Abandoned Outpost
312
Land
C
Edward P. Beard, Jr.
Abandoned Outpost comes into play tapped. ; : Add to your mana
pool. ; : Add one mana of any color to
your mana pool.
Aboshan's Desire
58
Echt Crt
U
C
Ciruelo
Enchanted creature has flying. ; Threshold - Enchanted creature can't
be the target of spells or abilities. (You have threshold as long as
seven or more card are in your graveyard.)
Aboshan, Cephalid Emperor
59
Creature - Cephalid Legend
4UU
3/3
R
Christopher Moeller
Tap an untapped Cephalid you control: Tap target permanent. ; :
Tap all creatures without flying.
"No one can fight the tide forever."
Acceptable Losses
172
Sorcery
3R
C
Mike Ploog
As an additional cost to play Acceptable Losses, discard a card at
random from your hand. ; Acceptable Losses deals 5 damage to target
creature.
Aegis of Honor
1
Enchantment
W
R
Ron Spears
<1>: The next time an instant or sorcery spell would deal damage to
you this turn, that spell deals that damage to its controller instead.
Ęther Burst
60
Instant
1U
C
Adam Rex
Return up to X target creatures to their owners' hands, where X is one
plus the number of Ęther Burst cards in all graveyards as you play
Ęther Burst.
As fleeting as a cephalid's promise.
Afflict
115
Instant
2B
C
Roger Raupp
Target creature gets -1/-1 until end of turn. ; Draw a card.
When one of the Patriarch's champions displeased him, he would only
shake his finger. That was enough.
Amugaba
61
Creature - Illusion
5UU
6/6
R
Heather Hudson
Flying ; <2U>, Discard a card from your hand: Return Amugaba to its
owner's hand.
The aven claim it feeds on thunder and rainbows.
Anarchist
173
Creature - Townsfolk
4R
2/2
C
Greg & Tim Hildebrandt
When Anarchist comes into play, you may return target sorcery card
from your graveyard to your hand.
Those who will not follow are doomed to lead.
Ancestral Tribute
2
Sorcery
5WW
R
Edward P. Beard, Jr.
You gain 2 life for each card in your graveyard. ; Flashback <9WWW>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Angelic Wall
3
Creature - Wall
1W
0/4
C
John Avon
(Walls can't attack.) Flying
"The Ancestor protects us in ways we can't begin to comprehend."
-Mystic elder
Animal Boneyard
4
Echt Land
2W
U
Edward P. Beard, Jr.
Enchanted land has , Sacrifice a creature: You gain life equal to
that creature's toughness.
"The animal spirits are the Ancestor's grandchildren. Remember them."
-Mystic elder
Ashen Firebeast
174
Creature - Beast
6RR
6/6
R
Mark Tedin
<1R>: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its
intensity." -Matoc, lavamancer
Atogatog
286
Creature - Atog Legend
WUBRG
5/5
R
Ron Spears
Sacrifice an Atog: Atogatog gets +X/+X until end of turn where X is
the sacrificed Atog's power.
It relishes old-fashioned family meals.
Aura Graft
62
Instant
1U
U
Ray Lago
Move target enchantment that's enchanting a permanent to another
permanent it can enchant. ; Gain control of that enchantment. (This
effect doesn't end at end of turn.)
"It's not really stealing. It's more like extended borrowing."
Auramancer
5
Creature - Wizard
2W
2/2
C
Rebecca Guay
When Auramancer comes into play, you may return target enchantment
card from your graveyard to your hand.
Beauty stirs the memory like a sweet perfume excites the air.
Aven Archer
6
Creature - Bird Soldier
3WW
2/2
U
Mark Zug
Flying ; <2W, T>: Aven Archer deals 2 damage to target attacking or
blocking creature.
Aimed by the eyes of eagles, their arrows never miss the mark.
Aven Cloudchaser
7
Creature - Bird Soldier
3W
2/2
C
Justin Sweet
Flying ; When Aven Cloudchaser comes into play, destroy target
enchantment.
"At the Reapportionment, Eagle begged to be human. The Ancestor
granted half that prayer." -Nomad myth
Aven Fisher
63
Creature - Bird Soldier
3U
2/2
C
Christopher Moeller
Flying ; When Aven Fisher is put into a graveyard from play, you may
draw a card.
The same spears that catch their food today will defend their homes
tomorrow.
Aven Flock
8
Creature - Bird Soldier
4W
2/3
C
Greg & Tim Hildebrandt
Flying ; : Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow
stronger with each new member.
Aven Shrine
9
Enchantment
1WW
R
Wayne England
Whenever a player plays a spell, that player gains X life, where X is
the number of cards in all graveyards with the same name as that
spell.
Aven Smokeweaver
64
Creature - Bird Soldier
2UU
2/3
U
Kev Walker
Flying ; Protection from red
In a world still pained from burns, some are born already scarred.
Aven Windreader
65
Creature - Bird Soldier Wizard
3UU
3/3
C
Greg & Tim Hildebrandt
Flying ; <1U>: Target player reveals the top card of his or her
library.
"The tiniest ripple tells a story ten fathoms deep."
Balancing Act
10
Sorcery
2WW
R
Scott M. Fischer
Each player chooses a number of permanents he or she controls equal to
the number of permanents controlled by the player who controls the
fewest, then sacrifices the rest. ; Each player discards cards from
his or her hand the same way.
Balshan Beguiler
66
Creature - Wizard
2U
1/1
U
Ray Lago
Whenever Balshan Beguiler deals combat damage to a player, that player
reveals the top two cards of his or her library. ; You choose one of
those cards and put it into his or her graveyard.
Balshan Griffin
67
Creature - Griffin
3UU
3/2
U
Wayne England
Flying ; <1U>, Discard a card from your hand: Return Balshan Griffin
to its owner's hand.
It helps to have an extra direction in which to run.
Bamboozle
68
Sorcery
2U
U
Alan Pollack
Target player reveals the top four cards of his or her library. ; You
choose two of those cards and put them into his or her graveyard. ;
Put the rest on top of his or her library in any order.
Barbarian Lunatic
175
Creature - Barbarian
2R
2/1
C
Ron Spears
<2R>, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to
target creature.
"I once saw a single barbarian charge a band of twenty nomads. I've
seen some crazy ones, too." -Nomad sentry
Barbarian Ring
313
Land
U
John Avon
: Add to your mana pool. ; Barbarian Ring deals 1 damage to
you. ; Threshold - : Barbarian Ring
deals 2 damage to target creature or player. (Play this ability only
if seven or
more cards are in your graveyard.)
Bash to Bits
176
Instant
3R
U
Gary Ruddell
Destroy target artifact. ; Flashback <4RR> (You may play this card
from your graveyard for its flashback cost. Then remove it from the
game.)
Battle of Wits
69
Enchantment
3UU
R
Mark Brill
At the beginning of your upkeep, if you have 200 or more cards in your
library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who
memorizes a thousand books is insane.
Battle Strain
177
Enchantment
1R
U
Dave Dorman
Whenever a creature blocks, Battle Strain deals 1 damage to that
creature's controller.
The pits swallow the weak as predators swallow prey.
Bearscape
229
Enchantment
1GG
R
Heather Hudson
<1G>, Remove two cards in your graveyard from the game: Put a 2/2
green Bear creature token into play.
"Nature is the endless dance between life and death." -Seton, centaur
druid
Beast Attack
230
Instant
2GGG
U
Ciruelo
Put a 4/4 green Beast creature token into play. ; Flashback <2GGG>
(You may play this card form your graveyard for its flashback cost.
Then remove it from the game.)
Beloved Chaplain
11
Creature - Cleric
1W
1/1
U
Darrell Riche
Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are
charmed by his quiet dignity.
Blazing Salvo
178
Instant
R
C
rk post
Blazing Salvo deals 3 damage to target creature unless that creature's
controller has Blazing Salvo deal 5 damage to him or her.
Barbarians equate courage with the ability to endure pain.
Blessed Orator
12
Creature - Cleric
3W
1/4
U
Terese Nielson
Other creatures you control get +0/+1
His quiet words fade into the night's chill, yet they burn into his
listeners' minds with all the power of a thousand suns.
Bloodcurdler
116
Creature - Horror
1B
1/1
R
Adam Rex
Flying ; At the beginning of your upkeep, put the top card of your
library into your graveyard. ; Threshold - Bloodcurdler gets +1/+1 and
has "At the end of your turn, remove two cards in your graveyard from
the game." (You have threshold as long as seven or more cards are in
your graveyard.)
Bog Wreckage
314
Land
C
Brian Snoddy
Bog Wreckage comes into play tapped. ; : Add to your mana pool.
; : Add one mana of any color to your mana
pool.
Bomb Squad
179
Creature - Dwarf
3R
1/1
R
Greg & Tim Hildebrandt
: Put a fuse counter on target creature. ; At the beginning of your
upkeep, put a fuse counter on each creature that has a fuse counter on
it. ; Whenever a creature has four or more fuse counters on it, remove
all fuse counters from it and destroy it. ; That creature deals 4
damage to its controller.
Braids, Cabal Minion
117
Creature - Minion Legend
2BB
2/2
R
Eric Peterson
At the beginning of each player's upkeep, that player sacrifices an
artifact, creature, or land.
"Home is where you can find a decent graveyard and strangers can
disappear without awkward questions."
Buried Alive
118
Sorcery
2B
U
Greg Staples
Search your library for up to three creature cards and put them into
your graveyard. ; Then shuffle your library.
The scrape of shovels and the tumble of cold dirt soon muffled their
pleas.
Burning Sands
180
Enchantment
3RR
R
Ron Spencer
Whenever a creature is put into a graveyard from play, that creature's
controller sacrifices a land.
"Pain teaches lessons no scholar can." -Kamahl, pit fighter
Cabal Inquisitor
119
Creature - Minion
1B
1/1
C
Alex Horley
Threshold - <1B, T>, Remove two cards in your graveyard from the game:
Target player discards a card from his or her hand. Play this ability
only any time you could play a sorcery. (Play this ability only if
seven or more cards are in your graveyard.)
Cabal Patriarch
120
Creature - Wizard Legend
3BBB
5/5
R
Mark Zug
<2B>, Sacrifice a creature: Target creature gets -2/-2 until end of
turn. ; <2B, Remove a creature card in your graveyard from the game>:
Target creature gets -2/-2 until end of turn.
Cabal Pit
315
Land
U
John Avon
: Add to your mana pool. Cabal Pit deals 1 damage to you. ;
Threshold - : Target creature gets -2/-2
until end of turn. (Play this ability only if seven or more cards are
in your graveyard.)
Cabal Shrine
121
Enchantment
1BB
R
Ben Thompson
Whenever a player plays a spell, that player discards X cards from his
or her hand, where X is the number of cards in all graveyards with the
same name as that spell.
Call of the Herd
231
Sorcery
2G
R
Carl Critchlow
Put a 3/3 green Elephant creature token into play. ; Flashback <3G>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Cantivore
13
Creature - Lhurgoyf
1WW
*/*
R
Daren Bader
Attacking doesn't cause Cantivore to tap. ; Cantivore's power and
toughness are equal to the number of enchantment cards in all
graveyards.
Careful Study
70
Sorcery
U
C
Scott M. Fischer
Draw two cards, then discard two cards from your hand.
Books are like crops-they must be thinned for best yield.
Cartographer
232
Creature - Townsfolk
2G
2/2
C
Donato Giancola
When Cartographer comes into play, you may return target land card
from your graveyard to your hand.
"Finding the way once is luck. Finding the way twice takes a good
map."
Catalyst Stone
297
Artifact
2
R
Tony Szczudlo
Flashback costs you pay cost up to <2> less. ; Flashback costs your
opponents pay cost <2> more.
The gems' incandescence invades the dreams of all who see them.
Caustic Tar
122
Echt Land
4BB
U
John Avon
Enchanted land has :: Target player loses 3 life."
"Twisted magic, twisted fate, Force the land to ooze with hate."
-Cabal chant
Cease-Fire
14
Instant
2W
C
Darrell Riche
Target player can't play creature spells this turn. ; Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke
will rise. Soon after, hostilities will begin anew.
Centaur Garden
316
Land
U
John Avon
: Add to your mana pool. Centaur Garden deals 1 damage to you.
; Threshold - : Target creature gets
+3/+3 until end of turn. (Play this ability only if seven or more
cards are in your graveyard.)
Cephalid Broker
71
Creature - Cephalid
3U
2/2
U
Dave Dorman
: Target player draws two cards, then discards two cards from his
or her hand.
"Cephalids value the free exchange of ideas-except for the free part."
Cephalid Coliseum
317
Land
U
John Avon
: Add to your mana pool. Cephalid Coliseum deals 1 damage to
you. ; Threshold - : Target player
draws three cards, then discards three cards from his or her hand.
(Play this ability only if seven or more cards are in your graveyard.)
Cephalid Looter
72
Creature - Cephalid
2U
2/1
C
Keith Garletts
: Target player draws a card, then discards a card from his or her
hand.
"Amazing, isn't it, what humans will throw away when they're
drowning?"
Cephalid Retainer
73
Creature - Cephalid
2UU
2/3
R
Tony Szczudlo
: Tap target creature without flying.
Cephalids whisper flattery in your ear, put jewels in your hand, spin
dreams in your head, and stick knives in your back.
Cephalid Scout
74
Creature - Cephalid Wizard
1U
1/1
C
Alan Pollack
Flying ; <2U>, Sacrifice a land: Draw a card.
The more they survey the dreadful dry expanses, the more the cephalids
thirst to tame them.
Cephalid Shrine
75
Enchantment
1UU
R
Wayne England
Whenever a player plays a spell, counter that spell unless that player
pays , where X is the number of cards in all graveyards with the
same name as the spell.
Chainflinger
181
Creature - Beast
3R
2/2
C
Scott M. Fischer
<1R, T>: Chainflinger deals 1 damage to target creature or player. ;
Threshold - <2R, T>: Chainflinger deals 2 damage to target creature or
player. (Play this ability only if seven or more cards are in your
graveyard.)
Chamber of Manipulation
76
Echt Land
2UU
U
Wayne England
Enchanted land has ", Discard a card from your hand: Gain control
of target creature until end of turn."
Politics is just a subtle form of mind control-and cephalids are
master politicians.
Chance Encounter
182
Enchantment
2RR
R
Mark Brill
Whenever you win a coin flip, put a luck counter on Chance Encounter.
; At the beginning of your upkeep, if Chance Encounter has ten or more
luck counters on it, you win the game.
The more unlikely the victory, the more memorable the success.
Charmed Pendant
298
Artifact
4
R
Anthony S. Waters
, Put the top card of your library into your graveyard: For each
colored mana symbol in that card's mana cost, add one mana of that
color to your mana pool. Play this ability only any time you could
play an instant. (For example, if the card's mana cost is <3UUB>, you
add to your mana pool.)
Chatter of the Squirrel
233
Sorcery
G
C
Jim Nelson
Put a 1/1 green Squirrel creature token into play. ; Flashback <1G>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Childhood Horror
123
Creature - Horror
3B
2/2
U
Larry Elmore
Flying ; Threshold - Childhood Horror gets +2/+2 and can't block. (You
have threshold as long as seven or more cards are in your graveyard.)
Chlorophant
234
Creature - Elemental
GGG
1/1
R
John Avon
At the beginning of your upkeep, you may put a +1/+1 counter on
Chlorophant. ; Threshold - At the beginning of your upkeep, you may
put another +1/+1 counter on Chlorophant. (You have threshold as long
as seven or more cards are in your graveyard.)
Coffin Purge
124
Instant
B
C
Pete Venters
Remove target card in a graveyard from the game. ; Flashback (You
may play this card from your graveyard for its flashback cost. Then
remove it from the game.)
Cognivore
77
Creature - Lhurgoyf
6UU
*/*
R
Adam Rex
Flying Cognivore's power and toughness are each equal to the number of
instant cards in all graveyards.
Concentrate
78
Sorcery
2UU
U
Glen Angus & Arnie Swekel
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Confessor
15
Creature - Cleric
W
1/1
C
John Avon
Whenever a player discards a card from his or her hand, you may gain 1
life.
"There will be gains for our losses. There will be rights for our
wrongs."
Crashing Centaur
235
Creature - Centaur
4GG
3/4
U
Eric Peterson
, Discard a card from your hand: Crashing Centaur gains trample
until end of turn. ; Threshold - Crashing Centaur gets +2/+2 and can't
be the target of spells or abilities. (You have threshold as long as
seven or more cards are in your graveyard.)
Crypt Creeper
125
Creature - Zombie
1B
2/1
C
John Avon
Sacrifice Crypt Creeper: Remove target card in a graveyard from the
game.
To unearth its dinner, it inters itself.
Crystal Quarry
318
Land
R
Alan Pollack
: Add one colorless mana to your mana pool. <5, T>: Add to
your mana pool.
"How tragic that greed eclipses beauty." -Seton, centaur druid
Cultural Exchange
79
Sorcery
4UU
R
Daren Bader
Choose any number of creatures target player controls. ; Choose the
same number of creatures another target player controls. ; Those
players exchange control of those creatures. (This effect doesn't end
at end of turn.)
Cursed Monstrosity
126
Creature - Horror
4B
4/3
R
Jeff Remmer
Flying ; Whenever Cursed Monstrosity becomes the target of a spell or
ability, sacrifice it unless you discard a land card from your hand.
"Run away! It's an . . . um . . . run away!" -Nomad sentry
Darkwater Catacombs
319
Land
R
Monte Michael Moore
<1, T>: Add to your mana pool.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian
war.
Darkwater Egg
299
Artifact
1
U
David Martin
<2, T>, Sacrifice Darkwater Egg: Add to your mana pool. Draw a
card.
"Do you thirst for knowledge no matter the cost?" -Watnik, master
glassblower
Decaying Soil
127
Enchantment
1BB
R
Don Hazeltine
At the beginning of your upkeep, remove a card in your graveyard from
the game. ; Threshold - Whenever a nontoken creature is put into your
graveyard from play, you may pay <1>. If you do, return that card to
your hand. (You have threshold as long as seven or more cards are in
your graveyard.)
Decimate
287
Sorcery
2RG
R
Alex Horley
Destroy target artifact, target creature, target enchantment, and
target land.
"Anyone can admire creation. Only a barbarian sees the beauty in
demolition." -Kamahl, pit fighter
Decompose
128
Sorcery
1B
U
Tony Szczudlo
Remove up to three target cards in a single graveyard from the game.
"Sheesh! How am I supposed to make a decent living around here?"
-Cabal grave robber
Dedicated Martyr
16
Creature - Cleric
W
1/1
C
Dave Dorman
, Sacrifice Dedicated Martyr: You gain 3 life.
"If he's so willing to suffer for his cause, then by all means, let us
oblige him." -Cabal Patriarch
Deep Reconnaissance
236
Sorcery
2G
U
Jeff Remmer
Search your library for a basic land card and put that card into play
tapped. Then shuffle your library. ; Flashback <4G> (You may play this
card from your graveyard for its flashback cost. Then remove it from
the game.)
Delaying Shield
17
Enchantment
3W
R
Luca Zontini
If you would be dealt damage, put that many delay counters on Delaying
Shield instead. ; At the beginning of your upkeep, remove all delay
counters from Delaying Shield. For each delay counter removed this
way, you lose 1 life unless you pay <1W>.
Deluge
80
Instant
2U
U
Wayne England
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner
the better." -Emperor Aboshan
Dematerialize
81
Sorcery
3U
C
Mike Ploog
Return target permanent to its owner's hand. ; Flashback <5UU> (You
may play this card from your graveyard for its flashback cost. Then
remove it from the game.)
Demolish
183
Sorcery
3R
U
Gary Ruddell
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven
forging song
Demoralize
184
Instant
2R
C
Greg & Tim Hildebrandt
Each creature can't be blocked this turn except by two or more
creatures. ; Threshold - Creatures can't block this turn. (You have
threshold if seven or more cards are in your graveyard.)
Deserted Temple
320
Land
R
Rob Alexander
: Add one colorless mana to your mana pool ; <1, T>: Untap target
land.
A monument to long-forgotten gods, it stands as a tribute to the
fleeting nature of human ways.
Devoted Caretaker
18
Creature - Cleric
W
1/2
R
Clyde Caldwell
: Target permanent you control gains protection from instant
spells and from sorcery spells until end of turn.
Her eyes blaze with the strength of twenty shields. Every glance is a
salvation.
Diabolic Tutor
129
Sorcery
2BB
U
Rick Farrell
Search your library for a card, and put that card into your hand. Then
shuffle your library.
The best ideas often come from the worst minds.
Diligent Farmhand
237
Creature - Druid
G
1/1
C
Gary Ruddell
<1G>, Sacrifice Diligent Farmhand: Search your library for a basic
land card, and put that card into play tapped. Then shuffle your
library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect
counts it as a Muscle Burst.
Dirty Wererat
130
Creature - Minion Rat
3B
2/3
C
Daren Bader
, Discard a card from your hand: Regenerate Dirty Wererat. ;
Threshold - Dirty Wererat gets +2/+2 and can't block. (You have
threshold as long as seven or more cards are in your graveyard.)
Divert
82
Instant
U
R
Christopher Moeller
Change the target of target spell with a single target unless that
spell's controller pays <2>.
"What's the fun of being a wizard if you can't mess with people's
heads?"
Divine Sacrament
19
Enchantment
1WW
R
Ray Lago
White creatures get +1/+1. ; Threshold - White creatures get an
additional +1/+1. (You have threshold as long as seven or more cards
are in your graveyard.)
Their whispered prayers rally the nomads better than any war cry
could.
Dogged Hunter
20
Creature - Nomad
2W
1/1
R
rk post
: Destroy target creature token.
The relationship between hunter and hunted knows nothing of alliances.
Dreamwinder
83
Creature - Serpent
3U
4/3
C
Wayne England
Dreamwinder can't attack unless defending player controls an island.
: Target land becomes an island until end of
turn.
Druid Lyrist
238
Creature - Druid
G
1/1
C
Mark Zug
, Sacrifice Druid Lyrist: Destroy target enchantment.
The druids and the forest are in perfect harmony. They sing the same
songs.
Druid's Call
239
Echt Crt
1G
U
Greg & Tim Hildebrandt
Whenever enchanted creature is dealt damage, its controller puts that
many 1/1 green Squirrel creature tokens into play.
Suffer the little creatures, for they may yet rise up and beat you
senseless.
Dusk Imp
131
Creature - Imp
2B
2/1
C
Edward P. Beard, Jr.
Flying
It despises humans and squirrels and beasts and dwarves and cephalids
. . . well, it despises just about everything.
Dwarven Grunt
185
Creature - Dwarf
R
1/1
C
Mike Ploog
Mountainwalk
Hard as stone and twice as stubborn. -Dwarven compliment
Dwarven Recruiter
186
Creature - Dwarf
2R
2/2
U
Ciruelo
When Dwarven Recruiter comes into play, search your library for any
number of Dwarf cards and reveal those cards. ; Shuffle your library,
then put them on top of it in any order.
Dwarven Shrine
187
Enchantment
1RR
R
Matt Cavatto
Whenever a player plays a spell, Dwarven Shrine deals X damage to that
player, where X is twice the number of cards in all graveyards with
the same name as that spell.
Dwarven Strike Force
188
Creature - Dwarf
4R
4/3
U
Mike Ploog
Discard a card at random from your hand: Dwarven Strike Force gains
first strike and haste until end of turn.
Any given foothill may hide dozens of dwarves waiting to spill from
their tunnels like fire ants.
Earnest Fellowship
21
Enchantment
1W
R
Heather Hudson
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned
against each other?" -Pianna, nomad captain
Earth Rift
189
Sorcery
3R
C
Wayne England
Destroy target land. ; Flashback <5RR> (You may play this card from
your graveyard for its flashback cost. Then remove it from the game.)
Elephant Ambush
240
Instant
2GG
C
Anthony S. Waters
Put a 3/3 green Elephant creature token into play. ; Flasback <6GG>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Ember Beast
190
Creature - Beast
2R
3/4
C
Wayne England
Ember Beast can't attack or block alone.
Spot one ember beast, attack. Spot a second, best fall back. -Dwarven
saying
Embolden
22
Instant
2W
C
Rebecca Guay
Prevent the next 4 damage that would be dealt this turn to any number
of target creatures and/or players divided as you choose. ; Flashback
<1W> (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.)
Engulfing Flames
191
Instant
R
U
Marc Fishman
Engulfing Flames deals 1 damage to target creature. It can't be
regenerated this turn. ; Flashback <3R> (You may play this card from
your graveyard for its flashback cost. Then remove it from the game.)
Entomb
132
Instant
B
R
Ron Spears
Search your library for a card and put that card into your graveyard.
Then shuffle your library.
A grave is the safest place to store ill-gotten treasures.
Epicenter
192
Sorcery
4R
R
Anthony S. Waters
Target player sacrifices a land. ; Threshold - All players sacrifice
all lands instead. (You have threshold if seven or more cards are in
your graveyard.)
Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's
not.
Escape Artist
84
Creature - Wizard
1U
1/1
C
Scott M. Fischer
Escape Artist is unblockable. ; , Discard a card from your hand:
Return Escape Artist to its owner's hand.
"Not even my shadow knows where I am."
Execute
133
Instant
2B
U
Gary Ruddell
Destroy target white creature. It can't be regenerated. ; Draw a card.
"Any fool who would die for honor is better off dead." -Cabal
Patriarch
Extract
85
Sorcery
U
R
Matt Cavatto
Search target player's library for a card, and remove that card from
the game. ; Then that player shuffles his or her library.
To say Nixar had a splitting headache would be a bit of an
understatement.
Face of Fear
134
Creature - Horror
5B
3/4
U
Thomas M. Baxa
<2B>, Discard a card from your hand: Face of Fear can't be blocked
this turn except by artifact creatures and/or black creatures.
"It's only frightened five people to death. Not my best work."
-Braids, dementia summoner
Famished Ghoul
135
Creature - Zombie
3B
3/2
U
Adam Rex
<1B>, Sacrifice Famished Ghoul: Remove up to two target cards in a
single graveyard from the game.
Memories have distinct tastes. Its favorites are the sickly sweetness
of lost love and the bitter smokiness of cruel murder.
Fervent Denial
86
Instant
3UU
U
Scott M. Fischer
Counter target spell. ; Flashback <5UU> (You may play this card from
your graveyard for its flashback cost. Then remove it from the game.)
"Your tenacity is admirable. And futile." -Emperor Aboshan
Filthy Cur
136
Creature - Hound
1B
2/2
C
Adam Rex
Whenever Filthy Cur is dealt damage, you lose that much life.
Some things even fleas won't bite.
Firebolt
193
Sorcery
R
C
Ron Spencer
Firebolt deals 2 damage to target creature or player. ; Flashback <4R>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Reach out and torch someone.
Flame Burst
194
Instant
1R
C
Ron Spencer
Flame Burst deals X damage to target creature or player, where X is 2
plus the number of Flame Burst cards in all graveyards.
As hot as a dwarf's rage.
Fledgling Imp
137
Creature - Imp
2B
2/2
C
John Matson
, Discard a card from your hand: Fledgling Imp gains flying until
end of turn.
Imps aren't born knowing how to fly-just how to annoy.
Forest
347
Land
C
Jerry Tiritilli
Forest
348
Land
C
Larry Elmore
Forest
349
Land
C
Rob Alexander
Forest
350
Land
C
Tony Szczudlo
Frenetic Ogre
195
Creature - Ogre
4R
2/3
U
Ron Spears
, Discard a card at random from your hand: Frenetic Ogre gets +3/+0
until end of turn.
The best thing about ogres is that they never try to sneak up on you.
Frightcrawler
138
Creature - Horror
1B
1/1
C
Matt Cavatto
Frightcrawler can't be blocked except by artifact creatures and/or
black creatures. ; Threshold - Frightcrawler gets +2/+2 and can't
block. (You have threshold as long as seven or more cards are in your
graveyard.)
Gallantry
23
Instant
1W
U
Mark Tedin
Target blocking creature gets +4/+4 until end of turn. ; Draw a card.
The courageous accomplish more in a single moment than the cowardly do
in a lifetime.
Ghastly Demise
139
Instant
B
C
Gary Ruddell
Destroy target nonblack creature if its toughness is less than or
equal to the number of cards in your graveyard.
"Anyone can snap her fingers and yank a soul. I prefer to kill
creatively." -Braids, dementia summoner
Gorilla Titan
241
Creature - Ape
3GG
4/4
U
Heather Hudson
Trample ; Gorilla Titan gets +4/+4 as long as there are no cards in
your graveyard.
"I want a banana this big!"
Graceful Antelope
24
Creature - Antelope
2WW
1/4
R
Heather Hudson
Plainswalk ; Whenever Graceful Antelope deals combat damage to a
player, you may have target land become a plains until Graceful
Antelope leaves play.
Gravedigger
140
Creature - Zombie
3B
2/2
C
Tony Szczudlo
When Gravedigger comes into play, you may return target creature card
from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work
at the cemetery.
Gravestorm
141
Enchantment
BBB
R
Alex Horley
At the beginning of your upkeep, target opponent may remove a card in
his or her graveyard from the game. If that player doesn't, you may
draw a card.
Ground Seal
242
Enchantment
1G
R
Edward P. Beard, Jr.
When Ground Seal comes into play, draw a card. ; Cards in graveyards
can't be the targets of spells or abilities.
"Let all we have buried be buried forever." -Seton, centaur druid
Halberdier
196
Creature - Barbarian
3R
3/1
C
Ben Thompson
First strike
His reputation precedes him-and so does his weapon.
Hallowed Healer
25
Creature - Cleric
2W
1/1
C
Ben Thompson
: Prevent the next 2 damage that would be dealt to target creature
or player this turn. ; Threshold - : Prevent the next 4 damage that
would be dealt to target creature or player this turn. (Play this
ability only if seven or more cards are in your graveyard.)
Haunting Echoes
142
Sorcery
3BB
R
Arnie Swekel
Remove all cards in target player's graveyard other than basic land
cards from the game. ; Search that player's library for all cards with
the same name as cards removed this way, and remove them from the
game. Then that player shuffles his or her library.
Hint of Insanity
143
Sorcery
2B
R
Luca Zontini
Target player reveals his or her hand. ; That player discards from it
all nonland cards with the same name as another card in his or her
hand.
"Practice makes perfect, but obsession makes better."
Holistic Wisdom
243
Enchantment
1GG
R
Rebecca Guay
<2>, Remove a card in your hand from the game: Return target card from
your graveyard to your hand if it shares a type with the card removed
this way. (The card types are artifact, creature, enchantment,
instant, land and sorcery.)
Howling Gale
244
Instant
1G
U
Greg Staples
Howling Gale deals 1 damage to each creature with flying and to each
player. ; Flashback <1G> (You may play this card from your graveyard
for its flashback cost. Then remove it from the game.)
Immobilizing Ink
87
Echt Crt
1U
C
Darrell Riche
Enchanted creature doesn't untap during its controller's untap step. ;
Enchanted creature has "<1, Discard a card from your hand>: Untap this
creature."
Impulsive Maneuvers
197
Enchantment
2RR
R
Dave Dorman
Whenever a creature attacks, flip a coin. If you win the flip, the
next time that creature would deal combat damage this turn, it deals
double that damage instead. If you lose the flip, the next time that
creature would deal combat damage this turn, prevent that damage.
Infected Vermin
144
Creature - Rat
2B
1/1
U
Anthony S. Waters
<2B>: Infected Vermin deals 1 damage to each creature and each player.
; Threshold - <3B>: Infected Vermin deals 3 damage to each creature
and each player. (Play this ability only if seven or more cards are in
your graveyard.)
Innocent Blood
145
Sorcery
B
C
Carl Critchlow
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be
given the gift of death.
Iridescent Angel
288
Creature - Angel
5WU
4/4
R
Matt Cavatto
Flying ; Protection from all colors
She enraptures all, encompasses all, endures all.
Island
335
Land
C
Alan Pollack
Island
336
Land
C
Ben Thompson
Island
337
Land
C
Larry Elmore
Island
338
Land
C
Rob Alexander
Ivy Elemental
245
Creature - Elemental
XG
0/0
R
Ron Spencer
Ivy Elemental comes into play with X +1/+1 counters on it.
In the gardens of the centaurs, many travelers have mysteriously
vanished while admiring the elaborate topiaries.
Junk Golem
300
Artf Crt - Golem
4
0/0
R
Brian Snoddy
Junk Golem comes into play with three +1/+1 counters on it. ; At the
beginning of your upkeep, sacrifice Junk Golem unless you remove a
+1/+1 counter from it. ; <1, Discard a card from your hand>: Put a
+1/+1 counter on Junk Golem.
Kamahl's Desire
198
Echt Crt
1R
C
Dave Dorman
Enchanted creature has first strike. ; Threshold - Enchanted creature
gets +3/+0. (You have threshold as long as seven or more cards are in
your graveyard.)
Kamahl, Pit Fighter
199
Creature - Barbarian Legend
4RR
6/1
R
Kev Walker
Haste ; : Kamahl, Pit Fighter deals 3 damage to target creature or
player.
"I didn't come to play, I came to win."
Karmic Justice
26
Enchantment
2W
R
Ray Lago
Whenever a spell or ability an opponent controls destroys a
noncreature permanent you control, you may destroy target permanent
that opponent controls.
Kirtar's Desire
27
Echt Crt
W
C
Pete Venters
Enchanted creature can't attack. ; Threshold - Enchanted creature
can't block. (You have threshold as long as seven or more cards are in
your graveyard.)
Kirtar's Wrath
28
Sorcery
4WW
R
Kev Walker
Destroy all creatures. They can't be regenerated. ; Threshold -
Instead destroy all creatures, then put two 1/1 white Spirit creature
tokens with flying into play. Creatures destroyed this way can't be
regenerated. (You have threshold if seven or more cards are in your
graveyard.)
Krosan Archer
246
Creature - Centaur
3G
2/3
C
Ron Spears
Krosan Archer may block as though it has flying. ; : Krosan Archer gets +0/+2 until end of turn.
Krosan Avenger
247
Creature - Druid
2G
3/1
C
D. Alexander Gregory
Trample ; Threshold - <1G>: Regenerate Krosan Avenger. (Play this
ability only if seven or more cards are in your graveyard.)
She'd have a fearsome reputation if she left any survivors.
Krosan Beast
248
Creature - Squirrel Beast
3G
1/1
R
Kev Walker
Threshold -- Krosan Beast gets +7/+7. (You have threshold as long as
seven or more cards are in your graveyard.)
Those who see the squirrels go underground in the winter aren't ready
for what emerges in the spring.
Laquatus's Creativity
88
Sorcery
4U
U
Don Hazeltine
Target player draws cards equal to the number of cards in that
player's hand, then discards that many cards.
One never knows when inspiration will bubble up.
Last Rites
146
Sorcery
2B
C
Bradley Williams
Discard any number of cards from your hand. ; Target player reveals
his or her hand, then you choose a nonland card from it for each card
discarded this way. That player discards those cards.
Lava Blister
200
Sorcery
1R
U
Rob Alexander
Destroy target nonbasic land unless its controller has Lava Blister
deal 6 damage to him or her.
To treat flesh wounds, use earth. To treat earth wounds, use flesh.
-Barbarian saying
Leaf Dancer
249
Creature - Centaur
1GG
2/2
C
Greg & Tim Hildebrandt
Forestwalk
A leaf dancer sweeps through the forest like a spring breeze, evading
even the sharpest eyes and ears.
Lieutenant Kirtar
29
Creature - Bird Soldier Legend
1WW
2/2
R
Paolo Parente
Flying ; <1W>, Sacrifice Lieutenant Kirtar: Remove target attacking
creature from the game.
"His strengths are pride, devotion, and ambition. His weaknesses are
the same." -Pianna, nomad captain
Life Burst
30
Instant
1W
C
John Avon
Target player gains 4 life, then gains 4 life for each Life Burst card
in each graveyard.
As uplifting as a mystic's dreams.
Limestone Golem
301
Artf Crt - Golem
6
3/4
U
Mark Tedin
<2>, Sacrifice Limestone Golem: Target player draws a card.
Dwarves have been known to take pickaxes to their own creations,
hoping to discover treasures within.
Liquid Fire
201
Sorcery
4RR
U
Greg Staples
Liquid Fire deals 5 damage divided as you choose between target
creature and the creature's controller.
There's no such thing as a little bit of lava.
Lithatog
289
Creature - Atog
1RG
1/2
U
Franz Vohwinkel
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. ;
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Luminous Guardian
31
Creature - Guardian
3W
1/4
U
Terese Nielson
: Luminous Guardian gets +0/+1 until end of turn. ; <2>: Luminous
Guardian may block an additional creature this turn.
"There is no victory without virtue."
Mad Dog
202
Creature - Hound
1R
2/2
C
Ron Spencer
At the end of your turn, if Mad Dog didn't attack or come under your
control this turn, sacrifice it.
The bones it buries may be yours.
Magma Vein
203
Enchantment
2R
U
Glen Angus
, Sacrifice a land: Magma Vein deals 1 damage to each creature
without flying.
"Standing near a volcano -Barbarian expression meaning asking for it"
Magnivore
204
Creature - Lhurgoyf
2RR
*/*
R
Carl Critchlow
Haste ; Magnivore's power and toughness are each equal to the number
of sorcery cards in all graveyards.
Malevolent Awakening
147
Enchantment
1BB
U
Alex Horley
<1BB>, Sacrifice a creature: Return target creature card from your
graveyard to your hand.
The most popular pit fighters are brought back for encore
performances.
Master Apothecary
32
Creature - Cleric
WWW
2/2
R
Terese Nielson
Tap an untapped Cleric you control: Prevent the next 2 damage that
would be dealt to target creature or player this turn.
It takes a remarkable cleric to turn a group of healers into a
hospital.
Metamorphic Wurm
250
Creature - Elephant Wurm
3GG
3/3
U
Thomas M. Baxa
Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long
as seven or more cards are in your graveyard.)
Only a handful have seen it transform. Or, from the wurm's
perspective, only a mouthful.
Millikin
302
Artf Crt
2
0/1
U
Alex Horley
, Put the top card of your library into your graveyard: Add one
colorless mana to your mana pool.
The toymaker frowned in bewilderment. None of his creations had ever
sneezed before.
Mind Burst
148
Sorcery
1B
C
Marc Fishman
Target player discards X cards from his or her hand, where X is one
plus the number of Mind Burst cards in all graveyards.
As haunting as a zombie's curse.
Mindslicer
149
Creature - Horror
2BB
4/3
R
Kev Walker
When Mindslicer is put into a graveyard from play, each player
discards his or her hand.
It is the thing that goes bump in the night.
Mine Layer
205
Creature - Dwarf
3R
1/1
R
Mark Brill
<1R, T>: Put a mine counter on target land. ; Whenever a land with a
mine counter on it becomes tapped, destroy it. ; When Mine Layer
leaves play, remove all mine counters from all lands.
Minotaur Explorer
206
Creature - Minotaur
1R
3/3
U
Dave Dorman
When Minotaur Explorer comes into play, sacrifice it unless you
discard a card at random from your hand.
After the invasion devastated the Talruum and Hurloon tribes, the
survivors began to search for other minotaurs.
Mirari
303
Legendary Artifact
5
R
Donato Giancola
Whenever you play an instant or sorcery spell, you may pay <3>. If you
do, put a copy of that spell onto the stack. You may choose new
targets for the copy.
"It offers you what you want, not what you need." -Braids, dementia
summoner
Molten Influence
207
Instant
1R
R
Franz Vohwinkel
Counter target instant or sorcery spell unless its controller has
Molten Influence deal 4 damage to him or her.
Lavamancers make simple requests: obey or die.
Moment's Peace
251
Instant
1G
C
Rebecca Guay
Prevent all combat damage that would be dealt this turn. ; Flashback
<2G> (You may play this card from your graveyard for its flashback
cost. Then remove it from the game.)
Morbid Hunger
150
Sorcery
4BB
C
Eric Peterson
Morbid Hunger deals 3 damage to target creature or player. ; You gain
3 life. ; Flashback <7BB> (You may play this card from your graveyard
for its flashback cost. Then remove it from the game.)
Morgue Theft
151
Sorcery
1B
C
Justin Sweet
Return target creature card from your graveyard to your hand. ;
Flashback <4B> (You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
Mortivore
152
Creature - Lhurgoyf
2BB
*/*
R
Anthony S. Waters
Mortivore's power and toughness are each equal to the number of
creature cards in all graveyards. ; : Regenerate Mortivore.
Mossfire Egg
304
Artifact
1
U
David Martin
<2, T>, Sacrifice Mossfire Egg: Add to your mana pool. Draw a
card.
"Can you feel your instincts overwhelm your reason?" -Watnik, master
glassblower
Mossfire Valley
321
Land
R
John Avon
<1, T>: Add to your mana pool.
Lush growth spreads like a ferocious blaze across the Otarian
hillsides.
Mountain
343
Land
C
Anthony S. Waters
Mountain
344
Land
C
Franz Vohwinkel
Mountain
345
Land
C
Rob Alexander
Mountain
346
Land
C
Tony Szczudlo
Mudhole
208
Instant
2R
R
Gary Ruddell
Target player removes all land cards in his or her graveyard from the
game.
"Doing okay back there, Tarv? Tarv?"
Muscle Burst
252
Instant
1G
C
Gary Ruddell
Target creature gets +X/+X until end of turn, where X is 3 plus the
number of Muscle Burst cards in all graveyards.
As strong as a centaur's will.
Mystic Crusader
33
Creature - Nomad Mystic
1WW
2/1
R
Kev Walker
Protection from black and from red ; Threshold - Mystic Crusader gets
+1/+1 and has flying. (You have threshold as long as seven or more
cards are in your graveyard.)
Mystic Enforcer
290
Creature - Nomad Mystic
2GW
3/3
R
Gary Ruddell
Protection from black ; Threshold - Mystic Enforcer gets +3/+3 and has
flying. (You have threshold as long as seven or more cards are in your
graveyard.)
Mystic Penitent
34
Creature - Nomad Mystic
W
1/1
U
Larry Elmore
Attacking doesn't cause Mystic Penitent to tap. ; Threshold - Mystic
Penitent gets +1/+1 and has flying. (You have threshold as long as
seven or more cards are in your graveyard.)
Mystic Visionary
35
Creature - Nomad Mystic
1W
2/1
C
Matt Cavatto
Threshold - Mystic Visionary has flying. (You have threshold as long
as seven or more cards are in your graveyard.)
"The aven are heralds of divinity. The greatest glory is to join them
in the sky."
Mystic Zealot
36
Creature - Nomad Mystic
3W
2/4
C
Paolo Parente
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have
threshold as long as seven or more cards are in your graveyard.)
Nomad youths aspire to one of two roles in the tribe: priest or
warrior. Their secret dream is to become both.
Nantuko Disciple
253
Creature - Insect Druid
3G
2/2
C
Justin Sweet
: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers. -Nantuko teaching
Nantuko Elder
254
Creature - Insect Druid
2G
1/2
U
Daren Bader
: Add <1G> to your mana pool.
Plant a field with wishes, and you will grow more wishes. -Nantuko
teaching
Nantuko Mentor
255
Creature - Insect Druid
2G
1/1
R
John Matson
<2G, T>: Target creature gets +X/+X until end of turn, where X is that
creature's power.
That which grows without roots cannot be uprooted. -Nantuko teaching
Nantuko Shrine
256
Enchantment
1GG
R
Rebecca Guay
Whenever a player plays a spell, that player puts X 1/1 green Squirrel
creature tokens into play, where X is the number of cards in all
graveyards with the same name as that spell.
Need for Speed
209
Enchantment
R
R
Christopher Moeller
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he
was gone.
Nefarious Lich
153
Enchantment
BBBB
R
Jerry Tiritilli
If you would be dealt damage, remove that many cards in your graveyard
from the game instead. If you can't, you lose the game. If you would
gain life, draw that many cards instead. ; When Nefarious Lich leaves
play, you lose the game.
New Frontiers
257
Sorcery
XG
R
Ron Spencer
Each player may search his or her library for up to X basic land cards
and put them into play tapped. ; Then each player who searched his or
her library this way shuffles it.
Spreading a blanket of growth to warm a weary world.
Nimble Mongoose
258
Creature - Mongoose
G
1/1
U
Terese Nielson
Nimble Mongoose can't be the target of spells or abilities. ;
Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as
seven or more cards are in your graveyard.)
Faster than a cobra's bite.
Nomad Decoy
37
Creature - Nomad
2W
1/2
U
Pete Venters
: Tap target creature. ; Threshold - : Tap two target
creatures. (Play this ability only if seven or more cards are in your
graveyard.)
If you can take something from a nomad, it's probably bait.
Nomad Stadium
322
Land
U
David Martin
: Add to your mana pool. Nomad Stadium deals 1 damage to you. ;
Threshold - : You gain 4 life. (Play
this ability only if seven or more cards are in your graveyard.)
Nut Collector
259
Creature - Druid
5G
1/1
R
Christopher Moeller
At the beginning of your upkeep, you may put a 1/1 green Squirrel
creature token into play. ; Threshold - All Squirrels get +2/+2. (You
have threshold as long as seven or more cards are in your graveyard.)
Obstinate Familiar
210
Creature - Lizard
R
1/1
R
Terese Nielson
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
-Matoc, lavamancer
Otarian Juggernaut
305
Artf Crt
4
2/3
R
Brian Snoddy
Otarian Juggernaut can't be blocked by Walls. ; Threshold - Otarian
Juggernaut gets +3/+0 and attacks each turn if able. (You have
threshold as long as seven or more cards are in your graveyard.)
Overeager Apprentice
154
Creature - Minion
2B
1/2
C
Ray Lago
Discard a card from your hand, Sacrifice Overeager Apprentice: Add
to your mana pool.
Slow and steady may not always win the race, but at least it doesn't
end up splattered on the walls.
Overrun
260
Sorcery
2GGG
U
Carl Critchlow
Creatures you control get +3/+3 and gain trample until end of turn.
"The dance of angry feet -Nantuko expression meaning stampede"
Painbringer
155
Creature - Minion
2BB
1/1
U
Pete Venters
, Remove any number of cards in your graveyard from the game:
Target creature gets -X/-X until end of turn, where X is the number of
cards removed this way.
Pardic Firecat
211
Creature - Cat
3R
2/3
C
Glen Angus
Haste ; If Pardic Firecat is in a graveyard, Flame Burst's effect
counts it as a Flame Burst.
"I've heard of putting the cat out, but this isn't what I had in
mind." -Nomad sentry
Pardic Miner
212
Creature - Dwarf
1R
1/1
R
Tony Szczudlo
Sacrifice Pardic Miner: Target player can't play lands this turn.
Punch and drag, Toss the slag, Sift the soil, Leave the spoil.""
Pardic Swordsmith
213
Creature - Dwarf
2R
1/1
C
Bob Petillo
, Discard a card at random from your hand: Pardic Swordsmith gets
+2/+0 until end of turn.
A finely crafted blade will never meet as many blows on the
battlefield as it did on the anvil.
Patchwork Gnomes
306
Artf Crt - Gnome
3
2/1
U
Jerry Tiritilli
Discard a card from your hand: Regenerate Patchwork Gnomes.
When building gnomes, dwarves adhere to the highest standards. The
gnomes themselves aren't as particular.
Patriarch's Desire
156
Echt Crt
3B
C
Eric Peterson
Enchanted creature gets +2/-2. ; Threshold - Enchanted creature gets
an additional +2/-2. (You have threshold as long as seven or more
cards are in your graveyard.)
Patrol Hound
38
Creature - Hound
1W
2/2
C
Daren Bader
Discard a card from your hand: Patrol Hound gains first strike until
end of turn.
To the camp, it was a fierce and loyal protector. To the sentry's
youngest daughter, it would always be her Wuv Muffin.""
Patron Wizard
89
Creature - Wizard
UUU
2/2
R
Donato Giancola
Tap an untapped Wizard you control: Counter target spell unless its
controller pays <1>.
"The best way to teach is by example."
Pedantic Learning
90
Enchantment
UU
R
Heather Hudson
Whenever a land card is put into your graveyard from your library, you
may pay <1>. If you do, draw a card.
Even the trivial can inspire.
Peek
91
Instant
U
C
Adam Rex
Look at target player's hand. ; Draw a card.
Sometimes you have to read between the minds.
Persuasion
92
Echt Crt
3UU
R
Adam Rex
You control enchanted creature.
"Protocol demands that you bow down before me. I always stand on
protocol."
Petrified Field
323
Land
R
Glen Angus
: Add one colorless mana to your mana pool. ; , Sacrifice
Petrified Field: Return target land card from your graveyard to your
hand.
Phantatog
291
Creature - Atog
1WU
1/2
U
Glen Angus
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. ;
Discard a card from your hand: Phantatog gets +1/+1 until end of turn.
Phantom Whelp
93
Creature - Hound
1U
2/2
C
Wayne England
When Phantom Whelp attacks or blocks, return it to its owner's hand at
end of combat.
It lurks in the mist, waiting for stragglers to fall behind. When the
fog clears, nothing remains but footprints.
Pianna, Nomad Captain
39
Creature - Nomad Legend
1WW
2/2
R
D. Alexander Gregory
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1
until end of turn.
Some find inspiration in their swords. Others find it in their
leaders.
Pilgrim of Justice
40
Creature - Cleric
2W
1/3
C
Orizio Daniele
Protection from red ; , Sacrifice Pilgrim of Justice: The next time
a red source of your choice would deal damage this turn, prevent that
damage.
"I would die a thousand deaths before I let you harm another."
Pilgrim of Virtue
41
Creature - Cleric
2W
1/3
C
Massimilano Frezzato
Protection from black , Sacrifice Pilgrim of Virtue: The next time
a black source of your choice would deal damage this turn, prevent
that damage.
"A life is measured by the lives it saves."
Piper's Melody
261
Sorcery
G
U
Greg & Tim Hildebrandt
Shuffle any number of target creature cards from your graveyard into
your library.
Those who follow nature's path eventually walk in a circle.
Plains
331
Land
C
Alan Pollack
Plains
332
Land
C
Don Hazeltine
Plains
333
Land
C
Eric Peterson
Plains
334
Land
C
Rob Alexander
Predict
94
Instant
1U
U
Rebecca Guay
Name a card, then put the top card of target player's library into his
or her graveyard. ; If that card is the named card, you draw two
cards. Otherwise, you draw a card.
Price of Glory
214
Enchantment
2R
U
Darrell Riche
Whenever a player taps a land for mana during another player's turn,
destroy that land.
"True strength lies in action. Let the weak react to me." -Kamahl, pit
fighter
Primal Frenzy
262
Echt Crt
G
C
Alex Horley
Enchanted creature has trample.
"Don't dismiss its anger as mindless fury. I assure you, it has
purpose." -Seton, centaur druid
Psionic Gift
95
Echt Crt
1U
C
Orizio Daniele
Enchanted creature has ": This creature deals 1 damage to target
creature or player."
For sale: Complete wizard's library. Rare scrolls, grimoires, and
works of ancient spellcrafting! Slightly abridged.
Psychatog
292
Creature - Atog
1UB
1/2
U
Edward P. Beard, Jr.
Discard a card from your hand: Psychatog gets +1/+1 until end of turn.
; Remove two cards in your graveyard from the game: Psychatog gets
+1/+1 until end of turn.
Pulsating Illusion
96
Creature - Illusion
4U
0/1
U
Arnie Swekel
Flying ; Discard a card from your hand: Pulsating Illusion gets +4/+4
until end of turn. Play this ability only once each turn.
Puppeteer
97
Creature - Wizard
2U
1/2
U
Scott M. Fischer
: Tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them
what they want to hear."
Rabid Elephant
263
Creature - Elephant
4G
3/4
C
Dave Dorman
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of
turn for each creature blocking it.
When in doubt, stomp.
Ravaged Highlands
324
Land
C
David Martin
Ravaged Highlands comes into play tapped. ; : Add to your mana
pool. : Add one mana of any color to
your mana pool.
Ray of Distortion
42
Instant
3W
C
Carl Critchlow
Destroy target artifact or enchantment. ; Flashback <4WW> (You may
play this card from your graveyard for its flashback cost. Then remove
it from the game.)
Reckless Charge
215
Sorcery
R
C
Scott M. Fischer
Target creature gets +3/+0 and gains haste until end of turn. ;
Flashback <2R> (You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
Recoup
216
Sorcery
1R
U
Dave Dorman
Target sorcery card in your graveyard gains flashback until end of
turn. Its flashback cost is equal to its mana cost. (Mana cost
includes color.) ; Flashback <3R> (You may play this card from your
graveyard for its flashback cost. Then remove it from the game.)
Refresh
264
Instant
2G
C
Keith Garletts
Regenerate target creature. ; Draw a card.
Death is a moth that dances toward our inner flame. The brightest fire
can singe its wings. -Nantuko teaching
Repel
98
Instant
3U
C
Terese Nielson
Put target creature on top of its owner's library.
"I have a hunch we'll be seeing that one again soon." -Ambassador
Laquatus
Repentant Vampire
157
Creature - Vampire
3BB
3/3
R
Mark Tedin
Flying ; Whenever a creature dealt damage by Repentant Vampire this
turn is put into a graveyard, put a +1/+1 counter on Repentant
Vampire. ; Threshold - Repentant Vampire is white and has ":
Destroy target black creature."
Resilient Wanderer
43
Creature - Nomad
2WW
2/3
U
Clyde Caldwell
First strike ; Discard a card from your hand: Resilient Wanderer gains
protection from the color of your choice until end of turn.
Nomads understand many cultures and therefore travel without fear.
Rites of Initiation
217
Instant
R
C
Bradley Williams
Discard any number of cards at random from your hand. ; Creatures you
control get +1/+0 until end of turn for each card discarded this way.
Rites of Refusal
99
Instant
1U
C
Bradley Williams
Discard any number of cards from your hand. ; Counter target spell
unless its controller pays <3> for each card discarded this way.
Rites of Spring
265
Sorcery
1G
C
Bradley Williams
Discard any number of cards from your hand. ; Search your library for
that many basic land cards, reveal those cards, and put them into your
hand. ; Then shuffle your library.
Roar of the Wurm
266
Sorcery
6G
U
Kev Walker
Put a 6/6 green Wurm creature token into play. ; Flashback <3G> (You
may play this card from your graveyard for its flashback cost. Then
remove it from the game.)
Rotting Giant
158
Creature - Zombie Giant
1B
3/3
U
Kev Walker
Whenever Rotting Giant attacks or blocks sacrifice it unless you
remove a card in your graveyard from the game.
Wracked with rot, it wrecks and ruins.
Sacred Rites
44
Instant
W
C
Bradley Williams
Discard any number of cards from your hand. ; Creatures you control
get +0/+1 until end of turn for each card discarded this way.
Sadistic Hypnotist
159
Creature - Minion
3BB
2/2
U
Paolo Parente
Sacrifice a creature: Target player discards two cards from his or her
hand. Play this ability only any time you could play a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to
achieve it."
Sandstone Deadfall
307
Artifact
3
U
Jim Nelson
, Sacrifice two lands and Sandstone Deadfall: Destroy target
attacking creature.
"Two or three tons of rock can really get you down-and keep you
there." -Kamahl, pit fighter
Sarcatog
293
Creature - Atog
1BR
1/2
U
Mark Brill
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1
until end of turn. ; Sacrifice an artifact: Sarcatog gets +1/+1 until
end of turn.
Savage Firecat
218
Creature - Cat
3RR
0/0
R
Dave Dorman
Trample ; Savage Firecat comes into play with seven +1/+1 counters on
it. ; Whenever you tap a land for mana, remove a +1/+1 counter from
Savage Firecat.
Scorching Missile
219
Sorcery
3R
C
Don Hazeltine
Scorching Missile deals 4 damage to target player. ; Flashback <9R>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Screams of the Damned
160
Enchantment
3BB
U
Jerry Tiritilli
<1B>, Remove a card in your graveyard from the game: Screams of the
Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind
of demons that can kill you.
Scrivener
100
Creature - Townsfolk
4U
2/2
C
Kev Walker
When Scrivener comes into play, you may return target instant card
from your graveyard to your hand.
A good memory is no match for a good scribe.
Seafloor Debris
325
Land
C
Larry Elmore
Seafloor Debris comes into play tapped. ; : Add to your mana
pool. ; : Add one mana of any color to
your mana pool.
Second Thoughts
45
Instant
4W
C
Ray Lago
Remove target attacking creature from the game. ; Draw a card.
It suddenly dawned on Jorin that farming was quite a noble profession.
Seize the Day
220
Sorcery
3R
R
Greg Staples
Untap target creature. ; After this phase, there is an additional
combat phase followed by an additional main phase. ; Flashback <2R>
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Seton's Desire
267
Echt Crt
2G
C
Ciruelo
Enchanted creature gets +2/+2. ; Threshold - All creatures able to
block enchanted creature do so. (You have threshold as long as seven
or more cards are in your graveyard.)
Seton, Krosan Protector
268
Creature - Centaur Druid
GGG
2/2
R
Greg Staples
Tap an untapped Druid you control: Add to your mana pool.
"Survival of the fittest is not only the law of the pits, it is the
law of nature. That is why I fight."
Shadowblood Egg
308
Artifact
4
U
David Martin
<2, T>, Sacrifice Shadowblood Egg: Add
to your mana pool. Draw a
card.
"Does your passion for power consume your soul?" -Watnik, master
glassblower
Shadowblood Ridge
326
Land
R
Glen Angus
<1, T>: Add
to your mana pool.
The carnage of conflicts long past still stains the Otarian soil.
Shadowmage Infiltrator
294
Creature - Wizard
1UB
1/3
R
Rick Farrell
Shadowmage Infiltrator can't be blocked except by artifact creatures
and/or black creatures. ; Whenever Shadowmage Infiltrator deals combat
damage to a player, you may draw a card.
Shelter
46
Instant
1W
C
Christopher Moeller
Target creature you control gains protection from the color of your
choice until end of turn. ; Draw a card.
Good strategists seize opportunities. Great strategists make their
own.
Shifty Doppelganger
101
Creature - Shapeshifter
2U
1/1
R
Greg Staples
<3U>, Remove Shifty Doppelganger from the game: Put a creature card
from your hand into play. ; That creature gains haste until end of
turn. ; At end of turn, sacrifice that creature. If you do, return
Shifty Doppelganger to play.
Shower of Coals
221
Sorcery
3RR
U
Matt Cavatto
Shower of Coals deals 2 damage to each of up to three target creatures
and/or players. ; Threshold - Shower of Coals deals 4 damage to each
of those creatures and/or players instead. (You have theshold if seven
or more cards are in your graveyard.)
Simplify
269
Sorcery
G
C
Greg & Tim Hildebrandt
Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost. -Nantuko
teaching
Skeletal Scrying
161
Instant
XB
U
Bob Petillo
As an additional cost to play Skeletal Scrying, remove X cards in your
graveyard from the game. ; You draw X cards and you lose X life.
Skull Fracture
162
Sorcery
B
U
Paolo Parente
Target player discards a card from his or her hand. ; Flashback 3B
(You may play this card from your graveyard for its flashback cost.
Then remove it from the game.)
Skycloud Egg
309
Artifact
1
U
David Martin
<2, T>, Sacrifice Skycloud Egg: Add to your mana pool. Draw a
card.
"Have your dreams of a better society become an obsession?" -Watnik,
master glassblower
Skycloud Expanse
327
Land
R
Rob Alexander
<1, T>: Add to your mana pool.
From Otaria, the sun above meets the sea below at a glittering
horizon.
Skyshooter
270
Creature - Centaur
1G
1/2
U
Jerry Tiritilli
Skyshooter may block as though it has flying. ; , Sacrifice
Skyshooter: Destroy target attacking or blocking creature with flying.
Soulcatcher
47
Creature - Bird Soldier
1W
1/1
U
Ron Spencer
Flying ; Whenever a creature with flying is put into a graveyard from
play, put a +1/+1 counter on Soulcatcher.
"Holy couriers guide aven spirits up to the home of the Ancestor."
-Mystic elder
Spark Mage
222
Creature - Dwarf Wizard
R
1/1
U
Paolo Parente
Whenever Spark Mage deals combat damage to a player, you may have
Spark Mage deal 1 damage to target creature that player controls.
The Pardic Mountains are known for their spicy cuisine.
Spellbane Centaur
271
Creature - Centaur
2G
3/2
R
Rick Farrell
Creatures you control can't be the targets of blue spells or abilities
from blue sources.
"No mage's deception can harm those who keep nature balanced."
Sphere of Duty
48
Enchantment
3W
U
Christopher Moeller
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
Sphere of Grace
49
Enchantment
3W
U
Christopher Moeller
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
Sphere of Law
50
Enchantment
3W
U
Christopher Moeller
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
Sphere of Reason
51
Enchantment
3W
U
Christopher Moeller
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
Sphere of Truth
52
Enchantment
3W
U
Christopher Moeller
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
Spiritualize
53
Instant
2W
U
Christopher Moeller
Until end of turn, whenever target creature deals damage, you gain
that much life. ; Draw a card.
"There is purity in all things. Even hatred." -Lieutenant Kirtar
Springing Tiger
272
Creature - Cat
3G
3/3
C
Arnie Swekel
Threshold - Springing Tiger gets +2/+2. (You have threshold as long as
seven or more cards are in your graveyard.)
The ground trembled in a violent purr.
Squirrel Mob
273
Creature - Squirrel
1GG
2/2
R
Carl Critchlow
Squirrel Mob gets +1/+1 for each other Squirrel in play.
An army of squirrels is still an army.
Squirrel Nest
274
Echt Land
1GG
U
Anthony S. Waters
Enchanted land has ": Put a 1/1 green Squirrel creature token into
play."
In the Krosan Forest, you've got to keep an eye out for the squirrels.
Stalking Bloodsucker
163
Creature - Vampire
4BB
4/4
R
Greg Staples
Flying ; <1B>, Discard a card from your hand: Stalking Bloodsucker
gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
Standstill
102
Enchantment
1U
U
Heather Hudson
When a player plays a spell, sacrifice Standstill. If you do, then
each of that player's opponents draws three cards.
"Take your time."
Steam Vines
223
Echt Land
1RR
U
Anthony S. Waters
When enchanted land becomes tapped, destroy it and Steam Vines deals 1
damage to that land's controller. ; That player moves Steam Vines to a
land of his or her choice.
Steamclaw
310
Artifact
2
U
Jim Nelson
<3, T>: Remove target card in a graveyard from the game. ; <1,
Sacrifice Steamclaw>: Remove target card in a graveyard from the game.
"There's dead, and then there's dead dead." -Steamclaw driver
Still Life
275
Enchantment
1GG
U
Matt Cavatto
: Still Life becomes a 4/3 Centaur creature until end of turn.
It's still an enchantment.
The centaurs' simple magic can undo a basilisk's gaze, but only for a
short time.
Stone-Tongue Basilisk
276
Creature - Basilisk
4GGG
4/5
R
Wayne England
Whenever Stone-Tongue Basilisk deals combat damage to a creature,
destroy that creature at end of combat. ; Threshold - All creatures
able to block Stone-Tongue Basilisk do so. (You have threshold as long
as seven or more cards are in your graveyard.)
Sungrass Egg
311
Artifact
1
U
David Martin
<2, T>, Sacrifice Sungrass Egg: Add to your mana pool. Draw a
card.
"Has your peaceful nature led you on a crusade?" -Watnik, master
glassblower
Sungrass Prairie
328
Land
R
Ron Spencer
<1, T>: Add to your mana pool.
On Otaria, peace and harmony are rare. Places that provide both are
cherished.
Swamp
339
Land
C
Alan Pollack
Swamp
340
Land
C
Arnie Swekel
Swamp
341
Land
C
Jerry Tiritilli
Swamp
342
Land
C
Rob Alexander
Sylvan Might
277
Instant
1G
U
Arnie Swekel
Target creature gets +2/+2 and gains trample until end of turn. ;
Flashback <2GG> (You may play this card from your graveyard for its
flashback cost. Then remove it from the game.)
Syncopate
103
Instant
XU
C
Pete Venters
Counter target spell unless its controller pays . If that spell is
countered this way, remove it from the game instead of putting it into
its owner's graveyard.
"Memories can't simply be washed away. The mind must be scrubbed
clean." -Ambassador Laquatus
Tainted Pact
164
Instant
1B
R
Adam Rex
Remove the top card of your library from the game. ; You may put that
card into your hand unless it has the same name as another card
removed this way. ; Repeat this process until you put a card into your
hand or you remove two cards with the same name, whichever comes
first.
Tarnished Citadel
329
Land
R
David Martin
: Add one colorless mana to your mana pool. ; : Add one mana of
any color to your mana pool. Tarnished Citadel deals 3 damage to you.
Tattoo Ward
54
Echt Crt
2W
U
Ben Thompson
Enchanted creature gets +1/+1 and has protection from enchantments. ;
This effect doesn't remove Tattoo Ward. ; Sacrifice Tattoo Ward:
Destroy target enchantment.
Terravore
278
Creature - Lhurgoyf
1GG
*/*
R
Jim Nelson
Trample ; Terravore's power and toughness are each equal to the number
of land cards in all graveyards.
Testament of Faith
55
Enchantment
W
U
Roger Raupp
: Testament of Faith becomes an X/X Wall creature until end of
turn. ; It's still an enchantment. (Walls can't attack.)
"Belief in the Ancestor is admirable, but our enemies often demand
something more . . . tangible." -Pianna, nomad captain
Thaumatog
295
Creature - Atog
1GW
1/2
U
Monte Michael Moore
Sacrifice a land: Thaumatog gets +1/+1 until end of turn. ; Sacrifice
an enchantment: Thaumatog gets +1/+1 until end of turn.
Thermal Blast
224
Instant
4R
C
Franz Vohwinkel
Thermal Blast deals 3 damage to target creature. ; Threshold - Thermal
Blast deals 5 damage to that creature instead. (You have threshold as
long as seven or more cards are in your graveyard.)
Think Tank
104
Enchantment
2U
U
Jim Nelson
At the beginning of your upkeep, look at the top card of your library.
You may put that card into your graveyard.
Cephalids seek knowledge not to better themselves, but to best others.
Thought Devourer
105
Creature - Beast
2UU
4/4
R
Jim Nelson
Flying ; Your maximum hand size is reduced by four.
Thinking is hard.
Thought Eater
106
Creature - Beast
1U
2/2
U
Luca Zontini
Flying ; Your maximum hand size is reduced by three.
The first memory it sucks out of its host is how to get rid of it.
Thought Nibbler
107
Creature - Beast
U
1/1
C
Arnie Swekel
Flying ; Your maximum hand size is reduced by two.
Balshan wizards have long used them to gnaw away the memories they
wish to forget.
Timberland Ruins
330
Land
C
Alan Pollack
Timberland Ruins comes into play tapped. ; : Add to your mana
pool. ; : Add one mana of any color to
your mana pool.
Time Stretch
108
Sorcery
8UU
R
Paolo Parente
Target player takes two extra turns after this one.
There's lots of time like the present.
Tireless Tribe
56
Creature - Nomad
W
1/1
C
Carl Critchlow
Discard a card from your hand: Tireless Tribe gets +0/+4 until end of
turn.
"We've survived starvation, dwarf attacks, and heatstroke. Why should
a little sandstorm bother us?"
Tombfire
165
Sorcery
B
R
Arnie Swekel
Target player removes all cards with flashback in his or her graveyard
from the game.
The fondest memories burn brightest. As they're lost forever, the
flames grow hotter still.
Touch of Invisibility
109
Sorcery
3U
C
Eric Peterson
Target creature is unblockable this turn.; Draw a card.
Cephalids specialize in things unseen, be they politics, betrayal, or
themselves.
Traumatize
110
Sorcery
3UU
R
Greg Staples
Target player puts the top half of his or her library, rounded down,
into his or her graveyard.
Dreads had half a mind to leave.
Traveling Plague
166
Echt Crt
3BB
R
Dave Dorman
At the beginning of each player's upkeep, put a plague counter on
Traveling Plague. ; Enchanted creature gets -1/-1 for each plague
counter on Traveling Plague. ; When enchanted creature leaves play,
that creature's controller returns Traveling Plague from its owner's
graveyard to play.
Treetop Sentinel
111
Creature - Bird Soldier
2UU
2/3
U
Carl Critchlow
Flying ; Protection from green
"Crian's patrols afford him plenty of opportunity to take potshots at
the dirtwalkers far below."
Tremble
225
Sorcery
1R
C
Ciruelo
Each player sacrifices a land.
Otaria's frequent tremors are the last stages of Dominaria's recovery
from the Phyrexian war.
Twigwalker
279
Creature - Insect
2G
2/2
U
Carl Critchlow
<1G>, Sacrifice Twigwalker: Two target creatures each get +2/+2 until
end of turn.
"Break one in half and you'll get a decent-if gooey-pair of weapons."
-Centaur warrior
Unifying Theory
112
Enchantment
1U
R
Ron Spencer
Whenever a player plays a spell, that player may pay <2>. If the
player does, he or she draws a card.
Scribbles of a lunatic and formulas of a genius are often
indistinguishable.
Upheaval
113
Sorcery
4UU
R
Kev Walker
Return all permanents to their owners' hands.
The calm comes after the storm.
Vampiric Dragon
296
Creature - Vampire Dragon
6BR
5/5
R
Gary Ruddell
Flying ; Whenever a creature dealt damage by Vampiric Dragon this turn
is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. ;
<1R>: Vampiric Dragon deals 1 damage to target creature.
Verdant Succession
280
Enchantment
4G
R
Edward P. Beard, Jr.
Whenever a green nontoken creature is put into a graveyard from play,
that creature's controller may search his or her library for a card
with the same name as that creature and put it into play. ; If that
player does, he or she then shuffles his or her library.
Vivify
281
Instant
2G
U
Greg Staples
Target land becomes a 3/3 creature until end of turn. It's still a
land. ; Draw a card.
Near the Krosan border, farmers keep watch over their fields lest the
sod get up and wander away.
Volcanic Spray
226
Sorcery
1R
U
Matt Cavatto
Volcanic Spray deals 1 damage to each creature without flying and each
player. ; Flashback <1R> (You may play this card from your graveyard
for its flashback cost. Then remove it from the game.)
Volley of Boulders
227
Sorcery
8R
R
Tony Szczudlo
Volley of Boulders deals 6 damage divided as you choose among any
number of target creatures and/or players. ; Flashback (You
may play this card from your graveyard for the flashback cost. Then
remove it from the game.)
Wayward Angel
57
Creature - Angel Horror
4WW
4/4
R
Mark Tedin
Flying Attacking doesn't cause Wayward Angel to tap. ; Threshold -
Wayward Angel gets +3/+3, is black, has trample, and has "At the
beginning of your upkeep, sacrifice a creature". (You have threshold
as long as seven or more cards are in your graveyard.)
Werebear
282
Creature - Druid Bear
1G
1/1
C
Carl Critchlow
: Add to your mana pool. ; Threshold - Werebear gets +3/+3.
(You have threshold as long as seven or more cards are in your
graveyard.)
He exercises his right to bear arms.
Whipkeeper
228
Creature - Dwarf
2RR
1/1
U
Ron Spencer
: Whipkeeper deals damage to target creature equal to the damage
already dealt to it this turn.
"If you don't hit your adversaries while they're down, they might get
up again."
Whispering Shade
167
Creature - Shade
3B
1/1
C
Daren Bader
Swampwalk ; : Whispering Shade gets +1/+1 until end of turn
It glides through the shadows until it reaches yours.
Wild Mongrel
283
Creature - Hound
1G
2/2
C
Anthony S. Waters
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the
color of your choice until end of turn.
It teaches you to play dead.
Woodland Druid
284
Creature - Druid
G
1/2
C
Rick Farrell
What is a tree? Slow hard thought. What is a flower? Swift soft flesh.
What is a druid? Both.
Words of Wisdom
114
Instant
1U
C
Eric Peterson
You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to
be spread and shared.
Zombie Assassin
168
Creature - Zombie Assassin
4B
3/2
C
Pete Venters
, Remove two cards in your graveyard and Zombie Assassin from the
game: Destroy target nonblack creature. It can't be regenerated.
"Zombies don't kill. They recruit." -Braids, dementia summoner
Zombie Cannibal
169
Creature - Zombie
B
1/1
C
Adam Rex
Whenever Zombie Cannibal deals combat damage to a player, you may
remove target card in that player's graveyard from the game.
Nothing is sacred to the undead-not even their own kind.
Zombie Infestation
170
Enchantment
1B
U
Thomas M. Baxa
Discard two cards from your hand: Put a 2/2 black Zombie creature
token into play.
The nomads' funeral pyres are more practical than ceremonial.
Zombify
171
Sorcery
3B
U
Mark Romanoski
Return target creature card from your graveyard to play.
"The first birth celebrates life. The second birth mocks it." -Mystic
elder
Zoologist
285
Creature - Druid
3G
1/2
R
Alex Horley
<3G, T>: Reveal the top card of your library. If it's a creature card,
put it into play. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"
Statistics:
Number of cards 350 Cards
Colors 57 Red, 57 Black, 57 White, 57 Blue, 57 Green,
11 Gold, 15 Artifacts
Types 39 Land(s) 146 Creature(s) 165 Spell(s)
Rarity 110 Rare(s) 110 Uncommon(s) 130 Common(s) 0 Foil(s) 350 Non-Foil(s)
Card Value $0.00
Cards by Edition 350 Odyssey