Abomination
Smn Abomination
3BB
2/6
U1
Mark Tedin
All green or white creatures blocking or blocked by Abomination are
destroyed at the end of combat.
Acid Rain
Sorcery
3U
R1
NéNé Thomas
Destroys all forests in play.
Active Volcano
Instant
R
C2
Brian Snõddy
Destroy target blue permanent or return target island to owner's hand.
Enchantments on target land are destroyed.
Adun Oakenshield
Smn Legend
GRB
1/2
R1
Jeff A. Menges
: Select one creature from your graveyard and place it in your
hand.
". . .And at his passing, the bodies of the world's great warriors
shall rise from their graves and follow him to battle." -The
Anvilonian Grimoire
Adventurers' Guildhouse
Land
U1
Tom Wänerstrand
All your green legends gain bands with other legends.
AErathi Berserker
Smn Berserker
2RRR
2/4
U1
Melissa Benson
Rampage: 3
Ærathi children who show promise are left to survive for a year in the
wilderness. Those who return are shown the way of the Berserker.
Aisling Leprechaun
Smn Faerie
G
1/1
C1
Quinton Hoover
All creatures that block or are blocked by Leprechaun become green
creatures. Use counters to indicate changed creatures. Cost to tap,
maintain, or use a special ability of target creature remains entirely
unchanged.
Akron Legionnaire
Smn Legionnaire
6WW
8/4
R1
Mark Poole
None of your non-artifact creatures may attack except Akron
Legionnaire.
Al-abara's Carpet
Artifact
5
R1
Kaja Foglio
<5, T>: Prevents all damage done to you by attacking non-flying
creatures.
Al-abara simply laughed and lifted one finger, and the carpet carried
her high out of our reach.
Alabaster Potion
Instant
XWW
C2
Harold McNeill
Target player gains X life or prevent X damage to any one creature or
player.
"Healing is a matter of time, but it is sometimes also a matter of
opportunity." -D'Avenant proverb
Alchor's Tomb
Artifact
4
R1
Jesper Myrfors
<2, T>: Change the color of target permanent you control to a color of
your choice. Use counters. ; Cost to cast, tap, maintain, or use a
special ability of card remains unchanged.
All Hallow's Eve
Sorcery
2BB
R1
Christopher Rush
Put two counters on this card. Remove a counter during your upkeep.
When you remove the last counter from All Hallow's Eve, all players
take all creatures from their graveyards and put them directly into
play. Treat these creatures as though they were just summoned. You
choose what order they come into play.
Amrou Kithkin
Smn Kithkin
WW
1/1
C2
Quinton Hoover
Creatures with power greater than 2 may not be assigned to block
Kithkin. Blocker's power may be increased after blocking has been
assigned.
Quick and agile, Amrou Kithkin can usually escape from even the most
fearsome opponents.
Angelic Voices
Enchantment
2WW
R1
Julie Baroh
As long as the only creatures you control are white or artifact
creatures all your creatures gain +1/+1.
Angus Mackenzie
Smn Legend
WUG
2/2
R1
Bryon Wackwitz
: Creatures attack and block as normal, but none deal any
damage during combat. All attacking creatures are still tapped. Use
this ability any time before attack damage is dealt.
"Battles no longer served a purpose in Karakas." -Angus Mackenzie,
Diary
Anti-Magic Aura
Echt Crt
2U
C1
Douglas Shuler
All enchantments on target creature are destroyed. Target creature
cannot be further targeted by instants, sorceries, or enchantments.
Arboria
Echt World
2GG
U1
Daniel Gelon
If a player does not cast a spell or put a card into play on his or
her turn, no creatures may attack that player until after his or her
next turn.
Arcades Sabboth
Smn Elder Dragon Legend
2WWGGUU
7/7
R1
Edward Beard, Jr.
Flying ; : +0/+1 until end of turn. Your untapped creatures gain
+0/+2. Attacking creatures do not get this bonus. Pay during
your upkeep or Arcades Sabboth is buried.
Arena of the Ancients
Artifact
3
R1
Tom Wänerstrand
All legends become tapped when Arena comes into play. Legends do not
untap as normal during the untap phase.
Avoid Fate
Interrupt
G
C1
Phil Foglio
Counters target interrupt or enchantment. Can only counter spells that
target a permanent under your control.
Axelrod Gunnarson
Smn Legend
4BBRR
5/5
R1
Scott Kirschner
Trample ; Each time a creature is placed in the graveyard during a
turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1
damage to target player.
Ayesha Tanaka
Smn Legend
UUWW
2/2
R1
Bryon Wackwitz
Banding ; : Artifact effect which requires an activation cost is
countered unless its controller spends . This ability is played as
an interrupt.
Azure Drake
Smn Drake
3U
2/4
U1
Dan Frazier
Flying
The Azure Drake would be more powerful were it not so easily
distracted.
Backdraft
Instant
1R
U1
Brian Snõddy
Backdraft does half of the damage (rounded down) done by one sorcery
cast this turn to the caster of the sorcery.
Backfire
Echt Crt
U
U1
Brian Snõddy
For each point of damage done to you from target creature Backfire
does one point of damage to target creature's controller.
Barbary Apes
Smn Apes
1G
2/2
C1
Bryon Wackwitz
Unpredictable in the extreme, these carnivorous apes will prey even
upon their own kind.
Barktooth Warbeard
Smn Legend
4BRR
6/5
U1
Andi Rusu
He is devious and cunning, in both appearance and deed. Beware the
Warbeard, for this brute bites as well as he barks!
Bartel Runeaxe
Smn Legend
3GRB
6/5
R1
Andi Rusu
Bartel Runeaxe cannot be the target of enchant creature spells.
Attacking does not cause Bartel Runeaxe to tap.
Thundering down from Hammerheim, no foe could slow Bartel's charge.
Beasts of Bogardan
Smn Beasts
4R
3/3
U1
Daniel Gelon
Protection from red ; Gains +1/+1 if an opponent controls any white
cards.
Bogardan is a land as volatile as the creatures who live there.
Black Mana Battery
Artifact
4
U1
Anson Maddocks
<2, T>: Put one counter on Black Mana Battery. ; : Add to your
mana pool. Remove as many counters as you wish. For each counter
removed, add to your mana pool. This ability is played as an
interrupt.
Blazing Effigy
Smn Effigy
1R
0/3
C2
Susan Van Camp
When placed in the graveyard from play, Effigy does 3 damage to target
creature. If an Effigy is damaged by another Effigy in this manner and
is placed in the graveyard that turn, it deals the amount of damage
received from the other Effigy in addition to its normal 3.
Blight
Echt Land
BB
U1
Pete Venters
If target land becomes tapped, it is destroyed at the end of the turn.
Blood Lust
Instant
1R
U1
Anson Maddocks
Target creatures gets +4/-4 until end of turn. If this reduces
creature's toughness below 1, creature's toughness is 1.
Blue Mana Battery
Artifact
4
U1
Amy Weber
<2, T>: Put one counter on Blue Mana Battery. ; : Add to your
mana pool. Remove as many counters as you wish. For each counter
removed, add to your mana pool. This ability is played as an
interrupt.
Boomerang
Instant
UU
C2
Brian Snõddy
Return target permanent to owner's hand; enchantments on target
permanent are destroyed.
"O! call back yesterday, bid time return." -William Shakespeare, King
Richard the Second
Boris Devilboon
Smn Legend
3BR
2/2
R1
Jesper Myrfors
<2BR, T>: Put a minor demon token into play. Treat this token as a 1/1
red and black creature.
Brine Hag
Smn Hag
2UU
2/2
U1
Quinton Hoover
On the turn during which Hag is placed in the graveyard, all creatures
who dealt damage to Hag that turn become 0/2 creatures. Use counters
to mark these creatures.
Bronze Horse
Artf Crt
7
4/4
R1
Mark Poole
Trample ; Damage done to Bronze Horse by spells which target it is
reduced to zero as long as you control another creature.
Carrion Ants
Smn Ants
2BB
0/1
R1
Richard Thomas
<1>: +1/+1 until end of turn.
"'War is no picnic,' my father liked to say. But the Ants seemed to
disagree." -General Chanek Valteroth
Cat Warriors
Smn Cat Warriors
1GG
2/2
C2
Melissa Benson
Forestwalk
These stealthy felines have survived so many battles that some believe
they must possess many lives.
Cathedral of Serra
Land
U1
Mark Poole
All your white legends gain bands with other legends.
Caverns of Despair
Echt World
2RR
R1
Harold McNeill
All players may attack with no more than two creatures each turn and
block with no more than two creatures each turn.
Chain Lightning
Sorcery
R
C2
Sandra Everingham
Chain Lightning does 3 damage to one target. Each time Chain Lightning
does damage, the target or target's controller may then pay to
have Chain Lightning do 3 damage to any target of that player's
choice.
Chains of Mephistopheles
Enchantment
1B
R1
Heather Hudson
Every time a player draws a card, that player must first discard a
card from his or her hand. If there are no cards in player's hand,
take top card from library and place it in the graveyard instead of
drawing. This enchantment does not apply to the first card drawn by a
player during the draw phase.
Chromium
Smn Elder Dragon Legend
2BBUUWW
7/7
R1
Edward Beard, Jr.
Flying, Rampage: 2 ; Pay during your upkeep or Chromium is
buried.
Cleanse
Sorcery
2WW
R1
Phil Foglio
All black creatures in play are destroyed.
The clouds broke and the sun's rays burst forth; each foul beast in
its turn faltered, and was gone.
Clergy of the Holy Nimbus
Smn Priest
W
1/1
C2
Daniel Gelon
When Clergy are destroyed or take lethal damage, unless opponent pays
<1> Clergy are regenerated.
Cocoon
Echt Crt
G
U1
Mark Tedin
Tap target creature you control and put three counters on it. Target
creature does not untap as normal while it has one or more of these
counters on it. Remove one counter during your upkeep. During the
upkeep phase after the one in which the last counter was removed,
Cocoon is destroyed and target creature gains a +1/+1 counter and
flying ability.
Concordant Crossroads
Echt World
G
R1
Amy Weber
Creatures may attack or use abilities that include the symbol
during the turn they are brought into play.
Cosmic Horror
Smn Horror
3BBB
7/7
R1
Jesper Myrfors
First strike ; Pay <3BBB> during your upkeep or Cosmic Horror does 7
damage to you and is destroyed.
"Then flashed the living lightning from her eyes,/ And screams of
horror rend th' affrighted skies." -Alexander Pope, The Rape of the
Lock
Craw Giant
Smn Giant
3GGGG
6/4
U1
Christopher Rush
Trample ; Rampage: 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho
ho! Midgets! You think you can stand in my way?"
Crevasse
Enchantment
2R
U1
Rob Alexander
Creatures with mountainwalk may be blocked as if they did not have
this ability.
Crimson Kobolds
Smn Kobolds
0
0/1
C2
Anson Maddocks
This card is a red spell when cast and Kobolds are a red creature.
"Kobolds are harmless." -Bearand the Bold, epitaph
Crimson Manticore
Smn Manticore
2RR
2/2
R1
Daniel Gelon
Flying ; : Manticore does 1 damage to target attacking or
blocking creature.
Noted neither for their good looks nor their charm, Manticores can be
fearsome allies. As dinner companions, however, they are best left
alone.
Crookshank Kobolds
Smn Kobolds
0
0/1
C2
Christopher Rush
This card is a red spell when cast and Kobolds are a red creature.
The Crookshank military boasts a standing army of nearly twenty-four
million, give or take twenty-two million.
Cyclopean Mummy
Smn Mummy
1B
2/1
C2
Edward Beard, Jr.
If Mummy is put into the graveyard from play, remove it from the game.
The ritual of plucking out an eye to gain future sight is but a curse
that enables the living to see their own deaths.
D'Avenant Archer
Smn Archer
2W
1/2
C2
Douglas Shuler
: Archer does 1 damage to target attacking or blocking creature.
Dakkon Blackblade
Smn Legend
2BUUW
*/*
R1
Richard Kane-Ferguson
The *'s below equal the number of lands you control.
"My power is as vast as the plains, my strength is that of mountains.
Each wave that crashes upon the shore thunders like blood in my
veins." -Memoirs
Darkness
Instant
B
C1
Harold McNeill
Creatures attack and block as normal, but none deal any damage. All
attacking creatures are still tapped. Play any time before attack
damage is assigned.
"If I must die, I will encounter darkness as a bride,/ And hug it in
my arms." -William Shakespeare, Measure for Measure
Deadfall
Enchantment
2G
U1
NéNé Thomas
Creatures with forestwalk may be blocked as if they did not have this
ability.
Demonic Torment
Echt Crt
2B
U1
Anson Maddocks
Target creature deals no damage during combat. Creature cannot attack.
Devouring Deep
Smn Devouring Deep
2U
1/2
C2
Liz Danforth
Islandwalk
"Full fathom five thy father lies;/ Of his bones are coral made;/
Those are pearls that were his eyes;/ Nothing of him that doth fade, /
But doth suffer a sea-change/ Into something rich and strange."
-William Shakespeare, The Tempest
Disharmony
Instant
2R
R1
Bryon Wackwitz
Target attacking creature comes under your control untapped. Return to
former controller at end of turn. This creature is no longer
considered to have attacked. Play before defense is chosen.
Divine Intervention
Enchantment
6WW
R1
Amy Weber
Put two counters on this card. Remove a counter during your upkeep.
When you remove the last counter from Divine Intervention, the game is
over and considered a draw.
Divine Offering
Instant
1W
C2
Jeff A. Menges
Destroy target artifact. You gain life points equal to casting cost of
artifact.
D'Haren stared at the twisted lump of metal that had been a prized
artifact. The fight was getting ugly.
Divine Transformation
Echt Crt
2WW
R1
NéNé Thomas
Target creature gains +3/+3.
Glory surged through her and radiance surrounded her. All things were
possible with the blessing of the Divine.
Dream Coat
Echt Crt
U
U1
Anthony Waters
Caster may change target creature's color to any other color. This
ability is played as an interrupt. Limit of one change per turn. Cost
to tap, maintain, or use a special ability of target creature remains
entirely unchanged.
"Adopt the character of the twisting octopus, which takes on the
appearance of the nearby rock. Now follow in this direction, now turn
a different hue." -Theognis, Elegies 1, 215
Durkwood Boars
Smn Boars
4G
4/4
C2
Mike Kimble
"And the unclean spirits went out, and entered the swine: and the herd
ran violently. . ." -Mark 5:13
Dwarven Song
Instant
R
U1
Dan Frazier
Changes the color of one or more target creatures to red until end of
turn. You choose which and how many creatures are affected. Cost to
tap, maintain, or use a special ability of target creatures remains
entirely unchanged.
Elder Land Wurm
Smn Wurm
4WWW
5/5
R1
Quinton Hoover
Trample ; Wurm cannot attack until it has been assigned as a blocker.
Sometimes it's best to let sleeping dragons lie.
Elder Spawn
Smn Spawn
4UUU
6/6
R1
Jesper Myrfors
Elder Spawn cannot be blocked by red creatures. Sacrifice one of your
islands during your upkeep or Elder Spawn does 6 damage to you and is
buried.
Elven Riders
Smn Riders
3GG
3/3
R1
Melissa Benson
Cannot be blocked by any creatures except by walls and flying
creatures.
"Sometimes it is better to be swift of foot than strong of swordarm."
-Elven proverb
Emerald Dragonfly
Smn Dragonfly
1G
1/1
C2
Quinton Hoover
Flying, : First strike until end of turn.
"Flittering, wheeling,/ darting in to strike, and then/ gone just as
you blink." -"Dragonfly Haiku," poet unknown
Enchanted Being
Smn Being
1WW
2/2
C1
Douglas Shuler
Any damage dealt to Enchanted Being during combat by creatures with
one or more enchantment cards played on them is reduced to 0.
Enchantment Alteration
Instant
U
C1
Brian Snõddy
Switch target enchantment from one creature to another or from one
land to another. The controller of the enchantment does not change.
New target of enchantment must be valid or this spell has no effect.
Treat this as if the enchantment had just been cast on the new target.
Energy Tap
Sorcery
U
C2
Daniel Gelon
Tap target creature you control. Add an amount of colorless mana equal
to that creature's casting cost to your mana pool.
Equinox
Echt Land
W
C1
Susan Van Camp
Tap land enchanted with Equinox to counter a spell that destroys one
or more of your lands. This ability is played as an interrupt.
Eternal Warrior
Echt Crt
R
U1
Anson Maddocks
Attacking does not tap target creature.
Warriors of the Tsunami-nito School spend years in training to master
the way of effortless effort.
Eureka
Sorcery
2GG
R1
Kaja Foglio
Both players may take any permanent in their hand and put it directly
into play. Players take turns playing one card from their hand until
neither wants to play more permanents. No other spells or effects of
any kind may be used while Eureka is in effect. If a spell has an X in
its casting cost, X is 0.
Evil Eye of Orms-By-Gore
Smn Evil Eye
4B
3/6
U1
Jesper Myrfors
None of your creatures can attack except for Evil Eyes. Evil Eye can
only be blocked by walls.
"The highway of fear is the shortest route to defeat."
Fallen Angel
Smn Angel
3BB
3/3
U1
Anson Maddocks
Flying ; Sacrifice a creature to give Fallen Angel +2/+1 until end of
turn.
Falling Star
Sorcery
2R
R1
Douglas Shuler
Flip Star onto the playing area from a height of at least one foot.
Star must turn at least 360 degrees or it has no effect. When Falling
Star lands, Falling Star does 3 damage to each creature that it
touches. Any creatures damaged by Falling Star that are not destroyed
become tapped.
Feint
Instant
R
C1
Brian Snõddy
All creatures blocking target attacking creature become tapped. Target
attacking creature and all creatures blocking it deal no damage during
combat.
Field of Dreams
Echt World
U
R1
Kaja Foglio
The top card of each player's library is always face up.
Some people say that the world is round, and if you travel far enough
you'll come to the other side, where everything is upside down.
Fire Sprites
Smn Faeries
1G
1/1
C2
Julie Baroh
Flying ; : Add to your mana pool. This ability is played as
an interrupt.
Firestorm Phoenix
Smn Phoenix
4RR
3/2
R1
Jeff A. Menges
Flying ; If Phoenix is placed in the graveyard from play, return it to
owner's hand instead. It may not be summoned again until owner's next
turn.
"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create
another heir/ As great in admiration as herself." -William
Shakespeare, King Henry the Eighth
Flash Counter
Interrupt
1U
C2
Harold McNeill
Counters target interrupt or instant spell.
"She grinned at me-a wicked grin. 'I hope you weren't relying too
heavily on that, my dear."' -Medryn Silverwand, Diary
Flash Flood
Instant
U
C2
Tom Wänerstrand
Destroy target red permanent, or return target mountain to owner's
hand. Enchantments on target land are destroyed.
Many people say that no power can bring the mountains low. Many people
are fools.
Floral Spuzzem
Smn Spuzzem
3G
2/2
U1
Rob Alexander
If Floral Spuzzem attacks an opponent and is not blocked, then Floral
Spuzzem may choose to destroy a target artifact under that opponent's
control and deal no damage.
Force Spike
Interrupt
U
C2
Bryon Wackwitz
Target spell is countered unless its caster spends an additional <1>.
Forethought Amulet
Artifact
5
R1
Melissa Benson
Pay <3> during your upkeep or Forethought Amulet is destroyed. If you
receive more than 2 damage from a sorcery or instant source, that
damage is reduced to 2.
Fortified Area
Enchantment
1WW
U1
Randy Asplund-Faith
All your walls gain +1/+0 and banding.
Frost Giant
Smn Giant
3RRR
4/4
U1
Daniel Gelon
Rampage: 2
The Frost Giants have been out in the cold a long, long time, but they
have their rage to keep them warm.
Gabriel Angelfire
Smn Legend
3WWGG
4/4
R1
Daniel Gelon
During your upkeep, Gabriel gains one of the following abilities until
your next upkeep: flying, first strike, trample, or rampage: 3.
Gaseous Form
Echt Crt
2U
C1
Phil Foglio
Damage done to target creature by creatures it blocks or that block it
is reduced to 0. Creature deals no damage during combat.
". . .[A]nd gives to airy nothing/ A local habitation and a name."
-William Shakespeare, A Midsummer-Night's Dream
Gauntlets of Chaos
Artifact
5
R1
Dan Frazier
<5>: Sacrifice Gauntlets of Chaos. Take control of target land,
creature, or artifact. Then give the former controller of that
permanent control of a target permanent of the same type under your
control. You each control these permanents until game ends. Gauntlets
of Chaos does not tap or untap these permanents. Enchantments on
traded permanents are destroyed.
Ghosts of the Damned
Smn Ghosts
1BB
0/2
C2
Edward Beard, Jr.
: Target creature gets -1/-0 until end of turn.
The voices of the dead ring in the heart long after they have faded
from the ears.
Giant Slug
Smn Slug
1B
1/1
C2
Anson Maddocks
<5>: During controller's next upkeep Giant Slug gains landwalk ability
of controller's choice until end of turn. The type of landwalk chosen
must correspond with one of the five basic land types.
Giant Strength
Echt Crt
RR
C2
Justin Hampton
Target creature gains +2/+2.
"O! it is excellent/ To have a giant's strength, but it is tyrannous/
To use it like a giant." -William Shakespeare, Measure for Measure
Giant Turtle
Smn Turtle
1GG
2/4
C2
Jeff A. Menges
Giant Turtle may not attack if it attacked during your last turn.
"The turtle lives 'twixt plated decks/ Which practically conceal its
sex./ I think it clever of the turtle/ In such a fix to be so
fertile." -Ogden Nash, "The Turtle"
Glyph of Delusion
Instant
U
C1
Susan Van Camp
Put X counters on one target creature that target wall blocked during
this turn; X is the power of the blocked creature. Creature does not
untap as normal while it has one or more of these counters on it.
Remove one counter during creature's controller's upkeep.
Glyph of Destruction
Instant
R
C2
Susan Van Camp
Target wall you control gains +10/+0 when blocking. Any damage dealt
to target wall is reduced to zero. Target wall is destroyed at end of
turn.
Glyph of Doom
Instant
B
C2
Susan Van Camp
All creatures blocked by target wall are destroyed at the end of
combat.
"He knows he has a short span of life, that the day will come when he
must pass through the wall of oblivion. . ." -William Faulkner
Glyph of Life
Instant
W
C2
Susan Van Camp
Damage done to target wall by attacking creatures is added to your
life point total.
Any wall can be battered down, but at what cost?
Glyph of Reincarnation
Instant
G
C1
Susan Van Camp
Play after combat is over. All surviving creatures blocked by target
wall this turn are buried. For each creature buried in this manner,
choose one creature from attacker's graveyard and return it to play
under attacker's control. Treat these creatures as if they were just
summoned. If there are not enough creatures in attacker's graveyard,
all creatures in attacker's graveyard are returned to play.
Gosta Dirk
Smn Legend
3WWUU
4/4
R1
Richard Thomas
First strike ; Creatures with islandwalk may be blocked as if they did
not have this ability.
Gravity Sphere
Echt World
2R
R1
Brian Snõddy
All creatures lose flying ability.
On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out:
"Let no bird fly, let no creature take wing, let all the battle join
as one."
Great Defender
Instant
W
U1
Mark Poole
Target creature gains +0/+X until end of turn where X is the
creature's casting cost.
Great Wall
Enchantment
2W
U1
Sandra Everingham
Creatures with plainswalk may be blocked as if they did not have this
ability.
Greater Realm of Preservation
Enchantment
1W
U1
NéNé Thomas
<1W>: Prevents all damage against you from one red or black source. If
a source does damage to you more than once in a turn, you must pay
<1W> each time you want to prevent the damage.
Greed
Enchantment
3B
R1
Phil Foglio
: Pay 2 life to draw a card. Effects that prevent or redirect
damage cannot be used to counter this loss of life.
"There is no calamity greater than lavish desires/ There is no greater
guilt than discentiment/ And there is no greater disaster than greed."
-Tao Te Ching 46
Green Mana Battery
Artifact
4
U1
Christopher Rush
<2, T>: Put one charge counter on Green Mana Battery. ; : Add
to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Green Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Gwendlyn Di Corci
Smn Legend
RBBU
3/5
R1
Julie Baroh
: Target player discards one card from his or her hand at random.
This power may only be used during your turn.
Urborg became the final resting place of many swordsmen of renown,
their steel outmatched by the wiles of Gwendlyn.
Halfdane
Smn Legend
1BUW
*/*
R1
Melissa Benson
When Halfdane come into play he is a 3/3. During your upkeep, Halfdane
acquires the current power and toughness of target creature other than
Halfdane. If there are no legal targets, Halfdane becomes 3/3.
Hail from Tolaria the ever-changing 'Dane.
Hammerheim
Legd Land
U2
Bryon Wackwitz
: Add to your mana pool. ; : Remove all landwalking ability
from target creature until end of turn.
"`Tis distance lends enchantment to the view, / And robes the mountain
in its azure hue." -Thomas Campbell, "Pleasures of Hope"
Hazezon Tamar
Smn Legend
4WGR
2/4
R1
Richard Kane-Ferguson
On your next upkeep after Hazezon is put into play, put * token Sand
Warriors into play, where * is the number of lands under your control.
Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon
leaves play, all Sand Warriors are also removed from the game.
Headless Horseman
Smn Horseman
2B
2/2
C1
Quinton Hoover
". . .[T]he ghost rides forth to the scene of battle in nightly quest
of his head. . . he sometimes passes along the Hollow, like a midnight
blast. . ." -Washington Irving, The Legend of Sleepy Hollow
Heaven's Gate
Instant
W
U1
Douglas Shuler
Changes the color of one or more target creatures to white until end
of turn. You choose which and how many creatures are affected. Costs
to tap, maintain, or use a special ability of target creatures remains
entirely unchanged.
Hell Swarm
Instant
B
C1
Christopher Rush
All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm
descended upon the battlefield.
Hell's Caretaker
Smn Hell's Caretaker
3B
1/1
R1
Sandra Everingham
: During your upkeep sacrifice a creature and take a creature from
your graveyard and put it directly into play. Treat this creature as
though it were just summoned.
You might leave here, Chenndra, should another take your place. . .
Hellfire
Sorcery
2BBB
R1
Pete Venters
All non-black creatures are destroyed. Hellfire does X + 3 damage to
you; X is the number of creatures placed in the graveyard.
"High on a throne of royal state. . . insatiate to pursue vain war
with heav'n." -John Milton, Paradise Lost
Holy Day
Instant
W
C1
Justin Hampton
Creatures attack and block as normal, but none deal any damage. All
attacking creatures are still tapped. Play any time before attack
damage is assigned.
"The day of spirits; my soul's calm retreat/ Which none disturb!"
-Henry Vaughan, "Silex Scintillans"
Horn of Deafening
Artifact
4
R1
Dan Frazier
<2, T>: Target creature deals no damage during combat this turn.
"A blast, an echo. . . then silence."
Hornet Cobra
Smn Cobra
1GG
2/1
C2
Sandra Everingham
First strike
"Then inch by inch out of the grass rose up the head and spread hood
of Nag, the big black cobra, and he was five feet long from tongue to
tail." -Rudyard Kipling, The Jungle Books
Horror of Horrors
Enchantment
3BB
U1
Mark Tedin
Allows caster to sacrifice a swamp to regenerate a target black
creature.
"And a horror of outer darkness after,/ And dust returneth to dust
again." -Adam Lindsay Gordon, The Swimmer
Hunding Gjornersen
Smn Legend
3UUW
5/4
U1
Richard Thomas
Rampage: 1
"You would never guess, at the terrifying sight of the man, that
Hunding was as charming a companion as one could wish for."
Hyperion Blacksmith
Smn Smith
1RR
2/2
U1
Dan Frazier
: Target artifact controlled by opponent becomes tapped or
untapped.
"The smith a mighty man is he/ With large and sinewy hands./ And the
muscles of his brawny arms/ Are strong as iron Bands." -Henry
Wadsworth Longfellow, The Village Blacksmith
Ichneumon Druid
Smn Druid
1GG
1/1
U1
Melissa Benson
Ichneumon Druid does 4 damage to any opponent casting an instant This
does not apply to the first instant cast by that opponent in each
turn.
Immolation
Echt Crt
R
C1
Scott Kirschner
Target creature gains +2/-2.
Imprison
Echt Crt
B
R1
Christopher Rush
Pay <1> each time target creature attempts to attack, block, or tap.
That action is prevented and the creature becomes tapped. Destroy
enchantment if mana is not paid.
In the Eye of Chaos
Echt World
2U
R1
Brian Snõddy
All instants and interrupts are countered unless their caster pays an
additional , where X is the casting cost of the spell being cast.
Indestructible Aura
Instant
W
C2
Mark Poole
Any damage dealt to target creature for remainder of turn is reduced
to 0.
Theodar strode the battle lines, snatching swords with his bare hands
and casting them aside until all cowered before him.
Infernal Medusa
Smn Medusa
3BB
2/4
U1
Anson Maddocks
All non-wall creatures blocking Medusa are destroyed at the end of
combat, as are all creatures blocked by Medusa.
Infinite Authority
Echt Crt
WWW
R1
Douglas Shuler
All creatures with toughness 3 or less blocking target creature or
blocked by target creature are destroyed at end of combat. At the end
of the turn put a +1/+1 counter on the target creature for each
creature destroyed in this manner during the turn. Counters remain on
creature even if enchantment leaves play.
Invoke Prejudice
Enchantment
UUUU
R1
Harold McNeill
If opponent casts a Summon spell that does not match the color of one
of the creatures under your control, that spell is countered unless
the caster pays an additional , where X is the casting cost of the
Summon spell.
Ivory Guardians
Smn Guardians
4WW
3/3
U1
Melissa Benson
Protection from red ; All guardians gain +1/+1 if an opponent controls
any red cards.
The elite guard of the Mesa High Priests, the Ivory Guardians were
created to protect the innocent and faithful. Some say their actions
are above the law.
Jacques le Vert
Smn Legend
1WGR
3/2
R1
Andi Rusu
All your green creatures gain +0/+2.
Abandoning his sword to return to the lush forest of Pendelhaven,
Jacques le Vert devoted his life to protecting the creatures of his
homeland.
Jasmine Boreal
Smn Legend
3WG
4/5
U1
Richard Kane-Ferguson
"Peace must prevail, even if the wicked must die."
Jedit Ojanen
Smn Legend
4UWW
5/5
U1
Mark Poole
Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his
tribe and took service with the Robaran Mercenaries, rising through
their ranks to lead them in the battle for Efrava.
Jerrard of the Closed Fist
Smn Legend
3GGR
6/5
U1
Andi Rusu
Once, the order of the Closed Fist reached throughout the Kb'Briann
Highlands. Now, Jerrard alone remains to uphold their standard.
Johan
Smn Legend
3WGR
5/4
R1
Mark Tedin
If Johan does not attack and is not tapped, any of your creatures may
attack without tapping.
Jovial Evil
Sorcery
2B
R1
Christopher Rush
Jovial Evil does 2 damage to opponent for each white creature he or
she controls.
"Today, for a lark, let's visit the plains. I'm sure we'll find
something to entertain us."
Juxtapose
Sorcery
3U
R1
Justin Hampton
Target Player and caster each choose one of the creatures they control
with the highest casting cost. Exchange control of these creatures.
Then do the same for artifacts. Juxtapose does not tap or untap these
cards. The control of any enchantment cards played on these permanents
is unchanged. If one player does not have an artifact or creature do
not trade that type of card.
Karakas
Legd Land
U2
Nicola Leonard
: Add to your mana pool. ; : Return target legend to owner's
hand; enchantments on target legend are destroyed.
"To make a prairie it takes a clover and one bee,/ One clover, and a
bee,/ And revery." -Emily Dickinson
Kasimir the Lone Wolf
Smn Legend
4UW
5/3
U1
Richard Kane-Ferguson
Popular indeed is the tale of how Kasimir was once a Holy man who
renounced his order to take up the sword. But this tale is no more
likely than any other.
Keepers of the Faith
Smn Keepers
1WW
2/3
C2
Daniel Gelon
And then the Archangel Anthius spoke to them, saying, "Fear shall be
vanquished by the Sword of Faith."
Kei Takahashi
Smn Legend
2WG
2/2
R1
Scott Kirschner
: Prevent up to 2 damage to one creature.
Killer Bees
Smn Bees
1GG
0/1
R1
Phil Foglio
Flying ; : +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict
that this vicious crossbreed would unravel the secret of steel.
Kismet
Enchantment
3W
U1
Kaja Foglio
All creatures, lands, and artifacts played by opponent come into play
tapped.
Knowledge Vault
Artifact
4
R1
Amy Weber
<2, T>: Take a card from your library without looking at it and place
it face down under Knowledge Vault. Sacrifice Knowledge Vault to
discard entire hand and take the cards under the vault into your hand.
If Knowledge Vault leaves play, put all cards under it in your
graveyard.
Kobold Drill Sergeant
Smn Drill Sergeant
1R
1/2
U1
Julie Baroh
All your Kobolds gain +0/+1 and Trample.
"Joining this army is easy, boy. Just survive your first battle."
Kobold Overlord
Smn Lord
1R
1/2
R1
Julie Baroh
First strike ; All your Kobolds gain first strike.
"One for all, all for one; we strike first, and then you're done!"
-Oath of the Kobold Musketeers
Kobold Taskmaster
Smn Taskmaster
1R
1/2
U1
Randy Asplund-Faith
All your Kobolds gain +1/+0.
The Taskmaster knows that there is no cure for the common Kobold.
Kobolds of Kher Keep
Smn Kobolds
0
0/1
C2
Julie Baroh
This card is a red spell when cast and Kobolds are a red creature.
Kher Keep is unique among fortresses: impervious to aerial assault but
defenseless from the ground.
Kry Shield
Artifact
2
U1
Richard Thomas
<2, T>: Target creature you control deals no damage this turn, but
gains +0/+X until end of turn, where X is the casting cost of target
creature.
Lady Caleria
Smn Legend
3WWGG
3/6
R1
Bryon Wackwitz
: Lady Caleria does 3 damage to target attacking or blocking
creature.
Lady Evangela
Smn Legend
BUW
1/2
R1
Mark Poole
: Target creature does no damage during combat this turn.
"When milady was young, the sight of a rainbow would fill her soul
with peace. As she grew, she learned to share her rapture with
others." -Lady Gabriella
Lady Orca
Smn Legend
5BR
7/4
U1
Sandra Everingham
"I do not remember what he said to her. I remember her fiery eyes,
fixed upon him for an instant. I remember a flash, and the hot breath
of sudden flames made me turn away. When I looked again, Angus was
gone." -A Wayfarer, on meeting Lady Orca
Land Equilibrium
Enchantment
2UU
R1
Jesper Myrfors
If your opponent controls at least as much land as you do, he or she
must sacrifice a land for each land he or she puts into play.
Land Tax
Enchantment
W
U1
Brian Snõddy
During your upkeep, if an opponent controls more land than you, you
may search your library and remove up to three basic land cards and
put them into your hand. Reshuffle your library afterwards.
Land's Edge
Echt World
1RR
R1
Brian Snõddy
Any player may discard a card from hand at any time. If that player
discards a land, Land's Edge does 2 damage to target player of the
discarding player's choice.
Lesser Werewolf
Smn Lycanthrope
3B
2/4
U1
Quinton Hoover
: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter
on target creature that blocks or is blocked by the Werewolf. Use this
ability after defense is chosen but before damage is dealt. You may
not use this ability to reduce the Lesser Werewolf's power below 0.
Life Chisel
Artifact
4
U2
Anthony Waters
Sacrifice a creature during your upkeep to gain life equal to
creature's toughness.
Life Matrix
Artifact
4
R1
Amy Weber
<4, T>: During your upkeep, put one counter on target creature. You
may remove this counter at any time to regenerate that creature.
Lifeblood
Enchantment
2WW
R1
Mark Tedin
You gain 1 life point each time one of opponent's mountains becomes
tapped.
"Foolish wizard! As you tap the power of your lofty keep, so grows my
strength." -Malvern Xelionos, Letters
Living Plane
Echt World
2GG
R1
Bryon Wackwitz
Treat all land in play as both lands and 1/1 creatures. They may not
be tapped for mana the first turn they are brought into play.
Livonya Silone
Smn Legend
2GGRR
4/4
R1
Richard Kane-Ferguson
First strike, Legendary Land-walk
Livonya's own nature is a matter of mystery. Nothing is known for
sure, merely rumors of unearthly stealth, and unholy alliances.
Lord Magnus
Smn Legend
3WWG
4/3
U1
Mark Tedin
First strike ; Creatures with plainswalk or forestwalk may be blocked
as if they did not have either ability.
Lost Soul
Smn Lost Soul
1BB
2/1
C2
Randy Asplund-Faith
Swampwalk
She walks in the twilight, her steps make no sound,/ Her feet leave no
tracks on the dew-covered ground,/ Her hand gently beckons, she
whispers your name-/ But those who go with her are never the same.
Mana Drain
Interrupt
UU
U1
Mark Tedin
Counters target spell. At the beginning of your next main phase, add
to your mana pool, where X is the casting cost of target spell.
Mana Matrix
Artifact
6
R1
Mark Tedin
Pay up to <2> less than required whenever casting an instant,
interrupt, or enchantment spell.
Marble Priest
Artf Crt
5
3/3
U1
Melissa Benson
All walls able to block Marble Priest must do so. Walls able to block
more than one creature can still do so. If blocking wall is compelled
to block more creatures than it is legally able to, defender chooses
which of these attacking creatures to block, but must block as many
creatures as it legally can. Damage dealt to Marble Priest from walls
during combat is reduced to 0.
Marhault Elsdragon
Smn Legend
3GRR
4/6
U1
Mark Poole
Rampage: 1
Marhault follows a strict philosophy, never letting emotions cloud his
thoughts. No chance observer could imagine the rage in his heart.
Master of the Hunt
Smn Master
2GG
2/2
R1
Jeff A. Menges
<2GG>: Put a Wolves of the Hunt token into play. Treat this token as a
1/1 green creature with the ability bands with other Wolves of the
Hunt.
Mirror Universe
Artifact
6
R1
Phil Foglio
: Sacrifice Mirror Universe during your upkeep, and trade your
number of life points with opponent. For example, if you had 2 life
points and your opponent had 10, you would now have 10 life points and
your opponent would have 2. Effects that prevent or redirect damage
may not be used to counter this change of life.
Moat
Enchantment
2WW
R1
Jeff A. Menges
Non-flying creatures cannot attack.
The purpose of any moat is to impede attack. Some are filled with
water, some with thistles. Some are filled with things best left
unseen.
Mold Demon
Smn Mold Demon
5BB
6/6
R1
Jesper Myrfors
When Mold Demon is brought into play, controller must sacrifice two
swamps or Mold Demon is buried.
Moss Monster
Smn Monster
3GG
3/6
C2
Jesper Myrfors
After the battle, an eerie silence gripped the forest. The losers'
remains were lightly dusted with green.
Mountain Stronghold
Land
U1
Tom Wänerstrand
All your red legends may band with other legends.
Mountain Yeti
Smn Yeti
2RR
3/3
U1
Dan Frazier
Mountainwalk, protection from white
The Yeti's single greatest asset is its unnerving ability to blend in
with its surroundings.
Nebuchadnezzar
Smn Legend
3BU
3/3
R1
Richard Kane-Ferguson
: Name a card. Opponent reveals X cards from his or her hand at
random, or entire hand if he or she does not have enough cards.
Opponent then discards any of those cards that match the one you
named. May only use this power during your turn.
Nether Void
Echt World
3B
R1
Harold McNeill
All spells cast are countered unless their casters pay an additional
<3>.
These days, some wizards are finding that they have a little too much
spell left at the end of their mana.
Nicol Bolas
Smn Elder Dragon Legend
2UUBBRR
7/7
R1
Edward Beard, Jr.
Flying ; An opponent damaged by Nicol Bolas must discard entire hand.
Ignore this effect if opponent has no cards left in hand. ; Pay
during your upkeep or Nicol Bolas is buried.
North Star
Artifact
4
R1
Kaja Foglio
<4, T>: You may cast one spell this turn by paying its casting cost
with any type of mana. For example, <2GG> becomes <4>. However, the
card still retains its original color. This ability is played as an
interrupt.
Nova Pentacle
Artifact
4
R1
Richard Thomas
<3, T>: Redirect damage done to you from one source to target creature
of opponent's choice.
Osai Vultures
Smn Vultures
1W
1/1
C1
Dan Frazier
Flying ; At the end of any turn in which a creature is put into the
graveyard from play, put a carrion counter on Vultures. Remove two
counters to give Vultures +1/+1 until end of turn.
A sign of battle, the Vultures circle and wait for the victorious to
depart.
Palladia-Mors
Smn Elder Dragon Legend
2WWGGRR
7/7
R1
Edward Beard, Jr.
Flying, Trample ; Pay during your upkeep or Palladia-Mors is
buried.
Part Water
Sorcery
XXU
U1
NéNé Thomas
X target creatures gain islandwalk until end of turn.
". . .and the waters were a wall unto them on their right hand, and on
their left." -Exodus, 14:22
Pavel Maliki
Smn Legend
4BR
5/3
U1
Andi Rusu
: +1/+0 until end of turn.
We all know the legend: Pavel wanders the realms, helping those in
greatest need. But is this a measure of his generosity, or of his
obligation to atone?
Pendelhaven
Legd Land
U2
Bryon Wackwitz
: Add to your mana pool. ; : Target 1/1 creature gains +1/+2
until end of turn.
"This is the forest primeval. The murmuring pines and the hemlocks. .
./ Stand like Druids of old." -Henry Wadsworth Longfellow,
"Evangeline"
Petra Sphinx
Smn Sphinx
2WWW
3/4
R1
Sandra Everingham
: Target player names a card and then turns over the top card of
his or her library. If it matches the named card, the card is put in
the player's hand; otherwise it is put into the graveyard.
What walks on four legs in the morning, two legs in the afternoon, and
three legs in the evening?
Pit Scorpion
Smn Scorpion
2B
1/1
C2
Scott Kirschner
If Pit Scorpion damages opponent, opponent gets a poison counter. If
opponent ever has ten or more poison counters, opponent loses the
game.
Sometimes the smallest nuisance can be the greatest pain.
Pixie Queen
Smn Pixie Queen
2GG
1/1
R1
Quinton Hoover
Flying ; : Target creature gains flying until end of turn.
Planar Gate
Artifact
6
R1
Melissa Benson
Pay up to <2> less than required whenever casting a summon spell.
Nireya reached through the Gate, sensing the energies trapped beyond.
Pradesh Gypsies
Smn Gypsies
2G
1/1
U1
Quinton Hoover
<1G, T>: Target creature gets -2/-0 until end of turn.
Presence of the Master
Enchantment
3W
U1
Phil Foglio
While Presence of the Master is in play, any new enchantments cast are
countered.
Primordial Ooze
Smn Ooze
R
1/1
U1
Sandra Everingham
Must attack each turn if possible. Gains +1/+1 at end of your upkeep.
Use counters. Then pay <1> per counter or Ooze deals 1 damage to you
for each counter and becomes tapped.
The thick, moving mass from the beginning of evolution swallows and
digests the animate and inanimate as it unthinkingly strives to
continue its existence.
Princess Lucrezia
Smn Legend
3BUU
5/4
U1
Edward Beard, Jr.
: Add to your mana pool. This ability is played as an
interrupt.
Psionic Entity
Smn Entity
4U
2/2
R1
Justin Hampton
: Psionic Entity deals 2 damage to target creature or player and 3
damage to itself.
Creatures of the Æther are notorious for neglecting their own
well-being.
Psychic Purge
Sorcery
U
C1
Susan Van Camp
Psychic Purge does 1 damage to any target. If a spell cast by opponent
or a permanent under opponent's control causes you to discard this
card, opponent loses 5 life. Effects that prevent or redirect damage
may not be used to counter this loss of life.
Puppet Master
Echt Crt
UUU
U1
Sandra Everingham
If target creature is placed in the graveyard, return creature to
owner's hand. All enchantments on target creature are destroyed. You
may pay to return Puppet Master to its owner's hand if target
creature returns to its owner's hand.
Pyrotechnics
Sorcery
4R
C2
Anson Maddocks
Pyrotechnics does 4 damage divided any way you choose among any number
of targets.
"Hi! ni! ya! Behold the man of flint, that's me! Four lightnings
zigzag from me, strike and return." -Navajo war chant
Quagmire
Enchantment
2B
U1
Dan Frazier
Creatures with swampwalk may be blocked as if they did not have this
ability
Quarum Trench Gnomes
Smn Gnomes
3R
1/1
R1
Dan Frazier
: Target plains produces <1> instead of until end of game. Use
counters.
"O Great Captain, all is lost. They tunneled, they burrowed, they
trenched. They sapped the strength of our defenses." -Sorgus,
Chronicles of the Quarum Plains
Rabid Wombat
Smn Wombat
2GG
0/1
U1
Kaja Foglio
Wombat gains +2/+2 for each creature enchantment on it. Attacking does
not cause Rabid Wombat to tap.
Radjan Spirit
Smn Spirit
3G
3/2
U1
Christopher Rush
: Target creature loses flying ability until end of turn.
Raging Bull
Smn Bull
2R
2/2
C1
Randy Asplund-Faith
"Sometimes the bulls win, and sometimes the bears win. But the bulls
have more fun." -Anonymous
Ragnar
Smn Legend
UWG
2/2
R1
Melissa Benson
: Regenerate target creature.
"On the field of honor, a soldier need have no fear."
Ramirez DePietro
Smn Legend
3BBU
4/3
U1
Phil Foglio
First strike
Ramirez DePietro is a most flamboyant pirate. Be careful not to
believe his tall tales, especially when you ask his age.
Ramses Overdark
Smn Legend
2BBUU
4/3
R1
Richard Kane-Ferguson
: Destroys a target creature which has an enchantment card played
on it.
Rapid Fire
Instant
3W
R1
Justin Hampton
Play before defense is chosen. Target creature gains first strike
until end of turn. If the creature does not already have rampage, then
it also gains rampage: 2 until end of turn.
Rasputin Dreamweaver
Smn Legend
4WU
4/1
R1
Andi Rusu
Put seven counters on Rasputin when brought into play. You may remove
a counter to prevent one damage to Rasputin or add <1> to your mana
pool. This ability is played as an interrupt. Put one counter on
Rasputin during your upkeep if he started the turn untapped. You may
not have more than seven of these counters on Rasputin at any time.
Rebirth
Sorcery
3GGG
R1
Mark Tedin
Each player may be healed to 20 life. Any player choosing to be so
healed antes an additional card from the top of his or her library.
Remove Rebirth from your deck before playing if not playing for ante.
Recall
Sorcery
XXU
R1
Brian Snõddy
Sacrifice X cards from your hand and then bring X cards from your
graveyard to your hand. Then remove Recall from the game.
Red Mana Battery
Artifact
4
U1
Mark Tedin
<2, T>: Put one charge counter on Red Mana Battery. ; : Add to
your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Red Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Reincarnation
Instant
1GG
U1
Edward Beard, Jr.
If target creature is placed in graveyard this turn, bring a creature
from that graveyard directly into play under the control of the owner
of the target creature. Treat this creature as though it were just
summoned.
Relic Barrier
Artifact
2
U2
Harold McNeill
: Target artifact becomes tapped.
Relic Bind
Echt Art
2U
U1
Christopher Rush
When target artifact is tapped, the controller of Relic Bind can
choose to do 1 damage to any player or give 1 life to any player.
Remove Enchantments
Instant
W
C1
Brian Snõddy
Remove all enchantments you control and remove all enchantment cards
played on all permanents you control. If this spell is cast during
opponent's attack, also remove all enchantment cards played on
attacking creatures. All enchantments you own are returned to your
hand; all other enchantments are destroyed.
Remove Soul
Interrupt
1U
C2
Brian Snõddy
Counter target summon spell.
Nethya stiffened suddenly, head cocked as if straining to hear some
distant sound, then fell lifeless to the ground.
Reset
Interrupt
UU
U1
Nicola Leonard
All your lands untap. Reset can only be played on an opponent's turn
after his or her upkeep phase.
Revelation
Echt World
G
R1
Kaja Foglio
All players play with the cards in their hands face up on the table.
"Many are in high place, and of renown: but mysteries are revealed
unto the meek." -Ecclesiastes 3:19
Reverberation
Instant
2UU
R1
Justin Hampton
Damage from one sorcery spell is redirected to its caster.
Righteous Avengers
Smn Avengers
4W
3/1
U1
Heather Hudson
Plainswalk
Few can withstand the wrath of the righteous.
Ring of Immortals
Artifact
5
R1
Melissa Benson
<3, T>: Counters target interrupt or enchantment. Can only counter
spells which target a permanent under your control. This ability is
played as an interrupt.
Riven Turnbull
Smn Legend
5BU
5/7
U1
Richard Kane-Ferguson
: Add to your mana pool. This ability is played as an
interrupt.
"Political violence is a perfectly legitimate answer to the
persecution handed down by dignitaries of the state."
Rohgahh of Kher Keep
Smn Legend
2BBRR
5/5
R1
Edward Beard, Jr.
All your Kobolds of Kher Keep gain +2/+2. Pay during your upkeep
or Rohgahh and all Kobolds of Kher Keep become tapped and come under
opponent's control.
Rubinia Soulsinger
Smn Legend
2UWG
2/3
R1
Rob Alexander
: Gain control of target creature. Rubinia does not tap or untap
this creature. If Rubinia becomes untapped you lose control of this
creature; you may choose not to untap Rubinia as normal during your
untap phase. You also lose control of target creature if either
Rubinia leaves play or you lose control of Rubinia.
Rust
Interrupt
G
C2
Liz Danforth
Counter target artifact effect, which must require an activation cost.
"How dull it is to pause, to make an end,/ To rust unburnished, not to
shine in use,/ As though to breathe were life!" -Alfred, Lord
Tennyson, "Ulysses"
Sea Kings' Blessing
Instant
U
U1
Randy Asplund-Faith
Changes the color of one or more target creatures to blue until end of
turn. You choose which and how many creatures are affected. Cost to
tap, maintain, or use a special ability of target creatures remains
entirely unchanged.
Seafarers' Quay
Land
U1
Tom Wänerstrand
All your blue legends gain bands with other legends.
Seeker
Echt Crt
2WW
U1
Mark Poole
Target creature cannot be blocked except by white creatures and
artifact creatures.
Segovian Leviathan
Smn Leviathan
4U
3/3
U1
Melissa Benson
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line
round his tongue?" -Job 40:25
Sentinel
Artf Crt
4
1/*
R1
Randy Asplund-Faith
The * in the lower right hand corner is 1 when cast. While blocking,
you may choose to change * to equal one plus the power of target
creature sentinel blocks this turn. While attacking, you may choose to
change * to equal one plus the power of target creature that blocks
Sentinel this turn.
Serpent Generator
Artifact
6
R1
Mark Tedin
<4, T>: Put a Poison Snake token into play. Treat this token as a 1/1
artifact creature. If this creature damages opponent, opponent gets a
poison counter. If opponent ever has ten or more poison counters,
opponent loses game.
Shelkin Brownie
Smn Faerie
1G
1/1
C1
Douglas Shuler
: Remove the bands with other ability from target creature until
end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or
they'll cause you no end of mischief.
Shield Wall
Instant
1W
U1
Douglas Shuler
All your creatures gain +0/+2 until end of turn.
Shimian Night Stalker
Smn Night Stalker
3BB
4/4
U1
Jesper Myrfors
: Redirect all damage done to you from any one attacking
creature to the Shimian Night Stalker.
"'Tis now the very witching time of night,/ When churchyards yawn and
hell itself breathes out/ Contagion to this world." -William
Shakespeare, Hamlet
Silhouette
Instant
1U
U1
Kaja Foglio
Until end of turn, damage done to target creature by spells or effects
that target it is reduced to 0.
Sir Shandlar of Eberyn
Smn Legend
4WG
4/7
U1
Andi Rusu
"Remember Sir Shandlar! Remember and stand firm!" -rallying cry of the
Eberyn militia
Sivitri Scarzam
Smn Legend
5BU
6/4
U1
NéNé Thomas
Even the brave have cause to tremble at the sight of Sivitri Scarzam.
Who else has tamed Scarzam's Dragon?
Sol'kanar the Swamp King
Smn Legend
2RBU
5/5
R1
Richard Kane-Ferguson
Swampwalk ; Sol'kanar's controller gains 1 life each time a black
spell is cast.
Spectral Cloak
Echt Crt
UU
U1
Rob Alexander
Target creature cannot be the target of instants, sorceries, fast
effects, or enchantments unless creature is tapped.
Spinal Villain
Smn Villain
2R
1/2
R1
Anson Maddocks
: Destroy target blue creature.
"Striking silent as a dream,/ Cutting short the strangled scream. . ."
-Tobrian, "Watchdragon"
Spirit Link
Echt Crt
W
U1
Kaja Foglio
For every point of damage target creature does, you gain 1 life.
Spirit Shackle
Echt Crt
BB
C1
Edward Beard, Jr.
Put a -0/-2 counter on target creature every time it becomes tapped.
These counters remain even if Spirit Shackle is removed.
Spiritual Sanctuary
Enchantment
2WW
R1
Amy Weber
Any player with plains under his or her control gains 1 life point
during upkeep.
Stangg
Smn Legend
4GR
3/4
R1
Mark Poole
When Stangg is brought into play, also put a Stangg Twin token into
play. Stangg Twin token is a 3/4 green and red legend. If Stangg
leaves play, remove Stangg Twin token from game. If Stangg Twin leaves
play, bury Stangg.
Storm Seeker
Instant
3G
U1
Mark Poole
Storm Seeker does 1 damage to opponent for every card in his or her
hand.
Storm World
Echt World
R
R1
Christopher Rush
If any player has less than four cards in hand at the end of his or
her upkeep, Storm World does one damage to that player for each card
less than four.
Subdue
Instant
G
C1
Brian Snõddy
Target creature deals no damage during combat but gains X toughness
until end of turn; X is target creature's casting cost.
Sunastian Falconer
Smn Legend
3GR
4/4
U1
Christopher Rush
: Add <2> to your mana pool. This ability is played as an
interrupt.
Sunastian has roots in both sorcery and swordplay; he has learned
never to depend too heavily on the latter.
Sword of the Ages
Artifact
6
R1
Dan Frazier
Sword of the Ages comes into play tapped. ; : Sacrifice Sword of
the Ages and as many creatures as you choose. Sword does the combined
power of these creatures in damage to one target. Sacrificed creatures
and Sword are then removed from the game entirely.
Sylvan Library
Enchantment
1G
U1
Harold McNeill
You may draw two extra cards during your draw phase. If you do so, put
two of the cards drawn this turn back on top of your library (in any
order) or pay 4 life per card not replaced. Effects that prevent or
redirect damage cannot be used to counter this loss of life.
Sylvan Paradise
Instant
G
U1
Randy Asplund-Faith
Changes the color of one or more target creatures to green until end
of turn. You choose which and how many creatures are affected. Cost to
tap, maintain, or use a special ability of target creatures remains
entirely unchanged.
Syphon Soul
Sorcery
2B
C2
Melissa Benson
Syphon Soul does 2 damage to all players except caster. Caster gains
life points equal to the amount of damage done by Syphon Soul.
"Her lips suck forth; see, where it flies!" -Christopher Marlowe, The
Tragical History of Doctor Faustus
Takklemaggot
Echt Crt
2BB
U1
Daniel Gelon
Put a 0/-1 counter on target creature during its controller's upkeep.
If the creature is placed in the graveyard, its controller chooses a
new target for Takklemaggot. If there are no legal targets,
Takklemaggot becomes an enchantment AND does 1 damage to the
controller of the last creature Takklemaggot was on, during his or her
upkeep. Takklemaggot does not revert to a creature enchantment even if
other creatures are afterwards brought into play.
Telekinesis
Instant
UU
R1
Daniel Gelon
Target creature deals no damage during combat this turn. Creature
becomes tapped and may not untap as normal during its controller's
next two untap phases.
Teleport
Instant
UUU
R1
Douglas Shuler
Target creature cannot be blocked until end of turn. Play after attack
is declared and before defense is chosen.
Tempest Efreet
Smn Efreet
1RRR
3/3
R1
NéNé Thomas
: Pick a card at random from opponent's hand and place it in yours.
Bury Tempest Efreet in opponent's graveyard. The change in ownership
is permanent. Play as an interrupt, but opponent mat prevent effect by
paying 10 life points or conceding game before the card to be switched
is chosen-if this is done, Tempest Efreet is buried. Effects that
prevent or redirect damage may not be used to counter this lose of
life. Remove this card from deck if not playing for ante.
Tetsuo Umezawa
Smn Legend
RBU
3/3
R1
Julie Baroh
: Destroy target tapped creature or target blocking creature.
; Tetsuo may not be a target of an enchant creature spell.
The Abyss
Echt World
3B
R1
Pete Venters
All players bury one target non-artifact creature under their control,
if they have any, during their upkeep.
"An immense river of oblivion is sweeping us away into a nameless
abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse
The Brute
Echt Crt
1R
C1
Mark Poole
Target creature gains +1/+0 ; : Regenerates
"Union may be strength, but it is mere blind brute strength unless
wisely directed." -Samuel Butler
The Lady of the Mountain
Smn Legend
4GR
5/5
U1
Richard Kane-Ferguson
Her given name has been lost in the mists of time. Legend says that
her silent vigil will one day be ended by the one who, pure of heart
and spirit, calls out that name again.
The Tabernacle at Pendrell Vale
Legd Land
R1
Nicola Leonard
All creatures now require an upkeep cost of <1> in addition to any
other upkeep costs they may have. If the upkeep cost for a creature is
not paid, the creature is destroyed.
The Wretched
Smn Wretched
3BB
2/5
R1
Christopher Rush
At the end of combat take control of all creatures that blocked The
Wretched. The Wretched does not tap or untap these creatures. You lose
control of these creatures if The Wretched leaves play or if you lose
control of The Wretched.
Thunder Spirit
Smn Spirit
1WW
2/2
R1
Randy Asplund-Faith
First strike, flying
"It was full of fire and smoke and light and. . . it drove between us
and the Efrafans like a thousand thunderstorms with lightning."
-Richard Adams, Watership Down
Time Elemental
Smn Elemental
2U
0/2
R1
Amy Weber
<2UU, T>: Return target permanent to owner's hand. Cannot target
permanents with enchantment cards played on them. ; If Time Elemental
blocks or attacks it is destroyed and does 5 damage to controller.
Tobias Andrion
Smn Legend
3UW
4/4
U1
Andi Rusu
Administrator of the military state of Sheoltun, Tobias is the
military right arm of the empire and the figurehead of its freedom.
Tolaria
Legd Land
U2
Nicola Leonard
: Add to your mana pool. ; : During upkeep remove the
banding or bands with other ability from target creature until end of
turn.
"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves.
. ." -John Dryden
Tor Wauki
Smn Legend
2BBR
3/3
U1
Randy Asplund-Faith
: Tor Wauki does 2 damage to target attacking or blocking creature.
Torsten Von Ursus
Smn Legend
3WGG
5/5
U1
Mark Poole
"How can you accuse me of evil? Though these deeds be unsavory, no one
will argue: good shall follow from them."
Touch of Darkness
Instant
B
U1
Pete Venters
Changes the color of one or more target creatures to black until end
of turn. You choose which and how many creatures are affected. Cost to
tap, maintain, or to use a special ability of target creatures remains
entirely unchanged.
"Black spirits and white, red spirits and gray,/ Mingle, mingle,
mingle, you that mingle may." -Thomas Middleton, The Witch
Transmutation
Instant
1B
C1
Susan Van Camp
Until end of turn, target creature's power and toughness are switched.
Effects that alter power alter toughness instead, and vice versa.
"You know what I was,/ You see what I am: change me, change me!"
-Randall
Triassic Egg
Artifact
4
R1
Dan Frazier
<3, T>: Put one counter on Triassic Egg. If there are at least two
such counters, you may sacrifice Triassic Egg to take any creature
from your hand or graveyard and put it directly into play. Treat this
creature as though it were just summoned.
Tuknir Deathlock
Smn Legend
GGRR
2/2
R1
Liz Danforth
Flying ; : Target creature gains +2/+2 until end of turn.
An explorer of the Æther, Tuknir often discovers himself in the most
unusual physical realms.
Tundra Wolves
Smn Wolves
W
1/1
C2
Quinton Hoover
First strike
I heard their eerie howling, the wolves calling their kindred across
the frozen plains.
Typhoon
Sorcery
2G
R1
Anson Maddocks
Typhoon does 1 damage to each opponent for each island he or she
controls.
Fierce winds ripped across the tropical landscape. What they did not
destroy with their fiery breath was washed away by torrential rain.
Undertow
Enchantment
2U
U1
Randy Asplund-Faith
Creatures with islandwalk may be blocked as if they did not have this
ability.
Underworld Dreams
Enchantment
BBB
U1
Julie Baroh
Underworld Dreams does one damage to opponent for each card he or she
draws.
"In the drowsy dark cave of the mind dreams build their nest with
fragments dropped from day's caravan." -Rabindranath Tagore
Unholy Citadel
Land
U1
Mark Poole
All your black legends gain bands with other legends.
Untamed Wilds
Sorcery
2G
U1
NéNé Thomas
Search your library for any one basic land and put it directly into
play. This does not count towards your one land per turn limit.
Reshuffle your library afterwards.
Ur-Drago
Smn Legend
3BBUU
4/4
R1
Christopher Rush
First strike ; Creatures with swampwalk may be blocked as if they did
not have this ability.
Urborg
Legd Land
BB
U2
Bryon Wackwitz
: Add to your mana pool. ; : Remove first strike ability or
swampwalk ability from target creature until end of turn.
"Resignedly beneath the sky/ The melancholy waters lie./ So blend the
turrets and shadows there/ That all seem pendulous in air,/ While from
a proud tower in town/ Death looks gigantically down." -Edgar Allan
Poe, "The City in the Sea"
Vaevictis Asmadi
Smn Elder Dragon Legend
2BBRRGG
7/7
R1
Andi Rusu
Flying ; : Gain +1/+0 until end of turn. ; : Gain +1/+0 until
end of turn. ; : Gain +1/+0 until end of turn. ; Pay during
your upkeep or Vaevictis Asmadi is buried.
Vampire Bats
Smn Bats
B
0/1
C2
Anson Maddocks
Flying, : +1/+0 until end of turn. No more than may be spent
in this way per turn.
"For something is amiss or out of place/ When mice with wings can wear
a human face." -Theodore Roethke, "The Bat"
Venarian Gold
Echt Crt
XUU
C1
Daniel Gelon
Put X counters on target creature. Target creature becomes tapped when
Venarian Gold is cast. Creature does not untap as normal if it has any
of these counters on it. Remove one counter during creature's
controller's upkeep phase.
Visions
Sorcery
W
U1
NéNé Thomas
Look at the top five cards of any library. You may then choose to
shuffle that library.
"Visions of glory, spare my aching sight, Ye unborn ages, crowd not on
my soul!" -Thomas Gray, The Bard
Voodoo Doll
Artifact
6
R1
Sandra Everingham
Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is
not tapped at end of your turn, it does X damage to you and is
destroyed. X equals the number of counters on Voodoo Doll. ; :
Voodoo Doll does X damage to any one target.
Walking Dead
Smn Walking Dead
1B
1/1
C1
Dan Frazier
: Regenerates
The Walking Dead are the remains of freakish experiments by the
Necromantic Lords.
Wall of Caltrops
Smn Wall
1W
2/1
C1
Brian Snõddy
If Wall of Caltrops and one or more other walls join to block an
attacker AND no other creatures besides walls block that attacker,
Wall of Caltrops gains banding ability until end of turn.
"Ow! Ow ow ow! Ooch, ow, OW!"
Wall of Dust
Smn Wall
2R
1/4
U1
Richard Thomas
Creatures blocked by Wall of Dust cannot attack during your opponent's
next turn. Use counters to mark these creatures.
An ever-moving swarm of dust engulfs and disorients anything that
comes near.
Wall of Earth
Smn Wall
1R
0/6
C2
Richard Thomas
The ground shuddered violently and the earth seemed to come to life.
The elemental force contained in the vast wall of earth was trapped,
bent to its controller's will.
Wall of Heat
Smn Wall
2R
2/6
C1
Richard Thomas
At a distance, we mistook the sound for a waterfall. . .
Wall of Light
Smn Wall
2W
1/5
U1
Richard Thomas
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by
its force.
Wall of Opposition
Smn Wall
3RR
0/6
R1
Harold McNeill
<1>: +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an
illusion, held fast by the focus and belief of the one who creates it.
Wall of Putrid Flesh
Smn Wall
2B
2/4
U1
Richard Thomas
Protection from white. ; Damage done to wall by creatures with
enchantment cards played on them is reduced to 0.
Wall of Shadows
Smn Wall
1BB
0/1
C2
Pete Venters
Damage Wall of Shadows receives from creatures it blocks is reduced to
0. Effects that target only walls may not target Wall of Shadows.
Wall of Tombstones
Smn Wall
1B
0/1+*
U1
Dan Frazier
At the end of your upkeep, the * below is set to the number of
creatures in your graveyard.
Wall of Vapor
Smn Wall
3U
0/1
C2
Richard Thomas
Damage done to Wall of Vapor by creatures it blocks is reduced to 0.
"Walls of a castle are made out of stone,/ Walls of a house out of
bricks or of wood./ My walls are made out of magic alone,/ Stronger
than any that ever have stood." -Chrysoberyl Earthsdaughter,
Incantations
Wall of Wonder
Smn Wall
2UU
1/5
U1
Richard Thomas
<2UU>: Gain +4/-4 and allow Wall of Wonder to attack this turn.
So confusing is the Wall's appearance that few of its victims even see
it move.
Whirling Dervish
Smn Dervish
GG
1/1
U1
Susan Van Camp
Protection from black ; Gains +1/+1 (use counters) at the end of each
turn in which it does damage to an opponent.
White Mana Battery
Artifact
4
U1
Anthony Waters
<2, T>: Put one charge counter on White Mana Battery. ; : Add
to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from White Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Willow Satyr
Smn Satyr
2GG
1/1
R1
Jeff A. Menges
: Gain control of target legend. If Willow Satyr becomes untapped,
you lose control of this legend; you may choose not to untap Willow
Satyr as normal. You also lose control of legend if Willow Satyr
leaves play, if you lose control of Willow Satyr, or if the game ends.
Winds of Change
Sorcery
R
U1
Justin Hampton
All players shuffle their hands into their libraries and then draw the
same number of cards they originally held.
"'Tis the set of sails, and not the gales,/ Which tells us the way to
go." -Ella Wheeler Wilcox
Winter Blast
Sorcery
XG
R1
Kaja Foglio
X target creatures become tapped. Winter Blast does 2 damage to each
target creature that has flying.
"Blow, winds, and crack your cheeks! rage! blow!" -William
Shakespeare, King Lear
Wolverine Pack
Smn Wolverine Pack
2GG
2/4
C2
Jeff A. Menges
Rampage: 2
"Give them great meals of beef and iron and steel, they will eat like
wolves and fight like devils." -William Shakespeare, King Henry V
Wood Elemental
Smn Elemental
3G
*/*
R1
Brian Snõddy
*'s in the lower right-hand corner are set to the number of untapped
forests you sacrifice when Wood Elemental is brought into play.
Xira Arien
Smn Legend
GRB
1/2
R1
Melissa Benson
Flying ; : Target player draws one card.
A regular guest at the Royal Masquerade, Arien is the envy of the
Court. She appears in a new costume every hour.
Zephyr Falcon
Smn Falcon
1U
1/1
C2
Heather Hudson
Flying ; Attacking does not cause Zephyr Falcon to tap.
Although greatly prized among falconers, the Zephyr Falcon is
capricious and not easily tamed.
Statistics:
Number of cards 310 Cards
Colors 43 Red, 43 Black, 43 White, 43 Blue, 43 Green,
55 Gold, 29 Artifacts
Types 11 Lands 152 Creatures 147 Spells
Rarity 121 Rares 114 Uncommons 75 Commons
Card Value $0.00
Cards by Edition 310 Legends