Aeolipile Artifact 2 U1 Heather Hudson <1, T>: Sacrifice Aeolipile to have it deal 2 damage to any target. "Although fragile, the Aeolipile could be quite destructive." -Sarpadian Empires, vol. I Armor Thrull Smn Thrull 2B 1/3 C4 Pete Venters <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. "The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter Armor Thrull Smn Thrull 2B 1/3 C4 Ron Spencer <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. "They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion." -Jherana Rure, Counter-Insurgency Commander Armor Thrull Smn Thrull 2B 1/3 C4 Scott Kirschner <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. Occasionally, an ally balked at wearing a dead Thrull as armor. The priests' whips, however, were usually enough to encourage a more practical outlook. Armor Thrull Smn Thrull 2B 1/3 C4 Jeff A. Menges <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. "Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." -Endrek Sahr, "Thrulls" Balm of Restoration Artifact 2 U1 Margaret Organ-Kean <1, T>: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature. "Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." -Sarpadian Empires, vol. I Basal Thrull Smn Thrull BB 1/2 C4 Kaja Foglio <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this ability as an interrupt. Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. -Sarpadian Empires, vol. II Basal Thrull Smn Thrull BB 1/2 C4 Christopher Rush <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this ability as an interrupt. "Above all, a well crafted Thrull should be hideous-blasted of countenance and twisted of limb-to inspire fear and revulsion." -Endrek Sahr, Master Breeder Basal Thrull Smn Thrull BB 1/2 C4 Phil Foglio <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this ability as an interrupt. "To create the first Thrulls, I only introduced alchemic elements into the Order's necromancy; Tourach's principles remain unchanged." -Endrek Salir, Master Breeder Basal Thrull Smn Thrull BB 1/2 C4 Richard Kane-Ferguson <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this ability as an interrupt. "Although my later designs were much more sophisticated, Basal Thrulls were no less a success." -Endrek Sahr, "Thrulls" Bottomless Vault Land U1 Pat Morrissey Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. ; <T>: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add <B> to your mana pool. Brassclaw Orcs Smn Orcs 2R 3/2 C4 Dan Frazier Cannot be assigned to block any creature of power greater than 1. "Brassclaws were typical Orcs-quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous." -Sarpadian Empires, vol. IV Brassclaw Orcs Smn Orcs 2R 3/2 C4 Heather Hudson Cannot be assigned to block any creature of power greater than 1. "The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known." -Sarpadian Empires, vol. IV Brassclaw Orcs Smn Orcs 2R 3/2 C4 Rob Alexander Cannot be assigned to block any creature of power greater than 1. "A whole skin is worth a thousand victories." -Orcish Veteran of the Battle of Montford Brassclaw Orcs Smn Orcs 2R 3/2 C4 Rob Alexander Cannot be assigned to block any creature of power greater than 1. "The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an unprepared enemy is easier to defeat.' -Sarpadian Empires, vol. IV Breeding Pit Enchantment 3B U3 Anson Maddocks During your upkeep, pay <BB> or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand. Combat Medic Smn Soldier 2W 0/2 C4 Anson Maddocks <1W>: Prevent 1 damage to any player or creature. "Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did." -Sarpadian Empires, vol. VI Combat Medic Smn Soldier 2W 0/2 C4 Edward Beard, Jr. <1W>: Prevent 1 damage to any player or creature. "Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own." -Sarpadian Empires, vol. VI Combat Medic Smn Soldier 2W 0/2 C4 Liz Danforth <1W>: Prevent 1 damage to any player or creature. "Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion." -Lydia Wynforth, Mayor of Trokair Combat Medic Smn Soldier 2W 0/2 C4 Susan Van Camp <1W>: Prevent 1 damage to any player or creature. "We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." -Ivra Jursdotter Conch Horn Artifact 2 U1 Phil Foglio <1, T>: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library. Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers. Deep Spawn Smn Homarid 5UUU 6/6 U3 Mark Tedin Trample ; During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. ; <U>: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it. Delif's Cone Artifact 0 C1 Mark Tedin <T>: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn. "Where is it written that beasts must cause pain?' -Delif Ponderings Delif's Cube Artifact 1 U1 Mark Tedin <2, T>: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. ; <2>: Remove a cube counter to regenerate a target creature. Derelor Smn Thrull 3B 4/4 U1 Anson Maddocks Your black spells cost an additional <B> to cast. "Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." -From the execution order for Endrek Sahr, Master Breeder Draconian Cylix Artifact 3 U1 Edward Beard, Jr. <2, T>: Discard a card at random from your hand to regenerate a target creature. "There is no gain without sacrifice." -Icatian proverb Dwarven Armorer Smn Dwarf R 0/2 U1 Bryon Wackwitz <R, T>: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature. "The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." -Sarpadian Empires, vol. IV Dwarven Catapult Instant XR U3 Jeff A. Menges Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down). "Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." -Sarpadian Empires, vol. IV Dwarven Hold Land U1 Pat Morrissey Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. ; <T>: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add <R> to your mana pool. Dwarven Lieutenant Smn Dwarf RR 1/2 U3 Jeff A. Menges <1R>: Target Dwarf gets +1/+0 until end of turn. "Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale." -Sarpadian Empires, vol. IV Dwarven Ruins Land U2 Mark Poole Comes into play tapped. ; <T>: Add <R> to your mana pool. ; <T>: Sacrifice Dwarven Ruins to add <RR> to your mana pool. Dwarven Soldier Smn Dwarf 1R 2/1 C3 Randy Asplund-Faith If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. There is a legend among present-day Dwarves that the Dwarves of Sarpadia will one day return to defend Dwarvenkind against a deadly peril. Dwarven Soldier Smn Dwarf 1R 2/1 C3 Rob Alexander If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. "Let no one say we did not fight until the last. . ." -Headstone fragment from a mass grave found in the Crimson Peaks Dwarven Soldier Smn Dwarf 1R 2/1 C3 Douglas Shuler If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. "Although the Dwarves staunchly de-fended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost." -Sarpadian Empires, vol. I Ebon Praetor Smn Avatar 4BB 5/5 U1 Randy Asplund-Faith Trample, first strike ; During your upkeep, put a -2/-2 counter on Ebon Praetor. ; You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn. Ebon Stronghold Land U2 Mark Poole Comes into play tapped. ; <T>: Add <B> to your mana pool. ; <T>: Sacrifice Ebon Stronghold to add <BB> to your mana pool. Elven Fortress Enchantment G C4 Mark Poole <1G>: Target blocking creature gets +0/+1 until end of turn. "Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed." -Kyliki of Havenwood Elven Fortress Enchantment G C4 Pete Venters <1G>: Target blocking creature gets +0/+1 until end of turn. Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself. Elven Fortress Enchantment G C4 Randy Asplund-Faith <1G>: Target blocking creature gets +0/+1 until end of turn. "The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." -Sarpadian Empires, vol. III Elven Fortress Enchantment G C4 Tom Wänerstrand <1G>: Target blocking creature gets +0/+1 until end of turn. "Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?' -Ivra Jursdotter Elven Lyre Artifact 2 U1 Kaja Foglio <1, T>: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn. Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player. Elvish Farmer Smn Elf 1G 0/2 U1 Richard Kane-Ferguson During your upkeep, put a spore counter on Elvish Farmer. ; <0>: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. ; <0>: Sacrifice a Saproling to gain 2 life. Elvish Hunter Smn Elf 1G 1/1 C3 Anson Maddocks <1G, T>: Target creature does not untap as normal during its controller's next untap phase. "As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained." -Sarpadian Empires, vol. III Elvish Hunter Smn Elf 1G 1/1 C3 Mark Poole <1G, T>: Target creature does not untap as normal during its controller's next untap phase. "Elves often tipped their arrows with a drug that caused a deep but harmless sleep." -Sarpadian Empires, vol. III Elvish Hunter Smn Elf 1G 1/1 C3 Susan Van Camp <1G, T>: Target creature does not untap as normal during its controller's next untap phase. The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia. Elvish Scout Smn Elf G 1/1 C3 Christopher Rush <G, T>: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community. Elvish Scout Smn Elf G 1/1 C3 Mark Poole <G, T>: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past. Elvish Scout Smn Elf G 1/1 C3 Pete Venters <G, T>: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. "Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them." -Marshall Volnikov Farrel's Mantle Echt Crt 2W U3 Anthony Waters If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn. Farrel's Zealot Smn Townsfolk 1WW 2/2 C3 Edward Beard, Jr. If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand. Farrel's Zealot Smn Townsfolk 1WW 2/2 C3 Melissa Benson If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia. Farrel's Zealot Smn Townsfolk 1WW 2/2 C3 Richard Kane-Ferguson If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach. Farrelite Priest Smn Cleric 1WW 1/3 U3 Phil Foglio <1>: Add <W> to your mana pool. Play this ability as an interrupt. If more than <3> is spent in this way during one turn, bury Farrelite Priest at end of turn. Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. Feral Thallid Smn Fungus 3GGG 6/3 U3 Rob Alexander During your upkeep, put a spore counter on Feral Thallid. ; <0>: Remove three spore counters from Feral Thallid to regenerate it. "Born and bred of fungus, Thallids were nearly impossible to kill." -Sarpadian Empires, vol. I Fungal Bloom Enchantment GG U1 Daniel Gelon <GG>: Put a spore counter on a target Fungus. "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." -Sarpadian Empires, vol. III Goblin Chirurgeon Smn Goblin R 0/2 C3 Dan Frazier <0>: Sacrifice a Goblin to regenerate a target creature. "Perhaps Goblins are good for something after all." -Attributed to General Khurzog Goblin Chirurgeon Smn Goblin R 0/2 C3 Daniel Gelon <0>: Sacrifice a Goblin to regenerate a target creature. The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh. Goblin Chirurgeon Smn Goblin R 0/2 C3 Phil Foglio <0>: Sacrifice a Goblin to regenerate a target creature. "I asked one of my aides how they do it, but all he'd say was, 'Trust me, Mayor, you don't want to know.'" -Lydia Wynforth, Mayor of Trokair Goblin Flotilla Smn Goblins 2R 2/2 U1 Tom Wänerstrand Islandwalk ; At the beginning of the attack, pay <R> or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn. Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight. Goblin Grenade Sorcery R C3 Christopher Rush Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. "Without their massive numbers, the Goblins could never have launched such a successful offensive." -Sarpadian Empires, vol. VI Goblin Grenade Sorcery R C3 Dan Frazier Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. "I don't suppose we could teach them to throw the cursed things?' -Ivra Jursdotter Goblin Grenade Sorcery R C3 Ron Spencer Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. "According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin." -Sarpadian Empires, vol. IV Goblin Kites Enchantment 1R U3 Anson Maddocks <R>: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature. Goblin War Drums Enchantment 2R C4 Dan Frazier Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. "The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." -Sarpadian Empires, vol. IV Goblin War Drums Enchantment 2R C4 Heather Hudson Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities. Goblin War Drums Enchantment 2R C4 Jeff A. Menges Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone. Goblin War Drums Enchantment 2R C4 Richard Kane-Ferguson Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. "Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were all heading for the walls." -Corporal Peter Douglas, courtmartial testimony Goblin Warrens Enchantment 2R U1 Dan Frazier <2R>: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. "Goblins bred underground, their numbers hidden from the enemy until it was too late." -Sarpadian Empires, vol. IV Hand of Justice Smn Avatar 5W 2/6 U1 Melissa Benson <T>: Tap three target white creatures you control to destroy any target creature. "The Hand of Justice will come to cleanse the world if we are true." -Oliver Farrel Havenwood Battleground Land U2 Mark Poole Comes into play tapped. ; <T>: Add <G> to your mana pool. ; <T>: Sacrifice Havenwood Battleground to add <GG> to your mana pool. Heroism Enchantment 2W U3 Mark Poole <0>: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay <2R> for an attacking creature to have it deal damage as normal. High Tide Instant U C3 Amy Weber Until end of turn, all islands produce an additional <U> when tapped for mana. "By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack." -Sarpadian Empires, vol. V High Tide Instant U C3 Anson Maddocks Until end of turn, all islands produce an additional <U> when tapped for mana. "May Svyelun and her tides favor you." -Traditional Merfolk blessing High Tide Instant U C3 Drew Tucker Until end of turn, all islands produce an additional <U> when tapped for mana. "When the very tides turn against you, it's time to consider retirement." -General Khurzog Hollow Trees Land U1 Pat Morrissey Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. ; <T>: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add <G> to your mana pool. Homarid Smn Homarid 2U 2/2 C4 Bryon Wackwitz Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Homarid Smn Homarid 2U 2/2 C4 Heather Hudson Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Homarid Smn Homarid 2U 2/2 C4 Mark Tedin Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Homarid Smn Homarid 2U 2/2 C4 Quinton Hoover Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. Homarid Shaman Smn Homarid 2UU 2/1 U1 Amy Weber <U>: Tap a target green creature. "The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher." -Kyliki of Havenwood, "Havenwood Remembered" Homarid Spawning Bed Enchantment UU U3 Douglas Shuler <1UU>: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures. Homarid Warrior Smn Homarid 4U 3/3 C3 Daniel Gelon <U>: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Homarid Warrior Smn Homarid 4U 3/3 C3 Douglas Shuler <U>: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Homarid Warrior Smn Homarid 4U 3/3 C3 Randy Asplund-Faith <U>: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. Hymn to Tourach Sorcery BB C4 Liz Danforth Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. "Tourach's power was such that his followers deified him after his death." -Sarpadian Empires, vol. II Hymn to Tourach Sorcery BB C4 Quinton Hoover Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions. Hymn to Tourach Sorcery BB C4 Scott Kirschner Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. Members of the Order often played the Hymn on instruments made from their victims' bones. Hymn to Tourach Sorcery BB C4 Susan Van Camp Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. "The eerie, wailing Hymn caused insanity even in hardened warriors." -Sarpadian Empires, vol. II Icatian Infantry Smn Soldiers W 1/1 C4 Christopher Rush <1>: Bands until end of turn ; <1>: First strike until end of turn Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders. Icatian Infantry Smn Soldiers W 1/1 C4 Douglas Shuler <1>: Bands until end of turn ; <1>: First strike until end of turn "Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end." -Sarpadian Empires, vol. VI Icatian Infantry Smn Soldiers W 1/1 C4 Drew Tucker <1>: Bands until end of turn ; <1>: First strike until end of turn "Never Surrender" -Motto carved into a fragment of an Icatian wall Icatian Infantry Smn Soldiers W 1/1 C4 Edward Beard, Jr. <1>: Bands until end of turn ; <1>: First strike until end of turn The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford. Icatian Javelineers Smn Soldiers W 1/1 C3 Edward Beard, Jr. When Icatian Javelineers is brought into play, put a javelin counter on it. ; <T>: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Icatian Javelineers Smn Soldiers W 1/1 C3 Melissa Benson When Icatian Javelineers is brought into play, put a javelin counter on it. ; <T>: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Icatian Javelineers Smn Soldiers W 1/1 C3 Scott Kirschner When Icatian Javelineers is brought into play, put a javelin counter on it. ; <T>: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. Icatian Lieutenant Smn Soldier WW 1/2 U1 Pete Venters <1W>: Target Soldier gets +1/+0 until end of turn. To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength. Icatian Moneychanger Smn Townsfolk W 0/2 C3 Drew Tucker Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Icatian Moneychanger Smn Townsfolk W 0/2 C3 Edward Beard, Jr. Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Icatian Moneychanger Smn Townsfolk W 0/2 C3 Melissa Benson Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. Icatian Phalanx Smn Soldiers 4W 2/4 U3 Kaja Foglio Bands Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses. Icatian Priest Smn Cleric W 1/1 U3 Drew Tucker <1WW>: Target creature gets +1/+1 until end of turn. "May you be strong and valiant, to defeat the enemies of the pure." -"Leitbur's Prayer" Icatian Scout Smn Soldier W 1/1 C4 Douglas Shuler <1, T>: Target creature gains first strike until end of turn. "Let it be known that Ailis Connaut acted with honor and bravery in the defense of the town of Montford, risking her life to scout the enemy's position. . ." -Proclamation granting knighthood Icatian Scout Smn Soldier W 1/1 C4 Phil Foglio <1, T>: Target creature gains first strike until end of turn. "Scouting is the art of balancing the need to go undiscovered with the need to get all the information you can. It's only by Leitbur's good grace that I'm still alive today." -Ailis Connaut, Diary Icatian Scout Smn Soldier W 1/1 C4 Richard Kane-Ferguson <1, T>: Target creature gains first strike until end of turn. "Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia's defense." -Sarpadian Empires, vol. VI Icatian Scout Smn Soldier W 1/1 C4 Rob Alexander <1, T>: Target creature gains first strike until end of turn. "Of course I'm not a spy! The enemy has spies. I am a Scout." -Ailis Connaut Icatian Skirmishers Smn Soldiers 3W 1/1 U1 Heather Hudson Bands, first strike ; All creatures that band with Skirmishers to attack gain first strike until end of turn. Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers. Icatian Store Land U1 Pat Morrissey Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. ; <T>: Remove any number of storage counters from Icatian Store . For each storage counter removed, add <W> to your mana pool. Icatian Town Sorcery 5W U1 Tom Wänerstrand Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures. Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps. Implements of Sacrifice Artifact 2 U1 Margaret Organ-Kean <1, T>: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt. Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals. Initiates of the Ebon Hand Smn Clerics B 1/1 C3 Kaja Foglio <1>: Add <B> to your mana pool. Play this ability as an interrupt. If more than <3> is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. "Many Initiates sacrificed a hand to become full members of the Order." -Sarpadian Empires, vol. II Initiates of the Ebon Hand Smn Clerics B 1/1 C3 Liz Danforth <1>: Add <B> to your mana pool. Play this ability as an interrupt. If more than <3> is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Ebon leaders soon realized that non-human races often had special talents that could be exploited. Initiates of the Ebon Hand Smn Clerics B 1/1 C3 Heather Hudson <1>: Add <B> to your mana pool. Play this ability as an interrupt. If more than <3> is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. "We are no longer Nature's children, but her masters. . . ." -Oath of the Ebon Hand Merseine Echt Crt 2UU C4 Drew Tucker Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Merseine Echt Crt 2UU C4 Heather Hudson Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Merseine Echt Crt 2UU C4 Margaret Organ-Kean Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Merseine Echt Crt 2UU C4 Pete Venters Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. Mindstab Thrull Smn Thrull 1BB 2/2 C3 Heather Hudson If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Mindstab Thrull Smn Thrull 1BB 2/2 C3 Mark Tedin If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Mindstab Thrull Smn Thrull 1BB 2/2 C3 Richard Kane-Ferguson If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. Necrite Smn Thrull 1BB 2/2 C3 Drew Tucker If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Was it the sight, smell, or aura of the Necrite that killed so effectively? Necrite Smn Thrull 1BB 2/2 C3 Ron Spencer If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. Necrites killed Jherana Rure, ending the counter-insurgency. Necrite Smn Thrull 1BB 2/2 C3 Christopher Rush If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. "Ever see a wall drop dead of fright, kid? It ain't pretty." -Cpl. Dobbs Night Soil Enchantment GG C3 Drew Tucker <1>: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. "There were often more Thallids after a battle than before." -Sarpadian Empires, vol. III Night Soil Enchantment GG C3 Heather Hudson <1>: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same. Night Soil Enchantment GG C3 Sandra Everingham <1>: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Some said killing the Thallids only encouraged them. Orcish Captain Smn Orc R 1/1 U3 Mark Tedin <1>: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. There's a chance to win every battle. Orcish Spy Smn Orc R 1/1 C3 Daniel Gelon <T>: Look at the top three cards of target player's library and return them in the same order. "Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies." -Sarpadian Empires, vol. I Orcish Spy Smn Orc R 1/1 C3 Pete Venters <T>: Look at the top three cards of target player's library and return them in the same order. "You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!' -General Khurzog Orcish Spy Smn Orc R 1/1 C3 Susan Van Camp <T>: Look at the top three cards of target player's library and return them in the same order. "Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." -Ivra Jursdotter Orcish Veteran Smn Orc 2R 2/2 C4 Dan Frazier Cannot be assigned to block any white creature of power greater than 1. ; <R>: First strike until end of turn "Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy." -Sarpadian Empires, vol. VI Orcish Veteran Smn Orc 2R 2/2 C4 Douglas Shuler Cannot be assigned to block any white creature of power greater than 1. ; <R>: First strike until end of turn Orcs are not exactly known for their valor-although most Orcs have seen countless battles, only a handful have actually fought in them. Orcish Veteran Smn Orc 2R 2/2 C4 Melissa Benson Cannot be assigned to block any white creature of power greater than 1. ; <R>: First strike until end of turn Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies. Orcish Veteran Smn Orc 2R 2/2 C4 Quinton Hoover Cannot be assigned to block any white creature of power greater than 1. ; <R>: First strike until end of turn Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice. Order of Leitbur Smn Clerics WW 2/1 C3 Bryon Wackwitz Protection from black ; <WW>: +1/+0 until end of turn ; <W>: First strike until end of turn "The powers of the corrupt will fade before the fury of the pure." -Bethan Leitbur, "The Way" Order of Leitbur Smn Clerics WW 2/1 C3 Bryon Wackwitz Protection from black ; <WW>: +1/+0 until end of turn ; <W>: First strike until end of turn Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand. Order of Leitbur Smn Clerics WW 2/1 C3 Randy Asplund-Faith Protection from black ; <WW>: +1/+0 until end of turn ; <W>: First strike until end of turn "Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders." -Sarpadian Empires, vol. I Order of the Ebon Hand Smn Clerics BB 2/1 C3 Christopher Rush Protection from white ; <BB>: +1/+0 until end of turn ; <B>: First strike until end of turn "There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." -Sarpadian Empires, vol. VI Order of the Ebon Hand Smn Clerics BB 2/1 C3 Melissa Benson Protection from white ; <BB>: +1/+0 until end of turn ; <B>: First strike until end of turn A true follower of Tourach took pride in achievement to the exclusion of other concerns. Order of the Ebon Hand Smn Clerics BB 2/1 C3 Ron Spencer Protection from white ; <BB>: +1/+0 until end of turn ; <B>: First strike until end of turn Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals. Orgg Smn Orgg 3RR 6/6 U1 Daniel Gelon Trample ; Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2. It's bigger than it thinks. Raiding Party Enchantment 2R U3 Quinton Hoover Raiding Party may not be the target of white spells or effects. ; <0>: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner. Rainbow Vale Land U1 Kaja Foglio <T>: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. Ring of Renewal Artifact 5 U1 Douglas Shuler <5, T>: Discard a card at random from your hand and draw two cards. To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge. River Merfolk Smn Merfolk UU 2/1 U1 Douglas Shuler <U>: Mountainwalk until end of turn "Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism." -Sarpadian Empires, vol. V Ruins of Trokair Land U2 Mark Poole Comes into play tapped. ; <T>: Add <W> to your mana pool. ; <T>: Sacrifice Ruins of Trokair to add <WW> to your mana pool. Sand Silos Land U1 Pat Morrissey Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. ; <T>: Remove any number of storage counters from Sand Silos. For each storage counter removed, add <U> to your mana pool. Seasinger Smn Merfolk 1UU 0/1 U3 Amy Weber Bury Seasinger if you control no islands. ; <T>: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase. Soul Exchange Sorcery BB U3 Anthony Waters Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull. Spirit Shield Artifact 3 U1 Scott Kirschner <2, T>: Target creature gets +0/+2 as long as Spirit Shield remains tapped. ; You may choose not to untap Spirit Shield as normal during your untap phase. At times, survival must outweigh all other considerations. Spore Cloud Instant 1GG C3 Amy Weber Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Spore Cloud Instant 1GG C3 Jesper Myrfors Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Spore Cloud Instant 1GG C3 Susan Van Camp Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. Spore Flower Smn Fungus GG 0/1 U3 Margaret Organ-Kean During your upkeep, put a spore counter on Spore Flower. ; <0>: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn. Svyelunite Priest Smn Merfolk 1U 1/1 U3 Ron Spencer <UU, T>: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep. "Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure." -Sarpadian Empires, vol. V Svyelunite Temple Land U2 Mark Poole Comes into play tapped. ; <T>: Add <U> to your mana pool. ; <T>: Sacrifice Svyelunite Temple to add <UU> to your mana pool. Thallid Smn Fungus G 1/1 C4 Daniel Gelon During your upkeep, put a spore counter on Thallid. ; <0>: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Thallid Smn Fungus G 1/1 C4 Edward Beard, Jr. During your upkeep, put a spore counter on Thallid. ; <0>: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Thallid Smn Fungus G 1/1 C4 Jesper Myrfors During your upkeep, put a spore counter on Thallid. ; <0>: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Thallid Smn Fungus G 1/1 C4 Ron Spencer During your upkeep, put a spore counter on Thallid. ; <0>: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. Thallid Devourer Smn Fungus 1GG 2/2 U3 Ron Spencer During your upkeep, put a spore counter on Thallid Devourer. ; <0>: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. ; <0>: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn. Thelon's Chant Enchantment 1GG U3 Melissa Benson During your upkeep, pay <G> or bury Thelon's Chant. ; Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Thelon's Curse Enchantment GG U1 Pete Venters Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional <U> to untap it. Each creature may be untapped in this way only once per turn. Thelonite Druid Smn Cleric 2G 1/1 U3 Margaret Organ-Kean <1G, T>: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn. "The magic at the heart of all living things can bear awe-inspiring fruit." -Kolevi of Havenwood, Elder Druid Thelonite Monk Smn Cleric 2GG 1/2 U1 Bryon Wackwitz <T>: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter. "As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." -Sarpadian Empires, vol. III Thorn Thallid Smn Fungus 1GG 2/2 C4 Daniel Gelon During your upkeep, put a spore counter on Thorn Thallid. ; <0>: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. "The danger in cultivating massive plants caught the Elves by surprise." -Sarpadian Empires, vol. III Thorn Thallid Smn Fungus 1GG 2/2 C4 Heather Hudson During your upkeep, put a spore counter on Thorn Thallid. ; <0>: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. "The cooling climate forced the Elves to experiment with new food sources." -Sarpadian Empires, vol. I Thorn Thallid Smn Fungus 1GG 2/2 C4 Jesper Myrfors During your upkeep, put a spore counter on Thorn Thallid. ; <0>: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. "I don't know which is worse, getting hit with those darts or having to watch them grow back." -Orcish Soldier Thorn Thallid Smn Fungus 1GG 2/2 C4 Mark Tedin During your upkeep, put a spore counter on Thorn Thallid.; <0>: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. "Scholars still debate whether the Thallids were truly sentient." -Sarpadian Empires, vol. III Thrull Champion Smn Thrull 4B 2/2 U1 Daniel Gelon All Thrulls get +1/+1. ; <T>: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion. "Those idiots should never have bred Thrulls for combat!' -Jherana Rure Thrull Retainer Echt Crt B U3 Ron Spencer Target creature gets +1/+1. ; Sacrifice Thrull Retainer to regenerate the creature it enchants. "Until the Rebellion, Thrulls served their masters faithfully-even at the cost of their own lives." -Sarpadian Empires, vol. II Thrull Wizard Smn Thrull 2B 1/1 U3 Anson Maddocks <1B>: Counters a target black spell if caster of target spell does not pay an additional <B> or <3>. Play this ability as an interrupt. "In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertently set the stage for the Thrull Rebellion." -Sarpadian Empires, vol. II Tidal Flats Enchantment U C3 Rob Alexander <UU>: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay <1> for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Tidal Flats Enchantment U C3 Rob Alexander <UU>: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay <1> for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Tidal Flats Enchantment U C3 Sandra Everingham <UU>: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay <1> for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. Tidal Influence Enchantment 2U U3 Tom Wänerstrand Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. ; You may not cast Tidal Influence if there is another Tidal Influence in play. Tourach's Chant Enchantment 1BB U3 Richard Kane-Ferguson During your upkeep, pay <B> or bury Tourach's Chant. ; Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. Tourach's Gate Echt Land 1BB U1 Sandra Everingham Can only be played on a target land you control. ; Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no counters on Tourach's Gate, bury it. ; <0>: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn. Vodalian Knights Smn Merfolk 1UU 2/2 U1 Susan Van Camp First strike ; <U>: Flying until end of turn ; Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands. Fear the Knight leaping from the water into the air, weapon ready. Vodalian Mage Smn Merfolk 2U 1/1 C3 Mark Poole <U, T>: Counters a target spell if caster of target spell does not pay an additional <1>. Play this ability as an interrupt. "Come back, cowards! Everyone knows Merfolk can't wield magic!' -Pashadar Dirf, Goblin Flotilla Commander, last words Vodalian Mage Smn Merfolk 2U 1/1 C3 Quinton Hoover <U, T>: Counters a target spell if caster of target spell does not pay an additional <1>. Play this ability as an interrupt. Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic. Vodalian Mage Smn Merfolk 2U 1/1 C3 Susan Van Camp <U, T>: Counters a target spell if caster of target spell does not pay an additional <1>. Play this ability as an interrupt. "Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas." -Lydia Wynforth, Mayor of Trokair Vodalian Soldiers Smn Merfolk 1U 1/2 C4 Jeff A. Menges "You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." -Ivra Jursdotter Vodalian Soldiers Smn Merfolk 1U 1/2 C4 Melissa Benson "Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans." -Sarpadian Empires, vol. V Vodalian Soldiers Smn Merfolk 1U 1/2 C4 Richard Kane-Ferguson "Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!" -Marshall Volnikov Vodalian Soldiers Smn Merfolk 1U 1/2 C4 Susan Van Camp "The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire." -Sarpadian Empires, vol. V Vodalian War Machine Smn Wall 1UU 0/4 U1 Amy Weber <0>: Tap target Merfolk you control to allow Vodalian War machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed. Zelyon Sword Artifact 3 U1 Scott Kirschner <3, T>: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. ; You may choose not to untap Zelyon Sword as normal during your untap phase. No sheath shall hold what finds its home in flesh. Statistics: Number of cards 187 Cards Colors 33 Red, 33 Black, 33 White, 33 Blue, 33 Green, 11 Artifacts Types 11 Lands 117 Creatures 59 Spells Rarity 0 Rares 66 Uncommons 121 Commons Card Value $0.00 Cards by Edition 187 Fallen Empires