AEther Tide 27 Sorcery XU C Andrew Robinson Choose and discard X creature cards: Return X target creatures to their owner's hand. The tide of magic brought them here. Now it would take them home. Allay 1 Instant 1W C Randy Gallegos Buyback <3> (You may pay an additional <3> when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Destroy target enchantment. Anarchist 79 Smn Townsfolk 4R 2/2 C Brom When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. "I'll take that. You won't need it when the revolution comes." Angelic Blessing 2 Sorcery 2W C Mark Zug Target creature gets +3/+3 and gains flying until end of turn. Only the warrior who can admit mortal weakness will be bolstered by immortal strength. Avenging Druid 105 Smn Druid 2G 1/3 C Daren Bader If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard. Bequeathal 106 Echt Crt G C D. Alexander Gregory When enchanted creature is put into any graveyard, draw 2 cards. "On my death, I give you this treasure: the knowledge that life is hard, yet too soon past." -Dal funeral rite Carnophage 53 Smn Zombie B 2/2 C Pete Venters During your upkeep, pay 1 life or tap Carnophage. Eating is all it knows. Cartographer 107 Smn Townsfolk 2G 2/2 U Jeff Laubenstein When Cartographer comes into play, you may return target land card from your graveyard to your hand. How do you map a world when the land moves beneath your feet? Cat Burglar 54 Smn Minion 3B 2/2 C DiTerlizzi <2B, T>: Target player chooses and discard a card. Play this ability as a sorcery. The il-Kor no longer roam the open plains, but they are still hunters. Cataclysm 3 Sorcery 2WW R Jim Nelson Each player chooses from the permanents he or she controls an artifact, creature, enchantment and a land and sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. Charging Paladin 4 Smn Knight 2W 2/2 C Ciruelo If Charging Paladin attacks, it gets +0/+3 until end of turn. "Hope shall be the blade that severs our bonds." Cinder Crawler 80 Smn Salamander 1R 1/2 C Jim Nelson <R>: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook. City of Traitors 143 Land R Kev Walker If you play any land, sacrifice City of Traitors. ; <T>: Add two colorless mana to your mana pool. "While we fought, the il surrendered." -Oracle en-Vec Coat of Arms 131 Artifact 5 R Scott M. Fischer Each creature in play gets +1/+1 for each other creature in play of the same creature type. "Hup, two, three, four, Dunno how to count no more." -Mogg march Convalescence 5 Enchantment 1W R D. Alexander Gregory During your upkeep, if you have 10 or less life, gain 1 life. Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close. Crashing Boars 108 Smn Boars 3GG 4/4 U Ron Spencer If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Bores ruin a party. Boars are party to ruin. Culling the Weak 55 Mana Source B C Scott M. Fischer Sacrifice a creature: Add <BBBB> to your mana pool. "The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name." -Stronghold architect, journal Cunning 28 Echt Crt 1U C Kev Walker Enchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at end of turn. ". . . Dry-walkers die/ We feed on sweet flesh . . . ." -Rootwater Saga Curiosity 29 Echt Crt U U Val Mayerik If enchanted creature damages an opponent, you may draw a card. All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form. Cursed Flesh 56 Echt Crt B C Ron Spencer Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures. A farewell to arms. . . and feet. . . and legs. . . . Dauthi Cutthroat 57 Smn Minion 1B 1/1 U Dermot Power Shadow (This creature can block and be blocked by only creature with shadow.) ; <1B, T>: Destroy target creature with shadow. In their twisted logic, to empty the shadow world is to escape it. Dauthi Jackal 58 Smn Hound 2B 2/1 C Adam Rex Shadow (This creature can block and be blocked by only creatures with shadow.) ; <BB>, Sacrifice Dauthi Jackal: Destroy target blocking creature. "All Dauthi are jackals, regardless of breed." -Lyna, Soltari emissary Dauthi Warlord 59 Smn Soldier 1B */1 U Kev Walker Shadow (This creature can block or be blocked by only creatures with shadow.) ; Dauthi Warlord has power equal to the number of creatures with shadow in play. Death's Duet 60 Sorcery 2B C Keith Parkinson Return two target creature cards from your graveyard to your hand. Life has always been a dance. It is only fitting that death sing the tune. Dizzying Gaze 81 Echt Crt R C Thomas M. Baxa Play Dizzying Gaze only on a creature you control. ; <R>: Enchanted creature deals 1 damage to target creature with flying. "When I cut down my angel I only started my fall." -Crovax Dominating Licid 30 Smn Licid 1UU 1/1 R Heather Hudson <1UU, T>: Dominating Licid loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay <U> to end this effect. Elven Palisade 109 Enchantment G U Mark Zug Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. "Volrath is not the only one who can shape this world to serve him." -Eladamri, Lord of Leaves Elvish Berserker 110 Smn Elf G 1/1 C Paolo Parente For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn. Their fury scatters enemies like a pile of dry leaves. Entropic Specter 61 Smn Spirit 3BB */* R Ron Spencer Flying ; Entropic Specter has power and toughness equal to the number of cards in target opponent's hand. ; If Entropic Specter damages any player, that player chooses and discards a card. Ephemeron 31 Smn Illusion 4UU 4/4 R Keith Parkinson Flying ; Choose and discard a card: Return Ephemeron to owner's hand. From nothing came teeth. Equilibrium 32 Enchantment 1UU R Jeff Miracola Whenever you successfully cast a creature spell, you may pay <1> to return target creature to owner's hand. In Rath, there are only so many souls to go around. Erratic Portal 132 Artifact 4 R John Matson <1, T>: Return target creature to its owner's hand unless its owner's pay <1>. "In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open-but not for long!" Ertai, Wizard Adept 33 Smn Legend 2U 1/1 R Terese Nielsen Ertai, Wizard Adept counts as a Wizard. ; <2UU, T>: Counter target spell. Play this ability as an interrupt. "Was that it?" -Ertai, wizard adept Exalted Dragon 6 Smn Dragon 4WW 5/5 R Matthew Wilson Flying ; Each turn, Exalted Dragon cannot attack unless you sacrifice a land. If dragons excel at anything more than vanity, it is greed. Fade Away 34 Sorcery 2U C Jeff Miracola For each creature, that creature's controller pays <1> or sacrifices a permanent. "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." -Karn, silver golem Fighting Chance 82 Instant R R Mike Raabe For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn. A stroke of luck can smite an army. Flowstone Flood 83 Sorcery 3R U Paolo Parente Buyback - 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Destroy target land. Forbid 35 Interrupt 1UU U Scott Kirschner Buyback - Choose and discard 2 cards. (You may pay an additional <> when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Counter target spell. Fugue 62 Sorcery 3BB U Randy Gallegos Target player chooses and discards three cards. "My ship. . . , " Sisay mumbled. "Intact, " Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain. Furnace Brood 84 Smn Elementals 3R 3/3 C Jeff Miracola <R>: Target creature cannot be regenerated this turn. Furnace air crackles with magmatic cackles. Grollub 63 Smn Beast 2B 3/3 C Chippy For each 1 damage dealt to Grollub, each opponent gains 1 life. Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it. Hatred 64 Instant 3BB R Brom Pay X life: Target creature gets +X/+0 until end of turn. "I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." -Greven il-Vec, to Gerrard High Ground 7 Enchantment W U rk post Each creature you control may block one additional creature. (All defense must be legal.) In war, as in society, position is everything. Jackalope Herd 111 Smn Beasts 3G 4/5 C Ron Spencer If you play any spell, return Jackalope Herd to owner's hand. There's little more demeaning than getting your butt kicked by a bunch of bunnies. Keeper of the Beasts 112 Smn Wizard GG 1/2 U rk post <G, T>: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you. Keeper of the Dead 65 Smn Wizard BB 1/2 U Brom <B, T>: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer cards in his or her graveyard than you have in yours. Keeper of the Flame 85 Smn Wizard RR 1/2 U Terese Nielsen <R, T>: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if he or she has more life than you. Keeper of the Light 8 Smn Wizard WW 1/2 U D. Alexander Gregory <W, T>: Gain 3 life. Play this ability only if you have less life than target opponent. Keeper of the Mind 36 Smn Wizard UU 1/2 U Matthew Wilson <U, T>: Draw a card. Play this ability only if your opponent has at least two more cards in his or her hand than you. Killer Whale 37 Smn Whale 3UU 3/5 U Stephen Daniele <U>: Killer Whale gains flying until end of turn. Hunger is like the sea: deep, endless, and unforgiving. Kor Chant 9 Instant 2W C John Matson Redirect to target creature all damage dealt to any one creature you control from any one source. The true treasure no thief can touch. Limited Resources 10 Enchantment W R Keith Parkinson When Limited Resources comes into play, each player chooses 5 lands he or she controls and sacrifices the rest. ; As long as there are ten or more lands in play, players cannot play lands. Mage il-Vec 86 Smn Wizard 2R 2/2 C John Matson <T>, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. Living below a flowstone foundry produces a disproportionate number of fire mages among the il. Mana Breach 38 Enchantment 2U U Rebecca Guay Whenever any player plays a spell, that player returns a land he or she controls to owner's hand. The wizard had it all-until she tried to use it. Manabond 113 Enchantment G R Stephen Daniele During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Maniacal Rage 87 Echt Crt 1R C Pete Venters Enchanted creature gets +2/+2 and cannot block. Only by sacrificing any semblance of defense could Gerrard best Greven. Medicine Bag 133 Artifact 3 U DiTerlizzi <1, T>, Choose and discard a card: Regenerate target creature. "My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again." -Orim, journal Memory Crystal 134 Artifact 3 R Michael Sutfin All buyback costs are reduced by <2>. Hues of recollection flicker like facets of a gem. Merfolk Looter 39 Smn Merfolk 1U 1/1 C Ron Spencer <T>: Draw a card, then choose and discard a card. In the depths of Rootwater, salvage and sewage differ only in texture. Mind Maggots 66 Smn Insects 3B 2/2 U Ron Spencer When Mind Maggots comes into play, you may choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Mind over Matter 40 Enchantment 2UUUU R Keith Parkinson Choose and discard a card: Tap or untap target artifact, creature or land. Lyna turned to the figure beside her. "They're gone. What now?" "As ever, " said Urza, "we wait." Mindless Automaton 135 Artf Crt 4 0/0 R Brian Snõddy Mindless Automation comes into play with two +1/+1 counters on it. ; <1>, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton. ; Remove two +1/+1 counters from Mindless Automaton: Draw a card. Mirozel 41 Smn Illusion 3U 2/3 U Jim Nelson Flying ; If Mirozel is the target of any spell or ability, return Mirozel to owner's hand. The mirozels are the only stars in Rath's opaque skies. Mirri, Cat Warrior 114 Summon Legend 1GG 2/3 R Daren Bader Mirri, Cat Warrior counts as a Cat Warrior. ; First strike; forestwalk (If defending player controls any forests, this creature is unblockable.) ; Attacking does not cause Mirri to tap. Mogg Assassin 88 Smn Goblin 2R 2/1 U Dermot Power <T>: Flip a Coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice. Monstrous Hound 89 Smn Hound 3R 4/4 R Dermot Power Monstrous Hound cannot attack unless you control more lands than defending player. ; Monstrous Hound cannot block unless you control more lands than attacking player. "Stay." Nausea 67 Sorcery 1B C Jeff Miracola All creatures get -1/-1 until end of turn. Any mogg will tell you there's nothing more nauseating than the smell of cute. Necrologia 68 Instant 3BB U Brom Play Necrologia only during your discard phase. ; Pay X life: Draw X cards. "My enemies' death yields threefold benefit: removal, reuse, and research." -Volrath Null Brooch 136 Artifact 4 R DiTerlizzi <2, T>, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt. Give away everything so others have nothing. -Brooch inscription Oath of Druids 115 Enchantment 1G R Daren Bader During each player's upkeep, if that player controls fewer creatures than target opponent, he or she may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. Oath of Ghouls 69 Enchantment 1B R Brom During each player's upkeep, if there are more creatures in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand. Oath of Lieges 11 Enchantment 1W R Mark Zug During each player's upkeep, if that player control less lands than target opponent, that player may search his or her library for a basic land and put it into play. Shuffle his or her library afterwards. Oath of Mages 90 Enchantment 1R R Keith Parkinson During each player's upkeep, if that player has less life than target opponent, he or she may deal 1 damage to that opponent. Oath of Scholars 42 Enchantment 3U R Michael Sutfin During each player's upkeep, if that player has fewer cards in hand than target opponent, that player may discard his or her hand and draw three cards. Ogre Shaman 91 Smn Ogre 3RR 3/3 R Paolo Parente <2>, Discard a card at random: Deal 2 damage to target creature or player. Ogre shamans must be bright enough to learn their invocations and dim enough to use them. Onslaught 92 Enchantment R C Paolo Parente Whenever you successfully cast a creature spell, tap target creature. The last thing to go through the mogg's mind was its teeth. Paladin en-Vec 12 Smn Knight 1WW 2/2 R Randy Elliott First strike, protection from black, protection from red "Our belief shall be the lance that pierces Volrath's heart." Pandemonium 93 Enchantment 3R R Pete Venters Whenever a creature comes into play, that creature's controller may deal damage equals to that creature's power to target creature or player. "If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves Paroxysm 94 Echt Crt 1R U Scott Kirschner During the enchanted creature's controller upkeep, reveal the top card of that player's library to all players. If it is a land card, destroy enchanted creature, otherwise, enchanted creature gets +3/+3 until end of turn. Peace of Mind 13 Enchantment 1W U Randy Elliott <W>, Choose and discard a card: Gain 3 life. Three are the paths of the soul:/ One out-roam across the plain, / One back-dwell with tribe and tent, / One in-turn an enemy's hate. Pegasus Stampede 14 Sorcery 1W U Mark Zug Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Penance 15 Enchantment 2W U Terese Nielsen Discard a card to the top of your library: Prevent all damage from a red or black source. (Treat further damage from that source normally.) Pit Spawn 70 Smn Beast 4BBB 6/4 R Thomas M. Baxa First strike ; During your upkeep, pay <BB> or sacrifice Pit Spawn. ; Whenever Pit Spawn damages a creature during combat, remove that creature from the game at the end of combat. Plaguebearer 71 Smn Zombie 1B 1/1 R Ron Spencer <XXB>: Destroy target nonblack creature with total casting cost equals to X. Its respiration is your expiration. Plated Rootwalla 116 Smn Lizard 4G 3/3 C Randy Elliott <2G>: +3/+3 until the end of the turn. Play this ability only once each turn. " . . .And the third little boar built his house out of rootwalla plates. . . ." -Skyshroud children's story Predatory Hunger 117 Echt Crt G C Brom Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature. Hunger growls, never purrs. Price of Progress 95 Instant 1R U Richard Kane Ferguson Deal 2 damage to each player for each nonbasic land he or she controls. Man versus nature is not a fair fight. Pygmy Troll 118 Smn Troll 1G 1/1 C Daniel Gelon For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. <G>: Regenerate Pygmy Troll. "Who you callin' 'shorty'?" Rabid Wolverines 119 Smn Wolverine 3GG 4/4 C Daren Bader Rabid Wolverines gets +1/+1 until end of turn for each creature blocking it. Is there any other kind? Raging Goblin 96 Smn Goblin R 1/1 C Brian Snõddy Raging Goblin is unaffected by summoning sickness. Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath? Ravenous Baboons 97 Smn Apes 3R 2/2 R Daren Bader When Ravenous Baboon comes into play, destroy target nonbasic land. Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them. Reaping the Rewards 16 Instant W C Heather Hudson Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Gain 2 life. Reckless Ogre 98 Smn Ogre 3R 3/2 C Paolo Parente If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn. There is no such thing as a regiment of ogres. Reclaim 120 Instant G C Andrew Robinson Put target card from your graveyard on top of your library. The wise pay as much attention to what they throw away as to what they keep. Reconnaissance 17 Enchantment W U Val Mayerik <0>: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.) War favors the informed. Recurring Nightmare 72 Enchantment 2B R Jeff Laubenstein Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery. "I am confined by sleep and defined by nightmare." -Crovax Resuscitate 121 Instant 1G U Rebecca Guay Until end of turn, each creature you control gains "<1>: Regenerate this creature." "It is the art of convincing someone to live." -Orim, Samite healer Robe of Mirrors 43 Echt Crt U C John Matson Enchanted creature cannot be the target of spells or abilities. "Does this make me look fat?" Rootwater Alligator 122 Smn Alligator 3G 3/2 C Stephen Daniele Sacrifice a forest: Regenerate Rootwater Alligator. Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass. Rootwater Mystic 44 Smn Merfolk U 1/1 C Michael Sutfin <1U>: Look at the top card of target player's library. "Read the roots tell the tale/ Future forms in waving weeds/ Higher than truth is hope." -Rootwater Saga Sabertooth Wyvern 99 Smn Drake 4R 3/2 U Keith Parkinson Flying, first strike Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs. Scalding Salamander 100 Smn Salamander 2R 2/1 U Terese Nielsen <0>: Scalding salamander deals 1 damage to each creature opponent controls without flying. Play this ability only if Scalding Salamander is attacking and only once each turn. Scare Tactics 73 Instant B C DiTerlizzi All creatures you control gain +1/+0 until end of turn. "Fear rules those weak enough to accept it." -Greven il-Vec School of Piranha 45 Smn Fish 1U 3/3 C Daren Bader During your upkeep, pay <1U> or sacrifice School of Piranha. Some schools aren't worth getting into. Scrivener 46 Smn Townsfolk 4U 2/2 U Heather Hudson When Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand. "History is a potent weapon." -Karn, silver golem Seismic Assault 101 Enchantment RRR R Dermot Power Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player. The flowstone seemed for a moment to assume Greven's rage-it lunged like a wild beast at the Weatherlight. Shackles 18 Echt Crt 2W C Heather Hudson Enchanted creature does not untap during its controller's untap phase. ; <W>: Return Shackles to its owner's hand. Shackles of gold are still shackles. Shattering Pulse 102 Instant 1R C Donato Giancola Buyback <3> (You may pay an additional <3> when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Destroy target artifact. Shield Mate 19 Smn Soldier W 1/1 C Randy Elliott Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. They bear weightier burdens than the shields they carry. Skyshaper 137 Artifact 2 U Donato Giancola Sacrifice Skyshaper: All creatures you control gain flying until end of turn. "It'll get us to the portal, but I can't guarantee what it'll do to the ship." -Hanna, Weatherlight navigator Skyshroud Elite 123 Smn Elves G 1/1 U Paolo Parente Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic land. "Civilization is a conspiracy to disguise the mutilation of nature." -Skyshroud elite creed Skyshroud War Beast 124 Smn Beast 1G */* R Jim Nelson Trample ; Skyshroud Warbeast has power and toughness each equal to the number of nonbasic lands target opponent controls. Slaughter 74 Instant 2BB U Pete Venters Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) ; Destroy target nonblack creature. That creature cannot be regenerated this turn. Soltari Visionary 20 Smn Cleric 1WW 2/2 C Adam Rex Shadow (This creature can block or be blocked by only creatures with shadow.) ; If Soltari Visionary damages any player, destroy target enchantment that player controls. Song of Serenity 125 Enchantment 1G U DiTerlizzi Creatures with any enchantments on them cannot attack or block. Heartwood brings peace in great symphonies where dryads conduct the trees through every note. Sonic Burst 103 Instant 1R C Brian Snõddy Discard a card at random: Sonic Burst deals 4 damage to target creature or player. Music scythes the savage beast. Soul Warden 21 Smn Cleric W 1/1 C Randy Gallegos Whenever any other creature comes into play, gain 1 life. Count carefully the souls and see that none are lost. -Vec teaching Spellbook 138 Artifact 0 U Ciruelo Skip your discard phase. "Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." -Karn, silver golem Spellshock 104 Enchantment 2R U Thomas M. Baxa Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her. A snap of fingers, a snap of teeth. Sphere of Resistance 139 Artifact 2 R Doug Chaffee All spells cost an additional <1> to play. A sphere pushes equally in all directions. Spike Cannibal 75 Smn Spike 1BB 0/0 U Joel Biske Spike Cannibal comes into play with a +1/+1 counter. ; When Spike Cannibal comes into play, remove all +1/+1 counters from all creatures in play and put them on Spike Cannibal. Spike Hatcher 126 Smn Spike 6G 0/0 R Stephen Daniele Spike Hatcher comes into play with six +1/+1 counters. ; <2>, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. ; Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue 127 Smn Spike 1GG 0/0 U Heather Hudson Spike Rogue comes into play with two +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. ; <2>, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver 128 Smn Spike 2GG 0/0 R Mike Raabe Spike Weaver comes into play with three +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. ; <1>, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn. Standing Troops 22 Smn Soldiers 2W 1/4 C Daren Bader Attacking does not cause Standing Troops to tap. The less you have, the harder you fight for it. Survival of the Fittest 129 Enchantment 1G R Pete Venters <G>, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it in your hand. Shuffle your library afterwards. Thalakos Drifters 47 Smn Townsfolk 2UU 3/3 R Andrew Robinson Choose and discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) They drift in and out of shadow and ever on toward madness. Thalakos Scout 48 Smn Soldier 2U 2/1 C Daren Bader Shadow (This creature can block or be blocked by only creatures with shadow.) ; Choose and discard a card: Return Thalakos Scout to owner's hand. Theft of Dreams 49 Sorcery 2U C Richard Kane Ferguson For each tapped creature target opponent controls, draw a card. "Volrath stole everything there was of me." -Takara Thopter Squadron 140 Artf Crt 5 0/0 R Doug Chaffee Flying ; Thopter Squadron comes into play with three +1/+1 counters on it. <1>, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat it as a 1/1 artifact creature with flying. Play this ability as a sorcery. ; <1>, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery. Thrull Surgeon 76 Smn Thrull 1B 1/1 C rk post <1B>, Sacrifice Thrull Surgeon: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery. "Just take a little off the top." Transmogrifying Licid 141 Artf Crt 3 2/2 U Jim Nelson Transmogrifying Licid counts as a Licid. ; <1, T>: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay <1> to end this effect. Treasure Hunter 23 Smn Townsfolk 2W 2/2 U Adam Rex When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. "What separates junk from treasure is imagination." -Hanna, Weatherlight navigator Treasure Trove 50 Enchantment 2UU U Michael Sutfin <2UU>: Draw a card. Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children. Vampire Hounds 77 Smn Hounds 2B 2/2 C Kev Walker Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn. The hounds' barks are a horrifying chorus of screams, moans, and whispers. Volrath's Dungeon 78 Enchantment 2BB R Stephen Daniele Any player may pay 5 life during his or her turn to destroy Volrath's Dungeon. ; Choose and discard a card: Target player chooses a card in his or her hand and puts that card on the top of his or her library. Play this ability as a sorcery. Wall of Nets 24 Smn Wall 1WW 0/7 R Terese Nielsen (Walls cannot attack.) ; At the end of combat, remove from the game all creatures blocked by Wall of Nets. ; If Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game by Wall of Nets. Wayward Soul 51 Smn Spirit 2UU 3/2 C DiTerlizzi Flying ; <U>: Put Wayward Soul on top of owner's library. "no home no heart no hope" -Stronghold graffito Welkin Hawk 25 Smn Bird 1W 1/1 C Rob Alexander Flying ; If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players and put it into your hand. Shuffle your library afterwards. Whiptongue Frog 52 Smn Frog 2U 1/3 C Jeff Miracola <U>: Whiptongue Frog gains flying until end of turn. Their favorite food? Wind dancers. Wood Elves 130 Smn Elves 2G 1/1 C Rebecca Guay When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards. Secure in the embrace of wood, they want no part of Eladamri's war. Workhorse 142 Artf Crt 6 0/0 R DiTerlizzi Workhorse comes into play with four +1/+1 counters on it. ; Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source. Zealots en-Dal 26 Smn Soldiers 3W 2/4 U Brom During your upkeep, if all nonland permanents you control are white, gain 1 life. "Great chains shall free our warriors." -Oracle en-Vec Statistics: Number of cards 143 Cards Colors 26 Red, 26 Black, 26 White, 26 Blue, 26 Green, 12 Artifacts Types 1 Land(s) 74 Creature(s) 68 Spell(s) Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s) Card Value $250.15 Cards by Edition 143 Exodus