Abyssal Specter Smn Specter 2BB 2/3 U Ruth Thompson Flying ; Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the player has no cards in hand. "Open the gates, and bid them enter." -Lim-Dul, the Necromancer Adarkar Sentinel Artf Crt 5 3/3 U Melissa Benson <1>: +0/+1 until end of turn "We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable." -Disa the Restless, journal entry Adarkar Unicorn Smn Unicorn 1WW 2/2 C Quinton Hoover <T>: Add either <U> or <U> and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt. "There is no nobler creature in all of Terisiare." -General Jarkeld, the Arctic Fox Adarkar Wastes Land R Mike Raabe <T>: Add <1> to your mana pool. ; <T>: Add <W> to your mana pool. Adarkar Wastes deals 1 damage to you. ; <T>: Add <U> to your mana pool. Adarkar Wastes deals 1 damage to you. Aegis of the Meek Artifact 3 R L. A. Williams <1, T>: Target 1/1 creature gets +1/+2 until end of turn. "With this marvel, even the weak have a fighting chance!" -Arcum Dagsson, Soldevi Machinist Aggression Echt Crt 2R U Rick Emond Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn. The star that burns twice as bright burns half as long. Altar of Bone Sorcery WG R Melissa Benson Sacrifice a creature to look through your library for a creature card; put that card into your hand after showing it to all other players. Reshuffle your library afterwards. Amulet of Quoz Artifact 6 R Dan Frazier Remove Amulet of Quoz from your deck before playing if you are not playing for ante. ; <0, T>: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect. Anarchy Sorcery 2RR U Phil Foglio Destroy all white permanents. "The Shaman waved the staff, and the land itself went mad." -Disa the Restless, journal entry Arctic Foxes Smn Foxes 1W 1/1 C Mark Poole If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes. "Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." -General Jarkeld, the Arctic Fox Arcum's Sleigh Artifact 1 U Tom Wänerstrand <2, T>: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands. "With the proper equipment and caution, one can travel anywhere." -Arcum Dagsson, Soldevi Machinist Arcum's Weathervane Artifact 2 U Tom Wänerstrand <2, T>: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. ; <2, T>: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter. Arcum's Whistle Artifact 3 U Quinton Hoover <3, T>: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn. Arenson's Aura Enchantment 2W C Nicola Leonard <W>: Sacrifice an enchantment to destroy target enchantment. ; <3UU>: Counter target enchantment. "I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra." -Halvor Arenson, Kjeldoran Priest Armor of Faith Echt Crt W C Anson Maddocks Target creature gets +1/+1. ; <W>: Creature Armor of Faith enchants gets +0/+1 until end of turn. "Keep your chainmail, warrior. I have my own form of protection." -Halvor Arenson, Kjeldoran Priest Arnjlot's Ascent Enchantment 1UU C Drew Tucker Cumulative Upkeep: <U> ; <1>: Target creature gains flying until end of turn. "The dreams of a child fulfilled: the wind on my brow, the air 'neath my feet." -Arnjlot Olasson, Sky Mage Ashen Ghoul Smn Ghoul 3B 3/1 U Ron Spencer Ashen Ghoul can attack the turn it comes into play. ; <B>: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it. Aurochs Smn Aurochs 3G 2/3 C Ken Meyer, Jr. Trample ; When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks. One Auroch may feed a village, but a herd will flatten it. Avalanche Sorcery X2RR U Brian Snõddy Destroy X target snow-covered lands. "The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." -Disa the Restless, journal entry Balduvian Barbarians Smn Barbarians 1RR 3/2 C Mark Poole "Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture." -Kjeldor: Ice Civilization Balduvian Bears Smn Bears 1G 2/2 C Quinton Hoover "They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times." -Disa the Restless, journal entry Balduvian Conjurer Smn Wizard 1U 0/2 U Mark Tedin <T>: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn. "The very lands of Balduvia are alive." -Arna Kennerud, Skyknight Balduvian Hydra Smn Hydra XRR 0/1 R Melissa Benson When Balduvian Hydra comes into play, put X +1/+0 counters on it. ; <0>: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. ; <RRR>: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep. Balduvian Shaman Smn Cleric U 1/1 C Quinton Hoover <T>: Permanently change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: <1>. Barbarian Guides Smn Barbarians 2R 1/2 C Richard Thomas <2R, T>: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand. Barbed Sextant Artifact 1 C Amy Weber <1, T>: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Baton of Morale Artifact 2 U Douglas Shuler <2>: Target creature gains banding until end of turn. "The Goblins would kill to get ahold of this one." -Arcum Dagsson, Soldevi Machinist Battle Cry Instant 2W U Douglas Shuler Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn. "In the thick of battle, you must keep your wits about you. Yelling a lot helps, too." -General Jarkeld, the Arctic Fox Battle Frenzy Instant 2R C Brian Snõddy All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn. "One day you, too, shall drink the blood of your foes. It is something to look forward to." -Toothlicker Harj, Orcish Captain Binding Grasp Echt Crt 3U U Ruth Thompson During your upkeep, pay <1U> or bury Binding Grasp. ; Gain control of target creature; that creature gets +0/+1. "What I want, I take." -Gustha Ebbasdotter, Kjeldoran Royal Mage Black Scarab Echt Crt W U Kaja Foglio Target creatures gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures. Blessed Wine Instant 1W C Kaja Foglio Gain 1 life. Draw a card at the beginning of the next turn's upkeep. "May the bounty of Kjeld enrich your days." -Halvor Arenson, Kjeldoran Priest Blinking Spirit Smn Blinking Spirit 3W 2/2 R L. A. Williams <0>: Return Blinking Spirit to owner's hand. "Don't look at it! Maybe it'll go away!" -Ib Halfheart, Goblin Tactician Blizzard Enchantment GG R Anson Maddocks Cumulative Upkeep: <2> ; You cannot cast Blizzard if you control no snow-covered lands. ; Creatures with flying do not untap during their controller's untap phase. Blue Scarab Echt Crt W U Amy Weber Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures. Bone Shaman Smn Giant 2RR 3/3 C Anson Maddocks <B>: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn. Rattle me bones as I cross the floor/ And the bones in your grave will/ rattle no more. Brainstorm Instant U C Christopher Rush Draw three cards; then, take two cards from your hand and put them on top of your library in any order. "I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." -Gustha Ebbasdotter, Kjeldoran Royal Mage Brand of Ill Omen Echt Crt 3R R Rob Alexander Cumulative Upkeep: <R> ; Target creature's controller cannot cast summon spells. "Let those who bear the brand receive no shelter, no kindness, and no comfort from our people." -Lovisa Coldeyes, Balduvian Chieftain Breath of Dreams Enchantment 2UU U Phil Foglio Cumulative Upkeep: <U> ; Green creatures each require an additional Cumulative Upkeep: <1>. "Get up, blast you! They're attacking! Why are you all so slow?" -General Jarkeld, the Arctic Fox Brine Shaman Smn Cleric 1B 1/1 C Cornelius Brudi <T>: Sacrifice a creature to give target creature +2/+2 until end of turn. ; <1UU>: Sacrifice a creature to counter target summon spell. "The Shamans of Marit Lage do her bidding in secret, but they do it gladly." -Halvor Arenson, Kjeldoran Priest Brown Ouphe Smn Ouphe G 1/1 C Daniel Gelon <1G, T>: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt. "Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones." -Taaveti of Kelsinko, Elvish Hunter Brushland Land R Bryon Wackwitz <T>: Add <1> to your mana pool. ; <T>: Add <W> to your mana pool. Brushland deals 1 damage to you. ; <T>: Add <G> to your mana pool. Brushland deals 1 damage to you. Burnt Offering Interrupt B C Daniel Gelon Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool. "My foes serve me twice: in dying, and in death." -Lim-Dul, the Necromancer Call to Arms Enchantment 1W R Randy Gallegos Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms. Caribou Range Echt Land 2WW R Richard Thomas When Caribou Range comes into play, choose target land you control. ; <WW>: Tap land Caribou Range enchants to put a Caribou token into play. Treat this token as a 0/1 white creature. ; <0>: Sacrifice a Caribou token to gain 1 life. Celestial Sword Artifact 6 R Amy Weber <3, T>: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature. "So great is its power, only the chosen can wield it and live." -Avram Garrisson, Leader of the Knights of Stromgald Centaur Archer Smn Centaur 1RG 3/2 U Melissa Benson <T>: Centaur Archer deals 1 damage to target creature with flying. "Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight." -Arna Kennerud, Skyknight Chaos Lord Smn Lord 4RRR 7/7 R Brian Snõddy First strike ; Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord. Chaos Moon Enchantment 3R R Drew Tucker During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional <R> when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. Chromatic Armor Echt Crt 1WU R Mark Poole When Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. ; <X>: Put a sleight counter on Chromatic Armor and change the color that it protects against. X is equal to the number of sleight counters on Chromatic Armor. Chub Toad Smn Toad 2G 1/1 C Daniel Gelon Chub Toad gets +2/+2 until end of turn when blocking or blocked. Chub Toad, Chub Toad/ At the door/ Run away quick/ Or you'll run no more. -Traditional children's rhyme Circle of Protection: Black Enchantment 1W C Sandra Everingham <1>: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Blue Enchantment 1W C Pete Venters <1>: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Green Enchantment 1W C Sandra Everingham <1>: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Red Enchantment 1W C Pete Venters <1>: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: White Enchantment 1W C Sandra Everingham <1>: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Clairvoyance Instant U C Ken Meyer, Jr. Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. "As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back." -Disa the Restless, journal entry Cloak of Confusion Echt Crt 1B C Margaret Organ-Kean If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand. Cold Snap Enchantment 2W U Randy Gallegos Cumulative Upkeep: <2> ; During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls. Who knows from whence the winter comes? Conquer Echt Land 3RR U Randy Gallegos Gain control of target land. "Why do we trade with those despicable Elves? You don't live in forests, you burn them!" -Avram Garrisson, Leader of the Knights of Stromgald Cooperation Echt Crt 2W C Phil Foglio Target creature gains banding. "The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair." -General Jarkeld, the Arctic Fox Counterspell Interrupt UU C L. A. Williams Counter target spell. "The duel was going badly for me, and Zur thought I was finished.  He boasted that he would eat my soul-but all he ate were his words." -Gustha Ebbasdotter, Kjeldoran Royal Mage Crown of the Ages Artifact 2 R Dan Frazier <4, T>: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target. Curse of Marit Lage Enchantment 3RR R Amy Weber When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase. "Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us." -Halvor Arenson, Kjeldoran Priest Dance of the Dead Echt Dead Creature 1B U Randy Gallegos Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional <1B> to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard. Dark Banishing Instant 2B C Drew Tucker Bury target non-black creature. "Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dul, and they shall wither." -Leshrac, Walker of Night Dark Ritual Interrupt B C Justin Hampton Add <BBB> to your mana pool. "Leshrac, my liege, grant me the power I am due." -Lim-Dul, the Necromancer Death Ward Instant W C Harold McNeill Regenerate target creature. "Sometimes, a soul is not ready to complete its journey to the next world." -Halvor Arenson, Kjeldoran Priest Deflection Interrupt 3U R Mike Raabe Target spell, which must have a single target, targets a new legal target of your choice. Up and down,/ over and through,/ back around-/ the joke's on you. Demonic Consultation Instant B U Rob Alexander Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears. Despotic Scepter Artifact 1 R Richard Thomas <T>: Bury target permanent you own. "We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" -Sorine Relicbane, Soldevi Heretic Diabolic Vision Sorcery UB U Anthony Waters Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order. "I have seen the true path. I will not warm myself by the fire-I will become the flame." -Lim-Dul, the Necromancer Dire Wolves Smn Wolves 3G 2/2 C Ron Spencer Gains banding if you control any plains. "It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went." -Oddveig Ulfsson, caravan scout Disenchant Instant 1W C Brian Snõddy Destroy target artifact or enchantment. "I implore you not to forget the horrors of the past.  You would have us start the Brothers' War anew!" -Sorine Relicbane, Soldevi Heretic Dread Wight Smn Wight 3BB 3/4 R Daniel Gelon At end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay <4> to remove a paralyzation counter. Dreams of the Dead Enchantment 3U U Heather Hudson <1U>: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: <2>. If the creature leaves play, remove it from the game. Drift of the Dead Smn Wall 3B */* U Brian Snõddy Drift of the Dead has power and toughness each equal to the number of snow-covered lands you control. "Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose." -Lim-Dul, the Necromancer Drought Enchantment 2WW U NéNé Thomas During your upkeep, pay <WW> or destroy Drought. Before a spell that requires <B> as part of its casting cost may be cast, or an ability that requires <B> as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each <B> in the spell's casting cost or the ability's activation cost. Dwarven Armory Enchantment 2RR R Richard Thomas <2>: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep. "Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons." -Perena Deepcutter, Dwarven Armorer Earthlink Enchantment 3BRG R Richard Kane-Ferguson During your upkeep, pay <2> or bury Earthlink. ; Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands. Earthlore Echt Land G C Drew Tucker When Earthlore comes into play, choose target land you control. ; <0>: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn. "Even the ground is our friend." -Kolbjörn, Elder Druid of the Juniper Order Elder Druid Smn Cleric 3G 2/2 R Richard Kane-Ferguson <3G, T>: Tap or untap target artifact, creature, or land. "I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?" -Kolbjörn, Elder Druid of the Juniper Order Elemental Augury Enchantment UBR R Anthony Waters <3>: Look at the top three cards of target player's library. Put them on the top of that player's library in any order. "It is the changing of perception that is important." -Gerda Aagesdotter, Archmage of the Unseen Elkin Bottle Artifact 3 R Quinton Hoover <3, T>: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game. Elvish Healer Smn Cleric 2W 1/2 C Rick Emond <T>: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature. "The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair." -Laina of the Elvish Council Enduring Renewal Enchantment 2WW R Harold McNeill Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. That which lasts longer serves best. Energy Storm Enchantment 1W R Sandra Everingham Cumulative Upkeep: <1> ; Damage dealt by instants, interrupts, and sorceries is reduced to 0. ; Creatures with flying do not untap during their controller's untap phase. Enervate Instant 1U C L. A. Williams Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. "Worlds turn in crucial moments of decision. Make your choice." -Gustha Ebbasdotter, Kjeldoran Royal Mage Errant Minion Echt Crt 2U C Harold McNeill During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay <1> for each 1 damage he or she wishes to prevent from Errant Minion. Abandon not your faith when others abandon you. Errantry Echt Crt 1R C L. A. Williams Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn. "There is no shame in solitude. The lone Knight may succeed where a hundred founder." -Arna Kennerud, Skyknight Essence Filter Sorcery 1GG C Rick Emond Destroy all enchantments or destroy all non-white enchantments. "Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." -Kolbjörn, Elder Druid of the Juniper Order Essence Flare Echt Crt U C Richard Kane-Ferguson Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed. Never underestimate the power of the soul unleashed. Essence Vortex Instant 1UB U Margaret Organ-Kean Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Masters who sacrifice for servants will receive the gift of loyalty. Fanatical Fever Instant 2GG U Julie Baroh Target creature gains trample and gets +3/+0 until end of turn. "Let go your fury, and hone your anger. Become the fist of the Freyalise!" -Kolbjörn, Elder Druid of the Juniper Order Fear Echt Crt BB C Rick Emond Target creature cannot be blocked except by artifact creatures or black creatures. "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." -Lim-Dul, the Necromancer Fiery Justice Sorcery WRG R Melissa Benson Fiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain Fire Covenant Instant 1BR U Dan Frazier Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life. Flame Spirit Smn Spirit 4R 2/3 U Justin Hampton <R>: +1/+0 until end of turn "The spirit of the flame is the spirit of change." -Lovisa Coldeyes, Balduvian Chieftain Flare Instant 2R C Drew Tucker Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. "I strive for elegance and speed in my work." -Jaya Ballard, Task Mage Flooded Woodlands Enchantment 2UB R Kaja Foglio No green creature can attack unless its controller sacrifices a land whenever that creature attacks. Freyalise's tears bring life and renewal, though they also bring trouble. Flow of Maggots Smn Insects 2B 2/2 R Ron Spencer Cumulative Upkeep: <1> ; Cannot be blocked by non-wall creatures. "The very earth seemed alive and made a sound like the writhing of the damned." -Lucilde Fiksdotter, Leader of the Order of the White Shield Folk of the Pines Smn Dryads 4G 2/5 C NéNé Thomas & Catherine Buck <1G>: +1/+0 until end of turn "Our friends of the forest take many forms, yet all serve the will of Freyalise." -Laina of the Elvish Council Forbidden Lore Echt Land 2G R Christopher Rush When Forbidden Lore comes into play, choose target land. ; <0>: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn. Force Void Interrupt 2U U Mark Tedin Counter target spell unless that spell's caster pays an additional <1>. Draw a card at the beginning of the next turn's upkeep. "My mind and spirit are one-a barrier not readily passed." -Gustha Ebbasdotter, Kjeldoran Royal Mage Forest Land C Pat Morrissey <T>: Add <G> to your mana pool. Forest Land C Pat Morrissey <T>: Add <G> to your mana pool. Forest Land C Pat Morrissey <T>: Add <G> to your mana pool. Forgotten Lore Sorcery G U Harold McNeill Target opponent chooses target card from your graveyard. You may pay <G> to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand. In ashes are the gems of history. Formation Instant 1W R Ken Meyer, Jr. Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. "I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies." -Taaveti of Kelsinko, Elvish Hunter Foul Familiar Smn Spirit 2B 3/1 C Anson Maddocks Cannot be declared as a blocking creature. ; <B>: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. "Serve me, and live forever." -Lim-Dul, the Necromancer Foxfire Instant 2G C Margaret Organ-Kean Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep. "Only the foolish fear Foxfire." -Kolbjörn, Elder Druid of the Juniper Order Freyalise Supplicant Smn Cleric 1G 1/1 U Liz Danforth & Doug Shuler <T>: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player. "We have joined with the Druids of the Juniper Order. Our faith is one." -Laina of the Elvish Council Freyalise's Charm Enchantment GG U Margaret Organ-Kean <GG>: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. ; <GG>: Return Freyalise's Charm to owner's hand. Freyalise's Winds Enchantment 2GG R Mark Tedin Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents. Fumarole Sorcery 3BR U Drew Tucker Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life. "Too many of us have died in the explosions that wrack these hills." -Klazina Jansdotter, Leader of the Order of the Sacred Torch Fylgja Echt Crt 1WW C Edward Beard, Jr. When Fylgja comes into play, put four healing counters on it. ; <0>: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. ; <2W>: Put a healing counter on Fylgja. Fyndhorn Bow Artifact 2 U Rob Alexander <3, T>: Target creature gains first strike until end of turn. "With a bow like this, the hunting is always good." -Taaveti of Kelsinko, Elvish Hunter Fyndhorn Brownie Smn Brownie 2G 1/1 C Richard Thomas <2G, T>: Untap target creature. "I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted Brownies." -General Jarkeld, the Arctic Fox Fyndhorn Elder Smn Elf 2G 1/1 U Christopher Rush <T>: Add <GG> to your mana pool. Play this ability as an interrupt. "Do we know what we're doing? Yes-the will of Freyalise." -Laina of the Elvish Council Fyndhorn Elves Smn Elves G 1/1 C Justin Hampton <T>: Add <G> to your mana pool. Play this ability as an interrupt. "Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." -Kolbjörn, Elder Druid of the Juniper Order Fyndhorn Pollen Enchantment 2G R Phil Foglio Cumulative Upkeep: <1> ; All creatures get -1/-0. ; <1G>: All creatures get -1/-0 until end of turn. "I breathed deeply, and suddenly I knew not who or where I was." -Taaveit of Kelsinko, Elvish Hunter Game of Chaos Sorcery RRR R Drew Tucker Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round. Gangrenous Zombies Smn Zombies 1BB 2/2 C Brian Snõddy <T>: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player. Gaze of Pain Sorcery 1B C Anson Maddocks For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to any target creature. Remove the guardians to ensure your victory. General Jarkeld Smn Legend 3W 1/2 R Richard Thomas <T>: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt. Ghostly Flame Enchantment BR R Randy Gallegos Both black and red permanents and spells are considered colorless sources of damage. "Walk slowly when in the nether world, and seek that which calls." -Lim-Dul, the Necromancer Giant Growth Instant G C L. A. Williams Target creature gets +3/+3 until end of turn. "Here in Fydhorn, the goddess Freyalise is generous to her children." -Kolbjorn, Elder Druid of the Juniper Order Giant Trap Door Spider Smn Spider 1RG 2/3 U Heather Hudson <1RG, T>: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider. "So large and so quiet-a combination best avoided." -Disa the Restless, journal entry Glacial Chasm Land U Liz Danforth Cumulative Upkeep: 2 life ; When Glacial Chasm comes into play, sacrifice a land. ; You cannot attack. All damage dealt to you is reduced to 0. Glacial Crevasses Enchantment 2R R Mike Raabe <0>: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn. "We were chasing Lim-Dul when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence." -Lucilde Fiksdotter, Leader of the Order of the White Shield Glacial Wall Smn Wall 2U 0/7 U Dameon Willich "We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural." -Disa the Restless, journal entry Glaciers Enchantment 2WU R Mark Tedin During your upkeep, pay <WU> or destroy Glaciers. ; All mountains become plains. "Even the highest mountain can be ground to dust." -Lucilde Fiksdotter, Leader of the Order of the White Shield Goblin Lyre Artifact 3 R Mike Kimble <0>: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls. Goblin Mutant Smn Goblin 2RR 5/3 U Daniel Gelon Trample ; Cannot attack if defending player controls an untapped creature with power greater than 2. ; Cannot be assigned to block any creature with power greater than 2. If only it had three brains, too. Goblin Sappers Smn Goblins 1R 1/1 C Jeff A. Menges <RR, T>: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. ; <RRRR, T>: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature. Goblin Ski Patrol Smn Goblins 1R 1/1 C Mark Poole <1R>: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains. "AIIIEEEE!" -Ib Halfheart, Goblin Tactician Goblin Snowman Smn Goblins 3R 1/1 U Daniel Gelon When blocking, Goblin Snowman neither deals nor receives damage in combat. ; <T>: Goblin Snowman deals 1 damage to target creature it blocks. "Strength in numbers? Right." -Ib Halfheart, Goblin Tactician Gorilla Pack Smn Gorilla Pack 2G 3/3 C Anthony Waters Gorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests. "We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed." -Disa the Restless, journal entry Gravebind Instant B R Drew Tucker Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep. One foot in the grave, firmly planted. Green Scarab Echt Crt W U Nicola Leonard Target creatures gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures. Grizzled Wolverine Smn Wolverine 1RR 2/2 C Cornelius Brudi <R>: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn. "Before you release a Wolverine from the trap, make sure it's really dead." -Lovisa Coldeyes, Balduvian Chieftain Hallowed Ground Enchantment 1W U Douglas Shuler <WW>: Return target non-snow-covered land you control to owner's hand. "On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar." -Halvor Arenson, Kjeldoran Priest Halls of Mist Land R Mark Poole Cumulative Upkeep: <1> ; No creature can attack if it attacked during its controller's last turn. Heal Instant W C Mark Tedin Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep. "Sometimes even the smallest boon can save a life." -Halvor Arenson, Kjeldoran Priest Hecatomb Enchantment 1BB R NéNé Thomas When Hecatomb comes into play, sacrifice four creatures. ; <0>: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player. Hematite Talisman Artifact 2 U L. A. Williams <3>: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast. Hipparion Smn Hipparion 1W 1/3 U Dameon Willich Cannot be assigned to block a creature with power 3 or greater unless you pay an additional <1>. "Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it." -General Jarkeld, the Arctic Fox Hoar Shade Smn Shade 3B 1/2 C Richard Thomas <B>: +1/+1 until end of turn "The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again." -Disa the Restless, journal entry Hot Springs Echt Land 1G R Nicola Leonard When Hot Springs comes into play, choose target land you control. ; <0>: Tap land Hot Springs enchants to prevent 1 damage to any creature or player. Warmth is life; heat is peace. Howl from Beyond Instant XB C Mark Poole Target creature gets +X/+0 until end of turn. "From the mouths of my servants, my voice shall emerge to shake the souls of my foes." -Lim-Dul, the Necromancer Hurricane Sorcery XG U Cornelius Brudi Hurricane deals X damage to each creature with flying and each player. This was quite possibly the least pleasant occurrence on the entire expedition." -Disa the Restless, journal entry Hyalopterous Lemure Smn Lemure 4B 4/3 U Richard Thomas <0>: Flying and -1/-0 until end of turn "The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained." -Lucilde Fiksdotter, Leader of the Order of the White Shield Hydroblast Interrupt U C Kaja Foglio Counter target spell if it is red or destroy target permanent if it is red. "Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." -Gustha Ebbasdotter, Kjeldoran Royal Mage Hymn of Rebirth Sorcery 3WG U Richard Kane-Ferguson Take target creature from any graveyard and put it directly into play under your control as though it were just summoned. "There will come soft rains, and spring shall be amongst us, a welcome friend." -Halvor Arenson, Kjeldoran Priest Ice Cauldron Artifact 4 R Dan Frazier <X, T>: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell as though it were in your hand. ; <T>: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron. Ice Floe Land U Jeff A. Menges You may choose not to untap Ice Floe during your untap phase. ; <T>: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. Iceberg Enchantment XUU U Jeff A. Menges When Iceberg comes into play, put X ice counters on it. ; <3>: Put an ice counter on Iceberg. ; <0>: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt. Icequake Sorcery 1BB U Richard Kane-Ferguson Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. "When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again." -Lim-Dul, the Necromancer Icy Manipulator Artifact 4 U Amy Weber <1, T>: Tap target artifact, creature, or land. "The scavengers who first found it called it the 'Bone Crank.'  Not a bad name, I'd say." -Arcum Dagsson, Soldevi Machinist Icy Prison Enchantment UU R Anson Maddocks When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay <3> to prevent this. Illusionary Forces Smn Illusion 3U 4/4 C Justin Hampton Flying ; Cumulative Upkeep: <U> "This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it." -Gerda Aagesdotter, Archmage of the Unseen Illusionary Presence Smn Illusion 1UU 2/2 R Kaja Foglio Cumulative Upkeep: <U> ; During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn. "We could feel the Shaman's power, as surely as we felt the storm." -Disa the Restless, journal entry Illusionary Terrain Enchantment UU U Rob Alexander Cumulative Upkeep: <2> ; All basic lands of one type become basic lands of a different type of your choice. "The drawing of maps is fruitless in the west near the ice walls; the very earth is formless." -Disa the Restless, journal entry Illusionary Wall Smn Wall 4U 7/4 C Mark Poole Flying, first strike ; Cumulative Upkeep: <U> "Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike." -Gerda -agesdotter, Archmage of the Unseen Illusions of Grandeur Enchantment 3U R Quinton Hoover Cumulative Upkeep: <2> ; When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Imposing Visage Echt Crt R C Phil Foglio Target creature cannot be blocked by only one creature. "I can't believe they expect me to fight with this rabble. A Goblin in a big mask sends 'em running for cover." -Avram Garrisson, Leader of the Knights of Stromgald Incinerate Instant 1R C Mark Poole Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn. "Yes, I think 'toast' is an appropriate description." -Jaya Ballard, Task Mage Infernal Darkness Enchantment 2BB R Phil Foglio Cumulative Upkeep: <B> and 1 life ; All mana-producing lands produce <B> instead of their normal mana. "I thought the day had brought enough horrors for our ragged band, but the night was far worse." -Lucilde Fiksdotter, Leader of the Order of the White Shield Infernal Denizen Smn Infernal Denizen 7B 5/7 R Drew Tucker During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play. ; <T>: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play. Infinite Hourglass Artifact 4 R Harold McNeill During your upkeep, put a time counter on Infinite Hourglass. ; During any upkeep, any player may pay <3> to remove a time counter from Infinite Hourglass. ; All creatures get +1/+0 for each time counter on Infinite Hourglass. Infuse Instant 2U C Randy Gallegos Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. "The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew." -Gustha Ebbasdotter, Kjeldoran Royal Mage Island Land C Anson Maddocks <T>: Add <U> to your mana pool. Island Land C Anson Maddocks <T>: Add <U> to your mana pool. Island Land C Anson Maddocks <T>: Add <U> to your mana pool. Jester's Cap Artifact 4 R Dan Frazier <2, T>: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards. "Know your foes' strengths as well as their weaknesses." -Arcum Dagsson, Soldevi Machinist Jester's Mask Artifact 5 R Dan Frazier Comes into play tapped. ; <1, T>: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards. Jeweled Amulet Artifact 0 U Dan Frazier <1, T>: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet. ; <T>: Remove the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt. Johtull Wurm Smn Wurm 5G 6/6 U Daniel Gelon For each blocking creature assigned to Johtull Worm beyond the first, Johtull Worm gets -2/-1 until end of turn. "To bring her down we must be on all sides at once-leave one avenue open and we'll all be dead." -Taaveti of Kelsinko, Elvish Hunter Jokulhaups Sorcery 4RR R Richard Thomas Bury all artifacts, creatures, and lands. "I was shocked when I first saw the aftermath of the Yavimaya Valley disaster. The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." -Halvor Arenson, Kjeldoran Priest Juniper Order Druid Smn Cleric 2G 1/1 C Jeff A. Menges <T>: Untap target land. Play this ability as an interrupt. "The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now." -Kolbjörn, Elder Druid of the Juniper Order Justice Enchantment 2WW U Ruth Thompson During your upkeep, pay <WW> or destroy Justice. ; Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice. Karplusan Forest Land R Nicola Leonard <T>: Add <1> to your mana pool. ; <T>: Add <R> to your mana pool. Karplusan Forest deals 1 damage to you. ; <T>: Add <G> to your mana pool. Karplusan Forest deals 1 damage to you. Karplusan Giant Smn Giant 6R 3/3 U Daniel Gelon <0>: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn. "They aren't the brightest or the quickest of Giants. For that matter, the same holds true if you compare them to rocks." -Disa the Restless, journal entry Karplusan Yeti Smn Yeti 3RR 3/3 R Quinton Hoover <T>: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti. "What's that smell?" -Perena Deepcutter, Dwarven Armorer Kelsinko Ranger Smn Ranger W 1/1 C Mark Poole <1W>: Target green creature gains first strike until end of turn. "Rangers not trained by the Elves just aren't the same." -Lucilde Fiksdotter, Leader of the Order of the White Shield Kjeldoran Dead Smn Dead B 3/1 C Melissa Benson When Kjeldoran Dead comes into play, sacrifice a creature. ; <B>: Regenerate "They shall kill those whom once they loved." -Lim-Dul, the Necromancer Kjeldoran Elite Guard Smn Soldier 3W 2/2 U Melissa Benson <T>: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced. The winged helms of the Guard are put on for pageants-but taken off for war. Kjeldoran Frostbeast Smn Frostbeast 3WG 2/4 U Mark Poole At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. "Two of my warriors found that the creature was dangerous not only in combat, but also in simple proximity." -Disa the Restless, journal entry Kjeldoran Guard Smn Soldier 1W 1/1 C Anthony Waters <T>: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands. Kjeldoran Knight Smn Knight WW 1/1 R Ron Spencer Banding ; <1W>: +1/+0 until end of turn ; <WW>: +0/+2 until end of turn "Those who do not ride the wind on Aesthir still command loyalty and respect." -Arna Kennerud, Skyknight Kjeldoran Phalanx Smn Soldiers 5W 2/5 R Richard Kane-Ferguson Banding, first strike "There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure." -Avram Garrisson, Leader of the Knights of Stromgald Kjeldoran Royal Guard Smn Soldiers 3WW 2/5 R L. A. Williams <T>: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn. "Honorable in battle, generous in death." -Motto of the Kjeldoran Royal Guard Kjeldoran Skycaptain Smn Soldier 4W 2/2 U Mark Poole Banding, flying, first strike "If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years." -Arna Kennerud, Skyknight Kjeldoran Skyknight Smn Soldier 2W 1/1 C Mark Poole Banding, flying, first strike "My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one." -Arna Kennerud, Skyknight Kjeldoran Warrior Smn Hero W 1/1 C Mark Poole Banding "Give me a thousand such Warriors and I could change the world." -Avram Garrisson, Leader of the Knights of Stromgald Knight of Stromgald Smn Knight BB 2/1 U Mark Poole Protection from white ; <BB>: +1/+0 until end of turn ; <B>: First strike until end of turn "Kjeldorans should rule supreme, and to the rest, death!" -Avram Garrisson, Leader of the Knights of Stromgald Krovikan Elementalist Smn Wizard BB 1/1 U Douglas Shuler <2R>: Target creature gets +1/+0 until end of turn. ; <UU>: Target creature you control gains flying until end of turn. At end of turn, bury that creature. "The Elementalists' talents could be useful if turned to other purposes." -Zur the Enchanter Krovikan Fetish Echt Crt 2B C Heather Hudson Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play. ; Target creature gets +1/+1. Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. Krovikan Sorcerer Smn Wizard 2U 1/1 C Pat Morrissey <T>: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other. "These Sorcerers always seem to have another surprise up their sleeves." -Zur the Enchanter Krovikan Vampire Smn Vampire 3BB 3/3 U Quinton Hoover At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature. Land Cap Land R L. A. Williams If there are any depletion counters on Land Cap, it does not untap during your untap phase. ; At the beginning of your upkeep, remove a depletion counter from Land Cap. ; <T>: Add <W> to your mana pool. Put a depletion counter on Land Cap. ; <T>: Add <U> to your mana pool. Put a depletion counter on Land Cap. Lapis Lazuli Talisman Artifact 2 U Amy Weber <3>: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast. Lava Burst Sorcery XR C Tom Wänerstrand Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature. "Overkill? This isn't a game of Kick-the-Ouphe!" -Jaya Ballard, Task Mage Lava Tubes Land R Bryon Wackwitz If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. ; At the beginning of your upkeep, remove a depletion counter from Lava Tubes. ; <T>: Add <B> to your mana pool. Put a depletion counter on Lava Tubes. ; <T>: Add <R> to your mana pool. Put a depletion counter on Lava Tubes. Legions of Lim-Dul Smn Zombies 1BB 2/3 C Anson Maddocks Snow-covered swampwalk "I have seen the faces of my dead friends among that grim band, and I can bear no more." -Lucilde Fiksdotter, Leader of the Order of the White Shield Leshrac's Rite Echt Crt B U Richard Thomas Target creature gains swampwalk. "Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord." -Lim-Dul, the Necromancer Leshrac's Sigil Enchantment BB U Drew Tucker <BB>: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast. ; <BB>: Return Leshrac's Sigil to owner's hand. Lhurgoyf Smn Lhurgoyf 2GG */1+* R Pete Venters Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards. "Ach! Hans, run! It's the Lhurgoyf!" -Saffi Eriksdotter, last words Lightning Blow Instant 1W R Harold McNeill Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. "If you do it right, they'll never know what hit them." -General Jarkeld, the Arctic Fox Lim-Dul's Cohort Smn Zombies 1BB 2/3 C Douglas Shuler Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate this turn. "Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts." -Lim-Dul, the Necromancer Lim-Dul's Hex Enchantment 1B U Liz Danforth During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each player may pay <B> or <3> to prevent the damage to himself or herself. "The weak shall fall. The strong shall remain." -Lim-Dul, the Necromancer Lost Order of Jarkeld Smn Knights 2WW 1+*/1+* R Andi Rusu Lost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls. "Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago." -Halvor Arenson, Kjeldoran Priest Lure Echt Crt 1GG U Phil Foglio All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Maddening Wind Echt Crt 2G U Dameon Willich Cumulative Upkeep: <G> ; During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player. "It is Freyalise, walking on the world." -Kolbjörn, Elder Druid of the Juniper Order Magus of the Unseen Smn Wizard 1U 1/1 R Kaja Foglio <1U, T>: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require <T> as part of the activation cost. When you lose control of the artifact, tap it. Malachite Talisman Artifact 2 U Christopher Rush <3>: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast. Marton Stromgald Smn Legend 2RR 1/1 R Mark Poole If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Marton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures. Melee Instant 4R U Dameon Willich Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked. Melting Enchantment 3R U Randy Gallegos All snow-covered lands become non-snow-covered lands of the same type. "Who needs the sun when you've got me around?" -Jaya Ballard, Task Mage Mercenaries Smn Mercenaries 3W 3/3 R Cornelius Brudi Whenever Mercenaries damages a player, that player may pay <3> to prevent that damage. "Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" -Avram Garrisson, Leader of the Knights of Stromgald Merieke Ri Berit Smn Legend WUB 1/1 R Heather Hudson Does not untap during your untap phase. ; <T>: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the creature. Mesmeric Trance Enchantment 1UU R Dan Frazier Cumulative Upkeep: <1> ; <U>: Discard a card from your hand to draw a card. "Magic overused can freeze the mind. Creativity is more important than power." -Zur the Enchanter Meteor Shower Sorcery XXR C Rick Emond Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players. "Eenie, meenie, minie, moe. . . oh, why not all of them?" -Jaya Ballard, Task Mage Mind Ravel Sorcery 2B C Mark Tedin Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep. An end to reason, an end to order. Forget all that has been. Mind Warp Sorcery X3B U Liz Danforth Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded. Mind Whip Echt Crt 2BB R Drew Tucker During target creature's controller's upkeep, he or she pays <3> or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature. "A mind in agony is a sparrow without wings." -Lim-Dul, the Necromancer Minion of Leshrac Smn Demon 4BBB 5/5 R L. A. Williams Protection from black ; During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. ; <T>: Destroy target creature or land. Minion of Tevesh Szat Smn Demon 4BBB 4/4 R Julie Baroh During your upkeep, pay <BB> or Minion of Tevesh Szat deals 2 damage to you. ; <T>: Target creature gets +3/-2 until end of turn. "A minion given over to Tevesh Szat is a stronger minion gained." -Lim-Dul, the Necromancer Mistfolk Smn Mistfolk UU 1/2 C Quinton Hoover <U>: Counter target spell that targets Mistfolk. "Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts." -Disa the Restless, journal entry Mole Worms Smn Worms 2B 1/1 U Daniel Gelon You may choose not to untap Mole Worms during your untap phase. ; <T>: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. Monsoon Enchantment 2RG R NéNé Thomas Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player. "No one in her right mind would venture off the coast of Kjeldor during this season." -Disa the Restless, journal entry Moor Fiend Smn Fiend 3B 3/3 C Anson Maddocks Swampwalk "Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones." -Lim-Dul, the Necromancer Mountain Land C Tom Wänerstrand <T>: Add <R> to your mana pool. Mountain Land C Tom Wänerstrand <T>: Add <R> to your mana pool. Mountain Land C Tom Wänerstrand <T>: Add <R> to your mana pool. Mountain Goat Smn Goat R 1/1 C Cornelius Brudi Mountainwalk "Folklore has it that to capture a Mountain Goat is a sign of divine blessing.  I just know it's a sign that dinner is on the way." -Klazina Jansdotter, Leader of the Order of the Sacred Torch Mountain Titan Smn Titan 2BR 2/2 R Melissa Benson <1RR>: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell. "The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance." -Disa the Restless, journal entry Mudslide Enchantment 2R R Brian Snõddy Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional <2> per creature to untap a creature without flying he or she controls. Musician Smn Mage 2U 1/3 R Drew Tucker Cumulative Upkeep: <1> ; <T>: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays <1> for each music counter on the creature, or destroy the creature. Mystic Might Echt Land U R Nicola Leonard Cumulative Upkeep: <1U> ; When Mystic Might comes into play, choose target land you control. ; <0>: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn. Mystic Remora Enchantment U C Ken Meyer, Jr. Cumulative Upkeep: <1> ; Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay <4> to counter this effect. Nacre Talisman Artifact 2 U Mark Tedin <3>: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast. Naked Singularity Artifact 5 R Mark Tedin Cumulative Upkeep: <3> ; Instead of their normal mana, plains produce <R>, islands produce <G>, swamps produce <W>, mountains produce <U>, and forests produce <B>. Nature's Lore Sorcery 1G U Rick Emond Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. "Fyndhorn is our home." -Kolbjorn, Elder Druid of the Juniper Order Necropotence Enchantment BBB R Mark Tedin Skip your draw phase. If you discard a card from your hand, remove that card from the game. ; <0>: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. Norritt Smn Imp 3B 1/1 C Mike Raabe <T>: Untap target blue creature. ; <T>: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn. Oath of Lim-Dul Enchantment 3B R Douglas Shuler For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control no permanents other than Oath of Lim-Dul and have no cards in hand. ; <BB>: Draw a card. Onyx Talisman Artifact 2 U Sandra Everingham <3>: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast. Orcish Cannoneers Smn Orcs 1RR 1/3 U Dan Frazier <T>: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. "It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good." -Toothlicker Harj, Orcish Captain Orcish Conscripts Smn Orcs R 2/2 C Douglas Shuler Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block. Orcish Farmer Smn Orc 1RR 2/2 C Dan Frazier <T>: Target land becomes a swamp until its controller's next untap phase. "Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?" -Toothlicker Harj, Orcish Captain Orcish Healer Smn Cleric RR 1/1 U Quinton Hoover <RR, T>: Target creature cannot regenerate this turn. ; <RBB, T>: Regenerate target black or green creature. ; <RGG, T>: Regenerate target black or green creature. Orcish Librarian Smn Orc 1R 1/1 R Phil Foglio <R, T>: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order. Us hungry, need food. . . Lots of books. . . Hmm. . . Orcish Lumberjack Smn Orc R 1/1 C Dan Frazier <T>: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt. "How did I ever let myself get talked into this project?" -Toothlicker Harj, Orcish Captain Orcish Squatters Smn Orcs 4R 2/3 R Richard Kane-Ferguson If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters. Order of the Sacred Torch Smn Paladin 1WW 2/2 R Ruth Thompson <T>: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Order of the White Shield Smn Knights WW 2/1 U Ruth Thompson Protection from black ; <W>: First strike until end of turn. ; <WW>: +1/+0 until end of turn "Shall we turn away a worthy soul because his parents were peasants? I think not." -Lucilde Fiksdotter, Leader of the Order of the White Shield Pale Bears Smn Bears 2G 2/2 R Anthony Waters Islandwalk "Daughter, on the day you have killed your Pale Bear, then will I give you your true name." -Lovisa Coldeyes, Chieftain Panic Instant R C Mike Kimble Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. "If you'd been there, you would've run from that deer, too!" -Jaya Ballard, Task Mage Pentagram of the Ages Artifact 4 R Douglas Shuler <4, T>: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn. "Take this item, for instance. How would it destroy us, Relicbane?" -Arcum Dagsson, Soldevi Machinist Pestilence Rats Smn Rats 2B */3 C Jeff A. Menges Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3. Phantasmal Mount Smn Phantasm 1U 1/1 U Melissa Benson Flying ; <T>: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount. Pit Trap Artifact 2 U Anson Maddocks <2, T>: Sacrifice Pit Trap to bury target creature without flying that is attacking you. "These traps are truly a symbol of great cruelty and sinister cunning." -Sorine Relicbane, Soldevi Heretic Plains Land C Christopher Rush <T>: Add <W> to your mana pool. Plains Land C Christopher Rush <T>: Add <W> to your mana pool. Plains Land C Christopher Rush <T>: Add <W> to your mana pool. Polar Kraken Smn Kraken 8UUU 11/11 R Mark Tedin Trample ; Cumulative Upkeep: Sacrifice a land. ; Comes into play tapped. "It was big. Really, really, big. No, bigger than that. It was big!" -Arna Kennerud, Skyknight Portent Sorcery U C Liz Danforth Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep. Power Sink Interrupt XU C Mark Poole Counter target spell unless that spell's caster pays an additional <X>. That player must draw and pay all available mana from lands and mana pool until <X> is paid; he or she may also pay mana from other sources if desired. Pox Sorcery BBB R Cornelius Brudi Each player loses 1/3 of his or her life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life. Prismatic Ward Echt Crt 1W C L. A. Williams When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0. "These, of all spells, must have common components I can isolate and use." -Halvor Arensson, Kjeldoran Priest Pygmy Allosaurus Smn Dinosaur 2G 2/2 R Anson Maddocks Swampwalk "I don't understand the appeal of keeping those things as pets, unless you want your children eaten." -General Jarkeld, the Arctic Fox Pyknite Smn Pyknite 2G 1/1 C Edward Beard, Jr. Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play. "Never cross a Pyknite, if you value your scalp." -Lovisa Coldeyes, Balduvian Chieftain Pyroblast Interrupt R C Kaja Foglio Counter target spell if it is blue or destroy target permanent if it is blue. "Just the thing for those pesky water mages." -Jaya Ballard, Task Mage Pyroclasm Sorcery 1R U Pat Morrissey Pyroclasm deals 2 damage to each creature. "Leaves more room for the big ones to fight in, you know." -Jaya Ballard, Task Mage Rally Instant WW C Heather Hudson All blocking creatures get +1/+1 until end of turn. "Stand your ground, troops! This shall be our finest hour!" -General Jarkeld, the Arctic Fox, last words Ray of Command Instant 3U C Harold McNeill Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require <T> as part of the activation cost. When you lose control of the creature, tap it. Ray of Erasure Instant U C Mike Raabe Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep. "What is real can be unreal." -Gerda Aagesdotter, Archmage of the Unseen Reality Twist Enchantment UUU R James Earnest Cumulative Upkeep: <1UU> ; Instead of their normal mana, plains produce <R>, swamps produce <G>, mountains produce <W>, and forests produce <B>. "Nothing is as it seems." -Gerda Aagesdotter, Archmage of the Unseen Reclamation Enchantment 2WG R Dameon Willich No black creature can attack unless its controller sacrifices a land whenever that creature attacks. "We shall oppose Lim-Dul and his forces by any means necessary, even if the very earth be torn asunder." -Arna Kennerud, Skyknight Red Scarab Echt Crt W U Sandra Everingham Target creatures gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures. Regeneration Echt Crt 1G C Justin Hampton When Regeneration comes into play, choose target creature. ; <G>: Regenerate creature Regeneration enchants. Faith in Freyalise has given me the fight, not the curse, of unprecedented longevity." -Laina of the Elvish Council Rime Dryad Smn Dryad G 1/2 C Heather Hudson Snow-covered forestwalk "The Dryads told us to stay, as if no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." -Disa the Restless, journal entry Ritual of Subdual Enchantment 4GG R Justin Hampton Cumulative Upkeep: <2> ; All mana producing lands produce colorless mana instead of their normal mana. "That which does not bend to the will of Freyalise shall surely break." -Kolbjörn, Elder Druid of the Juniper Order River Delta Land R Sandra Everingham If there are any depletion counters on River Delta, it does not untap during your untap phase. ; At the beginning of your upkeep, remove a depletion counter from River Delta. ; <T>: Add <U> to your mana pool. Put a depletion counter on River Delta. ; <T>: Add <B> to your mana pool. Put a depletion counter on River Delta. Runed Arch Artifact 3 R Phil Foglio Comes into play tapped. ; <X, T>: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2. Sabretooth Tiger Smn Tiger 2R 2/1 C Melissa Benson First strike "Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur." -Lovisa Coldeyes, Balduvian Chieftain Sacred Boon Instant 1W U Mike Raabe Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon. "Divine gifts are granted to those who are worthy." -Halvor Arenson, Kjeldoran Priest Scaled Wurm Smn Wurm 7G 7/6 C Daniel Gelon "Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares-they embodied the worst of the Ice Age." -Kjeldor: Ice Civilization Sea Spirit Smn Spirit 4U 2/3 U Rob Alexander <U>: +1/+0 until end of turn "It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." -General Jarkeld, the Arctic Fox Seizures Echt Crt 1B C Julie Baroh Whenever target creature becomes tapped, that creature's controller pays <3> or Seizures deals 3 damage to him or her. "Sheathe your sword, warrior, lest ye fall on it when stricken." -Lim-Dul, the Necromancer Seraph Smn Angel 6W 4/4 R Christopher Rush Flying ; At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature. Shambling Strider Smn Strider 4GG 5/5 C Douglas Shuler <RG>: +1/-1 until end of turn Freyalise forbid that any stranger should wander into the Striders' territory. Shatter Instant 1R C Bryon Wackwitz Destroy target artifact. "Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago" -Sorine Relicbane, Soldevi Heretic Shield Bearer Smn Soldier 1W 0/3 C Dan Frazier Banding "You have almost completed your four years, my son. Soon you shall be a Skyknight." -Arna Kennerud, Skyknight Shield of the Ages Artifact 2 U Anson Maddocks <2>: Prevent 1 damage to you. "This shield is a true rarity: an artifact whose purpose is obvious." -Arcum Dagsson, Soldevi Machinist Shyft Smn Shyft 4U 4/2 R Richard Thomas During your upkeep, you may change the color of Shyft to any color or combination of colors. "Capturing this specimen was not easy. Study it well, that you someday might be as versatile." -Gerda Aagesdotter, Archmage of the Unseen Sibilant Spirit Smn Spirit 5U 5/6 R Ron Spencer Flying ; Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card. "Relax. I'm sure it's just a snake hissing." -Avram Garrisson, Leader of the Knights of Stromgald Silver Erne Smn Erne 3U 2/2 U Melissa Benson Flying, trample "I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind." -Arna Kennerud, Skyknight Skeleton Ship Smn Legend 3UB 0/3 R Amy Weber & Tom Wanerstrand If at any time you control no islands, bury Skeleton Ship. ; <T>: Put a -1/-1 counter on target creature. "The sea gives up her dead as easily as the soil." -Lim-Dul, the Necromancer Skull Catapult Artifact 4 U Bryon Wackwitz <1, T>: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player. "Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" -Sorine Relicbane, Soldevi Heretic Sleight of Mind Interrupt U U Nicola Leonard Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Sleight of Mind cannot change mana symbols. Snow Devil Echt Crt 1U C Ken Meyer, Jr. Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking. "Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." -Steinar Icefist, Balduvian Shaman Snow Fortress Artf Crt 5 0/4 R Jeff A. Menges Counts as a wall ; <1>: +1/+0 until end of turn. ; <1>: +0/+1 until end of turn. ; <3>: Snow Fortress deals 1 damage to target creature without flying that is attacking you. Snow Hound Smn Dog 2W 1/1 U Pat Morrissey <1, T>: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand. "If you're starving, eat your horses, your dead, or yourself-but never eat your dog." -General Jarkeld, the Arctic Fox Snow-Covered Forest Land C Pat Morrissey <T>: Add <G> to your mana pool. Snow-Covered Island Land C Anson Maddocks <T>: Add <U> to your mana pool. Snow-Covered Mountain Land C Tom Wänerstrand <T>: Add <R> to your mana pool. Snow-Covered Plains Land C Christopher Rush <T>: Add <W> to your mana pool. Snow-Covered Swamp Land C Douglas Shuler <T>: Add <B> to your mana pool. Snowblind Echt Crt 3G R Douglas Shuler Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1. Snowfall Enchantment 2U C Phil Foglio Cumulative Upkeep: <U> ; Islands may produce an additional <U> when tapped for mana. This mana is usable only for cumulative upkeep. ; Snow-covered islands may produce either an additional <UU> or an additional <U> when tapped for mana. This mana is usable only for cumulative upkeep. Soldevi Golem Artf Crt 4 5/3 R Anson Maddocks Does not untap during your untap phase. ; <0>: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep. Slow and steady wins the race. Soldevi Machinist Smn Wizard 1U 1/1 U Jeff A. Menges <T>: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt. "Perhaps this time the power of the artificers shall be used wisely." -Arcum Dagsson, Soldevi Machinist Soldevi Simulacrum Artf Crt 4 2/4 U Dan Frazier Cumulative Upkeep: <1> ; <1>: +1/+0 until end of turn They look human-until they bleed. Songs of the Damned Interrupt B C Pete Venters Add <B> to your mana pool for each creature in your graveyard. Not wind, but the breath of the dead. Soul Barrier Enchantment 2U U Harold McNeill Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay <2> to prevent this damage. "There's more than one way to skin an Ouphe, or thwart a mage." -Gustha Ebbasdotter, Kjeldoran Royal Mage Soul Burn Sorcery 2B C Rob Alexander Soul Burn deals 1 damage to a single target creature or player for each <B> or <R> you pay in addition to the casting cost. Gain 1 life for each <B> you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player. Soul Kiss Echt Crt 2B C Nicola Leonard When Soul Kiss comes into play, choose target creature. ; <B>: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than <BBB> in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Spectral Shield Echt Crt 1WU U Margaret Organ-Kean Target creature gets +0/+2. That creature cannot be the target of further spells. "What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" -Gerda Aagesdotter, Archmage of the Unseen Spoils of Evil Interrupt 2B R Quinton Hoover For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life. "Virtue has its rewards, as does its opposite." -Lim-Dul, the Necromancer Spoils of War Sorcery XB R Pete Venters Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard. "This is the fun part!" -Ib Halfheart, Goblin Tactician Staff of the Ages Artifact 3 R Daniel Gelon Creatures with any landwalk ability may be blocked as though they did not have those abilities. "We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dul's horrors?" -Arcum Dagsson, Soldevi Machinist Stampede Instant 1GG R Jeff A. Menges All attacking creatures gain trample and get +1/+0 until end of turn. "We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover." -Disa the Restless, journal entry Stench of Evil Sorcery 2BB U Mark Tedin Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay <2> for each 1 damage he or she wishes to prevent from Stench of Evil. Stone Rain Sorcery 2R C Kaja Foglio Destroy target land. "May the forces that took Argoth beneath the waves never come among us again." -Arcum Dagsson, Soldevi Machinist Stone Spirit Smn Spirit 4R 4/3 U Jeff A. Menges Cannot be blocked by creatures with flying. "The spirit of the stone is the spirit of strength." -Lovisa Coldeyes, Balduvian Chieftain Stonehands Echt Crt 2R C Dan Frazier Target creature gets +0/+2. ; <R>: Creature Stonehands enchants gets +1/+0 until end of turn. "Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." -Lovisa Coldeyes, Balduvian Chieftain Storm Spirit Smn Spirit 3WUG 3/3 R Pete Venters Flying ; <T>: Storm Spirit deals 2 damage to target creature. "Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." -Steinar Icefist, Balduvian Shaman Stormbind Enchantment 1RG R NéNé Thomas & Phillip Mosness <2>: Discard a card at random from your hand to have Stormbind deal 2 damage to target creature or player. "Once, our people could call down the storm itself to do our bidding." -Lovisa Coldeyes, Balduvian Chieftain Stromgald Cabal Smn Knights 1BB 2/2 R Anson Maddocks <T>: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. "Kjeldor must be supreme at any cost." -Avram Garrisson, Leader of the Knights of Stromgald Stunted Growth Sorcery 3GG R NéNé Thomas Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order. Sulfurous Springs Land R Phil Foglio <T>: Add <1> to your mana pool. ; <T>: Add <B> to your mana pool. Sulfurous Springs deals 1 damage to you. ; <T>: Add <R> to your mana pool. Sulfurous Springs deals 1 damage to you. Sunstone Artifact 3 U Phil Foglio <2>: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn. "I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous." -Arcum Dagsson, Soldevi Machinist Swamp Land C Douglas Shuler <T>: Add <B> to your mana pool. Swamp Land C Douglas Shuler <T>: Add <B> to your mana pool. Swamp Land C Douglas Shuler <T>: Add <B> to your mana pool. Swords to Plowshares Instant W U Kaja Foglio Remove target creature from the game. That creature's controller gains life equal to its power. "The so-called Barbarians will not respect us for our military might-they will respect us for our honor." -Lucilde Fiksdotter, Leader of the Order of the White Shield Tarpan Smn Tarpan G 1/1 C Margaret Organ-Kean If Tarpan is put into the graveyard from play, gain 1 life. "A good Tarpan will serve you, faithful and true. A bad one will kick you in the head." -General Jarkeld, the Arctic Fox Thermokarst Sorcery 1GG U Ken Meyer, Jr. Destroy target land. If that land is a snow-covered land, gain 1 life. "Finally we understand the lesson of our home: loss begets renewal." -Kolbjörn, Elder Druid of the Juniper Order Thoughtleech Enchantment GG U Mark Tedin Whenever an island controlled by target opponent becomes tapped, gain 1 life. "A resourceful mage has many sources of information. The best one is your foe." -Zur the Enchanter Thunder Wall Smn Wall 1UU 0/2 U Richard Thomas Flying ; <U>: +1/+1 until end of turn "The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth." -General Jarkeld, the Arctic Fox Timberline Ridge Land R Jeff A. Menges If there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. ; At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. ; <T>: Add <R> to your mana pool. Put a depletion counter on Timberline Ridge. ; <T>: Add <G> to your mana pool. Put a depletion counter on Timberline Ridge Time Bomb Artifact 4 R Amy Weber During your upkeep, put a time counter on Time Bomb. ; <1, T>: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb. Tinder Wall Smn Wall G 0/3 C Rick Emond <0>: Sacrifice Tinder Wall to add <RR> to your mana pool. Play this ability as an interrupt. ; <R>: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks. Tor Giant Smn Giant 3R 3/3 C Douglas Shuler "What do you do then? Run. Run very fast. Don't stop until you see the camp-or a bigger Giant." -Toothlicker Harj, Orcish Captain Total War Enchantment 3R R Drew Tucker Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn. Touch of Death Sorcery 2B C Melissa Benson Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep. "What was yours is mine. Your land, your people, and now your life." -Lim-Dul, the Necromancer Touch of Vitae Instant 2G U L. A. Williams Target creature may untap one additional time this turn. That creature may attack or use abilities that require <T> as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep. Trailblazer Instant 2GG R Julie Baroh Target creature cannot be blocked this turn. "Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise." -Lucilde Fiksdotter, Leader of the Order of the White Shield Underground River Land R NéNé Thomas <T>: Add <1> to your mana pool. ; <T>: Add <U> to your mana pool. Underground River deals 1 damage to you. ; <T>: Add <B> to your mana pool. Underground River deals 1 damage to you. Updraft Instant 1U U L. A. Williams Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. "The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory." -Arnjlot Olasson, Sky Mage Urza's Bauble Artifact 0 U Christopher Rush <T>: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep. Veldt Land R L. A. Williams If there are any depletion counters on Veldt, it does not untap during your untap phase. ; At the beginning of your upkeep, remove a depletion counter from Veldt. ; <T>: Add <W> to your mana pool. Put a depletion counter on Veldt. ; <T>: Add <G> to your mana pool. Put a depletion counter on Veldt. Venomous Breath Instant 3G U L. A. Williams At end of combat, destroy all creatures blocking or blocked by target creature this turn. Vertigo Instant R U Drew Tucker Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn. "I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive." -Arna Kennerud, Skyknight Vexing Arcanix Artifact 4 R Randy Gallegos <3, T>: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player. Vibrating Sphere Artifact 4 R Richard Thomas During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2. "Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." -Arcum Dagsson, Soldevi Machinist Walking Wall Artf Crt 4 0/6 U Anthony Waters Counts as a wall. ; <3>: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn. "The fortress is not what it seems." -Arcum Dagsson, Soldevi Machinist Wall of Lava Smn Wall 1RR 1/3 U Pete Venters <R>: +1/+1 until end of turn "Now there's something you don't see every day." -Jaya Ballard, Task Mage Wall of Pine Needles Smn Wall 3G 3/3 U Brian Snõddy <G>: Regenerate The power of the forest takes a hundred forms. Some are more surprising than others. Wall of Shields Artf Crt 3 0/4 U Randy Gallegos Banding, counts as a wall "It's the pokey bits that hurt the most." -Ib Halfheart, Goblin Tactician War Chariot Artifact 3 U Dameon Willich <3, T>: Target creature gains trample until end of turn. "I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." -Arcum Dagsson, Soldevi Machinist Warning Instant W C Pat Morrissey Target attacking creature deals no damage in combat this turn. "The folk of the Karplusan Mountains are impossible to ambush." -Lovisa Coldeyes, Balduvian Chieftain Whalebone Glider Artifact 2 U Amy Weber <2, T>: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3. "It's no Ornithopter, but then I'm no Urza." -Arcum Dagsson, Soldevi Machinist White Scarab Echt Crt W U Phil Foglio Target creatures gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures. Whiteout Instant 1G U NéNé Thomas All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand. Wiitigo Smn Wiitigo 3GGG 0/0 R Melissa Benson When Wiitigo comes into play, put six +1/+1 counters on it. ; During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo. Wild Growth Echt Land G C Mike Raabe Wild Growth adds <G> to your mana pool whenever target land is tapped for mana. Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." -Laina of the Elvish Council Wind Spirit Smn Spirit 4U 3/2 U Kaja Foglio Flying ; Cannot be blocked by only one creature. "To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." -Arnjlot Olasson, Sky Mage Wings of Aesthir Echt Crt WU U Edward Beard, Jr. Target creature gains flying and first strike and gets +1/+0. "For those of courage, even the sky holds no limit." -Arnjlot Olasson, Sky Mage Winter's Chill Instant XU R Edward Beard, Jr. Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay <1> or <2> to prevent it from being destroyed in this way. If that player pays <1>, the creature neither deals nor receives damage in combat. If that player pays <2>, the creature deals and receives damage in combat as normal. Withering Wisps Enchantment 1BB U NéNé Thomas At the end of any turn, if there are no creatures in play, bury Withering Wisps. ; <B>: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more <B> in this way each turn than the number of snow-covered swamps you control. Woolly Mammoths Smn Mammoths 1GG 3/2 C Dan Frazier Gains trample as long as you control any snow-covered lands. "Mammoths may be good to ride on, but they're certainly bad to fall off of!" -Disa the Restless, journal entry Woolly Spider Smn Spider 1GG 2/3 C Daniel Gelon Can block creatures with flying. ; If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn. "We need not fear the forces of the air; I've yet to see a Spider without an appetite." -Taaveti of Kelsinko, Elvish Hunter Word of Blasting Instant 1R U Ken Meyer, Jr. Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller. "Walls? What walls?" -Jaya Ballard, Task Mage Word of Undoing Instant U C Christopher Rush Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand. "It was in Urza's journals that I finally found the secret at the core of the summonings." -Journal, author unknown Wrath of Marit Lage Enchantment 3UU R Mike Raabe When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase. Dread Marit Lage lies dreaming, not dead. Yavimaya Gnats Smn Insects 2G 0/1 U Dan Frazier Flying ; <G>: Regenerate "It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats, ' and the name has stuck." -Disa the Restless, journal entry Zur's Weirding Enchantment 3U R Liz Danforth All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Zuran Enchanter Smn Wizard 1U 1/1 C Douglas Shuler <2B, T>: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn. "We are Kjeldorans no more." -Zur the Enchanter Zuran Orb Artifact 0 U Sandra Everingham <0>: Sacrifice a land to gain 2 life. "I will go to any length to achieve my goal. Eternal life is worth any sacrifice." -Zur the Enchanter Zuran Spellcaster Smn Wizard 2U 1/1 C Edward Beard, Jr. <T>: Zuran Spellcaster deals 1 damage to target creature or player. "A mage must be precise as well as potent; cautious, as well as clever." -Zur the Enchanter Statistics: Number of cards 383 Cards Colors 56 Red, 56 Black, 56 White, 56 Blue, 56 Green, 25 Gold, 45 Artifacts Types 33 Lands 134 Creatures 216 Spells Rarity 121 Rares 121 Uncommons 141 Commons Card Value $0.00 Cards by Edition 383 Ice Age