Abyssal Nightstalker
Creature - Nightstalker
3B
2/2
U
Sam Wood
If Abyssal Nightstalker attacks and isn't blocked, your opponent
chooses and discards a card from his or her hand. (Ignore this effect
if your opponent doesn't have any cards.)
Air Elemental
Creature - Elemental
3UU
4/4
U
Doug Chaffee
Flying
As insubstantial, and as powerful, as the wind that carries it.
Alaborn Cavalier
Creature - Knight
2WW
2/2
U
Kev Walker
If Alaborn Cavalier attacks, you may choose to tap any one creature.
(Tapped creatures can't block.)
"Course he ran! I wouldn't want to stare down that barrel, either!"
-Alaborn soldier
Alaborn Grenadier
Creature - Soldier
WW
2/2
C
David A. Cherry
Attacking doesn't cause Alaborn Grenadier to tap.
"Ever proud, ever vigilant." -Grenadier motto
Alaborn Musketeer
Creature - Soldier
1W
2/1
C
Heather Hudson
Alaborn Musketeer can block creatures with flying.
Muskets gave the Alaborn army an advantage it had long lacked-air
defense.
Alaborn Trooper
Creature - Soldier
2W
2/3
C
Lubov
"I dedicate my body to my country And my life to my King." -Alaborn
Soldier's Oath
Alaborn Veteran
Creature - Knight
2W
2/2
R
Henry Van Der Linde
On your turn, before you attack, you may tap Alaborn Veteran to give
any one creature +2/+2 until the end of the turn.
Alaborn Zealot
Creature - Soldier
W
1/1
U
David Horne
If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature
it blocks. (Destroy both creatures before you deal damage.)
Alluring Scent
Sorcery
1GG
R
Melissa A. Benson
Choose any one creature. This turn, all creatures able to block it do
so.
No earthly armor is protection against this sweetness.
Ancient Craving
Sorcery
3B
R
Rob Alexander
Draw 3 cards. You lose 3 life.
"Knowledge demands sacrifice." -Tojira, swamp queen
Angel of Fury
Creature - Angel
4WW
3/5
R
Keith Parkinson
Flying ; If Angel of Fury is put into your graveyard from play, you
may choose to shuffle Angel of Fury into your library.
Angel of Mercy
Creature - Angel
4W
3/3
U
Melissa A. Benson
Flying ; When Angel of Mercy comes into play from your hand, you gain
3 life.
Angelic Blessing
Sorcery
2W
C
Henry Van Der Linde
Any one creature gets +3/+3 and gains flying until the end of the
turn.
The man who rose up to fight was not the same man knocked down.
Angelic Wall
Creature - Wall
1W
0/4
C
Rebecca Guay
Flying ; Walls can't attack.
Be at peace, and observe its beauty. Be at war, and feel its justice.
Apprentice Sorcerer
Creature - Wizard
2U
1/1
U
Christopher Rush
On your turn, before you attack, you may tap Apprentice Sorcerer to
have it deal 1 damage to any one creature or player.
Archangel
Creature - Angel
5WW
5/5
R
rk post
Flying ; Attacking doesn't cause Archangel to tap.
Armageddon
Sorcery
3W
R
Rob Alexander
Destroy all lands. (This includes your lands.)
War destroys more than just the land. War destroys hope.
Armored Galleon
Creature - Ship
4U
5/4
U
Doug Chaffee
Armored Galleon can't attack unless the defending player has an island
in play.
"Information equals profits. Our merchants sell it, or our pirates use
it." -Jefan, Talas ship captain
Armored Griffin
Creature - Griffin
3W
2/3
U
Brad Williams
Flying ; Attacking doesn't cause Armored Griffin to tap.
Barbtooth Wurm
Creature - Wurm
5G
6/4
C
Rebecca Guay
In its lair lies a carpet of bones.
Bargain
Sorcery
2W
U
Phil Foglio
Your opponent draws a card. You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe
they already own everything.
Bear Cub
Creature - Bear
1G
2/2
C
Ron Spencer
Every little cub has its mother's teeth to guard it. -Elvish saying
Bee Sting
Sorcery
3G
U
Cris Dornaus
Bee Sting deals 2 damage to any one creature or player.
Busy as a bumblebee, blistered as a goblin. -Alaborn saying
Blaze
Sorcery
XR
U
David A Cherry
Blaze deals X damage to any one creature or player.
"This isn't what I meant by 'facing the heat of battle!"' -Jefan,
Talas ship captain
Bloodcurdling Scream
Sorcery
XB
U
Dan Frazier
Any one creature gets +X/+0 until the end of the turn.
"I have all the weapons my enemies have-and far deeper rage." -Tojira,
swamp queen
Breath of Life
Sorcery
3W
C
Lubov
Take any one creature card from your graveyard and put that creature
into play. Treat it as though you just played it from your hand.
Brimstone Dragon
Creature - Dragon
6RR
6/6
R
David A Cherry
Flying ; Brimstone Dragon is unaffected by summoning sickness.
Brutal Nightstalker
Creature - Nightstalker
3BB
3/2
U
Brom
When Brutal Nightstalker comes into play from your hand, you may force
your opponent to choose and discard a card from his or her hand.
Chorus of Woe
Sorcery
B
C
Randy Gallegos
All your creatures get +1/+0 until the end of the turn.
When nightstalkers sing, nothing in creation sleeps.
Coastal Wizard
Creature - Wizard
2UU
1/1
R
Edward P. Beard, Jr.
On your turn, before you attack, you may tap Coastal Wizard to return
it and any one other creature to their owners' hands.
Coercion
Sorcery
2B
U
Jeffrey R. Busch
Look at your opponent's hand and choose a card. Your opponent discards
that card.
"Human tenderness is simply weakness in a pretty package." -Tojira,
swamp queen
Cruel Edict
Sorcery
1B
C
Jeffrey R. Busch
Your opponent chooses one of his or her creatures. Destroy that
creature.
"Such a fragile organ, the brain." -Tojira, swamp queen
Cunning Giant
Creature - Giant
5R
4/4
R
Jeffrey R. Busch
If Cunning Giant attacks and isn't blocked, you may choose to have it
deal its damage to any one of your opponent's creatures instead of to
him or her.
Dakmor Bat
Creature - Bat
1B
1/1
C
Una Fricker
Flying
The bat thrives on what underestimates it.
Dakmor Plague
Sorcery
3BB
U
Jeff Miracola
Dakmor Plague deals 3 damage to each creature and player. (This
includes your creatures and you.)
The tiniest cough can be deadlier than the fiercest dragon.
Dakmor Scorpion
Creature - Scorpion
1B
2/1
C
Randy Gallegos
A scorpion this big you won't find curled up in your boot. Maybe
around your boot, but not in it.
Dakmor Sorceress
Creature - Wizard
5B
*/4
R
Matthew Wilson
Dakmor Sorceress has power equal to the number of swamp cards you have
in play. (This includes both tapped and untapped swamp cards.)
Dark Offering
Sorcery
4BB
U
Edward P. Beard, Jr.
Destroy any one creature that isn't black. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph." -Restela,
Alaborn marshal
Deathcoil Wurm
Creature - Wurm
6GG
7/6
R
Rebecca Guay
If Deathcoil Wurm attacks and is blocked, you may choose to have it
deal its damage to the defending player instead of to the creatures
blocking it.
Deep Wood
Sorcery
1G
U
Jeff Miracola
Play Deep Wood only after you're attacked, before you declare
blockers. ; This turn, all damage dealt to you by attacking creatures
is reduced to 0.
Deja Vu
Sorcery
2U
C
David Horne
Return any one sorcery card from your graveyard to your hand.
History is the study of repetition.
Denizen of the Deep
Creature - Serpent
6UU
11/11
R
Anson Maddocks
When Denizen of the Deep comes into play from your hand, return all
your other creatures from play to your hand.
Earthquake
Sorcery
XR
R
Jeffrey R. Busch
Earthquake deals X damage to each player and each creature without
flying. (This includes you and your creatures without flying.)
Exhaustion
Sorcery
2U
R
Kaja Foglio
At the beginning of your opponent's next turn, he or she skips
untapping his or her creatures and lands.
Extinguish
Sorcery
1U
C
Douglas Shuler
Play Extinguish only in response to another player playing a sorcery.
That sorcery has no effect, and that player puts it into his or her
graveyard.
Eye Spy
Sorcery
U
U
DiTerlizzi
Look at the top card of any player's library. You may choose to put
that card back on top of that library or into that player's graveyard.
False Summoning
Sorcery
1U
C
DiTerlizzi
Play False Summoning only in response to another player playing a
creature. That creature card has no effect, and that player puts it
into his or her graveyard.
Festival of Trokin
Sorcery
W
C
Jeffrey R. Busch
For each creature you have in play, you gain 2 life.
Everyone loves a good sale.
Forest
Land
C
Quinton Hoover
Forest
Land
C
Quinton Hoover
Forest
Land
C
Quinton Hoover
Foul Spirit
Creature - Spirit
2B
3/2
U
rk post
Flying ; When Foul Spirit comes into play from your hand, destroy one
of your lands.
Goblin Cavaliers
Creature - Goblins
2R
3/2
C
DiTerlizzi
They get along so well with their goats because they're practically
goats themselves.
Goblin Firestarter
Creature - Goblin
R
1/1
U
Keith Parkinson
On your turn, before you attack, you may destroy Goblin Firestarter to
have it deal 1 damage to any one creature or player.
Goblin General
Creature - Goblin
1RR
1/1
R
Keith Parkinson
When Goblin General attacks, all your Goblins get +1/+1 until the end
of the turn.
Lead, follow, or run like crazy.
Goblin Glider
Creature - Goblin
1R
1/1
C
Pete Venters
Flying ; Goblin Glider can't block.
The goblins call the gliders "death from above." Everyone else calls
them "clods in the clouds."
Goblin Lore
Sorcery
1R
U
D. Alexander Gregory
Draw four cards and put them into your hand. Then discard three cards
at random from your hand.
"I done forgot more than you'll ever know, pipsqueak." "Yeah-that's
your problem."
Goblin Matron
Creature - Goblin
2R
1/1
U
Daniel Gelon
When Goblin Matron comes into play from your hand, search your library
for a Goblin card and put that card into your hand. Shuffle your
library afterwards.
Goblin Mountaineer
Creature - Goblin
R
1/1
C
DiTerlizzi
Mountainwalk (If defending player has any mountains in play, Goblin
Mountaineer can't be blocked.)
Goblin mountaineer, barely keeps his family fed.
Goblin Piker
Creature - Goblin
1R
2/1
C
DiTerlizzi
Once he'd worked out which end of the thing was sharp, he was promoted
to guard duty.
Goblin Raider
Creature - Goblin
1R
2/2
C
Matt Stawicki
Goblin Raider can't block.
"I seen lots o' fights. To win ya gotta bash hard and not get bashed
back." -Goblin grunt
Goblin War Cry
Sorcery
2R
U
Anson Maddocks
Your opponent chooses one of his or her creatures. Only that creature
can block this turn.
"Goblins cry, soldiers fly./ Stones fly, soldiers die!"
Goblin War Strike
Sorcery
R
C
Michael Weaver
Goblin War Strike deals to your opponent damage equal to the number of
Goblin cards you have in play. (This includes both tapped and untapped
Goblin cards.)
Golden Bear
Creature - Bear
3G
4/3
C
Una Fricker
The elvish scout was scrupulous about the truth. She told the traders
that gold lay nearby.
Hand of Death
Sorcery
2B
C
Heather Hudson
Destroy any one creature that isn't black.
The touch of death is never gentle.
Harmony of Nature
Sorcery
2G
U
Kaja Foglio
Tap any number of your creatures. You gain 4 life for each creature
tapped in this way. (Tapped creatures can't block.)
Hidden Horror
Creature - Horror
1BB
4/4
R
Brom
When Hidden Horror comes into play from your hand, choose and discard
a creature card from your hand or destroy Hidden Horror.
Hurricane
Sorcery
XG
R
Rob Alexander
Hurricane deals X damage to each player and each creature with flying.
(This includes you and your creatures with flying.)
Ironhoof Ox
Creature - Ox
3GG
4/4
U
Una Fricker
Ironhoof Ox can't be blocked by more than one creature.
The good news is it's a vegetarian. The bad news is it just doesn't
like you.
Island
Land
C
John Avon
Island
Land
C
John Avon
Island
Land
C
John Avon
Jagged Lightning
Sorcery
3RR
U
Michael Weaver
Choose any two creatures. Jagged Lightning deals 3 damage to each of
them. (You can't play Jagged Lightning unless you can choose two
creatures to damage.)
Just Fate
Sorcery
2W
R
Brad Williams
Play Just Fate only after you're attacked, before you declare
blockers. ; Destroy any one attacking creature.
Kiss of Death
Sorcery
4BB
U
Melissa A. Benson
Kiss of Death deals 4 damage to your opponent. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from
that." -Elvish scout
Lava Axe
Sorcery
4R
C
Edward P. Beard, Jr.
Lava Axe deals 5 damage to your opponent.
Meant to cut through the body and burn straight to the soul.
Lone Wolf
Creature - Wolf
2G
2/2
U
Michael Weaver
If Lone Wolf attacks and is blocked, you may choose to have it deal
its damage to the defending player instead of to the creatures
blocking it.
Lurking Nightstalker
Creature - Nightstalker
BB
1/1
C
Kev Walker
If Lurking Nightstalker attacks, it gets +2/+0 until the end of the
turn.
The shadows know.
Lynx
Creature - Cat
1G
2/1
C
Rebecca Guay
Forestwalk (If defending player has any forests in play, Lynx can't be
blocked.)
Rarely seen, hardly heard, never caught.
Magma Giant
Creature - Giant
5RR
5/5
R
Michael Weaver
When Magma Giant comes into play from your hand, it deals 2 damage to
each creature and player. (This includes you and your creatures,
including Magma Giant.)
Mind Rot
Sorcery
2B
C
Douglas Shuler
Your opponent chooses and discards two cards from his or her hand. (If
your opponent has only one card, he or she discards it.)
Moaning Spirit
Creature - Spirit
2B
2/1
C
Rebecca Guay
Flying
The dead sing their own lullabies.
Monstrous Growth
Sorcery
1G
C
Una Fricker
Any one creature gets +4/+4 until the end of the turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an
unexpected turn.
Mountain
Land
C
Rob Alexander
Mountain
Land
C
Rob Alexander
Mountain
Land
C
Rob Alexander
Muck Rats
Creature - Rats
B
1/1
C
Una Fricker
"Just as some fool said it couldn't get worse, the rats began to show
up." -Alaborn soldier
Mystic Denial
Sorcery
1UU
U
DiTerlizzi
Play Mystic Denial only in response to another player playing a
creature or a sorcery. That card has no effect, and that player puts
it into his or her graveyard.
Natural Spring
Sorcery
3GG
C
Jeffrey R. Busch
You gain 8 life.
The dying ask for water because they know it contains life.
Nature's Lore
Sorcery
1G
C
Lubov
Search your library for a forest card and put it into play. Shuffle
your library afterwards.
"Every seed planted is another lesson the forest can teach us."
-Arathel, elvish queen
Nightstalker Engine
Creature - Nightstalker
4B
*/3
R
Mark Tedin
Nightstalker Engine has power equal to the number of creature cards in
your graveyard.
Part metal, part bone, and all death.
Norwood Archers
Creature - Elves
3G
3/3
C
Rebecca Guay
Norwood Archers can block creatures with flying.
"'Air superiority?' Not while our archers scan the skies." -Elvish
scout
Norwood Priestess
Creature - Elf
2GG
1/1
R
Melissa A. Benson
On your turn, before you attack, you may tap Norwood Priestess to put
any green creature from your hand into play without paying for it.
Norwood Ranger
Creature - Elf
G
1/2
C
Ron Spencer
Some trees bear deadly fruit.
Norwood Riders
Creature - Elves
3G
3/3
C
Rebecca Guay
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure-when I find a horse that can spear ten goblins
at a time!"
Norwood Warrior
Creature - Elf
2G
2/2
C
Rebecca Guay
If Norwood Warrior attacks and is blocked, it gets +1/+1 until the end
of the turn.
"The woods hold peace for those who desire it, but those who seek
battle will find me."
Obsidian Giant
Creature - Giant
4R
4/4
U
David A. Cherry
After a while, ships stopped sailing within his reach.
Ogre Arsonist
Creature - Ogre
4R
3/3
U
Jeffrey R. Busch
When Ogre Arsonist comes into play from your hand, destroy any one
land. (If you're the only one with lands, destroy one of them.)
Ogre Berserker
Creature - Ogre
4R
4/2
C
David A. Cherry
Ogre Berserker is unaffected by summoning sickness.
The machine does the growling, so the ogre's free to smile.
Ogre Taskmaster
Creature - Ogre
3R
4/3
U
Dan Frazier
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and
then there were two.
Ogre Warrior
Creature - Ogre
3R
3/3
C
Jeff Miracola
Assault and battery included.
Path of Peace
Sorcery
3W
C
David A. Cherry
Destroy any one creature. That creature's owner gains 4 life.
"You could die famous or you could die old. I chose old." -Former
soldier
Piracy
Sorcery
UU
R
Brad Williams
This turn, you may tap your opponent's lands to help pay for your
spells.
The sea gives, and the sea takes. Some just help with the taking.
Plains
Land
C
Fred Fields
Plains
Land
C
Fred Fields
Plains
Land
C
Fred Fields
Plated Wurm
Creature - Wurm
4G
4/5
C
Daniel Gelon
"I'd hate to see the bird that could get this wurm!" -Alaborn soldier
Predatory Nightstalker
Creature - Nightstalker
3BB
3/2
U
D. Alexander Gregory
When Predatory Nightstalker comes into play from your hand, you may
force your opponent to destroy any one of his or her creatures. (Your
opponent chooses the creature.)
Prowling Nightstalker
Creature - Nightstalker
3B
2/2
C
Keith Parkinson
Prowling Nightstalker can't be blocked except by other black
creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's
heart.
Raging Goblin
Creature - Goblin
R
1/1
C
Jeff Miracola
Raging Goblin is unaffected by summoning sickness.
He raged at the world, at his family, at his life. But mostly he just
raged.
Raiding Nightstalker
Creature - Nightstalker
2B
2/2
C
Pete Venters
Swampwalk (If defending player has any swamps in play, Raiding
Nightstalker can't be blocked.)
"Our steeds need food, water, stabling. Theirs just need prey."
-Restela, Alaborn marshal
Rain of Daggers
Sorcery
4BB
R
Melissa A. Benson
Destroy all your opponent's creatures. For each creature destroyed
this way, you lose 2 life.
Knives in the sky, cries in the air, and blood on the ground.
Raise Dead
Sorcery
B
C
Anson Maddocks
Return any one creature from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a
shortcut." -Tojira, swamp queen
Rally the Troops
Sorcery
W
U
Mark Poole
Play Rally the Troops only after you're attacked, before you declare
blockers. ; Untap all your creatures.
Ravenous Rats
Creature - Rats
1B
1/1
C
Edward P. Beard, Jr.
When Ravenous Rats comes into play from your hand, your opponent
chooses and discards a card from his or her hand. (Ignore this effect
if your opponent doesn't have any cards.)
Razorclaw Bear
Creature - Bear
2GG
3/3
R
Heather Hudson
If Razorclaw Bear attacks and is blocked, it gets +2/+2 until the end
of the turn.
One razorclaw is three bears too many. -Elvish saying
Relentless Assault
Sorcery
2RR
R
Tom Wänerstrand
Untap all your creatures that attacked this turn. You may declare an
additional attack this turn.
Remove
Sorcery
U
U
DiTerlizzi
Play Remove only after you're attacked, before you declare blockers. ;
Return any one attacking creature to its owner's hand.
Renewing Touch
Sorcery
G
U
Rebecca Guay
Choose any number of creature cards in your graveyard and shuffle them
into your library.
Death just encourages life the more.
Return of the Nightstalkers
Sorcery
5BB
R
Randy Gallegos
Return all the Nightstalker cards from your graveyard to play. Then
destroy all your swamps. (Treat these Nightstalkers as though they
just came into play from your hand.)
Righteous Charge
Sorcery
1WW
C
Jeffrey R. Busch
All your creatures get +2/+2 until the end of the turn.
"Bravery shines brightest in a pure soul." -Restela, Alaborn marshal
Righteous Fury
Sorcery
4WW
R
Edward P. Beard, Jr.
Destroy all tapped creatures. For each creature destroyed this way,
you gain 2 life. (This includes your creatures.)
River Bear
Creature - Bear
3G
3/3
U
Una Fricker
Islandwalk (If defending player has any islands in play, River Bear
can't be blocked.)
The bears had been isolated on an island for hundreds of years, until
the island sank and the bears didn't.
Salvage
Sorcery
G
C
Keith Parkinson
Take any one card from your graveyard and put that card on the top of
your library.
"What was taken shall be restored." -Arathel, elvish queen
Screeching Drake
Creature - Drake
3U
2/2
C
Anson Maddocks
Flying ; When Screeching Drake comes into play from your hand, draw a
card, then choose and discard a card from your hand.
Sea Drake
Creature - Drake
2U
4/3
U
Rebecca Guay
Flying ; When Sea Drake comes into play from your hand, return any two
of your lands from play to your hand.
Sleight of Hand
Sorcery
U
C
Phil Foglio
Look at the top two cards of your library. Put one of them into your
hand and the other on the bottom of your library.
Spitting Earth
Sorcery
1R
C
David Horne
Spitting Earth deals to any one creature damage equal to the number of
mountains you have in play. (This includes both tapped and untapped
mountains.)
Steam Catapult
Creature - Soldiers
3WW
2/3
R
Mark Tedin
On your turn, before you attack, you may tap Steam Catapult to destroy
any one tapped creature.
"You idiots! Turn it around! Turn it around!"
Steam Frigate
Creature - Ship
2U
3/3
C
Mark Tedin
Steam Frigate can't attack unless the defending player has an island
in play.
"Is it merchants or is it pirates?" "It's Talas-there's no
difference."
Stone Rain
Sorcery
2R
C
Doug Chaffee
Destroy any one land.
There goes the neighborhood!
Swamp
Land
C
Susan Van Camp
Swamp
Land
C
Susan Van Camp
Swamp
Land
C
Susan Van Camp
Swarm of Rats
Creature - Rats
1B
*/1
C
Kev Walker
Swarm of Rats has power equal to the number of Rat cards you have in
play. (This includes both tapped and untapped Rat cards.)
Sylvan Basilisk
Creature - Basilisk
3GG
2/4
R
Ron Spencer
If Sylvan Basilisk attacks and is blocked, destroy all creatures
blocking it. (Destroy the creatures before they deal damage. The
Basilisk doesn't damage your opponent.)
Sylvan Yeti
Creature - Beast
2GG
*/4
R
Brom
Sylvan Yeti has power equal to the number of cards you have in your
hand.
The deeper the wood, the greater its strength.
Talas Air Ship
Creature - Ship
3U
3/2
C
Mark Tedin
Flying
"Their ships pollute our air as they themselves pollute our forest."
-Arathel, elvish queen
Talas Explorer
Creature - Merchant
1U
1/1
C
Douglas Shuler
Flying ; When Talas Explorer comes into play from your hand, look at
your opponent's hand.
Talas Merchant
Creature - Merchant
1U
1/3
C
Lubov
The trader let loose a laugh that made all around him check their
purses.
Talas Researcher
Creature - Wizard
4U
1/1
R
Kaja Foglio
On your turn, before you attack, you may tap Talas Researcher to draw
a card.
From time, knowledge. From knowledge, power.
Talas Scout
Creature - Pirate
1U
1/2
C
Heather Hudson
Flying
"Scouting a battle before you fight it is just good business." -Jefan,
Talas ship captain
Talas Warrior
Creature - Pirate
1UU
2/2
R
Douglas Shuler
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
Temple Acolyte
Creature - Cleric
1W
1/3
C
Lubov
When Temple Acolyte comes into play from your hand, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
Temple Elder
Creature - Cleric
2W
1/2
U
David Horne
On your turn, before you attack, you may tap Temple Elder to gain 1
life.
"Give us breath. Give us life. Prepare us for the day we make." -The
Alaborn "Rite of Battle"
Temporal Manipulation
Sorcery
3UU
R
Anson Maddocks
You take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that
minute last.
Theft of Dreams
Sorcery
2U
U
Randy Gallegos
For each tapped creature your opponent has in play, you draw a card.
"First they fight, then they sleep, then they dream. And finally I
receive my reward."
Tidal Surge
Sorcery
1U
C
Phil Foglio
Tap any one, two, or three creatures without flying. (Tapped creatures
can't block.)
Four little goblins, trapped by the sea. One teased a serpent, and
then there were three.
Time Ebb
Sorcery
2U
C
Sam Wood
Return any one creature from play to the top of its owner's library.
"The ogre had come from out of the blue, so that's where I sent it
back." -Talas wizard
Touch of Brilliance
Sorcery
3U
C
Kaja Foglio
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Town Sentry
Creature - Soldier
2W
2/2
C
Brad Williams
If Town Sentry blocks, it gets +0/+2 until the end of the turn.
"So he gots a sword. Big deal." "Yeah, it's a big deal-it's a big
sword!" -Two goblins outside the gates of Trokin
Tree Monkey
Creature - Monkey
G
1/1
C
Una Fricker
Tree Monkey can block creatures with flying.
"They serve the world best on a platter with shallots and onions."
-Talas sailor
Tremor
Sorcery
R
C
Pete Venters
Tremor deals 1 damage to each creature without flying. (This includes
your creatures without flying.)
One little goblin shook up the ground. When the dust cleared, no one
was found.
Trokin High Guard
Creature - Knight
3W
3/3
C
Ron Spencer
Battle tempers soldiers as fire tempers steel.
Undo
Sorcery
1UU
U
Henry Van Der Linde
Return any two creatures from play to their owner's hand. (You can't
play Undo unless you can choose two creatures to return.)
Untamed Wilds
Sorcery
2G
U
Jeffrey R. Busch
Search your library for a plains, island, swamp, mountain, or forest
card and put that land into play. Shuffle your library afterwards.
Vampiric Spirit
Creature - Spirit
2BB
4/3
R
Anson Maddocks
Flying ; When Vampiric Spirit comes into play from your hand, you lose
4 life. (The person who plays Vampiric Spirit loses the life.)
Vengeance
Sorcery
3W
U
Keith Parkinson
Destroy any one tapped creature.
A bullet renders all sizes equal.
Volcanic Hammer
Sorcery
1R
C
Edward P. Beard, Jr.
Volcanic Hammer deals 3 damage to any one creature or player.
Fire finds its form in the heat of the forge.
Volunteer Militia
Creature - Soldier
W
1/2
C
Keith Parkinson
People fight hardest on their own soil.
Warrior's Stand
Sorcery
1W
U
Keith Parkinson
Play Warrior's Stand only after you're attacked, before you declare
blockers. ; All your creatures get +2/+2 until the end of the turn.
Wild Griffin
Creature - Griffin
2W
2/2
C
Jeff Miracola
Flying
Two little goblins, out in the sun. Down came a griffin, and then
there was one.
Wild Ox
Creature - Ox
3G
3/3
U
Jeffrey R. Busch
Swampwalk (If defending player has any swamps in play, Wild Ox can't
be blocked.)
It has the run of the swamps, and it knows it.
Wildfire
Sorcery
4RR
R
Rob Alexander
You destroy four of your lands and your opponent destroys four of his
or her lands. Then Wildfire deals 4 damage to each creature. (This
includes your creatures.)
Wind Sail
Sorcery
1U
C
Matt Stawicki
Any one or two creatures gain flying until the end of the turn.
It pays to be at home both on the sea and in the sky.
Statistics:
Number of cards 165 Cards
Colors 30 Red, 30 Black, 30 White, 30 Blue, 30 Green
Types 15 Lands 85 Creatures 65 Spells
Rarity 35 Rares 45 Uncommons 85 Commons
Card Value $0.00
Cards by Edition 165 Portal: Second Age