Outbreak's mana cost. ; Choose a creature type. All creatures of that type get -1/-1 until end of turn. This plague chooses its victims. Overburden 39 Enchantment 1U R John Matson Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand. The Kipamu League knew what Keld refused to acknowledge: the land could support no more. Panic Attack 98 Sorcery 2R C Mike Ploog Up to three target creatures can't block this turn. Sometimes everyone decides to go for help at the same time. Pit Raptor 72 Creature - Mercenary 2BB 4/3 U Thomas Gianni Flying, first strike ; At the beginning of your upkeep, sacrifice Pit Raptor unless you pay <2BB>. Plague Fiend 73 Creature - Insect 1B 1/1 C David Martin Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays <2>. As the strange plague ravaged Jamuraa, the fiends multiplied. Plague Wind 74 Sorcery 7BB R Alan Pollack Destroy all creatures you don't control. They can't be regenerated. "The second wind of ascension is Reaver, slaying the unworthy." -Keld Triumphant Psychic Theft 40 Sorcery 1U R Don Hazeltine Look at target player's hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as it is removed from the game. At end of turn, if you haven't played the card, return it to its owner's hand. Pygmy Razorback 120 Creature - Boar 1G 2/1 C Matt Cavotta Trample As a right of passage, Kipamu youth taunt razorbacks with long sticks. . . then flee. Quicksilver Wall 41 Creature - Wall 2U 1/6 U Matt Cavotta (Walls can't attack.) ; <4>: Return Quicksilver Wall to its owner's hand. Any player may play this ability. "Ogg hit wall. Ogg no kill wall. Ogg hate wall!" Rebel Informer 75 Creature - Mercenary Rebel 2B 1/2 R Scott M. Fischer Rebel Informer can't be the target of white spells or abilities. ; <3>: Put target Rebel card on the bottom of its owner's library. The problem with mercenaries is that if you can buy their loyalty, others can too. Rethink 42 Instant 2U C Matt Cavotta Counter target spell unless its controller pays <X>, where X is its converted mana cost. "Are you sure you want to do that?" Reveille Squad 18 Creature - Rebel 2WW 3/3 U Greg & Tim Hildebrandt Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control. "To arms! To arms! The Lion roars!" Rhystic Cave 142 Land U Rob Alexander <T>: Add one mana of any color to your mana pool unless any player pays <1>. "All mages dip into the same well; some are just in more of a hurry." -Alexi, zephyr mage Rhystic Circle 19 Enchantment 2WW C Alan Pollack <1>: Any player may pay <1>. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. The circle buys time-an important commodity in battle. Rhystic Deluge 43 Enchantment 2U C Pete Venters <U>: Tap target creature unless its controller pays <1>. "I'll rain down on you with the power of magic itself. Then we'll see who prevails." -Alexi, zephyr mage Rhystic Lightning 99 Instant 2R C Roger Raupp Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or player pays <2>. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. Rhystic Scrying 44 Sorcery 2UU U Roger Raupp Draw three cards. Then, if any player pays <2>, discard three cards from your hand. "The trick is to ask when no one's listening." -Alexi, zephyr mage Rhystic Shield 20 Instant 1W C Kev Walker Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays <2>. A shield for one is good. A shield for everyone is even better. Rhystic Study 45 Enchantment 2U C Terese Nielsen Whenever an opponent plays a spell, you may draw a card unless that player pays <1>. Friends teach what you want to know. Enemies teach what you need to know. Rhystic Syphon 76 Sorcery 3BB U Ron Spencer Unless target player pays <3>, he or she loses 5 life and you gain 5 life. Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit. Rhystic Tutor 77 Sorcery 2B R Dan Frazier Unless any player pays <2>, search you library for a card and put that card into your hand, then shuffle your library. Any lock can be undone, any secret revealed. Rib Cage Spider 121 Creature - Spider 2G 1/4 C Dana Knutson Rib Cage Spider may block as though it had flying. Everything it sees it considers food-and with that many eyes, it's not liable to miss much. Ribbon Snake 46 Creature - Snake 1UU 2/3 C Mark Zug Flying ; <2>: Ribbon Snake loses flying until end of turn. Any player may play this ability. All snakes slither. Only this one soars. Ridgeline Rager 100 Creature - Beast 2R 1/2 C Chippy <R>: Ridgeline Rager gets +1/+0 until end of turn. While armies battled across Jamuraa, beasts stalked the high places looking for victims. Root Cage 122 Enchantment 1G U Glen Angus Mercenaries don't untap during their controllers' untap steps. The Ventara Forest welcomes its enemies with a crushing embrace. Samite Sanctuary 21 Enchantment 2W R Ben Thompson <2>: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Our war is against suffering, not against those who cause it. -Samite creed Scoria Cat 101 Creature - Cat 3RR 3/3 U Andrew Goldhawk Scoria cat gets +3/+3 as long as you control no untapped lands. Like a volcano, it too can erupt without warning. Search for Survivors 102 Sorcery 2R R Mark Romanoski Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put into play. Otherwise, remove it from the game. There's no rest for a Keldon. Searing Wind 103 Instant 8R R John Matson Searing Wind deals 10 damage to target creature or player. "The first wind of ascension is Forger, burning away impurity." -Keld Triumphant Sheltering Prayers 22 Enchantment W R Nelson DeCastro Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands. "It matters not if the gods hear my prayers. Jamuraa does." Shield Dancer 23 Creature - Rebel 2W 1/3 U Mike Ploog <2W>: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. The harder your strike, the stronger her defense. Shrouded Serpent 47 Creature - Serpent 4UUU 4/4 R Dana Knutson Whenever Shrouded Serpent attacks, defending player may pay <4>. If he or she doesn't, Shrouded Serpent is unblockable this turn. Many travelors have wandered into a fog only to find it had teeth, claws, and an appetite. Silt Crawler 123 Creature - Beast 2G 3/3 C Arnie Swekel When Silt Crawler comes into play, tap all lands you control. If they could replenish the land instead of draining it, Jamuraa would be teeming with them. Snag 124 Instant 3G U Ron Spencer You may discard a forest from your hand instead of paying Snag's mana cost. ; Prevent all combat damage that would be dealt by unblocked creatures this turn. Soul Charmer 24 Creature - Rebel 2W 2/2 C Glen Angus Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays <2>. She seeks the warmth of the living. Soul Strings 78 Sorcery XB C Daren Bader Return two target creature cards from your graveyard to your hand unless any player pays <X>. Everyone is manipulated. It's just more obvious with the dead. Spiketail Drake 48 Creature - Drake 3UU 3/3 U Michael Sutfin Flying ; Sacrifice Spiketail Drake: Counter target spell unless its controller pays <3>. "The spell will have to wait," said Alexi pointing up. "Drakes." Spiketail Hatchling 49 Creature - Drake 1U 1/1 C Glen Staples Flying ; Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays <1>. It dodges waves of water to prepare for waves of magic. Spitting Spider 125 Creature - Spider 3GG 3/5 U Edward P. Beard, Jr. Spitting Spider may block as though it had flying. ; Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spore Frog 126 Creature - Frog G 1/1 C Donato Giancola Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. The end of one life is merely the beginning of thousands more. Spur Grappler 104 Creature - Beast 2R 2/1 C Randy Gallegos Spur Grappler gets +2/+1 as long as you control no untapped lands. Grapplers hunt in packs, driving their victims over steep mountain cliffs. Squirrel Wrangler 127 Creature - Druid 2GG 2/2 R Carl Critchlow <1G>, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. ; <1G>, Sacrifice a land: All Squirrels get +1/+1 until end of turn. "Gnawed to death. Bad way to go." Steal Strength 79 Instant 1B C D. Alexander Gregory Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. With each grunt of pain from Haddad, Greel's grin widened. Stormwatch Eagle 50 Creature - Bird 3U 2/1 C Aaron Boyd Flying ; Sacrifice a land: Return Stormwatch Eagle to its owner's hand. When Eagles leave the sky, sailors leave the sea. Sunken Field 51 Echt Land 1U U Donato Giancola Enchanted land has "<T>: Counter target spell unless its controller pays <1>." The land is heavy with promise, the land ripe with betrayal. Sword Dancer 25 Creature - Rebel 1W 1/2 U Roger Raupp <WW>: Target attacking creature gets -1/-0 until end of turn. Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields. Task Mage Assembly 105 Enchantment 2R R Val Mayerik Whenever there are no creatures in play, sacrifice Task Mage Assembly. ; <2>: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. Thresher Beast 128 Creature - Beast 3GG 4/4 C Jeff Easley Whenever Thresher Beast becomes blocked, defending player sacrifices a land. It destroys everything in its path, including the path itself. Thrive 129 Sorcery XG C Mike Ploog Put a +1/+1 counter on each of X target creatures. "We wait and watch, and as we prepare for war, we grow strong." Trenching Steed 26 Creature - Rebel 3W 2/3 C Greg & Tim Hildebrandt Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm. Troubled Healer 27 Creature - Cleric 2W 1/2 C Terese Nielsen Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. "Which is worse; nothing to defend, or no one to defend it?" Troublesome Spirit 52 Creature - Spirit 2UU 3/4 R Adam Rex Flying ; At the end of your turn, tap all lands you control. As erratic and turbulent as a summer squall. Verdant Field 130 Echt Land 2G U Ron Spears Enchanted land has "<T>: Target creature gets +1/+1 until end of turn." Jolrael tends the land so that the land will tend the beasts. Veteran Brawlers 106 Creature - Soldier 1R 4/4 R Paolo Parente Veteran Brawlers can't attack if defending player controls an untapped land. ; Veteran Brawlers can't bock if you control an untapped land. Death awaits them on both fronts. Vintara Elephant 131 Creature - Elephant 4G 4/3 C Tony Szezudle Trample ; <3>: Vintara Elephant loses trample until end of turn. Any player may play this ability. Trained with the assistance of a rhystic mage, they become uneasy in its absence. Vintara Snapper 132 Creature - Turtle GG 2/2 U Joel Biske Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands. "The snapper is still when all else moves/ And strikes when all are dozing." -Tales of the Vintara Forest Vitalizing Wind 133 Instant 8G R Jeff Easely Creatures you control get +7/+7 until end of turn. "The fifth wind of ascension is Exalter, fulfilling Keld's destiny." -Keld Triumphant Wall of Vipers 80 Creature - Wall 2B 2/4 U Marc Fishman (Walls can't attack.) ; <3>: Destroy Wall of Vipers and target creature it is blocking. Any player may play this ability. What wall can never be climbed but is always scaled? -Nakaya riddle Well of Discovery 140 Artifact 6 R Alan Rabinowitz At the end of your turn, if you control no untapped lands, draw a card. When you have given everything, then you are capable of anything. -Well inscription Well of Life 141 Artifact 4 U Tom Wänerstrand At the end of your turn, if you control no untapped lands, you gain 2 life. When you have given everything, then you have everything to gain. - Well inscription Whip Sergeant 107 Creature - Soldier 2R 2/1 U Paolo Parente <R>: Target creature gains haste until end of turn. (It may attack and <T> the turn it comes under your control.) Keldon soldiers learn to move faster than the whip. Whipstitched Zombie 81 Creature - Zombie 1B 2/2 C Mark Tedin At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay <B>. Pity the tailor. Wild Might 134 Instant 1G C Carl Critchlow Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays <2>. The hunted can become the fiercest hunters. Windscouter 53 Creature - Ship 3U 3/3 U Brian Snõddy Flying ; Whenever Windscouter attacks or blocks, return it to owner's hand at end of combat. These nimble ships were designed for hit-and-run tactics. Wing Storm 135 Sorcery 2G U Heather Hudson Wing Storm deals X damage to each player, where X is twice the number of creatures with flying that player controls. A thousand wings beating as one can choke the sky itself. Wintermoon Mesa 143 Land R Tom Wänerstrand Wintermoon Mesa comes into play tapped. ; <T>: Add one colorless mana to your mana pool. ; <2, T>, Sacrifice Wintermoon Messa: Tap two target lands. Dark is light and day is night/ When the winter moon shines. Withdraw 54 Instant UU C Adam Rex Return target creature to its owner's hand. Then return another target creature to its owners hand unless its controller pays <1>. "We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!" Zerapa Minotaur 108 Creature - Minotaur 2RR 3/3 C Mark Zug First strike ; <2>: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability. There's no difference between bone and crystal when it's piercing your throat. Statistics: Number of cards 143 Cards Colors 27 Red, 27 Black, 27 White, 27 Blue, 27 Green, 6 Artifacts Types 2 Land(s) 74 Creature(s) 67 Spell(s) Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s) Card Value $257.25 Cards by Edition 143 Prophecy