Alert Shu Infantry
1
Creature - Soldier
2W
2/2
U
Solomon Au Yeung
Attacking doesn't cause Alert Shu Infantry to tap.
Kongming's predecessor helped Liu Bei win the battle of Fancheng by
recognizing and defeating Cao Ren's use of the dreaded "Eight Gold
Locks" formation.
Ambition's Cost
67
Sorcery
3B
R
Junko Taguchi
Draw three cards. You lose 3 life.
When you give offense to heaven, to whom can you pray? -Cao Cao,
quoting Confucius
Balance of Power
34
Sorcery
3UU
R
Quan Xuejun
If you have fewer cards in your hand than your opponent does, you draw
until you have the same number. (When you play Balance of Power it
doesn't count as in your hand.)
Barbarian General
100
Creature - Soldier
4R
3/2
U
Kuang Sheng
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states
without them." -Confucius, The Analects (trans. Lau)
Barbarian Horde
101
Creature - Soldiers
3R
3/3
C
Kuang Sheng
Only twenty years after the Sima clan united the empire, invading
barbarians divided it again.
Blaze
102
Sorcery
XR
U
Qu Xin
Blaze deals X damage to any one creature or player.
"Spreading flames illumined cloud and sea: Cao Cao went down; 'twas
Zhou Yu's victory."
Borrowing 100,000 Arrows
35
Sorcery
2U
U
Song Shikai
For each tapped creature your opponent has in play, you draw a card.
Kongming and Lu Su tricked Wei troops into shooting over 100, 000
arrows at them to later use against the Wei at Red Cliffs.
Borrowing the East Wind
133
Sorcery
XGG
R
Gao Yan
Borrowing the East Wind deals X damage to each player and each
creature with horsemanship. (This includes you and your creatures with
horsemanship.)
Brilliant Plan
36
Sorcery
4U
U
Song Shikai
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating
the Wei on the palm of his hand. They laughed as they both revealed
the same word, "Fire."
Broken Dam
37
Sorcery
U
C
Jiang Zhuqing
Tap any one or two creatures without horsemanship. (Tapped creatures
can't block.)
Using nature to their advantage, wise Three Kingdoms generals often
let dammed rivers loose to destroy their enemies.
Burning Fields
103
Sorcery
4R
C
Yang Hong
Burning Fields deals 5 damage to your opponent.
"In raiding and plundering, be like fire, in immovability like a
mountain." -Sun Tzu, Art of War (trans. Giles)
Burning of Xinye
104
Sorcery
4RR
R
Yang Hong
You destroy four of your lands and your opponent destroys four of his
or her lands. Then Burning of Xinye deals 4 damage to each creature.
(This includes your creatures.)
Cao Cao, Lord of Wei
68
Creature - Legend
3BB
3/3
R
Gao Jianzhang
On your turn, before you attack, you may tap Cao Cao to force your
opponent to choose and discard two cards from his or her hand. (If
your opponent has only one card, he or she discards it.)
Cao Ren, Wei Commander
69
Creature - Legend
2BB
3/3
R
Junko Taguchi
Horsemanship ; When Cao Ren comes into play, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as
the fiercest of warriors.
Capture of Jingzhou
38
Sorcery
3UU
R
Jack Wei
You take another turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At
separate times it was coveted and controlled by the Wu, the Shu, and
the Wei.
Champion's Victory
39
Sorcery
U
U
Hong Yan
Play Champion's Victory only after you're attacked, before you declare
blockers. ; Return any one attacking creature to its owner's hand.
Coercion
70
Sorcery
2B
U
Kang Yu
Look at your opponent's hand and choose a card from it. Your opponent
discards that card.
Though he held the title of prime minister, Cao Cao used the emperor's
name to exert his own influence on the empire.
Control of the Court
105
Sorcery
1R
U
Li Yousong
Draw four cards and put them into your hand. Then discard three cards
at random from your hand.
"Power-hungry eunuchs, the curse of the dynasty, have thrown the
masses of the people into the depths of misery."
Corrupt Court Official
71
Creature - Advisor
1B
1/1
U
Li Yousong
When Corrupt Court Official comes into play, your opponent chooses and
discards a card from his or her hand. (Ignore this effect if your
opponent doesn't have any cards.)
Corrupt Eunuchs
106
Creature - Advisor
3R
2/2
U
Li Yousong
When Corrupt Eunuchs comes into play, it deals 2 damage to any one
creature. (If you're the only one with creatures, deal the damage to
one of them.)
Council of Advisors
40
Creature - Advisors
2U
1/1
U
Liu Shangying
When Council of Advisors comes into play from your hand, draw a card.
Sun Quan's long and successful rule in the years 199 to 251 was due to
his ability to choose and foster talented advisors and generals.
Counterintelligence
41
Sorcery
2UU
U
Wang Feng
Return any one or two creatures to their owner's hand.
Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed
his old friend, a Wei advisor, to steal a planted letter forged as if
from Wei's two best admirals.
Cunning Advisor
72
Creature - Advisor
3B
1/1
U
Gao Jianzhang
On your turn, before you attack, you may tap Cunning Advisor to force
your opponent to choose and discard a card from his or her hand.
Deception
73
Sorcery
2B
C
Wang Feng
Your opponent chooses and discards two cards from his or her hand. (If
your opponent has only one card, he or she discards it.)
Believing they wrote the forged letter that had been stolen from Zhou
Yu, Cao Cao rashly executed his two best admirals for treason.
Desert Sandstorm
107
Sorcery
2R
C
Xu Tan
Desert Sandstorm deals 1 damage to each creature. (This includes your
creatures.)
While pursuing the remnants of Yuan Shao's forces into the Wuhan
Desert, Cao Cao was temporarily turned back by a fierce sandstorm.
Desperate Charge
74
Sorcery
2B
U
Chen Weidong
All your creatures get +2/+0 until the end of the turn.
"Lieutenants dishonored, corpses carted home; The general raises
troops again to take revenge."
Diaochan, Artful Beauty
108
Creature - Legend
3R
1/1
R
Miao Aili
On your turn, before you attack, you may tap Diaochan to destroy any
one creature. Then, your opponent destroys any one creature of his or
her choice.
Dong Zhou, the Tyrant
109
Creature - Legend
4R
3/3
R
Junichi Inoue
When Dong Zhou comes into play, choose one of your opponent's
creatures. That creature deals damage to him or her equal to its
power. (Ignore this effect if your opponent doesn't have any creatures
in play.)
Eightfold Maze
2
Sorcery
2W
R
Shang Huitong
Play Eightfold Maze only after you're attacked, before you declare
blockers. ; Destroy any one attacking creature.
Empty City Ruse
3
Sorcery
W
U
Qu Xin
Your opponent can't attack on his or her next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He
tricked an army of 150,000 Wei by leaving the city gates open and
calmly playing the zither.
Eunuchs' Intrigues
110
Sorcery
2R
U
Li Yousong
Your opponent chooses one of his or her creatures. Only that creature
can block this turn.
Taking control of powerful court positions one by one, eunuchs
eventually brought on the fall of the Han dynasty, leading to the
chaos of the three kingdoms.
Exhaustion
42
Sorcery
2U
R
Qu Xin
At the beginning of your opponent's next turn, he or she skips
untapping creatures and lands.
Starving and worn, Cao Cao escaped from the battle of Red Cliffs with
only 27 of his original 800,000 men.
Extinguish
43
Sorcery
1U
C
Ding Songjian
Play Extinguish only in response to another player playing a sorcery.
; That sorcery has no effect, and that player puts it into his or her
graveyard.
False Defeat
4
Sorcery
3W
C
Li Wang
Take any one creature card from your graveyard and put that creature
into play.
"All warfare is based on deception." -Sun Tzu, Art of War (trans.
Giles)
False Mourning
134
Sorcery
G
U
Koji
Take any one card from your graveyard and put that card on the top of
your library.
Zhou Yu, Sun Ce, and other famous generals feigned their deaths in
order to later surprise their opponents.
Famine
75
Sorcery
3BB
U
Sun Nan
Famine deals 3 damage to each creature and player. (This includes your
creatures and you.)
"But it was a year of dearth. People were reduced to eating leaves of
jujube trees. Corpses were seen everywhere in the countryside."
Fire Ambush
111
Sorcery
1R
C
Tang Xiaogu
Fire Ambush deals 3 damage to any one creature or player.
"With fire he broke the battle at Bowang. . . . Striking fear deep
into Cao Cao's soul, thus Kongming scored a coup at his debut."
Fire Bowman
112
Creature - Soldier
R
1/1
U
Cai Tingting
On your turn, before you attack, you may destroy Fire Bowman to have
it deal 1 damage to any one creature or player.
Flanking Troops
5
Creature - Soldiers
2WW
2/2
U
Li Wang
When Flanking Troops attacks, you may tap any one creature. (Tapped
creatures can't block.)
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted
the province of Jingzhou. After Sun Quan's troops failed to capture
it, Liu Bei's succeeded.
Forced Retreat
44
Sorcery
2U
C
Huang Qishi
Return any one creature from play to the top of its owner's library.
Leadership, not numbers, determines victory. -A Wu commander, before
his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu.
Forest
178
Land
C
Ji Yong
Forest
179
Land
C
Ji Yong
Forest
180
Land
C
Ji Yong
Forest Bear
135
Creature - Bear
1G
2/2
C
Wang Yuqun
Fish and bear paws-one can't have both. -Chinese idiom meaning "you
can't have it both ways"
Ghostly Visit
76
Sorcery
2B
C
Kang Yu
Destroy any one creature that isn't black.
Cao Cao was haunted to death by the ghosts of the empresses and other
high courtiers he had murdered.
Guan Yu's 1,000-Li March
7
Sorcery
4WW
R
Yang Guangmai
Destroy all tapped creatures. (This includes your tapped creatures.)
He covered the ground on a thousand-li horse; With dragon blade he
took each pass by force.
Guan Yu, Sainted Warrior
6
Creature - Legend
3WW
3/5
R
Zhao Dafu
Horsemanship ; When Guan Yu is put into your graveyard from play, you
may shuffle Guan Yu into your library.
Heavy Fog
136
Sorcery
1G
U
Liu Shangying
Play Heavy Fog only after you're attacked, before you declare
blockers. ; This turn, all damage dealt to you by attacking creatures
is reduced to 0.
Hua Tuo, Honored Physician
137
Creature - Legend
1GG
1/2
R
Gao Jianzhang
On your turn, before you attack, you may tap Hua Tuo to put any one
creature card from your graveyard on the top of your library.
Huang Zhong, Shu General
8
Creature - Legend
2WW
2/3
R
Quan Xuejun
Huang Zhong can't be blocked by more than one creature each turn.
"Virile in war, he kept the north in fear; His prodigies subdued the
western sphere."
Hunting Cheetah
138
Creature - Cheetah
2G
2/3
U
Fang Yue
When Hunting Cheetah successfully damages your opponent, you may
search your library for a forest card, reveal that card, and put it
into your hand. Shuffle your library afterward.
Imperial Edict
77
Sorcery
1B
C
Xu Xiaoming
Your opponent chooses one of his or her creatures. Destroy that
creature.
Frustrated with Cao Cao's control of the imperial court, Emporer Xian
secretly issued an edict condemning him, using his own blood as ink.
Imperial Recruiter
113
Creature - Advisor
2R
1/1
U
Mitsuaki Sagiri
When Imperial Recruiter comes into play, search your library for a
creature card with power no greater than 2, reveal that card, and put
it into your hand. Shuffle your library afterward.
Imperial Seal
78
Sorcery
B
R
Li Tie
Search your library for any one card. Shuffle your library and put
that card on top of it. You lose 2 life.
"If Heaven has placed it in your hands, it means that the throne is
destined to be yours."
Independent Troops
114
Creature - Soldiers
1R
2/1
C
Kuang Sheng
"The empire, long united, must divide, and long divided, must unite."
Island
169
Land
C
Ku Xueming
Island
170
Land
C
Ku Xueming
Island
171
Land
C
Ku Xueming
Kongming's Contraptions
10
Creature - Soldiers
3W
2/4
R
Jiaming
After you're attacked, before you declare blockers, you may tap
Kongming's Contraptions to have it deal 2 damage to any one attacking
creature.
Kongming, "Sleeping Dragon"
9
Creature - Legend
2WW
2/2
R
Gao Yan
All your other creatures get +1/+1 as long as Kongming is in play.
"Such a lord as this-all virtues' height-Had never been, nor ever was
again."
Lady Sun
45
Creature - Legend
1UU
1/1
R
Miao Aili
On your turn, before you attack, you may tap Lady Sun to return it and
any one other creature to their owners' hands.
Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her
loyalty to both tested.
Lady Zhurong, Warrior Queen
139
Creature - Legend
4G
4/3
R
Miao Aili
Horsemanship
"A man, and such a fool! I, a woman, will fight them for you." -Lady
Zhurong to her husband Meng Huo, before leading an army against the
Shu
Liu Bei, Lord of Shu
11
Creature - Legend
3WW
2/4
R
Zhao Dafu
Horsemanship ; As long as you have Guan Yu and/or Zhang Fei in play,
Liu Bei gets +2/+2.
"Only wisdom and virtue can truly win men's devotion." -Liu Bei
Lone Wolf
140
Creature - Wolf
2G
2/2
U
Yang Jun Kwon
When Lone Wolf attacks and is blocked, you may have it deal its damage
to the defending player instead of to the creatures blocking it.
Loyal Retainers
12
Creature - Advisors
2W
1/1
U
Solomon Au Yeung
On your turn, before you attack you may put Loyal Retainers in your
graveyard to take any one Legend card from your graveyard and put that
creature into play.
Lu Bu, Master-at-Arms
115
Creature - Legend
5R
4/3
R
Gao Jianzhang
Horsemanship ; Lu Bu is unaffected by summoning sickness.
"Dong Zhuo's man, Lu Bu, warrior without peer, Far surpassed the
champions of his sphere."
Lu Meng, Wu General
46
Creature - Legend
3UU
4/4
R
Gao Yan
Horsemanship
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219
by disguising soldiers as merchants on boats filled with hiding
troops.
Lu Su, Wu Advisor
47
Creature - Legend
3UU
1/2
R
Zhao Tan
On your turn, before you attack, you may tap Lu Su to draw a card.
Lu Su served as an intermediary between the Wu and Shu kingdoms until
Zhou Yu's death in 210, when he became Wu's supreme commander.
Lu Xun, Scholar General
48
Creature - Legend
2UU
1/3
R
Xu Xiaoming
Horsemanship ; When Lu Xun successfully damages your opponent, you may
draw a card.
Ma Chao, Western Warrior
116
Creature - Legend
3RR
3/3
R
Koji
Horsemanship ; Whenever Ma Chao attacks and no other creatures do, Ma
Chao can't be blocked.
Marshaling the Troops
141
Sorcery
1G
R
Liu Shangying
Tap any number of your creatures. You gain 4 life for each creature
tapped this way. (Tapped creatures can't block.)
Meng Huo's Horde
143
Creature - Soldiers
4G
4/5
C
Li Tie
Through his allies, Meng Huo commanded several hundred thousand troops
composed of cavalry, rattan-armored warriors, infantry, naked men with
swords, and wild animals.
Meng Huo, Barbarian King
142
Creature - Legend
3GG
4/4
R
Yang Guangmai
All your other green creatures get +1/+1 as long as Meng Huo is in
play.
The stubborn Meng Huo was captured and released by Kongming seven
times before finally surrendering.
Misfortune's Gain
13
Sorcery
3W
C
Jiaming
Destroy any one creature. That creature's owner gains 4 life.
The mourning families of commanders and generals were often given
land, valuables, or money to compensate for their losses.
Mountain
175
Land
C
Qin Jun
Mountain
176
Land
C
Qin Jun
Mountain
177
Land
C
Qin Jun
Mountain Bandit
117
Creature - Soldier
R
1/1
C
Xu Xiaoming
Mountain Bandit is unaffected by summoning sickness.
Penniless and far from home, many former Yellow Scarves and other
soldiers became bandits to survive.
Mystic Denial
49
Sorcery
1UU
U
Kang Yu
Play Mystic Denial only in response to another player playing a
creature or a sorcery. That card has no effect, and that player puts
it into his or her graveyard.
Overwhelming Forces
79
Sorcery
6BB
R
Gao Yan
Destroy all your opponent's creatures. You draw a card for each
creature destroyed this way.
By the year 208, Cao Cao commanded more than 1,000 experienced
generals and a million infantry, cavalry, and naval troops.
Pang Tong, "Young Phoenix"
14
Creature - Legend
1WW
1/2
R
Li Tie
On your turn, before you attack, you may tap Pang Tong to give any one
creature +0/+2 until the end of the turn.
". . .It was Pang Tong's boat-connecting scheme That let Zhou Yu
accomplish his great deed."
Peach Garden Oath
15
Sorcery
W
U
Zhao Dafu
For each creature you have in play, you gain 2 life.
"We three, though of separate ancestry, join in brotherhood. . . . We
dare not hope to be together always but hereby vow to die the selfsame
day." -Peach Garden Oath
Plains
166
Land
C
He Jiancheng
Plains
167
Land
C
He Jiancheng
Plains
168
Land
C
He Jiancheng
Poison Arrow
80
Sorcery
4BB
U
Li Tie
Destroy any one creature that isn't black. You gain 3 life.
In ancient China, not wearing armor could be a fatal mistake. Guan Yu,
Zhou Yu, Sun Ce, and other heros were struck by poison arrows.
Preemptive Strike
50
Sorcery
1U
C
Jiaming
Play Preemptive Strike only in response to another player playing a
creature card. That creature has no effect, and that player puts it
into his or her graveyard.
Rally the Troops
16
Sorcery
W
U
Shang Huitong
Play Rally the Troops only after you're attacked, before you declare
blockers. ; Untap all your creatures.
Ravages of War
17
Sorcery
3W
R
Fang Yue
Destroy all lands. (This includes your lands.)
"Thorn bushes spring up wherever the army has passed. Lean years
follow in the wake of a great war." -Lao Tzu, Tao Te Ching (trans.
Feng and English)
Ravaging Horde
118
Creature - Soldiers
3RR
3/3
U
Liu Jianjian
When Ravaging Horde comes into play, destroy any one land.
Upon his return to the capitol after taking soldiers to loot a nearby
peaceful town, the prime minister, Dong Zhou, boasted of it as a
victory over bandits.
Red Cliffs Armada
51
Creature - Ships
4U
5/4
U
Zhang Jiazhen
Red Cliffs Armada can't attack unless the defending player has an
island in play.
By the battle of Red Cliffs in the year 208, the Wu kingdom controlled
more than 7, 000 warships on the Yangtze.
Relentless Assault
119
Sorcery
2RR
R
He Jiancheng
Untap all creatures that attacked this turn. You may declare an
additional attack this turn.
With only 70,000 men under his command at the battle of Guandu, Cao
Cao was able to defeat Yuan Shao and his 700,000.
Renegade Troops
120
Creature - Soldiers
4R
4/2
U
Liu Jianjian
Renegade Troops is unaffected by summoning sickness.
"Across the land rebellions seethed and swarmed. As vicious war lords
swooped down on all sides."
Return to Battle
81
Sorcery
B
C
Ding Songjian
Return any one creature card from your graveyard to your hand.
"Swallowing his eye, the valiant Xiahou Dun fought on; But Cao Cao's
vanguard, its commander wounded, could not hold out for long."
Riding Red Hare
18
Sorcery
2W
C
Qi Baocheng
Any one creature gets +3/+3 and gains horsemanship until the end of
the turn.
One of the greatest steeds in the empire, Red Hare could travel a
thousand li a day and climb hills as if running on flat ground.
Riding the Dilu Horse
144
Sorcery
2G
R
Hong Yan
Any one creature gets +2/+2 and gains horsemanship.
"All men have their appointed time; that's something no horse can
change." -Liu Bei, after being told that the Dilu brings its master
ill fortune
Rockslide Ambush
121
Sorcery
1R
U
Inoue Junichi
Rockslide Ambush deals to any one creature damage equal to the number
of mountain cards you have in play. (This includes both tapped and
untapped mountain cards.)
Rolling Earthquake
122
Sorcery
XR
R
Yang Hong
Rolling Earthquake deals X damage to each player and each creature
without horsemanship. (This includes you and your creatures without
horsemanship.)
Sage's Knowledge
52
Sorcery
2U
C
Ding Songjian
Return any one sorcery card from your graveyard to your hand.
"Those who know do not talk. Those who talk do not know." -Lao Tzu,
Tao Te Ching (trans. Feng and English)
Shu Cavalry
19
Creature - Soldiers
2W
2/2
C
Li Xiaohua
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma
Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu
Bei's Tiger Generals.
Shu Defender
20
Creature - Soldier
2W
2/2
C
Sun Nan
When Shu Defender blocks, it gets +0/+2 until the end of the turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed,
"I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's
army cowered and fled.
Shu Elite Companions
21
Creature - Soldiers
4W
3/3
U
Zhao Dafu
Horsemanship
Throughout the three kingdoms, important generals were often guarded
by small groups of expert soldiers known as "elite companions."
Shu Elite Infantry
22
Creature - Soldiers
3W
3/3
C
Song Shikai
Kongming's first campaign against the Wei kingdom was a rousing
success until an arrogant Shu general, Ma Su, foolishly lost the city
of Jieting.
Shu Farmer
23
Creature - Farmer
1W
1/1
C
Li Xiaohua
On your turn, before you attack, you may tap Shu Farmer to gain 1
life.
"The common folk are ceaselessly active. The fields are fertile and
the soil productive, and neither flood nor drought plagues us." -A Shu
diplomat
Shu Foot Soldiers
24
Creature - Soldiers
2W
2/3
C
Xu Tan
Liu Bei lost many men at the battle of Runan because of his lack of
strategy. It wasn't until he met Kongming that he began to truly
succeed as a leader.
Shu General
25
Creature - Soldier
3W
2/2
U
Li Xiaohua
Horsemanship ; Attacking doesn't cause Shu General to tap.
Shu Grain Caravan
26
Creature - Soldiers
2W
2/2
C
Li Wang
When Shu Grain Caravan comes into play, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice
caravans were the lifeblood of the empire.
Shu Soldier-Farmers
27
Creature - Soldiers
4W
2/4
U
Li Xiaohua
When Shu Soldier-Farmers comes into play, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated
from the battlefront to the fields every hundred days.
Sima Yi, Wei Field Marshal
82
Creature - Legend
5B
*/4
R
Gao Yan
Sima Yi has power equal to the number of swamp cards you have in play.
(This includes both tapped and untapped swamp cards.)
Sima Yi fought for four generations of the Cao family before his own
grandson became emperor and united the three kingdoms.
Slashing Tiger
145
Creature - Tiger
2GG
3/3
R
Yang Jun Kwon
When Slashing Tiger attacks and is blocked, it gets +2/+2 until the
end of the turn.
"Unless you enter the tiger's lair, you cannot get hold of the tiger's
cubs." -Sun Tzu, Art of War (trans. Giles)
Southern Elephant
146
Creature - Elephant
3G
3/4
C
Wang Yuqun
While defending their southern borders, both the Wu and Shu kingdoms
fought against the barbarians' trained elephants.
Spoils of Victory
147
Sorcery
2G
U
Sun Nan
Search your library for a plains, island, swamp, mountain, or forest
card and put that land into play. Shuffle your library afterward.
Spring of Eternal Peace
148
Sorcery
3GG
C
Wang Yuqun
You gain 8 life.
Bathing in this spring could cure ailments of body and mind alike.
Stalking Tiger
149
Creature - Tiger
3G
3/3
C
Kang Yu
Stalking Tiger can't be blocked by more than one creature each turn.
Throughout Chinese history, generals have often been referred to as
tigers for their fierceness, strength, and bravery.
Stolen Grain
83
Sorcery
4BB
U
LHQ
Stolen Grain deals 5 damage to your opponent. You gain 5 life.
At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his
grain depot, leaving him with no way to feed his troops.
Stone Catapult
84
Creature - Soldiers
4B
1/2
R
Shang Huitong
On your turn, before you attack, you may tap Stone Catapult to destroy
any one tapped creature that isn't black.
Stone Rain
123
Sorcery
2R
C
Mitsuaki Sagiri
Destroy any one land.
Soldiers often blocked off the steep mountain passes to ambush enemy
troops in western and central China.
Strategic Planning
53
Sorcery
1U
U
Zhang Jiazhen
Look at the top three cards of your library. Put one of them into your
hand and the rest into your graveyard.
"Plans evolved within the tent decide a victory 1,000 li away."
Straw Soldiers
54
Creature - Soldiers
1U
1/3
C
Cai Tingting
The overnight appearance of miles of "armed" Wu forts at Guangling
frightened a much vaster Wei force into fleeing for their lives.
Sun Ce, Young Conqueror
55
Creature - Legend
3UU
3/3
R
Yang Guangmai
Horsemanship ; When Sun Ce comes into play, you may return any one
creature from play to its owner's hand.
Sun Quan, Lord of Wu
56
Creature - Legend
4UU
4/4
R
Xu Xiaoming
All your creatures gain horsemanship as long as Sun Quan is in play.
(This includes Sun Quan.)
"One score and four he reigned, the Southland king: A dragon coiled, a
tiger poised below the mighty Yangtze."
Swamp
172
Land
C
Wang Chuxiong
Swamp
173
Land
C
Wang Chuxiong
Swamp
174
Land
C
Wang Chuxiong
Taoist Hermit
150
Creature - Mystic
2G
2/2
U
Wang Yuqun
Whenever your opponent chooses a creature in play, he or she can't
choose Taoist Hermit.
Taoists chose to be hermits for many reasons, but all shared one
unchanging goal: to follow the Tao.
Taoist Mystic
151
Creature - Mystic
2G
2/2
R
Qu Xin
Taoist Mystic can't be blocked by creatures with horsemanship.
By appearing in places miles apart at the same time, Zuo Ci exhibited
the mystic's ability to "shrink the land."
Taunting Challenge
152
Sorcery
1GG
R
Gao Yan
Choose any one creature. This turn, all creatures able to block it do
so.
Incensed by their opponents' unrelenting taunts, even wise generals
were known to rashly lead their troops into battle-often to disastrous
defeats.
Three Visits
153
Sorcery
1G
C
Qu Xin
Search your library for a forest card and put that forest into play.
Shuffle your library afterward.
"Trying to meet a worthy man in the wrong way is as bad as closing the
door on an invited guest." -Mencius, a Chinese philosopher
Trained Cheetah
154
Creature - Cheetah
2G
2/2
U
Fang Yue
Trained Cheetah attacks and is blocked, it gets +1/+1 until the end of
the turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs
bared and claws flexed."
Trained Jackal
155
Creature - Jackal
G
1/2
C
Yang Jun Kwon
To taunt a man into action, call him a coward. To insult him beyond
forgiveness, call him a jackal.
Trip Wire
156
Sorcery
2G
U
Hong Yan
Destroy any one creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse
riders during the Three Kingdoms period.
Vengeance
28
Sorcery
3W
U
Solomon Au Yeung
Destroy any one tapped creature.
"Until I've gnawed their flesh and exterminated their clans, my
humiliation will not be effaced." -Liu Bei, on the death of his
oath-brother Guan Yu
Virtuous Charge
29
Sorcery
2W
C
Qu Xin
All your creatures get +1/+1 until the end of the turn.
"The empire belongs to no one man but to all in the empire. He who has
virtue shall possess it."
Volunteer Militia
30
Creature - Soldiers
W
1/2
C
Lin Yan
After making the Peach Garden Oath, the three brothers raised an army
of 500 youths to fight the Yellow Scarves rebellion.
Warrior's Oath
124
Sorcery
RR
R
Mitsuaki Sagiri
Take another turn after this one. At the end of that turn, you lose
the game. (You don't lose if you've already won.)
"If I fail, my head is yours." -Warrior's oath common during the Three
Kingdoms period
Warrior's Stand
31
Sorcery
1W
U
Zhao Dafu
Play Warrior's Stand only after you're attacked, before you declare
blockers. ; All your creatures get +2/+2 until the end of the turn.
Wei Ambush Force
85
Creature - Soldiers
1B
1/1
C
Ku Xueming
When Wei Ambush Force attacks, it gets +2/+0 until the end of the
turn.
The battle of Puyang marked the beginning of the end for Lu Bu. He
lost the city-and later his life-to Cao Cao.
Wei Assassins
86
Creature - Soldiers
3BB
3/2
U
Xu Tan
When Wei Assassins comes into play, your opponent chooses one of his
or her creatures. Destroy that creature. (Ignore this effect if your
opponent has no creatures in play.)
Wei Elite Companions
87
Creature - Soldiers
4B
3/3
U
Li Youliang
Horsemanship
Cao Cao was more concerned with capabilities than lineage. He excelled
at recruiting and retaining men of talent to serve him.
Wei Infantry
88
Creature - Soldiers
1B
2/1
C
LHQ
Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then
foiled a Wu scheme to incite rebellion.
Wei Night Raiders
89
Creature - Soldiers
2BB
2/2
U
Wang Feng
Horsemanship ; When Wei Night Raiders successfully damages your
opponent, he or she chooses and discards a card from his or her hand.
(Ignore this effect if your opponent doesn't have any cards.)
Wei Scout
90
Creature - Soldier
1B
1/1
C
Jiang Zhuqing
Horsemanship
"He will win who, prepared himself, waits to take the enemy
unprepared." -Sun Tzu, Art of War (trans. Giles)
Wei Strike Force
91
Creature - Soldiers
2B
2/1
C
Tang Xiaogu
Horsemanship
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao
sent to guard the pass but was forced to flee when Cao Cao's trickery
turned his own ally against him.
Wielding the Green Dragon
157
Sorcery
1G
C
Quan Xuejun
Any one creature gets +4/+4 until the end of the turn.
Named for the eastern part of the sky, the source of energy and
renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
Wolf Pack
158
Creature - Wolves
6GG
7/6
R
Yang Jun Kwon
When Wolf Pack attacks and is blocked, you may have it deal its damage
to the defending player instead of to the creatures blocking it.
Wu Admiral
57
Creature - Soldier
4U
3/3
U
Zhang Jiazhen
As long as your opponent has an island in play, Wu Admiral gets +1/+1.
The Wu kingdom's well-trained admirals were integral to the
Southlands' victory at Red Cliffs as well as the kingdom's defense.
Wu Elite Cavalry
58
Creature - Soldiers
3U
2/3
C
Li Wang
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao
Cao's camp of 400,000 men with only 100 cavalry. Not a single man or
horse was lost.
Wu Infantry
59
Creature - Soldiers
1U
2/1
C
Xu Xiaoming
The first battle of Hefei was Sun Quan's last as a field general. From
then on he let his generals command in the field while he directed
battle from behind the front lines.
Wu Light Cavalry
60
Creature - Soldiers
1U
1/2
C
Huang Qishi
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter
Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's
arrows rained down upon him.
Wu Longbowman
61
Creature - Soldier
2U
1/1
U
Xu Tan
On your turn, before you attack, you may tap Wu Longbowman to have it
deal 1 damage to any one creature or player.
Wu Scout
62
Creature - Soldier
1U
1/1
C
Jiaming
Horsemanship ; When Wu Scout comes into play, look at your opponent's
hand.
Wu Spy
63
Creature - Soldier
1U
1/1
U
Zhao Tan
When Wu Spy comes into play, look at the top two cards of any player's
library. Put one of them back on the top of that player's library and
the other in his or her graveyard.
Wu Warship
64
Creature - Ship
2U
3/3
C
Jiang Zhuqing
Wu Warship can't attack unless the defending player has an island in
play.
Both Wu and Wei warships patrolled the Yangtze River, the natural
border between the two kingdoms.
Xiahou Dun, the One-Eyed
92
Creature - Legend
2BB
3/2
R
Junko Taguchi
Horsemanship ; On your turn, before you attack, you may put Xiahou Dun
into your graveyard to return a black card from your graveyard to your
hand.
Xun Yu, Wei Advisor
93
Creature - Legend
1BB
1/1
R
Jack Wei
On your turn, before you attack, you may tap Xun Yu to give one of
your creatures +2/+0 until the end of the turn.
"A splendid talent, admired of all men! His folly lay in serving Cao
Cao's power."
Yellow Scarves Cavalry
125
Creature - Soldiers
1R
1/1
C
Chen Weidong
Horsemanship ; Yellow Scarves Cavalry can't block.
Yellow Scarves General
126
Creature - Soldier
3R
2/2
R
Chen Weidong
Horsemanship ; Yellow Scarves General can't block.
Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master
and tutored his soldiers in those arts.
Yellow Scarves Troops
127
Creature - Soldiers
1R
2/2
C
Chen Weidong
Yellow Scarves Troops can't block.
Over 500,000 commoners followed Zhang Jue, General of Heaven, in his
attempt to overthrow the corrupt Han dynasty.
Young Wei Recruits
94
Creature - Soldiers
1B
2/2
C
Li Youliang
Young Wei Recruits can't block.
"To send the common people to war untrained is to throw them away."
-Confucius, The Analects (trans. Lau)
Yuan Shao's Infantry
129
Creature - Soldiers
3R
2/2
U
Lin Yan
Whenever Yuan Shao's Infantry attacks and no other creatures do, Yuan
Shao's Infantry can't be blocked.
Yuan Shao, the Indecisive
128
Creature - Legend
4R
2/3
R
Inoue Junichi
Horsemanship ; Each of your creatures can't be blocked by more than
one creature each turn as long as Yuan Shao is in play.
Zhang Fei, Fierce Warrior
32
Creature - Legend
4WW
4/4
R
Zhao Dafu
Horsemanship ; Attacking doesn't cause Zhang Fei to tap.
Zhang Fei's uncharacteristic alliance with a defeated Riverlands
general, Yan Yan, allowed Shu forces to advance through forty-five
Riverlands strongpoints with no casualties.
Zhang He, Wei General
95
Creature - Legend
3BB
4/2
R
Jack Wei
Horsemanship ; When Zhang He attacks, all your other creatures get
+1/+0 until the end of the turn.
Zhang Liao, Hero of Hefei
96
Creature - Legend
4BB
3/3
R
Li Youliang
When Zhang Liao successfully damages your opponent, he or she chooses
and discard a card from his or her hand. (Ignore this effect if your
opponent doesn't have any cards.)
Zhao Zilong, Tiger General
33
Creature - Legend
3WW
3/3
R
Quan Xuejun
Horsemanship ; When Zhao Zilong blocks, it gets +1/+1 until the end of
the turn.
Zhao Zilong was a brave and noble warrior. Twice he rescued Liu Bei's
son, Liu Shan.
Zhou Yu, Chief Commander
65
Creature - Legend
5UU
8/8
R
Xu Xiaoming
Zhou Yu can't attack unless your opponent has an island in play.
"After making me, Zhou Yu, did you have to make Kongming?" -Zhou Yu
crying to heaven on his deathbed
Zhuge Jin, Wu Strategist
66
Creature - Legend
1UU
1/1
R
Song Shikai
On your turn, before you attack, you may tap Zhuge Jin to make any one
creature unblockable this turn.
When Zhuge Jin proposed the marriage of Guan Yu's daughter and Sun
Quan's heir, Guan Yu's arrogant refusal led to disaster.
Zodiac Dog
130
Creature - Dog
2R
2/2
C
Qi Baocheng
Mountainwalk (If defending player has a mountain in play, Zodiac Dog
can't be blocked.)
". . .Jiang Wei alone still strove with might and main:/ Nine times
more he fought the north-in vain. . . ."
Zodiac Dragon
131
Creature - Dragon
7RR
8/8
R
Qi Baocheng
If Zodiac Dragon is put into your graveyard, you may return Zodiac
Dragon to your hand.
". . .The kingdoms three are now the stuff of dream,/ For men to
ponder, past all praise or blame."
Zodiac Goat
132
Creature - Goat
R
1/1
C
Qi Baocheng
Mountainwalk (If defending player has a mountain in play, Zodiac Goat
can't be blocked.)
". . .Near death in Baidi, having reigned three years,/ Bei sadly
placed his son in Kongming's care. . . ."
Zodiac Horse
159
Creature - Horse
3G
3/3
U
Ai Desheng
Islandwalk (If defending player has an island in play, Zodiac Horse
can't be blocked.)
". . .'First take Jingzhou, next the Riverlands;/ On that rich region,
base your own royal stand.' . . ."
Zodiac Monkey
160
Creature - Monkey
1G
2/1
C
Ai Desheng
Forestwalk (If defending player has a forest in play, Zodiac Monkey
can't be blocked.)
". . .By six offensives from the hills of Qi Kongming sought to change
Han's destiny. . . ."
Zodiac Ox
161
Creature - Ox
3G
3/3
U
Ai Desheng
Swampwalk (If defending player has a swamp in play, Zodiac Ox can't be
blocked.)
". . .Cao's abdication changed the face of all;/ No mighty battles
marked the Southland's fall. . ."
Zodiac Pig
97
Creature - Pig
3B
3/3
U
Qi Baocheng
Swampwalk (If defending player has a swamp in play, Zodiac Pig can't
be blocked.)
". . .Zhong Hui and Deng Ai next led armies west:/ And to the Cao,
Han's hills and streams now passed. . . ."
Zodiac Rabbit
162
Creature - Rabbit
G
1/1
C
Ai Desheng
Forestwalk (If defending player has a forest in play, Zodiac Rabbit
can't be blocked.)
". . .The world's affairs rush on, an endless stream; / A sky-told
fate, infinite in reach, dooms all. . . ."
Zodiac Rat
98
Creature - Rat
B
1/1
C
Qi Baocheng
Swampwalk (If defending player has a swamp in play Zodiac Rat can't be
blocked.)
". . .Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan -/ The Sima took
the empire in their turn. . . ."
Zodiac Rooster
163
Creature - Rooster
1G
2/1
C
Ai Desheng
Plainswalk (If defending player has a plains in play, Zodiac Rooster
can't be blocked..)
". . .But the time of Han had run-could he not tell? -/ That night his
master star fell past the hills. . . ."
Zodiac Snake
99
Creature - Snake
2B
2/2
C
Qi Baocheng
Swampwalk (If defending player has a swamp in play, Zodiac Snake can't
be blocked.)
"Thrice Xuande's ardent quest led to Nanyang,/ Where Sleeping Dragon
unveiled Han's partition:. . . ."
Zodiac Tiger
164
Creature - Tiger
2GG
3/4
U
Ai Desheng
Forestwalk (If defending player has a forest in play, Zodiac Tiger
can't be blocked.)
". . .Three kings no more-Chenliu, Guiming, Anle./ The fiefs and posts
must now be filled anew. . . ."
Zuo Ci, the Mocking Sage
165
Creature - Legend
1GG
1/2
R
Wang Yuqun
Zuo Ci can't be blocked by creatures with horsemanship. ; Whenever
your opponent chooses a creature in play, he or she can't choose Zuo
Ci.
Statistics:
Number of cards 180 Cards
Colors 33 Red, 33 Black, 33 White, 33 Blue, 33 Green
Types 15 Land(s) 104 Creature(s) 61 Spell(s)
Rarity 55 Rare(s) 55 Uncommon(s) 70 Common(s) 0 Foil(s) 180 Non-Foil(s)
Card Value $242.75
Cards by Edition 180 Portal: Three Kingdoms