Abyssal Specter
Smn Specter
2BB
2/3
U
Ruth Thompson
Flying ; Whenever Abyssal Specter damages any player, that player
chooses and discards a card from his or her hand. Ignore this ability
if the player has no cards in hand.
"Open the gates, and bid them enter." -Lim-Dul, the Necromancer
Adarkar Sentinel
Artf Crt
5
3/3
U
Melissa Benson
<1>: +0/+1 until end of turn
"We encountered the Sentinels in the wastes, near no living thing.
Their purpose was inscrutable." -Disa the Restless, journal entry
Adarkar Unicorn
Smn Unicorn
1WW
2/2
C
Quinton Hoover
: Add either or and one colorless mana to your mana pool.
This mana is usable only for cumulative upkeep. Play this ability as
an interrupt.
"There is no nobler creature in all of Terisiare." -General Jarkeld,
the Arctic Fox
Adarkar Wastes
Land
R
Mike Raabe
: Add <1> to your mana pool. ; : Add to your mana pool.
Adarkar Wastes deals 1 damage to you. ; : Add to your mana
pool. Adarkar Wastes deals 1 damage to you.
Aegis of the Meek
Artifact
3
R
L. A. Williams
<1, T>: Target 1/1 creature gets +1/+2 until end of turn.
"With this marvel, even the weak have a fighting chance!" -Arcum
Dagsson, Soldevi Machinist
Aggression
Echt Crt
2R
U
Rick Emond
Target non-wall creature gains first strike and trample. At the end of
its controller's turn, destroy that creature if it did not attack that
turn.
The star that burns twice as bright burns half as long.
Altar of Bone
Sorcery
WG
R
Melissa Benson
Sacrifice a creature to look through your library for a creature card;
put that card into your hand after showing it to all other players.
Reshuffle your library afterwards.
Amulet of Quoz
Artifact
6
R
Dan Frazier
Remove Amulet of Quoz from your deck before playing if you are not
playing for ante. ; <0, T>: Sacrifice Amulet of Quoz. Flip a coin;
target opponent calls heads or tails while coin is in the air. If the
flip ends up in your favor, that opponent loses the game. Otherwise,
you lose the game. Effects that prevent or redirect damage cannot be
used to prevent this loss of life. Use this ability only during your
upkeep. The opponent may ante an additional card to counter this
effect.
Anarchy
Sorcery
2RR
U
Phil Foglio
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad." -Disa the
Restless, journal entry
Arctic Foxes
Smn Foxes
1W
1/1
C
Mark Poole
If defending player controls any snow-covered lands, no creature with
power greater than 1 may be assigned to block Arctic Foxes.
"Those Foxes are wily, swift, and ferocious. They are the warriors of
the snows." -General Jarkeld, the Arctic Fox
Arcum's Sleigh
Artifact
1
U
Tom Wänerstrand
<2, T>: Attacking this turn does not cause target creature to tap. You
cannot use this ability if defending player controls no snow-covered
lands.
"With the proper equipment and caution, one can travel anywhere."
-Arcum Dagsson, Soldevi Machinist
Arcum's Weathervane
Artifact
2
U
Tom Wänerstrand
<2, T>: Target snow-covered land becomes a non-snow-covered land of
the same type. Mark the changed land with a counter. ; <2, T>: Target
non-snow-covered basic land becomes a snow-covered land of the same
type. Mark the changed land with a counter.
Arcum's Whistle
Artifact
3
U
Quinton Hoover
<3, T>: Target non-wall creature must attack. At end of turn, destroy
that creature if it could not attack. Use this ability only during the
creature's controller's turn before the attack. The creature's
controller may counter this effect by paying X, where X is equal to
the creature's casting cost. Arcum's Whistle does not affect creatures
brought under their controller's control this turn.
Arenson's Aura
Enchantment
2W
C
Nicola Leonard
: Sacrifice an enchantment to destroy target enchantment. ; <3UU>:
Counter target enchantment.
"I have my faith, and I have my prayers. But if push comes to shove,
I've also got a little something extra." -Halvor Arenson, Kjeldoran
Priest
Armor of Faith
Echt Crt
W
C
Anson Maddocks
Target creature gets +1/+1. ; : Creature Armor of Faith enchants
gets +0/+1 until end of turn.
"Keep your chainmail, warrior. I have my own form of protection."
-Halvor Arenson, Kjeldoran Priest
Arnjlot's Ascent
Enchantment
1UU
C
Drew Tucker
Cumulative Upkeep: ; <1>: Target creature gains flying until end
of turn.
"The dreams of a child fulfilled: the wind on my brow, the air 'neath
my feet." -Arnjlot Olasson, Sky Mage
Ashen Ghoul
Smn Ghoul
3B
3/1
U
Ron Spencer
Ashen Ghoul can attack the turn it comes into play. ; : Return
Ashen Ghoul to play under your control. Use this ability only at the
end of your upkeep and only if Ashen Ghoul is in your graveyard with
at least three creature cards above it.
Aurochs
Smn Aurochs
3G
2/3
C
Ken Meyer, Jr.
Trample ; When attacking, Aurochs gets +1/+0 for each other Aurochs
that attacks.
One Auroch may feed a village, but a herd will flatten it.
Avalanche
Sorcery
X2RR
U
Brian Snõddy
Destroy X target snow-covered lands.
"The pass was completely blocked by the avalanche; we're forced to
turn back. Nevertheless, we've gone farther and seen more than any
before us." -Disa the Restless, journal entry
Balduvian Barbarians
Smn Barbarians
1RR
3/2
C
Mark Poole
"Barbarian raids were a concern to those living in the northwest
provinces, but the Skyknights never dealt with the problem in a
systematic way. They thought of the Balduvians as an 'amusing model'
of their forebears' culture." -Kjeldor: Ice Civilization
Balduvian Bears
Smn Bears
1G
2/2
C
Quinton Hoover
"They're a hardy bunch, but I'd still bet that they just slept through
the worst of the cold times." -Disa the Restless, journal entry
Balduvian Conjurer
Smn Wizard
1U
0/2
U
Mark Tedin
: Target snow-covered land becomes a 2/2 creature until end of
turn. The target still counts as land but cannot be tapped for mana if
it came into play on a side this turn.
"The very lands of Balduvia are alive." -Arna Kennerud, Skyknight
Balduvian Hydra
Smn Hydra
XRR
0/1
R
Melissa Benson
When Balduvian Hydra comes into play, put X +1/+0 counters on it. ;
<0>: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage
to Balduvian Hydra. ; : Put a +1/+0 counter on Balduvian Hydra.
Use this ability only during your upkeep.
Balduvian Shaman
Smn Cleric
U
1/1
C
Quinton Hoover
: Permanently change the text of target white enchantment you
control that does not have cumulative upkeep by replacing all
instances of one color word with another. For example, you may change
"Counters black spells" to "Counters blue spells". Balduvian Shaman
cannot change mana symbols. That enchantment now has Cumulative
Upkeep: <1>.
Barbarian Guides
Smn Barbarians
2R
1/2
C
Richard Thomas
<2R, T>: Target creature you control gains a snow-covered landwalk
ability of your choice until end of turn. At end of turn, return that
creature to its owner's hand.
Barbed Sextant
Artifact
1
C
Amy Weber
<1, T>: Sacrifice Barbed Sextant to add one mana of any color to your
mana pool. Play this ability as an interrupt. Draw a card at the
beginning of the next turn's upkeep.
Baton of Morale
Artifact
2
U
Douglas Shuler
<2>: Target creature gains banding until end of turn.
"The Goblins would kill to get ahold of this one." -Arcum Dagsson,
Soldevi Machinist
Battle Cry
Instant
2W
U
Douglas Shuler
Untap all white creatures you control. Any creature that blocks this
turn gets +0/+1 until end of turn.
"In the thick of battle, you must keep your wits about you. Yelling a
lot helps, too." -General Jarkeld, the Arctic Fox
Battle Frenzy
Instant
2R
C
Brian Snõddy
All green creatures you control get +1/+1 until end of turn. All
non-green creatures you control get +1/+0 until end of turn.
"One day you, too, shall drink the blood of your foes. It is something
to look forward to." -Toothlicker Harj, Orcish Captain
Binding Grasp
Echt Crt
3U
U
Ruth Thompson
During your upkeep, pay <1U> or bury Binding Grasp. ; Gain control of
target creature; that creature gets +0/+1.
"What I want, I take." -Gustha Ebbasdotter, Kjeldoran Royal Mage
Black Scarab
Echt Crt
W
U
Kaja Foglio
Target creatures gets +2/+2 as long as any opponent controls any black
cards. That creature cannot be blocked by black creatures.
Blessed Wine
Instant
1W
C
Kaja Foglio
Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
"May the bounty of Kjeld enrich your days." -Halvor Arenson, Kjeldoran
Priest
Blinking Spirit
Smn Blinking Spirit
3W
2/2
R
L. A. Williams
<0>: Return Blinking Spirit to owner's hand.
"Don't look at it! Maybe it'll go away!" -Ib Halfheart, Goblin
Tactician
Blizzard
Enchantment
GG
R
Anson Maddocks
Cumulative Upkeep: <2> ; You cannot cast Blizzard if you control no
snow-covered lands. ; Creatures with flying do not untap during their
controller's untap phase.
Blue Scarab
Echt Crt
W
U
Amy Weber
Target creature gets +2/+2 as long as any opponent controls any blue
cards. That creature cannot be blocked by blue creatures.
Bone Shaman
Smn Giant
2RR
3/3
C
Anson Maddocks
: Any creature damaged by Bone Shaman this turn cannot regenerate
until end of turn.
Rattle me bones as I cross the floor/ And the bones in your grave
will/ rattle no more.
Brainstorm
Instant
U
C
Christopher Rush
Draw three cards; then, take two cards from your hand and put them on
top of your library in any order.
"I reeled from the blow, and then suddenly, I knew exactly what to do.
Within moments, victory was mine." -Gustha Ebbasdotter, Kjeldoran
Royal Mage
Brand of Ill Omen
Echt Crt
3R
R
Rob Alexander
Cumulative Upkeep: ; Target creature's controller cannot cast
summon spells.
"Let those who bear the brand receive no shelter, no kindness, and no
comfort from our people." -Lovisa Coldeyes, Balduvian Chieftain
Breath of Dreams
Enchantment
2UU
U
Phil Foglio
Cumulative Upkeep: ; Green creatures each require an additional
Cumulative Upkeep: <1>.
"Get up, blast you! They're attacking! Why are you all so slow?"
-General Jarkeld, the Arctic Fox
Brine Shaman
Smn Cleric
1B
1/1
C
Cornelius Brudi
: Sacrifice a creature to give target creature +2/+2 until end of
turn. ; <1UU>: Sacrifice a creature to counter target summon spell.
"The Shamans of Marit Lage do her bidding in secret, but they do it
gladly." -Halvor Arenson, Kjeldoran Priest
Brown Ouphe
Smn Ouphe
G
1/1
C
Daniel Gelon
<1G, T>: Counter target artifact ability requiring an activation cost.
Play this ability as an interrupt.
"Ouphes love trinkets and love to take them apart. I only wish they
wouldn't do so with the magical ones." -Taaveti of Kelsinko, Elvish
Hunter
Brushland
Land
R
Bryon Wackwitz
: Add <1> to your mana pool. ; : Add to your mana pool.
Brushland deals 1 damage to you. ; : Add to your mana pool.
Brushland deals 1 damage to you.
Burnt Offering
Interrupt
B
C
Daniel Gelon
Sacrifice a creature to add that creature's casting cost in any
combination of red and/or black mana to your mana pool.
"My foes serve me twice: in dying, and in death." -Lim-Dul, the
Necromancer
Call to Arms
Enchantment
1W
R
Randy Gallegos
Choose a color. As long as target opponent controls more cards of that
color than any other color, all white creatures get +1/+1. If at any
time that opponent does not control more cards of that color than any
other color, bury Call to Arms.
Caribou Range
Echt Land
2WW
R
Richard Thomas
When Caribou Range comes into play, choose target land you control. ;
: Tap land Caribou Range enchants to put a Caribou token into
play. Treat this token as a 0/1 white creature. ; <0>: Sacrifice a
Caribou token to gain 1 life.
Celestial Sword
Artifact
6
R
Amy Weber
<3, T>: Target creature you control gets +3/+3 until end of turn. At
end of turn, bury that creature.
"So great is its power, only the chosen can wield it and live." -Avram
Garrisson, Leader of the Knights of Stromgald
Centaur Archer
Smn Centaur
1RG
3/2
U
Melissa Benson
: Centaur Archer deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been
enemies. Destroy the horse-people on sight." -Arna Kennerud, Skyknight
Chaos Lord
Smn Lord
4RRR
7/7
R
Brian Snõddy
First strike ; Chaos Lord can attack the first turn it comes into play
on a side, except the turn it first comes into play. During your
upkeep, count the number of permanents. If that number is even, target
opponent gains control of Chaos Lord.
Chaos Moon
Enchantment
3R
R
Drew Tucker
During each player's upkeep, count the number of permanents. If that
number is odd, all red creatures get +1/+1 and mountains produce an
additional when tapped for mana until end of turn. If the number
is even, all red creatures get -1/-1 and mountains produce colorless
mana instead of their normal mana until end of turn.
Chromatic Armor
Echt Crt
1WU
R
Mark Poole
When Chromatic Armor comes into play, put a sleight counter on it and
choose a color. Any damage dealt to target creature by a source of
that color is reduced to 0. ; : Put a sleight counter on Chromatic
Armor and change the color that it protects against. X is equal to the
number of sleight counters on Chromatic Armor.
Chub Toad
Smn Toad
2G
1/1
C
Daniel Gelon
Chub Toad gets +2/+2 until end of turn when blocking or blocked.
Chub Toad, Chub Toad/ At the door/ Run away quick/ Or you'll run no
more. -Traditional children's rhyme
Circle of Protection: Black
Enchantment
1W
C
Sandra Everingham
<1>: Prevent all damage against you from one black source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Blue
Enchantment
1W
C
Pete Venters
<1>: Prevent all damage against you from one blue source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Green
Enchantment
1W
C
Sandra Everingham
<1>: Prevent all damage against you from one green source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Red
Enchantment
1W
C
Pete Venters
<1>: Prevent all damage against you from one red source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: White
Enchantment
1W
C
Sandra Everingham
<1>: Prevent all damage against you from one white source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Clairvoyance
Instant
U
C
Ken Meyer, Jr.
Look at target player's hand. Draw a card at the beginning of the next
turn's upkeep.
"As we followed the ice wall, we had the distinct feeling of being
watched. Many of the party wanted to turn back." -Disa the Restless,
journal entry
Cloak of Confusion
Echt Crt
1B
C
Margaret Organ-Kean
If target creature you control attacks and is not blocked, you may
choose to have it deal no damage to defending player this turn. If you
do so, that player discards a card at random from his or her hand.
Ignore this ability if that player has no cards in hand.
Cold Snap
Enchantment
2W
U
Randy Gallegos
Cumulative Upkeep: <2> ; During each player's upkeep, Cold Snap deals
1 damage to that player for each snow-covered land he or she controls.
Who knows from whence the winter comes?
Conquer
Echt Land
3RR
U
Randy Gallegos
Gain control of target land.
"Why do we trade with those despicable Elves? You don't live in
forests, you burn them!" -Avram Garrisson, Leader of the Knights of
Stromgald
Cooperation
Echt Crt
2W
C
Phil Foglio
Target creature gains banding.
"The Elves train our healers, and we keep the Orcs at bay. Most Elvish
bargains aren't as fair." -General Jarkeld, the Arctic Fox
Counterspell
Interrupt
UU
C
L. A. Williams
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He
boasted that he would eat my soul-but all he ate were his words."
-Gustha Ebbasdotter, Kjeldoran Royal Mage
Crown of the Ages
Artifact
2
R
Dan Frazier
<4, T>: Switch target enchantment from one creature to another; the
enchantment's new target must be legal. The controller of the
enchantment does not change. Treat the enchantment as though it were
just cast on the new target.
Curse of Marit Lage
Enchantment
3RR
R
Amy Weber
When Curse of Marit Lage comes into play, tap all islands. Islands do
not untap during their controller's untap phase.
"Our world has not felt her thundering steps in lifetimes, but Marit
Lage's presence is still with us." -Halvor Arenson, Kjeldoran Priest
Dance of the Dead
Echt Dead Creature
1B
U
Randy Gallegos
Take target creature from any graveyard and put it directly into play
under your control, tapped, with +1/+1. Treat that creature as though
it were just summoned. The creature does not untap during its
controller's untap phase. At the end of his or her upkeep, its
controller may pay an additional <1B> to untap it. If Dance of the
Dead is removed, bury the creature in its owner's graveyard.
Dark Banishing
Instant
2B
C
Drew Tucker
Bury target non-black creature.
"Will not the mountains quake and hills melt at the coming of the
darkness? Share this vision with your enemies, Lim-Dul, and they shall
wither." -Leshrac, Walker of Night
Dark Ritual
Interrupt
B
C
Justin Hampton
Add to your mana pool.
"Leshrac, my liege, grant me the power I am due." -Lim-Dul, the
Necromancer
Death Ward
Instant
W
C
Harold McNeill
Regenerate target creature.
"Sometimes, a soul is not ready to complete its journey to the next
world." -Halvor Arenson, Kjeldoran Priest
Deflection
Interrupt
3U
R
Mike Raabe
Target spell, which must have a single target, targets a new legal
target of your choice.
Up and down,/ over and through,/ back around-/ the joke's on you.
Demonic Consultation
Instant
B
U
Rob Alexander
Name a card. Remove the top six cards of your library from the game
and reveal the next card to all players. If it is the card named, put
it into your hand. If not, remove that card from the game and continue
revealing the top card of your library and removing it from the game
until the named card appears.
Despotic Scepter
Artifact
1
R
Richard Thomas
: Bury target permanent you own.
"We were not meant to have such terrible things. They should be left
where we found them, if not destroyed!" -Sorine Relicbane, Soldevi
Heretic
Diabolic Vision
Sorcery
UB
U
Anthony Waters
Look at the top five cards of your library and put one of them into
your hand. Put the remaining four on top of your library in any order.
"I have seen the true path. I will not warm myself by the fire-I will
become the flame." -Lim-Dul, the Necromancer
Dire Wolves
Smn Wolves
3G
2/2
C
Ron Spencer
Gains banding if you control any plains.
"It's amazing how scared a city kid can get at a dog. Now, of course,
I'd cross Terisiare alone, and keep no watch if I had a pack of greys
hanging on my flanks as I went." -Oddveig Ulfsson, caravan scout
Disenchant
Instant
1W
C
Brian Snõddy
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have
us start the Brothers' War anew!" -Sorine Relicbane, Soldevi Heretic
Dread Wight
Smn Wight
3BB
3/4
R
Daniel Gelon
At end of combat, put a paralyzation counter on any creature blocking
or blocked by Dread Wight and tap that creature. As long as the
creature has a paralyzation counter on it, it does not untap during
its controller's untap phase. As a non-interrupt fast effect, the
creature's controller may pay <4> to remove a paralyzation counter.
Dreams of the Dead
Enchantment
3U
U
Heather Hudson
<1U>: Take target white or black creature from your graveyard and put
it directly into play as though it were just summoned. That creature
now requires an additional Cumulative Upkeep: <2>. If the creature
leaves play, remove it from the game.
Drift of the Dead
Smn Wall
3B
*/*
U
Brian Snõddy
Drift of the Dead has power and toughness each equal to the number of
snow-covered lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve
a new purpose." -Lim-Dul, the Necromancer
Drought
Enchantment
2WW
U
NéNé Thomas
During your upkeep, pay or destroy Drought. Before a spell that
requires as part of its casting cost may be cast, or an ability
that requires as part of its activation cost may be played, the
controller of that spell or ability sacrifices a swamp for each in
the spell's casting cost or the ability's activation cost.
Dwarven Armory
Enchantment
2RR
R
Richard Thomas
<2>: Sacrifice a land to put a +2/+2 counter on target creature. Use
this ability only during upkeep.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd
best hide here with the weapons." -Perena Deepcutter, Dwarven Armorer
Earthlink
Enchantment
3BRG
R
Richard Kane-Ferguson
During your upkeep, pay <2> or bury Earthlink. ; Whenever a creature
is put into the graveyard from play, that creature's controller
sacrifices a land. Ignore this effect if that player controls no
lands.
Earthlore
Echt Land
G
C
Drew Tucker
When Earthlore comes into play, choose target land you control. ; <0>:
Tap land Earthlore enchants to give target blocking creature +1/+2
until end of turn.
"Even the ground is our friend." -Kolbjörn, Elder Druid of the Juniper
Order
Elder Druid
Smn Cleric
3G
2/2
R
Richard Kane-Ferguson
<3G, T>: Tap or untap target artifact, creature, or land.
"I am older than any Elder Druid before me, and still no child has
been born with the Mark to take my place. When will the wheel turn?"
-Kolbjörn, Elder Druid of the Juniper Order
Elemental Augury
Enchantment
UBR
R
Anthony Waters
<3>: Look at the top three cards of target player's library. Put them
on the top of that player's library in any order.
"It is the changing of perception that is important." -Gerda
Aagesdotter, Archmage of the Unseen
Elkin Bottle
Artifact
3
R
Quinton Hoover
<3, T>: Take the top card from your library and place it face up in
front of you. You may play that card as though it were in your hand;
if you do not play it by your next upkeep, remove it from the game.
Elvish Healer
Smn Cleric
2W
1/2
C
Rick Emond
: Prevent 1 damage to any non-green creature or any player or up to
2 damage to any green creature.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most
human bargains aren't as fair." -Laina of the Elvish Council
Enduring Renewal
Enchantment
2WW
R
Harold McNeill
Play with the cards in your hand face up on the table. If you draw a
creature card from your library, discard it. Whenever a creature goes
to your graveyard from play, put that creature into your hand.
That which lasts longer serves best.
Energy Storm
Enchantment
1W
R
Sandra Everingham
Cumulative Upkeep: <1> ; Damage dealt by instants, interrupts, and
sorceries is reduced to 0. ; Creatures with flying do not untap during
their controller's untap phase.
Enervate
Instant
1U
C
L. A. Williams
Tap target artifact, creature, or land. Draw a card at the beginning
of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
-Gustha Ebbasdotter, Kjeldoran Royal Mage
Errant Minion
Echt Crt
2U
C
Harold McNeill
During target creature's controller's upkeep, Errant Minion deals 2
damage to him or her. He or she may pay <1> for each 1 damage he or
she wishes to prevent from Errant Minion.
Abandon not your faith when others abandon you.
Errantry
Echt Crt
1R
C
L. A. Williams
Target creature gets +3/+0. If that creature attacks, no other
creatures can attack this turn.
"There is no shame in solitude. The lone Knight may succeed where a
hundred founder." -Arna Kennerud, Skyknight
Essence Filter
Sorcery
1GG
C
Rick Emond
Destroy all enchantments or destroy all non-white enchantments.
"Freyalise has cleansed our bodies and minds of the plagues of
Kjeldor; all she asks in return is that we keep pure our newly given
home in Fyndhorn." -Kolbjörn, Elder Druid of the Juniper Order
Essence Flare
Echt Crt
U
C
Richard Kane-Ferguson
Target creature gets +2/+0. During each of its controller's upkeeps,
put a -0/-1 counter on the creature. These counters remain even if
Essence Flare is removed.
Never underestimate the power of the soul unleashed.
Essence Vortex
Instant
1UB
U
Margaret Organ-Kean
Bury target creature. That creature's controller may counter this
spell by paying the creature's toughness in life. Effects that prevent
or redirect damage cannot be used to counter this loss of life.
Masters who sacrifice for servants will receive the gift of loyalty.
Fanatical Fever
Instant
2GG
U
Julie Baroh
Target creature gains trample and gets +3/+0 until end of turn.
"Let go your fury, and hone your anger. Become the fist of the
Freyalise!" -Kolbjörn, Elder Druid of the Juniper Order
Fear
Echt Crt
BB
C
Rick Emond
Target creature cannot be blocked except by artifact creatures or
black creatures.
"Even the bravest of warriors yet knows the dark clutch of fright upon
his stalwart heart." -Lim-Dul, the Necromancer
Fiery Justice
Sorcery
WRG
R
Melissa Benson
Fiery Justice deals 5 damage divided any way you choose among any
number of target creatures and/or players. Target opponent gains 5
life.
"The fire of justice burns like nothing else." -Lovisa Coldeyes,
Balduvian Chieftain
Fire Covenant
Instant
1BR
U
Dan Frazier
Fire Covenant deals X damage, divided any way you choose among any
number of target creatures, where X is equal to the amount of life you
pay. Effects that prevent or redirect damage cannot be used to counter
this loss of life.
Flame Spirit
Smn Spirit
4R
2/3
U
Justin Hampton
: +1/+0 until end of turn
"The spirit of the flame is the spirit of change." -Lovisa Coldeyes,
Balduvian Chieftain
Flare
Instant
2R
C
Drew Tucker
Flare deals 1 damage to target creature or player. Draw a card at the
beginning of the next turn's upkeep.
"I strive for elegance and speed in my work." -Jaya Ballard, Task Mage
Flooded Woodlands
Enchantment
2UB
R
Kaja Foglio
No green creature can attack unless its controller sacrifices a land
whenever that creature attacks.
Freyalise's tears bring life and renewal, though they also bring
trouble.
Flow of Maggots
Smn Insects
2B
2/2
R
Ron Spencer
Cumulative Upkeep: <1> ; Cannot be blocked by non-wall creatures.
"The very earth seemed alive and made a sound like the writhing of the
damned." -Lucilde Fiksdotter, Leader of the Order of the White Shield
Folk of the Pines
Smn Dryads
4G
2/5
C
NéNé Thomas & Catherine Buck
<1G>: +1/+0 until end of turn
"Our friends of the forest take many forms, yet all serve the will of
Freyalise." -Laina of the Elvish Council
Forbidden Lore
Echt Land
2G
R
Christopher Rush
When Forbidden Lore comes into play, choose target land. ; <0>: Tap
land Forbidden Lore enchants to give target creature +2/+1 until end
of turn.
Force Void
Interrupt
2U
U
Mark Tedin
Counter target spell unless that spell's caster pays an additional
<1>. Draw a card at the beginning of the next turn's upkeep.
"My mind and spirit are one-a barrier not readily passed." -Gustha
Ebbasdotter, Kjeldoran Royal Mage
Forest
Land
C
Pat Morrissey
: Add to your mana pool.
Forest
Land
C
Pat Morrissey
: Add to your mana pool.
Forest
Land
C
Pat Morrissey
: Add to your mana pool.
Forgotten Lore
Sorcery
G
U
Harold McNeill
Target opponent chooses target card from your graveyard. You may pay
to have that opponent choose a new target that he or she has not
already chosen. Put the last target card in your hand.
In ashes are the gems of history.
Formation
Instant
1W
R
Ken Meyer, Jr.
Target creature gains banding until end of turn. Draw a card at the
beginning of the next turn's upkeep.
"I have been a warrior for over four hundred years, and yet each
generation of Kjeldorans teaches me new tricks. There can be no better
allies." -Taaveti of Kelsinko, Elvish Hunter
Foul Familiar
Smn Spirit
2B
3/1
C
Anson Maddocks
Cannot be declared as a blocking creature. ; : Pay 1 life to return
Foul Familiar to owner's hand. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
"Serve me, and live forever." -Lim-Dul, the Necromancer
Foxfire
Instant
2G
C
Margaret Organ-Kean
Untap target attacking creature. That creature neither receives nor
deals damage in combat this turn. Draw a card at the beginning of the
next turn's upkeep.
"Only the foolish fear Foxfire." -Kolbjörn, Elder Druid of the Juniper
Order
Freyalise Supplicant
Smn Cleric
1G
1/1
U
Liz Danforth & Doug Shuler
: Sacrifice a red or white creature to have Freyalise Supplicant
deal an amount of damage equal to half the creature's power, rounded
down, to target creature or player.
"We have joined with the Druids of the Juniper Order. Our faith is
one." -Laina of the Elvish Council
Freyalise's Charm
Enchantment
GG
U
Margaret Organ-Kean
: When any opponent successfully casts a black spell, draw a card.
Use this ability only once each time a black spell is cast. ; :
Return Freyalise's Charm to owner's hand.
Freyalise's Winds
Enchantment
2GG
R
Mark Tedin
Whenever a permanent becomes tapped, put a wind counter on it.
Permanents with any wind counters on them do not untap during their
controller's untap phase; instead, remove all wind counters from those
permanents.
Fumarole
Sorcery
3BR
U
Drew Tucker
Pay 3 life to destroy target creature and target land. Effects that
prevent or redirect damage cannot be used to counter this loss of
life.
"Too many of us have died in the explosions that wrack these hills."
-Klazina Jansdotter, Leader of the Order of the Sacred Torch
Fylgja
Echt Crt
1WW
C
Edward Beard, Jr.
When Fylgja comes into play, put four healing counters on it. ; <0>:
Remove a healing counter from Fylgja to prevent 1 damage to creature
Fylgja enchants. ; <2W>: Put a healing counter on Fylgja.
Fyndhorn Bow
Artifact
2
U
Rob Alexander
<3, T>: Target creature gains first strike until end of turn.
"With a bow like this, the hunting is always good." -Taaveti of
Kelsinko, Elvish Hunter
Fyndhorn Brownie
Smn Brownie
2G
1/1
C
Richard Thomas
<2G, T>: Untap target creature.
"I've been insulted by drunks in a hundred inns, but never as
skillfully or annoyingly as by those blasted Brownies." -General
Jarkeld, the Arctic Fox
Fyndhorn Elder
Smn Elf
2G
1/1
U
Christopher Rush
: Add to your mana pool. Play this ability as an interrupt.
"Do we know what we're doing? Yes-the will of Freyalise." -Laina of
the Elvish Council
Fyndhorn Elves
Smn Elves
G
1/1
C
Justin Hampton
: Add to your mana pool. Play this ability as an interrupt.
"Living side by side with the Elves for so long leaves me with no
doubt that we serve the same goddess." -Kolbjörn, Elder Druid of the
Juniper Order
Fyndhorn Pollen
Enchantment
2G
R
Phil Foglio
Cumulative Upkeep: <1> ; All creatures get -1/-0. ; <1G>: All
creatures get -1/-0 until end of turn.
"I breathed deeply, and suddenly I knew not who or where I was."
-Taaveit of Kelsinko, Elvish Hunter
Game of Chaos
Sorcery
RRR
R
Drew Tucker
Flip a coin; target opponent calls heads or tails while coin is in the
air. If the flip ends up in your favor, you gain 1 life and that
opponent loses 1 life. Otherwise, you lose 1 life and the opponent
gains 1 life. Effects that prevent or redirect damage cannot be used
to counter this loss of life. The winner of each round decides whether
to continue. Double the stakes in life each round.
Gangrenous Zombies
Smn Zombies
1BB
2/2
C
Brian Snõddy
: Sacrifice Gangrenous Zombies to have it deal 1 damage to each
creature and player. If you control any snow-covered swamps,
Gangrenous Zombies instead deals 2 damage to each creature and player.
Gaze of Pain
Sorcery
1B
C
Anson Maddocks
For each creature you control that attacks and is not blocked, you may
choose to have it deal no damage to defending player this turn. If you
do so, it instead deals damage equal to its power to any target
creature.
Remove the guardians to ensure your victory.
General Jarkeld
Smn Legend
3W
1/2
R
Richard Thomas
: Switch the blocking creatures of two target attacking creatures;
all defense must remain legal. Use this ability only during combat
after defense is chosen and before damage is dealt.
Ghostly Flame
Enchantment
BR
R
Randy Gallegos
Both black and red permanents and spells are considered colorless
sources of damage.
"Walk slowly when in the nether world, and seek that which calls."
-Lim-Dul, the Necromancer
Giant Growth
Instant
G
C
L. A. Williams
Target creature gets +3/+3 until end of turn.
"Here in Fydhorn, the goddess Freyalise is generous to her children."
-Kolbjorn, Elder Druid of the Juniper Order
Giant Trap Door Spider
Smn Spider
1RG
2/3
U
Heather Hudson
<1RG, T>: Remove from the game target creature, which doesn't have
flying and is attacking you, and Giant Trap Door Spider.
"So large and so quiet-a combination best avoided." -Disa the
Restless, journal entry
Glacial Chasm
Land
U
Liz Danforth
Cumulative Upkeep: 2 life ; When Glacial Chasm comes into play,
sacrifice a land. ; You cannot attack. All damage dealt to you is
reduced to 0.
Glacial Crevasses
Enchantment
2R
R
Mike Raabe
<0>: Sacrifice a snow-covered mountain. No creatures deal damage in
combat this turn.
"We were chasing Lim-Dul when the ridge in front of us suddenly
crumbled. I can't believe it was mere coincidence." -Lucilde
Fiksdotter, Leader of the Order of the White Shield
Glacial Wall
Smn Wall
2U
0/7
U
Dameon Willich
"We are farther west than any could have imagined possible, but I
still wish to press on. Unfortunately, huge walls of ice block further
travel. We can't believe they are natural." -Disa the Restless,
journal entry
Glaciers
Enchantment
2WU
R
Mark Tedin
During your upkeep, pay or destroy Glaciers. ; All mountains
become plains.
"Even the highest mountain can be ground to dust." -Lucilde
Fiksdotter, Leader of the Order of the White Shield
Goblin Lyre
Artifact
3
R
Mike Kimble
<0>: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads
or tails while coin is in the air. If the flip ends up in your favor,
Goblin Lyre deals * damage to that opponent, where * is equal to the
number of creatures you control. Otherwise, Goblin Lyre deals * damage
to you, where * is equal to the number of creatures the opponent
controls.
Goblin Mutant
Smn Goblin
2RR
5/3
U
Daniel Gelon
Trample ; Cannot attack if defending player controls an untapped
creature with power greater than 2. ; Cannot be assigned to block any
creature with power greater than 2.
If only it had three brains, too.
Goblin Sappers
Smn Goblins
1R
1/1
C
Jeff A. Menges
: Target creature you control cannot be blocked this turn. At
end of combat, destroy that creature and Goblin Sappers. ; :
Target creature you control cannot be blocked this turn. At end of
combat, destroy that creature.
Goblin Ski Patrol
Smn Goblins
1R
1/1
C
Mark Poole
<1R>: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use
this ability only once and only if you control any snow-covered
mountains.
"AIIIEEEE!" -Ib Halfheart, Goblin Tactician
Goblin Snowman
Smn Goblins
3R
1/1
U
Daniel Gelon
When blocking, Goblin Snowman neither deals nor receives damage in
combat. ; : Goblin Snowman deals 1 damage to target creature it
blocks.
"Strength in numbers? Right." -Ib Halfheart, Goblin Tactician
Gorilla Pack
Smn Gorilla Pack
2G
3/3
C
Anthony Waters
Gorilla Pack cannot attack if defending player controls no forests.
Bury Gorilla Pack if you control no forests.
"We learned this at a dear price: once you cross the great river, get
through the Yavimaya forest at top speed." -Disa the Restless, journal
entry
Gravebind
Instant
B
R
Drew Tucker
Target creature cannot regenerate this turn. Draw a card at the
beginning of the next turn's upkeep.
One foot in the grave, firmly planted.
Green Scarab
Echt Crt
W
U
Nicola Leonard
Target creatures gets +2/+2 as long as any opponent controls any green
cards. That creature cannot be blocked by green creatures.
Grizzled Wolverine
Smn Wolverine
1RR
2/2
C
Cornelius Brudi
: +2/+0 until end of turn. Use this ability only when a creature is
assigned to block Grizzled Wolverine and only once each turn.
"Before you release a Wolverine from the trap, make sure it's really
dead." -Lovisa Coldeyes, Balduvian Chieftain
Hallowed Ground
Enchantment
1W
U
Douglas Shuler
: Return target non-snow-covered land you control to owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist
or deny a beggar." -Halvor Arenson, Kjeldoran Priest
Halls of Mist
Land
R
Mark Poole
Cumulative Upkeep: <1> ; No creature can attack if it attacked during
its controller's last turn.
Heal
Instant
W
C
Mark Tedin
Prevent 1 damage to any creature or player. Draw a card at the
beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life." -Halvor Arenson,
Kjeldoran Priest
Hecatomb
Enchantment
1BB
R
NéNé Thomas
When Hecatomb comes into play, sacrifice four creatures. ; <0>: Tap
target swamp you control to have Hecatomb deal 1 damage to target
creature or player.
Hematite Talisman
Artifact
2
U
L. A. Williams
<3>: Untap target permanent. Use this ability only when a red spell is
successfully cast and only once for each red spell cast.
Hipparion
Smn Hipparion
1W
1/3
U
Dameon Willich
Cannot be assigned to block a creature with power 3 or greater unless
you pay an additional <1>.
"Someone once said that Hipparions are to Warriors what Aesthir are to
Skyknights. Don't believe it." -General Jarkeld, the Arctic Fox
Hoar Shade
Smn Shade
3B
1/2
C
Richard Thomas
: +1/+1 until end of turn
"The creature we fought in the western waste was doubly dangerous:
mortally wounded, it rebounded and attacked again." -Disa the
Restless, journal entry
Hot Springs
Echt Land
1G
R
Nicola Leonard
When Hot Springs comes into play, choose target land you control. ;
<0>: Tap land Hot Springs enchants to prevent 1 damage to any creature
or player.
Warmth is life; heat is peace.
Howl from Beyond
Instant
XB
C
Mark Poole
Target creature gets +X/+0 until end of turn.
"From the mouths of my servants, my voice shall emerge to shake the
souls of my foes." -Lim-Dul, the Necromancer
Hurricane
Sorcery
XG
U
Cornelius Brudi
Hurricane deals X damage to each creature with flying and each player.
This was quite possibly the least pleasant occurrence on the entire
expedition." -Disa the Restless, journal entry
Hyalopterous Lemure
Smn Lemure
4B
4/3
U
Richard Thomas
<0>: Flying and -1/-0 until end of turn
"The Lemures looked harmless, until they descended on my troops.
Within moments, only bones remained." -Lucilde Fiksdotter, Leader of
the Order of the White Shield
Hydroblast
Interrupt
U
C
Kaja Foglio
Counter target spell if it is red or destroy target permanent if it is
red.
"Heed the lessons of our time: the forms of water may move the land
itself and hold captive the fires within." -Gustha Ebbasdotter,
Kjeldoran Royal Mage
Hymn of Rebirth
Sorcery
3WG
U
Richard Kane-Ferguson
Take target creature from any graveyard and put it directly into play
under your control as though it were just summoned.
"There will come soft rains, and spring shall be amongst us, a welcome
friend." -Halvor Arenson, Kjeldoran Priest
Ice Cauldron
Artifact
4
R
Dan Frazier
: Put a charge counter on Ice Cauldron, and put a spell card
face up on Ice Cauldron. Note the type and amount of mana used to pay
this activation cost. Use this ability only if there are no charge
counters on Ice Cauldron. You may play that spell as though it were in
your hand. ; : Remove the charge counter from Ice Cauldron to add
mana of the type and amount last used to put a charge counter on Ice
Cauldron to your mana pool. This mana is usable only to cast the spell
on top of Ice Cauldron.
Ice Floe
Land
U
Jeff A. Menges
You may choose not to untap Ice Floe during your untap phase. ; :
Tap target creature without flying that is attacking you. As long as
Ice Floe remains tapped, that creature does not untap during its
controller's untap phase.
Iceberg
Enchantment
XUU
U
Jeff A. Menges
When Iceberg comes into play, put X ice counters on it. ; <3>: Put an
ice counter on Iceberg. ; <0>: Remove an ice counter from Iceberg to
add one colorless mana to your mana pool. Play this ability as an
interrupt.
Icequake
Sorcery
1BB
U
Richard Kane-Ferguson
Destroy target land. If that land is a snow-covered land, Icequake
deals 1 damage to the land's controller.
"When the earth shakes, and their animals are swallowed up by the
ground, perhaps they will think twice before attacking again."
-Lim-Dul, the Necromancer
Icy Manipulator
Artifact
4
U
Amy Weber
<1, T>: Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a
bad name, I'd say." -Arcum Dagsson, Soldevi Machinist
Icy Prison
Enchantment
UU
R
Anson Maddocks
When Icy Prison comes into play, remove target creature from the game.
When Icy Prison leaves play, return that creature to play under its
owner's control as though it were just summoned. During your upkeep,
destroy Icy Prison. Any player may pay <3> to prevent this.
Illusionary Forces
Smn Illusion
3U
4/4
C
Justin Hampton
Flying ; Cumulative Upkeep:
"This school was founded in secret, operates in secret, and exists for
the teaching of secrets. Those who would alter reality must first
escape it." -Gerda Aagesdotter, Archmage of the Unseen
Illusionary Presence
Smn Illusion
1UU
2/2
R
Kaja Foglio
Cumulative Upkeep: ; During your upkeep, Illusionary Presence
gains a landwalk ability of your choice until end of turn.
"We could feel the Shaman's power, as surely as we felt the storm."
-Disa the Restless, journal entry
Illusionary Terrain
Enchantment
UU
U
Rob Alexander
Cumulative Upkeep: <2> ; All basic lands of one type become basic
lands of a different type of your choice.
"The drawing of maps is fruitless in the west near the ice walls; the
very earth is formless." -Disa the Restless, journal entry
Illusionary Wall
Smn Wall
4U
7/4
C
Mark Poole
Flying, first strike ; Cumulative Upkeep:
"Let them see what is not there and feel what does not touch them.
When they no longer trust their senses, that is the time to strike."
-Gerda -agesdotter, Archmage of the Unseen
Illusions of Grandeur
Enchantment
3U
R
Quinton Hoover
Cumulative Upkeep: <2> ; When Illusions of Grandeur comes into play,
gain 20 life. When Illusions of Grandeur leaves play, lose 20 life.
Effects that prevent or redirect damage cannot be used to counter this
loss of life.
Imposing Visage
Echt Crt
R
C
Phil Foglio
Target creature cannot be blocked by only one creature.
"I can't believe they expect me to fight with this rabble. A Goblin in
a big mask sends 'em running for cover." -Avram Garrisson, Leader of
the Knights of Stromgald
Incinerate
Instant
1R
C
Mark Poole
Incinerate deals 3 damage to target creature or player. No creature
damaged by Incinerate can regenerate this turn.
"Yes, I think 'toast' is an appropriate description." -Jaya Ballard,
Task Mage
Infernal Darkness
Enchantment
2BB
R
Phil Foglio
Cumulative Upkeep: and 1 life ; All mana-producing lands produce
instead of their normal mana.
"I thought the day had brought enough horrors for our ragged band, but
the night was far worse." -Lucilde Fiksdotter, Leader of the Order of
the White Shield
Infernal Denizen
Smn Infernal Denizen
7B
5/7
R
Drew Tucker
During your upkeep, sacrifice two swamps. If you cannot, tap Infernal
Denizen, and target opponent may gain control of target creature of
his or her choice you control. The opponent loses control of that
creature if Infernal Denizen leaves play. ; : Gain control of
target creature. Lose control of that creature if Infernal Denizen
leaves play.
Infinite Hourglass
Artifact
4
R
Harold McNeill
During your upkeep, put a time counter on Infinite Hourglass. ; During
any upkeep, any player may pay <3> to remove a time counter from
Infinite Hourglass. ; All creatures get +1/+0 for each time counter on
Infinite Hourglass.
Infuse
Instant
2U
C
Randy Gallegos
Untap target artifact, creature, or land. Draw a card at the beginning
of the next turn's upkeep.
"The potential for change lies in all things. Know a thing's nature,
know its possibilities, and know it anew." -Gustha Ebbasdotter,
Kjeldoran Royal Mage
Island
Land
C
Anson Maddocks
: Add to your mana pool.
Island
Land
C
Anson Maddocks
: Add to your mana pool.
Island
Land
C
Anson Maddocks
: Add to your mana pool.
Jester's Cap
Artifact
4
R
Dan Frazier
<2, T>: Sacrifice Jester's Cap to look through target player's library
and remove any three of those cards from the game. Reshuffle that
library afterwards.
"Know your foes' strengths as well as their weaknesses." -Arcum
Dagsson, Soldevi Machinist
Jester's Mask
Artifact
5
R
Dan Frazier
Comes into play tapped. ; <1, T>: Sacrifice Jester's Mask to look
through target opponent's hand and library. Give that player a new
hand of as many cards as he or she had before. Reshuffle the remaining
cards afterwards.
Jeweled Amulet
Artifact
0
U
Dan Frazier
<1, T>: Put a charge counter on Jeweled Amulet. Note what type of mana
was used to pay this activation cost. Use this ability only if there
are no charge counters on Jeweled Amulet. ; : Remove the charge
counter from Jeweled Amulet to add one mana of the type last used to
put a charge counter on Jeweled Amulet to your mana pool. Play this
ability as an interrupt.
Johtull Wurm
Smn Wurm
5G
6/6
U
Daniel Gelon
For each blocking creature assigned to Johtull Worm beyond the first,
Johtull Worm gets -2/-1 until end of turn.
"To bring her down we must be on all sides at once-leave one avenue
open and we'll all be dead." -Taaveti of Kelsinko, Elvish Hunter
Jokulhaups
Sorcery
4RR
R
Richard Thomas
Bury all artifacts, creatures, and lands.
"I was shocked when I first saw the aftermath of the Yavimaya Valley
disaster. The raging waters had swept away trees, bridges, and even
houses. My healers had much work to do." -Halvor Arenson, Kjeldoran
Priest
Juniper Order Druid
Smn Cleric
2G
1/1
C
Jeff A. Menges
: Untap target land. Play this ability as an interrupt.
"The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn
is our home now." -Kolbjörn, Elder Druid of the Juniper Order
Justice
Enchantment
2WW
U
Ruth Thompson
During your upkeep, pay or destroy Justice. ; Whenever a red
creature or spell deals damage, Justice deals an equal amount of
damage to the controller of that creature or spell. If another spell
or effect reduces the amount of damage a red creature or spell deals,
it does not reduce the amount of damage dealt by Justice.
Karplusan Forest
Land
R
Nicola Leonard
: Add <1> to your mana pool. ; : Add to your mana pool.
Karplusan Forest deals 1 damage to you. ; : Add to your mana
pool. Karplusan Forest deals 1 damage to you.
Karplusan Giant
Smn Giant
6R
3/3
U
Daniel Gelon
<0>: Tap target snow-covered land you control to give Karplusan Giant
+1/+1 until end of turn.
"They aren't the brightest or the quickest of Giants. For that matter,
the same holds true if you compare them to rocks." -Disa the Restless,
journal entry
Karplusan Yeti
Smn Yeti
3RR
3/3
R
Quinton Hoover
: Karplusan Yeti deals an amount of damage equal to its power to
target creature. That creature deals an amount of damage equal to its
power to Karplusan Yeti.
"What's that smell?" -Perena Deepcutter, Dwarven Armorer
Kelsinko Ranger
Smn Ranger
W
1/1
C
Mark Poole
<1W>: Target green creature gains first strike until end of turn.
"Rangers not trained by the Elves just aren't the same." -Lucilde
Fiksdotter, Leader of the Order of the White Shield
Kjeldoran Dead
Smn Dead
B
3/1
C
Melissa Benson
When Kjeldoran Dead comes into play, sacrifice a creature. ; :
Regenerate
"They shall kill those whom once they loved." -Lim-Dul, the
Necromancer
Kjeldoran Elite Guard
Smn Soldier
3W
2/2
U
Melissa Benson
: Target creature gets +2/+2 until end of turn. If that creature
leaves play this turn, bury Kjeldoran Elite Guard. Use this ability
only when attack or defense is announced.
The winged helms of the Guard are put on for pageants-but taken off
for war.
Kjeldoran Frostbeast
Smn Frostbeast
3WG
2/4
U
Mark Poole
At end of combat, destroy all creatures blocking or blocked by
Kjeldoran Frostbeast.
"Two of my warriors found that the creature was dangerous not only in
combat, but also in simple proximity." -Disa the Restless, journal
entry
Kjeldoran Guard
Smn Soldier
1W
1/1
C
Anthony Waters
: Target creature gets +1/+1 until end of turn. If that creature
leaves play this turn, bury Kjeldoran Guard. Use this ability only
when attack or defense is announced and only if defending player
controls no snow-covered lands.
Kjeldoran Knight
Smn Knight
WW
1/1
R
Ron Spencer
Banding ; <1W>: +1/+0 until end of turn ; : +0/+2 until end of
turn
"Those who do not ride the wind on Aesthir still command loyalty and
respect." -Arna Kennerud, Skyknight
Kjeldoran Phalanx
Smn Soldiers
5W
2/5
R
Richard Kane-Ferguson
Banding, first strike
"There's nothing I like better than watching a street full of soldiers
kicking down the doors of the guilty and the impure." -Avram
Garrisson, Leader of the Knights of Stromgald
Kjeldoran Royal Guard
Smn Soldiers
3WW
2/5
R
L. A. Williams
: Redirect to Kjeldoran Royal Guard all damage dealt to you from
unblocked creatures this turn.
"Honorable in battle, generous in death." -Motto of the Kjeldoran
Royal Guard
Kjeldoran Skycaptain
Smn Soldier
4W
2/2
U
Mark Poole
Banding, flying, first strike
"If we do our duty and uphold our honor, Kjeldor shall stand for a
thousand years." -Arna Kennerud, Skyknight
Kjeldoran Skyknight
Smn Soldier
2W
1/1
C
Mark Poole
Banding, flying, first strike
"My Aesthir is my most trusted ally. We fight as one and live as one,
and we will die as one." -Arna Kennerud, Skyknight
Kjeldoran Warrior
Smn Hero
W
1/1
C
Mark Poole
Banding
"Give me a thousand such Warriors and I could change the world."
-Avram Garrisson, Leader of the Knights of Stromgald
Knight of Stromgald
Smn Knight
BB
2/1
U
Mark Poole
Protection from white ; : +1/+0 until end of turn ; : First
strike until end of turn
"Kjeldorans should rule supreme, and to the rest, death!" -Avram
Garrisson, Leader of the Knights of Stromgald
Krovikan Elementalist
Smn Wizard
BB
1/1
U
Douglas Shuler
<2R>: Target creature gets +1/+0 until end of turn. ; : Target
creature you control gains flying until end of turn. At end of turn,
bury that creature.
"The Elementalists' talents could be useful if turned to other
purposes." -Zur the Enchanter
Krovikan Fetish
Echt Crt
2B
C
Heather Hudson
Draw a card at the beginning of the upkeep of the turn after Krovikan
Fetish comes into play. ; Target creature gets +1/+1.
Some Krovikans find strength in the ears and eyes of their victims and
wear such fetishes into battle.
Krovikan Sorcerer
Smn Wizard
2U
1/1
C
Pat Morrissey
: Choose and discard a card from your hand to draw a card. If the
card discarded was black, draw two cards instead of one; keep one and
discard the other.
"These Sorcerers always seem to have another surprise up their
sleeves." -Zur the Enchanter
Krovikan Vampire
Smn Vampire
3BB
3/3
U
Quinton Hoover
At the end of a turn in which any creature is damaged by Krovikan
Vampire and put into any graveyard, put that creature directly into
play under your control. Treat the creature as though it were just
summoned. If you lose control of Krovikan Vampire or Krovikan Vampire
leaves play, bury the creature.
Land Cap
Land
R
L. A. Williams
If there are any depletion counters on Land Cap, it does not untap
during your untap phase. ; At the beginning of your upkeep, remove a
depletion counter from Land Cap. ; : Add to your mana pool. Put
a depletion counter on Land Cap. ; : Add to your mana pool. Put
a depletion counter on Land Cap.
Lapis Lazuli Talisman
Artifact
2
U
Amy Weber
<3>: Untap target permanent. Use this ability only when a blue spell
is successfully cast and only once for each blue spell cast.
Lava Burst
Sorcery
XR
C
Tom Wänerstrand
Lava Burst deals X damage to target creature or player. Effects that
prevent or redirect damage cannot be used to protect that creature.
"Overkill? This isn't a game of Kick-the-Ouphe!" -Jaya Ballard, Task
Mage
Lava Tubes
Land
R
Bryon Wackwitz
If there are any depletion counters on Lava Tubes, it does not untap
during your untap phase. ; At the beginning of your upkeep, remove a
depletion counter from Lava Tubes. ; : Add to your mana pool.
Put a depletion counter on Lava Tubes. ; : Add to your mana
pool. Put a depletion counter on Lava Tubes.
Legions of Lim-Dul
Smn Zombies
1BB
2/3
C
Anson Maddocks
Snow-covered swampwalk
"I have seen the faces of my dead friends among that grim band, and I
can bear no more." -Lucilde Fiksdotter, Leader of the Order of the
White Shield
Leshrac's Rite
Echt Crt
B
U
Richard Thomas
Target creature gains swampwalk.
"Bind me to thee, my soul to thine. I am your servant and your slave.
I shall hunger for your word and thirst for your blessing. Blood for
blood, flesh for flesh, Leshrac, my lord." -Lim-Dul, the Necromancer
Leshrac's Sigil
Enchantment
BB
U
Drew Tucker
: When any opponent successfully casts a green spell, look at that
player's hand and choose a card; he or she then discards that card.
Use this ability only once each time a green spell is cast. ; :
Return Leshrac's Sigil to owner's hand.
Lhurgoyf
Smn Lhurgoyf
2GG
*/1+*
R
Pete Venters
Lhurgoyf has power equal to the total number of creatures in all
graveyards, and toughness equal to 1 plus the total number of
creatures in all graveyards.
"Ach! Hans, run! It's the Lhurgoyf!" -Saffi Eriksdotter, last words
Lightning Blow
Instant
1W
R
Harold McNeill
Target creature gains first strike until end of turn. Draw a card at
the beginning of the next turn's upkeep.
"If you do it right, they'll never know what hit them." -General
Jarkeld, the Arctic Fox
Lim-Dul's Cohort
Smn Zombies
1BB
2/3
C
Douglas Shuler
Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate
this turn.
"Join me in the place of power, you risen dead. Join me where the
waters weep and the trees have no hearts." -Lim-Dul, the Necromancer
Lim-Dul's Hex
Enchantment
1B
U
Liz Danforth
During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each
player may pay or <3> to prevent the damage to himself or herself.
"The weak shall fall. The strong shall remain." -Lim-Dul, the
Necromancer
Lost Order of Jarkeld
Smn Knights
2WW
1+*/1+*
R
Andi Rusu
Lost Order of Jarkeld has power and toughness each equal to 1 plus the
number of creatures target opponent controls.
"Let us remember brave Jarkeld and his troops, who perished in the
Adarkar Wastes so long ago." -Halvor Arenson, Kjeldoran Priest
Lure
Echt Crt
1GG
U
Phil Foglio
All creatures able to block target creature must do so. Lure does not
prevent a creature from blocking more than one creature if blocker has
that ability. If blocker is forced to block more creatures than it is
allowed to, defender chooses which of these creatures to block, but
must block as many creatures as allowed.
Maddening Wind
Echt Crt
2G
U
Dameon Willich
Cumulative Upkeep: ; During target creature's controller's upkeep,
Maddening Wind deals 2 damage to that player.
"It is Freyalise, walking on the world." -Kolbjörn, Elder Druid of the
Juniper Order
Magus of the Unseen
Smn Wizard
1U
1/1
R
Kaja Foglio
<1U, T>: Untap target artifact opponent controls and gain control of
it until end of turn. If that artifact is an artifact creature, it can
attack, and you may use any of its abilities that require as part
of the activation cost. When you lose control of the artifact, tap it.
Malachite Talisman
Artifact
2
U
Christopher Rush
<3>: Untap target permanent. Use this ability only when a green spell
is successfully cast and only once for each green spell cast.
Marton Stromgald
Smn Legend
2RR
1/1
R
Mark Poole
If Marton Stromgald attacks, all other attacking creatures get +*/+*
until end of turn, where * is equal to the number of other attacking
creatures. If Marton blocks, all other blocking creatures get +*/+*
until end of turn, where * is equal to the number of other blocking
creatures.
Melee
Instant
4R
U
Dameon Willich
Cast only on your turn during combat before defense is chosen. Choose
how attacking creatures you control are blocked; all defense must be
legal. After declaring blocking, untap any unblocked attacking
creature. Treat those creatures as though they had not attacked.
Melting
Enchantment
3R
U
Randy Gallegos
All snow-covered lands become non-snow-covered lands of the same type.
"Who needs the sun when you've got me around?" -Jaya Ballard, Task
Mage
Mercenaries
Smn Mercenaries
3W
3/3
R
Cornelius Brudi
Whenever Mercenaries damages a player, that player may pay <3> to
prevent that damage.
"Blasted amateurs! Doesn't the queen think we can fight well enough on
our own?" -Avram Garrisson, Leader of the Knights of Stromgald
Merieke Ri Berit
Smn Legend
WUB
1/1
R
Heather Hudson
Does not untap during your untap phase. ; : Gain control of target
creature. Lose control of that creature if you lose control of Merieke
Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury
the creature.
Mesmeric Trance
Enchantment
1UU
R
Dan Frazier
Cumulative Upkeep: <1> ; : Discard a card from your hand to draw a
card.
"Magic overused can freeze the mind. Creativity is more important than
power." -Zur the Enchanter
Meteor Shower
Sorcery
XXR
C
Rick Emond
Meteor Shower deals X+1 damage divided any way you choose among any
number of target creatures and/or players.
"Eenie, meenie, minie, moe. . . oh, why not all of them?" -Jaya
Ballard, Task Mage
Mind Ravel
Sorcery
2B
C
Mark Tedin
Target player chooses and discards a card from his or her hand. Ignore
this ability if that player has no cards in hand. Draw a card at the
beginning of the next turn's upkeep.
An end to reason, an end to order. Forget all that has been.
Mind Warp
Sorcery
X3B
U
Liz Danforth
Look at target player's hand and choose X cards; that player then
discards those cards. If the player does not have enough cards in
hand, his or her entire hand is discarded.
Mind Whip
Echt Crt
2BB
R
Drew Tucker
During target creature's controller's upkeep, he or she pays <3> or
Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in
this way, tap that creature.
"A mind in agony is a sparrow without wings." -Lim-Dul, the
Necromancer
Minion of Leshrac
Smn Demon
4BBB
5/5
R
L. A. Williams
Protection from black ; During your upkeep, sacrifice a creature or
Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals
damage to you in this way, tap it. You cannot sacrifice Minion of
Leshrac to itself. ; : Destroy target creature or land.
Minion of Tevesh Szat
Smn Demon
4BBB
4/4
R
Julie Baroh
During your upkeep, pay or Minion of Tevesh Szat deals 2 damage
to you. ; : Target creature gets +3/-2 until end of turn.
"A minion given over to Tevesh Szat is a stronger minion gained."
-Lim-Dul, the Necromancer
Mistfolk
Smn Mistfolk
UU
1/2
C
Quinton Hoover
: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to
the existence of the Mistfolk, my certainty is lessened by the cursed
consistency of the expedition's eyewitness accounts." -Disa the
Restless, journal entry
Mole Worms
Smn Worms
2B
1/1
U
Daniel Gelon
You may choose not to untap Mole Worms during your untap phase. ; :
Tap target land. As long as Mole Worms remains tapped, that land does
not untap during its controller's untap phase.
Monsoon
Enchantment
2RG
R
NéNé Thomas
Whenever any island is untapped at the end of its controller's turn,
tap it; Monsoon deals 1 damage to that player.
"No one in her right mind would venture off the coast of Kjeldor
during this season." -Disa the Restless, journal entry
Moor Fiend
Smn Fiend
3B
3/3
C
Anson Maddocks
Swampwalk
"Let them close the gates of Krov from dusk until dawn if they so
choose. It matters not. My fiends shall yet rend their flesh from
their bones." -Lim-Dul, the Necromancer
Mountain
Land
C
Tom Wänerstrand
: Add to your mana pool.
Mountain
Land
C
Tom Wänerstrand
: Add to your mana pool.
Mountain
Land
C
Tom Wänerstrand
: Add to your mana pool.
Mountain Goat
Smn Goat
R
1/1
C
Cornelius Brudi
Mountainwalk
"Folklore has it that to capture a Mountain Goat is a sign of divine
blessing. I just know it's a sign that dinner is on the way."
-Klazina Jansdotter, Leader of the Order of the Sacred Torch
Mountain Titan
Smn Titan
2BR
2/2
R
Melissa Benson
<1RR>: For the rest of the turn, put a +1/+1 counter on Mountain Titan
whenever you successfully cast a black spell.
"The Titans claimed to draw strength from the rocks, but I suspect
them of some darker allegiance." -Disa the Restless, journal entry
Mudslide
Enchantment
2R
R
Brian Snõddy
Creatures without flying do not untap during their controller's untap
phase. At the end of his or her upkeep, each player may pay an
additional <2> per creature to untap a creature without flying he or
she controls.
Musician
Smn Mage
2U
1/3
R
Drew Tucker
Cumulative Upkeep: <1> ; : Put a music counter on target creature.
During that creature's controller's upkeep, he or she pays <1> for
each music counter on the creature, or destroy the creature.
Mystic Might
Echt Land
U
R
Nicola Leonard
Cumulative Upkeep: <1U> ; When Mystic Might comes into play, choose
target land you control. ; <0>: Tap land Mystic Might enchants to give
target creature +2/+2 until end of turn.
Mystic Remora
Enchantment
U
C
Ken Meyer, Jr.
Cumulative Upkeep: <1> ; Whenever target opponent successfully casts a
non-creature spell, you may draw a card. That player may pay <4> to
counter this effect.
Nacre Talisman
Artifact
2
U
Mark Tedin
<3>: Untap target permanent. Use this ability only when a white spell
is successfully cast and only once for each white spell cast.
Naked Singularity
Artifact
5
R
Mark Tedin
Cumulative Upkeep: <3> ; Instead of their normal mana, plains produce
, islands produce , swamps produce , mountains produce ,
and forests produce .
Nature's Lore
Sorcery
1G
U
Rick Emond
Search your library for any forest and put it directly into play. This
does not count towards your one land per turn limit. Reshuffle your
library afterwards.
"Fyndhorn is our home." -Kolbjorn, Elder Druid of the Juniper Order
Necropotence
Enchantment
BBB
R
Mark Tedin
Skip your draw phase. If you discard a card from your hand, remove
that card from the game. ; <0>: Pay 1 life to set aside the top card
of your library. At the beginning of your next discard phase, put that
card into your hand. Effects that prevent or redirect damage cannot be
used to counter this loss of life.
Norritt
Smn Imp
3B
1/1
C
Mike Raabe
: Untap target blue creature. ; : Force target non-wall creature
to attack. If creature cannot attack, destroy it at end of turn. Use
this ability only during target creature's controller's turn, before
the attack. Cannot target creatures brought under their controller's
control this turn.
Oath of Lim-Dul
Enchantment
3B
R
Douglas Shuler
For each 1 damage dealt to you or 1 life you lose, sacrifice a
permanent you control or choose and discard a card from your hand. You
cannot sacrifice Oath of Lim-Dul in this way. Ignore this effect if
you control no permanents other than Oath of Lim-Dul and have no cards
in hand. ; : Draw a card.
Onyx Talisman
Artifact
2
U
Sandra Everingham
<3>: Untap target permanent. Use this ability only when a black spell
is successfully cast and only once for each black spell cast.
Orcish Cannoneers
Smn Orcs
1RR
1/3
U
Dan Frazier
: Orcish Cannoneers deals 2 damage to target creature or player and
3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But
the pay is pretty good." -Toothlicker Harj, Orcish Captain
Orcish Conscripts
Smn Orcs
R
2/2
C
Douglas Shuler
Cannot be declared as attacking unless at least two other creatures
are also declared as attacking. Cannot be assigned to block unless at
least two other creatures are also assigned to block.
Orcish Farmer
Smn Orc
1RR
2/2
C
Dan Frazier
: Target land becomes a swamp until its controller's next untap
phase.
"Yes, the Farmers keep our soldiers fed. But why do they have to make
every battlefield a pigpen?" -Toothlicker Harj, Orcish Captain
Orcish Healer
Smn Cleric
RR
1/1
U
Quinton Hoover
: Target creature cannot regenerate this turn. ; :
Regenerate target black or green creature. ; : Regenerate
target black or green creature.
Orcish Librarian
Smn Orc
1R
1/1
R
Phil Foglio
: Take the top eight cards of your library; remove four of them
at random from the game. Put the remaining four on top of your library
in any order.
Us hungry, need food. . . Lots of books. . . Hmm. . .
Orcish Lumberjack
Smn Orc
R
1/1
C
Dan Frazier
: Sacrifice a forest to add three mana in any combination of red
and/or green to your mana pool. Play this ability as an interrupt.
"How did I ever let myself get talked into this project?" -Toothlicker
Harj, Orcish Captain
Orcish Squatters
Smn Orcs
4R
2/3
R
Richard Kane-Ferguson
If Orcish Squatters attacks and is not blocked, you may gain control
of target land controlled by defending player. If you do so, Orcish
Squatters deals no damage in combat this turn. Lose control of that
land if Orcish Squatters leaves play or if you lose control of Orcish
Squatters.
Order of the Sacred Torch
Smn Paladin
1WW
2/2
R
Ruth Thompson
: Pay 1 life to destroy target black spell. Effects that prevent or
redirect damage cannot be used to counter this loss of life. Play this
ability as an interrupt.
Order of the White Shield
Smn Knights
WW
2/1
U
Ruth Thompson
Protection from black ; : First strike until end of turn. ; :
+1/+0 until end of turn
"Shall we turn away a worthy soul because his parents were peasants? I
think not." -Lucilde Fiksdotter, Leader of the Order of the White
Shield
Pale Bears
Smn Bears
2G
2/2
R
Anthony Waters
Islandwalk
"Daughter, on the day you have killed your Pale Bear, then will I give
you your true name." -Lovisa Coldeyes, Chieftain
Panic
Instant
R
C
Mike Kimble
Target creature cannot block this turn. Cast only during combat before
defense is chosen. Draw a card at the beginning of the next turn's
upkeep.
"If you'd been there, you would've run from that deer, too!" -Jaya
Ballard, Task Mage
Pentagram of the Ages
Artifact
4
R
Douglas Shuler
<4, T>: Prevent all damage dealt to you from one source. Pentagram of
the Ages does not prevent the same source damaging you again later
this turn.
"Take this item, for instance. How would it destroy us, Relicbane?"
-Arcum Dagsson, Soldevi Machinist
Pestilence Rats
Smn Rats
2B
*/3
C
Jeff A. Menges
Pestilence Rats has power equal to the total number of other Rats in
play, no matter who controls them. For example, as long as there are
two other Rats in play, Pestilence Rats has power and toughness 2/3.
Phantasmal Mount
Smn Phantasm
1U
1/1
U
Melissa Benson
Flying ; : Target creature you control, which has toughness less
than 3, gains flying and gets +1/+1 until end of turn. Other effects
may later be used to increase the creature's toughness beyond 3. If
Phantasmal Mount leaves play before end of turn, bury the creature. If
the creature leaves play before end of turn, bury Phantasmal Mount.
Pit Trap
Artifact
2
U
Anson Maddocks
<2, T>: Sacrifice Pit Trap to bury target creature without flying that
is attacking you.
"These traps are truly a symbol of great cruelty and sinister
cunning." -Sorine Relicbane, Soldevi Heretic
Plains
Land
C
Christopher Rush
: Add to your mana pool.
Plains
Land
C
Christopher Rush
: Add to your mana pool.
Plains
Land
C
Christopher Rush
: Add to your mana pool.
Polar Kraken
Smn Kraken
8UUU
11/11
R
Mark Tedin
Trample ; Cumulative Upkeep: Sacrifice a land. ; Comes into play
tapped.
"It was big. Really, really, big. No, bigger than that. It was big!"
-Arna Kennerud, Skyknight
Portent
Sorcery
U
C
Liz Danforth
Look at the top three cards of target player's library; then, either
shuffle that library or put those three cards on top of the library in
any order. Draw a card at the beginning of the next turn's upkeep.
Power Sink
Interrupt
XU
C
Mark Poole
Counter target spell unless that spell's caster pays an additional
. That player must draw and pay all available mana from lands and
mana pool until is paid; he or she may also pay mana from other
sources if desired.
Pox
Sorcery
BBB
R
Cornelius Brudi
Each player loses 1/3 of his or her life; then chooses and discards
1/3 of the cards in his or her hand; then sacrifices 1/3 of the
creatures he or she controls; and finally sacrifices 1/3 of the lands
he or she controls. Round each loss up. Effects that prevent or
redirect damage cannot be used to counter this loss of life.
Prismatic Ward
Echt Crt
1W
C
L. A. Williams
When Prismatic Ward comes into play, choose a color; all damage dealt
to target creature by sources of that color is reduced to 0.
"These, of all spells, must have common components I can isolate and
use." -Halvor Arensson, Kjeldoran Priest
Pygmy Allosaurus
Smn Dinosaur
2G
2/2
R
Anson Maddocks
Swampwalk
"I don't understand the appeal of keeping those things as pets, unless
you want your children eaten." -General Jarkeld, the Arctic Fox
Pyknite
Smn Pyknite
2G
1/1
C
Edward Beard, Jr.
Draw a card at the beginning of the upkeep of the turn after Pyknite
comes into play.
"Never cross a Pyknite, if you value your scalp." -Lovisa Coldeyes,
Balduvian Chieftain
Pyroblast
Interrupt
R
C
Kaja Foglio
Counter target spell if it is blue or destroy target permanent if it
is blue.
"Just the thing for those pesky water mages." -Jaya Ballard, Task Mage
Pyroclasm
Sorcery
1R
U
Pat Morrissey
Pyroclasm deals 2 damage to each creature.
"Leaves more room for the big ones to fight in, you know." -Jaya
Ballard, Task Mage
Rally
Instant
WW
C
Heather Hudson
All blocking creatures get +1/+1 until end of turn.
"Stand your ground, troops! This shall be our finest hour!" -General
Jarkeld, the Arctic Fox, last words
Ray of Command
Instant
3U
C
Harold McNeill
Untap target creature opponent controls and gain control of it until
end of turn. That creature can attack or use abilities that require
as part of the activation cost. When you lose control of the
creature, tap it.
Ray of Erasure
Instant
U
C
Mike Raabe
Target player takes the top card of his or her library and puts it in
his or her graveyard. Draw a card at the beginning of the next turn's
upkeep.
"What is real can be unreal." -Gerda Aagesdotter, Archmage of the
Unseen
Reality Twist
Enchantment
UUU
R
James Earnest
Cumulative Upkeep: <1UU> ; Instead of their normal mana, plains
produce , swamps produce , mountains produce , and forests
produce .
"Nothing is as it seems." -Gerda Aagesdotter, Archmage of the Unseen
Reclamation
Enchantment
2WG
R
Dameon Willich
No black creature can attack unless its controller sacrifices a land
whenever that creature attacks.
"We shall oppose Lim-Dul and his forces by any means necessary, even
if the very earth be torn asunder." -Arna Kennerud, Skyknight
Red Scarab
Echt Crt
W
U
Sandra Everingham
Target creatures gets +2/+2 as long as any opponent controls any red
cards. That creature cannot be blocked by red creatures.
Regeneration
Echt Crt
1G
C
Justin Hampton
When Regeneration comes into play, choose target creature. ; :
Regenerate creature Regeneration enchants.
Faith in Freyalise has given me the fight, not the curse, of
unprecedented longevity." -Laina of the Elvish Council
Rime Dryad
Smn Dryad
G
1/2
C
Heather Hudson
Snow-covered forestwalk
"The Dryads told us to stay, as if no new horrors would come when it
was so cold. Three of us left anyway. The rest believed their lies,
and their skeletons weren't found until the thaw." -Disa the Restless,
journal entry
Ritual of Subdual
Enchantment
4GG
R
Justin Hampton
Cumulative Upkeep: <2> ; All mana producing lands produce colorless
mana instead of their normal mana.
"That which does not bend to the will of Freyalise shall surely
break." -Kolbjörn, Elder Druid of the Juniper Order
River Delta
Land
R
Sandra Everingham
If there are any depletion counters on River Delta, it does not untap
during your untap phase. ; At the beginning of your upkeep, remove a
depletion counter from River Delta. ; : Add to your mana pool.
Put a depletion counter on River Delta. ; : Add to your mana
pool. Put a depletion counter on River Delta.
Runed Arch
Artifact
3
R
Phil Foglio
Comes into play tapped. ; : Sacrifice Runed Arch. X target
creatures with power no greater than 2 cannot be blocked this turn.
Other effects may later be used to increase a creature's power beyond
2.
Sabretooth Tiger
Smn Tiger
2R
2/1
C
Melissa Benson
First strike
"Daughter, it is now your turn to hunt the Tiger, and make a blanket
of its fur." -Lovisa Coldeyes, Balduvian Chieftain
Sacred Boon
Instant
1W
U
Mike Raabe
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1
counter on that creature for each 1 damage prevented by Sacred Boon.
"Divine gifts are granted to those who are worthy." -Halvor Arenson,
Kjeldoran Priest
Scaled Wurm
Smn Wurm
7G
7/6
C
Daniel Gelon
"Flourishing during the Ice Age, these Wurms were the bane of all
Kjeldorans. Their great size and ferocity made them the subject of
countless nightmares-they embodied the worst of the Ice Age."
-Kjeldor: Ice Civilization
Sea Spirit
Smn Spirit
4U
2/3
U
Rob Alexander
: +1/+0 until end of turn
"It rose above our heads, above the ship, and still higher yet. No
foggy, ice-laden sea in the world could frighten me more." -General
Jarkeld, the Arctic Fox
Seizures
Echt Crt
1B
C
Julie Baroh
Whenever target creature becomes tapped, that creature's controller
pays <3> or Seizures deals 3 damage to him or her.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
-Lim-Dul, the Necromancer
Seraph
Smn Angel
6W
4/4
R
Christopher Rush
Flying ; At the end of a turn in which any creature is damaged by
Seraph and put into the graveyard, put that creature directly into
play under your control as though it were just summoned. If you lose
control of Seraph or if Seraph leaves play, bury the creature.
Shambling Strider
Smn Strider
4GG
5/5
C
Douglas Shuler
: +1/-1 until end of turn
Freyalise forbid that any stranger should wander into the Striders'
territory.
Shatter
Instant
1R
C
Bryon Wackwitz
Destroy target artifact.
"Let the past be the past. Do not call up that which you cannot put
down. Destroy that which destroyed us, so long ago" -Sorine Relicbane,
Soldevi Heretic
Shield Bearer
Smn Soldier
1W
0/3
C
Dan Frazier
Banding
"You have almost completed your four years, my son. Soon you shall be
a Skyknight." -Arna Kennerud, Skyknight
Shield of the Ages
Artifact
2
U
Anson Maddocks
<2>: Prevent 1 damage to you.
"This shield is a true rarity: an artifact whose purpose is obvious."
-Arcum Dagsson, Soldevi Machinist
Shyft
Smn Shyft
4U
4/2
R
Richard Thomas
During your upkeep, you may change the color of Shyft to any color or
combination of colors.
"Capturing this specimen was not easy. Study it well, that you someday
might be as versatile." -Gerda Aagesdotter, Archmage of the Unseen
Sibilant Spirit
Smn Spirit
5U
5/6
R
Ron Spencer
Flying ; Whenever Sibilant Spirit is declared as an attacker,
defending player may draw a card.
"Relax. I'm sure it's just a snake hissing." -Avram Garrisson, Leader
of the Knights of Stromgald
Silver Erne
Smn Erne
3U
2/2
U
Melissa Benson
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay
airborne. They move not with the wind, but as the wind." -Arna
Kennerud, Skyknight
Skeleton Ship
Smn Legend
3UB
0/3
R
Amy Weber & Tom Wanerstrand
If at any time you control no islands, bury Skeleton Ship. ; : Put
a -1/-1 counter on target creature.
"The sea gives up her dead as easily as the soil." -Lim-Dul, the
Necromancer
Skull Catapult
Artifact
4
U
Bryon Wackwitz
<1, T>: Sacrifice a creature to have Skull Catapult deal 2 damage to
target creature or player.
"Let any who doubt the evil of using the ancient devices look at this
infernal machine. What manner of fiend would design such a sadistic
device?" -Sorine Relicbane, Soldevi Heretic
Sleight of Mind
Interrupt
U
U
Nicola Leonard
Change the text of target spell or permanent by replacing all
instances of one color word with another. For example, you may change
"Counters black spells" to "Counters blue spells." Sleight of Mind
cannot change mana symbols.
Snow Devil
Echt Crt
1U
C
Ken Meyer, Jr.
Target creature gains flying. As long as you control any snow-covered
lands, that creature also gains first strike when blocking.
"Give me wings to fly and speed to strike. In return, the glory I earn
shall be yours." -Steinar Icefist, Balduvian Shaman
Snow Fortress
Artf Crt
5
0/4
R
Jeff A. Menges
Counts as a wall ; <1>: +1/+0 until end of turn. ; <1>: +0/+1 until
end of turn. ; <3>: Snow Fortress deals 1 damage to target creature
without flying that is attacking you.
Snow Hound
Smn Dog
2W
1/1
U
Pat Morrissey
<1, T>: Return Snow Hound to owner's hand and target blue or green
creature you control to owner's hand.
"If you're starving, eat your horses, your dead, or yourself-but never
eat your dog." -General Jarkeld, the Arctic Fox
Snow-Covered Forest
Land
C
Pat Morrissey
: Add to your mana pool.
Snow-Covered Island
Land
C
Anson Maddocks
: Add to your mana pool.
Snow-Covered Mountain
Land
C
Tom Wänerstrand
: Add to your mana pool.
Snow-Covered Plains
Land
C
Christopher Rush
: Add to your mana pool.
Snow-Covered Swamp
Land
C
Douglas Shuler
: Add to your mana pool.
Snowblind
Echt Crt
3G
R
Douglas Shuler
Target creature gets -*/-*. When that creature attacks, * is equal to
the number of snow-covered lands defending player controls. At other
times, * is equal to the number of snow-covered lands its controller
controls. If this reduces the creature's toughness to less than 1, the
creature's toughness is 1.
Snowfall
Enchantment
2U
C
Phil Foglio
Cumulative Upkeep: ; Islands may produce an additional when
tapped for mana. This mana is usable only for cumulative upkeep. ;
Snow-covered islands may produce either an additional or an
additional when tapped for mana. This mana is usable only for
cumulative upkeep.
Soldevi Golem
Artf Crt
4
5/3
R
Anson Maddocks
Does not untap during your untap phase. ; <0>: Untap target creature
opponent controls to untap Soldevi Golem at the end of your upkeep.
Use this ability only during your upkeep.
Slow and steady wins the race.
Soldevi Machinist
Smn Wizard
1U
1/1
U
Jeff A. Menges
: Add two colorless mana to your mana pool. This mana may only be
used to pay the activation cost of an artifact. Play this ability as
an interrupt.
"Perhaps this time the power of the artificers shall be used wisely."
-Arcum Dagsson, Soldevi Machinist
Soldevi Simulacrum
Artf Crt
4
2/4
U
Dan Frazier
Cumulative Upkeep: <1> ; <1>: +1/+0 until end of turn
They look human-until they bleed.
Songs of the Damned
Interrupt
B
C
Pete Venters
Add to your mana pool for each creature in your graveyard.
Not wind, but the breath of the dead.
Soul Barrier
Enchantment
2U
U
Harold McNeill
Whenever target opponent casts a summon spell, Soul Barrier deals 2
damage to him or her. That player may pay <2> to prevent this damage.
"There's more than one way to skin an Ouphe, or thwart a mage."
-Gustha Ebbasdotter, Kjeldoran Royal Mage
Soul Burn
Sorcery
2B
C
Rob Alexander
Soul Burn deals 1 damage to a single target creature or player for
each or you pay in addition to the casting cost. Gain 1 life
for each you spend in this way. You cannot gain more life than the
toughness of the creature or the total life of the targeted player.
Soul Kiss
Echt Crt
2B
C
Nicola Leonard
When Soul Kiss comes into play, choose target creature. ; : Pay 1
life to give creature Soul Kiss enchants +2/+2 until end of turn. You
cannot spend more than in this way each turn. Effects that
prevent or redirect damage cannot be used to counter this loss of
life.
Spectral Shield
Echt Crt
1WU
U
Margaret Organ-Kean
Target creature gets +0/+2. That creature cannot be the target of
further spells.
"What can be a stronger shield than concealment? Have you ever
defeated an enemy you didn't know existed?" -Gerda Aagesdotter,
Archmage of the Unseen
Spoils of Evil
Interrupt
2B
R
Quinton Hoover
For each artifact or creature in target opponent's graveyard, add one
colorless mana to your mana pool and gain 1 life.
"Virtue has its rewards, as does its opposite." -Lim-Dul, the
Necromancer
Spoils of War
Sorcery
XB
R
Pete Venters
Put X +1/+1 counters on any number of target creatures, distributed
any way you choose, where X is equal to the number of creatures and
artifacts in target opponent's graveyard.
"This is the fun part!" -Ib Halfheart, Goblin Tactician
Staff of the Ages
Artifact
3
R
Daniel Gelon
Creatures with any landwalk ability may be blocked as though they did
not have those abilities.
"We found this staff useful on our visit to this very commission.
Would Relicbane prefer we had been slain by Lim-Dul's horrors?" -Arcum
Dagsson, Soldevi Machinist
Stampede
Instant
1GG
R
Jeff A. Menges
All attacking creatures gain trample and get +1/+0 until end of turn.
"We could see the horizon blacken with the great beasts, but it was
too late. The icefield offered no immediate safety, but luckily most
of us reached a crevasse in which we could take cover." -Disa the
Restless, journal entry
Stench of Evil
Sorcery
2BB
U
Mark Tedin
Destroy all plains. Stench of Evil deals 1 damage to each player for
each plains he or she controls that is destroyed in this way. Each
player may pay <2> for each 1 damage he or she wishes to prevent from
Stench of Evil.
Stone Rain
Sorcery
2R
C
Kaja Foglio
Destroy target land.
"May the forces that took Argoth beneath the waves never come among us
again." -Arcum Dagsson, Soldevi Machinist
Stone Spirit
Smn Spirit
4R
4/3
U
Jeff A. Menges
Cannot be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength." -Lovisa Coldeyes,
Balduvian Chieftain
Stonehands
Echt Crt
2R
C
Dan Frazier
Target creature gets +0/+2. ; : Creature Stonehands enchants gets
+1/+0 until end of turn.
"Trust in the power of stone. Stone is strong; stone shatters swords;
stone breaks bones. Trust in stone." -Lovisa Coldeyes, Balduvian
Chieftain
Storm Spirit
Smn Spirit
3WUG
3/3
R
Pete Venters
Flying ; : Storm Spirit deals 2 damage to target creature.
"Come to us, with your lightning. Come to us, with your thunder. Serve
us with your strength, and smite our foes with your power." -Steinar
Icefist, Balduvian Shaman
Stormbind
Enchantment
1RG
R
NéNé Thomas & Phillip Mosness
<2>: Discard a card at random from your hand to have Stormbind deal 2
damage to target creature or player.
"Once, our people could call down the storm itself to do our bidding."
-Lovisa Coldeyes, Balduvian Chieftain
Stromgald Cabal
Smn Knights
1BB
2/2
R
Anson Maddocks
: Pay 1 life to counter target white spell. Effects that prevent or
redirect damage cannot be used to counter this loss of life. Play this
ability as an interrupt.
"Kjeldor must be supreme at any cost." -Avram Garrisson, Leader of the
Knights of Stromgald
Stunted Growth
Sorcery
3GG
R
NéNé Thomas
Target player chooses three cards from his or her hand and puts them
on top of his or her library in any order. If that player does not
have enough cards in hand, his or her entire hand is put on top of his
or her library in any order.
Sulfurous Springs
Land
R
Phil Foglio
: Add <1> to your mana pool. ; : Add to your mana pool.
Sulfurous Springs deals 1 damage to you. ; : Add to your mana
pool. Sulfurous Springs deals 1 damage to you.
Sunstone
Artifact
3
U
Phil Foglio
<2>: Sacrifice a snow-covered land to have all creatures deal no
damage in combat this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is
true that these artifacts can be dangerous." -Arcum Dagsson, Soldevi
Machinist
Swamp
Land
C
Douglas Shuler
: Add to your mana pool.
Swamp
Land
C
Douglas Shuler
: Add to your mana pool.
Swamp
Land
C
Douglas Shuler
: Add to your mana pool.
Swords to Plowshares
Instant
W
U
Kaja Foglio
Remove target creature from the game. That creature's controller gains
life equal to its power.
"The so-called Barbarians will not respect us for our military
might-they will respect us for our honor." -Lucilde Fiksdotter, Leader
of the Order of the White Shield
Tarpan
Smn Tarpan
G
1/1
C
Margaret Organ-Kean
If Tarpan is put into the graveyard from play, gain 1 life.
"A good Tarpan will serve you, faithful and true. A bad one will kick
you in the head." -General Jarkeld, the Arctic Fox
Thermokarst
Sorcery
1GG
U
Ken Meyer, Jr.
Destroy target land. If that land is a snow-covered land, gain 1 life.
"Finally we understand the lesson of our home: loss begets renewal."
-Kolbjörn, Elder Druid of the Juniper Order
Thoughtleech
Enchantment
GG
U
Mark Tedin
Whenever an island controlled by target opponent becomes tapped, gain
1 life.
"A resourceful mage has many sources of information. The best one is
your foe." -Zur the Enchanter
Thunder Wall
Smn Wall
1UU
0/2
U
Richard Thomas
Flying ; : +1/+1 until end of turn
"The Lemures had barely taken wing when the sky roared with thunder.
The swarm of little beasts wavered, divided, and fell, crashing to the
earth." -General Jarkeld, the Arctic Fox
Timberline Ridge
Land
R
Jeff A. Menges
If there are any depletion counters on Timberline Ridge, it does not
untap during your untap phase. ; At the beginning of your upkeep,
remove a depletion counter from Timberline Ridge. ; : Add to
your mana pool. Put a depletion counter on Timberline Ridge. ; :
Add to your mana pool. Put a depletion counter on Timberline Ridge
Time Bomb
Artifact
4
R
Amy Weber
During your upkeep, put a time counter on Time Bomb. ; <1, T>:
Sacrifice Time Bomb to have it deal * damage to each creature and
player, where * is equal to the number of time counters on Time Bomb.
Tinder Wall
Smn Wall
G
0/3
C
Rick Emond
<0>: Sacrifice Tinder Wall to add to your mana pool. Play this
ability as an interrupt. ; : Sacrifice Tinder Wall to have it deal
2 damage to target creature it blocks.
Tor Giant
Smn Giant
3R
3/3
C
Douglas Shuler
"What do you do then? Run. Run very fast. Don't stop until you see the
camp-or a bigger Giant." -Toothlicker Harj, Orcish Captain
Total War
Enchantment
3R
R
Drew Tucker
Whenever any player declares an attack, destroy all untapped non-wall
creatures that player controls that don't attack. Do not destroy
creatures the player did not control at the beginning of the turn.
Touch of Death
Sorcery
2B
C
Melissa Benson
Touch of Death deals 1 damage to target player, and you gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
-Lim-Dul, the Necromancer
Touch of Vitae
Instant
2G
U
L. A. Williams
Target creature may untap one additional time this turn. That creature
may attack or use abilities that require as part of the activation
cost this turn. Draw a card at the beginning of the next turn's
upkeep.
Trailblazer
Instant
2GG
R
Julie Baroh
Target creature cannot be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through
the dense forest. We caught the Orcs from behind, and completely by
surprise." -Lucilde Fiksdotter, Leader of the Order of the White
Shield
Underground River
Land
R
NéNé Thomas
: Add <1> to your mana pool. ; : Add to your mana pool.
Underground River deals 1 damage to you. ; : Add to your mana
pool. Underground River deals 1 damage to you.
Updraft
Instant
1U
U
L. A. Williams
Target creature gains flying until end of turn. Draw a card at the
beginning of the next turn's upkeep.
"The power of flight has but one equal in battle: surprise.
Understanding how to use both is the key to victory." -Arnjlot
Olasson, Sky Mage
Urza's Bauble
Artifact
0
U
Christopher Rush
: Sacrifice Urza's Bauble to choose a card at random from target
player's hand; look at that card. Ignore this ability if that player
has no cards left in hand. Draw a card at the beginning of the next
turn's upkeep.
Veldt
Land
R
L. A. Williams
If there are any depletion counters on Veldt, it does not untap during
your untap phase. ; At the beginning of your upkeep, remove a
depletion counter from Veldt. ; : Add to your mana pool. Put a
depletion counter on Veldt. ; : Add to your mana pool. Put a
depletion counter on Veldt.
Venomous Breath
Instant
3G
U
L. A. Williams
At end of combat, destroy all creatures blocking or blocked by target
creature this turn.
Vertigo
Instant
R
U
Drew Tucker
Vertigo deals 2 damage to target creature with flying; that creature
loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my
Aesthir cried out and went into a dive." -Arna Kennerud, Skyknight
Vexing Arcanix
Artifact
4
R
Randy Gallegos
<3, T>: Target player names a card and then turns over the top card of
his or her library. If that is the card named, put it into the
player's hand. Otherwise, put it into the player's graveyard, and
Vexing Arcanix deals 2 damage to that player.
Vibrating Sphere
Artifact
4
R
Richard Thomas
During your turn, all creatures you control get +2/+0. During all
other turns, all creatures you control get -0/-2.
"Unearthly and invisible fibers emanate from this sphere, entangling
all who draw near." -Arcum Dagsson, Soldevi Machinist
Walking Wall
Artf Crt
4
0/6
U
Anthony Waters
Counts as a wall. ; <3>: Walking Wall gets +3/-1 until end of turn and
can attack this turn. Walking Wall cannot attack the turn it comes
under your control. Use this ability only once a turn.
"The fortress is not what it seems." -Arcum Dagsson, Soldevi Machinist
Wall of Lava
Smn Wall
1RR
1/3
U
Pete Venters
: +1/+1 until end of turn
"Now there's something you don't see every day." -Jaya Ballard, Task
Mage
Wall of Pine Needles
Smn Wall
3G
3/3
U
Brian Snõddy
: Regenerate
The power of the forest takes a hundred forms. Some are more
surprising than others.
Wall of Shields
Artf Crt
3
0/4
U
Randy Gallegos
Banding, counts as a wall
"It's the pokey bits that hurt the most." -Ib Halfheart, Goblin
Tactician
War Chariot
Artifact
3
U
Dameon Willich
<3, T>: Target creature gains trample until end of turn.
"I wouldn't advise using it with a Woolly Mammoth, but it's quite
appropriate for many other beasts." -Arcum Dagsson, Soldevi Machinist
Warning
Instant
W
C
Pat Morrissey
Target attacking creature deals no damage in combat this turn.
"The folk of the Karplusan Mountains are impossible to ambush."
-Lovisa Coldeyes, Balduvian Chieftain
Whalebone Glider
Artifact
2
U
Amy Weber
<2, T>: Target creature with power no greater than 3 gains flying
until end of turn. Other effects may later be used to increase that
creature's power beyond 3.
"It's no Ornithopter, but then I'm no Urza." -Arcum Dagsson, Soldevi
Machinist
White Scarab
Echt Crt
W
U
Phil Foglio
Target creatures gets +2/+2 as long as any opponent controls any white
cards. That creature cannot be blocked by white creatures.
Whiteout
Instant
1G
U
NéNé Thomas
All creatures with flying lose flying until end of turn. If Whiteout
is in your graveyard, you may sacrifice a snow-covered land to return
Whiteout to your hand.
Wiitigo
Smn Wiitigo
3GGG
0/0
R
Melissa Benson
When Wiitigo comes into play, put six +1/+1 counters on it. ; During
your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been
blocked since your last upkeep. Otherwise, remove a +1/+1 counter from
Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
Wild Growth
Echt Land
G
C
Mike Raabe
Wild Growth adds to your mana pool whenever target land is tapped
for mana.
Here in Fyndhorn, where Freyalise's power is strongest, the forest has
its own opinion." -Laina of the Elvish Council
Wind Spirit
Smn Spirit
4U
3/2
U
Kaja Foglio
Flying ; Cannot be blocked by only one creature.
"To visit the sky requires bravery, and thought, and little else. To
master the sky requires the binding of its masters, and little else."
-Arnjlot Olasson, Sky Mage
Wings of Aesthir
Echt Crt
WU
U
Edward Beard, Jr.
Target creature gains flying and first strike and gets +1/+0.
"For those of courage, even the sky holds no limit." -Arnjlot Olasson,
Sky Mage
Winter's Chill
Instant
XU
R
Edward Beard, Jr.
Cast only during combat before defense is chosen. At end of combat,
destroy X target attacking creatures; X cannot be greater than the
number of snow-covered lands you control. For each attacking creature,
its controller may pay <1> or <2> to prevent it from being destroyed
in this way. If that player pays <1>, the creature neither deals nor
receives damage in combat. If that player pays <2>, the creature deals
and receives damage in combat as normal.
Withering Wisps
Enchantment
1BB
U
NéNé Thomas
At the end of any turn, if there are no creatures in play, bury
Withering Wisps. ; : Withering Wisps deals 1 damage to each
creature and each player. You cannot spend more in this way each
turn than the number of snow-covered swamps you control.
Woolly Mammoths
Smn Mammoths
1GG
3/2
C
Dan Frazier
Gains trample as long as you control any snow-covered lands.
"Mammoths may be good to ride on, but they're certainly bad to fall
off of!" -Disa the Restless, journal entry
Woolly Spider
Smn Spider
1GG
2/3
C
Daniel Gelon
Can block creatures with flying. ; If Woolly Spider is assigned to
block a creature with flying, Woolly Spider gets +0/+2 until end of
turn.
"We need not fear the forces of the air; I've yet to see a Spider
without an appetite." -Taaveti of Kelsinko, Elvish Hunter
Word of Blasting
Instant
1R
U
Ken Meyer, Jr.
Bury target wall. Word of Blasting deals an amount of damage equal to
that wall's casting cost to the wall's controller.
"Walls? What walls?" -Jaya Ballard, Task Mage
Word of Undoing
Instant
U
C
Christopher Rush
Return target creature to owner's hand. Return any white enchantments
you own on that creature to your hand.
"It was in Urza's journals that I finally found the secret at the core
of the summonings." -Journal, author unknown
Wrath of Marit Lage
Enchantment
3UU
R
Mike Raabe
When Wrath of Marit Lage comes into play, tap all red creatures. Red
creatures do not untap during their controller's untap phase.
Dread Marit Lage lies dreaming, not dead.
Yavimaya Gnats
Smn Insects
2G
0/1
U
Dan Frazier
Flying ; : Regenerate
"It is our third day of travel on the Yavimaya River, and still these
creatures plague us. Davin Lansson, our naturalist, has facetiously
labeled them 'gnats, ' and the name has stuck." -Disa the Restless,
journal entry
Zur's Weirding
Enchantment
3U
R
Liz Danforth
All players play with the cards in their hands face up on the table.
Whenever any player draws a card, any other player may pay 2 life to
force the drawing player to discard that card. Effects that prevent or
redirect damage cannot be used to counter this loss of life.
Zuran Enchanter
Smn Wizard
1U
1/1
C
Douglas Shuler
<2B, T>: Target player chooses and discards one card from his or her
hand. Ignore this ability if that player has no cards in his or her
hand. Use this ability only during your turn.
"We are Kjeldorans no more." -Zur the Enchanter
Zuran Orb
Artifact
0
U
Sandra Everingham
<0>: Sacrifice a land to gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any
sacrifice." -Zur the Enchanter
Zuran Spellcaster
Smn Wizard
2U
1/1
C
Edward Beard, Jr.
: Zuran Spellcaster deals 1 damage to target creature or player.
"A mage must be precise as well as potent; cautious, as well as
clever." -Zur the Enchanter
Statistics:
Number of cards 383 Cards
Colors 56 Red, 56 Black, 56 White, 56 Blue, 56 Green,
25 Gold, 45 Artifacts
Types 33 Lands 134 Creatures 216 Spells
Rarity 121 Rares 121 Uncommons 141 Commons
Card Value $0.00
Cards by Edition 383 Ice Age