Aerial Caravan 58 Creature - Soldier 4UU 4/3 R DiTerlizzi Flying. ; <1UU>: Remove the top card of your library from the game. Until end turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.). Successful delivery is *not* guaranteed. Afterlife 1 Instant 2W U Brian Snõddy Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. Alabaster Wall 2 Creature - Wall 2W 0/4 C Randy Gallegos (Walls can't attack.) ; <T>: Prevent the next 1 damage that would be dealt to target creature or player this turn. Its mortar is mixed with waters straight from the Fountain of Cho. Alley Grifters 115 Creature - Mercenary 1BB 2/2 C Paolo Parente Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand. One distracts the victim, the other extracts the valuables. Ancestral Mask 229 Echt Crt 2G C Massimilano Frezzato Enchanted creature gets +2/+2 for each other enchantment in play. The masks, like the ancient trees they're grown from, lend strength to the dryads. Armistice 3 Enchantment 2W R Dan Frazier <3WW>: You draw a card and target opponent gains 3 life. We all must profit for peace to last. -Mercadian saying Arms Dealer 172 Creature - Goblin 2R 1/1 U Luca Zontini <1R>, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. He has the weapons, he has the connections, and he knows the hangar's dark secret. Arrest 4 Echt Crt 2W U Dan Frazier Enchanted creature can't attack or block, and its activated Abilities can't be played. Orim had no memory of the previous night-the first thing she could remember was waking up with the dead guard's blood on her hands. Assembly Hall 286 Artifact 5 R Val Mayerik <4, T>: Reveal a creature card in your hand, search your library for a copy of that card, and put the card into your hand. Then shuffle your library. Ballista Squad 5 Creature - Rebel 3W 2/2 U Matthew D. Wilson <XW, T>: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation. Balloon Peddler 59 Creature - Spellshaper 2U 2/2 C Paolo Parente <U, T>, Discard a card from your hand: Target creature gains flying until end of turn. The market festival turned out to be the high point of Jaffy's visit. Barbed Wire 287 Artifact 3 U Ron Spencer At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. ; <2>: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. A steel snake with ten thousand teeth. Bargaining Table 288 Artifact 5 R Scott M. Fischer <X, T>: Draw a card. X is the number of cards in an opponent's hand. Although it looks like a game, business around the table is deadly serious. Battle Rampart 173 Creature - Wall 2R 1/3 C Ron Spencer (Walls can't attack.) ; <T>: Target creature gains haste until end of turn. (That creature may attack and <T> the turn it comes under your control.) Battle Squadron 174 Creature - Ship 3RR */* R Mark Tedin Flying ; Battle Squadron's power and toughness are each equal to the number of creatures you control. The goblins made an unruly pile with military precision. Bifurcate 230 Sorcery 3G R John Matson Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. Black Market 116 Enchantment 3BB R Jeff Easley Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. ; At the beginning of your precombat main phase, add <B> to your mana pool for each charge counter on Black Market. Blaster Mage 175 Creature - Spellshaper 2R 2/2 C George Pratt <R, T>, Discard a card from your hand: Destroy target Wall. "Don't get up. I'll show myself out." Blockade Runner 60 Creature - Merfolk 3U 2/2 C Carl Critchlow <U>: Blockade Runner is unblockable this turn. "I need to get back to Mercadia City, " said Sisay. "We can get you there, " the vizier answered. "Easily." Blood Hound 176 Creature - Hound 2R 1/1 R Bradley Williams Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. ; At the end of your turn, remove all +1/+1 counters from Blood Hound. Blood Oath 177 Instant 3R R Mike Ploog Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) Boa Constrictor 231 Creature - Snake 4G 3/3 U Carl Critchlow <T>: Boa Constrictor gets +3/+3 until end of turn. Its eyes are bigger than its stomach, but its mouth is larger still. Bog Smugglers 117 Creature - Mercenary 1BB 2/2 C Mike Ploog Swampwalk (This creature is unblockable as long as defending player controls a swamp.) They slide over the bog like oil across glass. Bog Witch 118 Creature - Spellshaper 2B 1/1 C Gao Yan <B, T>, Discard a card from your hand: Add <BBB> to your mana pool. The world is the body. The mana is the blood. The witch is the surgeon. Brainstorm 61 Instant U C DiTerlizzi Draw three cards, then put two cards from your hand on top of your library in any order. "I see more than others do because I know where to look." -Saprazzan vizier Brawl 178 Instant 3RR R Edward P. Beard, Jr. Until end of turn, all creatures gain ''<T>: This creature deals damage equal to its power to target creature.'' Anything can happen when patience is scarce and wine is abundant. Briar Patch 232 Enchantment 1GG U Rebecca Guay Whenever a creature attacks you, it gets -1/-0 until end of turn. As easily as the dryads could close a fist, so could the branches and underbrush entangle. Bribery 62 Sorcery 3UU R Andrew Robinson Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library. In Mercadia City, loyalties extend only as far as your purse can stretch. Buoyancy 63 Echt Crt 1U C Jeff Miracola You may play Buoyancy any time you could play an instant. ; Enchanted creature has flying. Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them. Cackling Witch 119 Creature - Spellshaper 1B 1/1 U Brian Despain <XB, T>, Discard a card from your hand: Target creature gets +X/+0 until end of turn. The touch of his madness can drive anyone into a killing frenzy. Caller of the Hunt 233 Creature - Lord 2G */* R Clyde Caldwell As you play Caller of the Hunt, choose a creature type. ; Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. Cateran Brute 120 Creature - Mercenary 2B 2/2 C Edward P. Beard, Jr. <2, T>: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. The Cateran guild prefers to call them "public relations." Cateran Enforcer 121 Creature - Mercenary 3BB 4/3 U Mike Ploog Cateran Enforcer can't be blocked except by artifact creatures and black creatures. ; <4, T>: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library. Cateran Kidnappers 122 Creature - Mercenary 2BB 4/2 U Carl Critchlow <3, T>: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. Recruits aren't always volunteers. Cateran Overlord 123 Creature - Mercenary 4BBB 7/5 R Edward P. Beard, Jr. Sacrifice a creature: Regenerate Cateran Overlord. ; <6, T>: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library. Cateran Persuader 124 Creature - Mercenary BB 2/1 C Carl Critchlow <1, T>: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. Cateran Slaver 125 Creature - Mercenary 4BB 5/5 R Carl Critchlow Swampwalk (This creature is unblockable as long as defending player controls a swamp.) ; <5, T>: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. Cateran Summons 126 Sorcery B U Alan Pollack Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. Caustic Wasps 234 Creature - Insect 2G 1/1 U Glen Angus Flying ; Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. Even the wasp knows how to pay the magistrate his due respect. Cave Sense 179 Echt Crt 1R C Mark Romanoski Enchanted creature gets +1/+1 and has mountainwalk (It's unblockable as long as defending player controls a mountain.) Cave-In 180 Sorcery 3RR R Mark Tedin You may remove a red card in your hand from the game instead of paying Cave-In's mana cost. ; Cave-In deals 2 damage to each creature and each player. One fleet was gone; others were poised. Cavern Crawler 181 Creature - Insect 2R 0/3 C Pete Venters Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) ; <R>: Cavern Crawler gets +1/-1 until end of turn. Ceremonial Guard 182 Creature - Soldier 2R 3/4 C Daren Bader When Ceremonial Guard attacks or blocks, destroy it at end of combat. "These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline." -Gerrard, to Sisay Chambered Nautilus 64 Creature - Beast 2U 2/2 U John Matson Whenever Chambered Nautilus becomes blocked, you may draw a card. What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans. Chameleon Spirit 65 Creature - Illusion 3U */* U Bradley Williams As Chameleon Spirit comes into play, choose a color. ; Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. Charisma 66 Echt Crt UUU R Terese Nielsen Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play. It was Gerrard's nature to lead and the Mercadians' to follow. Charm Peddler 6 Creature - Spellshaper W 1/1 C John Matson <W, T>, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. Charmed Griffin 7 Creature - Griffin 3W 3/3 U Ray Lago Flying ; When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. Are you sure you can afford such a luxury? Cho-Arrim Alchemist 8 Creature - Spellshaper W 1/1 R Scott M. Fischer <1WW, T>, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life. Cho-Arrim Bruiser 9 Creature - Rebel 5W 3/4 R Paolo Parente Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway. Cho-Arrim Legate 10 Creature - Soldier 2W 1/2 U rk post Protection from black ; If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost. Cho-Manno's Blessing 12 Echt Crt WW C John Matson You may play Cho-Manno's Blessing any time you could play an instant. ; As Cho-Manno's Blessing comes into play, choose a color. ; Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. Cho-Manno, Revolutionary 11 Creature - Rebel Legend 2WW 2/2 R Greg & Tim Hildebrandt Prevent all damage that would be dealt to Cho-Manno, Revolutionary. "Mercadia's masks can no longer hide the truth. Our day has come at last." -Cho-Manno Cinder Elemental 183 Creature - Elemental 3R 2/2 U Greg Staples <XR, T>, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. Their rage can grow to such proportions that they explode in a cloud of fire. Clear the Land 235 Sorcery 2G R Bradley Williams Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. Close Quarters 184 Enchantment 2RR U Ron Spencer Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. The Mercadians' ineptitude in close combat sometimes accidentally pays off. Cloud Sprite 67 Creature - Faerie U 1/1 C Mark Zug Flying ; Cloud Sprite may block only creatures with flying. The delicate sprites carry messages for Saprazzans, but they refuse to land anywhere near Mercadia City's filthy markets. Coastal Piracy 68 Enchantment 2UU U Matthew Wilson Whenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." Collective Unconscious 236 Sorcery 4GG R Andrew Goldhawk Draw a card for each creature you control. Gerrard knew little of Ramos, the sky god they worshipped. But he felt the power of the chant. Common Cause 13 Enchantment 2W R John Matson Nonartifact creatures get +2/+2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight. Conspiracy 127 Enchantment 3BB R Jeff Easley As Conspiracy comes into play, choose a creature type. ; Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type. Cornered Market 14 Enchantment 2W R Edward P. Beard, Jr. Players can't play spells or nonbasic lands with the same name as a card in play. Don't step on the livelihood of other vendors, or they may step on you. -Mercadian saying. Corrupt Official 128 Creature - Minion 4B 3/1 R Greg & Tim Hildebrandt <2B>: Regenerate Corrupt Official. ; Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand. His favor comes at a high price. Counterspell 69 Instant UU C Gao Yan Counter target spell. "Your attack has been rendered harmless. It is, however, quite pretty." -Saprazzan vizier Cowardice 70 Enchantment 3UU R Scott M. Fischer Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly. Crackdown 15 Enchantment 2W R Rebecca Guay Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. "There is no place for mercy in defense of our lives." -Ta-Spon, Cho-Arrim executioner Crag Saurian 185 Creature - Lizard RRR 4/4 R Matthew D. Wilson Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian. It follows the strongest leader-the one with the longest whip. Crash 186 Instant 2R C Doug Chaffee You may sacrifice a mountain instead of paying Crash's mana cost. ; Destroy target artifact. Gerrard shook his head as the ground rushed to meet him. "This, " he thought, "is not the start I was hoping for." Credit Voucher 289 Artifact 2 U D. Alexander Gregory <2, T>, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. Crenellated Wall 290 Artf Crt - Wall 4 0/4 U Arnie Swekel (Walls can't attack.) ; <T>: Target creature gets +0/+4 until end of turn. Mercadian soldiers excel at finding things to stand behind. Crooked Scales 291 Artifact 4 R Ron Spears <4, T>: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay <3> and reflip the coin. Crossbow Infantry 16 Creature - Soldier 1W 1/1 C Greg & Tim Hildebrandt <T>: Crossbow Infantry deals 1 damage to target attacking or blocking creature. The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot. Crumbling Sanctuary 292 Artifact 5 R Randy Gallegos For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. Customs Depot 71 Enchantment 1U U Scott M. Fischer Whenever you play a creature spell, you may pay <1>. If you do, draw a card, then discard a card from your hand. A bribe is always faster than filling out paperwork. Dark Ritual 129 Instant B C Rebecca Guay Add <BBB> to your mana pool. "Eye of twilight, give us sight./Take our offer, give us might./Make our power tears of night." Darting Merfolk 72 Creature - Merfolk 1U 1/1 C Sam Wood <U>: Return Darting Merfolk to its owner's hand. You might as well try to catch water with a net. Dawnstrider 237 Creature - Spellshaper 1G 1/1 R rk post <G, T>, Discard a card from your hand: Prevent all combat damage that would be dealt this turn. Morning's mists can hide many things. Deadly Insect 238 Creature - Insect 4G 6/1 C Randy Gallegos Deadly Insect can't be the target of spells or abilities. With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs. Deathgazer 130 Creature - Lizard 3B 2/2 U Donato Giancola Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Drummer 239 Creature - Spellshaper 1G 1/1 C Ron Spears <G, T>, Discard a card from your hand: Target creature gets +2/+2 until end of turn. His drums echo Deepwood's heartbeat. Deepwood Elder 240 Creature - Spellshaper GG 2/2 R Greg & Tim Hildebrandt <XGG, T>, Discard a card from your hand: X target lands become forests until end of turn. They'd guarded the Henge so long that they were almost as attuned to the powerstones as they were to the trees. Deepwood Ghoul 131 Creature - Zombie 2B 2/1 C Alan Pollack Pay 2 life: Regenerate Deepwood Ghoul. They feed on the living to stay undead. Deepwood Legate 132 Creature - Shade 3B 1/1 U Pete Venters If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost. ; <B>: Deepwood Legate gets +1/+1 until end of turn. Deepwood Tantiv 241 Creature - Beast 4G 2/4 U Joel Biske Whenever Deepwood Tantiv becomes blocked, you gain 2 life. A single tantiv is just as dangerous as a herd. Deepwood Wolverine 242 Creature - Wolverine G 1/1 C Ray Lago Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry? Dehydration 73 Echt Crt 3U C Val Mayerik Enchanted creature doesn't untap during its controller's untap step. "You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat." -Sisay Delraich 133 Creature - Horror 6B 6/6 R Todd Lockwood Trample ; You may sacrifice three black creatures instead of paying Delraich's mana cost. It wears the souls of its victims like jewels on a chain. Desert Twister 243 Sorcery 4GG U Kevin Murphy Destroy target permanent. The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care. Devout Witness 17 Creature - Spellshaper 2W 2/2 C Don Hazeltine <1W, T>, Discard a card from your hand: Destroy target artifact or enchantment. The Cho-Arrim fought Mercadia's decadence with more than just swords. Diplomatic Escort 74 Creature - Spellshaper 1U 1/1 U Rebecca Guay <U, T>, Discard a card from your hand: Counter target spell or ability that targets a creature. Diplomatic Immunity 75 Echt Crt 1U C Terese Nielsen Enchanted creature can't be the target of spells or abilities. ; Diplomatic Immunity can't be the target of spells or abilities. Disenchant 18 Instant 1W C Adam Rex Destroy target artifact or enchantment. The scepter of power is fragile in a calloused hand. -Cho-Arrim saying Distorting Lens 293 Artifact 2 R Glen Angus <T>: Target permanent becomes the color of your choice until end of turn. The magistrate seems to prefer a distorted perspective of reality. Drake Hatchling 76 Creature - Drake 2U 1/3 C Bradley Williams Flying ; <U>: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. There is beauty in the space between learning to fly and taking it for granted. Dust Bowl 316 Land R Ben Thompson <T>: Add one colorless mana to your mana pool. ; <3, T>, Sacrifice a land: Destroy target nonbasic land. Embargo 77 Enchantment 3U R Nelson DeCastro Nonland permanents don't untap during their controllers' untap steps. ; At the beginning of your upkeep, you lose 2 life. Energy Flux 78 Enchantment 2U U Qiao Dafu All artifacts gain ''At the beginning of your upkeep, sacrifice this artifact unless you pay <2>.'' Karn said nothing-he just grasped the powerstone and squeezed tightly. The wild flashing ceased. Enslaved Horror 134 Creature - Horror 3B 4/4 U Mike Ploog When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. Erithizon 244 Creature - Beast 2GG 4/4 R Scott M. Fischer Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. Unlike scorpions, the erithizon isn't immune to its own weaponry. Extortion 135 Sorcery 3BB R Pete Venters Look at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. Extravagant Spirit 79 Creature - Spirit 3U 4/4 R Edward P. Beard, Jr. Flying ; At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay <1> for each card in your hand. The fewer your possessions, the fewer your worries. Eye of Ramos 294 Artifact 3 R David Martin <T>: Add one blue mana to your mana pool. ; Sacrifice Eye of Ramos: Add one blue mana to your mana pool. Ramos wept, and there were seas. False Demise 80 Echt Crt 2U U Pat Morrissey When enchanted creature is put into a graveyard, return that creature to play under your control. "Go down there and fish him out. Maybe his hide will fetch a price." Ferocity 245 Echt Crt 1G C Pete Venters Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. "You lot go on ahead. I'll keep killing them until it sticks." -Tahngarth Flailing Manticore 187 Creature - Monster 3R 3/3 R Roger Raupp Flying, first strike ; <1>: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. ; <1>: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. Flailing Ogre 188 Creature - Ogre 2R 3/3 U Daniel R. Horne <1>: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. ; <1>: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. Flailing Soldier 189 Creature - Soldier R 2/2 C Orizio Daniele <1>: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. ; <1>: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. Flaming Sword 190 Echt Crt 1R C Randy Gallegos You may play Flaming Sword any time you could play an instant. ; Target creature gets +1/+0 and has first strike. "It's not Talruum crystal, but I must admit-it gets the job done." -Tahngarth Food Chain 246 Enchantment 2G R Val Mayerik Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells. Forced March 136 Sorcery XBBB R Greg & Tim Hildebrandt Destroy all creatures with converted mana cost X or less. The Caterans call it a screening process. The dead are in no condition to argue. Forest 347 Land C Donato Giancola <G> Forest 348 Land C Rob Alexander <G> Forest 349 Land C Rob Alexander <G> Forest 350 Land C Terry Springer <G> Foster 247 Enchantment 2GG R Carl Critchlow Whenever a creature you control is put into a graveyard, you may pay <1>. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. Fountain of Cho 317 Land U Scott Hampton Fountain of Cho comes into play tapped. ; <T>: Put a storage counter on Fountain of Cho. ; <T>, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way. Fountain Watch 19 Creature - Guardian 3WW 2/4 R Jeff Miracola Artifacts and enchantments you control can't be the target of spells or abilities. The Cho-Arrim didn't rely only on a secret location to protect their Fountain. Fresh Volunteers 20 Creature - Rebel 1W 2/2 C Jeff Miracola Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it. Furious Assault 191 Enchantment 2R C Greg Staples Whenever you play a creature spell, Furious Assault deals 1 damage to target player. "Does it burn, Saprazzan? Do you wish you had never raised arms against us?" -Kyren overseer Game Preserve 248 Enchantment 2G R Luca Zontini At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.) General's Regalia 295 Artifact 3 R David Monette <3>: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. A uniform fit for a goblin. Gerrard's Irregulars 192 Creature - Soldier 4R 4/2 C Eric Peterson Trample, haste (This creature may attack and <T> the turn it comes under your control.) Had Gerrard realized he'd end up fighting against them, he might not have trained them so well. Ghoul's Feast 137 Instant 1B U Alan Pollack Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder." Giant Caterpillar 249 Creature - Insect 3G 3/3 C Arnie Swekel <G>, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. Glowing Anemone 81 Creature - Beast 3U 1/3 U Pete Venters When Glowing Anemone comes into play, you may return target land to its owner's hand. Beautiful to behold, terrible to be held. Groundskeeper 250 Creature - Druid G 1/1 U Alan Rabinowitz <1G>: Return target basic land card from your graveyard to your hand. Whereas the rebels fight to defend the land, they work to renew it. Gush 82 Instant 4U C Kev Walker You may return two islands you control to their owner's hand instead of paying Gush's mana cost. ; Draw two cards. Don't trust your secrets to the sea. Hammer Mage 193 Creature - Spellshaper 1R 1/1 U Rebecca Guay <XR, T>, Discard a card from your hand: Destroy all artifacts with converted mana X or less. When he's holding the hammers, everything looks like a nail. Haunted Crossroads 138 Enchantment 2B U Carl Critchlow <B>: Put target creature card from your graveyard on top of your library. It seemed as if no one wanted them to reach the Henge of Ramos-not even the dead. Heart of Ramos 296 Artifact 3 R David Martin <T>: Add one red mana to your mana pool. ; Sacrifice Heart of Ramos: Add one red mana to your mana pool. Ramos bled, and there was fire. Henge Guardian 297 Artf Crt 5 3/4 U Chippy <2>: Henge Guardian gains trample until end of turn. Like so many Thran relics, the wurm engine kept operating long after its creators were gone. Henge of Ramos 318 Land U Edward P. Beard, Jr. <T>: Add one colorless mana to your mana pool. ; <2, T>: Add one mana of any color to your mana pool. It is the hub. We are the wheel. -Dryad saying Hickory Woodlot 319 Land C Sean McConnell Hickory Woodlot comes into play tapped with two depletion counters on it. ; <T>, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. High Market 320 Land R Carl Critchlow <T>: Add one colorless mana to your mana pool. ; <T>, Sacrifice a creature: You gain 1 life. If it can't be had here, it can't be had on any world. High Seas 83 Enchantment 2U U Massimilano Frezzato Red creature spells and green creature spells cost <1> more to play. Bend as the wave breaks or it will break you as well. -Saprazzan saying Highway Robber 139 Creature - Mercenary 2BB 2/2 C Kev Walker When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. "Tonight, madam, it's your money *and* your life." Hired Giant 194 Creature - Giant 3R 4/4 U Ben Thompson When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library. Honor the Fallen 21 Instant 1W R Terese Nielsen Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. "May the River claim Cho-Manno's body, wherever it lies." -Ta-Karnst, Cho-Arrim healer Hoodwink 84 Instant 1U C Arnie Swekel Return target artifact, enchantment, or land to its owner's hand. The youths of Rishada's marketplace are always ready for a quick footrace. Horn of Plenty 298 Artifact 6 R Brian Despain Whenever a player plays a spell, he or she may pay <1>. If that player does, he or she draws a card at end of turn. "This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish." -Mercadian magistrate Horn of Ramos 299 Artifact 3 R David Martin <T>: Add one green mana to your mana pool. ; Sacrifice Horn of Ramos: Add one green mana to your mana pool. Ramos touched, and there was life. Horned Troll 251 Creature - Troll 2G 2/2 C Heather Hudson <G>: Regenerate Horned Troll. "If I says it's a troll, it's a troll. Goblins is always right in Mercadia." -Squee Howling Wolf 252 Creature - Wolf 2GG 2/2 C Heather Hudson When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library. Hunted Wumpus 253 Creature - Beast 3G 6/6 U Brian Snõddy When Hunted Wumpus comes into play, each other play may put a creature card from his or her hand into play under his or her control. Ignoble Soldier 22 Creature - Soldier 2W 3/1 U Mark Romanosla Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. Cowardice is a term invented by those with no cunning. Indentured Djinn 85 Creature - Djinn 1UU 4/4 U Val Mayerik Flying ; When Indentured Djinn comes into play, each other player may draw up to three cards. It's not always clear who's the master and who's the servant. Instigator 140 Creature - Spellshaper 1B 1/1 R Fred Fields <1BB, T>, Discard a card from your hand: Creatures target player controls attack this turn if able. The desecration of their dead makes even the Saprazzans careless. Insubordination 141 Echt Crt BB C Andrew Goldhawk At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn. Intimidation 142 Enchantment 2BBB U Terese Nielsen Creatures you control can't be blocked except by artifact creatures and black creatures. "If they move, kill them. In fact, kill one now to make sure the other understands." Invigorate 254 Instant 2G C Dan Frazier If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost. ; Target creature gets +4/+4 until end of turn. Inviolability 23 Echt Crt 1W C DiTerlizzi Prevent all damage that would be dealt to enchanted creature. A soldier's faith is magic strong enough to protect against any blade. Iron Lance 300 Artifact 2 U Scott M. Fischer <3, T>: Target creature gains first strike until end of turn. "The only way to get Mercadians to fight on the front lines is to give them really long weapons." -Gerrard Island 336 Land C Scott Bailey <U> Island 337 Land C Scott Bailey <U> Island 335 Land C Terry Springer <U> Island 338 Land C Tony Szczudlo <U> Ivory Mask 24 Enchantment 2WW R Glen Angus You can't be the target of spells or abilities. "I did not choose my role, Orim, " said Cho-Manno patiently, "and I suspect Gerrard did not choose his." Jeweled Torque 301 Artifact 2 U Mark Zug As Jeweled Torque comes into play, choose a color . ; Whenever a player plays a spell of the chosen color, you may pay <2>. If you do, you gain 2 life. Jhovall Queen 25 Creature - Rebel 4WW 4/7 R Michael Sutfin Attacking doesn't cause Jhovall Queen to tap. War-trained jhovalls eat twice their weight in war-trained soldiers daily. Jhovall Rider 26 Creature - Rebel 4W 3/3 U Scott M. Fischer Trample Don't be fooled by the riders' fluid grace-it takes years of practice to ride these beasts. Karn's Touch 86 Instant UU R Alan Pollack Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Kris Mage 195 Creature - Spellshaper R 1/1 C Matthew Wilson <R, T>, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player. "Her blade draws blood without ever touching its target." Kyren Archive 302 Artifact 3 R Roger Raupp At the beginning of your upkeep, you may remove the top card of your library from the game face down. ; <5>, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. Kyren Glider 196 Creature - Goblin 1R 1/1 C Daren Bader Flying ; Kyren Glider can't block. Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly. Kyren Legate 197 Creature - Goblin 1R 1/1 U Dave Dorman If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost. ; Haste (This creature may attack and <T> the turn it comes under your control.) Kyren Negotiations 198 Enchantment 2RR U Scott Hampton Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. Kyren goblins always speak in questions and never allow wrong answers. Kyren Sniper 199 Creature - Goblin 2R 1/1 C Carl Critchlow At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. Kyren goblins always act behind the scenes-even in battle. Kyren Toy 303 Artifact 3 R Arnie Swekel <1, T>: Put a charge counter on Kyren Toy. ; <T>, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool. Land Grant 255 Sorcery 1G C D. Alexander Gregory If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost. ; Search your library for a forest card and put that card into your hand. Then shuffle your library. Larceny 143 Enchantment 3BB U Dave Dorman Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. Last Breath 27 Instant 1W U DiTerlizzi Remove target creature with power 2 or less from the game. Its controller gains 4 life. "The River flows. My soul returns." Lava Runner 200 Creature - Lizard 1RR 2/2 R Donato Giancola Haste (This creature may attack and <T> the turn it comes under your control.) ; Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. Ley Line 256 Enchantment 3G U Terese Nielsen At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature. "I can feel the strength of the entire forest." -Gerrard Liability 144 Enchantment 1BB R Christopher Moeller Whenever a card is put into a player's graveyard from play, that player loses 1 life. Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort. Lightning Hounds 201 Creature - Hound 2RR 3/2 C Andrew Robinson First strike Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs. Lithophage 202 Creature - Insect 3RR 7/7 R Mike Ploog At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain. It's viciously territorial, destroying every creature on the mountain it has chosen to consume. Lumbering Satyr 257 Creature - Beast 2GG 5/4 U Alan Pollack All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.) The satyr carves the path that all of Rushwood follows. -Cho-Arrim saying Lunge 203 Instant 2R C Dan Frazier Lunge deals 2 damage to target creature and 2 damage to target player. Cho-Arrim righteousness was no match for Benalish combat training. Lure 258 Echt Crt 1GG U DiTerlizzi All creatures able to block enchanted creature do so if able. Deepwood's reach is not long, so it invites its enemies in. Maggot Therapy 145 Echt Crt 2B C Jeff Easley You may play Maggot Therapy any time you could play an instant. ; Enchanted creature gets +2/-2. "If this is the cure, I'd hate to see the disease." -Orim Magistrate's Scepter 304 Artifact 3 R Adam Rex <4, T>: Put a charge counter on Magistrate's Scepter. ; <T>, Remove three charge counters from Magistrate's Scepter: Take another turn after this one. Magistrate's Veto 204 Enchantment 2R U Brian Snõddy White creatures and blue creatures can't block. The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting. Megatherium 259 Creature - Beast 2G 4/4 R Paolo Parente Trample ; When Megatherium comes into play, sacrifice it unless you pay <1> for each card in your hand. Mercadia's Downfall 205 Instant 2R U Pete Venters Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar. Mercadian Atlas 305 Artifact 5 R Dan Frazier At the end of your turn, if you didn't play a land this turn, you may draw a card. One may as well chart the clouds as try to map Mercadia. Mercadian Bazaar 321 Land U Terese Nielsen Mercadian Bazaar comes into play tapped. ; <T>: Put a storage counter on Mercadian Bazaar. <T>, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way. Mercadian Lift 306 Artifact 2 R Gary Ruddell <1, T>: Put a winch counter on Mercadian Lift. ; <T>, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play. Midnight Ritual 146 Sorcery X2B R Jeff Easley Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play. Bury old friends deeply, lest they return bearing worms. Misdirection 87 Instant 3UU R Paolo Parente You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. ; Target spell with a single target targets another target instead. Misshapen Fiend 147 Creature - Mercenary 1B 1/1 C Adam Rex Flying You'd scarcely believe they could fly until they drop out of the sky onto you. Misstep 88 Sorcery 1U C Kev Walker Creatures target player controls don't untap during that player's next untap step. The feet have no eyes. -Saprazzan saying Molting Harpy 148 Creature - Mercenary B 2/1 U Jeff Laubenstein Flying ; At the beginning of your upkeep, sacrifice Molting Harpy unless you pay <2>. Shed harpy feathers leave painful wounds-which explains the harpies' mood. Moment of Silence 28 Instant W C Christopher Moeller Target player skips his or her combat phase this turn. The silence commemorates not those who've died, but those about to. Monkey Cage 307 Artifact 5 R Carl Critchlow When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. Moonlit Wake 29 Enchantment 2W U Greg & Tim Hildebrandt Whenever a creature is put into a graveyard from play, you gain 1 life. "As long as Rushwood glows, no life is ever truly lost." -Ta-Karnst, Cho-Arrim healer Mountain 345 Land C Dana Knutson <R> Mountain 346 Land C Rob Alexander <R> Mountain 344 Land C Scott Bailey <R> Mountain 343 Land C Terry Springer <R> Muzzle 30 Echt Crt 1W C Matt Cavotta Prevent all damage that would be dealt by enchanted creature. Clenched teeth do not bite. -Cho-Arrim saying Natural Affinity 260 Instant 2G R Pete Venters All lands become 2/2 creatures until end of turn. They still counts lands. As long as the dryads are a part of the forest, the forest is a part of the army. Nether Spirit 149 Creature - Spirit 1BB 2/2 R Alan Pollack At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. It roams in both the worlds of the living and the dead but belongs to neither. Nightwind Glider 31 Creature - Rebel 2W 2/1 C Randy Gallegos Flying, protection from black Once you learn to float on the shadows, you'll never fear them again. Noble Purpose 32 Enchantment 3WW U Kev Walker Whenever a creature you control deals combat damage, you gain that much life. Fighting for the right reason is itself a source of strength. Notorious Assassin 150 Creature - Spellshaper 3B 2/2 R Heather Hudson <2B, T>, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated. He wears his infamy like a fine silk shirt. Ogre Taskmaster 206 Creature - Ogre 3R 4/3 U Orizio Daniele Ogre Taskmaster can't block. He doesn't have to be smart-his masters only ever give him one command. Orim's Cure 33 Instant 1W C Don Hazeltine If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure. ; Prevent the next 4 damage that would be dealt to target creature or player this turn. Overtaker 89 Creature - Spellshaper 1U 1/1 R Clyde Caldwell <3U, T>, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and <T> the turn it comes under your control.) "It's no challenge to master a Mercadian." Panacea 308 Artifact 4 U Donato Giancola <XX, T>: Prevent the next X damage that would be dealt to target creature or player this turn. A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body. Pangosaur 261 Creature - Lizard 2GG 6/6 R Mark Tedin Whenever a player plays a land, return Pangosaur to its owner's hand. Only Rushwood is vast enough to swallow this creature whole. Peat Bog 322 Land C Val Mayerik Peat Bog comes into play tapped with two depletion counters on it. ; <T>, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. Pious Warrior 34 Creature - Rebel 3W 2/3 C Jeff Miracola Whenever Pious Warrior is dealt combat damage, you gain that much life. The Cho-Arrim make no distinction between healers and soldiers. Plains 333 Land C Dana Knutson <W> Plains 334 Land C Edward P. Beard, Jr. <W> Plains 332 Land C Scott Bailey <W> Plains 331 Land C Terry Springer <W> Port Inspector 90 Creature - Townsfolk 1U 1/2 C Dan Frazier Whenever Port Inspector becomes blocked, you may look at defending player's hand. "There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls. . . ." Power Matrix 309 Artifact 4 R Alan Pollack <T>: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution. Pretender's Claim 151 Echt Crt 1B U Greg & Tim Hildebrandt Whenever enchanted creature becomes blocked, tap all lands defending player controls. The surest way to lose your holdings is to plead for them in Mercadia City's courts. Primeval Shambler 152 Creature - Mercenary 4B 3/3 U Chippy <B>: Primeval Shambler gets +1/+1 until end of turn. His mind, like his body, is made up of the swamp's flotsam. Puffer Extract 310 Artifact 5 U Heather Hudson <X, T>: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. The puffer's flesh is the deadliest in the sea-and therefore the most useful. Pulverize 207 Sorcery 4RR R Scott M. Fischer You may sacrifice two mountains instead of paying Pulverize's mana cost. ; Destroy all artifacts. Puppet's Verdict 208 Instant 1RR R Edward P. Beard, Jr. Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. "What was heads again?" -Mercadian magistrate Putrefaction 153 Enchantment 4B U DiTerlizzi Whenever a player plays a white spell or green spell, that player discards a card from his or her hand. "Do you want to be alive or whole?" -Ta-Karnst, Cho-Arrim healer Quagmire Lamprey 154 Creature - Fish 2B 1/1 U Glen Angus Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. Rain of Tears 155 Sorcery 1BB U Edward P. Beard, Jr. Destroy target land. Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly. Ramosian Captain 35 Creature - Rebel 1WW 2/2 U Matthew D. Wilson First strike ; <5, T>: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. The Cho-Arrim believe in leading by example. Ramosian Commander 36 Creature - Rebel 2WW 2/4 U Scott Hampton <6, T>: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. "Cho-Manno guides your spirit. I guide your sword." Ramosian Lieutenant 37 Creature - Rebel 1W 1/2 C Alan Pollack <4, T>: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. "Give me your hand and I will give you victory." Ramosian Rally 38 Instant 3W C Christopher Moeller If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost. ; Creatures you control get +1/+1 until end of turn. Ramosian Sergeant 39 Creature - Rebel W 1/1 C Don Hazeltine <3, T>: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Her commands are part rallying cry, part sermon, and wholly undeniable. Ramosian Sky Marshal 40 Creature - Rebel 3WW 3/3 R Matt Cavotta Flying ; <7, T>: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain. Rampart Crawler 156 Creature - Mercenary B 1/1 C Pete Venters Rampart Crawler can't be blocked by Walls. "Not even the magistrate in his lofty tower is out of our reach." -Cateran overlord Rappelling Scouts 41 Creature - Rebel 2WW 1/4 R Nelson DeCastro Flying. <2W>: Rappelling Scouts gains protection from the color of your choice until end of turn. Remote Farm 323 Land C Rob Alexander Remote Farm comes into play tapped with two depletion counters on it. ; <T>, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. Renounce 42 Instant 1W U Carl Critchlow Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible. Revered Elder 43 Creature - Cleric 2W 1/2 C Donato Giancola <1>: Prevent the next 1 damage that would be dealt to Revered Elder this turn. The Cho-Arrim worship life and revere those who've experienced it longest. Reverent Mantra 44 Instant 3W R Rebecca Guay You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost. ; All creatures gain protection from the color of your choice until end of turn. Revive 262 Sorcery 1G U Matthew D. Wilson Return target green card from your graveyard to your hand. Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath. Righteous Aura 45 Enchantment 1W U Pete Venters <W>, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. "There is a great difference between pain and injury." -Cho-Manno Righteous Indignation 46 Enchantment 2W U Val Mayerik Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. "You are the disease that plagues Mercadia. I am the healer's knife that will cut you out." Rishadan Airship 91 Creature - Pirate 2U 3/1 C Kev Walker Flying ; Rishadan Airship may block only creatures with flying. The view is truly spectacular-as long as you don't look at Rishada itself. Rishadan Brigand 92 Creature - Pirate 4U 3/2 R Scott Hampton Flying ; When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays <3>. ; Rishadan Brigand may block only creatures with flying. Rishadan Cutpurse 93 Creature - Pirate 2U 1/1 C Christopher Moeller When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays <1>. The bigger the purse, the greater the fool. -Rishadan saying Rishadan Footpad 94 Creature - Pirate 3U 2/2 U Adam Rex When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays <2>. "The best things in life are free. Money, for instance." Rishadan Pawnshop 311 Artifact 2 R Joel Biske <2, T>: Shuffle target card in play you control into its owner's library. Everything comes to the waterfront eventually, on the tide or on credit. Rishadan Port 324 Land R Jerry Tiritilli <T>: Add one colorless mana to your mana pool. ; <1, T>: Tap target land. Rishada is the gateway to free trade-but the key will cost you. Robber Fly 209 Creature - Insect 2R 1/1 U John Matson Flying ; Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards. In pursuit of the juicy fly, Squee stumbled on the hidden hangar. Rock Badger 210 Creature - Beast 4R 3/3 U Heather Hudson Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them. Rouse 157 Instant 1B C Dave Dorman If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost. ; Target creature gets +2/+0 until end of turn. Rushwood Dryad 263 Creature - Dryad 1G 2/1 C Todd Lockwood Forestwalk (This creature is unblockable as long as defending player controls a forest.) Rushwood is a living jewel that reflects its dwellers' hearts. Rushwood Elemental 264 Creature - Elemental GGGGG 4/4 R Hannibal King Trample ; At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. Rushwood Grove 325 Land U George Pratt Rushwood Grove comes into play tapped. ; <T>: Put a storage counter on Rushwood Grove. ; <T>, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way. Rushwood Herbalist 265 Creature - Spellshaper 2G 2/2 C Terese Nielsen <G, T>, Discard a card from your hand: Regenerate target creature. When generals gather their armies, healers gather their herbs. Rushwood Legate 266 Creature - Dryad 2G 2/1 U Mark Romanoski If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost. Saber Ants 267 Creature - Insect 3G 2/3 U Greg Staples Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. They stay on the battlefield only long enough to consume the losers. Sacred Prey 268 Creature - Beast G 1/1 C Rebecca Guay When Sacred Prey becomes blocked, you gain 1 life. To see one is a good omen to the Cho-Arrim. Sailmonger 95 Creature - Monger 3U 3/3 U Michael Sutfin <2>: Target creature gains flying until end of turn. Any player may play this ability. Clients who cheat the sailmonger make an impact on the rest. Sand Squid 96 Creature - Beast 3U 2/2 R Kev Walker Islandwalk (This creature is unblockable as long as defending player controls an island.) ; You may choose not to untap Sand Squid during your untap step. ; <T>: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped. Sandstone Needle 326 Land C Alan Rabinowitz Sandstone Needle comes into play tapped with two depletion counters on it. ; <T>, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. Saprazzan Bailiff 97 Creature - Merfolk 3UU 2/2 R Ron Spencer When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. ; When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. Saprazzan Breaker 98 Creature - Beast 4U 3/3 U Pete Venters <U>: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. Saprazzan Cove 327 Land U Rebecca Guay Saprazzan Cove comes into play tapped. ; <T>: Put a storage counter on Saprazzan Cove. ; <T>, Remove any number of storage counters from Saprazzan Cove: Add one blue mana to your mana pool for each storage counter removed this way. Saprazzan Heir 99 Creature - Merfolk 1U 1/1 R Terese Nielsen Whenever Saprazzan Heir becomes blocked, you may draw three cards. Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all. Saprazzan Legate 100 Creature - Soldier 3U 1/3 U Andrew Goldhawk Flying ; If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost. Saprazzan Outrigger 101 Creature - Ship 3U 5/5 C Doug Chaffee When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. The Saprazzans excel at both tactics: hit *and* run. Saprazzan Raider 102 Creature - Merfolk 2U 1/2 C Sam Wood When Saprazzan Raider becomes blocked, return it to its owner's hand. Some quick dagger work and then back to the sea-that's the Saprazzan way. Saprazzan Skerry 328 Land C Pat Morrissey Saprazzan Skerry comes into play tapped with two depletion counters on it. ; <T>, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. Scandalmonger 158 Creature - Monger 3B 3/3 U Matt Cavotta <2>: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery. "Silence costs extra. Breaking it costs extra still." Security Detail 47 Enchantment 3W R Val Mayerik <WW>: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. Seismic Mage 211 Creature - Spellshaper 3R 1/1 R Pete Venters <2R, T>, Discard a card from your hand: Destroy target land. The ground shakes when he walks. His customers shake if they're late with his fee. Sever Soul 159 Sorcery 3BB C Jeff Easley Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. "With the proper tools, even the Great River can be dammed." -Ta-Spon, Cho-Arrim executioner. Shock Troops 212 Creature - Soldier 3R 2/2 C Jeff Miracola Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism. Shoving Match 103 Instant 2U U Paolo Parente Until end of turn, all creatures gain ''<T>: Tap target creature.''. Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back. Silent Assassin 160 Creature - Mercenary BB 2/1 R rk post <3B>: Destroy target blocking creature at end of combat. She feels no need to disturb her victim's slumber. Silverglade Elemental 269 Creature - Elemental 4G 4/4 C Chippy When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library. Silverglade Pathfinder 270 Creature - Spellshaper 1G 1/1 U rk post <1G, T>, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Sizzle 213 Sorcery 2R C Brian Snõddy Sizzle deals 3 damage to each opponent. Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover. Skulking Fugitive 161 Creature - Mercenary 2B 3/4 C Scott M. Fischer When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive. In the Cateran guild, being caught is a capital offense. Skull of Ramos 312 Artifact 3 R David Martin <T>: Add one black mana to your mana pool. ; Sacrifice Skull of Ramos: Add one black mana to your mana pool. Ramos fell, and there was night. Snake Pit 271 Enchantment 3G U Carl Critchlow Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. If the ground is smooth, the way will be rough. -Deepwood saying Snorting Gahr 272 Creature - Beast 2GG 3/3 C Andrew Goldhawk Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. There's little advantage to surprising the gahr. Snuff Out 162 Instant 3B C Mike Ploog If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost. ; Destroy target nonblack creature. It can't be regenerated. Squee watched his Kyren cousins fall with a mixture of sympathy and relief. Soothing Balm 48 Instant 1W C Scott M. Fischer Target player gains 5 life. Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing. Soothsaying 104 Enchantment U U Pat Morrissey <3UU>: Shuffle your library. ; <X>: Look at the top X cards of your library and put them back in any order. The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies. Soul Channeling 163 Echt Crt 2B C DiTerlizzi Pay 2 life: Regenerate enchanted creature. Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working. Specter's Wail 164 Sorcery 1B C Randy Gallegos Target player discards a card at random from his or her hand. As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected. Spidersilk Armor 273 Enchantment 2G C Scott Hampton Creatures you control get +0/+1 and may block as though they had flying. It hardly weighs anything, but it takes all day to remove. Spiritual Focus 49 Enchantment 1W R Andrew Goldhawk Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. Spontaneous Generation 274 Sorcery 3G R Alan Pollack Put a 1/1 green Saproling creature token into play for each card in your hand. Saprolings always thrive on the ruins of others, and Mercadia ruins more than most. Squall 275 Sorcery 2G C Val Mayerik Squall deals 2 damage to each creature with flying. The air that holds them aloft can just as easily put them down. Squallmonger 276 Creature - Monger 3G 3/3 U Heather Hudson <2>: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. "Squall, gale, hurricane-it's all a matter of size. . . and price." Squee, Goblin Nabob 214 Creature - Goblin Legend 2R 1/1 R David Monette At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand. "General?!" Tahngarth roared. "General *nuisance*, maybe." Squeeze 105 Enchantment 3U R DiTerlizzi Sorcery spells cost <3> more to play. Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments. Stamina 277 Echt Crt 2G U Paolo Parente Attacking doesn't cause enchanted creature to tap. ; Sacrifice Stamina: Regenerate enchanted creature. Statecraft 106 Enchantment 3U R Mike Ploog Prevent all combat damage that would be dealt to and dealt by creatures you control. "Inside these walls, peace; outside, sharks. You choose." -Saprazzan vizier Steadfast Guard 50 Creature - Rebel WW 2/2 C Adam Rex Attacking doesn't cause Steadfast Guard to tap. The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians. Stinging Barrier 107 Creature - Wall 2UU 0/4 C Pat Morrissey (Walls can't attack.) ; <U, T>: Stinging Barrier deals 1 damage to target creature or player. Stone Rain 215 Sorcery 2R C Ben Thompson Destroy target land. The return of Ramos was foretold by devastating natural disasters and unnatural storms. Story Circle 51 Enchantment 1WW U Bradley Williams As Story Circle comes into play, choose a color. ; <W>: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Strongarm Thug 165 Creature - Mercenary 2B 1/1 U Rebecca Guay When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand. "No, I insist - let *me* carry all that heavy jewelry." Subterranean Hangar 329 Land U Matt Cavotta Subterranean Hangar comes into play tapped. ; <T>: Put a storage counter on Subterranean Hangar. ; <T>, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way. Sustenance 278 Enchantment 1G U Qiao Dafu <1>, Sacrifice a land: Target creature gets +1/+1 until end of turn. Like the dryads, the forest itself willingly gives up some of its life for the sake of the future. Swamp 339 Land C Jeff Easley <B> Swamp 340 Land C Rob Alexander <B> Swamp 341 Land C Rob Alexander <B> Swamp 342 Land C Terry Springer <B> Task Force 52 Creature - Rebel 2W 1/3 C Gary Ruddell Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. They are the reflection of Rushwood's glow on the edge of a wooden sword. Tectonic Break 216 Sorcery XRR R Rebecca Guay Each player sacrifices X lands. Only the foolish and the rich build their houses where the land is thin and the ocean is near. Territorial Dispute 217 Enchantment 4RR R Mike Ploog Players can't play lands. ; At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further. Thermal Glider 53 Creature - Rebel 2W 2/1 C Mark Zug Flying, protection from red "The Mercadians are too busy looking down on us to see us coming." -Cho-Arrim rebel Thieves' Auction 218 Sorcery 4RRR R Kevin Murphy Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.) Thrashing Wumpus 166 Creature - Beast 3BB 3/3 R Jeff Miracola <B>: Thrashing Wumpus deals 1 damage to each creature and each player. Young wumpuses are malevolent and vicious-but they grow out of it. Thunderclap 219 Instant 2R C Tom Wänerstrand You may sacrifice a mountain instead of paying Thunderclap's mana cost. ; Thunderclap deals 3 damage to target creature. Thwart 108 Instant 2UU U Christopher Moeller You may return three islands you control to their owner's hand instead of paying Thwart's mana cost. ; Counter target spell. Tidal Bore 109 Instant 1U C Frank Kelly Freas You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost. ; Tap or untap target creature. The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize. Tidal Kraken 110 Creature - Monster 5UUU 6/6 R Christopher Moeller Tidal Kraken is unblockable. To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers. Tiger Claws 279 Echt Crt 2G C Adam Rex You may play Tiger Claws any time you could play an instant. ; Enchanted creature gets +1/+1 and has trample. Cho-Arrim martial artists emulate the beasts of their home. Timid Drake 111 Creature - Drake 2U 3/3 U Edward P. Beard, Jr. Flying ; Whenever another creature comes into play, return Timid Drake to its owner's hand. It flees from anything that isn't shaped like a cloud. Tonic Peddler 54 Creature - Spellshaper 1/1 U Adam Rex <W, T>, Discard a card from your hand: Target player gains 3 life. "The price is written at the bottom of the cup." Tooth of Ramos 313 Artifact 3 R David Martin <T>: Add one white mana to your mana pool. ; Sacrifice Tooth of Ramos: Add one white mana to your mana pool. Ramos smiled, and there was day. Tower of the Magistrate 330 Land R Thomas Gianni <T>: Add one colorless mana to your mana pool. ; <1, T>: Target creature gains protection from artifacts until end of turn. Like the city, weakest at its foundation. Toymaker 314 Artifact Creature - Spellshaper 2 1/1 U Frank Kelly Freas <1, T>, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) Trade Routes 112 Enchantment 1U R Matt Cavotta <1>: Return target land you control to its owner's hand. ; <1>, Discard a land card from your hand: Draw a card. Like the price of goods, the value of the routes was renegotiated daily. Tranquility 280 Sorcery 2G C Heather Hudson Destroy all enchantments. Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled. . . and on those he'd soon collect. Trap Runner 55 Creature - Soldier 2WW 2/3 U Ron Spencer <T>: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.) "How could I catch her when the trees conspired to stop me?" Tremor 220 Sorcery R C Mark Romanoski Tremor deals 1 damage to each creature without flying. Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight and its crew. Two-Headed Dragon 221 Creature - Dragon 4RR 4/4 R Sam Wood Flying ; <1R>: Two-Headed Dragon gets +2/+0 until end of turn. ; Two-Headed Dragon can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.) Undertaker 167 Creature - Spellshaper 1B 1/1 C Jeff Easley <B, T>, Discard a card from your hand: Return target creature card from your graveyard to your hand. The weight of death is heavy but not immovable. Unmask 168 Sorcery 3B R rk post You may remove a black card in your hand from the game instead of paying Unmask's mana cost. ; Look at target player's hand and choose a nonland card from it. That player discards that card. Unnatural Hunger 169 Echt Crt 3BB R Jeff Miracola At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature. Uphill Battle 222 Enchantment 2R U Pete Venters Creatures your opponents play come into play tapped. Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price. Vendetta 170 Instant B C Dan Frazier Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. Starke knew the voice was Takara's, but the venom was Volrath's. Venomous Breath 281 Instant 3G U DiTerlizzi At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. The dryads need neither size nor strength to defeat their enemies in battle. Venomous Dragonfly 282 Creature - Insect 3G 1/1 C Tom Wänerstrand Flying ; Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. A pretty little death is still death. Vernal Equinox 283 Enchantment 3G R Rebecca Guay Any player may play creature and enchantment spells any time he or she could play an instant. Vine Dryad 284 Creature - Dryad 3G 1/3 R Jeff Laubenstein Forestwalk (This creature is unblockable as long as defending player controls a forest.) ; You may play Vine Dryad any time you could play an instant. ; You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost. Vine Trellis 285 Creature - Wall 1G 0/4 C DiTerlizzi (Walls can't attack.) ; <T>: Add one green mana to your mana pool. "We protect our own with our own." Volcanic Wind 223 Sorcery 4RR U Rebecca Guay Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play. The Cho-Arrim call it "the fury of Ramos." Wall of Distortion 171 Creature - Wall 2BB 1/3 C Mark Tedin (Walls can't attack.) ; <2B, T>: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. It reflects only nightmares. War Cadence 224 Enchantment 2R U John Matson <XR>: Creatures can't block this turn unless their controller pays <X> for each attacking creature. The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy. War Tax 113 Enchantment 2U U Greg & Tim Hildebrandt <XU>: Creatures can't attack this turn unless their controller pays <X> for each attacking creature. The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates. Warmonger 225 Creature - Monger 3R 3/3 U Heather Hudson <2>: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. Funny how money and war travel so well together. Warpath 226 Instant 3R U Paolo Parente Warpath deals 3 damage to each blocking creature and each blocked creature. Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero. Waterfront Bouncer 114 Creature - Spellshaper 1U 1/1 C Paolo Parente <U, T>, Discard a card from your hand: Return target creature to its owner's hand. Closing time comes earlier to some than to others. Wave of Reckoning 56 Sorcery 4W R Bradley Williams Each creature deals to itself damage equal to its power. Inner conflict can defeat a soldier more quickly than any army. Wild Jhovall 227 Creature - Cat 3R 3/3 C Daren Bader Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy. Wishmonger 57 Creature - Monger 3W 3/3 U Heather Hudson <2>: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. "It's not what you ask for, but how you ask for it." Word of Blasting 228 Instant 1R U Eric Peterson Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. Worry Beads 315 Artifact 3 R rk post At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Statistics: Number of cards 350 Cards Colors 57 Red, 57 Black, 57 White, 57 Blue, 57 Green, 30 Artifacts Types 35 Land(s) 156 Creature(s) 159 Spell(s) Rarity 110 Rare(s) 110 Uncommon(s) 130 Common(s) 0 Foil(s) 350 Non-Foil(s) Card Value $625.70 Cards by Edition 350 Mercadian Masques