Aeolipile
Artifact
2
U1
Heather Hudson
<1, T>: Sacrifice Aeolipile to have it deal 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
-Sarpadian Empires, vol. I
Armor Thrull
Smn Thrull
2B
1/3
C4
Pete Venters
: Sacrifice Armor Thrull to put a +1/+2 counter on a target
creature.
"The worst thing about being a mercenary for the Ebon Hand is having
to wear a dead Thrull." -Ivra Jursdotter
Armor Thrull
Smn Thrull
2B
1/3
C4
Ron Spencer
: Sacrifice Armor Thrull to put a +1/+2 counter on a target
creature.
"They gave their lives to strengthen the Order's armies, until they
declined this honor in favor of joining the Thrull Rebellion."
-Jherana Rure, Counter-Insurgency Commander
Armor Thrull
Smn Thrull
2B
1/3
C4
Scott Kirschner
: Sacrifice Armor Thrull to put a +1/+2 counter on a target
creature.
Occasionally, an ally balked at wearing a dead Thrull as armor. The
priests' whips, however, were usually enough to encourage a more
practical outlook.
Armor Thrull
Smn Thrull
2B
1/3
C4
Jeff A. Menges
: Sacrifice Armor Thrull to put a +1/+2 counter on a target
creature.
"Except for a bare spot at the base of their skulls, Armor Thrulls
bear interlocking plates and spikes with the strength of steel. Their
design is almost artistic." -Endrek Sahr, "Thrulls"
Balm of Restoration
Artifact
2
U1
Margaret Organ-Kean
<1, T>: Sacrifice Balm of Restoration to gain 2 life or prevent up to
2 damage to any player or creature.
"Not all armies enjoyed the services of a medic. For them, Balm of
Restoration was that much more valuable." -Sarpadian Empires, vol. I
Basal Thrull
Smn Thrull
BB
1/2
C4
Kaja Foglio
: Sacrifice Basal Thrull to add to your mana pool. Play this
ability as an interrupt.
Initially bred for sacrifice, the Thrulls eventually turned on their
masters, the Order of the Ebon Hand, with gruesome results. -Sarpadian
Empires, vol. II
Basal Thrull
Smn Thrull
BB
1/2
C4
Christopher Rush
: Sacrifice Basal Thrull to add to your mana pool. Play this
ability as an interrupt.
"Above all, a well crafted Thrull should be hideous-blasted of
countenance and twisted of limb-to inspire fear and revulsion."
-Endrek Sahr, Master Breeder
Basal Thrull
Smn Thrull
BB
1/2
C4
Phil Foglio
: Sacrifice Basal Thrull to add to your mana pool. Play this
ability as an interrupt.
"To create the first Thrulls, I only introduced alchemic elements into
the Order's necromancy; Tourach's principles remain unchanged."
-Endrek Salir, Master Breeder
Basal Thrull
Smn Thrull
BB
1/2
C4
Richard Kane-Ferguson
: Sacrifice Basal Thrull to add to your mana pool. Play this
ability as an interrupt.
"Although my later designs were much more sophisticated, Basal Thrulls
were no less a success." -Endrek Sahr, "Thrulls"
Bottomless Vault
Land
U1
Pat Morrissey
Comes into play tapped. You may choose not to untap Bottomless Vault
during your untap phase and instead put a storage counter on it. ;
: Remove any number of storage counters from Bottomless Vault. For
each storage counter removed, add to your mana pool.
Brassclaw Orcs
Smn Orcs
2R
3/2
C4
Dan Frazier
Cannot be assigned to block any creature of power greater than 1.
"Brassclaws were typical Orcs-quick to laud their own prowess in
battle, quick to jeer at their opponents, and quicker still to run
away when things started to look slightly dangerous." -Sarpadian
Empires, vol. IV
Brassclaw Orcs
Smn Orcs
2R
3/2
C4
Heather Hudson
Cannot be assigned to block any creature of power greater than 1.
"The large brass claws worn by some Sarpadian Orc tribes were among
the least feared weapons ever known." -Sarpadian Empires, vol. IV
Brassclaw Orcs
Smn Orcs
2R
3/2
C4
Rob Alexander
Cannot be assigned to block any creature of power greater than 1.
"A whole skin is worth a thousand victories." -Orcish Veteran of the
Battle of Montford
Brassclaw Orcs
Smn Orcs
2R
3/2
C4
Rob Alexander
Cannot be assigned to block any creature of power greater than 1.
"The Brassclaws delighted in lightning raids on Icatian and Dwarven
towns; an unprepared enemy is easier to defeat.' -Sarpadian Empires,
vol. IV
Breeding Pit
Enchantment
3B
U3
Anson Maddocks
During your upkeep, pay or bury Breeding Pit. At the end of your
turn, put a Thrull token into play. Treat this token as a 0/1 black
creature.
The Thrulls bred at a terrifying pace. In the end, they overwhelmed
the Order of the Ebon Hand.
Combat Medic
Smn Soldier
2W
0/2
C4
Anson Maddocks
<1W>: Prevent 1 damage to any player or creature.
"Without Combat Medics, Icatia would probably not have withstood the
forces of chaos as long as it did." -Sarpadian Empires, vol. VI
Combat Medic
Smn Soldier
2W
0/2
C4
Edward Beard, Jr.
<1W>: Prevent 1 damage to any player or creature.
"Although Icatia's Combat Medics borrowed much of their knowledge from
other societies, their skills were their own." -Sarpadian Empires,
vol. VI
Combat Medic
Smn Soldier
2W
0/2
C4
Liz Danforth
<1W>: Prevent 1 damage to any player or creature.
"Time enough to become a Medic once you're hurt too badly to fight.
For now, Icatia needs your strength more than your compassion." -Lydia
Wynforth, Mayor of Trokair
Combat Medic
Smn Soldier
2W
0/2
C4
Susan Van Camp
<1W>: Prevent 1 damage to any player or creature.
"We'd no sooner knock 'em back on their heels than that accursed
sawbones would show up and patch 'em back together again." -Ivra
Jursdotter
Conch Horn
Artifact
2
U1
Phil Foglio
<1, T>: Sacrifice Conch Horn. Draw two cards, then put any one card
from your hand back on top of your library.
Even the most skilled of modern mages only partially understand the
Conch Horn's awesome powers.
Deep Spawn
Smn Homarid
5UUU
6/6
U3
Mark Tedin
Trample ; During your upkeep, take two cards from the top of your
library and put them in your graveyard, or destroy Deep Spawn. ; :
Deep Spawn may not be the target of spells or effects until end of
turn and does not untap as normal during your next untap phase. If
Deep Spawn is untapped, tap it.
Delif's Cone
Artifact
0
C1
Mark Tedin
: Sacrifice Delif's Cone. If target creature you control attacks
and is not blocked, you may choose to gain its power in life. If you
do so, it deals no damage to opponent this turn.
"Where is it written that beasts must cause pain?' -Delif Ponderings
Delif's Cube
Artifact
1
U1
Mark Tedin
<2, T>: If target creature you control attacks and is not blocked, it
deals no damage to opponent. Instead, put a cube counter on Delif's
Cube. ; <2>: Remove a cube counter to regenerate a target creature.
Derelor
Smn Thrull
3B
4/4
U1
Anson Maddocks
Your black spells cost an additional to cast.
"Strength it has, but at the cost of a continuous supply of energy.
Such failure can bear only one result." -From the execution order for
Endrek Sahr, Master Breeder
Draconian Cylix
Artifact
3
U1
Edward Beard, Jr.
<2, T>: Discard a card at random from your hand to regenerate a target
creature.
"There is no gain without sacrifice." -Icatian proverb
Dwarven Armorer
Smn Dwarf
R
0/2
U1
Bryon Wackwitz
: Discard a card from your hand to put either a +0/+1 or a +1/+0
counter on a target creature.
"The few remaining pieces from this period suggest the Dwarves
eventually made weapons and armor out of everything, even children's
toys." -Sarpadian Empires, vol. IV
Dwarven Catapult
Instant
XR
U3
Jeff A. Menges
Dwarven Catapult does X damage, divided evenly among all of opponent's
creatures (round down).
"Often greatly outnumbered in battle, Dwarves relied on catapults as
one means of damaging a large army." -Sarpadian Empires, vol. IV
Dwarven Hold
Land
U1
Pat Morrissey
Comes into play tapped. You may choose not to untap Dwarven Hold
during your untap phase and instead put a storage counter on it. ;
: Remove any number of storage counters from Dwarven Hold. For each
storage counter removed, add to your mana pool.
Dwarven Lieutenant
Smn Dwarf
RR
1/2
U3
Jeff A. Menges
<1R>: Target Dwarf gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the
lines to rally their troops and boost morale." -Sarpadian Empires,
vol. IV
Dwarven Ruins
Land
U2
Mark Poole
Comes into play tapped. ; : Add to your mana pool. ; :
Sacrifice Dwarven Ruins to add to your mana pool.
Dwarven Soldier
Smn Dwarf
1R
2/1
C3
Randy Asplund-Faith
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until
end of turn.
There is a legend among present-day Dwarves that the Dwarves of
Sarpadia will one day return to defend Dwarvenkind against a deadly
peril.
Dwarven Soldier
Smn Dwarf
1R
2/1
C3
Rob Alexander
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until
end of turn.
"Let no one say we did not fight until the last. . ." -Headstone
fragment from a mass grave found in the Crimson Peaks
Dwarven Soldier
Smn Dwarf
1R
2/1
C3
Douglas Shuler
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until
end of turn.
"Although the Dwarves staunchly de-fended their walled city-states
against the Orcs, their civilization was the first to fall, and its
name was sadly lost." -Sarpadian Empires, vol. I
Ebon Praetor
Smn Avatar
4BB
5/5
U1
Randy Asplund-Faith
Trample, first strike ; During your upkeep, put a -2/-2 counter on
Ebon Praetor. ; You may sacrifice a creature during your upkeep to
remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed
was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one
creature may be sacrificed in this manner each turn.
Ebon Stronghold
Land
U2
Mark Poole
Comes into play tapped. ; : Add to your mana pool. ; :
Sacrifice Ebon Stronghold to add to your mana pool.
Elven Fortress
Enchantment
G
C4
Mark Poole
<1G>: Target blocking creature gets +0/+1 until end of turn.
"Thallids are not ordinary enemies of flesh and bone and reason. They
attack with no thought for our strength or of their own losses. I fear
our Fortresses shall be overwhelmed." -Kyliki of Havenwood
Elven Fortress
Enchantment
G
C4
Pete Venters
<1G>: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but
created from the living forest itself.
Elven Fortress
Enchantment
G
C4
Randy Asplund-Faith
<1G>: Target blocking creature gets +0/+1 until end of turn.
"The size of the obvious Fortress walls often misled foes. Actually,
the Elves enchanted the forest itself to provide the first line of
defense with tangling vines and stinging thorns." -Sarpadian Empires,
vol. III
Elven Fortress
Enchantment
G
C4
Tom Wänerstrand
<1G>: Target blocking creature gets +0/+1 until end of turn.
"Burn it down, you say? Now there's a stupid idea. What do you suppose
will become of those overhanging branches, hmm? And then what do you
suppose will become of us?' -Ivra Jursdotter
Elven Lyre
Artifact
2
U1
Kaja Foglio
<1, T>: Sacrifice Elven Lyre to give a target creature +2/+2 until end
of turn.
Scholars are uncertain whether it was the actual sound or some other
magical property of the Elven Lyre that transformed its player.
Elvish Farmer
Smn Elf
1G
0/2
U1
Richard Kane-Ferguson
During your upkeep, put a spore counter on Elvish Farmer. ; <0>:
Remove three spore counters from Elvish Farmer to put a Saproling
token into play. Treat this token as a 1/1 green creature. ; <0>:
Sacrifice a Saproling to gain 2 life.
Elvish Hunter
Smn Elf
1G
1/1
C3
Anson Maddocks
<1G, T>: Target creature does not untap as normal during its
controller's next untap phase.
"As the climate cooled, many Elves turned to Thallid farming for food,
while the Hunters honed their skills on what little game remained."
-Sarpadian Empires, vol. III
Elvish Hunter
Smn Elf
1G
1/1
C3
Mark Poole
<1G, T>: Target creature does not untap as normal during its
controller's next untap phase.
"Elves often tipped their arrows with a drug that caused a deep but
harmless sleep." -Sarpadian Empires, vol. III
Elvish Hunter
Smn Elf
1G
1/1
C3
Susan Van Camp
<1G, T>: Target creature does not untap as normal during its
controller's next untap phase.
The Elves never had a standing army; when battle came, they pressed
Hunters, Scouts, and Farmers into a surprisingly effective militia.
Elvish Scout
Smn Elf
G
1/1
C3
Christopher Rush
: Untap a target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
Although the Elves of Havenwood lived in isolated villages, their
swift communications allowed them to act as a single community.
Elvish Scout
Smn Elf
G
1/1
C3
Mark Poole
: Untap a target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
Even one whose ears were closely tuned to the sounds of Havenwood
could miss hearing a Scout move past.
Elvish Scout
Smn Elf
G
1/1
C3
Pete Venters
: Untap a target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
"Even for Elves, they were stealthy little twerps. They'd taken our
measure before we'd even seen them." -Marshall Volnikov
Farrel's Mantle
Echt Crt
2W
U3
Anthony Waters
If target creature attacks and is not blocked, it may deal X+2 damage
to any other target creature, where X is the power of the creature
Farrel's Mantle enchants. If it does so, it deals no damage to
opponent this turn.
Farrel's Zealot
Smn Townsfolk
1WW
2/2
C3
Edward Beard, Jr.
If Farrel's Zealot attacks and is not blocked, you may choose to have
it deal 3 damage to a target creature. If you do so, it deals no
damage to opponent this turn.
Farrel, a former priest, believed Icatia was far too complacent toward
the Order of the Ebon Hand.
Farrel's Zealot
Smn Townsfolk
1WW
2/2
C3
Melissa Benson
If Farrel's Zealot attacks and is not blocked, you may choose to have
it deal 3 damage to a target creature. If you do so, it deals no
damage to opponent this turn.
After the fall of Trokair, Farrel and his followers formally broke
their ties with the rest of Icatia.
Farrel's Zealot
Smn Townsfolk
1WW
2/2
C3
Richard Kane-Ferguson
If Farrel's Zealot attacks and is not blocked, you may choose to have
it deal 3 damage to a target creature. If you do so, it deals no
damage to opponent this turn.
Farrel and his followers became a formidable band of vigilantes,
battling Icatians and followers of Tourach.
Farrelite Priest
Smn Cleric
1WW
1/3
U3
Phil Foglio
<1>: Add to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Farrelite
Priest at end of turn.
Although their methods were often brutal, Farrel's followers believed
in the preservation of justice and virtue.
Feral Thallid
Smn Fungus
3GGG
6/3
U3
Rob Alexander
During your upkeep, put a spore counter on Feral Thallid. ; <0>:
Remove three spore counters from Feral Thallid to regenerate it.
"Born and bred of fungus, Thallids were nearly impossible to kill."
-Sarpadian Empires, vol. I
Fungal Bloom
Enchantment
GG
U1
Daniel Gelon
: Put a spore counter on a target Fungus.
"Thallids could absorb energy from the forest itself. Even Elves were
at a disadvantage in fighting them." -Sarpadian Empires, vol. III
Goblin Chirurgeon
Smn Goblin
R
0/2
C3
Dan Frazier
<0>: Sacrifice a Goblin to regenerate a target creature.
"Perhaps Goblins are good for something after all." -Attributed to
General Khurzog
Goblin Chirurgeon
Smn Goblin
R
0/2
C3
Daniel Gelon
<0>: Sacrifice a Goblin to regenerate a target creature.
The Chirurgeons patched up their fallen comrades with a gruesome mix
of twisted limbs and mangled flesh.
Goblin Chirurgeon
Smn Goblin
R
0/2
C3
Phil Foglio
<0>: Sacrifice a Goblin to regenerate a target creature.
"I asked one of my aides how they do it, but all he'd say was, 'Trust
me, Mayor, you don't want to know.'" -Lydia Wynforth, Mayor of Trokair
Goblin Flotilla
Smn Goblins
2R
2/2
U1
Tom Wänerstrand
Islandwalk ; At the beginning of the attack, pay or any creatures
blocking or blocked by Goblin Flotilla gain first strike until end of
turn.
Exceptionally poor sailors, Goblins usually arrived at their
destination retching and in no condition to fight.
Goblin Grenade
Sorcery
R
C3
Christopher Rush
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"Without their massive numbers, the Goblins could never have launched
such a successful offensive." -Sarpadian Empires, vol. VI
Goblin Grenade
Sorcery
R
C3
Dan Frazier
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"I don't suppose we could teach them to throw the cursed things?'
-Ivra Jursdotter
Goblin Grenade
Sorcery
R
C3
Ron Spencer
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
"According to accepted theory, the Grenade held some kind of flammable
mixture and was carried to its target by a hapless Goblin." -Sarpadian
Empires, vol. IV
Goblin Kites
Enchantment
1R
U3
Anson Maddocks
: A target creature you control, which cannot have a toughness
greater than 2, gains flying until end of turn. Other effects may
later be used to increase the creature's toughness. At end of turn,
flip a coin; opponent calls heads or tails while coin is in the air.
If the flip ends up in opponent's favor, bury that creature.
Goblin War Drums
Enchantment
2R
C4
Dan Frazier
Each attacking creature you control that opponent chooses to block may
not be blocked with fewer than two creatures.
"The Goblins' dreaded War Drums struck terror into the hearts of even
their bravest foes." -Sarpadian Empires, vol. IV
Goblin War Drums
Enchantment
2R
C4
Heather Hudson
Each attacking creature you control that opponent chooses to block may
not be blocked with fewer than two creatures.
The War Drums enabled Goblin and Orcish armies to crush the sparsely
defended Dwarven cities.
Goblin War Drums
Enchantment
2R
C4
Jeff A. Menges
Each attacking creature you control that opponent chooses to block may
not be blocked with fewer than two creatures.
When creating a new War Drum, Goblin designers sought out the highest
quality skulls. Serra Angel skulls were most highly prized, although
most acknowledged that the skull of the exotic Sea Serpent made for a
richer tone.
Goblin War Drums
Enchantment
2R
C4
Richard Kane-Ferguson
Each attacking creature you control that opponent chooses to block may
not be blocked with fewer than two creatures.
"Defending the outer trenches, we strained our eyes in the darkness.
All we could hear was the Drums' terrible pounding. Dobbs, on my
right, broke first. Soon we were all heading for the walls." -Corporal
Peter Douglas, courtmartial testimony
Goblin Warrens
Enchantment
2R
U1
Dan Frazier
<2R>: Sacrifice two Goblins to put three Goblin tokens into play.
Treat these tokens as 1/1 red creatures.
"Goblins bred underground, their numbers hidden from the enemy until
it was too late." -Sarpadian Empires, vol. IV
Hand of Justice
Smn Avatar
5W
2/6
U1
Melissa Benson
: Tap three target white creatures you control to destroy any
target creature.
"The Hand of Justice will come to cleanse the world if we are true."
-Oliver Farrel
Havenwood Battleground
Land
U2
Mark Poole
Comes into play tapped. ; : Add to your mana pool. ; :
Sacrifice Havenwood Battleground to add to your mana pool.
Heroism
Enchantment
2W
U3
Mark Poole
<0>: Sacrifice a white creature to have attacking red creatures deal
no damage during combat this turn. The attacking player may pay <2R>
for an attacking creature to have it deal damage as normal.
High Tide
Instant
U
C3
Amy Weber
Until end of turn, all islands produce an additional when tapped
for mana.
"By the time their enemies noticed the sea's changing mood, the
Vodalians had often shifted formation and were ready to attack."
-Sarpadian Empires, vol. V
High Tide
Instant
U
C3
Anson Maddocks
Until end of turn, all islands produce an additional when tapped
for mana.
"May Svyelun and her tides favor you." -Traditional Merfolk blessing
High Tide
Instant
U
C3
Drew Tucker
Until end of turn, all islands produce an additional when tapped
for mana.
"When the very tides turn against you, it's time to consider
retirement." -General Khurzog
Hollow Trees
Land
U1
Pat Morrissey
Comes into play tapped. You may choose not to untap Hollow Trees
during your untap phase and instead put a storage counter on it. ;
: Remove any number of storage counters from Hollow Trees. For each
storage counter removed, add to your mana pool.
Homarid
Smn Homarid
2U
2/2
C4
Bryon Wackwitz
Put a tide counter on Homarid when it is brought into play and during
your upkeep. If there is one tide counter on Homarid, it gets -1/-1.
If there are three tide counters on Homarid, it gets +1/+1. When there
are four tide counters on Homarid, remove them all.
Homarid
Smn Homarid
2U
2/2
C4
Heather Hudson
Put a tide counter on Homarid when it is brought into play and during
your upkeep. If there is one tide counter on Homarid, it gets -1/-1.
If there are three tide counters on Homarid, it gets +1/+1. When there
are four tide counters on Homarid, remove them all.
Homarid
Smn Homarid
2U
2/2
C4
Mark Tedin
Put a tide counter on Homarid when it is brought into play and during
your upkeep. If there is one tide counter on Homarid, it gets -1/-1.
If there are three tide counters on Homarid, it gets +1/+1. When there
are four tide counters on Homarid, remove them all.
Homarid
Smn Homarid
2U
2/2
C4
Quinton Hoover
Put a tide counter on Homarid when it is brought into play and during
your upkeep. If there is one tide counter on Homarid, it gets -1/-1.
If there are three tide counters on Homarid, it gets +1/+1. When there
are four tide counters on Homarid, remove them all.
Homarid Shaman
Smn Homarid
2UU
2/1
U1
Amy Weber
: Tap a target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth.
Snarls of rage and bleats of despair echoed through the trees as the
waters grew higher and higher." -Kyliki of Havenwood, "Havenwood
Remembered"
Homarid Spawning Bed
Enchantment
UU
U3
Douglas Shuler
<1UU>: Sacrifice a blue creature to put X Camarid tokens into play,
where X is the casting cost of the sacrificed creature. Treat these
tokens as 1/1 blue creatures.
Homarid Warrior
Smn Homarid
4U
3/3
C3
Daniel Gelon
: Homarid Warrior may not be the target of spells or effects until
end of turn and does not untap as normal during your next untap phase.
If Homarid Warrior is untapped, tap it.
Homarid Warrior
Smn Homarid
4U
3/3
C3
Douglas Shuler
: Homarid Warrior may not be the target of spells or effects until
end of turn and does not untap as normal during your next untap phase.
If Homarid Warrior is untapped, tap it.
Homarid Warrior
Smn Homarid
4U
3/3
C3
Randy Asplund-Faith
: Homarid Warrior may not be the target of spells or effects until
end of turn and does not untap as normal during your next untap phase.
If Homarid Warrior is untapped, tap it.
Hymn to Tourach
Sorcery
BB
C4
Liz Danforth
Target player discards two cards at random from his or her hand. If
target player does not have enough cards, his or her entire hand is
discarded.
"Tourach's power was such that his followers deified him after his
death." -Sarpadian Empires, vol. II
Hymn to Tourach
Sorcery
BB
C4
Quinton Hoover
Target player discards two cards at random from his or her hand. If
target player does not have enough cards, his or her entire hand is
discarded.
Knowing the Hymn's power, the followers of Leitbur carefully guarded
their pillaged transcriptions.
Hymn to Tourach
Sorcery
BB
C4
Scott Kirschner
Target player discards two cards at random from his or her hand. If
target player does not have enough cards, his or her entire hand is
discarded.
Members of the Order often played the Hymn on instruments made from
their victims' bones.
Hymn to Tourach
Sorcery
BB
C4
Susan Van Camp
Target player discards two cards at random from his or her hand. If
target player does not have enough cards, his or her entire hand is
discarded.
"The eerie, wailing Hymn caused insanity even in hardened warriors."
-Sarpadian Empires, vol. II
Icatian Infantry
Smn Soldiers
W
1/1
C4
Christopher Rush
<1>: Bands until end of turn ; <1>: First strike until end of turn
Although they had long been concerned about the Order of the Ebon
Hand, the Icatians faced an even greater threat from Goblin and Orcish
raiders.
Icatian Infantry
Smn Soldiers
W
1/1
C4
Douglas Shuler
<1>: Bands until end of turn ; <1>: First strike until end of turn
"Valiant Icatia was the last of the Sarpadian empires to fall. Its
faithful soldiers defended their cities to the very end." -Sarpadian
Empires, vol. VI
Icatian Infantry
Smn Soldiers
W
1/1
C4
Drew Tucker
<1>: Bands until end of turn ; <1>: First strike until end of turn
"Never Surrender" -Motto carved into a fragment of an Icatian wall
Icatian Infantry
Smn Soldiers
W
1/1
C4
Edward Beard, Jr.
<1>: Bands until end of turn ; <1>: First strike until end of turn
The Icatian army easily repelled early surprise attacks by the Orcs on
border towns like Montford.
Icatian Javelineers
Smn Soldiers
W
1/1
C3
Edward Beard, Jr.
When Icatian Javelineers is brought into play, put a javelin counter
on it. ; : Remove the javelin counter to have Icatian Javelineers
deal 1 damage to any target.
Icatian Javelineers
Smn Soldiers
W
1/1
C3
Melissa Benson
When Icatian Javelineers is brought into play, put a javelin counter
on it. ; : Remove the javelin counter to have Icatian Javelineers
deal 1 damage to any target.
Icatian Javelineers
Smn Soldiers
W
1/1
C3
Scott Kirschner
When Icatian Javelineers is brought into play, put a javelin counter
on it. ; : Remove the javelin counter to have Icatian Javelineers
deal 1 damage to any target.
Icatian Lieutenant
Smn Soldier
WW
1/2
U1
Pete Venters
<1W>: Target Soldier gets +1/+0 until end of turn.
To become an officer, an Icatian Soldier had to pass a series of
tests. These evaluated not only fighting and leadership skills, but
also integrity, honor, and moral strength.
Icatian Moneychanger
Smn Townsfolk
W
0/2
C3
Drew Tucker
Moneychanger deals 3 damage to you when summoned; put three credit
counters on Moneychanger at that time. During your upkeep, put one
credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain
1 life for each credit counter on it. Use this ability only during
your upkeep.
Icatian Moneychanger
Smn Townsfolk
W
0/2
C3
Edward Beard, Jr.
Moneychanger deals 3 damage to you when summoned; put three credit
counters on Moneychanger at that time. During your upkeep, put one
credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain
1 life for each credit counter on it. Use this ability only during
your upkeep.
Icatian Moneychanger
Smn Townsfolk
W
0/2
C3
Melissa Benson
Moneychanger deals 3 damage to you when summoned; put three credit
counters on Moneychanger at that time. During your upkeep, put one
credit counter on Moneychanger. ; <0>: Sacrifice Moneychanger to gain
1 life for each credit counter on it. Use this ability only during
your upkeep.
Icatian Phalanx
Smn Soldiers
4W
2/4
U3
Kaja Foglio
Bands
Even after the wall was breached in half a dozen places, the Phalanxes
fought on, standing solidly against the onrushing raiders. Disciplined
and dedicated, they held their ranks to the end, even in the face of
tremendous losses.
Icatian Priest
Smn Cleric
W
1/1
U3
Drew Tucker
<1WW>: Target creature gets +1/+1 until end of turn.
"May you be strong and valiant, to defeat the enemies of the pure."
-"Leitbur's Prayer"
Icatian Scout
Smn Soldier
W
1/1
C4
Douglas Shuler
<1, T>: Target creature gains first strike until end of turn.
"Let it be known that Ailis Connaut acted with honor and bravery in
the defense of the town of Montford, risking her life to scout the
enemy's position. . ." -Proclamation granting knighthood
Icatian Scout
Smn Soldier
W
1/1
C4
Phil Foglio
<1, T>: Target creature gains first strike until end of turn.
"Scouting is the art of balancing the need to go undiscovered with the
need to get all the information you can. It's only by Leitbur's good
grace that I'm still alive today." -Ailis Connaut, Diary
Icatian Scout
Smn Soldier
W
1/1
C4
Richard Kane-Ferguson
<1, T>: Target creature gains first strike until end of turn.
"Because the Orc hordes attacked along the entire border, Scouts were
essential to Icatia's defense." -Sarpadian Empires, vol. VI
Icatian Scout
Smn Soldier
W
1/1
C4
Rob Alexander
<1, T>: Target creature gains first strike until end of turn.
"Of course I'm not a spy! The enemy has spies. I am a Scout." -Ailis
Connaut
Icatian Skirmishers
Smn Soldiers
3W
1/1
U1
Heather Hudson
Bands, first strike ; All creatures that band with Skirmishers to
attack gain first strike until end of turn.
Skirmishers engaged raiders before they could reach the towns.
Although these units typically suffered huge losses, they never lacked
volunteers.
Icatian Store
Land
U1
Pat Morrissey
Comes into play tapped. You may choose not to untap Icatian Store
during your untap phase and instead put a storage counter on it. ;
: Remove any number of storage counters from Icatian Store . For
each storage counter removed, add to your mana pool.
Icatian Town
Sorcery
5W
U1
Tom Wänerstrand
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white
creatures.
Icatia's once peaceful towns faced increasing attacks from Orcs and
Goblins as the climate cooled. By the time the empire fell, they were
little more than armed camps.
Implements of Sacrifice
Artifact
2
U1
Margaret Organ-Kean
<1, T>: Sacrifice Implements of Sacrifice to add 2 mana of any one
color to your mana pool. Play this ability as an interrupt.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the
hideous cruelty of its rituals.
Initiates of the Ebon Hand
Smn Clerics
B
1/1
C3
Kaja Foglio
<1>: Add to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Initiates of
the Ebon Hand at end of turn.
"Many Initiates sacrificed a hand to become full members of the
Order." -Sarpadian Empires, vol. II
Initiates of the Ebon Hand
Smn Clerics
B
1/1
C3
Liz Danforth
<1>: Add to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Initiates of
the Ebon Hand at end of turn.
Ebon leaders soon realized that non-human races often had special
talents that could be exploited.
Initiates of the Ebon Hand
Smn Clerics
B
1/1
C3
Heather Hudson
<1>: Add to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Initiates of
the Ebon Hand at end of turn.
"We are no longer Nature's children, but her masters. . . ." -Oath of
the Ebon Hand
Merseine
Echt Crt
2UU
C4
Drew Tucker
Put three net counters on Merseine when it is brought into play.
Target creature Merseine enchants does not untap as normal during its
controller's untap phase as long as any net counters remain. As a fast
effect, target creature's controller may pay creature's casting cost
to remove a net counter.
Merseine
Echt Crt
2UU
C4
Heather Hudson
Put three net counters on Merseine when it is brought into play.
Target creature Merseine enchants does not untap as normal during its
controller's untap phase as long as any net counters remain. As a fast
effect, target creature's controller may pay creature's casting cost
to remove a net counter.
Merseine
Echt Crt
2UU
C4
Margaret Organ-Kean
Put three net counters on Merseine when it is brought into play.
Target creature Merseine enchants does not untap as normal during its
controller's untap phase as long as any net counters remain. As a fast
effect, target creature's controller may pay creature's casting cost
to remove a net counter.
Merseine
Echt Crt
2UU
C4
Pete Venters
Put three net counters on Merseine when it is brought into play.
Target creature Merseine enchants does not untap as normal during its
controller's untap phase as long as any net counters remain. As a fast
effect, target creature's controller may pay creature's casting cost
to remove a net counter.
Mindstab Thrull
Smn Thrull
1BB
2/2
C3
Heather Hudson
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to
force the player it attacked to discard three cards. If you do so, it
deals no damage during combat this turn. If that player does not have
enough cards, his or her entire hand is discarded.
Mindstab Thrull
Smn Thrull
1BB
2/2
C3
Mark Tedin
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to
force the player it attacked to discard three cards. If you do so, it
deals no damage during combat this turn. If that player does not have
enough cards, his or her entire hand is discarded.
Mindstab Thrull
Smn Thrull
1BB
2/2
C3
Richard Kane-Ferguson
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to
force the player it attacked to discard three cards. If you do so, it
deals no damage during combat this turn. If that player does not have
enough cards, his or her entire hand is discarded.
Necrite
Smn Thrull
1BB
2/2
C3
Drew Tucker
If Necrite attacks and is not blocked, you may sacrifice it to bury a
target creature controlled by the player Necrite attacked this turn.
If you do so, Necrite deals no damage during combat this turn.
Was it the sight, smell, or aura of the Necrite that killed so
effectively?
Necrite
Smn Thrull
1BB
2/2
C3
Ron Spencer
If Necrite attacks and is not blocked, you may sacrifice it to bury a
target creature controlled by the player Necrite attacked this turn.
If you do so, Necrite deals no damage during combat this turn.
Necrites killed Jherana Rure, ending the counter-insurgency.
Necrite
Smn Thrull
1BB
2/2
C3
Christopher Rush
If Necrite attacks and is not blocked, you may sacrifice it to bury a
target creature controlled by the player Necrite attacked this turn.
If you do so, Necrite deals no damage during combat this turn.
"Ever see a wall drop dead of fright, kid? It ain't pretty." -Cpl.
Dobbs
Night Soil
Enchantment
GG
C3
Drew Tucker
<1>: Remove two creatures in any graveyard from the game to put a
Saproling token into play. Treat this token as a 1/1 green creature.
"There were often more Thallids after a battle than before."
-Sarpadian Empires, vol. III
Night Soil
Enchantment
GG
C3
Heather Hudson
<1>: Remove two creatures in any graveyard from the game to put a
Saproling token into play. Treat this token as a 1/1 green creature.
The Elves gathered huge piles of rot to grow fungus. Out of imitation
or forethought, the Thallids did the same.
Night Soil
Enchantment
GG
C3
Sandra Everingham
<1>: Remove two creatures in any graveyard from the game to put a
Saproling token into play. Treat this token as a 1/1 green creature.
Some said killing the Thallids only encouraged them.
Orcish Captain
Smn Orc
R
1/1
U3
Mark Tedin
<1>: Choose a target Orc. Flip a coin; opponent calls heads or tails
while coin is in the air. If the flip ends up in your favor, that Orc
gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end
of turn.
There's a chance to win every battle.
Orcish Spy
Smn Orc
R
1/1
C3
Daniel Gelon
: Look at the top three cards of target player's library and return
them in the same order.
"Orcish armies often employed the smaller, swifter, and less
intelligent Goblins as spies." -Sarpadian Empires, vol. I
Orcish Spy
Smn Orc
R
1/1
C3
Pete Venters
: Look at the top three cards of target player's library and return
them in the same order.
"You idiot! Never let the spies mingle with the Orcish regulars after
completing a mission. Now we'll never get them to fight!' -General
Khurzog
Orcish Spy
Smn Orc
R
1/1
C3
Susan Van Camp
: Look at the top three cards of target player's library and return
them in the same order.
"Yeah, they're ugly, they desert in droves, and their personal habits
are enough to make you sick. But I'll say this for Orcs: they make
great spies." -Ivra Jursdotter
Orcish Veteran
Smn Orc
2R
2/2
C4
Dan Frazier
Cannot be assigned to block any white creature of power greater than
1. ; : First strike until end of turn
"Orcs often greeted promotions to Icatian battle with anguished wails
and pleas for mercy." -Sarpadian Empires, vol. VI
Orcish Veteran
Smn Orc
2R
2/2
C4
Douglas Shuler
Cannot be assigned to block any white creature of power greater than
1. ; : First strike until end of turn
Orcs are not exactly known for their valor-although most Orcs have
seen countless battles, only a handful have actually fought in them.
Orcish Veteran
Smn Orc
2R
2/2
C4
Melissa Benson
Cannot be assigned to block any white creature of power greater than
1. ; : First strike until end of turn
Although models of courage for Orcs, the Veterans quickly learned to
fear the swift justice of their Icatian enemies.
Orcish Veteran
Smn Orc
2R
2/2
C4
Quinton Hoover
Cannot be assigned to block any white creature of power greater than
1. ; : First strike until end of turn
Unsuccessful in their early battle for Montford, the Orcs quickly
tempered their bloodlust with cowardice.
Order of Leitbur
Smn Clerics
WW
2/1
C3
Bryon Wackwitz
Protection from black ; : +1/+0 until end of turn ; : First
strike until end of turn
"The powers of the corrupt will fade before the fury of the pure."
-Bethan Leitbur, "The Way"
Order of Leitbur
Smn Clerics
WW
2/1
C3
Bryon Wackwitz
Protection from black ; : +1/+0 until end of turn ; : First
strike until end of turn
Followers of Tourach regarded all other religions equally: with open
contempt. Not so the followers of Leitbur, who made it their mission
to eradicate the Order of the Ebon Hand.
Order of Leitbur
Smn Clerics
WW
2/1
C3
Randy Asplund-Faith
Protection from black ; : +1/+0 until end of turn ; : First
strike until end of turn
"Trained to battle the followers of Tourach, the Order of Leitbur was
not as successful in later conflicts with Orcish and Goblin raiders."
-Sarpadian Empires, vol. I
Order of the Ebon Hand
Smn Clerics
BB
2/1
C3
Christopher Rush
Protection from white ; : +1/+0 until end of turn ; : First
strike until end of turn
"There are intriguing similarities between the Order and Icatia's
Leitbur religion, suggesting the two had a common origin." -Sarpadian
Empires, vol. VI
Order of the Ebon Hand
Smn Clerics
BB
2/1
C3
Melissa Benson
Protection from white ; : +1/+0 until end of turn ; : First
strike until end of turn
A true follower of Tourach took pride in achievement to the exclusion
of other concerns.
Order of the Ebon Hand
Smn Clerics
BB
2/1
C3
Ron Spencer
Protection from white ; : +1/+0 until end of turn ; : First
strike until end of turn
Dedicated to the principles of Tourach, members of the Order of the
Ebon Hand demonstrated their devotion with grisly rituals.
Orgg
Smn Orgg
3RR
6/6
U1
Daniel Gelon
Trample ; Orgg may not attack if opponent controls an untapped
creature of power greater than 2. Orgg cannot be assigned to block any
creature of power greater than 2.
It's bigger than it thinks.
Raiding Party
Enchantment
2R
U3
Quinton Hoover
Raiding Party may not be the target of white spells or effects. ; <0>:
Sacrifice an Orc to destroy all plains. A player may tap a white
creature to prevent up to two plains from being destroyed. Any number
of creatures may be tapped in this manner.
Rainbow Vale
Land
U1
Kaja Foglio
: Add 1 mana of any color to your mana pool. Control of Rainbow
Vale passes to opponent at end of turn.
In the feudal days of Icatia, finding the Rainbow Vale was often the
goal of Knights' quests.
Ring of Renewal
Artifact
5
U1
Douglas Shuler
<5, T>: Discard a card at random from your hand and draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those
fluent in the wielding of magic, however, it is a source of great
knowledge.
River Merfolk
Smn Merfolk
UU
2/1
U1
Douglas Shuler
: Mountainwalk until end of turn
"Dwelling in icy mountain streams near their Goblin and Orcish foes,
the River Merfolk were known for their stoicism." -Sarpadian Empires,
vol. V
Ruins of Trokair
Land
U2
Mark Poole
Comes into play tapped. ; : Add to your mana pool. ; :
Sacrifice Ruins of Trokair to add to your mana pool.
Sand Silos
Land
U1
Pat Morrissey
Comes into play tapped. You may choose not to untap Sand Silos during
your untap phase and instead put a storage counter on it. ; :
Remove any number of storage counters from Sand Silos. For each
storage counter removed, add to your mana pool.
Seasinger
Smn Merfolk
1UU
0/1
U3
Amy Weber
Bury Seasinger if you control no islands. ; : Gain control of a
target creature if its controller controls at least one island. You
lose control of target creature if Seasinger leaves play, if you lose
control of Seasinger, or if Seasinger becomes untapped. You may choose
not to untap Seasinger as normal during your untap phase.
Soul Exchange
Sorcery
BB
U3
Anthony Waters
Sacrifice a creature, but remove it from the game instead of putting
it in your graveyard. Take a creature from your graveyard and put it
directly into play as though it were just summoned. Put a +2/+2
counter on this creature if the creature sacrificed was a Thrull.
Spirit Shield
Artifact
3
U1
Scott Kirschner
<2, T>: Target creature gets +0/+2 as long as Spirit Shield remains
tapped. ; You may choose not to untap Spirit Shield as normal during
your untap phase.
At times, survival must outweigh all other considerations.
Spore Cloud
Instant
1GG
C3
Amy Weber
Tap all blocking creatures. No creatures deal damage in combat this
turn. Neither attacking nor blocking creatures untap as normal during
their controllers' next untap phase.
Spore Cloud
Instant
1GG
C3
Jesper Myrfors
Tap all blocking creatures. No creatures deal damage in combat this
turn. Neither attacking nor blocking creatures untap as normal during
their controllers' next untap phase.
Spore Cloud
Instant
1GG
C3
Susan Van Camp
Tap all blocking creatures. No creatures deal damage in combat this
turn. Neither attacking nor blocking creatures untap as normal during
their controllers' next untap phase.
Spore Flower
Smn Fungus
GG
0/1
U3
Margaret Organ-Kean
During your upkeep, put a spore counter on Spore Flower. ; <0>: Remove
three spore counters from Spore Flower. No creatures deal damage in
combat this turn.
Svyelunite Priest
Smn Merfolk
1U
1/1
U3
Ron Spencer
: Target creature may not be the target of spells or effects
until end of turn. Use this ability only during your upkeep.
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later
she became a more abstract figure." -Sarpadian Empires, vol. V
Svyelunite Temple
Land
U2
Mark Poole
Comes into play tapped. ; : Add to your mana pool. ; :
Sacrifice Svyelunite Temple to add to your mana pool.
Thallid
Smn Fungus
G
1/1
C4
Daniel Gelon
During your upkeep, put a spore counter on Thallid. ; <0>: Remove
three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.
Thallid
Smn Fungus
G
1/1
C4
Edward Beard, Jr.
During your upkeep, put a spore counter on Thallid. ; <0>: Remove
three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.
Thallid
Smn Fungus
G
1/1
C4
Jesper Myrfors
During your upkeep, put a spore counter on Thallid. ; <0>: Remove
three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.
Thallid
Smn Fungus
G
1/1
C4
Ron Spencer
During your upkeep, put a spore counter on Thallid. ; <0>: Remove
three spore counters from Thallid to put a Saproling token into play.
Treat this token as a 1/1 green creature.
Thallid Devourer
Smn Fungus
1GG
2/2
U3
Ron Spencer
During your upkeep, put a spore counter on Thallid Devourer. ; <0>:
Remove three spore counters from Thallid Devourer to put a Saproling
token into play. Treat this token as a 1/1 green creature. ; <0>:
Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of
turn.
Thelon's Chant
Enchantment
1GG
U3
Melissa Benson
During your upkeep, pay or bury Thelon's Chant. ; Whenever a
player puts a swamp into play, Thelon's Chant deals 3 damage to him or
her unless that player puts a -1/-1 counter on a target creature he or
she controls.
Thelon's Curse
Enchantment
GG
U1
Pete Venters
Blue creatures do not untap as normal during their controller's untap
phase. During his or her upkeep, a blue creature's controller may pay
an additional to untap it. Each creature may be untapped in this
way only once per turn.
Thelonite Druid
Smn Cleric
2G
1/1
U3
Margaret Organ-Kean
<1G, T>: Sacrifice a creature to turn all your forests into 2/3
creatures until end of turn. The forests still count as lands but may
not be tapped for mana if they were brought into play this turn.
"The magic at the heart of all living things can bear awe-inspiring
fruit." -Kolevi of Havenwood, Elder Druid
Thelonite Monk
Smn Cleric
2GG
1/2
U1
Bryon Wackwitz
: Sacrifice a green creature to turn a target land into a basic
forest. Mark changed land with a counter.
"As the climate worsened, some Thelonites turned to fertilizing with
fresh blood in an attempt to keep Havenwood alive and growing."
-Sarpadian Empires, vol. III
Thorn Thallid
Smn Fungus
1GG
2/2
C4
Daniel Gelon
During your upkeep, put a spore counter on Thorn Thallid. ; <0>:
Remove three spore counters from Thorn Thallid to have it deal 1
damage to any target.
"The danger in cultivating massive plants caught the Elves by
surprise." -Sarpadian Empires, vol. III
Thorn Thallid
Smn Fungus
1GG
2/2
C4
Heather Hudson
During your upkeep, put a spore counter on Thorn Thallid. ; <0>:
Remove three spore counters from Thorn Thallid to have it deal 1
damage to any target.
"The cooling climate forced the Elves to experiment with new food
sources." -Sarpadian Empires, vol. I
Thorn Thallid
Smn Fungus
1GG
2/2
C4
Jesper Myrfors
During your upkeep, put a spore counter on Thorn Thallid. ; <0>:
Remove three spore counters from Thorn Thallid to have it deal 1
damage to any target.
"I don't know which is worse, getting hit with those darts or having
to watch them grow back." -Orcish Soldier
Thorn Thallid
Smn Fungus
1GG
2/2
C4
Mark Tedin
During your upkeep, put a spore counter on Thorn Thallid.; <0>:
Remove three spore counters from Thorn Thallid to have it deal 1
damage to any target.
"Scholars still debate whether the Thallids were truly sentient."
-Sarpadian Empires, vol. III
Thrull Champion
Smn Thrull
4B
2/2
U1
Daniel Gelon
All Thrulls get +1/+1. ; : Take control of a target Thrull. You
lose control of target Thrull if Thrull Champion leaves play or you
lose control of Thrull Champion.
"Those idiots should never have bred Thrulls for combat!' -Jherana
Rure
Thrull Retainer
Echt Crt
B
U3
Ron Spencer
Target creature gets +1/+1. ; Sacrifice Thrull Retainer to regenerate
the creature it enchants.
"Until the Rebellion, Thrulls served their masters faithfully-even at
the cost of their own lives." -Sarpadian Empires, vol. II
Thrull Wizard
Smn Thrull
2B
1/1
U3
Anson Maddocks
<1B>: Counters a target black spell if caster of target spell does not
pay an additional or <3>. Play this ability as an interrupt.
"In crafting intelligent Thrulls to assist in sacrifices, Sahr
inadvertently set the stage for the Thrull Rebellion." -Sarpadian
Empires, vol. II
Tidal Flats
Enchantment
U
C3
Rob Alexander
: All your creatures that are blocking any non-flying creatures
gain first strike until end of turn. The attacking player may pay <1>
for each attacking creature to prevent Tidal Flats from giving that
creature's blockers first strike.
Tidal Flats
Enchantment
U
C3
Rob Alexander
: All your creatures that are blocking any non-flying creatures
gain first strike until end of turn. The attacking player may pay <1>
for each attacking creature to prevent Tidal Flats from giving that
creature's blockers first strike.
Tidal Flats
Enchantment
U
C3
Sandra Everingham
: All your creatures that are blocking any non-flying creatures
gain first strike until end of turn. The attacking player may pay <1>
for each attacking creature to prevent Tidal Flats from giving that
creature's blockers first strike.
Tidal Influence
Enchantment
2U
U3
Tom Wänerstrand
Put a tide counter on Tidal Influence when it is brought into play and
during your upkeep. If there is one tide counter on Tidal Influence,
all blue creatures get -2/-0. If there are three tide counters on
Tidal Influence, all blue creatures get +2/+0. When there are four
tide counters on Tidal Influence, remove them all. ; You may not cast
Tidal Influence if there is another Tidal Influence in play.
Tourach's Chant
Enchantment
1BB
U3
Richard Kane-Ferguson
During your upkeep, pay or bury Tourach's Chant. ; Whenever a
player puts a forest into play, Tourach's Chant deals 3 damage to him
or her unless that player puts a -1/-1 counter on a target creature he
or she controls.
Tourach's Gate
Echt Land
1BB
U1
Sandra Everingham
Can only be played on a target land you control. ; Sacrifice a Thrull
to put three time counters on Tourach's Gate. During your upkeep,
remove a time counter from Tourach's Gate. If there are no counters on
Tourach's Gate, bury it. ; <0>: Tap land Tourach's Gate enchants. All
attacking creatures you control get +2/-1 until end of turn.
Vodalian Knights
Smn Merfolk
1UU
2/2
U1
Susan Van Camp
First strike ; : Flying until end of turn ; Vodalian Knights may
not attack unless opponent controls at least one island. Bury Vodalian
Knights if you control no islands.
Fear the Knight leaping from the water into the air, weapon ready.
Vodalian Mage
Smn Merfolk
2U
1/1
C3
Mark Poole
: Counters a target spell if caster of target spell does not pay
an additional <1>. Play this ability as an interrupt.
"Come back, cowards! Everyone knows Merfolk can't wield magic!'
-Pashadar Dirf, Goblin Flotilla Commander, last words
Vodalian Mage
Smn Merfolk
2U
1/1
C3
Quinton Hoover
: Counters a target spell if caster of target spell does not pay
an additional <1>. Play this ability as an interrupt.
Vodalian Mages were invaluable in magical combat. Unfortunately, the
Homarids raided with strength, numbers, and very little magic.
Vodalian Mage
Smn Merfolk
2U
1/1
C3
Susan Van Camp
: Counters a target spell if caster of target spell does not pay
an additional <1>. Play this ability as an interrupt.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore
and devices from across the seas." -Lydia Wynforth, Mayor of Trokair
Vodalian Soldiers
Smn Merfolk
1U
1/2
C4
Jeff A. Menges
"You think you know everything there is to know about battle? You know
Orc droppings! Underwater combat is three dimensional. Those
thrice-damned Vodalians don't attack in ranks; they attack in
schools." -Ivra Jursdotter
Vodalian Soldiers
Smn Merfolk
1U
1/2
C4
Melissa Benson
"Vodalian Soldiers had some unique advantages. Often they would ride
into battle on war machines rumored to have come from the far northern
oceans." -Sarpadian Empires, vol. V
Vodalian Soldiers
Smn Merfolk
1U
1/2
C4
Richard Kane-Ferguson
"Stalwart Soldiers, you stand against the Homarids for Vodalia and for
honor. Your homeland cries out for protection, and the moment has
come. Now let your valor shine, and sound the cry to battle. Victory
to Vodalia!" -Marshall Volnikov
Vodalian Soldiers
Smn Merfolk
1U
1/2
C4
Susan Van Camp
"The cooling climate introduced a new threat to Vodalia: the Homarids.
Once a minor nuisance, they thrived in the changing environment. Their
ceaseless attacks strained Vodalia's defenses to their limit,
eventually overwhelming the empire." -Sarpadian Empires, vol. V
Vodalian War Machine
Smn Wall
1UU
0/4
U1
Amy Weber
<0>: Tap target Merfolk you control to allow Vodalian War machine to
attack this turn or to give Vodalian War Machine +2/+1 until end of
turn. If Vodalian War Machine is put in the graveyard, all Merfolk
tapped in this manner this turn are destroyed.
Zelyon Sword
Artifact
3
U1
Scott Kirschner
<3, T>: Target creature gets +2/+0 as long as Zelyon Sword remains
tapped. ; You may choose not to untap Zelyon Sword as normal during
your untap phase.
No sheath shall hold what finds its home in flesh.
Statistics:
Number of cards 187 Cards
Colors 33 Red, 33 Black, 33 White, 33 Blue, 33 Green, 11 Artifacts
Types 11 Lands 117 Creatures 59 Spells
Rarity 0 Rares 66 Uncommons 121 Commons
Card Value $0.00
Cards by Edition 187 Fallen Empires