Accumulated Knowledge 26 Instant 1U C Randy Gallegos Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards. "I have seen and heard much here. There are secrets within secrets. Let me show you." -Takara, to Eladamri AEther Barrier 27 Enchantment 2U R David Martin Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays <1>. "Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable." -Belbe Air Bladder 28 Echt Crt U C Donato Giancola Enchanted creature has flying. ; Enchanted creature may block only creatures with flying. Random mutations among Rootwater merfolk were common-and disturbing. Ancient Hydra 76 Creature - Hydra 4R 5/1 U Scott M. Fischer Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; <1>, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. Angelic Favor 1 Instant 3W U Paolo Parente If you control a plains, you may tap an untapped creature you control instead of paying Angelic Favor's mana cost. ; Play Angelic Favor only during combat. ; Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. Animate Land 101 Instant G U Rebecca Guay Until end of turn, target land is a 3/3 creature that's still a land. Irony is getting walked on by the earth instead of the other way around. Arc Mage 77 Creature - Spellshaper 2R 2/2 U Terese Nielsen <2R, T>, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. Ascendant Evincar 51 Creature - Legend 4BB 3/3 R Mark Zug Flying ; Other black creatures get +1/+1. ; Nonblack creatures get -1/-1. "Things are going to change around here." -Crovax Avenger en-Dal 2 Creature - Spellshaper 1W 1/1 R Ron Spencer <2W, T>, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness. Battlefield Percher 52 Creature - Bird 3BB 2/2 U Edward P. Beard, Jr. Flying ; Battlefield Percher can block only creatures with flying. ; <1B>: Battlefield Percher gets +1/+1 until end of turn. Belbe's Armor 126 Artifact 3 U D. Alexander Gregory <X, T>: Target creature gets -X/+X until end of turn. It protects her from the ravages of Phyrexia and the savages of Rath. Belbe's Percher 53 Creature - Bird 2B 2/2 C Edward P. Beard, Jr. Flying ; Belbe's Percher can block only creatures with flying. Long and powerful, these birds were used to carry messages to and from the evincar. Belbe's Portal 127 Artifact 5 R Mark Tedin As Belbe's Portal comes into play, choose a creature type. ; <3, T>: Put a creature card of the chosen type from your hand into play. The fight will continue on a new battlefield. Blastoderm 102 Creature - Beast 2GG 5/5 C Eric Peterson Fading 3 (This creature comes into play with thee fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Blastoderm can't be the target of spells or abilities. Blinding Angel 3 Creature - Angel 3WW 2/4 R Todd Lockwood Flying ; Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. "Their eyes will shrivel and blacken before faith's true light" Bola Warrior 78 Creature - Spellshaper 1R 1/1 C Adam Rex <R, T>, Discard a card from your hand: Target creature can't block this turn. The ingredients for panic include equal parts danger, uncertainty, and helplessness. Carrion Wall 54 Creature - Wall 1BB 3/2 U Tony Szczudlo (Walls can't attack) ; <1B>: Regenerate Carrion Wall. A wall built from the bodies of the enemy will never lack building material in times of war. Chieftain en-Dal 4 Creature - Knight 1WW 2/2 U Orizio Daniele Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. The clearest commands are practical examples. Cloudskate 29 Creature - Illusion 1U 2/2 C Carl Critchlow Flying ; Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Coiling Woodworm 103 Creature - Insect 2G */1 U David Martin Coiling Woodworm's power is equal to the number of forests in play. Only the elves know where the woods end and the woodworm begins. Complex Automaton 128 Artifact Creature - Golem 4 4/4 R Dana Knuston At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. "This wasteful design cannot possibly be Phyrexian." -Belbe Dark Triumph 55 Instant 4B U Adam Rex If you control a swamp, you may sacrifice a creature instead of paying Dark Triumph's mana cost. ; Creatures you control get +2/+0 until end of turn. All that's left is the coronation. Daze 30 Instant 1U C Matthew D. Wilson You may return an island you control to its owner's hand instead of paying Daze's mana cost. ; Counter target spell unless its controller pays <1>. Death Pit Offering 56 Enchantment 2BB R Pete Venters As Death Pit Offering comes into play, sacrifice all creatures you control. ; Creatures you control get +2/+2. "Kill them all and feed them to the new recruits." -Crovax Defender en-Vec 5 Creature - Cleric 3W 2/4 C Bradley Williams Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. Defiant Falcon 6 Creature - Rebel Bird 1W 1/1 C Heather Hudson Flying ; <4, T>: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Defiant Vanguard 7 Creature - Rebel 2W 2/2 U Pete Venters When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. ; <5, T>: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Divining Witch 57 Creature - Spellshaper 1B 1/1 R Donato Giancola <1B, T>, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game. Dominate 31 Instant X1UU U Scott Hampton Gain control of target creature with converted mana cost X or less. (This spell's effect doesn't end at end of the turn.) "I've come to reclaim what is mine. And you, Greven, are mine." -Volrath Downhill Charge 79 Instant 2R C Greg & Tim Hildebrandt You may sacrifice a mountain instead of paying Downhill Charge's mana cost. ; Target creature gets +X/+0 until end of turn, where X is the number of mountains you control. Ensnare 32 Instant 3U U Gao Yan You may return two islands you control to their owner's hand instead of paying Ensnare's mana cost. ; Tap all creatures. Rootwater has become as dangerous to its denizens as to its enemies. Eye of Yawgmoth 129 Artifact 3 R DiTerlizzi <3, T>, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game. Fanatical Devotion 8 Enchantment 2W C Massimilano Frezzato Sacrifice a creature: Regenerate target creature. The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal. Flame Rift 80 Sorcery 1R C Ben Thompson Flame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. Flint Golem 130 Artifact Creature - Golem 4 2/3 U Lou Harrison Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. Flowstone Armor 131 Artifact 3 U Paolo Parente You may choose not to untap Flowstone Armor during your untap step. ; <3, T>: Target creature gets +1/-1 as long as Flowstone Armor remains tapped. Flowstone Crusher 81 Creature - Beast 3RR 4/4 C Ben Thompson <R>: Flowstone Crusher gets +1/-1 until end of turn. "Someone must have done something very bad to make a rock that angry." -Rebel scout Flowstone Overseer 82 Creature - Beast 2RRR 4/4 R Andrew Goldhawk <RR>: Target creature gets +1/-1 until end of turn. The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere. Flowstone Slide 83 Sorcery X2RR R Chippy All creatures get +X/-X until end of turn. It may look like soil, but its nature is malice. Flowstone Strike 84 Instant 1R C Mike Ploog Target creature gets +1/-1 and gains haste until end of turn. (It may attack and <T> the turn it comes under your control.) Aggression exacts its toll. Flowstone Surge 85 Enchantment 1R U Scott Hampton Creatures you control get +1/-1. The army was never at a loss for weapons; Crovax was their forge. Flowstone Thopter 132 Artf Crt 7 4/4 U Mike Ploog <1>: Flowstone Thopter gets +1/-1 and gains flying until end of turn. Airborne flowstone isn't less dangerous, only less common. Flowstone Wall 86 Creature - Wall 2R 0/6 C Jeff Miracola (Walls can't attack) ; <R>: Flowstone Wall gets +1/-1 until end of turn. The rebels assaulted the wall, never suspecting the wall would assault back. Fog Patch 104 Instant 1G C Rebecca Guay Play Fog Patch only during the declare blockers step. ; Attacking creatures become blocked. (This spell works on unblockable creatures.) Realizing they weren't getting past the fog, the elves did the only thing they could do: wait. Harvest Mage 105 Creature - Spellshaper G 1/1 C Dan Frazier <G, T>, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount. "Why should one limit oneself to the resources at hand?" Infiltrate 33 Instant U C Nelson DeCastro Target creature is unblockable this turn. Getting in was the easy part. Getting out proved to be more difficult. Jolting Merfolk 34 Creature - Merfolk 2UU 2/2 U Glen Angus Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Remove a fade counter from Jolting Merfolk: Tap target creature. Kill Switch 133 Artifact 3 R Brian Snõddy <2, T>: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped. Success is largely a matter of knowing which lever to pull. Kor Haven 141 Legd Land R Darrell Riche <T>: Add one colorless mana to your mana pool. ; <1W, T>: Prevent all combat damage that would be dealt by target attacking creature this turn. Laccolith Grunt 87 Creature - Beast 2R 2/2 C Arnie Swekel Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn. They leave a trail of ash and sorrow. Laccolith Rig 88 Echt Crt R C Massimilano Frezzato Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, enchanted creature deals no combat damage this turn. Laccolith Titan 89 Creature - Beast 5RR 6/6 R Tony Szczudlo Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn. Proximity guarantees injury or death. Laccolith Warrior 90 Creature - Beast 2RR 3/3 U Mark Zug Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn. The screams are brief. The silence lingers. Laccolith Whelp 91 Creature - Beast R 1/1 C Dave Dorman Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn. They don't feed; they stoke. Lashknife 9 Echt Crt 1W C Hannibal King If you control a plains, you may tap an untapped creature you control instead of paying Lashknife's mana cost. ; Enchanted creature has first strike. Those it won't scare, it scars. Lawbringer 10 Creature - Rebel 2W 2/2 C Matt Cavotta <T>, Sacrifice Lawbringer: Remove target red creature from the game. One injustice starts a thousand riots./ One law stops a thousand crimes. -Lawbringer creed Lightbringer 11 Creature - Rebel 2W 2/2 C Paolo Parente <T>, Sacrifice Lightbringer: Remove target black creature from the game. One thought opens a thousand eyes./ One sun brings a thousand dawns. -Lightbringer creed Lin Sivvi, Defiant Hero 12 Creature - Rebel Legend 1WW 1/3 R rk post <X, T>: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. ; <3>: Put target Rebel card from your graveyard on the bottom of your library. Mana Cache 92 Enchantment 1RR R rk post At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls. ; Remove a charge counter from Mana Cache: Add one colorless mana to your mana pool. Any player may play this ability but only during his or her turn before the end phase. Massacre 58 Sorcery 2BB U Pete Venters If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. ; All creatures get -2/-2 until end of turn. Mind Slash 59 Enchantment 1BB U Adam Rex <B>, Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery. "I can't think with all that screaming." Mind Swords 60 Sorcery 1B C Daren Bader If you control a swamp, you may sacrifice a creature instead of paying Mind Swords's mana cost. ; Each player removes two cards in his or her hand from the game. Mogg Alarm 93 Sorcery 1RR U Dave Dorman You may sacrifice two mountains instead of paying Mogg Alarm's mana cost. ; Put two 1/1 red Goblin creature tokens into play. They make mountains into mogg holes. Mogg Salvage 94 Instant 2R U Paolo Parente If an opponent controls an island and you control a mountain, you may play Mogg Salvage without paying its mana cost. ; Destroy target artifact. Three moggs, one treasure, too bad. Mogg Toady 95 Creature - Goblin 1R 2/2 C Mike Ploog Mogg Toady can't attack unless you control more creatures than defending player. ; Mogg Toady can't block unless you control more creatures than attacking player. Moggcatcher 96 Creature - Mercenary 2RR 2/2 R Pete Venters <3, T>: Search your library for a Goblin card and put that card into play. Then shuffle your library. "They're not worth much, but they're easy to catch." Mossdog 106 Creature - Hound G 1/1 C Matt Cavotta Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. The more you look at it, the more dangerous it becomes. Murderous Betrayal 61 Enchantment BBB R Randy Gallegos <BB>, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter. Nesting Wurm 107 Creature - Wurm 4GG 4/3 U rk post Trample ; When Nesting Wurm comes into play, you may search your library for up to three Nesting Wurm cards, reveal them, and put them into your hand. If you do, shuffle your library. Netter en-Dal 13 Creature - Spellshaper W 1/1 C Matt Cavotta <W, T>, Discard a card from your hand: Target creature can't attack this turn. The wizard's vocabulary of mogg profanities increased with every net she cast. Noble Stand 14 Enchantment 4W U Greg & Tim Hildebrandt Whenever a creature you control blocks, you gain 2 life. Soldiers will always endanger their lives to defend many other lives. Off Balance 15 Instant W C Jeff Miracola Target creature can't attack or block this turn. A heavy weapon deals plenty of damage-but it does have to hit. Oracle's Attendants 16 Creature - Soldier 3W 1/5 R Orizio Daniele <T>: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. The future isn't sacred, but its speaker is. Oraxid 35 Creature - Beast 3U 2/3 C Dave Dorman Protection from red "I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists." -Ertai Overlaid Terrain 108 Enchantment 2GG R DiTerlizzi As Overlaid Terrain comes into play, sacrifice all lands you control. ; Lands you control have ``<T>: Add two mana of any one color to your mana pool.'' One must reap before one can sow. Pack Hunt 109 Sorcery 3G R Sam Wood Search your library for up to three copies of target creature, reveal them, and put them into your hand. Then shuffle your library. The one you see is just a diversion. Pale Moon 36 Instant 1U R Pete Venters Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type. Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy. Parallax Dementia 62 Echt Crt 1B C Eric Peterson Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Enchanted creature gets +3/+2. ; When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated. Parallax Inhibitor 134 Artifact 2 R Greg Staples <1, T>, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. "The best I can offer is a temporary reprieve." -Belbe Parallax Nexus 63 Enchantment 2B R Greg Staples Fading 5 ; Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery. ; When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus. Parallax Tide 37 Enchantment 2UU R Carl Critchlow Fading 5 ; Remove a fade counter from Parallax Tide: Remove target land from the game. ; When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide. Parallax Wave 17 Enchantment 2WW R Greg Staples Fading 5 ; Remove a fade counter from Parallax Wave: Remove target creature from the game. ; When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave. Phyrexian Driver 64 Creature - Mercenary 2B 1/1 C Chippy When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn. Although the abuse was initially effective, the troops soon became numb to it. Phyrexian Prowler 65 Creature - Mercenary 3B 3/3 U Mark Zug Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. Plague Witch 66 Creature - Spellshaper 1B 1/1 C Nelson DeCastro <B, T>, Discard a card from your hand: Target creature gets -1/-1 until end of turn. "I can ail what cures you." Predator, Flagship 135 Legd Art 5 R Mark Tedin <2>: Target creature gains flying until end of turn. ; <5, T>: Destroy target creature with flying. "The scourge of Skyshroud is airborne once more." -Oracle en-Vec Rackling 136 Artf Crt 4 2/2 U D. Alexander Gregory At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand card in his or her hand fewer than three. "This may hurt a little." Rath's Edge 142 Legd Land R Ron Spencer <T>: Add one colorless mana to your mana pool. ; <4, T>, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. Rathi Assassin 67 Creature - Mercenary 2BB 2/2 R Dana Knuston <1BB, T>: Destroy target tapped nonblack creature. ; <3, T>: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Fiend 68 Creature - Mercenary 3B 2/2 U Mark Tedin When Rathi Fiend comes into play, each player loses 3 life. ; <3, T>: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Rathi Intimidator 69 Creature - Mercenary 1BB 2/1 C Mike Ploog Rathi Intimidator can't be blocked except by artifact creatures and black creatures. ; <2, T>: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Refreshing Rain 110 Instant 3G U Don Hazeltine If an opponent controls a swamp and you control a forest, you may play Refreshing Rain without paying its mana cost. ; Target player gains 6 life. Rejuvenation Chamber 137 Artifact 3 U Alan Pollack Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; <T>: You gain 2 life. Reverent Silence 111 Sorcery 3G C Don Hazeltine If you have a forest in play, you may choose to have each other player gain 6 life instead of paying Reverent Silence's mana cost. ; Destroy all enchantments. Rhox 112 Creature - Beast 4GG 5/5 R Carl Critchlow You may have Rhox deal combat damage to defending player as though it weren't blocked. ; <2G>: Regenerate Rhox. Rising Waters 38 Enchantment 3U R Scott M. Fischer Lands don't untap during their controllers' untap steps. ; At the beginning of each player's upkeep, that player untaps a land he or she controls. Rising waters, sinking hope. Rootwater Commando 39 Creature - Merfolk 2U 2/2 C Mark Tedin Islandwalk (This creature is unblockable as long as defending player controls an island.) Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever. Rootwater Thief 40 Creature - Merfolk 1U 1/2 R Ron Spears <U>: Rootwater Thief gains flying until end of turn. ; Whenever Rootwater Thief deals combat damage to a player, you may pay <2>. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library. Rupture 97 Sorcery 2R U Gao Yan Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. All creatures have an inner fire. Releasing it can be dangerous. Rusting Golem 138 Artifact Creature - Golem 4 */* U Greg Staples Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Rusting Golem's power and toughness are each equal to the number of fade counters on it. Saproling Burst 113 Enchantment 4G R Carl Critchlow Fade 7 ; Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature’s power and toughness are each equal to the number of fade counters on Saproling Burst." ; When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can’t be regenerated. Saproling Cluster 114 Enchantment 1G R Matt Cavotta <1>, Discard a card from your hand: Put a 1/1 green Saproling creature token into play. Any player may play this ability. Seahunter 41 Creature - Mercenary 2UU 2/2 R Heather Hudson <3, T>: Search your library for a Merfolk card and put that card into play. Then shuffle your library. "They can't feel pain. They just wiggle 'cause they're scared." Seal of Cleansing 18 Enchantment 1W C Christopher Moeller Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." -Seal inscription Seal of Doom 70 Enchantment 2B C Christopher Moeller Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. "I am the banisher, the ill will that snuffs the final candle." -Seal inscription Seal of Fire 98 Enchantment R C Christopher Moeller Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. "I am the romancer, the passion that consumes the flesh." -Seal inscription Seal of Removal 42 Enchantment U C Christopher Moeller Sacrifice Seal of Removal>: Return target creature to its owner's hand. "I am the unraveler, the loosened thread that will not hold." -Seal inscription Seal of Strength 115 Enchantment G C Christopher Moeller Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. "I am the feeder, the morsel that revives the starving." -Seal inscription Shrieking Mogg 99 Creature - Goblin 1R 1/1 R Dan Frazier Haste (This creature may attack and <T> the turn it comes under your control.) ; When Shrieking Mogg comes into play, tap all other creatures. You have to admire its enthusiasm. Silkenfist Fighter 19 Creature - Soldier 1W 1/3 C Mark Brill Whenever Silkenfist Fighter becomes blocked, untap it. Simple wooden staff/ Made from life, protecting life, / Stronger than cold steel. Silkenfist Order 20 Creature - Soldier 3WW 3/5 U Greg & Tim Hildebrandt Whenever Silkenfist Order becomes blocked, untap it. Hands weave life and death/ Intertwining spirits knit/ Tapestries and shrouds. Sivvi's Ruse 21 Instant 2WW U Kev Walker If an opponent controls a mountain and you control a plains, you may play Sivvi's Ruse without paying its mana cost. ; Prevent all damage that would be dealt this turn to creatures you control. Sivvi's Valor 22 Instant 2W R Jeff Miracola If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Sivvi's Valor. ; All damage that would be dealt to target creature this turn is dealt to you instead. Skyshroud Behemoth 116 Creature - Beast 5GG 10/10 R Eric Peterson Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; Skyshroud Behemoth comes into play tapped. Skyshroud Claim 117 Sorcery 3G C Mark Romanoski Search your library for up to two forest cards and put them into play. Then shuffle your library. The forest's constant struggle is to keep the spreading flowstone at bay. Skyshroud Cutter 118 Creature - Beast 3G 2/2 C Tony Szczudlo If you control a forest, you may have each other player gain 5 life instead of paying Skyshroud Cutter's mana cost. Skyshroud Poacher 119 Creature - Rebel 2GG 2/2 R Ron Spencer <3, T>: Search your library for an Elf card and put that card into play. Then shuffle your library. "It's OK. They're just elves." Skyshroud Ridgeback 120 Creature - Beast G 2/3 C Carl Critchlow Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Sentinel 121 Creature - Elf 2G 1/1 C Randy Gallegos When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library. Sliptide Serpent 43 Creature - Serpent 4UU 4/4 R Daren Bader <3U>: Return Sliptide Serpent to its owner's hand. It's futile to fight something you can see only in the corner of your eye. Sneaky Homunculus 44 Creature - Illusion 1U 1/1 C Scott M. Fischer Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Keep watch only for giants, and you'll be eaten by the ants. Spineless Thug 71 Creature - Mercenary 1B 2/2 C Matthew D. Wilson Spineless Thug can't block. These troops are only as strong as the evincar's control. Spiritual Asylum 23 Enchantment 2WW R Matt Cavotta Creatures and lands you control can't be the target of spells or abilities. ; When a creature you control attacks, sacrifice Spiritual Asylum. Trapped in safety is still trapped. Spiteful Bully 72 Creature - Mercenary 1B 3/3 C Chippy At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. Like most creatures bent on total destruction, they rarely bother to double-check their targets. Stampede Driver 122 Creature - Spellshaper G 1/1 U Ron Spears <1G, T>, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn. "The thunder of hooves is music to my ears." Stronghold Biologist 45 Creature - Spellshaper 2U 1/1 U Terese Nielsen <UU, T>, Discard a card from your hand: Counter target creature spell. He twists the laws of nature until they scream. Stronghold Discipline 73 Sorcery 2BB C Li Tie Each player loses 1 life for each creature he or she controls. "Crovax never passes up an opportunity to cause widespread misery." -Belbe Stronghold Gambit 100 Sorcery 1R R Greg & Tim Hildebrandt Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play. Stronghold Machinist 46 Creature - Spellshaper 2U 1/1 U Terese Nielsen <UU, T>, Discard a card from your hand: Counter target noncreature spell. She stretches the laws of physics until they snap. Stronghold Zeppelin 47 Creature - Ship 2UU 3/3 U Arnie Swekel Flying ; Stronghold Zeppelin can block only creatures with flying. As long as the stronghold controlled the sky, the rebels were doomed. Submerge 48 Instant 4U U Mark Romanoski If an opponent controls a forest and you control an island, you may play Submerge without paying its mana cost. ; Put target creature on top of its owner's library. Tangle Wire 139 Artifact 3 R Glen Angus Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; At the beginning of each player's upkeep, that player taps an artifact, creature, or land he or she controls for each fade counter on Tangle Wire. Terrain Generator 143 Land U Alan Pollack <T>: Add one colorless mana to your mana pool. ; <2, T>: Put a basic land card from your hand into play tapped. Topple 24 Sorcery 2W C Daren Bader Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.) "Let all witness the fate of those who defy me." -Crovax Treetop Bracers 123 Echt Crt 1G C Heather Hudson Enchanted creature gets +1/+1 and may be blocked only by creatures with flying. Gravity is truly what you make of it. Trickster Mage 49 Creature - Spellshaper U 1/1 C Alan Rabinowitz <U, T>, Discard a card from your hand: Tap or untap target artifact, creature, or land. "If it ain't broke, I'll break it. If it *is* broke, I'll fix it." Vicious Hunger 74 Sorcery BB C Massimilano Frezzato Vicious Hunger deals 2 damage to target creature. You gain 2 life. "Blood is foul, the flesh dross. My ascendance thirsts for life itself." -Crovax Viseling 140 Artf Crt 4 2/2 U Kev Walker At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four. "This may hurt a lot." Voice of Truth 25 Creature - Angel 3W 2/2 U rk post Flying, protection from white "Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent." -Song of All, canto 167 Volrath the Fallen 75 Creature - Legend 3BBB 6/4 R Kev Walker <1B>, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. "I stepped out. I did not step down." Wandering Eye 50 Creature - Illusion 2U 1/3 C Sam Wood Flying ; All players play with their hands revealed. The evincar has many ways of keeping tabs on his subjects. Wild Mammoth 124 Creature - Elephant 2G 3/4 U Bradley Williams At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. "Sit. Heel! Down! HELP!" Woodripper 125 Creature - Beast 3GG 4/6 U Alan Pollack Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) ; <1>, Remove a fade counter from Woodripper: Destroy target artifact. Statistics: Number of cards 143 Cards Colors 25 Red, 25 Black, 25 White, 25 Blue, 25 Green, 15 Artifacts Types 3 Land(s) 74 Creature(s) 66 Spell(s) Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s) Card Value $260.15 Cards by Edition 143 Nemesis