Abandoned Outpost 312 Land C Edward P. Beard, Jr. Abandoned Outpost comes into play tapped. ; <T>: Add <W> to your mana pool. ; <T, Sacrifice Abandoned Outpost>: Add one mana of any color to your mana pool. Aboshan's Desire 58 Echt Crt U C Ciruelo Enchanted creature has flying. ; Threshold - Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more card are in your graveyard.) Aboshan, Cephalid Emperor 59 Creature - Cephalid Legend 4UU 3/3 R Christopher Moeller Tap an untapped Cephalid you control: Tap target permanent. ; <UUU>: Tap all creatures without flying. "No one can fight the tide forever." Acceptable Losses 172 Sorcery 3R C Mike Ploog As an additional cost to play Acceptable Losses, discard a card at random from your hand. ; Acceptable Losses deals 5 damage to target creature. Aegis of Honor 1 Enchantment W R Ron Spears <1>: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. Ęther Burst 60 Instant 1U C Adam Rex Return up to X target creatures to their owners' hands, where X is one plus the number of Ęther Burst cards in all graveyards as you play Ęther Burst. As fleeting as a cephalid's promise. Afflict 115 Instant 2B C Roger Raupp Target creature gets -1/-1 until end of turn. ; Draw a card. When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough. Amugaba 61 Creature - Illusion 5UU 6/6 R Heather Hudson Flying ; <2U>, Discard a card from your hand: Return Amugaba to its owner's hand. The aven claim it feeds on thunder and rainbows. Anarchist 173 Creature - Townsfolk 4R 2/2 C Greg & Tim Hildebrandt When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. Ancestral Tribute 2 Sorcery 5WW R Edward P. Beard, Jr. You gain 2 life for each card in your graveyard. ; Flashback <9WWW> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Angelic Wall 3 Creature - Wall 1W 0/4 C John Avon (Walls can't attack.) Flying "The Ancestor protects us in ways we can't begin to comprehend." -Mystic elder Animal Boneyard 4 Echt Land 2W U Edward P. Beard, Jr. Enchanted land has <T>, Sacrifice a creature: You gain life equal to that creature's toughness. "The animal spirits are the Ancestor's grandchildren. Remember them." -Mystic elder Ashen Firebeast 174 Creature - Beast 6RR 6/6 R Mark Tedin <1R>: Ashen Firebeast deals 1 damage to each creature without flying. "I'm not sure which impresses me most, its thoroughness or its intensity." -Matoc, lavamancer Atogatog 286 Creature - Atog Legend WUBRG 5/5 R Ron Spears Sacrifice an Atog: Atogatog gets +X/+X until end of turn where X is the sacrificed Atog's power. It relishes old-fashioned family meals. Aura Graft 62 Instant 1U U Ray Lago Move target enchantment that's enchanting a permanent to another permanent it can enchant. ; Gain control of that enchantment. (This effect doesn't end at end of turn.) "It's not really stealing. It's more like extended borrowing." Auramancer 5 Creature - Wizard 2W 2/2 C Rebecca Guay When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Beauty stirs the memory like a sweet perfume excites the air. Aven Archer 6 Creature - Bird Soldier 3WW 2/2 U Mark Zug Flying ; <2W, T>: Aven Archer deals 2 damage to target attacking or blocking creature. Aimed by the eyes of eagles, their arrows never miss the mark. Aven Cloudchaser 7 Creature - Bird Soldier 3W 2/2 C Justin Sweet Flying ; When Aven Cloudchaser comes into play, destroy target enchantment. "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." -Nomad myth Aven Fisher 63 Creature - Bird Soldier 3U 2/2 C Christopher Moeller Flying ; When Aven Fisher is put into a graveyard from play, you may draw a card. The same spears that catch their food today will defend their homes tomorrow. Aven Flock 8 Creature - Bird Soldier 4W 2/3 C Greg & Tim Hildebrandt Flying ; <W>: Aven Flock gets +0/+1 until end of turn. Just as each added feather steadies the wing, so does the flock grow stronger with each new member. Aven Shrine 9 Enchantment 1WW R Wayne England Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. Aven Smokeweaver 64 Creature - Bird Soldier 2UU 2/3 U Kev Walker Flying ; Protection from red In a world still pained from burns, some are born already scarred. Aven Windreader 65 Creature - Bird Soldier Wizard 3UU 3/3 C Greg & Tim Hildebrandt Flying ; <1U>: Target player reveals the top card of his or her library. "The tiniest ripple tells a story ten fathoms deep." Balancing Act 10 Sorcery 2WW R Scott M. Fischer Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. ; Each player discards cards from his or her hand the same way. Balshan Beguiler 66 Creature - Wizard 2U 1/1 U Ray Lago Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. ; You choose one of those cards and put it into his or her graveyard. Balshan Griffin 67 Creature - Griffin 3UU 3/2 U Wayne England Flying ; <1U>, Discard a card from your hand: Return Balshan Griffin to its owner's hand. It helps to have an extra direction in which to run. Bamboozle 68 Sorcery 2U U Alan Pollack Target player reveals the top four cards of his or her library. ; You choose two of those cards and put them into his or her graveyard. ; Put the rest on top of his or her library in any order. Barbarian Lunatic 175 Creature - Barbarian 2R 2/1 C Ron Spears <2R>, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. "I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." -Nomad sentry Barbarian Ring 313 Land U John Avon <T>: Add <R> to your mana pool. ; Barbarian Ring deals 1 damage to you. ; Threshold - <R, T, Sacrifice Barbarian Ring>: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) Bash to Bits 176 Instant 3R U Gary Ruddell Destroy target artifact. ; Flashback <4RR> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Battle of Wits 69 Enchantment 3UU R Mark Brill At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane. Battle Strain 177 Enchantment 1R U Dave Dorman Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. The pits swallow the weak as predators swallow prey. Bearscape 229 Enchantment 1GG R Heather Hudson <1G>, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. "Nature is the endless dance between life and death." -Seton, centaur druid Beast Attack 230 Instant 2GGG U Ciruelo Put a 4/4 green Beast creature token into play. ; Flashback <2GGG> (You may play this card form your graveyard for its flashback cost. Then remove it from the game.) Beloved Chaplain 11 Creature - Cleric 1W 1/1 U Darrell Riche Protection from creatures Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity. Blazing Salvo 178 Instant R C rk post Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. Barbarians equate courage with the ability to endure pain. Blessed Orator 12 Creature - Cleric 3W 1/4 U Terese Nielson Other creatures you control get +0/+1 His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns. Bloodcurdler 116 Creature - Horror 1B 1/1 R Adam Rex Flying ; At the beginning of your upkeep, put the top card of your library into your graveyard. ; Threshold - Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.) Bog Wreckage 314 Land C Brian Snoddy Bog Wreckage comes into play tapped. ; <T>: Add <B> to your mana pool. ; <T, Sacrifice Bog Wreckage>: Add one mana of any color to your mana pool. Bomb Squad 179 Creature - Dwarf 3R 1/1 R Greg & Tim Hildebrandt <T>: Put a fuse counter on target creature. ; At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. ; Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. ; That creature deals 4 damage to its controller. Braids, Cabal Minion 117 Creature - Minion Legend 2BB 2/2 R Eric Peterson At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. "Home is where you can find a decent graveyard and strangers can disappear without awkward questions." Buried Alive 118 Sorcery 2B U Greg Staples Search your library for up to three creature cards and put them into your graveyard. ; Then shuffle your library. The scrape of shovels and the tumble of cold dirt soon muffled their pleas. Burning Sands 180 Enchantment 3RR R Ron Spencer Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. "Pain teaches lessons no scholar can." -Kamahl, pit fighter Cabal Inquisitor 119 Creature - Minion 1B 1/1 C Alex Horley Threshold - <1B, T>, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.) Cabal Patriarch 120 Creature - Wizard Legend 3BBB 5/5 R Mark Zug <2B>, Sacrifice a creature: Target creature gets -2/-2 until end of turn. ; <2B, Remove a creature card in your graveyard from the game>: Target creature gets -2/-2 until end of turn. Cabal Pit 315 Land U John Avon <T>: Add <B> to your mana pool. Cabal Pit deals 1 damage to you. ; Threshold - <B, T, Sacrifice Cabal Pit>: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) Cabal Shrine 121 Enchantment 1BB R Ben Thompson Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell. Call of the Herd 231 Sorcery 2G R Carl Critchlow Put a 3/3 green Elephant creature token into play. ; Flashback <3G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cantivore 13 Creature - Lhurgoyf 1WW */* R Daren Bader Attacking doesn't cause Cantivore to tap. ; Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards. Careful Study 70 Sorcery U C Scott M. Fischer Draw two cards, then discard two cards from your hand. Books are like crops-they must be thinned for best yield. Cartographer 232 Creature - Townsfolk 2G 2/2 C Donato Giancola When Cartographer comes into play, you may return target land card from your graveyard to your hand. "Finding the way once is luck. Finding the way twice takes a good map." Catalyst Stone 297 Artifact 2 R Tony Szczudlo Flashback costs you pay cost up to <2> less. ; Flashback costs your opponents pay cost <2> more. The gems' incandescence invades the dreams of all who see them. Caustic Tar 122 Echt Land 4BB U John Avon Enchanted land has :<T>: Target player loses 3 life." "Twisted magic, twisted fate, Force the land to ooze with hate." -Cabal chant Cease-Fire 14 Instant 2W C Darrell Riche Target player can't play creature spells this turn. ; Draw a card. When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew. Centaur Garden 316 Land U John Avon <T>: Add <G> to your mana pool. Centaur Garden deals 1 damage to you. ; Threshold - <G, T, Sacrifice Centaur Garden>: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) Cephalid Broker 71 Creature - Cephalid 3U 2/2 U Dave Dorman <T>: Target player draws two cards, then discards two cards from his or her hand. "Cephalids value the free exchange of ideas-except for the free part." Cephalid Coliseum 317 Land U John Avon <T>: Add <U> to your mana pool. Cephalid Coliseum deals 1 damage to you. ; Threshold - <U, T, Sacifice Cephalid Coliseum>: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.) Cephalid Looter 72 Creature - Cephalid 2U 2/1 C Keith Garletts <T>: Target player draws a card, then discards a card from his or her hand. "Amazing, isn't it, what humans will throw away when they're drowning?" Cephalid Retainer 73 Creature - Cephalid 2UU 2/3 R Tony Szczudlo <UU>: Tap target creature without flying. Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back. Cephalid Scout 74 Creature - Cephalid Wizard 1U 1/1 C Alan Pollack Flying ; <2U>, Sacrifice a land: Draw a card. The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them. Cephalid Shrine 75 Enchantment 1UU R Wayne England Whenever a player plays a spell, counter that spell unless that player pays <X>, where X is the number of cards in all graveyards with the same name as the spell. Chainflinger 181 Creature - Beast 3R 2/2 C Scott M. Fischer <1R, T>: Chainflinger deals 1 damage to target creature or player. ; Threshold - <2R, T>: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) Chamber of Manipulation 76 Echt Land 2UU U Wayne England Enchanted land has "<T>, Discard a card from your hand: Gain control of target creature until end of turn." Politics is just a subtle form of mind control-and cephalids are master politicians. Chance Encounter 182 Enchantment 2RR R Mark Brill Whenever you win a coin flip, put a luck counter on Chance Encounter. ; At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. The more unlikely the victory, the more memorable the success. Charmed Pendant 298 Artifact 4 R Anthony S. Waters <T>, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is <3UUB>, you add <UUB> to your mana pool.) Chatter of the Squirrel 233 Sorcery G C Jim Nelson Put a 1/1 green Squirrel creature token into play. ; Flashback <1G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Childhood Horror 123 Creature - Horror 3B 2/2 U Larry Elmore Flying ; Threshold - Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) Chlorophant 234 Creature - Elemental GGG 1/1 R John Avon At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. ; Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.) Coffin Purge 124 Instant B C Pete Venters Remove target card in a graveyard from the game. ; Flashback <B> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Cognivore 77 Creature - Lhurgoyf 6UU */* R Adam Rex Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. Concentrate 78 Sorcery 2UU U Glen Angus & Arnie Swekel Draw three cards. "The treasure in my mind is greater than any worldly glory." Confessor 15 Creature - Cleric W 1/1 C John Avon Whenever a player discards a card from his or her hand, you may gain 1 life. "There will be gains for our losses. There will be rights for our wrongs." Crashing Centaur 235 Creature - Centaur 4GG 3/4 U Eric Peterson <G>, Discard a card from your hand: Crashing Centaur gains trample until end of turn. ; Threshold - Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.) Crypt Creeper 125 Creature - Zombie 1B 2/1 C John Avon Sacrifice Crypt Creeper: Remove target card in a graveyard from the game. To unearth its dinner, it inters itself. Crystal Quarry 318 Land R Alan Pollack <T>: Add one colorless mana to your mana pool. <5, T>: Add <WUBRG> to your mana pool. "How tragic that greed eclipses beauty." -Seton, centaur druid Cultural Exchange 79 Sorcery 4UU R Daren Bader Choose any number of creatures target player controls. ; Choose the same number of creatures another target player controls. ; Those players exchange control of those creatures. (This effect doesn't end at end of turn.) Cursed Monstrosity 126 Creature - Horror 4B 4/3 R Jeff Remmer Flying ; Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand. "Run away! It's an . . . um . . . run away!" -Nomad sentry Darkwater Catacombs 319 Land R Monte Michael Moore <1, T>: Add <UB> to your mana pool. Murky Otarian tides hide the forgotten treacheries of the Phyrexian war. Darkwater Egg 299 Artifact 1 U David Martin <2, T>, Sacrifice Darkwater Egg: Add <UB> to your mana pool. Draw a card. "Do you thirst for knowledge no matter the cost?" -Watnik, master glassblower Decaying Soil 127 Enchantment 1BB R Don Hazeltine At the beginning of your upkeep, remove a card in your graveyard from the game. ; Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay <1>. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.) Decimate 287 Sorcery 2RG R Alex Horley Destroy target artifact, target creature, target enchantment, and target land. "Anyone can admire creation. Only a barbarian sees the beauty in demolition." -Kamahl, pit fighter Decompose 128 Sorcery 1B U Tony Szczudlo Remove up to three target cards in a single graveyard from the game. "Sheesh! How am I supposed to make a decent living around here?" -Cabal grave robber Dedicated Martyr 16 Creature - Cleric W 1/1 C Dave Dorman <W>, Sacrifice Dedicated Martyr: You gain 3 life. "If he's so willing to suffer for his cause, then by all means, let us oblige him." -Cabal Patriarch Deep Reconnaissance 236 Sorcery 2G U Jeff Remmer Search your library for a basic land card and put that card into play tapped. Then shuffle your library. ; Flashback <4G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Delaying Shield 17 Enchantment 3W R Luca Zontini If you would be dealt damage, put that many delay counters on Delaying Shield instead. ; At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay <1W>. Deluge 80 Instant 2U U Wayne England Tap all creatures without flying. "From the sea came all life, and to the sea it will return. The sooner the better." -Emperor Aboshan Dematerialize 81 Sorcery 3U C Mike Ploog Return target permanent to its owner's hand. ; Flashback <5UU> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Demolish 183 Sorcery 3R U Gary Ruddell Destroy target artifact or land. "Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven forging song Demoralize 184 Instant 2R C Greg & Tim Hildebrandt Each creature can't be blocked this turn except by two or more creatures. ; Threshold - Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.) Deserted Temple 320 Land R Rob Alexander <T>: Add one colorless mana to your mana pool ; <1, T>: Untap target land. A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways. Devoted Caretaker 18 Creature - Cleric W 1/2 R Clyde Caldwell <W, T>: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. Her eyes blaze with the strength of twenty shields. Every glance is a salvation. Diabolic Tutor 129 Sorcery 2BB U Rick Farrell Search your library for a card, and put that card into your hand. Then shuffle your library. The best ideas often come from the worst minds. Diligent Farmhand 237 Creature - Druid G 1/1 C Gary Ruddell <1G>, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst. Dirty Wererat 130 Creature - Minion Rat 3B 2/3 C Daren Bader <B>, Discard a card from your hand: Regenerate Dirty Wererat. ; Threshold - Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) Divert 82 Instant U R Christopher Moeller Change the target of target spell with a single target unless that spell's controller pays <2>. "What's the fun of being a wizard if you can't mess with people's heads?" Divine Sacrament 19 Enchantment 1WW R Ray Lago White creatures get +1/+1. ; Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.) Their whispered prayers rally the nomads better than any war cry could. Dogged Hunter 20 Creature - Nomad 2W 1/1 R rk post <T>: Destroy target creature token. The relationship between hunter and hunted knows nothing of alliances. Dreamwinder 83 Creature - Serpent 3U 4/3 C Wayne England Dreamwinder can't attack unless defending player controls an island. <U, Sacrifice an island>: Target land becomes an island until end of turn. Druid Lyrist 238 Creature - Druid G 1/1 C Mark Zug <G, T>, Sacrifice Druid Lyrist: Destroy target enchantment. The druids and the forest are in perfect harmony. They sing the same songs. Druid's Call 239 Echt Crt 1G U Greg & Tim Hildebrandt Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. Suffer the little creatures, for they may yet rise up and beat you senseless. Dusk Imp 131 Creature - Imp 2B 2/1 C Edward P. Beard, Jr. Flying It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything. Dwarven Grunt 185 Creature - Dwarf R 1/1 C Mike Ploog Mountainwalk Hard as stone and twice as stubborn. -Dwarven compliment Dwarven Recruiter 186 Creature - Dwarf 2R 2/2 U Ciruelo When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. ; Shuffle your library, then put them on top of it in any order. Dwarven Shrine 187 Enchantment 1RR R Matt Cavatto Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. Dwarven Strike Force 188 Creature - Dwarf 4R 4/3 U Mike Ploog Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn. Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants. Earnest Fellowship 21 Enchantment 1W R Heather Hudson Each creature has protection from its colors. "The world has enough strife as it is. Where would we be if we turned against each other?" -Pianna, nomad captain Earth Rift 189 Sorcery 3R C Wayne England Destroy target land. ; Flashback <5RR> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Elephant Ambush 240 Instant 2GG C Anthony S. Waters Put a 3/3 green Elephant creature token into play. ; Flasback <6GG> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Ember Beast 190 Creature - Beast 2R 3/4 C Wayne England Ember Beast can't attack or block alone. Spot one ember beast, attack. Spot a second, best fall back. -Dwarven saying Embolden 22 Instant 2W C Rebecca Guay Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. ; Flashback <1W> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Engulfing Flames 191 Instant R U Marc Fishman Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. ; Flashback <3R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Entomb 132 Instant B R Ron Spears Search your library for a card and put that card into your graveyard. Then shuffle your library. A grave is the safest place to store ill-gotten treasures. Epicenter 192 Sorcery 4R R Anthony S. Waters Target player sacrifices a land. ; Threshold - All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.) Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not. Escape Artist 84 Creature - Wizard 1U 1/1 C Scott M. Fischer Escape Artist is unblockable. ; <U>, Discard a card from your hand: Return Escape Artist to its owner's hand. "Not even my shadow knows where I am." Execute 133 Instant 2B U Gary Ruddell Destroy target white creature. It can't be regenerated. ; Draw a card. "Any fool who would die for honor is better off dead." -Cabal Patriarch Extract 85 Sorcery U R Matt Cavatto Search target player's library for a card, and remove that card from the game. ; Then that player shuffles his or her library. To say Nixar had a splitting headache would be a bit of an understatement. Face of Fear 134 Creature - Horror 5B 3/4 U Thomas M. Baxa <2B>, Discard a card from your hand: Face of Fear can't be blocked this turn except by artifact creatures and/or black creatures. "It's only frightened five people to death. Not my best work." -Braids, dementia summoner Famished Ghoul 135 Creature - Zombie 3B 3/2 U Adam Rex <1B>, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game. Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder. Fervent Denial 86 Instant 3UU U Scott M. Fischer Counter target spell. ; Flashback <5UU> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) "Your tenacity is admirable. And futile." -Emperor Aboshan Filthy Cur 136 Creature - Hound 1B 2/2 C Adam Rex Whenever Filthy Cur is dealt damage, you lose that much life. Some things even fleas won't bite. Firebolt 193 Sorcery R C Ron Spencer Firebolt deals 2 damage to target creature or player. ; Flashback <4R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Reach out and torch someone. Flame Burst 194 Instant 1R C Ron Spencer Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards. As hot as a dwarf's rage. Fledgling Imp 137 Creature - Imp 2B 2/2 C John Matson <B>, Discard a card from your hand: Fledgling Imp gains flying until end of turn. Imps aren't born knowing how to fly-just how to annoy. Forest 347 Land C Jerry Tiritilli <G> Forest 348 Land C Larry Elmore <G> Forest 349 Land C Rob Alexander <G> Forest 350 Land C Tony Szczudlo <G> Frenetic Ogre 195 Creature - Ogre 4R 2/3 U Ron Spears <R>, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn. The best thing about ogres is that they never try to sneak up on you. Frightcrawler 138 Creature - Horror 1B 1/1 C Matt Cavatto Frightcrawler can't be blocked except by artifact creatures and/or black creatures. ; Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) Gallantry 23 Instant 1W U Mark Tedin Target blocking creature gets +4/+4 until end of turn. ; Draw a card. The courageous accomplish more in a single moment than the cowardly do in a lifetime. Ghastly Demise 139 Instant B C Gary Ruddell Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. "Anyone can snap her fingers and yank a soul. I prefer to kill creatively." -Braids, dementia summoner Gorilla Titan 241 Creature - Ape 3GG 4/4 U Heather Hudson Trample ; Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. "I want a banana this big!" Graceful Antelope 24 Creature - Antelope 2WW 1/4 R Heather Hudson Plainswalk ; Whenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play. Gravedigger 140 Creature - Zombie 3B 2/2 C Tony Szczudlo When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery. Gravestorm 141 Enchantment BBB R Alex Horley At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. Ground Seal 242 Enchantment 1G R Edward P. Beard, Jr. When Ground Seal comes into play, draw a card. ; Cards in graveyards can't be the targets of spells or abilities. "Let all we have buried be buried forever." -Seton, centaur druid Halberdier 196 Creature - Barbarian 3R 3/1 C Ben Thompson First strike His reputation precedes him-and so does his weapon. Hallowed Healer 25 Creature - Cleric 2W 1/1 C Ben Thompson <T>: Prevent the next 2 damage that would be dealt to target creature or player this turn. ; Threshold - <T>: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.) Haunting Echoes 142 Sorcery 3BB R Arnie Swekel Remove all cards in target player's graveyard other than basic land cards from the game. ; Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. Hint of Insanity 143 Sorcery 2B R Luca Zontini Target player reveals his or her hand. ; That player discards from it all nonland cards with the same name as another card in his or her hand. "Practice makes perfect, but obsession makes better." Holistic Wisdom 243 Enchantment 1GG R Rebecca Guay <2>, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. (The card types are artifact, creature, enchantment, instant, land and sorcery.) Howling Gale 244 Instant 1G U Greg Staples Howling Gale deals 1 damage to each creature with flying and to each player. ; Flashback <1G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Immobilizing Ink 87 Echt Crt 1U C Darrell Riche Enchanted creature doesn't untap during its controller's untap step. ; Enchanted creature has "<1, Discard a card from your hand>: Untap this creature." Impulsive Maneuvers 197 Enchantment 2RR R Dave Dorman Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. Infected Vermin 144 Creature - Rat 2B 1/1 U Anthony S. Waters <2B>: Infected Vermin deals 1 damage to each creature and each player. ; Threshold - <3B>: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.) Innocent Blood 145 Sorcery B C Carl Critchlow Each player sacrifices a creature. Zombies mourn for the living and celebrate those who will soon be given the gift of death. Iridescent Angel 288 Creature - Angel 5WU 4/4 R Matt Cavatto Flying ; Protection from all colors She enraptures all, encompasses all, endures all. Island 335 Land C Alan Pollack <U> Island 336 Land C Ben Thompson <U> Island 337 Land C Larry Elmore <U> Island 338 Land C Rob Alexander <U> Ivy Elemental 245 Creature - Elemental XG 0/0 R Ron Spencer Ivy Elemental comes into play with X +1/+1 counters on it. In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries. Junk Golem 300 Artf Crt - Golem 4 0/0 R Brian Snoddy Junk Golem comes into play with three +1/+1 counters on it. ; At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. ; <1, Discard a card from your hand>: Put a +1/+1 counter on Junk Golem. Kamahl's Desire 198 Echt Crt 1R C Dave Dorman Enchanted creature has first strike. ; Threshold - Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.) Kamahl, Pit Fighter 199 Creature - Barbarian Legend 4RR 6/1 R Kev Walker Haste ; <T>: Kamahl, Pit Fighter deals 3 damage to target creature or player. "I didn't come to play, I came to win." Karmic Justice 26 Enchantment 2W R Ray Lago Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. Kirtar's Desire 27 Echt Crt W C Pete Venters Enchanted creature can't attack. ; Threshold - Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.) Kirtar's Wrath 28 Sorcery 4WW R Kev Walker Destroy all creatures. They can't be regenerated. ; Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.) Krosan Archer 246 Creature - Centaur 3G 2/3 C Ron Spears Krosan Archer may block as though it has flying. ; <G, Discard a card from your hand>: Krosan Archer gets +0/+2 until end of turn. Krosan Avenger 247 Creature - Druid 2G 3/1 C D. Alexander Gregory Trample ; Threshold - <1G>: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.) She'd have a fearsome reputation if she left any survivors. Krosan Beast 248 Creature - Squirrel Beast 3G 1/1 R Kev Walker Threshold -- Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.) Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring. Laquatus's Creativity 88 Sorcery 4U U Don Hazeltine Target player draws cards equal to the number of cards in that player's hand, then discards that many cards. One never knows when inspiration will bubble up. Last Rites 146 Sorcery 2B C Bradley Williams Discard any number of cards from your hand. ; Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. Lava Blister 200 Sorcery 1R U Rob Alexander Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. To treat flesh wounds, use earth. To treat earth wounds, use flesh. -Barbarian saying Leaf Dancer 249 Creature - Centaur 1GG 2/2 C Greg & Tim Hildebrandt Forestwalk A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears. Lieutenant Kirtar 29 Creature - Bird Soldier Legend 1WW 2/2 R Paolo Parente Flying ; <1W>, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game. "His strengths are pride, devotion, and ambition. His weaknesses are the same." -Pianna, nomad captain Life Burst 30 Instant 1W C John Avon Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard. As uplifting as a mystic's dreams. Limestone Golem 301 Artf Crt - Golem 6 3/4 U Mark Tedin <2>, Sacrifice Limestone Golem: Target player draws a card. Dwarves have been known to take pickaxes to their own creations, hoping to discover treasures within. Liquid Fire 201 Sorcery 4RR U Greg Staples Liquid Fire deals 5 damage divided as you choose between target creature and the creature's controller. There's no such thing as a little bit of lava. Lithatog 289 Creature - Atog 1RG 1/2 U Franz Vohwinkel Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. ; Sacrifice a land: Lithatog gets +1/+1 until end of turn. Luminous Guardian 31 Creature - Guardian 3W 1/4 U Terese Nielson <W>: Luminous Guardian gets +0/+1 until end of turn. ; <2>: Luminous Guardian may block an additional creature this turn. "There is no victory without virtue." Mad Dog 202 Creature - Hound 1R 2/2 C Ron Spencer At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it. The bones it buries may be yours. Magma Vein 203 Enchantment 2R U Glen Angus <R>, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. "Standing near a volcano -Barbarian expression meaning asking for it" Magnivore 204 Creature - Lhurgoyf 2RR */* R Carl Critchlow Haste ; Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. Malevolent Awakening 147 Enchantment 1BB U Alex Horley <1BB>, Sacrifice a creature: Return target creature card from your graveyard to your hand. The most popular pit fighters are brought back for encore performances. Master Apothecary 32 Creature - Cleric WWW 2/2 R Terese Nielson Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. It takes a remarkable cleric to turn a group of healers into a hospital. Metamorphic Wurm 250 Creature - Elephant Wurm 3GG 3/3 U Thomas M. Baxa Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.) Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful. Millikin 302 Artf Crt 2 0/1 U Alex Horley <T>, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool. The toymaker frowned in bewilderment. None of his creations had ever sneezed before. Mind Burst 148 Sorcery 1B C Marc Fishman Target player discards X cards from his or her hand, where X is one plus the number of Mind Burst cards in all graveyards. As haunting as a zombie's curse. Mindslicer 149 Creature - Horror 2BB 4/3 R Kev Walker When Mindslicer is put into a graveyard from play, each player discards his or her hand. It is the thing that goes bump in the night. Mine Layer 205 Creature - Dwarf 3R 1/1 R Mark Brill <1R, T>: Put a mine counter on target land. ; Whenever a land with a mine counter on it becomes tapped, destroy it. ; When Mine Layer leaves play, remove all mine counters from all lands. Minotaur Explorer 206 Creature - Minotaur 1R 3/3 U Dave Dorman When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand. After the invasion devastated the Talruum and Hurloon tribes, the survivors began to search for other minotaurs. Mirari 303 Legendary Artifact 5 R Donato Giancola Whenever you play an instant or sorcery spell, you may pay <3>. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy. "It offers you what you want, not what you need." -Braids, dementia summoner Molten Influence 207 Instant 1R R Franz Vohwinkel Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. Lavamancers make simple requests: obey or die. Moment's Peace 251 Instant 1G C Rebecca Guay Prevent all combat damage that would be dealt this turn. ; Flashback <2G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Morbid Hunger 150 Sorcery 4BB C Eric Peterson Morbid Hunger deals 3 damage to target creature or player. ; You gain 3 life. ; Flashback <7BB> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Morgue Theft 151 Sorcery 1B C Justin Sweet Return target creature card from your graveyard to your hand. ; Flashback <4B> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Mortivore 152 Creature - Lhurgoyf 2BB */* R Anthony S. Waters Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. ; <B>: Regenerate Mortivore. Mossfire Egg 304 Artifact 1 U David Martin <2, T>, Sacrifice Mossfire Egg: Add <RG> to your mana pool. Draw a card. "Can you feel your instincts overwhelm your reason?" -Watnik, master glassblower Mossfire Valley 321 Land R John Avon <1, T>: Add <RG> to your mana pool. Lush growth spreads like a ferocious blaze across the Otarian hillsides. Mountain 343 Land C Anthony S. Waters <R> Mountain 344 Land C Franz Vohwinkel <R> Mountain 345 Land C Rob Alexander <R> Mountain 346 Land C Tony Szczudlo <R> Mudhole 208 Instant 2R R Gary Ruddell Target player removes all land cards in his or her graveyard from the game. "Doing okay back there, Tarv? Tarv?" Muscle Burst 252 Instant 1G C Gary Ruddell Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards. As strong as a centaur's will. Mystic Crusader 33 Creature - Nomad Mystic 1WW 2/1 R Kev Walker Protection from black and from red ; Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) Mystic Enforcer 290 Creature - Nomad Mystic 2GW 3/3 R Gary Ruddell Protection from black ; Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) Mystic Penitent 34 Creature - Nomad Mystic W 1/1 U Larry Elmore Attacking doesn't cause Mystic Penitent to tap. ; Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) Mystic Visionary 35 Creature - Nomad Mystic 1W 2/1 C Matt Cavatto Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.) "The aven are heralds of divinity. The greatest glory is to join them in the sky." Mystic Zealot 36 Creature - Nomad Mystic 3W 2/4 C Paolo Parente Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both. Nantuko Disciple 253 Creature - Insect Druid 3G 2/2 C Justin Sweet <G, T>: Target creature gets +2/+2 until end of turn. Unanswered prayers are themselves answers. -Nantuko teaching Nantuko Elder 254 Creature - Insect Druid 2G 1/2 U Daren Bader <T>: Add <1G> to your mana pool. Plant a field with wishes, and you will grow more wishes. -Nantuko teaching Nantuko Mentor 255 Creature - Insect Druid 2G 1/1 R John Matson <2G, T>: Target creature gets +X/+X until end of turn, where X is that creature's power. That which grows without roots cannot be uprooted. -Nantuko teaching Nantuko Shrine 256 Enchantment 1GG R Rebecca Guay Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. Need for Speed 209 Enchantment R R Christopher Moeller Sacrifice a land: Target creature gains haste until end of turn. His feet buckled the ground, his hands cut the wind to ribbons, and he was gone. Nefarious Lich 153 Enchantment BBBB R Jerry Tiritilli If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. ; When Nefarious Lich leaves play, you lose the game. New Frontiers 257 Sorcery XG R Ron Spencer Each player may search his or her library for up to X basic land cards and put them into play tapped. ; Then each player who searched his or her library this way shuffles it. Spreading a blanket of growth to warm a weary world. Nimble Mongoose 258 Creature - Mongoose G 1/1 U Terese Nielson Nimble Mongoose can't be the target of spells or abilities. ; Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) Faster than a cobra's bite. Nomad Decoy 37 Creature - Nomad 2W 1/2 U Pete Venters <W, T>: Tap target creature. ; Threshold - <WW, T>: Tap two target creatures. (Play this ability only if seven or more cards are in your graveyard.) If you can take something from a nomad, it's probably bait. Nomad Stadium 322 Land U David Martin <T>: Add <W> to your mana pool. Nomad Stadium deals 1 damage to you. ; Threshold - <W, T, Sacrifice Nomad Stadium>: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.) Nut Collector 259 Creature - Druid 5G 1/1 R Christopher Moeller At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. ; Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) Obstinate Familiar 210 Creature - Lizard R 1/1 R Terese Nielson If you would draw a card, you may skip that draw instead. "Lizards make excellent familiars. They never know when they've lost." -Matoc, lavamancer Otarian Juggernaut 305 Artf Crt 4 2/3 R Brian Snoddy Otarian Juggernaut can't be blocked by Walls. ; Threshold - Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.) Overeager Apprentice 154 Creature - Minion 2B 1/2 C Ray Lago Discard a card from your hand, Sacrifice Overeager Apprentice: Add <BBB> to your mana pool. Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls. Overrun 260 Sorcery 2GGG U Carl Critchlow Creatures you control get +3/+3 and gain trample until end of turn. "The dance of angry feet -Nantuko expression meaning stampede" Painbringer 155 Creature - Minion 2BB 1/1 U Pete Venters <T>, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. Pardic Firecat 211 Creature - Cat 3R 2/3 C Glen Angus Haste ; If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst. "I've heard of putting the cat out, but this isn't what I had in mind." -Nomad sentry Pardic Miner 212 Creature - Dwarf 1R 1/1 R Tony Szczudlo Sacrifice Pardic Miner: Target player can't play lands this turn. Punch and drag, Toss the slag, Sift the soil, Leave the spoil."" Pardic Swordsmith 213 Creature - Dwarf 2R 1/1 C Bob Petillo <R>, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn. A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil. Patchwork Gnomes 306 Artf Crt - Gnome 3 2/1 U Jerry Tiritilli Discard a card from your hand: Regenerate Patchwork Gnomes. When building gnomes, dwarves adhere to the highest standards. The gnomes themselves aren't as particular. Patriarch's Desire 156 Echt Crt 3B C Eric Peterson Enchanted creature gets +2/-2. ; Threshold - Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.) Patrol Hound 38 Creature - Hound 1W 2/2 C Daren Bader Discard a card from your hand: Patrol Hound gains first strike until end of turn. To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her Wuv Muffin."" Patron Wizard 89 Creature - Wizard UUU 2/2 R Donato Giancola Tap an untapped Wizard you control: Counter target spell unless its controller pays <1>. "The best way to teach is by example." Pedantic Learning 90 Enchantment UU R Heather Hudson Whenever a land card is put into your graveyard from your library, you may pay <1>. If you do, draw a card. Even the trivial can inspire. Peek 91 Instant U C Adam Rex Look at target player's hand. ; Draw a card. Sometimes you have to read between the minds. Persuasion 92 Echt Crt 3UU R Adam Rex You control enchanted creature. "Protocol demands that you bow down before me. I always stand on protocol." Petrified Field 323 Land R Glen Angus <T>: Add one colorless mana to your mana pool. ; <T>, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. Phantatog 291 Creature - Atog 1WU 1/2 U Glen Angus Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. ; Discard a card from your hand: Phantatog gets +1/+1 until end of turn. Phantom Whelp 93 Creature - Hound 1U 2/2 C Wayne England When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints. Pianna, Nomad Captain 39 Creature - Nomad Legend 1WW 2/2 R D. Alexander Gregory Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Some find inspiration in their swords. Others find it in their leaders. Pilgrim of Justice 40 Creature - Cleric 2W 1/3 C Orizio Daniele Protection from red ; <W>, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. "I would die a thousand deaths before I let you harm another." Pilgrim of Virtue 41 Creature - Cleric 2W 1/3 C Massimilano Frezzato Protection from black <W>, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. "A life is measured by the lives it saves." Piper's Melody 261 Sorcery G U Greg & Tim Hildebrandt Shuffle any number of target creature cards from your graveyard into your library. Those who follow nature's path eventually walk in a circle. Plains 331 Land C Alan Pollack <W> Plains 332 Land C Don Hazeltine <W> Plains 333 Land C Eric Peterson <W> Plains 334 Land C Rob Alexander <W> Predict 94 Instant 1U U Rebecca Guay Name a card, then put the top card of target player's library into his or her graveyard. ; If that card is the named card, you draw two cards. Otherwise, you draw a card. Price of Glory 214 Enchantment 2R U Darrell Riche Whenever a player taps a land for mana during another player's turn, destroy that land. "True strength lies in action. Let the weak react to me." -Kamahl, pit fighter Primal Frenzy 262 Echt Crt G C Alex Horley Enchanted creature has trample. "Don't dismiss its anger as mindless fury. I assure you, it has purpose." -Seton, centaur druid Psionic Gift 95 Echt Crt 1U C Orizio Daniele Enchanted creature has "<T>: This creature deals 1 damage to target creature or player." For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged. Psychatog 292 Creature - Atog 1UB 1/2 U Edward P. Beard, Jr. Discard a card from your hand: Psychatog gets +1/+1 until end of turn. ; Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn. Pulsating Illusion 96 Creature - Illusion 4U 0/1 U Arnie Swekel Flying ; Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn. Puppeteer 97 Creature - Wizard 2U 1/2 U Scott M. Fischer <U, T>: Tap or untap target creature. "Getting people to do what you want is merely a matter of telling them what they want to hear." Rabid Elephant 263 Creature - Elephant 4G 3/4 C Dave Dorman Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. When in doubt, stomp. Ravaged Highlands 324 Land C David Martin Ravaged Highlands comes into play tapped. ; <T>: Add <R> to your mana pool. <T, Sacrifice Ravaged Highlands>: Add one mana of any color to your mana pool. Ray of Distortion 42 Instant 3W C Carl Critchlow Destroy target artifact or enchantment. ; Flashback <4WW> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Reckless Charge 215 Sorcery R C Scott M. Fischer Target creature gets +3/+0 and gains haste until end of turn. ; Flashback <2R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Recoup 216 Sorcery 1R U Dave Dorman Target sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. (Mana cost includes color.) ; Flashback <3R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Refresh 264 Instant 2G C Keith Garletts Regenerate target creature. ; Draw a card. Death is a moth that dances toward our inner flame. The brightest fire can singe its wings. -Nantuko teaching Repel 98 Instant 3U C Terese Nielson Put target creature on top of its owner's library. "I have a hunch we'll be seeing that one again soon." -Ambassador Laquatus Repentant Vampire 157 Creature - Vampire 3BB 3/3 R Mark Tedin Flying ; Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. ; Threshold - Repentant Vampire is white and has "<T>: Destroy target black creature." Resilient Wanderer 43 Creature - Nomad 2WW 2/3 U Clyde Caldwell First strike ; Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn. Nomads understand many cultures and therefore travel without fear. Rites of Initiation 217 Instant R C Bradley Williams Discard any number of cards at random from your hand. ; Creatures you control get +1/+0 until end of turn for each card discarded this way. Rites of Refusal 99 Instant 1U C Bradley Williams Discard any number of cards from your hand. ; Counter target spell unless its controller pays <3> for each card discarded this way. Rites of Spring 265 Sorcery 1G C Bradley Williams Discard any number of cards from your hand. ; Search your library for that many basic land cards, reveal those cards, and put them into your hand. ; Then shuffle your library. Roar of the Wurm 266 Sorcery 6G U Kev Walker Put a 6/6 green Wurm creature token into play. ; Flashback <3G> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Rotting Giant 158 Creature - Zombie Giant 1B 3/3 U Kev Walker Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game. Wracked with rot, it wrecks and ruins. Sacred Rites 44 Instant W C Bradley Williams Discard any number of cards from your hand. ; Creatures you control get +0/+1 until end of turn for each card discarded this way. Sadistic Hypnotist 159 Creature - Minion 3BB 2/2 U Paolo Parente Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery. "Victory in the pits is almost as rewarding as the methods I use to achieve it." Sandstone Deadfall 307 Artifact 3 U Jim Nelson <T>, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. "Two or three tons of rock can really get you down-and keep you there." -Kamahl, pit fighter Sarcatog 293 Creature - Atog 1BR 1/2 U Mark Brill Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. ; Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. Savage Firecat 218 Creature - Cat 3RR 0/0 R Dave Dorman Trample ; Savage Firecat comes into play with seven +1/+1 counters on it. ; Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. Scorching Missile 219 Sorcery 3R C Don Hazeltine Scorching Missile deals 4 damage to target player. ; Flashback <9R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Screams of the Damned 160 Enchantment 3BB U Jerry Tiritilli <1B>, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player. It's important to face your inner demons . . . unless they're the kind of demons that can kill you. Scrivener 100 Creature - Townsfolk 4U 2/2 C Kev Walker When Scrivener comes into play, you may return target instant card from your graveyard to your hand. A good memory is no match for a good scribe. Seafloor Debris 325 Land C Larry Elmore Seafloor Debris comes into play tapped. ; <T>: Add <U> to your mana pool. ; <T, Sacrifice Seafloor Debris>: Add one mana of any color to your mana pool. Second Thoughts 45 Instant 4W C Ray Lago Remove target attacking creature from the game. ; Draw a card. It suddenly dawned on Jorin that farming was quite a noble profession. Seize the Day 220 Sorcery 3R R Greg Staples Untap target creature. ; After this phase, there is an additional combat phase followed by an additional main phase. ; Flashback <2R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Seton's Desire 267 Echt Crt 2G C Ciruelo Enchanted creature gets +2/+2. ; Threshold - All creatures able to block enchanted creature do so. (You have threshold as long as seven or more cards are in your graveyard.) Seton, Krosan Protector 268 Creature - Centaur Druid GGG 2/2 R Greg Staples Tap an untapped Druid you control: Add <G> to your mana pool. "Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight." Shadowblood Egg 308 Artifact 4 U David Martin <2, T>, Sacrifice Shadowblood Egg: Add <BR> to your mana pool. Draw a card. "Does your passion for power consume your soul?" -Watnik, master glassblower Shadowblood Ridge 326 Land R Glen Angus <1, T>: Add <BR> to your mana pool. The carnage of conflicts long past still stains the Otarian soil. Shadowmage Infiltrator 294 Creature - Wizard 1UB 1/3 R Rick Farrell Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. ; Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. Shelter 46 Instant 1W C Christopher Moeller Target creature you control gains protection from the color of your choice until end of turn. ; Draw a card. Good strategists seize opportunities. Great strategists make their own. Shifty Doppelganger 101 Creature - Shapeshifter 2U 1/1 R Greg Staples <3U>, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. ; That creature gains haste until end of turn. ; At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. Shower of Coals 221 Sorcery 3RR U Matt Cavatto Shower of Coals deals 2 damage to each of up to three target creatures and/or players. ; Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have theshold if seven or more cards are in your graveyard.) Simplify 269 Sorcery G C Greg & Tim Hildebrandt Each player sacrifices an enchantment. A blossom's petals close inward to shut out the frost. -Nantuko teaching Skeletal Scrying 161 Instant XB U Bob Petillo As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. ; You draw X cards and you lose X life. Skull Fracture 162 Sorcery B U Paolo Parente Target player discards a card from his or her hand. ; Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Skycloud Egg 309 Artifact 1 U David Martin <2, T>, Sacrifice Skycloud Egg: Add <WU> to your mana pool. Draw a card. "Have your dreams of a better society become an obsession?" -Watnik, master glassblower Skycloud Expanse 327 Land R Rob Alexander <1, T>: Add <WU> to your mana pool. From Otaria, the sun above meets the sea below at a glittering horizon. Skyshooter 270 Creature - Centaur 1G 1/2 U Jerry Tiritilli Skyshooter may block as though it has flying. ; <T>, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. Soulcatcher 47 Creature - Bird Soldier 1W 1/1 U Ron Spencer Flying ; Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher. "Holy couriers guide aven spirits up to the home of the Ancestor." -Mystic elder Spark Mage 222 Creature - Dwarf Wizard R 1/1 U Paolo Parente Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. The Pardic Mountains are known for their spicy cuisine. Spellbane Centaur 271 Creature - Centaur 2G 3/2 R Rick Farrell Creatures you control can't be the targets of blue spells or abilities from blue sources. "No mage's deception can harm those who keep nature balanced." Sphere of Duty 48 Enchantment 3W U Christopher Moeller If a green source would deal damage to you, prevent 2 of that damage. Duty subdues instinct. Sphere of Grace 49 Enchantment 3W U Christopher Moeller If a black source would deal damage to you, prevent 2 of that damage. Grace repels darkness. Sphere of Law 50 Enchantment 3W U Christopher Moeller If a red source would deal damage to you, prevent 2 of that damage. Law smothers anarchy. Sphere of Reason 51 Enchantment 3W U Christopher Moeller If a blue source would deal damage to you, prevent 2 of that damage. Reason exposes deception. Sphere of Truth 52 Enchantment 3W U Christopher Moeller If a white source would deal damage to you, prevent 2 of that damage. Truth tempers fanaticism. Spiritualize 53 Instant 2W U Christopher Moeller Until end of turn, whenever target creature deals damage, you gain that much life. ; Draw a card. "There is purity in all things. Even hatred." -Lieutenant Kirtar Springing Tiger 272 Creature - Cat 3G 3/3 C Arnie Swekel Threshold - Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) The ground trembled in a violent purr. Squirrel Mob 273 Creature - Squirrel 1GG 2/2 R Carl Critchlow Squirrel Mob gets +1/+1 for each other Squirrel in play. An army of squirrels is still an army. Squirrel Nest 274 Echt Land 1GG U Anthony S. Waters Enchanted land has "<T>: Put a 1/1 green Squirrel creature token into play." In the Krosan Forest, you've got to keep an eye out for the squirrels. Stalking Bloodsucker 163 Creature - Vampire 4BB 4/4 R Greg Staples Flying ; <1B>, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn. The pits feed both its thirst for combat and its thirst for blood. Standstill 102 Enchantment 1U U Heather Hudson When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards. "Take your time." Steam Vines 223 Echt Land 1RR U Anthony S. Waters When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. ; That player moves Steam Vines to a land of his or her choice. Steamclaw 310 Artifact 2 U Jim Nelson <3, T>: Remove target card in a graveyard from the game. ; <1, Sacrifice Steamclaw>: Remove target card in a graveyard from the game. "There's dead, and then there's dead dead." -Steamclaw driver Still Life 275 Enchantment 1GG U Matt Cavatto <GG>: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. The centaurs' simple magic can undo a basilisk's gaze, but only for a short time. Stone-Tongue Basilisk 276 Creature - Basilisk 4GGG 4/5 R Wayne England Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. ; Threshold - All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.) Sungrass Egg 311 Artifact 1 U David Martin <2, T>, Sacrifice Sungrass Egg: Add <GW> to your mana pool. Draw a card. "Has your peaceful nature led you on a crusade?" -Watnik, master glassblower Sungrass Prairie 328 Land R Ron Spencer <1, T>: Add <GW> to your mana pool. On Otaria, peace and harmony are rare. Places that provide both are cherished. Swamp 339 Land C Alan Pollack <B> Swamp 340 Land C Arnie Swekel <B> Swamp 341 Land C Jerry Tiritilli <B> Swamp 342 Land C Rob Alexander <B> Sylvan Might 277 Instant 1G U Arnie Swekel Target creature gets +2/+2 and gains trample until end of turn. ; Flashback <2GG> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Syncopate 103 Instant XU C Pete Venters Counter target spell unless its controller pays <X>. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. "Memories can't simply be washed away. The mind must be scrubbed clean." -Ambassador Laquatus Tainted Pact 164 Instant 1B R Adam Rex Remove the top card of your library from the game. ; You may put that card into your hand unless it has the same name as another card removed this way. ; Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. Tarnished Citadel 329 Land R David Martin <T>: Add one colorless mana to your mana pool. ; <T>: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. Tattoo Ward 54 Echt Crt 2W U Ben Thompson Enchanted creature gets +1/+1 and has protection from enchantments. ; This effect doesn't remove Tattoo Ward. ; Sacrifice Tattoo Ward: Destroy target enchantment. Terravore 278 Creature - Lhurgoyf 1GG */* R Jim Nelson Trample ; Terravore's power and toughness are each equal to the number of land cards in all graveyards. Testament of Faith 55 Enchantment W U Roger Raupp <X>: Testament of Faith becomes an X/X Wall creature until end of turn. ; It's still an enchantment. (Walls can't attack.) "Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." -Pianna, nomad captain Thaumatog 295 Creature - Atog 1GW 1/2 U Monte Michael Moore Sacrifice a land: Thaumatog gets +1/+1 until end of turn. ; Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. Thermal Blast 224 Instant 4R C Franz Vohwinkel Thermal Blast deals 3 damage to target creature. ; Threshold - Thermal Blast deals 5 damage to that creature instead. (You have threshold as long as seven or more cards are in your graveyard.) Think Tank 104 Enchantment 2U U Jim Nelson At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Cephalids seek knowledge not to better themselves, but to best others. Thought Devourer 105 Creature - Beast 2UU 4/4 R Jim Nelson Flying ; Your maximum hand size is reduced by four. Thinking is hard. Thought Eater 106 Creature - Beast 1U 2/2 U Luca Zontini Flying ; Your maximum hand size is reduced by three. The first memory it sucks out of its host is how to get rid of it. Thought Nibbler 107 Creature - Beast U 1/1 C Arnie Swekel Flying ; Your maximum hand size is reduced by two. Balshan wizards have long used them to gnaw away the memories they wish to forget. Timberland Ruins 330 Land C Alan Pollack Timberland Ruins comes into play tapped. ; <T>: Add <G> to your mana pool. ; <T, Sacrifice Timberland Ruins>: Add one mana of any color to your mana pool. Time Stretch 108 Sorcery 8UU R Paolo Parente Target player takes two extra turns after this one. There's lots of time like the present. Tireless Tribe 56 Creature - Nomad W 1/1 C Carl Critchlow Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn. "We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?" Tombfire 165 Sorcery B R Arnie Swekel Target player removes all cards with flashback in his or her graveyard from the game. The fondest memories burn brightest. As they're lost forever, the flames grow hotter still. Touch of Invisibility 109 Sorcery 3U C Eric Peterson Target creature is unblockable this turn.; Draw a card. Cephalids specialize in things unseen, be they politics, betrayal, or themselves. Traumatize 110 Sorcery 3UU R Greg Staples Target player puts the top half of his or her library, rounded down, into his or her graveyard. Dreads had half a mind to leave. Traveling Plague 166 Echt Crt 3BB R Dave Dorman At the beginning of each player's upkeep, put a plague counter on Traveling Plague. ; Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. ; When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. Treetop Sentinel 111 Creature - Bird Soldier 2UU 2/3 U Carl Critchlow Flying ; Protection from green "Crian's patrols afford him plenty of opportunity to take potshots at the dirtwalkers far below." Tremble 225 Sorcery 1R C Ciruelo Each player sacrifices a land. Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war. Twigwalker 279 Creature - Insect 2G 2/2 U Carl Critchlow <1G>, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. "Break one in half and you'll get a decent-if gooey-pair of weapons." -Centaur warrior Unifying Theory 112 Enchantment 1U R Ron Spencer Whenever a player plays a spell, that player may pay <2>. If the player does, he or she draws a card. Scribbles of a lunatic and formulas of a genius are often indistinguishable. Upheaval 113 Sorcery 4UU R Kev Walker Return all permanents to their owners' hands. The calm comes after the storm. Vampiric Dragon 296 Creature - Vampire Dragon 6BR 5/5 R Gary Ruddell Flying ; Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. ; <1R>: Vampiric Dragon deals 1 damage to target creature. Verdant Succession 280 Enchantment 4G R Edward P. Beard, Jr. Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. ; If that player does, he or she then shuffles his or her library. Vivify 281 Instant 2G U Greg Staples Target land becomes a 3/3 creature until end of turn. It's still a land. ; Draw a card. Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away. Volcanic Spray 226 Sorcery 1R U Matt Cavatto Volcanic Spray deals 1 damage to each creature without flying and each player. ; Flashback <1R> (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Volley of Boulders 227 Sorcery 8R R Tony Szczudlo Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. ; Flashback <RRRRRR> (You may play this card from your graveyard for the flashback cost. Then remove it from the game.) Wayward Angel 57 Creature - Angel Horror 4WW 4/4 R Mark Tedin Flying Attacking doesn't cause Wayward Angel to tap. ; Threshold - Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature". (You have threshold as long as seven or more cards are in your graveyard.) Werebear 282 Creature - Druid Bear 1G 1/1 C Carl Critchlow <T>: Add <G> to your mana pool. ; Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.) He exercises his right to bear arms. Whipkeeper 228 Creature - Dwarf 2RR 1/1 U Ron Spencer <T>: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. "If you don't hit your adversaries while they're down, they might get up again." Whispering Shade 167 Creature - Shade 3B 1/1 C Daren Bader Swampwalk ; <B>: Whispering Shade gets +1/+1 until end of turn It glides through the shadows until it reaches yours. Wild Mongrel 283 Creature - Hound 1G 2/2 C Anthony S. Waters Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead. Woodland Druid 284 Creature - Druid G 1/2 C Rick Farrell What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both. Words of Wisdom 114 Instant 1U C Eric Peterson You draw two cards, then each other player draws a card. Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared. Zombie Assassin 168 Creature - Zombie Assassin 4B 3/2 C Pete Venters <T>, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated. "Zombies don't kill. They recruit." -Braids, dementia summoner Zombie Cannibal 169 Creature - Zombie B 1/1 C Adam Rex Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game. Nothing is sacred to the undead-not even their own kind. Zombie Infestation 170 Enchantment 1B U Thomas M. Baxa Discard two cards from your hand: Put a 2/2 black Zombie creature token into play. The nomads' funeral pyres are more practical than ceremonial. Zombify 171 Sorcery 3B U Mark Romanoski Return target creature card from your graveyard to play. "The first birth celebrates life. The second birth mocks it." -Mystic elder Zoologist 285 Creature - Druid 3G 1/2 R Alex Horley <3G, T>: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. "With friends like these, who needs people?" Statistics: Number of cards 350 Cards Colors 57 Red, 57 Black, 57 White, 57 Blue, 57 Green, 11 Gold, 15 Artifacts Types 39 Land(s) 146 Creature(s) 165 Spell(s) Rarity 110 Rare(s) 110 Uncommon(s) 130 Common(s) 0 Foil(s) 350 Non-Foil(s) Card Value $0.00 Cards by Edition 350 Odyssey