Accumulated Knowledge
26
Instant
1U
C
Randy Gallegos
Draw a card, then draw cards equal to the number of Accumulated
Knowledge cards in all graveyards.
"I have seen and heard much here. There are secrets within secrets.
Let me show you." -Takara, to Eladamri
AEther Barrier
27
Enchantment
2U
R
David Martin
Whenever a player plays a creature spell, that player sacrifices a
permanent unless he or she pays <1>.
"Creatures fade in and out of existence. It's an unfortunate side
effect. The losses are tolerable." -Belbe
Air Bladder
28
Echt Crt
U
C
Donato Giancola
Enchanted creature has flying. ; Enchanted creature may block only
creatures with flying.
Random mutations among Rootwater merfolk were common-and disturbing.
Ancient Hydra
76
Creature - Hydra
4R
5/1
U
Scott M. Fischer
Fading 5 (This creature comes into play with five fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; <1>, Remove a fade counter from Ancient Hydra:
Ancient Hydra deals 1 damage to target creature or player.
Angelic Favor
1
Instant
3W
U
Paolo Parente
If you control a plains, you may tap an untapped creature you control
instead of paying Angelic Favor's mana cost. ; Play Angelic Favor only
during combat. ; Put a 4/4 white Angel creature token with flying into
play. Remove it from the game at end of turn.
Animate Land
101
Instant
G
U
Rebecca Guay
Until end of turn, target land is a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way
around.
Arc Mage
77
Creature - Spellshaper
2R
2/2
U
Terese Nielsen
<2R, T>, Discard a card from your hand: Arc Mage deals 2 damage
divided as you choose among any number of target creatures and/or
players.
Ascendant Evincar
51
Creature - Legend
4BB
3/3
R
Mark Zug
Flying ; Other black creatures get +1/+1. ; Nonblack creatures get
-1/-1.
"Things are going to change around here." -Crovax
Avenger en-Dal
2
Creature - Spellshaper
1W
1/1
R
Ron Spencer
<2W, T>, Discard a card from your hand: Remove target attacking
creature from the game. Its controller gains life equal to its
toughness.
Battlefield Percher
52
Creature - Bird
3BB
2/2
U
Edward P. Beard, Jr.
Flying ; Battlefield Percher can block only creatures with flying. ;
<1B>: Battlefield Percher gets +1/+1 until end of turn.
Belbe's Armor
126
Artifact
3
U
D. Alexander Gregory
: Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
Belbe's Percher
53
Creature - Bird
2B
2/2
C
Edward P. Beard, Jr.
Flying ; Belbe's Percher can block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from
the evincar.
Belbe's Portal
127
Artifact
5
R
Mark Tedin
As Belbe's Portal comes into play, choose a creature type. ; <3, T>:
Put a creature card of the chosen type from your hand into play.
The fight will continue on a new battlefield.
Blastoderm
102
Creature - Beast
2GG
5/5
C
Eric Peterson
Fading 3 (This creature comes into play with thee fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; Blastoderm can't be the target of spells or
abilities.
Blinding Angel
3
Creature - Angel
3WW
2/4
R
Todd Lockwood
Flying ; Whenever Blinding Angel deals combat damage to a player, that
player skips his or her next combat phase.
"Their eyes will shrivel and blacken before faith's true light"
Bola Warrior
78
Creature - Spellshaper
1R
1/1
C
Adam Rex
, Discard a card from your hand: Target creature can't block
this turn.
The ingredients for panic include equal parts danger, uncertainty, and
helplessness.
Carrion Wall
54
Creature - Wall
1BB
3/2
U
Tony Szczudlo
(Walls can't attack) ; <1B>: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building
material in times of war.
Chieftain en-Dal
4
Creature - Knight
1WW
2/2
U
Orizio Daniele
Whenever Chieftain en-Dal attacks, attacking creatures gain first
strike until end of turn.
The clearest commands are practical examples.
Cloudskate
29
Creature - Illusion
1U
2/2
C
Carl Critchlow
Flying ; Fading 3 (This creature comes into play with three fade
counters on it. At the beginning of your upkeep, remove a fade counter
from it. If you can't, sacrifice it.)
Coiling Woodworm
103
Creature - Insect
2G
*/1
U
David Martin
Coiling Woodworm's power is equal to the number of forests in play.
Only the elves know where the woods end and the woodworm begins.
Complex Automaton
128
Artifact Creature - Golem
4
4/4
R
Dana Knuston
At the beginning of your upkeep, if you control seven or more
permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian." -Belbe
Dark Triumph
55
Instant
4B
U
Adam Rex
If you control a swamp, you may sacrifice a creature instead of paying
Dark Triumph's mana cost. ; Creatures you control get +2/+0 until end
of turn.
All that's left is the coronation.
Daze
30
Instant
1U
C
Matthew D. Wilson
You may return an island you control to its owner's hand instead of
paying Daze's mana cost. ; Counter target spell unless its controller
pays <1>.
Death Pit Offering
56
Enchantment
2BB
R
Pete Venters
As Death Pit Offering comes into play, sacrifice all creatures you
control. ; Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits." -Crovax
Defender en-Vec
5
Creature - Cleric
3W
2/4
C
Bradley Williams
Fading 4 (This creature comes into play with four fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; Remove a fade counter from Defender en-Vec:
Prevent the next 2 damage that would be dealt to target creature or
player this turn.
Defiant Falcon
6
Creature - Rebel Bird
1W
1/1
C
Heather Hudson
Flying ; <4, T>: Search your library for a Rebel card with converted
mana cost 3 or less and put that card into play. Then shuffle your
library.
Defiant Vanguard
7
Creature - Rebel
2W
2/2
U
Pete Venters
When Defiant Vanguard blocks, at end of combat, destroy it and all
creatures it blocked this turn. ; <5, T>: Search your library for a
Rebel card with converted mana cost 4 or less and put that card into
play. Then shuffle your library.
Divining Witch
57
Creature - Spellshaper
1B
1/1
R
Donato Giancola
<1B, T>, Discard a card from your hand: Name a card. Remove the top
six cards of your library from the game. Reveal cards from the top of
your library until you reveal the named card, then put that card into
your hand. Remove all other cards revealed this way from the game.
Dominate
31
Instant
X1UU
U
Scott Hampton
Gain control of target creature with converted mana cost X or less.
(This spell's effect doesn't end at end of the turn.)
"I've come to reclaim what is mine. And you, Greven, are mine."
-Volrath
Downhill Charge
79
Instant
2R
C
Greg & Tim Hildebrandt
You may sacrifice a mountain instead of paying Downhill Charge's mana
cost. ; Target creature gets +X/+0 until end of turn, where X is the
number of mountains you control.
Ensnare
32
Instant
3U
U
Gao Yan
You may return two islands you control to their owner's hand instead
of paying Ensnare's mana cost. ; Tap all creatures.
Rootwater has become as dangerous to its denizens as to its enemies.
Eye of Yawgmoth
129
Artifact
3
R
DiTerlizzi
<3, T>, Sacrifice a creature: Reveal cards from the top of your
library equal to the sacrificed creature's power. Put one into your
hand and remove the rest from the game.
Fanatical Devotion
8
Enchantment
2W
C
Massimilano Frezzato
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them.
His followers adopted that ideal.
Flame Rift
80
Sorcery
1R
C
Ben Thompson
Flame Rift deals 4 damage to each player.
Crovax hungered for power, and the stronghold devoured the sky.
Flint Golem
130
Artifact Creature - Golem
4
2/3
U
Lou Harrison
Whenever Flint Golem becomes blocked, defending player puts the top
three cards of his or her library into his or her graveyard.
Flowstone Armor
131
Artifact
3
U
Paolo Parente
You may choose not to untap Flowstone Armor during your untap step. ;
<3, T>: Target creature gets +1/-1 as long as Flowstone Armor remains
tapped.
Flowstone Crusher
81
Creature - Beast
3RR
4/4
C
Ben Thompson
: Flowstone Crusher gets +1/-1 until end of turn.
"Someone must have done something very bad to make a rock that angry."
-Rebel scout
Flowstone Overseer
82
Creature - Beast
2RRR
4/4
R
Andrew Goldhawk
: Target creature gets +1/-1 until end of turn.
The rebels couldn't see where the roar was coming from. Then they saw
it was coming from everywhere.
Flowstone Slide
83
Sorcery
X2RR
R
Chippy
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
Flowstone Strike
84
Instant
1R
C
Mike Ploog
Target creature gets +1/-1 and gains haste until end of turn. (It may
attack and the turn it comes under your control.)
Aggression exacts its toll.
Flowstone Surge
85
Enchantment
1R
U
Scott Hampton
Creatures you control get +1/-1.
The army was never at a loss for weapons; Crovax was their forge.
Flowstone Thopter
132
Artf Crt
7
4/4
U
Mike Ploog
<1>: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Airborne flowstone isn't less dangerous, only less common.
Flowstone Wall
86
Creature - Wall
2R
0/6
C
Jeff Miracola
(Walls can't attack) ; : Flowstone Wall gets +1/-1 until end of
turn.
The rebels assaulted the wall, never suspecting the wall would assault
back.
Fog Patch
104
Instant
1G
C
Rebecca Guay
Play Fog Patch only during the declare blockers step. ; Attacking
creatures become blocked. (This spell works on unblockable creatures.)
Realizing they weren't getting past the fog, the elves did the only
thing they could do: wait.
Harvest Mage
105
Creature - Spellshaper
G
1/1
C
Dan Frazier
, Discard a card from your hand: Until end of turn, if you tap a
land for mana, it produces one mana of any color instead of its normal
type and amount.
"Why should one limit oneself to the resources at hand?"
Infiltrate
33
Instant
U
C
Nelson DeCastro
Target creature is unblockable this turn.
Getting in was the easy part. Getting out proved to be more difficult.
Jolting Merfolk
34
Creature - Merfolk
2UU
2/2
U
Glen Angus
Fading 4 (This creature comes into play with four fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; Remove a fade counter from Jolting Merfolk:
Tap target creature.
Kill Switch
133
Artifact
3
R
Brian Snõddy
<2, T>: Tap all other artifacts. They don't untap during their
controllers' untap steps as long as Kill Switch remains tapped.
Success is largely a matter of knowing which lever to pull.
Kor Haven
141
Legd Land
R
Darrell Riche
: Add one colorless mana to your mana pool. ; <1W, T>: Prevent all
combat damage that would be dealt by target attacking creature this
turn.
Laccolith Grunt
87
Creature - Beast
2R
2/2
C
Arnie Swekel
Whenever Laccolith Grunt becomes blocked, you may have it deal damage
equal to its power to target creature. If you do, Laccolith Grunt
deals no combat damage this turn.
They leave a trail of ash and sorrow.
Laccolith Rig
88
Echt Crt
R
C
Massimilano Frezzato
Whenever enchanted creature becomes blocked, you may have it deal
damage equal to its power to target creature. If you do, enchanted
creature deals no combat damage this turn.
Laccolith Titan
89
Creature - Beast
5RR
6/6
R
Tony Szczudlo
Whenever Laccolith Titan becomes blocked, you may have it deal damage
equal to its power to target creature. If you do, Laccolith Titan
deals no combat damage this turn.
Proximity guarantees injury or death.
Laccolith Warrior
90
Creature - Beast
2RR
3/3
U
Mark Zug
Whenever Laccolith Warrior becomes blocked, you may have it deal
damage equal to its power to target creature. If you do, Laccolith
Warrior deals no combat damage this turn.
The screams are brief. The silence lingers.
Laccolith Whelp
91
Creature - Beast
R
1/1
C
Dave Dorman
Whenever Laccolith Whelp becomes blocked, you may have it deal damage
equal to its power to target creature. If you do, Laccolith Whelp
deals no combat damage this turn.
They don't feed; they stoke.
Lashknife
9
Echt Crt
1W
C
Hannibal King
If you control a plains, you may tap an untapped creature you control
instead of paying Lashknife's mana cost. ; Enchanted creature has
first strike.
Those it won't scare, it scars.
Lawbringer
10
Creature - Rebel
2W
2/2
C
Matt Cavotta
, Sacrifice Lawbringer: Remove target red creature from the game.
One injustice starts a thousand riots./ One law stops a thousand
crimes. -Lawbringer creed
Lightbringer
11
Creature - Rebel
2W
2/2
C
Paolo Parente
, Sacrifice Lightbringer: Remove target black creature from the
game.
One thought opens a thousand eyes./ One sun brings a thousand dawns.
-Lightbringer creed
Lin Sivvi, Defiant Hero
12
Creature - Rebel Legend
1WW
1/3
R
rk post
: Search your library for a Rebel card with converted mana cost
X or less and put that card into play. Then shuffle your library. ;
<3>: Put target Rebel card from your graveyard on the bottom of your
library.
Mana Cache
92
Enchantment
1RR
R
rk post
At the end of each player's turn, put a charge counter on Mana Cache
for each untapped land that player controls. ; Remove a charge counter
from Mana Cache: Add one colorless mana to your mana pool. Any player
may play this ability but only during his or her turn before the end
phase.
Massacre
58
Sorcery
2BB
U
Pete Venters
If an opponent controls a plains and you control a swamp, you may play
Massacre without paying its mana cost. ; All creatures get -2/-2 until
end of turn.
Mind Slash
59
Enchantment
1BB
U
Adam Rex
, Sacrifice a creature: Look at target opponent's hand and choose a
card from it. That player discards that card. Play this ability only
if you could play a sorcery.
"I can't think with all that screaming."
Mind Swords
60
Sorcery
1B
C
Daren Bader
If you control a swamp, you may sacrifice a creature instead of paying
Mind Swords's mana cost. ; Each player removes two cards in his or her
hand from the game.
Mogg Alarm
93
Sorcery
1RR
U
Dave Dorman
You may sacrifice two mountains instead of paying Mogg Alarm's mana
cost. ; Put two 1/1 red Goblin creature tokens into play.
They make mountains into mogg holes.
Mogg Salvage
94
Instant
2R
U
Paolo Parente
If an opponent controls an island and you control a mountain, you may
play Mogg Salvage without paying its mana cost. ; Destroy target
artifact.
Three moggs, one treasure, too bad.
Mogg Toady
95
Creature - Goblin
1R
2/2
C
Mike Ploog
Mogg Toady can't attack unless you control more creatures than
defending player. ; Mogg Toady can't block unless you control more
creatures than attacking player.
Moggcatcher
96
Creature - Mercenary
2RR
2/2
R
Pete Venters
<3, T>: Search your library for a Goblin card and put that card into
play. Then shuffle your library.
"They're not worth much, but they're easy to catch."
Mossdog
106
Creature - Hound
G
1/1
C
Matt Cavotta
Whenever Mossdog becomes the target of a spell or ability an opponent
controls, put a +1/+1 counter on Mossdog.
The more you look at it, the more dangerous it becomes.
Murderous Betrayal
61
Enchantment
BBB
R
Randy Gallegos
, Pay half your life rounded up: Destroy target nonblack creature.
It can't be regenerated.
In darkness, the assassin sneaked into the village and destroyed what
Eladamri loved most: his daughter.
Nesting Wurm
107
Creature - Wurm
4GG
4/3
U
rk post
Trample ; When Nesting Wurm comes into play, you may search your
library for up to three Nesting Wurm cards, reveal them, and put them
into your hand. If you do, shuffle your library.
Netter en-Dal
13
Creature - Spellshaper
W
1/1
C
Matt Cavotta
, Discard a card from your hand: Target creature can't attack
this turn.
The wizard's vocabulary of mogg profanities increased with every net
she cast.
Noble Stand
14
Enchantment
4W
U
Greg & Tim Hildebrandt
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
Off Balance
15
Instant
W
C
Jeff Miracola
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage-but it does have to hit.
Oracle's Attendants
16
Creature - Soldier
3W
1/5
R
Orizio Daniele
: All damage that would be dealt to target creature this turn by a
source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
Oraxid
35
Creature - Beast
3U
2/3
C
Dave Dorman
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this
plane. Even in the stronghold's white-hot core, life persists." -Ertai
Overlaid Terrain
108
Enchantment
2GG
R
DiTerlizzi
As Overlaid Terrain comes into play, sacrifice all lands you control.
; Lands you control have ``: Add two mana of any one color to your
mana pool.''
One must reap before one can sow.
Pack Hunt
109
Sorcery
3G
R
Sam Wood
Search your library for up to three copies of target creature, reveal
them, and put them into your hand. Then shuffle your library.
The one you see is just a diversion.
Pale Moon
36
Instant
1U
R
Pete Venters
Until end of turn, if a player taps a nonbasic land for mana, it
produces colorless mana instead of its normal type.
Denizens of Rath had never seen the moon before. It was a symbol of
change, not constancy.
Parallax Dementia
62
Echt Crt
1B
C
Eric Peterson
Fading 1 (This enchantment comes into play with one fade counter on
it. At the beginning of your upkeep, remove a fade counter from it. If
you can't, sacrifice it.) ; Enchanted creature gets +3/+2. ; When
Parallax Dementia leaves play, destroy enchanted creature. That
creature can't be regenerated.
Parallax Inhibitor
134
Artifact
2
R
Greg Staples
<1, T>, Sacrifice Parallax Inhibitor: Put a fade counter on each
permanent with fading you control.
"The best I can offer is a temporary reprieve." -Belbe
Parallax Nexus
63
Enchantment
2B
R
Greg Staples
Fading 5 ; Remove a fade counter from Parallax Nexus: Target opponent
removes a card in his or her hand from the game. Play this ability
only if you could play a sorcery. ; When Parallax Nexus leaves play,
each player returns to his or her hand all cards he or she owns
removed from the game with Parallax Nexus.
Parallax Tide
37
Enchantment
2UU
R
Carl Critchlow
Fading 5 ; Remove a fade counter from Parallax Tide: Remove target
land from the game. ; When Parallax Tide leaves play, each player
returns to play all cards he or she owns removed from the game with
Parallax Tide.
Parallax Wave
17
Enchantment
2WW
R
Greg Staples
Fading 5 ; Remove a fade counter from Parallax Wave: Remove target
creature from the game. ; When Parallax Wave leaves play, each player
returns to play all cards he or she owns removed from the game with
Parallax Wave.
Phyrexian Driver
64
Creature - Mercenary
2B
1/1
C
Chippy
When Phyrexian Driver comes into play, all other Mercenaries get +1/+1
until end of turn.
Although the abuse was initially effective, the troops soon became
numb to it.
Phyrexian Prowler
65
Creature - Mercenary
3B
3/3
U
Mark Zug
Fading 3 (This creature comes into play with three fade counters on
it. At the beginning of your upkeep, remove a fade counter from it. If
you can't, sacrifice it.) ; Remove a fade counter from Phyrexian
Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Plague Witch
66
Creature - Spellshaper
1B
1/1
C
Nelson DeCastro
, Discard a card from your hand: Target creature gets -1/-1
until end of turn.
"I can ail what cures you."
Predator, Flagship
135
Legd Art
5
R
Mark Tedin
<2>: Target creature gains flying until end of turn. ; <5, T>: Destroy
target creature with flying.
"The scourge of Skyshroud is airborne once more." -Oracle en-Vec
Rackling
136
Artf Crt
4
2/2
U
D. Alexander Gregory
At the beginning of each opponent's upkeep, Rackling deals X damage to
that player, where X is the number of cards in his or her hand card in
his or her hand fewer than three.
"This may hurt a little."
Rath's Edge
142
Legd Land
R
Ron Spencer
: Add one colorless mana to your mana pool. ; <4, T>, Sacrifice a
land: Rath's Edge deals 1 damage to target creature or player.
Rathi Assassin
67
Creature - Mercenary
2BB
2/2
R
Dana Knuston
<1BB, T>: Destroy target tapped nonblack creature. ; <3, T>: Search
your library for a Mercenary card with converted mana cost 3 or less
and put that card into play. Then shuffle your library.
Rathi Fiend
68
Creature - Mercenary
3B
2/2
U
Mark Tedin
When Rathi Fiend comes into play, each player loses 3 life. ; <3, T>:
Search your library for a Mercenary card with converted mana cost 3 or
less and put that card into play. Then shuffle your library.
Rathi Intimidator
69
Creature - Mercenary
1BB
2/1
C
Mike Ploog
Rathi Intimidator can't be blocked except by artifact creatures and
black creatures. ; <2, T>: Search your library for a Mercenary card
with converted mana cost 2 or less and put that card into play. Then
shuffle your library.
Refreshing Rain
110
Instant
3G
U
Don Hazeltine
If an opponent controls a swamp and you control a forest, you may play
Refreshing Rain without paying its mana cost. ; Target player gains 6
life.
Rejuvenation Chamber
137
Artifact
3
U
Alan Pollack
Fading 2 (This artifact comes into play with two fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; : You gain 2 life.
Reverent Silence
111
Sorcery
3G
C
Don Hazeltine
If you have a forest in play, you may choose to have each other player
gain 6 life instead of paying Reverent Silence's mana cost. ; Destroy
all enchantments.
Rhox
112
Creature - Beast
4GG
5/5
R
Carl Critchlow
You may have Rhox deal combat damage to defending player as though it
weren't blocked. ; <2G>: Regenerate Rhox.
Rising Waters
38
Enchantment
3U
R
Scott M. Fischer
Lands don't untap during their controllers' untap steps. ; At the
beginning of each player's upkeep, that player untaps a land he or she
controls.
Rising waters, sinking hope.
Rootwater Commando
39
Creature - Merfolk
2U
2/2
C
Mark Tedin
Islandwalk (This creature is unblockable as long as defending player
controls an island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as
numerous as ever.
Rootwater Thief
40
Creature - Merfolk
1U
1/2
R
Ron Spears
: Rootwater Thief gains flying until end of turn. ; Whenever
Rootwater Thief deals combat damage to a player, you may pay <2>. If
you do, search that player's library for a card and remove that card
from the game, then the player shuffles his or her library.
Rupture
97
Sorcery
2R
U
Gao Yan
Sacrifice a creature. Rupture deals damage equal to that creature's
power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rusting Golem
138
Artifact Creature - Golem
4
*/*
U
Greg Staples
Fading 5 (This creature comes into play with five fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; Rusting Golem's power and toughness are each
equal to the number of fade counters on it.
Saproling Burst
113
Enchantment
4G
R
Carl Critchlow
Fade 7 ; Remove a fade counter from Saproling Burst: Put a green
Saproling creature token into play. It has "This creature’s power and
toughness are each equal to the number of fade counters on Saproling
Burst." ; When Saproling Burst leaves play, destroy all tokens put
into play with Saproling Burst. They can’t be regenerated.
Saproling Cluster
114
Enchantment
1G
R
Matt Cavotta
<1>, Discard a card from your hand: Put a 1/1 green Saproling creature
token into play. Any player may play this ability.
Seahunter
41
Creature - Mercenary
2UU
2/2
R
Heather Hudson
<3, T>: Search your library for a Merfolk card and put that card into
play. Then shuffle your library.
"They can't feel pain. They just wiggle 'cause they're scared."
Seal of Cleansing
18
Enchantment
1W
C
Christopher Moeller
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows." -Seal
inscription
Seal of Doom
70
Enchantment
2B
C
Christopher Moeller
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be
regenerated.
"I am the banisher, the ill will that snuffs the final candle." -Seal
inscription
Seal of Fire
98
Enchantment
R
C
Christopher Moeller
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature
or player.
"I am the romancer, the passion that consumes the flesh." -Seal
inscription
Seal of Removal
42
Enchantment
U
C
Christopher Moeller
Sacrifice Seal of Removal>: Return target creature to its owner's
hand.
"I am the unraveler, the loosened thread that will not hold." -Seal
inscription
Seal of Strength
115
Enchantment
G
C
Christopher Moeller
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of
turn.
"I am the feeder, the morsel that revives the starving." -Seal
inscription
Shrieking Mogg
99
Creature - Goblin
1R
1/1
R
Dan Frazier
Haste (This creature may attack and the turn it comes under your
control.) ; When Shrieking Mogg comes into play, tap all other
creatures.
You have to admire its enthusiasm.
Silkenfist Fighter
19
Creature - Soldier
1W
1/3
C
Mark Brill
Whenever Silkenfist Fighter becomes blocked, untap it.
Simple wooden staff/ Made from life, protecting life, / Stronger than
cold steel.
Silkenfist Order
20
Creature - Soldier
3WW
3/5
U
Greg & Tim Hildebrandt
Whenever Silkenfist Order becomes blocked, untap it.
Hands weave life and death/ Intertwining spirits knit/ Tapestries and
shrouds.
Sivvi's Ruse
21
Instant
2WW
U
Kev Walker
If an opponent controls a mountain and you control a plains, you may
play Sivvi's Ruse without paying its mana cost. ; Prevent all damage
that would be dealt this turn to creatures you control.
Sivvi's Valor
22
Instant
2W
R
Jeff Miracola
If you control a plains, you may tap an untapped creature you control
instead of paying the mana cost of Sivvi's Valor. ; All damage that
would be dealt to target creature this turn is dealt to you instead.
Skyshroud Behemoth
116
Creature - Beast
5GG
10/10
R
Eric Peterson
Fading 2 (This creature comes into play with two fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; Skyshroud Behemoth comes into play tapped.
Skyshroud Claim
117
Sorcery
3G
C
Mark Romanoski
Search your library for up to two forest cards and put them into play.
Then shuffle your library.
The forest's constant struggle is to keep the spreading flowstone at
bay.
Skyshroud Cutter
118
Creature - Beast
3G
2/2
C
Tony Szczudlo
If you control a forest, you may have each other player gain 5 life
instead of paying Skyshroud Cutter's mana cost.
Skyshroud Poacher
119
Creature - Rebel
2GG
2/2
R
Ron Spencer
<3, T>: Search your library for an Elf card and put that card into
play. Then shuffle your library.
"It's OK. They're just elves."
Skyshroud Ridgeback
120
Creature - Beast
G
2/3
C
Carl Critchlow
Fading 2 (This creature comes into play with two fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.)
Skyshroud Sentinel
121
Creature - Elf
2G
1/1
C
Randy Gallegos
When Skyshroud Sentinel comes into play, you may search your library
for up to three Skyshroud Sentinel cards, reveal them, and put them
into your hand. If you do, shuffle your library.
Sliptide Serpent
43
Creature - Serpent
4UU
4/4
R
Daren Bader
<3U>: Return Sliptide Serpent to its owner's hand.
It's futile to fight something you can see only in the corner of your
eye.
Sneaky Homunculus
44
Creature - Illusion
1U
1/1
C
Scott M. Fischer
Sneaky Homunculus can't block or be blocked by creatures with power 2
or greater.
Keep watch only for giants, and you'll be eaten by the ants.
Spineless Thug
71
Creature - Mercenary
1B
2/2
C
Matthew D. Wilson
Spineless Thug can't block.
These troops are only as strong as the evincar's control.
Spiritual Asylum
23
Enchantment
2WW
R
Matt Cavotta
Creatures and lands you control can't be the target of spells or
abilities. ; When a creature you control attacks, sacrifice Spiritual
Asylum.
Trapped in safety is still trapped.
Spiteful Bully
72
Creature - Mercenary
1B
3/3
C
Chippy
At the beginning of your upkeep, Spiteful Bully deals 3 damage to
target creature you control.
Like most creatures bent on total destruction, they rarely bother to
double-check their targets.
Stampede Driver
122
Creature - Spellshaper
G
1/1
U
Ron Spears
<1G, T>, Discard a card from your hand: Creatures you control get
+1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
Stronghold Biologist
45
Creature - Spellshaper
2U
1/1
U
Terese Nielsen
, Discard a card from your hand: Counter target creature spell.
He twists the laws of nature until they scream.
Stronghold Discipline
73
Sorcery
2BB
C
Li Tie
Each player loses 1 life for each creature he or she controls.
"Crovax never passes up an opportunity to cause widespread misery."
-Belbe
Stronghold Gambit
100
Sorcery
1R
R
Greg & Tim Hildebrandt
Each player chooses a card in his or her hand. Then each player
reveals his or her chosen card. The owner of the creature card
revealed this way with the lowest converted mana cost puts that card
into play. If two or more creature cards are tied for lowest cost,
those cards are put into play.
Stronghold Machinist
46
Creature - Spellshaper
2U
1/1
U
Terese Nielsen
, Discard a card from your hand: Counter target noncreature
spell.
She stretches the laws of physics until they snap.
Stronghold Zeppelin
47
Creature - Ship
2UU
3/3
U
Arnie Swekel
Flying ; Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
Submerge
48
Instant
4U
U
Mark Romanoski
If an opponent controls a forest and you control an island, you may
play Submerge without paying its mana cost. ; Put target creature on
top of its owner's library.
Tangle Wire
139
Artifact
3
R
Glen Angus
Fading 4 (This artifact comes into play with four fade counters on it.
At the beginning of your upkeep, remove a fade counter from it. If you
can't, sacrifice it.) ; At the beginning of each player's upkeep, that
player taps an artifact, creature, or land he or she controls for each
fade counter on Tangle Wire.
Terrain Generator
143
Land
U
Alan Pollack
: Add one colorless mana to your mana pool. ; <2, T>: Put a basic
land card from your hand into play tapped.
Topple
24
Sorcery
2W
C
Daren Bader
Remove target creature with the greatest power from the game. (If two
or more creatures are tied for greatest power, target only one of
them.)
"Let all witness the fate of those who defy me." -Crovax
Treetop Bracers
123
Echt Crt
1G
C
Heather Hudson
Enchanted creature gets +1/+1 and may be blocked only by creatures
with flying.
Gravity is truly what you make of it.
Trickster Mage
49
Creature - Spellshaper
U
1/1
C
Alan Rabinowitz
, Discard a card from your hand: Tap or untap target artifact,
creature, or land.
"If it ain't broke, I'll break it. If it *is* broke, I'll fix it."
Vicious Hunger
74
Sorcery
BB
C
Massimilano Frezzato
Vicious Hunger deals 2 damage to target creature. You gain 2 life.
"Blood is foul, the flesh dross. My ascendance thirsts for life
itself." -Crovax
Viseling
140
Artf Crt
4
2/2
U
Kev Walker
At the beginning of each opponent's upkeep, Viseling deals X damage to
that player, where X is the number of cards in his or her hand minus
four.
"This may hurt a lot."
Voice of Truth
25
Creature - Angel
3W
2/2
U
rk post
Flying, protection from white
"Above them all is Truth, and Truth must be set free. If the wings of
Truth are clipped, the voices will fall silent." -Song of All, canto
167
Volrath the Fallen
75
Creature - Legend
3BBB
6/4
R
Kev Walker
<1B>, Discard a creature card from your hand: Volrath the Fallen gets
+X/+X until end of turn, where X is the discarded card's converted
mana cost.
"I stepped out. I did not step down."
Wandering Eye
50
Creature - Illusion
2U
1/3
C
Sam Wood
Flying ; All players play with their hands revealed.
The evincar has many ways of keeping tabs on his subjects.
Wild Mammoth
124
Creature - Elephant
2G
3/4
U
Bradley Williams
At the beginning of your upkeep, if a player controls more creatures
than any other, that player gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
Woodripper
125
Creature - Beast
3GG
4/6
U
Alan Pollack
Fading 3 (This creature comes into play with three fade counters on
it. At the beginning of your upkeep, remove a fade counter from it. If
you can't, sacrifice it.) ; <1>, Remove a fade counter from
Woodripper: Destroy target artifact.
Statistics:
Number of cards 143 Cards
Colors 25 Red, 25 Black, 25 White, 25 Blue, 25 Green, 15 Artifacts
Types 3 Land(s) 74 Creature(s) 66 Spell(s)
Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s)
Card Value $260.15
Cards by Edition 143 Nemesis