Aerial Caravan
58
Creature - Soldier
4UU
4/3
R
DiTerlizzi
Flying. ; <1UU>: Remove the top card of your library from the game.
Until end turn, you may play that card as though it were in your hand.
(Reveal the card as you remove it from the game.).
Successful delivery is *not* guaranteed.
Afterlife
1
Instant
2W
U
Brian Snõddy
Destroy target creature. It can't be regenerated. Its controller puts
a 1/1 white Spirit creature token with flying into play.
Alabaster Wall
2
Creature - Wall
2W
0/4
C
Randy Gallegos
(Walls can't attack.) ; : Prevent the next 1 damage that would be
dealt to target creature or player this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
Alley Grifters
115
Creature - Mercenary
1BB
2/2
C
Paolo Parente
Whenever Alley Grifters becomes blocked, defending player discards a
card from his or her hand.
One distracts the victim, the other extracts the valuables.
Ancestral Mask
229
Echt Crt
2G
C
Massimilano Frezzato
Enchanted creature gets +2/+2 for each other enchantment in play.
The masks, like the ancient trees they're grown from, lend strength to
the dryads.
Armistice
3
Enchantment
2W
R
Dan Frazier
<3WW>: You draw a card and target opponent gains 3 life.
We all must profit for peace to last. -Mercadian saying
Arms Dealer
172
Creature - Goblin
2R
1/1
U
Luca Zontini
<1R>, Sacrifice a Goblin: Arms Dealer deals 4 damage to target
creature.
He has the weapons, he has the connections, and he knows the hangar's
dark secret.
Arrest
4
Echt Crt
2W
U
Dan Frazier
Enchanted creature can't attack or block, and its activated Abilities
can't be played.
Orim had no memory of the previous night-the first thing she could
remember was waking up with the dead guard's blood on her hands.
Assembly Hall
286
Artifact
5
R
Val Mayerik
<4, T>: Reveal a creature card in your hand, search your library for a
copy of that card, and put the card into your hand. Then shuffle your
library.
Ballista Squad
5
Creature - Rebel
3W
2/2
U
Matthew D. Wilson
: Ballista Squad deals X damage to target attacking or blocking
creature.
The perfect antidote for a tightly packed formation.
Balloon Peddler
59
Creature - Spellshaper
2U
2/2
C
Paolo Parente
, Discard a card from your hand: Target creature gains flying
until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
Barbed Wire
287
Artifact
3
U
Ron Spencer
At the beginning of each player's upkeep, Barbed Wire deals 1 damage
to that player. ; <2>: Prevent the next 1 damage that would be dealt
by Barbed Wire this turn.
A steel snake with ten thousand teeth.
Bargaining Table
288
Artifact
5
R
Scott M. Fischer
: Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly
serious.
Battle Rampart
173
Creature - Wall
2R
1/3
C
Ron Spencer
(Walls can't attack.) ; : Target creature gains haste until end of
turn. (That creature may attack and the turn it comes under your
control.)
Battle Squadron
174
Creature - Ship
3RR
*/*
R
Mark Tedin
Flying ; Battle Squadron's power and toughness are each equal to the
number of creatures you control.
The goblins made an unruly pile with military precision.
Bifurcate
230
Sorcery
3G
R
John Matson
Search your library for a copy of target creature card in play and put
that card into play. Then shuffle your library.
Black Market
116
Enchantment
3BB
R
Jeff Easley
Whenever a creature is put into a graveyard from play, put a charge
counter on Black Market. ; At the beginning of your precombat main
phase, add to your mana pool for each charge counter on Black
Market.
Blaster Mage
175
Creature - Spellshaper
2R
2/2
C
George Pratt
, Discard a card from your hand: Destroy target Wall.
"Don't get up. I'll show myself out."
Blockade Runner
60
Creature - Merfolk
3U
2/2
C
Carl Critchlow
: Blockade Runner is unblockable this turn.
"I need to get back to Mercadia City, " said Sisay. "We can get you
there, " the vizier answered. "Easily."
Blood Hound
176
Creature - Hound
2R
1/1
R
Bradley Williams
Whenever you're dealt damage, you may put that many +1/+1 counters on
Blood Hound. ; At the end of your turn, remove all +1/+1 counters from
Blood Hound.
Blood Oath
177
Instant
3R
R
Mike Ploog
Choose a card type. Target opponent reveals his or her hand. Blood
Oath deals 3 damage to that player for each card of the chosen type
revealed this way. (The card types are artifact, creature,
enchantment, instant, land, and sorcery.)
Boa Constrictor
231
Creature - Snake
4G
3/3
U
Carl Critchlow
: Boa Constrictor gets +3/+3 until end of turn.
Its eyes are bigger than its stomach, but its mouth is larger still.
Bog Smugglers
117
Creature - Mercenary
1BB
2/2
C
Mike Ploog
Swampwalk (This creature is unblockable as long as defending player
controls a swamp.)
They slide over the bog like oil across glass.
Bog Witch
118
Creature - Spellshaper
2B
1/1
C
Gao Yan
, Discard a card from your hand: Add to your mana pool.
The world is the body. The mana is the blood. The witch is the
surgeon.
Brainstorm
61
Instant
U
C
DiTerlizzi
Draw three cards, then put two cards from your hand on top of your
library in any order.
"I see more than others do because I know where to look." -Saprazzan
vizier
Brawl
178
Instant
3RR
R
Edward P. Beard, Jr.
Until end of turn, all creatures gain '': This creature deals
damage equal to its power to target creature.''
Anything can happen when patience is scarce and wine is abundant.
Briar Patch
232
Enchantment
1GG
U
Rebecca Guay
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and
underbrush entangle.
Bribery
62
Sorcery
3UU
R
Andrew Robinson
Search target opponent's library for a creature card and put that card
into play under your control. That player then shuffles his or her
library.
In Mercadia City, loyalties extend only as far as your purse can
stretch.
Buoyancy
63
Echt Crt
1U
C
Jeff Miracola
You may play Buoyancy any time you could play an instant. ; Enchanted
creature has flying.
Saprazzan merfolk become legged on land, but some find it quicker to
bring the water with them.
Cackling Witch
119
Creature - Spellshaper
1B
1/1
U
Brian Despain
, Discard a card from your hand: Target creature gets +X/+0
until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
Caller of the Hunt
233
Creature - Lord
2G
*/*
R
Clyde Caldwell
As you play Caller of the Hunt, choose a creature type. ; Caller of
the Hunt's power and toughness are each equal to the number of
creatures in play of the chosen type.
Cateran Brute
120
Creature - Mercenary
2B
2/2
C
Edward P. Beard, Jr.
<2, T>: Search your library for a Mercenary card with converted mana
cost 2 or less and put that card into play. Then shuffle your library.
The Cateran guild prefers to call them "public relations."
Cateran Enforcer
121
Creature - Mercenary
3BB
4/3
U
Mike Ploog
Cateran Enforcer can't be blocked except by artifact creatures and
black creatures. ; <4, T>: Search your library for a Mercenary card
with converted mana cost 4 or less and put that card into play. Then
shuffle your library.
Cateran Kidnappers
122
Creature - Mercenary
2BB
4/2
U
Carl Critchlow
<3, T>: Search your library for a Mercenary card with converted mana
cost 3 or less and put that card into play. Then shuffle your library.
Recruits aren't always volunteers.
Cateran Overlord
123
Creature - Mercenary
4BBB
7/5
R
Edward P. Beard, Jr.
Sacrifice a creature: Regenerate Cateran Overlord. ; <6, T>: Search
your library for a Mercenary card with converted mana cost 6 or less
and put that card into play. Then shuffle your library.
Cateran Persuader
124
Creature - Mercenary
BB
2/1
C
Carl Critchlow
<1, T>: Search your library for a Mercenary card with converted mana
cost 1 or less and put that card into play. Then shuffle your library.
Cateran Slaver
125
Creature - Mercenary
4BB
5/5
R
Carl Critchlow
Swampwalk (This creature is unblockable as long as defending player
controls a swamp.) ; <5, T>: Search your library for a Mercenary card
with converted mana cost 5 or less and put that card into play. Then
shuffle your library.
Cateran Summons
126
Sorcery
B
U
Alan Pollack
Search your library for a Mercenary card, reveal that card, and put it
into your hand. Then shuffle your library.
Even when recruitment is slow, the guild can always cook something up.
Caustic Wasps
234
Creature - Insect
2G
1/1
U
Glen Angus
Flying ; Whenever Caustic Wasps deals combat damage to a player, you
may destroy target artifact that player controls.
Even the wasp knows how to pay the magistrate his due respect.
Cave Sense
179
Echt Crt
1R
C
Mark Romanoski
Enchanted creature gets +1/+1 and has mountainwalk (It's unblockable
as long as defending player controls a mountain.)
Cave-In
180
Sorcery
3RR
R
Mark Tedin
You may remove a red card in your hand from the game instead of paying
Cave-In's mana cost. ; Cave-In deals 2 damage to each creature and
each player.
One fleet was gone; others were poised.
Cavern Crawler
181
Creature - Insect
2R
0/3
C
Pete Venters
Mountainwalk (This creature is unblockable as long as defending player
controls a mountain.) ; : Cavern Crawler gets +1/-1 until end of
turn.
Ceremonial Guard
182
Creature - Soldier
2R
3/4
C
Daren Bader
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They
couldn't fight their way out of a broom closet, but they've got
discipline." -Gerrard, to Sisay
Chambered Nautilus
64
Creature - Beast
2U
2/2
U
John Matson
Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in
the hands of Saprazzan artisans.
Chameleon Spirit
65
Creature - Illusion
3U
*/*
U
Bradley Williams
As Chameleon Spirit comes into play, choose a color. ; Chameleon
Spirit's power and toughness are each equal to the number of
permanents of the chosen color your opponents control.
Charisma
66
Echt Crt
UUU
R
Terese Nielsen
Whenever enchanted creature deals damage to a creature, you control
that creature as long as Charisma remains in play.
It was Gerrard's nature to lead and the Mercadians' to follow.
Charm Peddler
6
Creature - Spellshaper
W
1/1
C
John Matson
, Discard a card from your hand: The next time a source of your
choice would deal damage to target creature this turn, prevent that
damage.
Charmed Griffin
7
Creature - Griffin
3W
3/3
U
Ray Lago
Flying ; When Charmed Griffin comes into play, each other player may
put an artifact or enchantment card into play from his or her hand.
Are you sure you can afford such a luxury?
Cho-Arrim Alchemist
8
Creature - Spellshaper
W
1/1
R
Scott M. Fischer
<1WW, T>, Discard a card from your hand: The next time a source of
your choice would deal damage to you this turn, prevent that damage
and gain that much life.
Cho-Arrim Bruiser
9
Creature - Rebel
5W
3/4
R
Paolo Parente
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target
creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy
to bash heads for them anyway.
Cho-Arrim Legate
10
Creature - Soldier
2W
1/2
U
rk post
Protection from black ; If an opponent controls a swamp and you
control a plains, you may play Cho-Arrim Legate without paying its
mana cost.
Cho-Manno's Blessing
12
Echt Crt
WW
C
John Matson
You may play Cho-Manno's Blessing any time you could play an instant.
; As Cho-Manno's Blessing comes into play, choose a color. ; Enchanted
creature has protection from the chosen color. This effect doesn't
remove Cho-Manno's Blessing.
Cho-Manno, Revolutionary
11
Creature - Rebel Legend
2WW
2/2
R
Greg & Tim Hildebrandt
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at
last." -Cho-Manno
Cinder Elemental
183
Creature - Elemental
3R
2/2
U
Greg Staples
, Sacrifice Cinder Elemental: Cinder Elemental deals X damage
to target creature or player.
Their rage can grow to such proportions that they explode in a cloud
of fire.
Clear the Land
235
Sorcery
2G
R
Bradley Williams
Each player reveals the top five cards of his or her library, puts
into play tapped all land cards revealed this way, and removes the
rest from the game.
Close Quarters
184
Enchantment
2RR
U
Ron Spencer
Whenever a creature you control becomes blocked, Close Quarters deals
1 damage to target creature or player.
The Mercadians' ineptitude in close combat sometimes accidentally pays
off.
Cloud Sprite
67
Creature - Faerie
U
1/1
C
Mark Zug
Flying ; Cloud Sprite may block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to
land anywhere near Mercadia City's filthy markets.
Coastal Piracy
68
Enchantment
2UU
U
Matthew Wilson
Whenever a creature you control deals combat damage to an opponent,
you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a
stimulator of the local economy."
Collective Unconscious
236
Sorcery
4GG
R
Andrew Goldhawk
Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshipped. But he felt
the power of the chant.
Common Cause
13
Enchantment
2W
R
John Matson
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to
fight.
Conspiracy
127
Enchantment
3BB
R
Jeff Easley
As Conspiracy comes into play, choose a creature type. ; Creatures you
control and creature cards in your graveyard, hand, and library are of
the chosen type.
Cornered Market
14
Enchantment
2W
R
Edward P. Beard, Jr.
Players can't play spells or nonbasic lands with the same name as a
card in play.
Don't step on the livelihood of other vendors, or they may step on
you. -Mercadian saying.
Corrupt Official
128
Creature - Minion
4B
3/1
R
Greg & Tim Hildebrandt
<2B>: Regenerate Corrupt Official. ; Whenever Corrupt Official becomes
blocked, defending player discards a card at random from his or her
hand.
His favor comes at a high price.
Counterspell
69
Instant
UU
C
Gao Yan
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite
pretty." -Saprazzan vizier
Cowardice
70
Enchantment
3UU
R
Scott M. Fischer
Whenever a creature becomes the target of a spell or ability, return
that creature to its owner's hand.
Gerrard was the Mercadian soldiers' greatest hero; they followed him
blindly. When he left, they stumbled around blindly.
Crackdown
15
Enchantment
2W
R
Rebecca Guay
Nonwhite creatures with power 3 or greater don't untap during their
controllers' untap steps.
"There is no place for mercy in defense of our lives." -Ta-Spon,
Cho-Arrim executioner
Crag Saurian
185
Creature - Lizard
RRR
4/4
R
Matthew D. Wilson
Whenever Crag Saurian is dealt damage, the controller of that damage's
source gains control of Crag Saurian.
It follows the strongest leader-the one with the longest whip.
Crash
186
Instant
2R
C
Doug Chaffee
You may sacrifice a mountain instead of paying Crash's mana cost. ;
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This, " he
thought, "is not the start I was hoping for."
Credit Voucher
289
Artifact
2
U
D. Alexander Gregory
<2, T>, Sacrifice Credit Voucher: Shuffle any number of cards from
your hand into your library, then draw that many cards.
Crenellated Wall
290
Artf Crt - Wall
4
0/4
U
Arnie Swekel
(Walls can't attack.) ; : Target creature gets +0/+4 until end of
turn.
Mercadian soldiers excel at finding things to stand behind.
Crooked Scales
291
Artifact
4
R
Ron Spears
<4, T>: Choose target creature you control and target creature an
opponent controls. Flip a coin. If you win the flip, destroy the
creature the opponent controls. If you lose the flip, destroy the
creature you control unless you pay <3> and reflip the coin.
Crossbow Infantry
16
Creature - Soldier
1W
1/1
C
Greg & Tim Hildebrandt
: Crossbow Infantry deals 1 damage to target attacking or blocking
creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point
and shoot.
Crumbling Sanctuary
292
Artifact
5
R
Randy Gallegos
For each 1 damage that would be dealt to a player, that player removes
the top card of his or her library from the game instead.
Customs Depot
71
Enchantment
1U
U
Scott M. Fischer
Whenever you play a creature spell, you may pay <1>. If you do, draw a
card, then discard a card from your hand.
A bribe is always faster than filling out paperwork.
Dark Ritual
129
Instant
B
C
Rebecca Guay
Add to your mana pool.
"Eye of twilight, give us sight./Take our offer, give us might./Make
our power tears of night."
Darting Merfolk
72
Creature - Merfolk
1U
1/1
C
Sam Wood
: Return Darting Merfolk to its owner's hand.
You might as well try to catch water with a net.
Dawnstrider
237
Creature - Spellshaper
1G
1/1
R
rk post
, Discard a card from your hand: Prevent all combat damage that
would be dealt this turn.
Morning's mists can hide many things.
Deadly Insect
238
Creature - Insect
4G
6/1
C
Randy Gallegos
Deadly Insect can't be the target of spells or abilities.
With his newfound sense of self-importance, Squee set his sights on
ever-bigger bugs.
Deathgazer
130
Creature - Lizard
3B
2/2
U
Donato Giancola
Whenever Deathgazer blocks or becomes blocked by a nonblack creature,
destroy that creature at end of combat.
Deepwood Drummer
239
Creature - Spellshaper
1G
1/1
C
Ron Spears
, Discard a card from your hand: Target creature gets +2/+2
until end of turn.
His drums echo Deepwood's heartbeat.
Deepwood Elder
240
Creature - Spellshaper
GG
2/2
R
Greg & Tim Hildebrandt
, Discard a card from your hand: X target lands become forests
until end of turn.
They'd guarded the Henge so long that they were almost as attuned to
the powerstones as they were to the trees.
Deepwood Ghoul
131
Creature - Zombie
2B
2/1
C
Alan Pollack
Pay 2 life: Regenerate Deepwood Ghoul. They feed on the living to stay
undead.
Deepwood Legate
132
Creature - Shade
3B
1/1
U
Pete Venters
If an opponent controls a forest and you control a swamp, you may play
Deepwood Legate without paying its mana cost. ; : Deepwood Legate
gets +1/+1 until end of turn.
Deepwood Tantiv
241
Creature - Beast
4G
2/4
U
Joel Biske
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
Deepwood Wolverine
242
Creature - Wolverine
G
1/1
C
Ray Lago
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end
of turn.
The jhovalls are depleting its food sources, the Mercadians are
eroding its home, and you're wondering why it's angry?
Dehydration
73
Echt Crt
3U
C
Val Mayerik
Enchanted creature doesn't untap during its controller's untap step.
"You say Saprazzo is a city built on water? I hope they have enough to
wash the dust from my throat." -Sisay
Delraich
133
Creature - Horror
6B
6/6
R
Todd Lockwood
Trample ; You may sacrifice three black creatures instead of paying
Delraich's mana cost.
It wears the souls of its victims like jewels on a chain.
Desert Twister
243
Sorcery
4GG
U
Kevin Murphy
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane
generate storms that devastate the surrounding terrain. But as long as
the storms don't touch the mountain, the nobles simply don't care.
Devout Witness
17
Creature - Spellshaper
2W
2/2
C
Don Hazeltine
<1W, T>, Discard a card from your hand: Destroy target artifact or
enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
Diplomatic Escort
74
Creature - Spellshaper
1U
1/1
U
Rebecca Guay
, Discard a card from your hand: Counter target spell or ability
that targets a creature.
Diplomatic Immunity
75
Echt Crt
1U
C
Terese Nielsen
Enchanted creature can't be the target of spells or abilities. ;
Diplomatic Immunity can't be the target of spells or abilities.
Disenchant
18
Instant
1W
C
Adam Rex
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand. -Cho-Arrim saying
Distorting Lens
293
Artifact
2
R
Glen Angus
: Target permanent becomes the color of your choice until end of
turn.
The magistrate seems to prefer a distorted perspective of reality.
Drake Hatchling
76
Creature - Drake
2U
1/3
C
Bradley Williams
Flying ; : Drake Hatchling gets +1/+0 until end of turn. Play this
ability only once each turn.
There is beauty in the space between learning to fly and taking it for
granted.
Dust Bowl
316
Land
R
Ben Thompson
: Add one colorless mana to your mana pool. ; <3, T>, Sacrifice a
land: Destroy target nonbasic land.
Embargo
77
Enchantment
3U
R
Nelson DeCastro
Nonland permanents don't untap during their controllers' untap steps.
; At the beginning of your upkeep, you lose 2 life.
Energy Flux
78
Enchantment
2U
U
Qiao Dafu
All artifacts gain ''At the beginning of your upkeep, sacrifice this
artifact unless you pay <2>.''
Karn said nothing-he just grasped the powerstone and squeezed tightly.
The wild flashing ceased.
Enslaved Horror
134
Creature - Horror
3B
4/4
U
Mike Ploog
When Enslaved Horror comes into play, each other player may return a
creature card from his or her graveyard to play.
Erithizon
244
Creature - Beast
2GG
4/4
R
Scott M. Fischer
Whenever Erithizon attacks, put a +1/+1 counter on target creature of
defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
Extortion
135
Sorcery
3BB
R
Pete Venters
Look at target player's hand and choose up to two cards from it. That
player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
Extravagant Spirit
79
Creature - Spirit
3U
4/4
R
Edward P. Beard, Jr.
Flying ; At the beginning of your upkeep, sacrifice Extravagant Spirit
unless you pay <1> for each card in your hand.
The fewer your possessions, the fewer your worries.
Eye of Ramos
294
Artifact
3
R
David Martin
: Add one blue mana to your mana pool. ; Sacrifice Eye of Ramos:
Add one blue mana to your mana pool.
Ramos wept, and there were seas.
False Demise
80
Echt Crt
2U
U
Pat Morrissey
When enchanted creature is put into a graveyard, return that creature
to play under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."
Ferocity
245
Echt Crt
1G
C
Pete Venters
Whenever enchanted creature blocks or becomes blocked, you may put a
+1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
-Tahngarth
Flailing Manticore
187
Creature - Monster
3R
3/3
R
Roger Raupp
Flying, first strike ; <1>: Flailing Manticore gets +1/+1 until end of
turn. Any player may play this ability. ; <1>: Flailing Manticore gets
-1/-1 until end of turn. Any player may play this ability.
Flailing Ogre
188
Creature - Ogre
2R
3/3
U
Daniel R. Horne
<1>: Flailing Ogre gets +1/+1 until end of turn. Any player may play
this ability. ; <1>: Flailing Ogre gets -1/-1 until end of turn. Any
player may play this ability.
Flailing Soldier
189
Creature - Soldier
R
2/2
C
Orizio Daniele
<1>: Flailing Soldier gets +1/+1 until end of turn. Any player may
play this ability. ; <1>: Flailing Soldier gets -1/-1 until end of
turn. Any player may play this ability.
Flaming Sword
190
Echt Crt
1R
C
Randy Gallegos
You may play Flaming Sword any time you could play an instant. ;
Target creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit-it gets the job done."
-Tahngarth
Food Chain
246
Enchantment
2G
R
Val Mayerik
Remove a creature you control from the game: Add X mana of any color
to your mana pool, where X is the removed creature's converted mana
cost plus one. This mana may be spent only to play creature spells.
Forced March
136
Sorcery
XBBB
R
Greg & Tim Hildebrandt
Destroy all creatures with converted mana cost X or less.
The Caterans call it a screening process. The dead are in no condition
to argue.
Forest
347
Land
C
Donato Giancola
Forest
348
Land
C
Rob Alexander
Forest
349
Land
C
Rob Alexander
Forest
350
Land
C
Terry Springer
Foster
247
Enchantment
2GG
R
Carl Critchlow
Whenever a creature you control is put into a graveyard, you may pay
<1>. If you do, reveal cards from the top of your library until you
reveal a creature card. Put that card into your hand and the rest into
your graveyard.
Fountain of Cho
317
Land
U
Scott Hampton
Fountain of Cho comes into play tapped. ; : Put a storage counter
on Fountain of Cho. ; , Remove any number of storage counters from
Fountain of Cho: Add one white mana to your mana pool for each storage
counter removed this way.
Fountain Watch
19
Creature - Guardian
3WW
2/4
R
Jeff Miracola
Artifacts and enchantments you control can't be the target of spells
or abilities.
The Cho-Arrim didn't rely only on a secret location to protect their
Fountain.
Fresh Volunteers
20
Creature - Rebel
1W
2/2
C
Jeff Miracola
Every Cho-Arrim villager is a potential warrior; when they are called,
they abandon their peaceful way of life and take up arms to defend it.
Furious Assault
191
Enchantment
2R
C
Greg Staples
Whenever you play a creature spell, Furious Assault deals 1 damage to
target player.
"Does it burn, Saprazzan? Do you wish you had never raised arms
against us?" -Kyren overseer
Game Preserve
248
Enchantment
2G
R
Luca Zontini
At the beginning of your upkeep, each player reveals the top card of
his or her library. If all cards revealed this way are creature cards,
put those cards into play under their owners' control. (Otherwise, put
them back face-down on top of their owners' libraries.)
General's Regalia
295
Artifact
3
R
David Monette
<3>: The next time a source of your choice would deal damage to you
this turn, that damage is dealt to target creature you control
instead.
A uniform fit for a goblin.
Gerrard's Irregulars
192
Creature - Soldier
4R
4/2
C
Eric Peterson
Trample, haste (This creature may attack and the turn it comes
under your control.)
Had Gerrard realized he'd end up fighting against them, he might not
have trained them so well.
Ghoul's Feast
137
Instant
1B
U
Alan Pollack
Target creature gets +X/+0 until end of turn, where X is the number of
creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog
called "the Ghoul's Larder."
Giant Caterpillar
249
Creature - Insect
3G
3/3
C
Arnie Swekel
, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature
token with flying into play at end of turn.
Glowing Anemone
81
Creature - Beast
3U
1/3
U
Pete Venters
When Glowing Anemone comes into play, you may return target land to
its owner's hand.
Beautiful to behold, terrible to be held.
Groundskeeper
250
Creature - Druid
G
1/1
U
Alan Rabinowitz
<1G>: Return target basic land card from your graveyard to your hand.
Whereas the rebels fight to defend the land, they work to renew it.
Gush
82
Instant
4U
C
Kev Walker
You may return two islands you control to their owner's hand instead
of paying Gush's mana cost. ; Draw two cards.
Don't trust your secrets to the sea.
Hammer Mage
193
Creature - Spellshaper
1R
1/1
U
Rebecca Guay
, Discard a card from your hand: Destroy all artifacts with
converted mana X or less.
When he's holding the hammers, everything looks like a nail.
Haunted Crossroads
138
Enchantment
2B
U
Carl Critchlow
: Put target creature card from your graveyard on top of your
library.
It seemed as if no one wanted them to reach the Henge of Ramos-not
even the dead.
Heart of Ramos
296
Artifact
3
R
David Martin
: Add one red mana to your mana pool. ; Sacrifice Heart of Ramos:
Add one red mana to your mana pool.
Ramos bled, and there was fire.
Henge Guardian
297
Artf Crt
5
3/4
U
Chippy
<2>: Henge Guardian gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after
its creators were gone.
Henge of Ramos
318
Land
U
Edward P. Beard, Jr.
: Add one colorless mana to your mana pool. ; <2, T>: Add one mana
of any color to your mana pool.
It is the hub. We are the wheel. -Dryad saying
Hickory Woodlot
319
Land
C
Sean McConnell
Hickory Woodlot comes into play tapped with two depletion counters on
it. ; , Remove a depletion counter from Hickory Woodlot: Add two
green mana to your mana pool. If there are no depletion counters on
Hickory Woodlot, sacrifice it.
High Market
320
Land
R
Carl Critchlow
: Add one colorless mana to your mana pool. ; , Sacrifice a
creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
High Seas
83
Enchantment
2U
U
Massimilano Frezzato
Red creature spells and green creature spells cost <1> more to play.
Bend as the wave breaks or it will break you as well. -Saprazzan
saying
Highway Robber
139
Creature - Mercenary
2BB
2/2
C
Kev Walker
When Highway Robber comes into play, you gain 2 life and target
opponent loses 2 life.
"Tonight, madam, it's your money *and* your life."
Hired Giant
194
Creature - Giant
3R
4/4
U
Ben Thompson
When Hired Giant comes into play, each other player may search his or
her library for a land card, put that card into play, then shuffle
that library.
Honor the Fallen
21
Instant
1W
R
Terese Nielsen
Remove all creature cards in all graveyards from the game. You gain 1
life for each card removed this way.
"May the River claim Cho-Manno's body, wherever it lies." -Ta-Karnst,
Cho-Arrim healer
Hoodwink
84
Instant
1U
C
Arnie Swekel
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick
footrace.
Horn of Plenty
298
Artifact
6
R
Brian Despain
Whenever a player plays a spell, he or she may pay <1>. If that player
does, he or she draws a card at end of turn.
"This horn is an exact replica of the fabled Horn of Ramos, except
mine is more lavish." -Mercadian magistrate
Horn of Ramos
299
Artifact
3
R
David Martin
: Add one green mana to your mana pool. ; Sacrifice Horn of Ramos:
Add one green mana to your mana pool.
Ramos touched, and there was life.
Horned Troll
251
Creature - Troll
2G
2/2
C
Heather Hudson
: Regenerate Horned Troll.
"If I says it's a troll, it's a troll. Goblins is always right in
Mercadia." -Squee
Howling Wolf
252
Creature - Wolf
2GG
2/2
C
Heather Hudson
When Howling Wolves comes into play, you may search your library for
up to three Howling Wolves cards, reveal them, and put them into your
hand. If you do, shuffle your library.
Hunted Wumpus
253
Creature - Beast
3G
6/6
U
Brian Snõddy
When Hunted Wumpus comes into play, each other play may put a creature
card from his or her hand into play under his or her control.
Ignoble Soldier
22
Creature - Soldier
2W
3/1
U
Mark Romanosla
Whenever Ignoble Soldier becomes blocked, prevent all combat damage
that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
Indentured Djinn
85
Creature - Djinn
1UU
4/4
U
Val Mayerik
Flying ; When Indentured Djinn comes into play, each other player may
draw up to three cards.
It's not always clear who's the master and who's the servant.
Instigator
140
Creature - Spellshaper
1B
1/1
R
Fred Fields
<1BB, T>, Discard a card from your hand: Creatures target player
controls attack this turn if able.
The desecration of their dead makes even the Saprazzans careless.
Insubordination
141
Echt Crt
BB
C
Andrew Goldhawk
At the end of the turn of enchanted creature's controller,
Insubordination deals 2 damage to that player unless enchanted
creature attacked this turn.
Intimidation
142
Enchantment
2BBB
U
Terese Nielsen
Creatures you control can't be blocked except by artifact creatures
and black creatures.
"If they move, kill them. In fact, kill one now to make sure the other
understands."
Invigorate
254
Instant
2G
C
Dan Frazier
If you control a forest, you may have an opponent gain 3 life instead
of paying Invigorate's mana cost. ; Target creature gets +4/+4 until
end of turn.
Inviolability
23
Echt Crt
1W
C
DiTerlizzi
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
Iron Lance
300
Artifact
2
U
Scott M. Fischer
<3, T>: Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give
them really long weapons." -Gerrard
Island
336
Land
C
Scott Bailey
Island
337
Land
C
Scott Bailey
Island
335
Land
C
Terry Springer
Island
338
Land
C
Tony Szczudlo
Ivory Mask
24
Enchantment
2WW
R
Glen Angus
You can't be the target of spells or abilities.
"I did not choose my role, Orim, " said Cho-Manno patiently, "and I
suspect Gerrard did not choose his."
Jeweled Torque
301
Artifact
2
U
Mark Zug
As Jeweled Torque comes into play, choose a color . ; Whenever a
player plays a spell of the chosen color, you may pay <2>. If you do,
you gain 2 life.
Jhovall Queen
25
Creature - Rebel
4WW
4/7
R
Michael Sutfin
Attacking doesn't cause Jhovall Queen to tap.
War-trained jhovalls eat twice their weight in war-trained soldiers
daily.
Jhovall Rider
26
Creature - Rebel
4W
3/3
U
Scott M. Fischer
Trample
Don't be fooled by the riders' fluid grace-it takes years of practice
to ride these beasts.
Karn's Touch
86
Instant
UU
R
Alan Pollack
Target noncreature artifact becomes an artifact creature with power
and toughness each equal to its converted mana cost until end of turn.
(It retains its abilities.)
Kris Mage
195
Creature - Spellshaper
R
1/1
C
Matthew Wilson
, Discard a card from your hand: Kris Mage deals 1 damage to
target creature or player.
"Her blade draws blood without ever touching its target."
Kyren Archive
302
Artifact
3
R
Roger Raupp
At the beginning of your upkeep, you may remove the top card of your
library from the game face down. ; <5>, Discard your hand, Sacrifice
Kyren Archive: Put all cards removed from the game with Kyren Archive
into their owner's hand.
Kyren Glider
196
Creature - Goblin
1R
1/1
C
Daren Bader
Flying ; Kyren Glider can't block.
Mercadia's Kyren goblins are the opposite of Dominarian goblins:
they're smart and cowardly.
Kyren Legate
197
Creature - Goblin
1R
1/1
U
Dave Dorman
If an opponent controls a plains and you control a mountain, you may
play Kyren Legate without paying its mana cost. ; Haste (This creature
may attack and the turn it comes under your control.)
Kyren Negotiations
198
Enchantment
2RR
U
Scott Hampton
Tap an untapped creature you control: Kyren Negotiations deals 1
damage to target player.
Kyren goblins always speak in questions and never allow wrong answers.
Kyren Sniper
199
Creature - Goblin
2R
1/1
C
Carl Critchlow
At the beginning of your upkeep, you may have Kyren Sniper deal 1
damage to target player.
Kyren goblins always act behind the scenes-even in battle.
Kyren Toy
303
Artifact
3
R
Arnie Swekel
<1, T>: Put a charge counter on Kyren Toy. ; , Remove X charge
counters from Kyren Toy: Add X plus one colorless mana to your mana
pool.
Land Grant
255
Sorcery
1G
C
D. Alexander Gregory
If you have no land cards in hand, you may reveal your hand instead of
paying Land Grant's mana cost. ; Search your library for a forest card
and put that card into your hand. Then shuffle your library.
Larceny
143
Enchantment
3BB
U
Dave Dorman
Whenever a creature you control deals combat damage to a player, that
player discards a card from his or her hand.
Last Breath
27
Instant
1W
U
DiTerlizzi
Remove target creature with power 2 or less from the game. Its
controller gains 4 life.
"The River flows. My soul returns."
Lava Runner
200
Creature - Lizard
1RR
2/2
R
Donato Giancola
Haste (This creature may attack and the turn it comes under your
control.) ; Whenever Lava Runner becomes the target of a spell or
ability, that spell or ability's controller sacrifices a land.
Ley Line
256
Enchantment
3G
U
Terese Nielsen
At the beginning of each player's upkeep, that player may put a +1/+1
counter on target creature.
"I can feel the strength of the entire forest." -Gerrard
Liability
144
Enchantment
1BB
R
Christopher Moeller
Whenever a card is put into a player's graveyard from play, that
player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was
nothing of the sort.
Lightning Hounds
201
Creature - Hound
2RR
3/2
C
Andrew Robinson
First strike
Quick enough to avoid jhovalls when alone and fierce enough to attack
them in packs, the hounds were as at home in the mountains as the
Mercadians were atop theirs.
Lithophage
202
Creature - Insect
3RR
7/7
R
Mike Ploog
At the beginning of your upkeep, sacrifice Lithophage unless you
sacrifice a mountain.
It's viciously territorial, destroying every creature on the mountain
it has chosen to consume.
Lumbering Satyr
257
Creature - Beast
2GG
5/4
U
Alan Pollack
All creatures gain forestwalk. (They're unblockable as long as
defending player controls a forest.)
The satyr carves the path that all of Rushwood follows. -Cho-Arrim
saying
Lunge
203
Instant
2R
C
Dan Frazier
Lunge deals 2 damage to target creature and 2 damage to target player.
Cho-Arrim righteousness was no match for Benalish combat training.
Lure
258
Echt Crt
1GG
U
DiTerlizzi
All creatures able to block enchanted creature do so if able.
Deepwood's reach is not long, so it invites its enemies in.
Maggot Therapy
145
Echt Crt
2B
C
Jeff Easley
You may play Maggot Therapy any time you could play an instant. ;
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease." -Orim
Magistrate's Scepter
304
Artifact
3
R
Adam Rex
<4, T>: Put a charge counter on Magistrate's Scepter. ; , Remove
three charge counters from Magistrate's Scepter: Take another turn
after this one.
Magistrate's Veto
204
Enchantment
2R
U
Brian Snõddy
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made
the right decisions with little prompting.
Megatherium
259
Creature - Beast
2G
4/4
R
Paolo Parente
Trample ; When Megatherium comes into play, sacrifice it unless you
pay <1> for each card in your hand.
Mercadia's Downfall
205
Instant
2R
U
Pete Venters
Attacking creatures get +X/+0 until end of turn, where X is the number
of nonbasic lands defending player controls.
With an explosion that shook the foundation of the city, the
Weatherlight burst from the underground hangar.
Mercadian Atlas
305
Artifact
5
R
Dan Frazier
At the end of your turn, if you didn't play a land this turn, you may
draw a card.
One may as well chart the clouds as try to map Mercadia.
Mercadian Bazaar
321
Land
U
Terese Nielsen
Mercadian Bazaar comes into play tapped. ; : Put a storage counter
on Mercadian Bazaar. , Remove any number of storage counters from
Mercadian Bazaar: Add one red mana to your mana pool for each storage
counter removed this way.
Mercadian Lift
306
Artifact
2
R
Gary Ruddell
<1, T>: Put a winch counter on Mercadian Lift. ; , Remove X winch
counters from Mercadian Lift: Put a creature card with converted mana
cost X from your hand into play.
Midnight Ritual
146
Sorcery
X2B
R
Jeff Easley
Remove X target creature cards in your graveyard from the game. For
each creature card removed this way, put a black 2/2 Zombie creature
token into play.
Bury old friends deeply, lest they return bearing worms.
Misdirection
87
Instant
3UU
R
Paolo Parente
You may remove a blue card in your hand from the game instead of
paying Misdirection's mana cost. ; Target spell with a single target
targets another target instead.
Misshapen Fiend
147
Creature - Mercenary
1B
1/1
C
Adam Rex
Flying
You'd scarcely believe they could fly until they drop out of the sky
onto you.
Misstep
88
Sorcery
1U
C
Kev Walker
Creatures target player controls don't untap during that player's next
untap step.
The feet have no eyes. -Saprazzan saying
Molting Harpy
148
Creature - Mercenary
B
2/1
U
Jeff Laubenstein
Flying ; At the beginning of your upkeep, sacrifice Molting Harpy
unless you pay <2>.
Shed harpy feathers leave painful wounds-which explains the harpies'
mood.
Moment of Silence
28
Instant
W
C
Christopher Moeller
Target player skips his or her combat phase this turn.
The silence commemorates not those who've died, but those about to.
Monkey Cage
307
Artifact
5
R
Carl Critchlow
When a creature comes into play, sacrifice Monkey Cage and put into
play a number of 2/2 green Ape creature tokens equal to that
creature's converted mana cost.
Moonlit Wake
29
Enchantment
2W
U
Greg & Tim Hildebrandt
Whenever a creature is put into a graveyard from play, you gain 1
life.
"As long as Rushwood glows, no life is ever truly lost." -Ta-Karnst,
Cho-Arrim healer
Mountain
345
Land
C
Dana Knutson
Mountain
346
Land
C
Rob Alexander
Mountain
344
Land
C
Scott Bailey
Mountain
343
Land
C
Terry Springer
Muzzle
30
Echt Crt
1W
C
Matt Cavotta
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite. -Cho-Arrim saying
Natural Affinity
260
Instant
2G
R
Pete Venters
All lands become 2/2 creatures until end of turn. They still counts
lands.
As long as the dryads are a part of the forest, the forest is a part
of the army.
Nether Spirit
149
Creature - Spirit
1BB
2/2
R
Alan Pollack
At the beginning of your upkeep, if Nether Spirit is the only creature
card in your graveyard, you may return Nether Spirit to play.
It roams in both the worlds of the living and the dead but belongs to
neither.
Nightwind Glider
31
Creature - Rebel
2W
2/1
C
Randy Gallegos
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
Noble Purpose
32
Enchantment
3WW
U
Kev Walker
Whenever a creature you control deals combat damage, you gain that
much life.
Fighting for the right reason is itself a source of strength.
Notorious Assassin
150
Creature - Spellshaper
3B
2/2
R
Heather Hudson
<2B, T>, Discard a card from your hand: Destroy target nonblack
creature. It can't be regenerated.
He wears his infamy like a fine silk shirt.
Ogre Taskmaster
206
Creature - Ogre
3R
4/3
U
Orizio Daniele
Ogre Taskmaster can't block.
He doesn't have to be smart-his masters only ever give him one
command.
Orim's Cure
33
Instant
1W
C
Don Hazeltine
If you control a plains, you may tap an untapped creature you control
instead of paying the mana cost of Orim's Cure. ; Prevent the next 4
damage that would be dealt to target creature or player this turn.
Overtaker
89
Creature - Spellshaper
1U
1/1
R
Clyde Caldwell
<3U, T>, Discard a card from your hand: Untap target creature and gain
control of it until end of turn. That creature gains haste until end
of turn. (It may attack and the turn it comes under your control.)
"It's no challenge to master a Mercadian."
Panacea
308
Artifact
4
U
Donato Giancola
: Prevent the next X damage that would be dealt to target
creature or player this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught
reforges the body.
Pangosaur
261
Creature - Lizard
2GG
6/6
R
Mark Tedin
Whenever a player plays a land, return Pangosaur to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
Peat Bog
322
Land
C
Val Mayerik
Peat Bog comes into play tapped with two depletion counters on it. ;
, Remove a depletion counter from Peat Bog: Add two black mana to
your mana pool. If there are no depletion counters on Peat Bog,
sacrifice it.
Pious Warrior
34
Creature - Rebel
3W
2/3
C
Jeff Miracola
Whenever Pious Warrior is dealt combat damage, you gain that much
life.
The Cho-Arrim make no distinction between healers and soldiers.
Plains
333
Land
C
Dana Knutson
Plains
334
Land
C
Edward P. Beard, Jr.
Plains
332
Land
C
Scott Bailey
Plains
331
Land
C
Terry Springer
Port Inspector
90
Creature - Townsfolk
1U
1/2
C
Dan Frazier
Whenever Port Inspector becomes blocked, you may look at defending
player's hand.
"There may be a few minor additional fees, levies, duties, surtaxes,
tariffs, imposts, tolls. . . ."
Power Matrix
309
Artifact
4
R
Alan Pollack
: Target creature gets +1/+1 and gains flying, first strike, and
trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first
time how he could catalyze the Weatherlight's evolution.
Pretender's Claim
151
Echt Crt
1B
U
Greg & Tim Hildebrandt
Whenever enchanted creature becomes blocked, tap all lands defending
player controls.
The surest way to lose your holdings is to plead for them in Mercadia
City's courts.
Primeval Shambler
152
Creature - Mercenary
4B
3/3
U
Chippy
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
Puffer Extract
310
Artifact
5
U
Heather Hudson
: Target creature you control gets +X/+X until end of turn.
Destroy it at end of turn.
The puffer's flesh is the deadliest in the sea-and therefore the most
useful.
Pulverize
207
Sorcery
4RR
R
Scott M. Fischer
You may sacrifice two mountains instead of paying Pulverize's mana
cost. ; Destroy all artifacts.
Puppet's Verdict
208
Instant
1RR
R
Edward P. Beard, Jr.
Flip a coin. If you win the flip, destroy all creatures with power 2
or less. If you lose the flip, destroy all creatures with power 3 or
greater.
"What was heads again?" -Mercadian magistrate
Putrefaction
153
Enchantment
4B
U
DiTerlizzi
Whenever a player plays a white spell or green spell, that player
discards a card from his or her hand.
"Do you want to be alive or whole?" -Ta-Karnst, Cho-Arrim healer
Quagmire Lamprey
154
Creature - Fish
2B
1/1
U
Glen Angus
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1
counter on that creature.
Rain of Tears
155
Sorcery
1BB
U
Edward P. Beard, Jr.
Destroy target land.
Mercadian elitism is reinforced daily by physical position: their
neighbors are literally beneath them and are treated accordingly.
Ramosian Captain
35
Creature - Rebel
1WW
2/2
U
Matthew D. Wilson
First strike ; <5, T>: Search your library for a Rebel card with
converted mana cost 4 or less and put that card into play. Then
shuffle your library.
The Cho-Arrim believe in leading by example.
Ramosian Commander
36
Creature - Rebel
2WW
2/4
U
Scott Hampton
<6, T>: Search your library for a Rebel card with converted mana cost
5 or less and put that card into play. Then shuffle your library.
"Cho-Manno guides your spirit. I guide your sword."
Ramosian Lieutenant
37
Creature - Rebel
1W
1/2
C
Alan Pollack
<4, T>: Search your library for a Rebel card with converted mana cost
3 or less and put that card into play. Then shuffle your library.
"Give me your hand and I will give you victory."
Ramosian Rally
38
Instant
3W
C
Christopher Moeller
If you control a plains, you may tap an untapped creature you control
instead of paying Ramosian Rally's mana cost. ; Creatures you control
get +1/+1 until end of turn.
Ramosian Sergeant
39
Creature - Rebel
W
1/1
C
Don Hazeltine
<3, T>: Search your library for a Rebel card with converted mana cost
2 or less and put that card into play. Then shuffle your library.
Her commands are part rallying cry, part sermon, and wholly
undeniable.
Ramosian Sky Marshal
40
Creature - Rebel
3WW
3/3
R
Matt Cavotta
Flying ; <7, T>: Search your library for a Rebel card with converted
mana cost 6 or less and put that card into play. Then shuffle your
library.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful
rain.
Rampart Crawler
156
Creature - Mercenary
B
1/1
C
Pete Venters
Rampart Crawler can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
-Cateran overlord
Rappelling Scouts
41
Creature - Rebel
2WW
1/4
R
Nelson DeCastro
Flying. <2W>: Rappelling Scouts gains protection from the color of
your choice until end of turn.
Remote Farm
323
Land
C
Rob Alexander
Remote Farm comes into play tapped with two depletion counters on it.
; , Remove a depletion counter from Remote Farm: Add two white mana
to your mana pool. If there are no depletion counters on Remote Farm,
sacrifice it.
Renounce
42
Instant
1W
U
Carl Critchlow
Sacrifice any number of permanents. You gain 2 life for each one
sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was
under his command, and he was responsible.
Revered Elder
43
Creature - Cleric
2W
1/2
C
Donato Giancola
<1>: Prevent the next 1 damage that would be dealt to Revered Elder
this turn.
The Cho-Arrim worship life and revere those who've experienced it
longest.
Reverent Mantra
44
Instant
3W
R
Rebecca Guay
You may remove a white card in your hand from the game instead of
paying Reverent Mantra's mana cost. ; All creatures gain protection
from the color of your choice until end of turn.
Revive
262
Sorcery
1G
U
Matthew D. Wilson
Return target green card from your graveyard to your hand.
Gerrard's heart ached, recalling the living wreath Mirri laid for her
dead kin. No such memorial was left for her in Rath.
Righteous Aura
45
Enchantment
1W
U
Pete Venters
, Pay 2 life: The next time a source of your choice would deal
damage to you this turn, prevent that damage.
"There is a great difference between pain and injury." -Cho-Manno
Righteous Indignation
46
Enchantment
2W
U
Val Mayerik
Whenever a creature blocks a black or red creature, the blocking
creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife
that will cut you out."
Rishadan Airship
91
Creature - Pirate
2U
3/1
C
Kev Walker
Flying ; Rishadan Airship may block only creatures with flying.
The view is truly spectacular-as long as you don't look at Rishada
itself.
Rishadan Brigand
92
Creature - Pirate
4U
3/2
R
Scott Hampton
Flying ; When Rishadan Brigand comes into play, each opponent
sacrifices a permanent unless he or she pays <3>. ; Rishadan Brigand
may block only creatures with flying.
Rishadan Cutpurse
93
Creature - Pirate
2U
1/1
C
Christopher Moeller
When Rishadan Cutpurse comes into play, each opponent sacrifices a
permanent unless he or she pays <1>.
The bigger the purse, the greater the fool. -Rishadan saying
Rishadan Footpad
94
Creature - Pirate
3U
2/2
U
Adam Rex
When Rishadan Footpad comes into play, each opponent sacrifices a
permanent unless he or she pays <2>.
"The best things in life are free. Money, for instance."
Rishadan Pawnshop
311
Artifact
2
R
Joel Biske
<2, T>: Shuffle target card in play you control into its owner's
library.
Everything comes to the waterfront eventually, on the tide or on
credit.
Rishadan Port
324
Land
R
Jerry Tiritilli
: Add one colorless mana to your mana pool. ; <1, T>: Tap target
land.
Rishada is the gateway to free trade-but the key will cost you.
Robber Fly
209
Creature - Insect
2R
1/1
U
John Matson
Flying ; Whenever Robber Fly becomes blocked, defending player
discards his or her hand, then draws that many cards.
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
Rock Badger
210
Creature - Beast
4R
3/3
U
Heather Hudson
Mountainwalk (This creature is unblockable as long as defending player
controls a mountain.)
The Kyren goblins created most of the inverted mountain's tunnels
simply by driving the beast before them.
Rouse
157
Instant
1B
C
Dave Dorman
If you control a swamp, you may pay 2 life instead of paying Rouse's
mana cost. ; Target creature gets +2/+0 until end of turn.
Rushwood Dryad
263
Creature - Dryad
1G
2/1
C
Todd Lockwood
Forestwalk (This creature is unblockable as long as defending player
controls a forest.)
Rushwood is a living jewel that reflects its dwellers' hearts.
Rushwood Elemental
264
Creature - Elemental
GGGGG
4/4
R
Hannibal King
Trample ; At the beginning of your upkeep, you may put a +1/+1 counter
on Rushwood Elemental.
Rushwood Grove
325
Land
U
George Pratt
Rushwood Grove comes into play tapped. ; : Put a storage counter on
Rushwood Grove. ; , Remove any number of storage counters from
Rushwood Grove: Add one green mana to your mana pool for each storage
counter removed this way.
Rushwood Herbalist
265
Creature - Spellshaper
2G
2/2
C
Terese Nielsen
, Discard a card from your hand: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
Rushwood Legate
266
Creature - Dryad
2G
2/1
U
Mark Romanoski
If an opponent controls an island and you control a forest, you may
play Rushwood Legate without paying its mana cost.
Saber Ants
267
Creature - Insect
3G
2/3
U
Greg Staples
Whenever Saber Ants is dealt damage, you may put that many 1/1 green
Insect creature tokens into play.
They stay on the battlefield only long enough to consume the losers.
Sacred Prey
268
Creature - Beast
G
1/1
C
Rebecca Guay
When Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
Sailmonger
95
Creature - Monger
3U
3/3
U
Michael Sutfin
<2>: Target creature gains flying until end of turn. Any player may
play this ability.
Clients who cheat the sailmonger make an impact on the rest.
Sand Squid
96
Creature - Beast
3U
2/2
R
Kev Walker
Islandwalk (This creature is unblockable as long as defending player
controls an island.) ; You may choose not to untap Sand Squid during
your untap step. ; : Tap target creature. That creature does not
untap during its controller's untap step as long as Sand Squid remains
tapped.
Sandstone Needle
326
Land
C
Alan Rabinowitz
Sandstone Needle comes into play tapped with two depletion counters on
it. ; , Remove a depletion counter from Sandstone Needle: Add two
red mana to your mana pool. If there are no depletion counters on
Sandstone Needle, sacrifice it.
Saprazzan Bailiff
97
Creature - Merfolk
3UU
2/2
R
Ron Spencer
When Saprazzan Bailiff comes into play, remove all artifact and
enchantment cards in all graveyards from the game. ; When Saprazzan
Bailiff leaves play, return all artifact and enchantment cards from
all graveyards to their owners' hands.
Saprazzan Breaker
98
Creature - Beast
4U
3/3
U
Pete Venters
: Put the top card of your library into your graveyard. If that
card is a land card, Saprazzan Breaker is unblockable this turn.
Saprazzan Cove
327
Land
U
Rebecca Guay
Saprazzan Cove comes into play tapped. ; : Put a storage counter on
Saprazzan Cove. ; , Remove any number of storage counters from
Saprazzan Cove: Add one blue mana to your mana pool for each storage
counter removed this way.
Saprazzan Heir
99
Creature - Merfolk
1U
1/1
R
Terese Nielsen
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like
Saprazzan water: abundant, free-flowing, and accessible to all.
Saprazzan Legate
100
Creature - Soldier
3U
1/3
U
Andrew Goldhawk
Flying ; If an opponent controls a mountain and you control an island,
you may play Saprazzan Legate without paying its mana cost.
Saprazzan Outrigger
101
Creature - Ship
3U
5/5
C
Doug Chaffee
When Saprazzan Outrigger attacks or blocks, put it on top of its
owner's library at end of combat.
The Saprazzans excel at both tactics: hit *and* run.
Saprazzan Raider
102
Creature - Merfolk
2U
1/2
C
Sam Wood
When Saprazzan Raider becomes blocked, return it to its owner's hand.
Some quick dagger work and then back to the sea-that's the Saprazzan
way.
Saprazzan Skerry
328
Land
C
Pat Morrissey
Saprazzan Skerry comes into play tapped with two depletion counters on
it. ; , Remove a depletion counter from Saprazzan Skerry: Add two
blue mana to your mana pool. If there are no depletion counters on
Saprazzan Skerry, sacrifice it.
Scandalmonger
158
Creature - Monger
3B
3/3
U
Matt Cavotta
<2>: Target player discards a card from his or her hand. Any player
may play this ability but only if he or she could play a sorcery.
"Silence costs extra. Breaking it costs extra still."
Security Detail
47
Enchantment
3W
R
Val Mayerik
: Put a 1/1 white Soldier creature token into play. Play this
ability only if you control no creatures and only once each turn.
Seismic Mage
211
Creature - Spellshaper
3R
1/1
R
Pete Venters
<2R, T>, Discard a card from your hand: Destroy target land.
The ground shakes when he walks. His customers shake if they're late
with his fee.
Sever Soul
159
Sorcery
3BB
C
Jeff Easley
Destroy target nonblack creature. It can't be regenerated. You gain
life equal to its toughness.
"With the proper tools, even the Great River can be dammed." -Ta-Spon,
Cho-Arrim executioner.
Shock Troops
212
Creature - Soldier
3R
2/2
C
Jeff Miracola
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature
or player.
When goblins blow themselves up, it's called stupidity. When humans
do, it's called heroism.
Shoving Match
103
Instant
2U
U
Paolo Parente
Until end of turn, all creatures gain '': Tap target creature.''.
Rishadan barkeeps know something the Mercadians have yet to learn: if
you keep pushing, someone will eventually push back.
Silent Assassin
160
Creature - Mercenary
BB
2/1
R
rk post
<3B>: Destroy target blocking creature at end of combat.
She feels no need to disturb her victim's slumber.
Silverglade Elemental
269
Creature - Elemental
4G
4/4
C
Chippy
When Silverglade Elemental comes into play, you may search your
library for a forest card and put that card into play. If you do,
shuffle your library.
Silverglade Pathfinder
270
Creature - Spellshaper
1G
1/1
U
rk post
<1G, T>, Discard a card from your hand: Search your library for a
basic land card and put that card into play tapped. Then shuffle your
library.
Sizzle
213
Sorcery
2R
C
Brian Snõddy
Sizzle deals 3 damage to each opponent.
Explosions ripped through the ship overhead, and those unfortunate
enough to be directly below scrambled to find cover.
Skulking Fugitive
161
Creature - Mercenary
2B
3/4
C
Scott M. Fischer
When Skulking Fugitive becomes the target of a spell or ability,
sacrifice Skulking Fugitive.
In the Cateran guild, being caught is a capital offense.
Skull of Ramos
312
Artifact
3
R
David Martin
: Add one black mana to your mana pool. ; Sacrifice Skull of Ramos:
Add one black mana to your mana pool.
Ramos fell, and there was night.
Snake Pit
271
Enchantment
3G
U
Carl Critchlow
Whenever an opponent plays a blue or black spell, you may put a 1/1
green Snake creature token into play.
If the ground is smooth, the way will be rough. -Deepwood saying
Snorting Gahr
272
Creature - Beast
2GG
3/3
C
Andrew Goldhawk
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of
turn.
There's little advantage to surprising the gahr.
Snuff Out
162
Instant
3B
C
Mike Ploog
If you control a swamp, you may pay 4 life instead of paying Snuff
Out's mana cost. ; Destroy target nonblack creature. It can't be
regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and
relief.
Soothing Balm
48
Instant
1W
C
Scott M. Fischer
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less
invasive method of healing.
Soothsaying
104
Enchantment
U
U
Pat Morrissey
<3UU>: Shuffle your library. ; : Look at the top X cards of your
library and put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot
of lies.
Soul Channeling
163
Echt Crt
2B
C
DiTerlizzi
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the
dark overseers would pay any price to keep their shipwrights working.
Specter's Wail
164
Sorcery
1B
C
Randy Gallegos
Target player discards a card at random from his or her hand.
As he gritted his teeth to focus through the pain, Tahngarth glanced
at Takara. She seemed completely unaffected.
Spidersilk Armor
273
Enchantment
2G
C
Scott Hampton
Creatures you control get +0/+1 and may block as though they had
flying.
It hardly weighs anything, but it takes all day to remove.
Spiritual Focus
49
Enchantment
1W
R
Andrew Goldhawk
Whenever a spell or ability an opponent controls causes you to discard
a card, you gain 2 life and you may draw a card.
Spontaneous Generation
274
Sorcery
3G
R
Alan Pollack
Put a 1/1 green Saproling creature token into play for each card in
your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins
more than most.
Squall
275
Sorcery
2G
C
Val Mayerik
Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.
Squallmonger
276
Creature - Monger
3G
3/3
U
Heather Hudson
<2>: Squallmonger deals 1 damage to each creature with flying and each
player. Any player may play this ability.
"Squall, gale, hurricane-it's all a matter of size. . . and price."
Squee, Goblin Nabob
214
Creature - Goblin Legend
2R
1/1
R
David Monette
At the beginning of your upkeep, if Squee, Goblin Nabob is in your
graveyard, you may return Squee to your hand.
"General?!" Tahngarth roared. "General *nuisance*, maybe."
Squeeze
105
Enchantment
3U
R
DiTerlizzi
Sorcery spells cost <3> more to play.
Any pirate would prefer Rishada's swift and cruel justice to
Saprazzo's patient punishments.
Stamina
277
Echt Crt
2G
U
Paolo Parente
Attacking doesn't cause enchanted creature to tap. ; Sacrifice
Stamina: Regenerate enchanted creature.
Statecraft
106
Enchantment
3U
R
Mike Ploog
Prevent all combat damage that would be dealt to and dealt by
creatures you control.
"Inside these walls, peace; outside, sharks. You choose." -Saprazzan
vizier
Steadfast Guard
50
Creature - Rebel
WW
2/2
C
Adam Rex
Attacking doesn't cause Steadfast Guard to tap.
The Mercadians were prepared for the guard, but the guard was even
more prepared for the Mercadians.
Stinging Barrier
107
Creature - Wall
2UU
0/4
C
Pat Morrissey
(Walls can't attack.) ; : Stinging Barrier deals 1 damage to
target creature or player.
Stone Rain
215
Sorcery
2R
C
Ben Thompson
Destroy target land.
The return of Ramos was foretold by devastating natural disasters and
unnatural storms.
Story Circle
51
Enchantment
1WW
U
Bradley Williams
As Story Circle comes into play, choose a color. ; : The next time
a source of your choice of the chosen color would deal damage to you
this turn, prevent that damage.
Strongarm Thug
165
Creature - Mercenary
2B
1/1
U
Rebecca Guay
When Strongarm Thug comes into play, you may return a Mercenary card
from your graveyard to your hand.
"No, I insist - let *me* carry all that heavy jewelry."
Subterranean Hangar
329
Land
U
Matt Cavotta
Subterranean Hangar comes into play tapped. ; : Put a storage
counter on Subterranean Hangar. ; , Remove any number of storage
counters from Subterranean Hangar: Add one black mana to your mana
pool for each storage counter removed this way.
Sustenance
278
Enchantment
1G
U
Qiao Dafu
<1>, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life
for the sake of the future.
Swamp
339
Land
C
Jeff Easley
Swamp
340
Land
C
Rob Alexander
Swamp
341
Land
C
Rob Alexander
Swamp
342
Land
C
Terry Springer
Task Force
52
Creature - Rebel
2W
1/3
C
Gary Ruddell
Whenever Task Force becomes the target of a spell or ability, it gets
+0/+3 until end of turn.
They are the reflection of Rushwood's glow on the edge of a wooden
sword.
Tectonic Break
216
Sorcery
XRR
R
Rebecca Guay
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is
thin and the ocean is near.
Territorial Dispute
217
Enchantment
4RR
R
Mike Ploog
Players can't play lands. ; At the beginning of your upkeep, sacrifice
Territorial Dispute unless you sacrifice a land.
Bit by bit, Mercadia City had forced the Cho-Arrim from their
ancestral lands. They would be pushed no further.
Thermal Glider
53
Creature - Rebel
2W
2/1
C
Mark Zug
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
-Cho-Arrim rebel
Thieves' Auction
218
Sorcery
4RRR
R
Kevin Murphy
Set aside all permanents. You choose one of those cards and put it
into play tapped under your control. Then your opponent chooses one
and puts it into play tapped under his or her control. Repeat this
process until all cards set aside this way have been chosen. (Local
enchantments with no permanent to enchant remain removed from the
game.)
Thrashing Wumpus
166
Creature - Beast
3BB
3/3
R
Jeff Miracola
: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious-but they grow out of it.
Thunderclap
219
Instant
2R
C
Tom Wänerstrand
You may sacrifice a mountain instead of paying Thunderclap's mana
cost. ; Thunderclap deals 3 damage to target creature.
Thwart
108
Instant
2UU
U
Christopher Moeller
You may return three islands you control to their owner's hand instead
of paying Thwart's mana cost. ; Counter target spell.
Tidal Bore
109
Instant
1U
C
Frank Kelly Freas
You may return an island you control to its owner's hand instead of
paying Tidal Bore's mana cost. ; Tap or untap target creature.
The dry riverbed became a raging torrent, and the Cho-Arrim claimed
their prize.
Tidal Kraken
110
Creature - Monster
5UUU
6/6
R
Christopher Moeller
Tidal Kraken is unblockable.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat.
To the kraken, they're both appetizers.
Tiger Claws
279
Echt Crt
2G
C
Adam Rex
You may play Tiger Claws any time you could play an instant. ;
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
Timid Drake
111
Creature - Drake
2U
3/3
U
Edward P. Beard, Jr.
Flying ; Whenever another creature comes into play, return Timid Drake
to its owner's hand.
It flees from anything that isn't shaped like a cloud.
Tonic Peddler
54
Creature - Spellshaper
1/1
U
Adam Rex
, Discard a card from your hand: Target player gains 3 life.
"The price is written at the bottom of the cup."
Tooth of Ramos
313
Artifact
3
R
David Martin
: Add one white mana to your mana pool. ; Sacrifice Tooth of Ramos:
Add one white mana to your mana pool.
Ramos smiled, and there was day.
Tower of the Magistrate
330
Land
R
Thomas Gianni
: Add one colorless mana to your mana pool. ; <1, T>: Target
creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
Toymaker
314
Artifact Creature - Spellshaper
2
1/1
U
Frank Kelly Freas
<1, T>, Discard a card from your hand: Target noncreature artifact
becomes an artifact creature with power and toughness each equal to
its converted mana cost until end of turn. (It retains its abilities.)
Trade Routes
112
Enchantment
1U
R
Matt Cavotta
<1>: Return target land you control to its owner's hand. ; <1>,
Discard a land card from your hand: Draw a card.
Like the price of goods, the value of the routes was renegotiated
daily.
Tranquility
280
Sorcery
2G
C
Heather Hudson
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been
recovered, and the Weatherlight was sailing home to Dominaria. Gerrard
focused on the debts he'd settled. . . and on those he'd soon collect.
Trap Runner
55
Creature - Soldier
2WW
2/3
U
Ron Spencer
: Target attacking unblocked creature becomes blocked. (This
ability works on unblockable creatures.)
"How could I catch her when the trees conspired to stop me?"
Tremor
220
Sorcery
R
C
Mark Romanoski
Tremor deals 1 damage to each creature without flying.
Without a word, Gerrard and Sisay ran deeper into the mountain.
Neither of them intended to leave Mercadia without the Weatherlight
and its crew.
Two-Headed Dragon
221
Creature - Dragon
4RR
4/4
R
Sam Wood
Flying ; <1R>: Two-Headed Dragon gets +2/+0 until end of turn. ;
Two-Headed Dragon can't be blocked except by two or more creatures. It
may block one additional creature. (All blocks must be legal.)
Undertaker
167
Creature - Spellshaper
1B
1/1
C
Jeff Easley
, Discard a card from your hand: Return target creature card
from your graveyard to your hand.
The weight of death is heavy but not immovable.
Unmask
168
Sorcery
3B
R
rk post
You may remove a black card in your hand from the game instead of
paying Unmask's mana cost. ; Look at target player's hand and choose a
nonland card from it. That player discards that card.
Unnatural Hunger
169
Echt Crt
3BB
R
Jeff Miracola
At the beginning of the upkeep of enchanted creature's controller,
Unnatural Hunger deals to that player damage equal to enchanted
creature's power unless he or she sacrifices another creature.
Uphill Battle
222
Enchantment
2R
U
Pete Venters
Creatures your opponents play come into play tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's
what it took to free his people, he'd pay the price.
Vendetta
170
Instant
B
C
Dan Frazier
Destroy target nonblack creature. It can't be regenerated. You lose
life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
Venomous Breath
281
Instant
3G
U
DiTerlizzi
At end of combat, destroy all creatures that blocked or were blocked
by target creature this turn.
The dryads need neither size nor strength to defeat their enemies in
battle.
Venomous Dragonfly
282
Creature - Insect
3G
1/1
C
Tom Wänerstrand
Flying ; Whenever Venomous Dragonfly blocks or becomes blocked by a
creature, destroy that creature at end of combat.
A pretty little death is still death.
Vernal Equinox
283
Enchantment
3G
R
Rebecca Guay
Any player may play creature and enchantment spells any time he or she
could play an instant.
Vine Dryad
284
Creature - Dryad
3G
1/3
R
Jeff Laubenstein
Forestwalk (This creature is unblockable as long as defending player
controls a forest.) ; You may play Vine Dryad any time you could play
an instant. ; You may remove a green card in your hand from the game
instead of paying Vine Dryad's mana cost.
Vine Trellis
285
Creature - Wall
1G
0/4
C
DiTerlizzi
(Walls can't attack.) ; : Add one green mana to your mana pool.
"We protect our own with our own."
Volcanic Wind
223
Sorcery
4RR
U
Rebecca Guay
Volcanic Wind deals X damage divided as you choose among any number of
target creatures, where X is the number of creatures in play.
The Cho-Arrim call it "the fury of Ramos."
Wall of Distortion
171
Creature - Wall
2BB
1/3
C
Mark Tedin
(Walls can't attack.) ; <2B, T>: Target player discards a card from
his or her hand. Play this ability only if you could play a sorcery.
It reflects only nightmares.
War Cadence
224
Enchantment
2R
U
John Matson
: Creatures can't block this turn unless their controller pays
for each attacking creature.
The rhythm isn't a call to arms, but a signal that the goblins have
made a new enemy.
War Tax
113
Enchantment
2U
U
Greg & Tim Hildebrandt
: Creatures can't attack this turn unless their controller pays
for each attacking creature.
The worst thing about being a depraved pirate is having to work with a
bunch of depraved pirates.
Warmonger
225
Creature - Monger
3R
3/3
U
Heather Hudson
<2>: Warmonger deals 1 damage to each creature without flying and each
player. Any player may play this ability.
Funny how money and war travel so well together.
Warpath
226
Instant
3R
U
Paolo Parente
Warpath deals 3 damage to each blocking creature and each blocked
creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The
magistrate must have hired a new hero.
Waterfront Bouncer
114
Creature - Spellshaper
1U
1/1
C
Paolo Parente
, Discard a card from your hand: Return target creature to its
owner's hand.
Closing time comes earlier to some than to others.
Wave of Reckoning
56
Sorcery
4W
R
Bradley Williams
Each creature deals to itself damage equal to its power.
Inner conflict can defeat a soldier more quickly than any army.
Wild Jhovall
227
Creature - Cat
3R
3/3
C
Daren Bader
Jhovalls sharpen their claws on trees-or on Mercadians, if no trees
are handy.
Wishmonger
57
Creature - Monger
3W
3/3
U
Heather Hudson
<2>: Target creature gains protection from the color of its
controller's choice until end of turn. Any player may play this
ability.
"It's not what you ask for, but how you ask for it."
Word of Blasting
228
Instant
1R
U
Eric Peterson
Destroy target Wall. It can't be regenerated. Word of Blasting deals
damage equal to that Wall's converted mana cost to the Wall's
controller.
Worry Beads
315
Artifact
3
R
rk post
At the beginning of each player's upkeep, that player puts the top
card of his or her library into his or her graveyard.
Statistics:
Number of cards 350 Cards
Colors 57 Red, 57 Black, 57 White, 57 Blue, 57 Green, 30 Artifacts
Types 35 Land(s) 156 Creature(s) 159 Spell(s)
Rarity 110 Rare(s) 110 Uncommon(s) 130 Common(s) 0 Foil(s) 350 Non-Foil(s)
Card Value $625.70
Cards by Edition 350 Mercadian Masques