Abomination Smn Abomination 3BB 2/6 U1 Mark Tedin All green or white creatures blocking or blocked by Abomination are destroyed at the end of combat. Acid Rain Sorcery 3U R1 NéNé Thomas Destroys all forests in play. Active Volcano Instant R C2 Brian Snõddy Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed. Adun Oakenshield Smn Legend GRB 1/2 R1 Jeff A. Menges <GRB, T>: Select one creature from your graveyard and place it in your hand. ". . .And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." -The Anvilonian Grimoire Adventurers' Guildhouse Land U1 Tom Wänerstrand All your green legends gain bands with other legends. AErathi Berserker Smn Berserker 2RRR 2/4 U1 Melissa Benson Rampage: 3 Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker. Aisling Leprechaun Smn Faerie G 1/1 C1 Quinton Hoover All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. Akron Legionnaire Smn Legionnaire 6WW 8/4 R1 Mark Poole None of your non-artifact creatures may attack except Akron Legionnaire. Al-abara's Carpet Artifact 5 R1 Kaja Foglio <5, T>: Prevents all damage done to you by attacking non-flying creatures. Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. Alabaster Potion Instant XWW C2 Harold McNeill Target player gains X life or prevent X damage to any one creature or player. "Healing is a matter of time, but it is sometimes also a matter of opportunity." -D'Avenant proverb Alchor's Tomb Artifact 4 R1 Jesper Myrfors <2, T>: Change the color of target permanent you control to a color of your choice. Use counters. ; Cost to cast, tap, maintain, or use a special ability of card remains unchanged. All Hallow's Eve Sorcery 2BB R1 Christopher Rush Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play. Amrou Kithkin Smn Kithkin WW 1/1 C2 Quinton Hoover Creatures with power greater than 2 may not be assigned to block Kithkin. Blocker's power may be increased after blocking has been assigned. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. Angelic Voices Enchantment 2WW R1 Julie Baroh As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1. Angus Mackenzie Smn Legend WUG 2/2 R1 Bryon Wackwitz <WUG, T>: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt. "Battles no longer served a purpose in Karakas." -Angus Mackenzie, Diary Anti-Magic Aura Echt Crt 2U C1 Douglas Shuler All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments. Arboria Echt World 2GG U1 Daniel Gelon If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn. Arcades Sabboth Smn Elder Dragon Legend 2WWGGUU 7/7 R1 Edward Beard, Jr. Flying ; <W>: +0/+1 until end of turn. Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay <WGU> during your upkeep or Arcades Sabboth is buried. Arena of the Ancients Artifact 3 R1 Tom Wänerstrand All legends become tapped when Arena comes into play. Legends do not untap as normal during the untap phase. Avoid Fate Interrupt G C1 Phil Foglio Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control. Axelrod Gunnarson Smn Legend 4BBRR 5/5 R1 Scott Kirschner Trample ; Each time a creature is placed in the graveyard during a turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target player. Ayesha Tanaka Smn Legend UUWW 2/2 R1 Bryon Wackwitz Banding ; <T>: Artifact effect which requires an activation cost is countered unless its controller spends <W>. This ability is played as an interrupt. Azure Drake Smn Drake 3U 2/4 U1 Dan Frazier Flying The Azure Drake would be more powerful were it not so easily distracted. Backdraft Instant 1R U1 Brian Snõddy Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery. Backfire Echt Crt U U1 Brian Snõddy For each point of damage done to you from target creature Backfire does one point of damage to target creature's controller. Barbary Apes Smn Apes 1G 2/2 C1 Bryon Wackwitz Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind. Barktooth Warbeard Smn Legend 4BRR 6/5 U1 Andi Rusu He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! Bartel Runeaxe Smn Legend 3GRB 6/5 R1 Andi Rusu Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap. Thundering down from Hammerheim, no foe could slow Bartel's charge. Beasts of Bogardan Smn Beasts 4R 3/3 U1 Daniel Gelon Protection from red ; Gains +1/+1 if an opponent controls any white cards. Bogardan is a land as volatile as the creatures who live there. Black Mana Battery Artifact 4 U1 Anson Maddocks <2, T>: Put one counter on Black Mana Battery. ; <T>: Add <B> to your mana pool. Remove as many counters as you wish. For each counter removed, add <B> to your mana pool. This ability is played as an interrupt. Blazing Effigy Smn Effigy 1R 0/3 C2 Susan Van Camp When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3. Blight Echt Land BB U1 Pete Venters If target land becomes tapped, it is destroyed at the end of the turn. Blood Lust Instant 1R U1 Anson Maddocks Target creatures gets +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1. Blue Mana Battery Artifact 4 U1 Amy Weber <2, T>: Put one counter on Blue Mana Battery. ; <T>: Add <U> to your mana pool. Remove as many counters as you wish. For each counter removed, add <U> to your mana pool. This ability is played as an interrupt. Boomerang Instant UU C2 Brian Snõddy Return target permanent to owner's hand; enchantments on target permanent are destroyed. "O! call back yesterday, bid time return." -William Shakespeare, King Richard the Second Boris Devilboon Smn Legend 3BR 2/2 R1 Jesper Myrfors <2BR, T>: Put a minor demon token into play. Treat this token as a 1/1 red and black creature. Brine Hag Smn Hag 2UU 2/2 U1 Quinton Hoover On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures. Bronze Horse Artf Crt 7 4/4 R1 Mark Poole Trample ; Damage done to Bronze Horse by spells which target it is reduced to zero as long as you control another creature. Carrion Ants Smn Ants 2BB 0/1 R1 Richard Thomas <1>: +1/+1 until end of turn. "'War is no picnic,' my father liked to say. But the Ants seemed to disagree." -General Chanek Valteroth Cat Warriors Smn Cat Warriors 1GG 2/2 C2 Melissa Benson Forestwalk These stealthy felines have survived so many battles that some believe they must possess many lives. Cathedral of Serra Land U1 Mark Poole All your white legends gain bands with other legends. Caverns of Despair Echt World 2RR R1 Harold McNeill All players may attack with no more than two creatures each turn and block with no more than two creatures each turn. Chain Lightning Sorcery R C2 Sandra Everingham Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay <RR> to have Chain Lightning do 3 damage to any target of that player's choice. Chains of Mephistopheles Enchantment 1B R1 Heather Hudson Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase. Chromium Smn Elder Dragon Legend 2BBUUWW 7/7 R1 Edward Beard, Jr. Flying, Rampage: 2 ; Pay <BUW> during your upkeep or Chromium is buried. Cleanse Sorcery 2WW R1 Phil Foglio All black creatures in play are destroyed. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. Clergy of the Holy Nimbus Smn Priest W 1/1 C2 Daniel Gelon When Clergy are destroyed or take lethal damage, unless opponent pays <1> Clergy are regenerated. Cocoon Echt Crt G U1 Mark Tedin Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability. Concordant Crossroads Echt World G R1 Amy Weber Creatures may attack or use abilities that include the <T> symbol during the turn they are brought into play. Cosmic Horror Smn Horror 3BBB 7/7 R1 Jesper Myrfors First strike ; Pay <3BBB> during your upkeep or Cosmic Horror does 7 damage to you and is destroyed. "Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock Craw Giant Smn Giant 3GGGG 6/4 U1 Christopher Rush Trample ; Rampage: 2 Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?" Crevasse Enchantment 2R U1 Rob Alexander Creatures with mountainwalk may be blocked as if they did not have this ability. Crimson Kobolds Smn Kobolds 0 0/1 C2 Anson Maddocks This card is a red spell when cast and Kobolds are a red creature. "Kobolds are harmless." -Bearand the Bold, epitaph Crimson Manticore Smn Manticore 2RR 2/2 R1 Daniel Gelon Flying ; <R, T>: Manticore does 1 damage to target attacking or blocking creature. Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone. Crookshank Kobolds Smn Kobolds 0 0/1 C2 Christopher Rush This card is a red spell when cast and Kobolds are a red creature. The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million. Cyclopean Mummy Smn Mummy 1B 2/1 C2 Edward Beard, Jr. If Mummy is put into the graveyard from play, remove it from the game. The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths. D'Avenant Archer Smn Archer 2W 1/2 C2 Douglas Shuler <T>: Archer does 1 damage to target attacking or blocking creature. Dakkon Blackblade Smn Legend 2BUUW */* R1 Richard Kane-Ferguson The *'s below equal the number of lands you control. "My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." -Memoirs Darkness Instant B C1 Harold McNeill Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. "If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure Deadfall Enchantment 2G U1 NéNé Thomas Creatures with forestwalk may be blocked as if they did not have this ability. Demonic Torment Echt Crt 2B U1 Anson Maddocks Target creature deals no damage during combat. Creature cannot attack. Devouring Deep Smn Devouring Deep 2U 1/2 C2 Liz Danforth Islandwalk "Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade, / But doth suffer a sea-change/ Into something rich and strange." -William Shakespeare, The Tempest Disharmony Instant 2R R1 Bryon Wackwitz Target attacking creature comes under your control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen. Divine Intervention Enchantment 6WW R1 Amy Weber Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw. Divine Offering Instant 1W C2 Jeff A. Menges Destroy target artifact. You gain life points equal to casting cost of artifact. D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly. Divine Transformation Echt Crt 2WW R1 NéNé Thomas Target creature gains +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. Dream Coat Echt Crt U U1 Anthony Waters Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. "Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." -Theognis, Elegies 1, 215 Durkwood Boars Smn Boars 4G 4/4 C2 Mike Kimble "And the unclean spirits went out, and entered the swine: and the herd ran violently. . ." -Mark 5:13 Dwarven Song Instant R U1 Dan Frazier Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Elder Land Wurm Smn Wurm 4WWW 5/5 R1 Quinton Hoover Trample ; Wurm cannot attack until it has been assigned as a blocker. Sometimes it's best to let sleeping dragons lie. Elder Spawn Smn Spawn 4UUU 6/6 R1 Jesper Myrfors Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried. Elven Riders Smn Riders 3GG 3/3 R1 Melissa Benson Cannot be blocked by any creatures except by walls and flying creatures. "Sometimes it is better to be swift of foot than strong of swordarm." -Elven proverb Emerald Dragonfly Smn Dragonfly 1G 1/1 C2 Quinton Hoover Flying, <GG>: First strike until end of turn. "Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink." -"Dragonfly Haiku," poet unknown Enchanted Being Smn Being 1WW 2/2 C1 Douglas Shuler Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0. Enchantment Alteration Instant U C1 Brian Snõddy Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been cast on the new target. Energy Tap Sorcery U C2 Daniel Gelon Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool. Equinox Echt Land W C1 Susan Van Camp Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt. Eternal Warrior Echt Crt R U1 Anson Maddocks Attacking does not tap target creature. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. Eureka Sorcery 2GG R1 Kaja Foglio Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0. Evil Eye of Orms-By-Gore Smn Evil Eye 4B 3/6 U1 Jesper Myrfors None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls. "The highway of fear is the shortest route to defeat." Fallen Angel Smn Angel 3BB 3/3 U1 Anson Maddocks Flying ; Sacrifice a creature to give Fallen Angel +2/+1 until end of turn. Falling Star Sorcery 2R R1 Douglas Shuler Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped. Feint Instant R C1 Brian Snõddy All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. Field of Dreams Echt World U R1 Kaja Foglio The top card of each player's library is always face up. Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down. Fire Sprites Smn Faeries 1G 1/1 C2 Julie Baroh Flying ; <G, T>: Add <R> to your mana pool. This ability is played as an interrupt. Firestorm Phoenix Smn Phoenix 4RR 3/2 R1 Jeff A. Menges Flying ; If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn. "The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself." -William Shakespeare, King Henry the Eighth Flash Counter Interrupt 1U C2 Harold McNeill Counters target interrupt or instant spell. "She grinned at me-a wicked grin. 'I hope you weren't relying too heavily on that, my dear."' -Medryn Silverwand, Diary Flash Flood Instant U C2 Tom Wänerstrand Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed. Many people say that no power can bring the mountains low. Many people are fools. Floral Spuzzem Smn Spuzzem 3G 2/2 U1 Rob Alexander If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage. Force Spike Interrupt U C2 Bryon Wackwitz Target spell is countered unless its caster spends an additional <1>. Forethought Amulet Artifact 5 R1 Melissa Benson Pay <3> during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2. Fortified Area Enchantment 1WW U1 Randy Asplund-Faith All your walls gain +1/+0 and banding. Frost Giant Smn Giant 3RRR 4/4 U1 Daniel Gelon Rampage: 2 The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. Gabriel Angelfire Smn Legend 3WWGG 4/4 R1 Daniel Gelon During your upkeep, Gabriel gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3. Gaseous Form Echt Crt 2U C1 Phil Foglio Damage done to target creature by creatures it blocks or that block it is reduced to 0. Creature deals no damage during combat. ". . .[A]nd gives to airy nothing/ A local habitation and a name." -William Shakespeare, A Midsummer-Night's Dream Gauntlets of Chaos Artifact 5 R1 Dan Frazier <5>: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or artifact. Then give the former controller of that permanent control of a target permanent of the same type under your control. You each control these permanents until game ends. Gauntlets of Chaos does not tap or untap these permanents. Enchantments on traded permanents are destroyed. Ghosts of the Damned Smn Ghosts 1BB 0/2 C2 Edward Beard, Jr. <T>: Target creature gets -1/-0 until end of turn. The voices of the dead ring in the heart long after they have faded from the ears. Giant Slug Smn Slug 1B 1/1 C2 Anson Maddocks <5>: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types. Giant Strength Echt Crt RR C2 Justin Hampton Target creature gains +2/+2. "O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant." -William Shakespeare, Measure for Measure Giant Turtle Smn Turtle 1GG 2/4 C2 Jeff A. Menges Giant Turtle may not attack if it attacked during your last turn. "The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." -Ogden Nash, "The Turtle" Glyph of Delusion Instant U C1 Susan Van Camp Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep. Glyph of Destruction Instant R C2 Susan Van Camp Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn. Glyph of Doom Instant B C2 Susan Van Camp All creatures blocked by target wall are destroyed at the end of combat. "He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion. . ." -William Faulkner Glyph of Life Instant W C2 Susan Van Camp Damage done to target wall by attacking creatures is added to your life point total. Any wall can be battered down, but at what cost? Glyph of Reincarnation Instant G C1 Susan Van Camp Play after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play. Gosta Dirk Smn Legend 3WWUU 4/4 R1 Richard Thomas First strike ; Creatures with islandwalk may be blocked as if they did not have this ability. Gravity Sphere Echt World 2R R1 Brian Snõddy All creatures lose flying ability. On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one." Great Defender Instant W U1 Mark Poole Target creature gains +0/+X until end of turn where X is the creature's casting cost. Great Wall Enchantment 2W U1 Sandra Everingham Creatures with plainswalk may be blocked as if they did not have this ability. Greater Realm of Preservation Enchantment 1W U1 NéNé Thomas <1W>: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay <1W> each time you want to prevent the damage. Greed Enchantment 3B R1 Phil Foglio <B>: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. "There is no calamity greater than lavish desires/ There is no greater guilt than discentiment/ And there is no greater disaster than greed." -Tao Te Ching 46 Green Mana Battery Artifact 4 U1 Christopher Rush <2, T>: Put one charge counter on Green Mana Battery. ; <T>: Add <G> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add <G> to your mana pool. Play this ability as an interrupt. Gwendlyn Di Corci Smn Legend RBBU 3/5 R1 Julie Baroh <T>: Target player discards one card from his or her hand at random. This power may only be used during your turn. Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. Halfdane Smn Legend 1BUW */* R1 Melissa Benson When Halfdane come into play he is a 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane. If there are no legal targets, Halfdane becomes 3/3. Hail from Tolaria the ever-changing 'Dane. Hammerheim Legd Land U2 Bryon Wackwitz <T>: Add <R> to your mana pool. ; <T>: Remove all landwalking ability from target creature until end of turn. "`Tis distance lends enchantment to the view, / And robes the mountain in its azure hue." -Thomas Campbell, "Pleasures of Hope" Hazezon Tamar Smn Legend 4WGR 2/4 R1 Richard Kane-Ferguson On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from the game. Headless Horseman Smn Horseman 2B 2/2 C1 Quinton Hoover ". . .[T]he ghost rides forth to the scene of battle in nightly quest of his head. . . he sometimes passes along the Hollow, like a midnight blast. . ." -Washington Irving, The Legend of Sleepy Hollow Heaven's Gate Instant W U1 Douglas Shuler Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Hell Swarm Instant B C1 Christopher Rush All creatures get -1/-0 until end of turn. The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield. Hell's Caretaker Smn Hell's Caretaker 3B 1/1 R1 Sandra Everingham <T>: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. You might leave here, Chenndra, should another take your place. . . Hellfire Sorcery 2BBB R1 Pete Venters All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard. "High on a throne of royal state. . . insatiate to pursue vain war with heav'n." -John Milton, Paradise Lost Holy Day Instant W C1 Justin Hampton Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned. "The day of spirits; my soul's calm retreat/ Which none disturb!" -Henry Vaughan, "Silex Scintillans" Horn of Deafening Artifact 4 R1 Dan Frazier <2, T>: Target creature deals no damage during combat this turn. "A blast, an echo. . . then silence." Hornet Cobra Smn Cobra 1GG 2/1 C2 Sandra Everingham First strike "Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail." -Rudyard Kipling, The Jungle Books Horror of Horrors Enchantment 3BB U1 Mark Tedin Allows caster to sacrifice a swamp to regenerate a target black creature. "And a horror of outer darkness after,/ And dust returneth to dust again." -Adam Lindsay Gordon, The Swimmer Hunding Gjornersen Smn Legend 3UUW 5/4 U1 Richard Thomas Rampage: 1 "You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for." Hyperion Blacksmith Smn Smith 1RR 2/2 U1 Dan Frazier <T>: Target artifact controlled by opponent becomes tapped or untapped. "The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron Bands." -Henry Wadsworth Longfellow, The Village Blacksmith Ichneumon Druid Smn Druid 1GG 1/1 U1 Melissa Benson Ichneumon Druid does 4 damage to any opponent casting an instant This does not apply to the first instant cast by that opponent in each turn. Immolation Echt Crt R C1 Scott Kirschner Target creature gains +2/-2. Imprison Echt Crt B R1 Christopher Rush Pay <1> each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid. In the Eye of Chaos Echt World 2U R1 Brian Snõddy All instants and interrupts are countered unless their caster pays an additional <X>, where X is the casting cost of the spell being cast. Indestructible Aura Instant W C2 Mark Poole Any damage dealt to target creature for remainder of turn is reduced to 0. Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him. Infernal Medusa Smn Medusa 3BB 2/4 U1 Anson Maddocks All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa. Infinite Authority Echt Crt WWW R1 Douglas Shuler All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play. Invoke Prejudice Enchantment UUUU R1 Harold McNeill If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional <X>, where X is the casting cost of the Summon spell. Ivory Guardians Smn Guardians 4WW 3/3 U1 Melissa Benson Protection from red ; All guardians gain +1/+1 if an opponent controls any red cards. The elite guard of the Mesa High Priests, the Ivory Guardians were created to protect the innocent and faithful. Some say their actions are above the law. Jacques le Vert Smn Legend 1WGR 3/2 R1 Andi Rusu All your green creatures gain +0/+2. Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. Jasmine Boreal Smn Legend 3WG 4/5 U1 Richard Kane-Ferguson "Peace must prevail, even if the wicked must die." Jedit Ojanen Smn Legend 4UWW 5/5 U1 Mark Poole Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava. Jerrard of the Closed Fist Smn Legend 3GGR 6/5 U1 Andi Rusu Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard. Johan Smn Legend 3WGR 5/4 R1 Mark Tedin If Johan does not attack and is not tapped, any of your creatures may attack without tapping. Jovial Evil Sorcery 2B R1 Christopher Rush Jovial Evil does 2 damage to opponent for each white creature he or she controls. "Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us." Juxtapose Sorcery 3U R1 Justin Hampton Target Player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card. Karakas Legd Land U2 Nicola Leonard <T>: Add <W> to your mana pool. ; <T>: Return target legend to owner's hand; enchantments on target legend are destroyed. "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." -Emily Dickinson Kasimir the Lone Wolf Smn Legend 4UW 5/3 U1 Richard Kane-Ferguson Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other. Keepers of the Faith Smn Keepers 1WW 2/3 C2 Daniel Gelon And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith." Kei Takahashi Smn Legend 2WG 2/2 R1 Scott Kirschner <T>: Prevent up to 2 damage to one creature. Killer Bees Smn Bees 1GG 0/1 R1 Phil Foglio Flying ; <G>: +1/+1 until end of turn. The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. Kismet Enchantment 3W U1 Kaja Foglio All creatures, lands, and artifacts played by opponent come into play tapped. Knowledge Vault Artifact 4 R1 Amy Weber <2, T>: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard. Kobold Drill Sergeant Smn Drill Sergeant 1R 1/2 U1 Julie Baroh All your Kobolds gain +0/+1 and Trample. "Joining this army is easy, boy. Just survive your first battle." Kobold Overlord Smn Lord 1R 1/2 R1 Julie Baroh First strike ; All your Kobolds gain first strike. "One for all, all for one; we strike first, and then you're done!" -Oath of the Kobold Musketeers Kobold Taskmaster Smn Taskmaster 1R 1/2 U1 Randy Asplund-Faith All your Kobolds gain +1/+0. The Taskmaster knows that there is no cure for the common Kobold. Kobolds of Kher Keep Smn Kobolds 0 0/1 C2 Julie Baroh This card is a red spell when cast and Kobolds are a red creature. Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground. Kry Shield Artifact 2 U1 Richard Thomas <2, T>: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature. Lady Caleria Smn Legend 3WWGG 3/6 R1 Bryon Wackwitz <T>: Lady Caleria does 3 damage to target attacking or blocking creature. Lady Evangela Smn Legend BUW 1/2 R1 Mark Poole <BW, T>: Target creature does no damage during combat this turn. "When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." -Lady Gabriella Lady Orca Smn Legend 5BR 7/4 U1 Sandra Everingham "I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." -A Wayfarer, on meeting Lady Orca Land Equilibrium Enchantment 2UU R1 Jesper Myrfors If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play. Land Tax Enchantment W U1 Brian Snõddy During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Land's Edge Echt World 1RR R1 Brian Snõddy Any player may discard a card from hand at any time. If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice. Lesser Werewolf Smn Lycanthrope 3B 2/4 U1 Quinton Hoover <B>: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0. Life Chisel Artifact 4 U2 Anthony Waters Sacrifice a creature during your upkeep to gain life equal to creature's toughness. Life Matrix Artifact 4 R1 Amy Weber <4, T>: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature. Lifeblood Enchantment 2WW R1 Mark Tedin You gain 1 life point each time one of opponent's mountains becomes tapped. "Foolish wizard! As you tap the power of your lofty keep, so grows my strength." -Malvern Xelionos, Letters Living Plane Echt World 2GG R1 Bryon Wackwitz Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play. Livonya Silone Smn Legend 2GGRR 4/4 R1 Richard Kane-Ferguson First strike, Legendary Land-walk Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. Lord Magnus Smn Legend 3WWG 4/3 U1 Mark Tedin First strike ; Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability. Lost Soul Smn Lost Soul 1BB 2/1 C2 Randy Asplund-Faith Swampwalk She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground,/ Her hand gently beckons, she whispers your name-/ But those who go with her are never the same. Mana Drain Interrupt UU U1 Mark Tedin Counters target spell. At the beginning of your next main phase, add <X> to your mana pool, where X is the casting cost of target spell. Mana Matrix Artifact 6 R1 Mark Tedin Pay up to <2> less than required whenever casting an instant, interrupt, or enchantment spell. Marble Priest Artf Crt 5 3/3 U1 Melissa Benson All walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduced to 0. Marhault Elsdragon Smn Legend 3GRR 4/6 U1 Mark Poole Rampage: 1 Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart. Master of the Hunt Smn Master 2GG 2/2 R1 Jeff A. Menges <2GG>: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt. Mirror Universe Artifact 6 R1 Phil Foglio <T>: Sacrifice Mirror Universe during your upkeep, and trade your number of life points with opponent. For example, if you had 2 life points and your opponent had 10, you would now have 10 life points and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life. Moat Enchantment 2WW R1 Jeff A. Menges Non-flying creatures cannot attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. Mold Demon Smn Mold Demon 5BB 6/6 R1 Jesper Myrfors When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried. Moss Monster Smn Monster 3GG 3/6 C2 Jesper Myrfors After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. Mountain Stronghold Land U1 Tom Wänerstrand All your red legends may band with other legends. Mountain Yeti Smn Yeti 2RR 3/3 U1 Dan Frazier Mountainwalk, protection from white The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. Nebuchadnezzar Smn Legend 3BU 3/3 R1 Richard Kane-Ferguson <X, T>: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn. Nether Void Echt World 3B R1 Harold McNeill All spells cast are countered unless their casters pay an additional <3>. These days, some wizards are finding that they have a little too much spell left at the end of their mana. Nicol Bolas Smn Elder Dragon Legend 2UUBBRR 7/7 R1 Edward Beard, Jr. Flying ; An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect if opponent has no cards left in hand. ; Pay <UBR> during your upkeep or Nicol Bolas is buried. North Star Artifact 4 R1 Kaja Foglio <4, T>: You may cast one spell this turn by paying its casting cost with any type of mana. For example, <2GG> becomes <4>. However, the card still retains its original color. This ability is played as an interrupt. Nova Pentacle Artifact 4 R1 Richard Thomas <3, T>: Redirect damage done to you from one source to target creature of opponent's choice. Osai Vultures Smn Vultures 1W 1/1 C1 Dan Frazier Flying ; At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. Remove two counters to give Vultures +1/+1 until end of turn. A sign of battle, the Vultures circle and wait for the victorious to depart. Palladia-Mors Smn Elder Dragon Legend 2WWGGRR 7/7 R1 Edward Beard, Jr. Flying, Trample ; Pay <WGR> during your upkeep or Palladia-Mors is buried. Part Water Sorcery XXU U1 NéNé Thomas X target creatures gain islandwalk until end of turn. ". . .and the waters were a wall unto them on their right hand, and on their left." -Exodus, 14:22 Pavel Maliki Smn Legend 4BR 5/3 U1 Andi Rusu <BR>: +1/+0 until end of turn. We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? Pendelhaven Legd Land U2 Bryon Wackwitz <T>: Add <G> to your mana pool. ; <T>: Target 1/1 creature gains +1/+2 until end of turn. "This is the forest primeval. The murmuring pines and the hemlocks. . ./ Stand like Druids of old." -Henry Wadsworth Longfellow, "Evangeline" Petra Sphinx Smn Sphinx 2WWW 3/4 R1 Sandra Everingham <T>: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard. What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening? Pit Scorpion Smn Scorpion 2B 1/1 C2 Scott Kirschner If Pit Scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses the game. Sometimes the smallest nuisance can be the greatest pain. Pixie Queen Smn Pixie Queen 2GG 1/1 R1 Quinton Hoover Flying ; <GGG, T>: Target creature gains flying until end of turn. Planar Gate Artifact 6 R1 Melissa Benson Pay up to <2> less than required whenever casting a summon spell. Nireya reached through the Gate, sensing the energies trapped beyond. Pradesh Gypsies Smn Gypsies 2G 1/1 U1 Quinton Hoover <1G, T>: Target creature gets -2/-0 until end of turn. Presence of the Master Enchantment 3W U1 Phil Foglio While Presence of the Master is in play, any new enchantments cast are countered. Primordial Ooze Smn Ooze R 1/1 U1 Sandra Everingham Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay <1> per counter or Ooze deals 1 damage to you for each counter and becomes tapped. The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence. Princess Lucrezia Smn Legend 3BUU 5/4 U1 Edward Beard, Jr. <T>: Add <U> to your mana pool. This ability is played as an interrupt. Psionic Entity Smn Entity 4U 2/2 R1 Justin Hampton <T>: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Creatures of the Æther are notorious for neglecting their own well-being. Psychic Purge Sorcery U C1 Susan Van Camp Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Puppet Master Echt Crt UUU U1 Sandra Everingham If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay <UUU> to return Puppet Master to its owner's hand if target creature returns to its owner's hand. Pyrotechnics Sorcery 4R C2 Anson Maddocks Pyrotechnics does 4 damage divided any way you choose among any number of targets. "Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return." -Navajo war chant Quagmire Enchantment 2B U1 Dan Frazier Creatures with swampwalk may be blocked as if they did not have this ability Quarum Trench Gnomes Smn Gnomes 3R 1/1 R1 Dan Frazier <T>: Target plains produces <1> instead of <W> until end of game. Use counters. "O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses." -Sorgus, Chronicles of the Quarum Plains Rabid Wombat Smn Wombat 2GG 0/1 U1 Kaja Foglio Wombat gains +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap. Radjan Spirit Smn Spirit 3G 3/2 U1 Christopher Rush <T>: Target creature loses flying ability until end of turn. Raging Bull Smn Bull 2R 2/2 C1 Randy Asplund-Faith "Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun." -Anonymous Ragnar Smn Legend UWG 2/2 R1 Melissa Benson <UWG, T>: Regenerate target creature. "On the field of honor, a soldier need have no fear." Ramirez DePietro Smn Legend 3BBU 4/3 U1 Phil Foglio First strike Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. Ramses Overdark Smn Legend 2BBUU 4/3 R1 Richard Kane-Ferguson <T>: Destroys a target creature which has an enchantment card played on it. Rapid Fire Instant 3W R1 Justin Hampton Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains rampage: 2 until end of turn. Rasputin Dreamweaver Smn Legend 4WU 4/1 R1 Andi Rusu Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add <1> to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time. Rebirth Sorcery 3GGG R1 Mark Tedin Each player may be healed to 20 life. Any player choosing to be so healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. Recall Sorcery XXU R1 Brian Snõddy Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove Recall from the game. Red Mana Battery Artifact 4 U1 Mark Tedin <2, T>: Put one charge counter on Red Mana Battery. ; <T>: Add <R> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add <R> to your mana pool. Play this ability as an interrupt. Reincarnation Instant 1GG U1 Edward Beard, Jr. If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned. Relic Barrier Artifact 2 U2 Harold McNeill <T>: Target artifact becomes tapped. Relic Bind Echt Art 2U U1 Christopher Rush When target artifact is tapped, the controller of Relic Bind can choose to do 1 damage to any player or give 1 life to any player. Remove Enchantments Instant W C1 Brian Snõddy Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed. Remove Soul Interrupt 1U C2 Brian Snõddy Counter target summon spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground. Reset Interrupt UU U1 Nicola Leonard All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase. Revelation Echt World G R1 Kaja Foglio All players play with the cards in their hands face up on the table. "Many are in high place, and of renown: but mysteries are revealed unto the meek." -Ecclesiastes 3:19 Reverberation Instant 2UU R1 Justin Hampton Damage from one sorcery spell is redirected to its caster. Righteous Avengers Smn Avengers 4W 3/1 U1 Heather Hudson Plainswalk Few can withstand the wrath of the righteous. Ring of Immortals Artifact 5 R1 Melissa Benson <3, T>: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt. Riven Turnbull Smn Legend 5BU 5/7 U1 Richard Kane-Ferguson <T>: Add <B> to your mana pool. This ability is played as an interrupt. "Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state." Rohgahh of Kher Keep Smn Legend 2BBRR 5/5 R1 Edward Beard, Jr. All your Kobolds of Kher Keep gain +2/+2. Pay <RRR> during your upkeep or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control. Rubinia Soulsinger Smn Legend 2UWG 2/3 R1 Rob Alexander <T>: Gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of target creature if either Rubinia leaves play or you lose control of Rubinia. Rust Interrupt G C2 Liz Danforth Counter target artifact effect, which must require an activation cost. "How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" -Alfred, Lord Tennyson, "Ulysses" Sea Kings' Blessing Instant U U1 Randy Asplund-Faith Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Seafarers' Quay Land U1 Tom Wänerstrand All your blue legends gain bands with other legends. Seeker Echt Crt 2WW U1 Mark Poole Target creature cannot be blocked except by white creatures and artifact creatures. Segovian Leviathan Smn Leviathan 4U 3/3 U1 Melissa Benson Islandwalk "Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" -Job 40:25 Sentinel Artf Crt 4 1/* R1 Randy Asplund-Faith The * in the lower right hand corner is 1 when cast. While blocking, you may choose to change * to equal one plus the power of target creature sentinel blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks Sentinel this turn. Serpent Generator Artifact 6 R1 Mark Tedin <4, T>: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game. Shelkin Brownie Smn Faerie 1G 1/1 C1 Douglas Shuler <T>: Remove the bands with other ability from target creature until end of turn. Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief. Shield Wall Instant 1W U1 Douglas Shuler All your creatures gain +0/+2 until end of turn. Shimian Night Stalker Smn Night Stalker 3BB 4/4 U1 Jesper Myrfors <B, T>: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker. "'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world." -William Shakespeare, Hamlet Silhouette Instant 1U U1 Kaja Foglio Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0. Sir Shandlar of Eberyn Smn Legend 4WG 4/7 U1 Andi Rusu "Remember Sir Shandlar! Remember and stand firm!" -rallying cry of the Eberyn militia Sivitri Scarzam Smn Legend 5BU 6/4 U1 NéNé Thomas Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? Sol'kanar the Swamp King Smn Legend 2RBU 5/5 R1 Richard Kane-Ferguson Swampwalk ; Sol'kanar's controller gains 1 life each time a black spell is cast. Spectral Cloak Echt Crt UU U1 Rob Alexander Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped. Spinal Villain Smn Villain 2R 1/2 R1 Anson Maddocks <T>: Destroy target blue creature. "Striking silent as a dream,/ Cutting short the strangled scream. . ." -Tobrian, "Watchdragon" Spirit Link Echt Crt W U1 Kaja Foglio For every point of damage target creature does, you gain 1 life. Spirit Shackle Echt Crt BB C1 Edward Beard, Jr. Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed. Spiritual Sanctuary Enchantment 2WW R1 Amy Weber Any player with plains under his or her control gains 1 life point during upkeep. Stangg Smn Legend 4GR 3/4 R1 Mark Poole When Stangg is brought into play, also put a Stangg Twin token into play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from game. If Stangg Twin leaves play, bury Stangg. Storm Seeker Instant 3G U1 Mark Poole Storm Seeker does 1 damage to opponent for every card in his or her hand. Storm World Echt World R R1 Christopher Rush If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four. Subdue Instant G C1 Brian Snõddy Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost. Sunastian Falconer Smn Legend 3GR 4/4 U1 Christopher Rush <T>: Add <2> to your mana pool. This ability is played as an interrupt. Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. Sword of the Ages Artifact 6 R1 Dan Frazier Sword of the Ages comes into play tapped. ; <T>: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely. Sylvan Library Enchantment 1G U1 Harold McNeill You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Sylvan Paradise Instant G U1 Randy Asplund-Faith Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. Syphon Soul Sorcery 2B C2 Melissa Benson Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul. "Her lips suck forth; see, where it flies!" -Christopher Marlowe, The Tragical History of Doctor Faustus Takklemaggot Echt Crt 2BB U1 Daniel Gelon Put a 0/-1 counter on target creature during its controller's upkeep. If the creature is placed in the graveyard, its controller chooses a new target for Takklemaggot. If there are no legal targets, Takklemaggot becomes an enchantment AND does 1 damage to the controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to a creature enchantment even if other creatures are afterwards brought into play. Telekinesis Instant UU R1 Daniel Gelon Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases. Teleport Instant UUU R1 Douglas Shuler Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen. Tempest Efreet Smn Efreet 1RRR 3/3 R1 NéNé Thomas <T>: Pick a card at random from opponent's hand and place it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play as an interrupt, but opponent mat prevent effect by paying 10 life points or conceding game before the card to be switched is chosen-if this is done, Tempest Efreet is buried. Effects that prevent or redirect damage may not be used to counter this lose of life. Remove this card from deck if not playing for ante. Tetsuo Umezawa Smn Legend RBU 3/3 R1 Julie Baroh <RBBU, T>: Destroy target tapped creature or target blocking creature. ; Tetsuo may not be a target of an enchant creature spell. The Abyss Echt World 3B R1 Pete Venters All players bury one target non-artifact creature under their control, if they have any, during their upkeep. "An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse The Brute Echt Crt 1R C1 Mark Poole Target creature gains +1/+0 ; <RRR>: Regenerates "Union may be strength, but it is mere blind brute strength unless wisely directed." -Samuel Butler The Lady of the Mountain Smn Legend 4GR 5/5 U1 Richard Kane-Ferguson Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. The Tabernacle at Pendrell Vale Legd Land R1 Nicola Leonard All creatures now require an upkeep cost of <1> in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed. The Wretched Smn Wretched 3BB 2/5 R1 Christopher Rush At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched. Thunder Spirit Smn Spirit 1WW 2/2 R1 Randy Asplund-Faith First strike, flying "It was full of fire and smoke and light and. . . it drove between us and the Efrafans like a thousand thunderstorms with lightning." -Richard Adams, Watership Down Time Elemental Smn Elemental 2U 0/2 R1 Amy Weber <2UU, T>: Return target permanent to owner's hand. Cannot target permanents with enchantment cards played on them. ; If Time Elemental blocks or attacks it is destroyed and does 5 damage to controller. Tobias Andrion Smn Legend 3UW 4/4 U1 Andi Rusu Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom. Tolaria Legd Land U2 Nicola Leonard <T>: Add <U> to your mana pool. ; <T>: During upkeep remove the banding or bands with other ability from target creature until end of turn. "Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves. . ." -John Dryden Tor Wauki Smn Legend 2BBR 3/3 U1 Randy Asplund-Faith <T>: Tor Wauki does 2 damage to target attacking or blocking creature. Torsten Von Ursus Smn Legend 3WGG 5/5 U1 Mark Poole "How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them." Touch of Darkness Instant B U1 Pete Venters Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged. "Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." -Thomas Middleton, The Witch Transmutation Instant 1B C1 Susan Van Camp Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa. "You know what I was,/ You see what I am: change me, change me!" -Randall Triassic Egg Artifact 4 R1 Dan Frazier <3, T>: Put one counter on Triassic Egg. If there are at least two such counters, you may sacrifice Triassic Egg to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned. Tuknir Deathlock Smn Legend GGRR 2/2 R1 Liz Danforth Flying ; <GR, T>: Target creature gains +2/+2 until end of turn. An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms. Tundra Wolves Smn Wolves W 1/1 C2 Quinton Hoover First strike I heard their eerie howling, the wolves calling their kindred across the frozen plains. Typhoon Sorcery 2G R1 Anson Maddocks Typhoon does 1 damage to each opponent for each island he or she controls. Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. Undertow Enchantment 2U U1 Randy Asplund-Faith Creatures with islandwalk may be blocked as if they did not have this ability. Underworld Dreams Enchantment BBB U1 Julie Baroh Underworld Dreams does one damage to opponent for each card he or she draws. "In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." -Rabindranath Tagore Unholy Citadel Land U1 Mark Poole All your black legends gain bands with other legends. Untamed Wilds Sorcery 2G U1 NéNé Thomas Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Ur-Drago Smn Legend 3BBUU 4/4 R1 Christopher Rush First strike ; Creatures with swampwalk may be blocked as if they did not have this ability. Urborg Legd Land BB U2 Bryon Wackwitz <T>: Add <B> to your mana pool. ; <T>: Remove first strike ability or swampwalk ability from target creature until end of turn. "Resignedly beneath the sky/ The melancholy waters lie./ So blend the turrets and shadows there/ That all seem pendulous in air,/ While from a proud tower in town/ Death looks gigantically down." -Edgar Allan Poe, "The City in the Sea" Vaevictis Asmadi Smn Elder Dragon Legend 2BBRRGG 7/7 R1 Andi Rusu Flying ; <B>: Gain +1/+0 until end of turn. ; <R>: Gain +1/+0 until end of turn. ; <G>: Gain +1/+0 until end of turn. ; Pay <BRG> during your upkeep or Vaevictis Asmadi is buried. Vampire Bats Smn Bats B 0/1 C2 Anson Maddocks Flying, <B>: +1/+0 until end of turn. No more than <BB> may be spent in this way per turn. "For something is amiss or out of place/ When mice with wings can wear a human face." -Theodore Roethke, "The Bat" Venarian Gold Echt Crt XUU C1 Daniel Gelon Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase. Visions Sorcery W U1 NéNé Thomas Look at the top five cards of any library. You may then choose to shuffle that library. "Visions of glory, spare my aching sight, Ye unborn ages, crowd not on my soul!" -Thomas Gray, The Bard Voodoo Doll Artifact 6 R1 Sandra Everingham Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll. ; <XX, T>: Voodoo Doll does X damage to any one target. Walking Dead Smn Walking Dead 1B 1/1 C1 Dan Frazier <B>: Regenerates The Walking Dead are the remains of freakish experiments by the Necromantic Lords. Wall of Caltrops Smn Wall 1W 2/1 C1 Brian Snõddy If Wall of Caltrops and one or more other walls join to block an attacker AND no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn. "Ow! Ow ow ow! Ooch, ow, OW!" Wall of Dust Smn Wall 2R 1/4 U1 Richard Thomas Creatures blocked by Wall of Dust cannot attack during your opponent's next turn. Use counters to mark these creatures. An ever-moving swarm of dust engulfs and disorients anything that comes near. Wall of Earth Smn Wall 1R 0/6 C2 Richard Thomas The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. Wall of Heat Smn Wall 2R 2/6 C1 Richard Thomas At a distance, we mistook the sound for a waterfall. . . Wall of Light Smn Wall 2W 1/5 U1 Richard Thomas Protection from black As many attackers were dazzled by the wall's beauty as were halted by its force. Wall of Opposition Smn Wall 3RR 0/6 R1 Harold McNeill <1>: +1/+0 until end of turn. Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. Wall of Putrid Flesh Smn Wall 2B 2/4 U1 Richard Thomas Protection from white. ; Damage done to wall by creatures with enchantment cards played on them is reduced to 0. Wall of Shadows Smn Wall 1BB 0/1 C2 Pete Venters Damage Wall of Shadows receives from creatures it blocks is reduced to 0. Effects that target only walls may not target Wall of Shadows. Wall of Tombstones Smn Wall 1B 0/1+* U1 Dan Frazier At the end of your upkeep, the * below is set to the number of creatures in your graveyard. Wall of Vapor Smn Wall 3U 0/1 C2 Richard Thomas Damage done to Wall of Vapor by creatures it blocks is reduced to 0. "Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." -Chrysoberyl Earthsdaughter, Incantations Wall of Wonder Smn Wall 2UU 1/5 U1 Richard Thomas <2UU>: Gain +4/-4 and allow Wall of Wonder to attack this turn. So confusing is the Wall's appearance that few of its victims even see it move. Whirling Dervish Smn Dervish GG 1/1 U1 Susan Van Camp Protection from black ; Gains +1/+1 (use counters) at the end of each turn in which it does damage to an opponent. White Mana Battery Artifact 4 U1 Anthony Waters <2, T>: Put one charge counter on White Mana Battery. ; <T>: Add <W> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add <W> to your mana pool. Play this ability as an interrupt. Willow Satyr Smn Satyr 2GG 1/1 R1 Jeff A. Menges <T>: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends. Winds of Change Sorcery R U1 Justin Hampton All players shuffle their hands into their libraries and then draw the same number of cards they originally held. "'Tis the set of sails, and not the gales,/ Which tells us the way to go." -Ella Wheeler Wilcox Winter Blast Sorcery XG R1 Kaja Foglio X target creatures become tapped. Winter Blast does 2 damage to each target creature that has flying. "Blow, winds, and crack your cheeks! rage! blow!" -William Shakespeare, King Lear Wolverine Pack Smn Wolverine Pack 2GG 2/4 C2 Jeff A. Menges Rampage: 2 "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." -William Shakespeare, King Henry V Wood Elemental Smn Elemental 3G */* R1 Brian Snõddy *'s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play. Xira Arien Smn Legend GRB 1/2 R1 Melissa Benson Flying ; <GRB, T>: Target player draws one card. A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. Zephyr Falcon Smn Falcon 1U 1/1 C2 Heather Hudson Flying ; Attacking does not cause Zephyr Falcon to tap. Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. Statistics: Number of cards 310 Cards Colors 43 Red, 43 Black, 43 White, 43 Blue, 43 Green, 55 Gold, 29 Artifacts Types 11 Lands 152 Creatures 147 Spells Rarity 121 Rares 114 Uncommons 75 Commons Card Value $0.00 Cards by Edition 310 Legends