AEther Tide
27
Sorcery
XU
C
Andrew Robinson
Choose and discard X creature cards: Return X target creatures to
their owner's hand.
The tide of magic brought them here. Now it would take them home.
Allay
1
Instant
1W
C
Randy Gallegos
Buyback <3> (You may pay an additional <3> when you play this spell.
If you do, put it into your hand instead of your graveyard as part of
the spell's effect.) ; Destroy target enchantment.
Anarchist
79
Smn Townsfolk
4R
2/2
C
Brom
When Anarchist comes into play, you may return target sorcery card
from your graveyard to your hand.
"I'll take that. You won't need it when the revolution comes."
Angelic Blessing
2
Sorcery
2W
C
Mark Zug
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by
immortal strength.
Avenging Druid
105
Smn Druid
2G
1/3
C
Daren Bader
If Avenging Druid damages any opponent, you may reveal cards from your
library until you reveal a land card. Put that land into play and put
all other revealed cards into your graveyard.
Bequeathal
106
Echt Crt
G
C
D. Alexander Gregory
When enchanted creature is put into any graveyard, draw 2 cards.
"On my death, I give you this treasure: the knowledge that life is
hard, yet too soon past." -Dal funeral rite
Carnophage
53
Smn Zombie
B
2/2
C
Pete Venters
During your upkeep, pay 1 life or tap Carnophage.
Eating is all it knows.
Cartographer
107
Smn Townsfolk
2G
2/2
U
Jeff Laubenstein
When Cartographer comes into play, you may return target land card
from your graveyard to your hand.
How do you map a world when the land moves beneath your feet?
Cat Burglar
54
Smn Minion
3B
2/2
C
DiTerlizzi
<2B, T>: Target player chooses and discard a card. Play this ability
as a sorcery.
The il-Kor no longer roam the open plains, but they are still hunters.
Cataclysm
3
Sorcery
2WW
R
Jim Nelson
Each player chooses from the permanents he or she controls an
artifact, creature, enchantment and a land and sacrifices the rest.
The Weatherlight dragged the Predator behind it, the cradle hauling
the casket.
Charging Paladin
4
Smn Knight
2W
2/2
C
Ciruelo
If Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
Cinder Crawler
80
Smn Salamander
1R
1/2
C
Jim Nelson
: Cinder Crawler gets +1/+0 until end of turn. Play this ability
only if Cinder Crawler is blocked.
The crawler doesn't care what gets in its way. It pushes everything
into the boiling muck and waits for the meal to cook.
City of Traitors
143
Land
R
Kev Walker
If you play any land, sacrifice City of Traitors. ; : Add two
colorless mana to your mana pool.
"While we fought, the il surrendered." -Oracle en-Vec
Coat of Arms
131
Artifact
5
R
Scott M. Fischer
Each creature in play gets +1/+1 for each other creature in play of
the same creature type.
"Hup, two, three, four, Dunno how to count no more." -Mogg march
Convalescence
5
Enchantment
1W
R
D. Alexander Gregory
During your upkeep, if you have 10 or less life, gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be
treated. The wounds she had torn in Crovax's soul would never close.
Crashing Boars
108
Smn Boars
3GG
4/4
U
Ron Spencer
If Crashing Boars attacks, defending player chooses an untapped
creature he or she controls. That creature blocks Crashing Boars this
turn if able.
Bores ruin a party. Boars are party to ruin.
Culling the Weak
55
Mana Source
B
C
Scott M. Fischer
Sacrifice a creature: Add to your mana pool.
"The blood of the weak shall be the ink with which we scribe great
Yawgmoth's glorious name." -Stronghold architect, journal
Cunning
28
Echt Crt
1U
C
Kev Walker
Enchanted creature gets +3/+3. If enchanted creature attacks or
blocks, sacrifice Cunning at end of turn.
". . . Dry-walkers die/ We feed on sweet flesh . . . ." -Rootwater
Saga
Curiosity
29
Echt Crt
U
U
Val Mayerik
If enchanted creature damages an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging
suspicion as she followed Crovax's skulking form.
Cursed Flesh
56
Echt Crt
B
C
Ron Spencer
Enchanted creature gets -1/-1 and cannot be blocked except by artifact
creatures and black creatures.
A farewell to arms. . . and feet. . . and legs. . . .
Dauthi Cutthroat
57
Smn Minion
1B
1/1
U
Dermot Power
Shadow (This creature can block and be blocked by only creature with
shadow.) ; <1B, T>: Destroy target creature with shadow.
In their twisted logic, to empty the shadow world is to escape it.
Dauthi Jackal
58
Smn Hound
2B
2/1
C
Adam Rex
Shadow (This creature can block and be blocked by only creatures with
shadow.) ; , Sacrifice Dauthi Jackal: Destroy target blocking
creature.
"All Dauthi are jackals, regardless of breed." -Lyna, Soltari emissary
Dauthi Warlord
59
Smn Soldier
1B
*/1
U
Kev Walker
Shadow (This creature can block or be blocked by only creatures with
shadow.) ; Dauthi Warlord has power equal to the number of creatures
with shadow in play.
Death's Duet
60
Sorcery
2B
C
Keith Parkinson
Return two target creature cards from your graveyard to your hand.
Life has always been a dance. It is only fitting that death sing the
tune.
Dizzying Gaze
81
Echt Crt
R
C
Thomas M. Baxa
Play Dizzying Gaze only on a creature you control. ; : Enchanted
creature deals 1 damage to target creature with flying.
"When I cut down my angel I only started my fall." -Crovax
Dominating Licid
30
Smn Licid
1UU
1/1
R
Heather Hudson
<1UU, T>: Dominating Licid loses this ability and becomes a creature
enchantment that reads "Gain control of enchanted creature" instead of
any other type of permanent. Move Dominating Licid onto target
creature. You may pay to end this effect.
Elven Palisade
109
Enchantment
G
U
Mark Zug
Sacrifice a forest: Target attacking creature gets -3/-0 until end of
turn.
"Volrath is not the only one who can shape this world to serve him."
-Eladamri, Lord of Leaves
Elvish Berserker
110
Smn Elf
G
1/1
C
Paolo Parente
For each creature that blocks it, Elvish Berserker gets +1/+1 until
end of turn.
Their fury scatters enemies like a pile of dry leaves.
Entropic Specter
61
Smn Spirit
3BB
*/*
R
Ron Spencer
Flying ; Entropic Specter has power and toughness equal to the number
of cards in target opponent's hand. ; If Entropic Specter damages any
player, that player chooses and discards a card.
Ephemeron
31
Smn Illusion
4UU
4/4
R
Keith Parkinson
Flying ; Choose and discard a card: Return Ephemeron to owner's hand.
From nothing came teeth.
Equilibrium
32
Enchantment
1UU
R
Jeff Miracola
Whenever you successfully cast a creature spell, you may pay <1> to
return target creature to owner's hand.
In Rath, there are only so many souls to go around.
Erratic Portal
132
Artifact
4
R
John Matson
<1, T>: Return target creature to its owner's hand unless its owner's
pay <1>.
"In Barrin's name!" cried Lyna as Hanna's sword passed through her,
"Ertai sends word that the portal is open-but not for long!"
Ertai, Wizard Adept
33
Smn Legend
2U
1/1
R
Terese Nielsen
Ertai, Wizard Adept counts as a Wizard. ; <2UU, T>: Counter target
spell. Play this ability as an interrupt.
"Was that it?" -Ertai, wizard adept
Exalted Dragon
6
Smn Dragon
4WW
5/5
R
Matthew Wilson
Flying ; Each turn, Exalted Dragon cannot attack unless you sacrifice
a land.
If dragons excel at anything more than vanity, it is greed.
Fade Away
34
Sorcery
2U
C
Jeff Miracola
For each creature, that creature's controller pays <1> or sacrifices a
permanent.
"Consider the fable of the greedy herder. As her flock grew, so did
her weariness; she slept, and the sheep wandered off." -Karn, silver
golem
Fighting Chance
82
Instant
R
R
Mike Raabe
For each blocking creature, flip a coin. If you win the flip, that
creature deals no combat damage this turn.
A stroke of luck can smite an army.
Flowstone Flood
83
Sorcery
3R
U
Paolo Parente
Buyback - 3 life, Discard a card at random. (You may pay 3 life and
discard a card at random in addition to any other costs when you play
this spell. If you do, put it into your hand instead of your graveyard
as part of the spell's effect.) ; Destroy target land.
Forbid
35
Interrupt
1UU
U
Scott Kirschner
Buyback - Choose and discard 2 cards. (You may pay an additional <>
when you play this spell. If you do, put it into your hand instead of
your graveyard as part of the spell's effect.) ; Counter target spell.
Fugue
62
Sorcery
3BB
U
Randy Gallegos
Target player chooses and discards three cards.
"My ship. . . , " Sisay mumbled. "Intact, " Gerrard reassured her,
"which is more than I can say for you, my friend." Sisay laughed
despite the pain.
Furnace Brood
84
Smn Elementals
3R
3/3
C
Jeff Miracola
: Target creature cannot be regenerated this turn.
Furnace air crackles with magmatic cackles.
Grollub
63
Smn Beast
2B
3/3
C
Chippy
For each 1 damage dealt to Grollub, each opponent gains 1 life.
Mogglings caught in a misdeed often blame the grollub. Even though the
creature is usually innocent, no taskmaster can resist an excuse to
beat it.
Hatred
64
Instant
3BB
R
Brom
Pay X life: Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones
and scrape your bones dry. And still you will not have suffered
enough." -Greven il-Vec, to Gerrard
High Ground
7
Enchantment
W
U
rk post
Each creature you control may block one additional creature. (All
defense must be legal.)
In war, as in society, position is everything.
Jackalope Herd
111
Smn Beasts
3G
4/5
C
Ron Spencer
If you play any spell, return Jackalope Herd to owner's hand.
There's little more demeaning than getting your butt kicked by a bunch
of bunnies.
Keeper of the Beasts
112
Smn Wizard
GG
1/2
U
rk post
: Put a Beast token into play. Treat this token as a 2/2 green
creature. Play this ability only if target opponent controls more
creatures than you.
Keeper of the Dead
65
Smn Wizard
BB
1/2
U
Brom
: Destroy target nonblack creature. Play this ability only if
that creature's controller has at least two fewer cards in his or her
graveyard than you have in yours.
Keeper of the Flame
85
Smn Wizard
RR
1/2
U
Terese Nielsen
: Keeper of the Flame deals 2 damage to target opponent. Use
this ability only if he or she has more life than you.
Keeper of the Light
8
Smn Wizard
WW
1/2
U
D. Alexander Gregory
: Gain 3 life. Play this ability only if you have less life than
target opponent.
Keeper of the Mind
36
Smn Wizard
UU
1/2
U
Matthew Wilson
: Draw a card. Play this ability only if your opponent has at
least two more cards in his or her hand than you.
Killer Whale
37
Smn Whale
3UU
3/5
U
Stephen Daniele
: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
Kor Chant
9
Instant
2W
C
John Matson
Redirect to target creature all damage dealt to any one creature you
control from any one source.
The true treasure no thief can touch.
Limited Resources
10
Enchantment
W
R
Keith Parkinson
When Limited Resources comes into play, each player chooses 5 lands he
or she controls and sacrifices the rest. ; As long as there are ten or
more lands in play, players cannot play lands.
Mage il-Vec
86
Smn Wizard
2R
2/2
C
John Matson
, Discard a card at random: Mage il-Vec deals 1 damage to target
creature or player.
Living below a flowstone foundry produces a disproportionate number of
fire mages among the il.
Mana Breach
38
Enchantment
2U
U
Rebecca Guay
Whenever any player plays a spell, that player returns a land he or
she controls to owner's hand.
The wizard had it all-until she tried to use it.
Manabond
113
Enchantment
G
R
Stephen Daniele
During your discard phase, you may choose to put all land cards from
your hand into play. If you do, discard the rest of your hand.
Maniacal Rage
87
Echt Crt
1R
C
Pete Venters
Enchanted creature gets +2/+2 and cannot block.
Only by sacrificing any semblance of defense could Gerrard best
Greven.
Medicine Bag
133
Artifact
3
U
DiTerlizzi
<1, T>, Choose and discard a card: Regenerate target creature.
"My medicine bag and I have treated countless wounds and illnesses.
But never have I seen so many made so sick for so long. We will never
eat Squee's cooking again." -Orim, journal
Memory Crystal
134
Artifact
3
R
Michael Sutfin
All buyback costs are reduced by <2>.
Hues of recollection flicker like facets of a gem.
Merfolk Looter
39
Smn Merfolk
1U
1/1
C
Ron Spencer
: Draw a card, then choose and discard a card.
In the depths of Rootwater, salvage and sewage differ only in texture.
Mind Maggots
66
Smn Insects
3B
2/2
U
Ron Spencer
When Mind Maggots comes into play, you may choose and discard any
number of creature cards. For each card discarded this way, put two
+1/+1 counters on Mind Maggots.
Mind over Matter
40
Enchantment
2UUUU
R
Keith Parkinson
Choose and discard a card: Tap or untap target artifact, creature or
land.
Lyna turned to the figure beside her. "They're gone. What now?" "As
ever, " said Urza, "we wait."
Mindless Automaton
135
Artf Crt
4
0/0
R
Brian Snõddy
Mindless Automation comes into play with two +1/+1 counters on it. ;
<1>, Choose and discard a card: Put a +1/+1 counter on Mindless
Automaton. ; Remove two +1/+1 counters from Mindless Automaton: Draw a
card.
Mirozel
41
Smn Illusion
3U
2/3
U
Jim Nelson
Flying ; If Mirozel is the target of any spell or ability, return
Mirozel to owner's hand.
The mirozels are the only stars in Rath's opaque skies.
Mirri, Cat Warrior
114
Summon Legend
1GG
2/3
R
Daren Bader
Mirri, Cat Warrior counts as a Cat Warrior. ; First strike; forestwalk
(If defending player controls any forests, this creature is
unblockable.) ; Attacking does not cause Mirri to tap.
Mogg Assassin
88
Smn Goblin
2R
2/1
U
Dermot Power
: Flip a Coin. If you win the flip, destroy target creature an
opponent controls. Otherwise, destroy target creature of that
opponent's choice.
Monstrous Hound
89
Smn Hound
3R
4/4
R
Dermot Power
Monstrous Hound cannot attack unless you control more lands than
defending player. ; Monstrous Hound cannot block unless you control
more lands than attacking player.
"Stay."
Nausea
67
Sorcery
1B
C
Jeff Miracola
All creatures get -1/-1 until end of turn.
Any mogg will tell you there's nothing more nauseating than the smell
of cute.
Necrologia
68
Instant
3BB
U
Brom
Play Necrologia only during your discard phase. ; Pay X life: Draw X
cards.
"My enemies' death yields threefold benefit: removal, reuse, and
research." -Volrath
Null Brooch
136
Artifact
4
R
DiTerlizzi
<2, T>, Discard your hand: Counter target noncreature spell. Play this
ability as an interrupt.
Give away everything so others have nothing. -Brooch inscription
Oath of Druids
115
Enchantment
1G
R
Daren Bader
During each player's upkeep, if that player controls fewer creatures
than target opponent, he or she may reveal cards from his or her
library until he or she reveals a creature card. The player puts that
creature into play and all other revealed cards into his or her
graveyard.
Oath of Ghouls
69
Enchantment
1B
R
Brom
During each player's upkeep, if there are more creatures in that
player's graveyard than in target opponent's graveyard, the player may
return a creature card from his or her graveyard to his or her hand.
Oath of Lieges
11
Enchantment
1W
R
Mark Zug
During each player's upkeep, if that player control less lands than
target opponent, that player may search his or her library for a basic
land and put it into play. Shuffle his or her library afterwards.
Oath of Mages
90
Enchantment
1R
R
Keith Parkinson
During each player's upkeep, if that player has less life than target
opponent, he or she may deal 1 damage to that opponent.
Oath of Scholars
42
Enchantment
3U
R
Michael Sutfin
During each player's upkeep, if that player has fewer cards in hand
than target opponent, that player may discard his or her hand and draw
three cards.
Ogre Shaman
91
Smn Ogre
3RR
3/3
R
Paolo Parente
<2>, Discard a card at random: Deal 2 damage to target creature or
player.
Ogre shamans must be bright enough to learn their invocations and dim
enough to use them.
Onslaught
92
Enchantment
R
C
Paolo Parente
Whenever you successfully cast a creature spell, tap target creature.
The last thing to go through the mogg's mind was its teeth.
Paladin en-Vec
12
Smn Knight
1WW
2/2
R
Randy Elliott
First strike, protection from black, protection from red
"Our belief shall be the lance that pierces Volrath's heart."
Pandemonium
93
Enchantment
3R
R
Pete Venters
Whenever a creature comes into play, that creature's controller may
deal damage equals to that creature's power to target creature or
player.
"If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves
Paroxysm
94
Echt Crt
1R
U
Scott Kirschner
During the enchanted creature's controller upkeep, reveal the top card
of that player's library to all players. If it is a land card, destroy
enchanted creature, otherwise, enchanted creature gets +3/+3 until end
of turn.
Peace of Mind
13
Enchantment
1W
U
Randy Elliott
, Choose and discard a card: Gain 3 life.
Three are the paths of the soul:/ One out-roam across the plain, / One
back-dwell with tribe and tent, / One in-turn an enemy's hate.
Pegasus Stampede
14
Sorcery
1W
U
Mark Zug
Buyback - Sacrifice a land. (You may sacrifice a land in addition to
any other costs when you play this spell. If you do, put it into your
hand instead of your graveyard as part of the spell's effect.) ; Put a
Pegasus token into play. Treat this token as a 1/1 white creature with
flying.
Penance
15
Enchantment
2W
U
Terese Nielsen
Discard a card to the top of your library: Prevent all damage from a
red or black source. (Treat further damage from that source normally.)
Pit Spawn
70
Smn Beast
4BBB
6/4
R
Thomas M. Baxa
First strike ; During your upkeep, pay or sacrifice Pit Spawn. ;
Whenever Pit Spawn damages a creature during combat, remove that
creature from the game at the end of combat.
Plaguebearer
71
Smn Zombie
1B
1/1
R
Ron Spencer
: Destroy target nonblack creature with total casting cost equals
to X.
Its respiration is your expiration.
Plated Rootwalla
116
Smn Lizard
4G
3/3
C
Randy Elliott
<2G>: +3/+3 until the end of the turn. Play this ability only once
each turn.
" . . .And the third little boar built his house out of rootwalla
plates. . . ." -Skyshroud children's story
Predatory Hunger
117
Echt Crt
G
C
Brom
Whenever any opponent successfully casts a creature spell, put a +1/+1
counter on enchanted creature.
Hunger growls, never purrs.
Price of Progress
95
Instant
1R
U
Richard Kane Ferguson
Deal 2 damage to each player for each nonbasic land he or she
controls.
Man versus nature is not a fair fight.
Pygmy Troll
118
Smn Troll
1G
1/1
C
Daniel Gelon
For each creature that blocks it, Pygmy Troll gets +1/+1 until end of
turn. : Regenerate Pygmy Troll.
"Who you callin' 'shorty'?"
Rabid Wolverines
119
Smn Wolverine
3GG
4/4
C
Daren Bader
Rabid Wolverines gets +1/+1 until end of turn for each creature
blocking it.
Is there any other kind?
Raging Goblin
96
Smn Goblin
R
1/1
C
Brian Snõddy
Raging Goblin is unaffected by summoning sickness.
Volrath has bred them to fear only him. Are they charging into battle,
or merely fleeing his wrath?
Ravenous Baboons
97
Smn Apes
3R
2/2
R
Daren Bader
When Ravenous Baboon comes into play, destroy target nonbasic land.
Build something and the baboons will tear it down. Leave the pieces
lying and they will scatter them.
Reaping the Rewards
16
Instant
W
C
Heather Hudson
Buyback - Sacrifice a land. (You may sacrifice a land in addition to
any other costs when you play this spell. If you do, put it into your
hand instead of your graveyard as part of the spell's effect.) ; Gain
2 life.
Reckless Ogre
98
Smn Ogre
3R
3/2
C
Paolo Parente
If Reckless Ogre attacks and no other creatures do, it gets +3/+0
until end of turn.
There is no such thing as a regiment of ogres.
Reclaim
120
Instant
G
C
Andrew Robinson
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they
keep.
Reconnaissance
17
Enchantment
W
U
Val Mayerik
<0>: Remove target attacking creature you control from combat and
untap it. (That creature neither deals nor receives combat damage this
turn.)
War favors the informed.
Recurring Nightmare
72
Enchantment
2B
R
Jeff Laubenstein
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put
target creature card from your graveyard into play. Play this ability
as a sorcery.
"I am confined by sleep and defined by nightmare." -Crovax
Resuscitate
121
Instant
1G
U
Rebecca Guay
Until end of turn, each creature you control gains "<1>: Regenerate
this creature."
"It is the art of convincing someone to live." -Orim, Samite healer
Robe of Mirrors
43
Echt Crt
U
C
John Matson
Enchanted creature cannot be the target of spells or abilities.
"Does this make me look fat?"
Rootwater Alligator
122
Smn Alligator
3G
3/2
C
Stephen Daniele
Sacrifice a forest: Regenerate Rootwater Alligator.
Subduing and skinning an alligator is the first rite of maturity
adolescent merfolk must pass.
Rootwater Mystic
44
Smn Merfolk
U
1/1
C
Michael Sutfin
<1U>: Look at the top card of target player's library.
"Read the roots tell the tale/ Future forms in waving weeds/ Higher
than truth is hope." -Rootwater Saga
Sabertooth Wyvern
99
Smn Drake
4R
3/2
U
Keith Parkinson
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns
grow into theirs.
Scalding Salamander
100
Smn Salamander
2R
2/1
U
Terese Nielsen
<0>: Scalding salamander deals 1 damage to each creature opponent
controls without flying. Play this ability only if Scalding Salamander
is attacking and only once each turn.
Scare Tactics
73
Instant
B
C
DiTerlizzi
All creatures you control gain +1/+0 until end of turn.
"Fear rules those weak enough to accept it." -Greven il-Vec
School of Piranha
45
Smn Fish
1U
3/3
C
Daren Bader
During your upkeep, pay <1U> or sacrifice School of Piranha.
Some schools aren't worth getting into.
Scrivener
46
Smn Townsfolk
4U
2/2
U
Heather Hudson
When Scrivener comes into play, you may return target instant or
interrupt card from your graveyard to your hand.
"History is a potent weapon." -Karn, silver golem
Seismic Assault
101
Enchantment
RRR
R
Dermot Power
Choose and discard a land card: Seismic Assault deals 2 damage to
target creature or player.
The flowstone seemed for a moment to assume Greven's rage-it lunged
like a wild beast at the Weatherlight.
Shackles
18
Echt Crt
2W
C
Heather Hudson
Enchanted creature does not untap during its controller's untap phase.
; : Return Shackles to its owner's hand.
Shackles of gold are still shackles.
Shattering Pulse
102
Instant
1R
C
Donato Giancola
Buyback <3> (You may pay an additional <3> when you play this spell.
If you do, put it into your hand instead of your graveyard as part of
the spell's effect.) ; Destroy target artifact.
Shield Mate
19
Smn Soldier
W
1/1
C
Randy Elliott
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
Skyshaper
137
Artifact
2
U
Donato Giancola
Sacrifice Skyshaper: All creatures you control gain flying until end
of turn.
"It'll get us to the portal, but I can't guarantee what it'll do to
the ship." -Hanna, Weatherlight navigator
Skyshroud Elite
123
Smn Elves
G
1/1
U
Paolo Parente
Skyshroud Elite gets +1/+2 as long as any opponent controls any
nonbasic land.
"Civilization is a conspiracy to disguise the mutilation of nature."
-Skyshroud elite creed
Skyshroud War Beast
124
Smn Beast
1G
*/*
R
Jim Nelson
Trample ; Skyshroud Warbeast has power and toughness each equal to the
number of nonbasic lands target opponent controls.
Slaughter
74
Instant
2BB
U
Pete Venters
Buyback - Pay 4 life. (You may pay 4 life in addition to any other
costs when you play this spell. If you do, put it into your hand
instead of your graveyard as part of the spell's effect.) ; Destroy
target nonblack creature. That creature cannot be regenerated this
turn.
Soltari Visionary
20
Smn Cleric
1WW
2/2
C
Adam Rex
Shadow (This creature can block or be blocked by only creatures with
shadow.) ; If Soltari Visionary damages any player, destroy target
enchantment that player controls.
Song of Serenity
125
Enchantment
1G
U
DiTerlizzi
Creatures with any enchantments on them cannot attack or block.
Heartwood brings peace in great symphonies where dryads conduct the
trees through every note.
Sonic Burst
103
Instant
1R
C
Brian Snõddy
Discard a card at random: Sonic Burst deals 4 damage to target
creature or player.
Music scythes the savage beast.
Soul Warden
21
Smn Cleric
W
1/1
C
Randy Gallegos
Whenever any other creature comes into play, gain 1 life.
Count carefully the souls and see that none are lost. -Vec teaching
Spellbook
138
Artifact
0
U
Ciruelo
Skip your discard phase.
"Everything the wise woman learned she wrote in a book, and when the
pages were black with ink, she took white ink and began again." -Karn,
silver golem
Spellshock
104
Enchantment
2R
U
Thomas M. Baxa
Whenever any player successfully casts a spell, Spellshock deals 2
damage to him or her.
A snap of fingers, a snap of teeth.
Sphere of Resistance
139
Artifact
2
R
Doug Chaffee
All spells cost an additional <1> to play.
A sphere pushes equally in all directions.
Spike Cannibal
75
Smn Spike
1BB
0/0
U
Joel Biske
Spike Cannibal comes into play with a +1/+1 counter. ; When Spike
Cannibal comes into play, remove all +1/+1 counters from all creatures
in play and put them on Spike Cannibal.
Spike Hatcher
126
Smn Spike
6G
0/0
R
Stephen Daniele
Spike Hatcher comes into play with six +1/+1 counters. ; <2>, Remove a
+1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target
creature. ; Remove a +1/+1 counter from Spike Hatcher: Regenerate
Spike Hatcher.
Spike Rogue
127
Smn Spike
1GG
0/0
U
Heather Hudson
Spike Rogue comes into play with two +1/+1 counters on it. ; <2>,
Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target
creature. ; <2>, Remove a +1/+1 counter from any creature you control:
Put a +1/+1 counter on Spike Rogue.
Spike Weaver
128
Smn Spike
2GG
0/0
R
Mike Raabe
Spike Weaver comes into play with three +1/+1 counters on it. ; <2>,
Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on
target creature. ; <1>, Remove a +1/+1 counter from Spike Weaver:
Creatures deal no combat damage this turn.
Standing Troops
22
Smn Soldiers
2W
1/4
C
Daren Bader
Attacking does not cause Standing Troops to tap.
The less you have, the harder you fight for it.
Survival of the Fittest
129
Enchantment
1G
R
Pete Venters
, Choose and discard a creature card: Search your library for a
creature card, reveal that card to all players, and put it in your
hand. Shuffle your library afterwards.
Thalakos Drifters
47
Smn Townsfolk
2UU
3/3
R
Andrew Robinson
Choose and discard a card: Thalakos Drifters gains shadow until end of
turn. (This creature can block or be blocked by only creatures with
shadow.)
They drift in and out of shadow and ever on toward madness.
Thalakos Scout
48
Smn Soldier
2U
2/1
C
Daren Bader
Shadow (This creature can block or be blocked by only creatures with
shadow.) ; Choose and discard a card: Return Thalakos Scout to owner's
hand.
Theft of Dreams
49
Sorcery
2U
C
Richard Kane Ferguson
For each tapped creature target opponent controls, draw a card.
"Volrath stole everything there was of me." -Takara
Thopter Squadron
140
Artf Crt
5
0/0
R
Doug Chaffee
Flying ; Thopter Squadron comes into play with three +1/+1 counters on
it. <1>, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter
token into play. Treat it as a 1/1 artifact creature with flying. Play
this ability as a sorcery. ; <1>, Sacrifice a Thopter: Put a +1/+1
counter on Thopter Squadron. Play this ability as a sorcery.
Thrull Surgeon
76
Smn Thrull
1B
1/1
C
rk post
<1B>, Sacrifice Thrull Surgeon: Look at target player's hand and
choose one of those cards. That player discards that card. Play this
ability as a sorcery.
"Just take a little off the top."
Transmogrifying Licid
141
Artf Crt
3
2/2
U
Jim Nelson
Transmogrifying Licid counts as a Licid. ; <1, T>: Transmogrifying
Licid loses this ability and becomes a creature enchantment that reads
"Enchanted creature gets +1/+1 and counts as an artifact" instead of
any other type of permanent. Move Transmogrifying Licid onto target
creature. You may pay <1> to end this effect.
Treasure Hunter
23
Smn Townsfolk
2W
2/2
U
Adam Rex
When Treasure Hunter comes into play, you may return target artifact
card from your graveyard to your hand.
"What separates junk from treasure is imagination." -Hanna,
Weatherlight navigator
Treasure Trove
50
Enchantment
2UU
U
Michael Sutfin
<2UU>: Draw a card.
Karn and Hanna stood over the recovered Legacy artifacts like loving
parents over sleeping children.
Vampire Hounds
77
Smn Hounds
2B
2/2
C
Kev Walker
Choose and discard a creature card: Vampire Hounds gets +2/+2 until
end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and
whispers.
Volrath's Dungeon
78
Enchantment
2BB
R
Stephen Daniele
Any player may pay 5 life during his or her turn to destroy Volrath's
Dungeon. ; Choose and discard a card: Target player chooses a card in
his or her hand and puts that card on the top of his or her library.
Play this ability as a sorcery.
Wall of Nets
24
Smn Wall
1WW
0/7
R
Terese Nielsen
(Walls cannot attack.) ; At the end of combat, remove from the game
all creatures blocked by Wall of Nets. ; If Wall of Nets leaves play,
return to play under their owners' control all creatures removed from
the game by Wall of Nets.
Wayward Soul
51
Smn Spirit
2UU
3/2
C
DiTerlizzi
Flying ; : Put Wayward Soul on top of owner's library.
"no home no heart no hope" -Stronghold graffito
Welkin Hawk
25
Smn Bird
1W
1/1
C
Rob Alexander
Flying ; If Welkin Hawk is put into any graveyard from play, you may
search your library for a Welkin Hawk card, reveal that card to all
players and put it into your hand. Shuffle your library afterwards.
Whiptongue Frog
52
Smn Frog
2U
1/3
C
Jeff Miracola
: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
Wood Elves
130
Smn Elves
2G
1/1
C
Rebecca Guay
When Wood Elves comes into play, search your library for a forest card
and put that forest into play. Shuffle your library afterwards.
Secure in the embrace of wood, they want no part of Eladamri's war.
Workhorse
142
Artf Crt
6
0/0
R
DiTerlizzi
Workhorse comes into play with four +1/+1 counters on it. ; Remove a
+1/+1 counter from Workhorse: Add one colorless mana to your mana
pool. Play this ability as a mana source.
Zealots en-Dal
26
Smn Soldiers
3W
2/4
U
Brom
During your upkeep, if all nonland permanents you control are white,
gain 1 life.
"Great chains shall free our warriors." -Oracle en-Vec
Statistics:
Number of cards 143 Cards
Colors 26 Red, 26 Black, 26 White, 26 Blue, 26 Green, 12 Artifacts
Types 1 Land(s) 74 Creature(s) 68 Spell(s)
Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s)
Card Value $250.15
Cards by Edition 143 Exodus