Abyssal Nightstalker Creature - Nightstalker 3B 2/2 U Sam Wood If Abyssal Nightstalker attacks and isn't blocked, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Air Elemental Creature - Elemental 3UU 4/4 U Doug Chaffee Flying As insubstantial, and as powerful, as the wind that carries it. Alaborn Cavalier Creature - Knight 2WW 2/2 U Kev Walker If Alaborn Cavalier attacks, you may choose to tap any one creature. (Tapped creatures can't block.) "Course he ran! I wouldn't want to stare down that barrel, either!" -Alaborn soldier Alaborn Grenadier Creature - Soldier WW 2/2 C David A. Cherry Attacking doesn't cause Alaborn Grenadier to tap. "Ever proud, ever vigilant." -Grenadier motto Alaborn Musketeer Creature - Soldier 1W 2/1 C Heather Hudson Alaborn Musketeer can block creatures with flying. Muskets gave the Alaborn army an advantage it had long lacked-air defense. Alaborn Trooper Creature - Soldier 2W 2/3 C Lubov "I dedicate my body to my country And my life to my King." -Alaborn Soldier's Oath Alaborn Veteran Creature - Knight 2W 2/2 R Henry Van Der Linde On your turn, before you attack, you may tap Alaborn Veteran to give any one creature +2/+2 until the end of the turn. Alaborn Zealot Creature - Soldier W 1/1 U David Horne If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.) Alluring Scent Sorcery 1GG R Melissa A. Benson Choose any one creature. This turn, all creatures able to block it do so. No earthly armor is protection against this sweetness. Ancient Craving Sorcery 3B R Rob Alexander Draw 3 cards. You lose 3 life. "Knowledge demands sacrifice." -Tojira, swamp queen Angel of Fury Creature - Angel 4WW 3/5 R Keith Parkinson Flying ; If Angel of Fury is put into your graveyard from play, you may choose to shuffle Angel of Fury into your library. Angel of Mercy Creature - Angel 4W 3/3 U Melissa A. Benson Flying ; When Angel of Mercy comes into play from your hand, you gain 3 life. Angelic Blessing Sorcery 2W C Henry Van Der Linde Any one creature gets +3/+3 and gains flying until the end of the turn. The man who rose up to fight was not the same man knocked down. Angelic Wall Creature - Wall 1W 0/4 C Rebecca Guay Flying ; Walls can't attack. Be at peace, and observe its beauty. Be at war, and feel its justice. Apprentice Sorcerer Creature - Wizard 2U 1/1 U Christopher Rush On your turn, before you attack, you may tap Apprentice Sorcerer to have it deal 1 damage to any one creature or player. Archangel Creature - Angel 5WW 5/5 R rk post Flying ; Attacking doesn't cause Archangel to tap. Armageddon Sorcery 3W R Rob Alexander Destroy all lands. (This includes your lands.) War destroys more than just the land. War destroys hope. Armored Galleon Creature - Ship 4U 5/4 U Doug Chaffee Armored Galleon can't attack unless the defending player has an island in play. "Information equals profits. Our merchants sell it, or our pirates use it." -Jefan, Talas ship captain Armored Griffin Creature - Griffin 3W 2/3 U Brad Williams Flying ; Attacking doesn't cause Armored Griffin to tap. Barbtooth Wurm Creature - Wurm 5G 6/4 C Rebecca Guay In its lair lies a carpet of bones. Bargain Sorcery 2W U Phil Foglio Your opponent draws a card. You gain 7 life. Bargaining with a goblin is like trading with a child; both believe they already own everything. Bear Cub Creature - Bear 1G 2/2 C Ron Spencer Every little cub has its mother's teeth to guard it. -Elvish saying Bee Sting Sorcery 3G U Cris Dornaus Bee Sting deals 2 damage to any one creature or player. Busy as a bumblebee, blistered as a goblin. -Alaborn saying Blaze Sorcery XR U David A Cherry Blaze deals X damage to any one creature or player. "This isn't what I meant by 'facing the heat of battle!"' -Jefan, Talas ship captain Bloodcurdling Scream Sorcery XB U Dan Frazier Any one creature gets +X/+0 until the end of the turn. "I have all the weapons my enemies have-and far deeper rage." -Tojira, swamp queen Breath of Life Sorcery 3W C Lubov Take any one creature card from your graveyard and put that creature into play. Treat it as though you just played it from your hand. Brimstone Dragon Creature - Dragon 6RR 6/6 R David A Cherry Flying ; Brimstone Dragon is unaffected by summoning sickness. Brutal Nightstalker Creature - Nightstalker 3BB 3/2 U Brom When Brutal Nightstalker comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand. Chorus of Woe Sorcery B C Randy Gallegos All your creatures get +1/+0 until the end of the turn. When nightstalkers sing, nothing in creation sleeps. Coastal Wizard Creature - Wizard 2UU 1/1 R Edward P. Beard, Jr. On your turn, before you attack, you may tap Coastal Wizard to return it and any one other creature to their owners' hands. Coercion Sorcery 2B U Jeffrey R. Busch Look at your opponent's hand and choose a card. Your opponent discards that card. "Human tenderness is simply weakness in a pretty package." -Tojira, swamp queen Cruel Edict Sorcery 1B C Jeffrey R. Busch Your opponent chooses one of his or her creatures. Destroy that creature. "Such a fragile organ, the brain." -Tojira, swamp queen Cunning Giant Creature - Giant 5R 4/4 R Jeffrey R. Busch If Cunning Giant attacks and isn't blocked, you may choose to have it deal its damage to any one of your opponent's creatures instead of to him or her. Dakmor Bat Creature - Bat 1B 1/1 C Una Fricker Flying The bat thrives on what underestimates it. Dakmor Plague Sorcery 3BB U Jeff Miracola Dakmor Plague deals 3 damage to each creature and player. (This includes your creatures and you.) The tiniest cough can be deadlier than the fiercest dragon. Dakmor Scorpion Creature - Scorpion 1B 2/1 C Randy Gallegos A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it. Dakmor Sorceress Creature - Wizard 5B */4 R Matthew Wilson Dakmor Sorceress has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.) Dark Offering Sorcery 4BB U Edward P. Beard, Jr. Destroy any one creature that isn't black. You gain 3 life. "Our greatest hope has become our enemy's greatest triumph." -Restela, Alaborn marshal Deathcoil Wurm Creature - Wurm 6GG 7/6 R Rebecca Guay If Deathcoil Wurm attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it. Deep Wood Sorcery 1G U Jeff Miracola Play Deep Wood only after you're attacked, before you declare blockers. ; This turn, all damage dealt to you by attacking creatures is reduced to 0. Deja Vu Sorcery 2U C David Horne Return any one sorcery card from your graveyard to your hand. History is the study of repetition. Denizen of the Deep Creature - Serpent 6UU 11/11 R Anson Maddocks When Denizen of the Deep comes into play from your hand, return all your other creatures from play to your hand. Earthquake Sorcery XR R Jeffrey R. Busch Earthquake deals X damage to each player and each creature without flying. (This includes you and your creatures without flying.) Exhaustion Sorcery 2U R Kaja Foglio At the beginning of your opponent's next turn, he or she skips untapping his or her creatures and lands. Extinguish Sorcery 1U C Douglas Shuler Play Extinguish only in response to another player playing a sorcery. That sorcery has no effect, and that player puts it into his or her graveyard. Eye Spy Sorcery U U DiTerlizzi Look at the top card of any player's library. You may choose to put that card back on top of that library or into that player's graveyard. False Summoning Sorcery 1U C DiTerlizzi Play False Summoning only in response to another player playing a creature. That creature card has no effect, and that player puts it into his or her graveyard. Festival of Trokin Sorcery W C Jeffrey R. Busch For each creature you have in play, you gain 2 life. Everyone loves a good sale. Forest Land C Quinton Hoover <G> Forest Land C Quinton Hoover <G> Forest Land C Quinton Hoover <G> Foul Spirit Creature - Spirit 2B 3/2 U rk post Flying ; When Foul Spirit comes into play from your hand, destroy one of your lands. Goblin Cavaliers Creature - Goblins 2R 3/2 C DiTerlizzi They get along so well with their goats because they're practically goats themselves. Goblin Firestarter Creature - Goblin R 1/1 U Keith Parkinson On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player. Goblin General Creature - Goblin 1RR 1/1 R Keith Parkinson When Goblin General attacks, all your Goblins get +1/+1 until the end of the turn. Lead, follow, or run like crazy. Goblin Glider Creature - Goblin 1R 1/1 C Pete Venters Flying ; Goblin Glider can't block. The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds." Goblin Lore Sorcery 1R U D. Alexander Gregory Draw four cards and put them into your hand. Then discard three cards at random from your hand. "I done forgot more than you'll ever know, pipsqueak." "Yeah-that's your problem." Goblin Matron Creature - Goblin 2R 1/1 U Daniel Gelon When Goblin Matron comes into play from your hand, search your library for a Goblin card and put that card into your hand. Shuffle your library afterwards. Goblin Mountaineer Creature - Goblin R 1/1 C DiTerlizzi Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.) Goblin mountaineer, barely keeps his family fed. Goblin Piker Creature - Goblin 1R 2/1 C DiTerlizzi Once he'd worked out which end of the thing was sharp, he was promoted to guard duty. Goblin Raider Creature - Goblin 1R 2/2 C Matt Stawicki Goblin Raider can't block. "I seen lots o' fights. To win ya gotta bash hard and not get bashed back." -Goblin grunt Goblin War Cry Sorcery 2R U Anson Maddocks Your opponent chooses one of his or her creatures. Only that creature can block this turn. "Goblins cry, soldiers fly./ Stones fly, soldiers die!" Goblin War Strike Sorcery R C Michael Weaver Goblin War Strike deals to your opponent damage equal to the number of Goblin cards you have in play. (This includes both tapped and untapped Goblin cards.) Golden Bear Creature - Bear 3G 4/3 C Una Fricker The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby. Hand of Death Sorcery 2B C Heather Hudson Destroy any one creature that isn't black. The touch of death is never gentle. Harmony of Nature Sorcery 2G U Kaja Foglio Tap any number of your creatures. You gain 4 life for each creature tapped in this way. (Tapped creatures can't block.) Hidden Horror Creature - Horror 1BB 4/4 R Brom When Hidden Horror comes into play from your hand, choose and discard a creature card from your hand or destroy Hidden Horror. Hurricane Sorcery XG R Rob Alexander Hurricane deals X damage to each player and each creature with flying. (This includes you and your creatures with flying.) Ironhoof Ox Creature - Ox 3GG 4/4 U Una Fricker Ironhoof Ox can't be blocked by more than one creature. The good news is it's a vegetarian. The bad news is it just doesn't like you. Island Land C John Avon <U> Island Land C John Avon <U> Island Land C John Avon <U> Jagged Lightning Sorcery 3RR U Michael Weaver Choose any two creatures. Jagged Lightning deals 3 damage to each of them. (You can't play Jagged Lightning unless you can choose two creatures to damage.) Just Fate Sorcery 2W R Brad Williams Play Just Fate only after you're attacked, before you declare blockers. ; Destroy any one attacking creature. Kiss of Death Sorcery 4BB U Melissa A. Benson Kiss of Death deals 4 damage to your opponent. You gain 4 life. "I'd sooner lock lips with a viper. At least I might walk away from that." -Elvish scout Lava Axe Sorcery 4R C Edward P. Beard, Jr. Lava Axe deals 5 damage to your opponent. Meant to cut through the body and burn straight to the soul. Lone Wolf Creature - Wolf 2G 2/2 U Michael Weaver If Lone Wolf attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it. Lurking Nightstalker Creature - Nightstalker BB 1/1 C Kev Walker If Lurking Nightstalker attacks, it gets +2/+0 until the end of the turn. The shadows know. Lynx Creature - Cat 1G 2/1 C Rebecca Guay Forestwalk (If defending player has any forests in play, Lynx can't be blocked.) Rarely seen, hardly heard, never caught. Magma Giant Creature - Giant 5RR 5/5 R Michael Weaver When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.) Mind Rot Sorcery 2B C Douglas Shuler Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) Moaning Spirit Creature - Spirit 2B 2/1 C Rebecca Guay Flying The dead sing their own lullabies. Monstrous Growth Sorcery 1G C Una Fricker Any one creature gets +4/+4 until the end of the turn. The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn. Mountain Land C Rob Alexander <R> Mountain Land C Rob Alexander <R> Mountain Land C Rob Alexander <R> Muck Rats Creature - Rats B 1/1 C Una Fricker "Just as some fool said it couldn't get worse, the rats began to show up." -Alaborn soldier Mystic Denial Sorcery 1UU U DiTerlizzi Play Mystic Denial only in response to another player playing a creature or a sorcery. That card has no effect, and that player puts it into his or her graveyard. Natural Spring Sorcery 3GG C Jeffrey R. Busch You gain 8 life. The dying ask for water because they know it contains life. Nature's Lore Sorcery 1G C Lubov Search your library for a forest card and put it into play. Shuffle your library afterwards. "Every seed planted is another lesson the forest can teach us." -Arathel, elvish queen Nightstalker Engine Creature - Nightstalker 4B */3 R Mark Tedin Nightstalker Engine has power equal to the number of creature cards in your graveyard. Part metal, part bone, and all death. Norwood Archers Creature - Elves 3G 3/3 C Rebecca Guay Norwood Archers can block creatures with flying. "'Air superiority?' Not while our archers scan the skies." -Elvish scout Norwood Priestess Creature - Elf 2GG 1/1 R Melissa A. Benson On your turn, before you attack, you may tap Norwood Priestess to put any green creature from your hand into play without paying for it. Norwood Ranger Creature - Elf G 1/2 C Ron Spencer Some trees bear deadly fruit. Norwood Riders Creature - Elves 3G 3/3 C Rebecca Guay Norwood Riders can't be blocked by more than one creature. "Trade my moose? Sure-when I find a horse that can spear ten goblins at a time!" Norwood Warrior Creature - Elf 2G 2/2 C Rebecca Guay If Norwood Warrior attacks and is blocked, it gets +1/+1 until the end of the turn. "The woods hold peace for those who desire it, but those who seek battle will find me." Obsidian Giant Creature - Giant 4R 4/4 U David A. Cherry After a while, ships stopped sailing within his reach. Ogre Arsonist Creature - Ogre 4R 3/3 U Jeffrey R. Busch When Ogre Arsonist comes into play from your hand, destroy any one land. (If you're the only one with lands, destroy one of them.) Ogre Berserker Creature - Ogre 4R 4/2 C David A. Cherry Ogre Berserker is unaffected by summoning sickness. The machine does the growling, so the ogre's free to smile. Ogre Taskmaster Creature - Ogre 3R 4/3 U Dan Frazier Ogre Taskmaster can't block. Three little goblins, enjoying their brew. One bumped an ogre, and then there were two. Ogre Warrior Creature - Ogre 3R 3/3 C Jeff Miracola Assault and battery included. Path of Peace Sorcery 3W C David A. Cherry Destroy any one creature. That creature's owner gains 4 life. "You could die famous or you could die old. I chose old." -Former soldier Piracy Sorcery UU R Brad Williams This turn, you may tap your opponent's lands to help pay for your spells. The sea gives, and the sea takes. Some just help with the taking. Plains Land C Fred Fields <W> Plains Land C Fred Fields <W> Plains Land C Fred Fields <W> Plated Wurm Creature - Wurm 4G 4/5 C Daniel Gelon "I'd hate to see the bird that could get this wurm!" -Alaborn soldier Predatory Nightstalker Creature - Nightstalker 3BB 3/2 U D. Alexander Gregory When Predatory Nightstalker comes into play from your hand, you may force your opponent to destroy any one of his or her creatures. (Your opponent chooses the creature.) Prowling Nightstalker Creature - Nightstalker 3B 2/2 C Keith Parkinson Prowling Nightstalker can't be blocked except by other black creatures. Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart. Raging Goblin Creature - Goblin R 1/1 C Jeff Miracola Raging Goblin is unaffected by summoning sickness. He raged at the world, at his family, at his life. But mostly he just raged. Raiding Nightstalker Creature - Nightstalker 2B 2/2 C Pete Venters Swampwalk (If defending player has any swamps in play, Raiding Nightstalker can't be blocked.) "Our steeds need food, water, stabling. Theirs just need prey." -Restela, Alaborn marshal Rain of Daggers Sorcery 4BB R Melissa A. Benson Destroy all your opponent's creatures. For each creature destroyed this way, you lose 2 life. Knives in the sky, cries in the air, and blood on the ground. Raise Dead Sorcery B C Anson Maddocks Return any one creature from your graveyard to your hand. "Life from death is part of the natural cycle. This is merely a shortcut." -Tojira, swamp queen Rally the Troops Sorcery W U Mark Poole Play Rally the Troops only after you're attacked, before you declare blockers. ; Untap all your creatures. Ravenous Rats Creature - Rats 1B 1/1 C Edward P. Beard, Jr. When Ravenous Rats comes into play from your hand, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.) Razorclaw Bear Creature - Bear 2GG 3/3 R Heather Hudson If Razorclaw Bear attacks and is blocked, it gets +2/+2 until the end of the turn. One razorclaw is three bears too many. -Elvish saying Relentless Assault Sorcery 2RR R Tom Wänerstrand Untap all your creatures that attacked this turn. You may declare an additional attack this turn. Remove Sorcery U U DiTerlizzi Play Remove only after you're attacked, before you declare blockers. ; Return any one attacking creature to its owner's hand. Renewing Touch Sorcery G U Rebecca Guay Choose any number of creature cards in your graveyard and shuffle them into your library. Death just encourages life the more. Return of the Nightstalkers Sorcery 5BB R Randy Gallegos Return all the Nightstalker cards from your graveyard to play. Then destroy all your swamps. (Treat these Nightstalkers as though they just came into play from your hand.) Righteous Charge Sorcery 1WW C Jeffrey R. Busch All your creatures get +2/+2 until the end of the turn. "Bravery shines brightest in a pure soul." -Restela, Alaborn marshal Righteous Fury Sorcery 4WW R Edward P. Beard, Jr. Destroy all tapped creatures. For each creature destroyed this way, you gain 2 life. (This includes your creatures.) River Bear Creature - Bear 3G 3/3 U Una Fricker Islandwalk (If defending player has any islands in play, River Bear can't be blocked.) The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't. Salvage Sorcery G C Keith Parkinson Take any one card from your graveyard and put that card on the top of your library. "What was taken shall be restored." -Arathel, elvish queen Screeching Drake Creature - Drake 3U 2/2 C Anson Maddocks Flying ; When Screeching Drake comes into play from your hand, draw a card, then choose and discard a card from your hand. Sea Drake Creature - Drake 2U 4/3 U Rebecca Guay Flying ; When Sea Drake comes into play from your hand, return any two of your lands from play to your hand. Sleight of Hand Sorcery U C Phil Foglio Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Spitting Earth Sorcery 1R C David Horne Spitting Earth deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains.) Steam Catapult Creature - Soldiers 3WW 2/3 R Mark Tedin On your turn, before you attack, you may tap Steam Catapult to destroy any one tapped creature. "You idiots! Turn it around! Turn it around!" Steam Frigate Creature - Ship 2U 3/3 C Mark Tedin Steam Frigate can't attack unless the defending player has an island in play. "Is it merchants or is it pirates?" "It's Talas-there's no difference." Stone Rain Sorcery 2R C Doug Chaffee Destroy any one land. There goes the neighborhood! Swamp Land C Susan Van Camp <B> Swamp Land C Susan Van Camp <B> Swamp Land C Susan Van Camp <B> Swarm of Rats Creature - Rats 1B */1 C Kev Walker Swarm of Rats has power equal to the number of Rat cards you have in play. (This includes both tapped and untapped Rat cards.) Sylvan Basilisk Creature - Basilisk 3GG 2/4 R Ron Spencer If Sylvan Basilisk attacks and is blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. The Basilisk doesn't damage your opponent.) Sylvan Yeti Creature - Beast 2GG */4 R Brom Sylvan Yeti has power equal to the number of cards you have in your hand. The deeper the wood, the greater its strength. Talas Air Ship Creature - Ship 3U 3/2 C Mark Tedin Flying "Their ships pollute our air as they themselves pollute our forest." -Arathel, elvish queen Talas Explorer Creature - Merchant 1U 1/1 C Douglas Shuler Flying ; When Talas Explorer comes into play from your hand, look at your opponent's hand. Talas Merchant Creature - Merchant 1U 1/3 C Lubov The trader let loose a laugh that made all around him check their purses. Talas Researcher Creature - Wizard 4U 1/1 R Kaja Foglio On your turn, before you attack, you may tap Talas Researcher to draw a card. From time, knowledge. From knowledge, power. Talas Scout Creature - Pirate 1U 1/2 C Heather Hudson Flying "Scouting a battle before you fight it is just good business." -Jefan, Talas ship captain Talas Warrior Creature - Pirate 1UU 2/2 R Douglas Shuler Talas Warrior can't be blocked. The sea is in their blood. Literally. Temple Acolyte Creature - Cleric 1W 1/3 C Lubov When Temple Acolyte comes into play from your hand, you gain 3 life. Young, yes. Inexperienced, yes. Weak? Don't count on it. Temple Elder Creature - Cleric 2W 1/2 U David Horne On your turn, before you attack, you may tap Temple Elder to gain 1 life. "Give us breath. Give us life. Prepare us for the day we make." -The Alaborn "Rite of Battle" Temporal Manipulation Sorcery 3UU R Anson Maddocks You take an extra turn after this one. Doing something at the last minute isn't so bad when you can make that minute last. Theft of Dreams Sorcery 2U U Randy Gallegos For each tapped creature your opponent has in play, you draw a card. "First they fight, then they sleep, then they dream. And finally I receive my reward." Tidal Surge Sorcery 1U C Phil Foglio Tap any one, two, or three creatures without flying. (Tapped creatures can't block.) Four little goblins, trapped by the sea. One teased a serpent, and then there were three. Time Ebb Sorcery 2U C Sam Wood Return any one creature from play to the top of its owner's library. "The ogre had come from out of the blue, so that's where I sent it back." -Talas wizard Touch of Brilliance Sorcery 3U C Kaja Foglio Draw two cards. "I don't want what I don't have. I want more of what I do have." Town Sentry Creature - Soldier 2W 2/2 C Brad Williams If Town Sentry blocks, it gets +0/+2 until the end of the turn. "So he gots a sword. Big deal." "Yeah, it's a big deal-it's a big sword!" -Two goblins outside the gates of Trokin Tree Monkey Creature - Monkey G 1/1 C Una Fricker Tree Monkey can block creatures with flying. "They serve the world best on a platter with shallots and onions." -Talas sailor Tremor Sorcery R C Pete Venters Tremor deals 1 damage to each creature without flying. (This includes your creatures without flying.) One little goblin shook up the ground. When the dust cleared, no one was found. Trokin High Guard Creature - Knight 3W 3/3 C Ron Spencer Battle tempers soldiers as fire tempers steel. Undo Sorcery 1UU U Henry Van Der Linde Return any two creatures from play to their owner's hand. (You can't play Undo unless you can choose two creatures to return.) Untamed Wilds Sorcery 2G U Jeffrey R. Busch Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterwards. Vampiric Spirit Creature - Spirit 2BB 4/3 R Anson Maddocks Flying ; When Vampiric Spirit comes into play from your hand, you lose 4 life. (The person who plays Vampiric Spirit loses the life.) Vengeance Sorcery 3W U Keith Parkinson Destroy any one tapped creature. A bullet renders all sizes equal. Volcanic Hammer Sorcery 1R C Edward P. Beard, Jr. Volcanic Hammer deals 3 damage to any one creature or player. Fire finds its form in the heat of the forge. Volunteer Militia Creature - Soldier W 1/2 C Keith Parkinson People fight hardest on their own soil. Warrior's Stand Sorcery 1W U Keith Parkinson Play Warrior's Stand only after you're attacked, before you declare blockers. ; All your creatures get +2/+2 until the end of the turn. Wild Griffin Creature - Griffin 2W 2/2 C Jeff Miracola Flying Two little goblins, out in the sun. Down came a griffin, and then there was one. Wild Ox Creature - Ox 3G 3/3 U Jeffrey R. Busch Swampwalk (If defending player has any swamps in play, Wild Ox can't be blocked.) It has the run of the swamps, and it knows it. Wildfire Sorcery 4RR R Rob Alexander You destroy four of your lands and your opponent destroys four of his or her lands. Then Wildfire deals 4 damage to each creature. (This includes your creatures.) Wind Sail Sorcery 1U C Matt Stawicki Any one or two creatures gain flying until the end of the turn. It pays to be at home both on the sea and in the sky. Statistics: Number of cards 165 Cards Colors 30 Red, 30 Black, 30 White, 30 Blue, 30 Green Types 15 Lands 85 Creatures 65 Spells Rarity 35 Rares 45 Uncommons 85 Commons Card Value $0.00 Cards by Edition 165 Portal: Second Age