Alert Shu Infantry 1 Creature - Soldier 2W 2/2 U Solomon Au Yeung Attacking doesn't cause Alert Shu Infantry to tap. Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation. Ambition's Cost 67 Sorcery 3B R Junko Taguchi Draw three cards. You lose 3 life. When you give offense to heaven, to whom can you pray? -Cao Cao, quoting Confucius Balance of Power 34 Sorcery 3UU R Quan Xuejun If you have fewer cards in your hand than your opponent does, you draw until you have the same number. (When you play Balance of Power it doesn't count as in your hand.) Barbarian General 100 Creature - Soldier 4R 3/2 U Kuang Sheng Horsemanship "Barbarian tribes with their rulers are inferior to Chinese states without them." -Confucius, The Analects (trans. Lau) Barbarian Horde 101 Creature - Soldiers 3R 3/3 C Kuang Sheng Only twenty years after the Sima clan united the empire, invading barbarians divided it again. Blaze 102 Sorcery XR U Qu Xin Blaze deals X damage to any one creature or player. "Spreading flames illumined cloud and sea: Cao Cao went down; 'twas Zhou Yu's victory." Borrowing 100,000 Arrows 35 Sorcery 2U U Song Shikai For each tapped creature your opponent has in play, you draw a card. Kongming and Lu Su tricked Wei troops into shooting over 100, 000 arrows at them to later use against the Wei at Red Cliffs. Borrowing the East Wind 133 Sorcery XGG R Gao Yan Borrowing the East Wind deals X damage to each player and each creature with horsemanship. (This includes you and your creatures with horsemanship.) Brilliant Plan 36 Sorcery 4U U Song Shikai Draw three cards. At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating the Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire." Broken Dam 37 Sorcery U C Jiang Zhuqing Tap any one or two creatures without horsemanship. (Tapped creatures can't block.) Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies. Burning Fields 103 Sorcery 4R C Yang Hong Burning Fields deals 5 damage to your opponent. "In raiding and plundering, be like fire, in immovability like a mountain." -Sun Tzu, Art of War (trans. Giles) Burning of Xinye 104 Sorcery 4RR R Yang Hong You destroy four of your lands and your opponent destroys four of his or her lands. Then Burning of Xinye deals 4 damage to each creature. (This includes your creatures.) Cao Cao, Lord of Wei 68 Creature - Legend 3BB 3/3 R Gao Jianzhang On your turn, before you attack, you may tap Cao Cao to force your opponent to choose and discard two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Cao Ren, Wei Commander 69 Creature - Legend 2BB 3/3 R Junko Taguchi Horsemanship ; When Cao Ren comes into play, you lose 3 life. Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors. Capture of Jingzhou 38 Sorcery 3UU R Jack Wei You take another turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. Champion's Victory 39 Sorcery U U Hong Yan Play Champion's Victory only after you're attacked, before you declare blockers. ; Return any one attacking creature to its owner's hand. Coercion 70 Sorcery 2B U Kang Yu Look at your opponent's hand and choose a card from it. Your opponent discards that card. Though he held the title of prime minister, Cao Cao used the emperor's name to exert his own influence on the empire. Control of the Court 105 Sorcery 1R U Li Yousong Draw four cards and put them into your hand. Then discard three cards at random from your hand. "Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery." Corrupt Court Official 71 Creature - Advisor 1B 1/1 U Li Yousong When Corrupt Court Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Corrupt Eunuchs 106 Creature - Advisor 3R 2/2 U Li Yousong When Corrupt Eunuchs comes into play, it deals 2 damage to any one creature. (If you're the only one with creatures, deal the damage to one of them.) Council of Advisors 40 Creature - Advisors 2U 1/1 U Liu Shangying When Council of Advisors comes into play from your hand, draw a card. Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals. Counterintelligence 41 Sorcery 2UU U Wang Feng Return any one or two creatures to their owner's hand. Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed his old friend, a Wei advisor, to steal a planted letter forged as if from Wei's two best admirals. Cunning Advisor 72 Creature - Advisor 3B 1/1 U Gao Jianzhang On your turn, before you attack, you may tap Cunning Advisor to force your opponent to choose and discard a card from his or her hand. Deception 73 Sorcery 2B C Wang Feng Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Believing they wrote the forged letter that had been stolen from Zhou Yu, Cao Cao rashly executed his two best admirals for treason. Desert Sandstorm 107 Sorcery 2R C Xu Tan Desert Sandstorm deals 1 damage to each creature. (This includes your creatures.) While pursuing the remnants of Yuan Shao's forces into the Wuhan Desert, Cao Cao was temporarily turned back by a fierce sandstorm. Desperate Charge 74 Sorcery 2B U Chen Weidong All your creatures get +2/+0 until the end of the turn. "Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge." Diaochan, Artful Beauty 108 Creature - Legend 3R 1/1 R Miao Aili On your turn, before you attack, you may tap Diaochan to destroy any one creature. Then, your opponent destroys any one creature of his or her choice. Dong Zhou, the Tyrant 109 Creature - Legend 4R 3/3 R Junichi Inoue When Dong Zhou comes into play, choose one of your opponent's creatures. That creature deals damage to him or her equal to its power. (Ignore this effect if your opponent doesn't have any creatures in play.) Eightfold Maze 2 Sorcery 2W R Shang Huitong Play Eightfold Maze only after you're attacked, before you declare blockers. ; Destroy any one attacking creature. Empty City Ruse 3 Sorcery W U Qu Xin Your opponent can't attack on his or her next turn. Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither. Eunuchs' Intrigues 110 Sorcery 2R U Li Yousong Your opponent chooses one of his or her creatures. Only that creature can block this turn. Taking control of powerful court positions one by one, eunuchs eventually brought on the fall of the Han dynasty, leading to the chaos of the three kingdoms. Exhaustion 42 Sorcery 2U R Qu Xin At the beginning of your opponent's next turn, he or she skips untapping creatures and lands. Starving and worn, Cao Cao escaped from the battle of Red Cliffs with only 27 of his original 800,000 men. Extinguish 43 Sorcery 1U C Ding Songjian Play Extinguish only in response to another player playing a sorcery. ; That sorcery has no effect, and that player puts it into his or her graveyard. False Defeat 4 Sorcery 3W C Li Wang Take any one creature card from your graveyard and put that creature into play. "All warfare is based on deception." -Sun Tzu, Art of War (trans. Giles) False Mourning 134 Sorcery G U Koji Take any one card from your graveyard and put that card on the top of your library. Zhou Yu, Sun Ce, and other famous generals feigned their deaths in order to later surprise their opponents. Famine 75 Sorcery 3BB U Sun Nan Famine deals 3 damage to each creature and player. (This includes your creatures and you.) "But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside." Fire Ambush 111 Sorcery 1R C Tang Xiaogu Fire Ambush deals 3 damage to any one creature or player. "With fire he broke the battle at Bowang. . . . Striking fear deep into Cao Cao's soul, thus Kongming scored a coup at his debut." Fire Bowman 112 Creature - Soldier R 1/1 U Cai Tingting On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player. Flanking Troops 5 Creature - Soldiers 2WW 2/2 U Li Wang When Flanking Troops attacks, you may tap any one creature. (Tapped creatures can't block.) Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded. Forced Retreat 44 Sorcery 2U C Huang Qishi Return any one creature from play to the top of its owner's library. Leadership, not numbers, determines victory. -A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu. Forest 178 Land C Ji Yong <G> Forest 179 Land C Ji Yong <G> Forest 180 Land C Ji Yong <G> Forest Bear 135 Creature - Bear 1G 2/2 C Wang Yuqun Fish and bear paws-one can't have both. -Chinese idiom meaning "you can't have it both ways" Ghostly Visit 76 Sorcery 2B C Kang Yu Destroy any one creature that isn't black. Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered. Guan Yu's 1,000-Li March 7 Sorcery 4WW R Yang Guangmai Destroy all tapped creatures. (This includes your tapped creatures.) He covered the ground on a thousand-li horse; With dragon blade he took each pass by force. Guan Yu, Sainted Warrior 6 Creature - Legend 3WW 3/5 R Zhao Dafu Horsemanship ; When Guan Yu is put into your graveyard from play, you may shuffle Guan Yu into your library. Heavy Fog 136 Sorcery 1G U Liu Shangying Play Heavy Fog only after you're attacked, before you declare blockers. ; This turn, all damage dealt to you by attacking creatures is reduced to 0. Hua Tuo, Honored Physician 137 Creature - Legend 1GG 1/2 R Gao Jianzhang On your turn, before you attack, you may tap Hua Tuo to put any one creature card from your graveyard on the top of your library. Huang Zhong, Shu General 8 Creature - Legend 2WW 2/3 R Quan Xuejun Huang Zhong can't be blocked by more than one creature each turn. "Virile in war, he kept the north in fear; His prodigies subdued the western sphere." Hunting Cheetah 138 Creature - Cheetah 2G 2/3 U Fang Yue When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward. Imperial Edict 77 Sorcery 1B C Xu Xiaoming Your opponent chooses one of his or her creatures. Destroy that creature. Frustrated with Cao Cao's control of the imperial court, Emporer Xian secretly issued an edict condemning him, using his own blood as ink. Imperial Recruiter 113 Creature - Advisor 2R 1/1 U Mitsuaki Sagiri When Imperial Recruiter comes into play, search your library for a creature card with power no greater than 2, reveal that card, and put it into your hand. Shuffle your library afterward. Imperial Seal 78 Sorcery B R Li Tie Search your library for any one card. Shuffle your library and put that card on top of it. You lose 2 life. "If Heaven has placed it in your hands, it means that the throne is destined to be yours." Independent Troops 114 Creature - Soldiers 1R 2/1 C Kuang Sheng "The empire, long united, must divide, and long divided, must unite." Island 169 Land C Ku Xueming <U> Island 170 Land C Ku Xueming <U> Island 171 Land C Ku Xueming <U> Kongming's Contraptions 10 Creature - Soldiers 3W 2/4 R Jiaming After you're attacked, before you declare blockers, you may tap Kongming's Contraptions to have it deal 2 damage to any one attacking creature. Kongming, "Sleeping Dragon" 9 Creature - Legend 2WW 2/2 R Gao Yan All your other creatures get +1/+1 as long as Kongming is in play. "Such a lord as this-all virtues' height-Had never been, nor ever was again." Lady Sun 45 Creature - Legend 1UU 1/1 R Miao Aili On your turn, before you attack, you may tap Lady Sun to return it and any one other creature to their owners' hands. Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested. Lady Zhurong, Warrior Queen 139 Creature - Legend 4G 4/3 R Miao Aili Horsemanship "A man, and such a fool! I, a woman, will fight them for you." -Lady Zhurong to her husband Meng Huo, before leading an army against the Shu Liu Bei, Lord of Shu 11 Creature - Legend 3WW 2/4 R Zhao Dafu Horsemanship ; As long as you have Guan Yu and/or Zhang Fei in play, Liu Bei gets +2/+2. "Only wisdom and virtue can truly win men's devotion." -Liu Bei Lone Wolf 140 Creature - Wolf 2G 2/2 U Yang Jun Kwon When Lone Wolf attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it. Loyal Retainers 12 Creature - Advisors 2W 1/1 U Solomon Au Yeung On your turn, before you attack you may put Loyal Retainers in your graveyard to take any one Legend card from your graveyard and put that creature into play. Lu Bu, Master-at-Arms 115 Creature - Legend 5R 4/3 R Gao Jianzhang Horsemanship ; Lu Bu is unaffected by summoning sickness. "Dong Zhuo's man, Lu Bu, warrior without peer, Far surpassed the champions of his sphere." Lu Meng, Wu General 46 Creature - Legend 3UU 4/4 R Gao Yan Horsemanship As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops. Lu Su, Wu Advisor 47 Creature - Legend 3UU 1/2 R Zhao Tan On your turn, before you attack, you may tap Lu Su to draw a card. Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander. Lu Xun, Scholar General 48 Creature - Legend 2UU 1/3 R Xu Xiaoming Horsemanship ; When Lu Xun successfully damages your opponent, you may draw a card. Ma Chao, Western Warrior 116 Creature - Legend 3RR 3/3 R Koji Horsemanship ; Whenever Ma Chao attacks and no other creatures do, Ma Chao can't be blocked. Marshaling the Troops 141 Sorcery 1G R Liu Shangying Tap any number of your creatures. You gain 4 life for each creature tapped this way. (Tapped creatures can't block.) Meng Huo's Horde 143 Creature - Soldiers 4G 4/5 C Li Tie Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals. Meng Huo, Barbarian King 142 Creature - Legend 3GG 4/4 R Yang Guangmai All your other green creatures get +1/+1 as long as Meng Huo is in play. The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering. Misfortune's Gain 13 Sorcery 3W C Jiaming Destroy any one creature. That creature's owner gains 4 life. The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses. Mountain 175 Land C Qin Jun <R> Mountain 176 Land C Qin Jun <R> Mountain 177 Land C Qin Jun <R> Mountain Bandit 117 Creature - Soldier R 1/1 C Xu Xiaoming Mountain Bandit is unaffected by summoning sickness. Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive. Mystic Denial 49 Sorcery 1UU U Kang Yu Play Mystic Denial only in response to another player playing a creature or a sorcery. That card has no effect, and that player puts it into his or her graveyard. Overwhelming Forces 79 Sorcery 6BB R Gao Yan Destroy all your opponent's creatures. You draw a card for each creature destroyed this way. By the year 208, Cao Cao commanded more than 1,000 experienced generals and a million infantry, cavalry, and naval troops. Pang Tong, "Young Phoenix" 14 Creature - Legend 1WW 1/2 R Li Tie On your turn, before you attack, you may tap Pang Tong to give any one creature +0/+2 until the end of the turn. ". . .It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed." Peach Garden Oath 15 Sorcery W U Zhao Dafu For each creature you have in play, you gain 2 life. "We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." -Peach Garden Oath Plains 166 Land C He Jiancheng <W> Plains 167 Land C He Jiancheng <W> Plains 168 Land C He Jiancheng <W> Poison Arrow 80 Sorcery 4BB U Li Tie Destroy any one creature that isn't black. You gain 3 life. In ancient China, not wearing armor could be a fatal mistake. Guan Yu, Zhou Yu, Sun Ce, and other heros were struck by poison arrows. Preemptive Strike 50 Sorcery 1U C Jiaming Play Preemptive Strike only in response to another player playing a creature card. That creature has no effect, and that player puts it into his or her graveyard. Rally the Troops 16 Sorcery W U Shang Huitong Play Rally the Troops only after you're attacked, before you declare blockers. ; Untap all your creatures. Ravages of War 17 Sorcery 3W R Fang Yue Destroy all lands. (This includes your lands.) "Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war." -Lao Tzu, Tao Te Ching (trans. Feng and English) Ravaging Horde 118 Creature - Soldiers 3RR 3/3 U Liu Jianjian When Ravaging Horde comes into play, destroy any one land. Upon his return to the capitol after taking soldiers to loot a nearby peaceful town, the prime minister, Dong Zhou, boasted of it as a victory over bandits. Red Cliffs Armada 51 Creature - Ships 4U 5/4 U Zhang Jiazhen Red Cliffs Armada can't attack unless the defending player has an island in play. By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than 7, 000 warships on the Yangtze. Relentless Assault 119 Sorcery 2RR R He Jiancheng Untap all creatures that attacked this turn. You may declare an additional attack this turn. With only 70,000 men under his command at the battle of Guandu, Cao Cao was able to defeat Yuan Shao and his 700,000. Renegade Troops 120 Creature - Soldiers 4R 4/2 U Liu Jianjian Renegade Troops is unaffected by summoning sickness. "Across the land rebellions seethed and swarmed. As vicious war lords swooped down on all sides." Return to Battle 81 Sorcery B C Ding Songjian Return any one creature card from your graveyard to your hand. "Swallowing his eye, the valiant Xiahou Dun fought on; But Cao Cao's vanguard, its commander wounded, could not hold out for long." Riding Red Hare 18 Sorcery 2W C Qi Baocheng Any one creature gets +3/+3 and gains horsemanship until the end of the turn. One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground. Riding the Dilu Horse 144 Sorcery 2G R Hong Yan Any one creature gets +2/+2 and gains horsemanship. "All men have their appointed time; that's something no horse can change." -Liu Bei, after being told that the Dilu brings its master ill fortune Rockslide Ambush 121 Sorcery 1R U Inoue Junichi Rockslide Ambush deals to any one creature damage equal to the number of mountain cards you have in play. (This includes both tapped and untapped mountain cards.) Rolling Earthquake 122 Sorcery XR R Yang Hong Rolling Earthquake deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.) Sage's Knowledge 52 Sorcery 2U C Ding Songjian Return any one sorcery card from your graveyard to your hand. "Those who know do not talk. Those who talk do not know." -Lao Tzu, Tao Te Ching (trans. Feng and English) Shu Cavalry 19 Creature - Soldiers 2W 2/2 C Li Xiaohua Horsemanship In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals. Shu Defender 20 Creature - Soldier 2W 2/2 C Sun Nan When Shu Defender blocks, it gets +0/+2 until the end of the turn. Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled. Shu Elite Companions 21 Creature - Soldiers 4W 3/3 U Zhao Dafu Horsemanship Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions." Shu Elite Infantry 22 Creature - Soldiers 3W 3/3 C Song Shikai Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting. Shu Farmer 23 Creature - Farmer 1W 1/1 C Li Xiaohua On your turn, before you attack, you may tap Shu Farmer to gain 1 life. "The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us." -A Shu diplomat Shu Foot Soldiers 24 Creature - Soldiers 2W 2/3 C Xu Tan Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader. Shu General 25 Creature - Soldier 3W 2/2 U Li Xiaohua Horsemanship ; Attacking doesn't cause Shu General to tap. Shu Grain Caravan 26 Creature - Soldiers 2W 2/2 C Li Wang When Shu Grain Caravan comes into play, you gain 2 life. Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire. Shu Soldier-Farmers 27 Creature - Soldiers 4W 2/4 U Li Xiaohua When Shu Soldier-Farmers comes into play, you gain 4 life. During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days. Sima Yi, Wei Field Marshal 82 Creature - Legend 5B */4 R Gao Yan Sima Yi has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.) Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms. Slashing Tiger 145 Creature - Tiger 2GG 3/3 R Yang Jun Kwon When Slashing Tiger attacks and is blocked, it gets +2/+2 until the end of the turn. "Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs." -Sun Tzu, Art of War (trans. Giles) Southern Elephant 146 Creature - Elephant 3G 3/4 C Wang Yuqun While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants. Spoils of Victory 147 Sorcery 2G U Sun Nan Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterward. Spring of Eternal Peace 148 Sorcery 3GG C Wang Yuqun You gain 8 life. Bathing in this spring could cure ailments of body and mind alike. Stalking Tiger 149 Creature - Tiger 3G 3/3 C Kang Yu Stalking Tiger can't be blocked by more than one creature each turn. Throughout Chinese history, generals have often been referred to as tigers for their fierceness, strength, and bravery. Stolen Grain 83 Sorcery 4BB U LHQ Stolen Grain deals 5 damage to your opponent. You gain 5 life. At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his grain depot, leaving him with no way to feed his troops. Stone Catapult 84 Creature - Soldiers 4B 1/2 R Shang Huitong On your turn, before you attack, you may tap Stone Catapult to destroy any one tapped creature that isn't black. Stone Rain 123 Sorcery 2R C Mitsuaki Sagiri Destroy any one land. Soldiers often blocked off the steep mountain passes to ambush enemy troops in western and central China. Strategic Planning 53 Sorcery 1U U Zhang Jiazhen Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." Straw Soldiers 54 Creature - Soldiers 1U 1/3 C Cai Tingting The overnight appearance of miles of "armed" Wu forts at Guangling frightened a much vaster Wei force into fleeing for their lives. Sun Ce, Young Conqueror 55 Creature - Legend 3UU 3/3 R Yang Guangmai Horsemanship ; When Sun Ce comes into play, you may return any one creature from play to its owner's hand. Sun Quan, Lord of Wu 56 Creature - Legend 4UU 4/4 R Xu Xiaoming All your creatures gain horsemanship as long as Sun Quan is in play. (This includes Sun Quan.) "One score and four he reigned, the Southland king: A dragon coiled, a tiger poised below the mighty Yangtze." Swamp 172 Land C Wang Chuxiong <B> Swamp 173 Land C Wang Chuxiong <B> Swamp 174 Land C Wang Chuxiong <B> Taoist Hermit 150 Creature - Mystic 2G 2/2 U Wang Yuqun Whenever your opponent chooses a creature in play, he or she can't choose Taoist Hermit. Taoists chose to be hermits for many reasons, but all shared one unchanging goal: to follow the Tao. Taoist Mystic 151 Creature - Mystic 2G 2/2 R Qu Xin Taoist Mystic can't be blocked by creatures with horsemanship. By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land." Taunting Challenge 152 Sorcery 1GG R Gao Yan Choose any one creature. This turn, all creatures able to block it do so. Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle-often to disastrous defeats. Three Visits 153 Sorcery 1G C Qu Xin Search your library for a forest card and put that forest into play. Shuffle your library afterward. "Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest." -Mencius, a Chinese philosopher Trained Cheetah 154 Creature - Cheetah 2G 2/2 U Fang Yue Trained Cheetah attacks and is blocked, it gets +1/+1 until the end of the turn. "[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed." Trained Jackal 155 Creature - Jackal G 1/2 C Yang Jun Kwon To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal. Trip Wire 156 Sorcery 2G U Hong Yan Destroy any one creature with horsemanship. Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period. Vengeance 28 Sorcery 3W U Solomon Au Yeung Destroy any one tapped creature. "Until I've gnawed their flesh and exterminated their clans, my humiliation will not be effaced." -Liu Bei, on the death of his oath-brother Guan Yu Virtuous Charge 29 Sorcery 2W C Qu Xin All your creatures get +1/+1 until the end of the turn. "The empire belongs to no one man but to all in the empire. He who has virtue shall possess it." Volunteer Militia 30 Creature - Soldiers W 1/2 C Lin Yan After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion. Warrior's Oath 124 Sorcery RR R Mitsuaki Sagiri Take another turn after this one. At the end of that turn, you lose the game. (You don't lose if you've already won.) "If I fail, my head is yours." -Warrior's oath common during the Three Kingdoms period Warrior's Stand 31 Sorcery 1W U Zhao Dafu Play Warrior's Stand only after you're attacked, before you declare blockers. ; All your creatures get +2/+2 until the end of the turn. Wei Ambush Force 85 Creature - Soldiers 1B 1/1 C Ku Xueming When Wei Ambush Force attacks, it gets +2/+0 until the end of the turn. The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city-and later his life-to Cao Cao. Wei Assassins 86 Creature - Soldiers 3BB 3/2 U Xu Tan When Wei Assassins comes into play, your opponent chooses one of his or her creatures. Destroy that creature. (Ignore this effect if your opponent has no creatures in play.) Wei Elite Companions 87 Creature - Soldiers 4B 3/3 U Li Youliang Horsemanship Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him. Wei Infantry 88 Creature - Soldiers 1B 2/1 C LHQ Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion. Wei Night Raiders 89 Creature - Soldiers 2BB 2/2 U Wang Feng Horsemanship ; When Wei Night Raiders successfully damages your opponent, he or she chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Wei Scout 90 Creature - Soldier 1B 1/1 C Jiang Zhuqing Horsemanship "He will win who, prepared himself, waits to take the enemy unprepared." -Sun Tzu, Art of War (trans. Giles) Wei Strike Force 91 Creature - Soldiers 2B 2/1 C Tang Xiaogu Horsemanship At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him. Wielding the Green Dragon 157 Sorcery 1G C Quan Xuejun Any one creature gets +4/+4 until the end of the turn. Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds. Wolf Pack 158 Creature - Wolves 6GG 7/6 R Yang Jun Kwon When Wolf Pack attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it. Wu Admiral 57 Creature - Soldier 4U 3/3 U Zhang Jiazhen As long as your opponent has an island in play, Wu Admiral gets +1/+1. The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense. Wu Elite Cavalry 58 Creature - Soldiers 3U 2/3 C Li Wang Horsemanship At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost. Wu Infantry 59 Creature - Soldiers 1U 2/1 C Xu Xiaoming The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines. Wu Light Cavalry 60 Creature - Soldiers 1U 1/2 C Huang Qishi Horsemanship A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him. Wu Longbowman 61 Creature - Soldier 2U 1/1 U Xu Tan On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player. Wu Scout 62 Creature - Soldier 1U 1/1 C Jiaming Horsemanship ; When Wu Scout comes into play, look at your opponent's hand. Wu Spy 63 Creature - Soldier 1U 1/1 U Zhao Tan When Wu Spy comes into play, look at the top two cards of any player's library. Put one of them back on the top of that player's library and the other in his or her graveyard. Wu Warship 64 Creature - Ship 2U 3/3 C Jiang Zhuqing Wu Warship can't attack unless the defending player has an island in play. Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms. Xiahou Dun, the One-Eyed 92 Creature - Legend 2BB 3/2 R Junko Taguchi Horsemanship ; On your turn, before you attack, you may put Xiahou Dun into your graveyard to return a black card from your graveyard to your hand. Xun Yu, Wei Advisor 93 Creature - Legend 1BB 1/1 R Jack Wei On your turn, before you attack, you may tap Xun Yu to give one of your creatures +2/+0 until the end of the turn. "A splendid talent, admired of all men! His folly lay in serving Cao Cao's power." Yellow Scarves Cavalry 125 Creature - Soldiers 1R 1/1 C Chen Weidong Horsemanship ; Yellow Scarves Cavalry can't block. Yellow Scarves General 126 Creature - Soldier 3R 2/2 R Chen Weidong Horsemanship ; Yellow Scarves General can't block. Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts. Yellow Scarves Troops 127 Creature - Soldiers 1R 2/2 C Chen Weidong Yellow Scarves Troops can't block. Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty. Young Wei Recruits 94 Creature - Soldiers 1B 2/2 C Li Youliang Young Wei Recruits can't block. "To send the common people to war untrained is to throw them away." -Confucius, The Analects (trans. Lau) Yuan Shao's Infantry 129 Creature - Soldiers 3R 2/2 U Lin Yan Whenever Yuan Shao's Infantry attacks and no other creatures do, Yuan Shao's Infantry can't be blocked. Yuan Shao, the Indecisive 128 Creature - Legend 4R 2/3 R Inoue Junichi Horsemanship ; Each of your creatures can't be blocked by more than one creature each turn as long as Yuan Shao is in play. Zhang Fei, Fierce Warrior 32 Creature - Legend 4WW 4/4 R Zhao Dafu Horsemanship ; Attacking doesn't cause Zhang Fei to tap. Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties. Zhang He, Wei General 95 Creature - Legend 3BB 4/2 R Jack Wei Horsemanship ; When Zhang He attacks, all your other creatures get +1/+0 until the end of the turn. Zhang Liao, Hero of Hefei 96 Creature - Legend 4BB 3/3 R Li Youliang When Zhang Liao successfully damages your opponent, he or she chooses and discard a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Zhao Zilong, Tiger General 33 Creature - Legend 3WW 3/3 R Quan Xuejun Horsemanship ; When Zhao Zilong blocks, it gets +1/+1 until the end of the turn. Zhao Zilong was a brave and noble warrior. Twice he rescued Liu Bei's son, Liu Shan. Zhou Yu, Chief Commander 65 Creature - Legend 5UU 8/8 R Xu Xiaoming Zhou Yu can't attack unless your opponent has an island in play. "After making me, Zhou Yu, did you have to make Kongming?" -Zhou Yu crying to heaven on his deathbed Zhuge Jin, Wu Strategist 66 Creature - Legend 1UU 1/1 R Song Shikai On your turn, before you attack, you may tap Zhuge Jin to make any one creature unblockable this turn. When Zhuge Jin proposed the marriage of Guan Yu's daughter and Sun Quan's heir, Guan Yu's arrogant refusal led to disaster. Zodiac Dog 130 Creature - Dog 2R 2/2 C Qi Baocheng Mountainwalk (If defending player has a mountain in play, Zodiac Dog can't be blocked.) ". . .Jiang Wei alone still strove with might and main:/ Nine times more he fought the north-in vain. . . ." Zodiac Dragon 131 Creature - Dragon 7RR 8/8 R Qi Baocheng If Zodiac Dragon is put into your graveyard, you may return Zodiac Dragon to your hand. ". . .The kingdoms three are now the stuff of dream,/ For men to ponder, past all praise or blame." Zodiac Goat 132 Creature - Goat R 1/1 C Qi Baocheng Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.) ". . .Near death in Baidi, having reigned three years,/ Bei sadly placed his son in Kongming's care. . . ." Zodiac Horse 159 Creature - Horse 3G 3/3 U Ai Desheng Islandwalk (If defending player has an island in play, Zodiac Horse can't be blocked.) ". . .'First take Jingzhou, next the Riverlands;/ On that rich region, base your own royal stand.' . . ." Zodiac Monkey 160 Creature - Monkey 1G 2/1 C Ai Desheng Forestwalk (If defending player has a forest in play, Zodiac Monkey can't be blocked.) ". . .By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . ." Zodiac Ox 161 Creature - Ox 3G 3/3 U Ai Desheng Swampwalk (If defending player has a swamp in play, Zodiac Ox can't be blocked.) ". . .Cao's abdication changed the face of all;/ No mighty battles marked the Southland's fall. . ." Zodiac Pig 97 Creature - Pig 3B 3/3 U Qi Baocheng Swampwalk (If defending player has a swamp in play, Zodiac Pig can't be blocked.) ". . .Zhong Hui and Deng Ai next led armies west:/ And to the Cao, Han's hills and streams now passed. . . ." Zodiac Rabbit 162 Creature - Rabbit G 1/1 C Ai Desheng Forestwalk (If defending player has a forest in play, Zodiac Rabbit can't be blocked.) ". . .The world's affairs rush on, an endless stream; / A sky-told fate, infinite in reach, dooms all. . . ." Zodiac Rat 98 Creature - Rat B 1/1 C Qi Baocheng Swampwalk (If defending player has a swamp in play Zodiac Rat can't be blocked.) ". . .Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan -/ The Sima took the empire in their turn. . . ." Zodiac Rooster 163 Creature - Rooster 1G 2/1 C Ai Desheng Plainswalk (If defending player has a plains in play, Zodiac Rooster can't be blocked..) ". . .But the time of Han had run-could he not tell? -/ That night his master star fell past the hills. . . ." Zodiac Snake 99 Creature - Snake 2B 2/2 C Qi Baocheng Swampwalk (If defending player has a swamp in play, Zodiac Snake can't be blocked.) "Thrice Xuande's ardent quest led to Nanyang,/ Where Sleeping Dragon unveiled Han's partition:. . . ." Zodiac Tiger 164 Creature - Tiger 2GG 3/4 U Ai Desheng Forestwalk (If defending player has a forest in play, Zodiac Tiger can't be blocked.) ". . .Three kings no more-Chenliu, Guiming, Anle./ The fiefs and posts must now be filled anew. . . ." Zuo Ci, the Mocking Sage 165 Creature - Legend 1GG 1/2 R Wang Yuqun Zuo Ci can't be blocked by creatures with horsemanship. ; Whenever your opponent chooses a creature in play, he or she can't choose Zuo Ci. Statistics: Number of cards 180 Cards Colors 33 Red, 33 Black, 33 White, 33 Blue, 33 Green Types 15 Land(s) 104 Creature(s) 61 Spell(s) Rarity 55 Rare(s) 55 Uncommon(s) 70 Common(s) 0 Foil(s) 180 Non-Foil(s) Card Value $242.75 Cards by Edition 180 Portal: Three Kingdoms