Abyssal Specter Creature - Specter 2BB 2/3 C1 George Pratt Cinder Heart Flying ; Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. Advance Scout Creature - Soldier 1W 1/1 C1 Heather Hudson The Deluge First strike ; <W>: Target creature gains first strike until end of turn. "The soldier's path is worn smooth by the tread of many feet-all in one direction, none returning." -Oracle en-Vec Air Elemental Creature - Elemental 3UU 4/4 C1 D. Alexander Gregory Spirit Gale Flying These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute wimsy for strategy, delighting in mischief and mayhem. Angelic Page Creature - Spirit 1W 1/1 C1 Rebecca Guay The Deluge Flying ; <T>: Target attacking or blocking creature gets +1/+1 until end of turn. If only every message were as perfect as its bearers. Arc Lightning Sorcery 2R C1 Andrew Goldhawk Chargoyf Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. Rainclouds don't last long in Shiv, but that doesn't stop the lightning. Argothian Elder Creature - Elf 3G 2/2 C1 DiTerlizzi The Deluge <T>: Untap two target lands. Sharpen your ears -Elvish expression meaning "grow wiser" Armored Pegasus Creature - Pegasus 1W 1/2 C1 Una Fricker The Deluge Flying "I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits." -Tahli en-Dal, bounty hunter Azure Drake Creature - Drake 3U 2/4 C1 Janine Johnston Spirit Gale Flying Little dreamt could seem so cruel/ As waiting for the wings outspread,/ The jagged teeth, the burning eyes,/ And dagger-claws that clench to nerves. Blinking Spirit Creature - Spirit 3W 2/2 C1 L. A. Williams Spirit Gale <0>: Return Blinking Spirit to its owner's hand. "Don't look at it! Maybe it'll go away!" -Ib Halfheart, goblin tactician Broken Fall Enchantment 2G C1 Zina Saunders Chargoyf Return Broken Fall to its owner's hand: Regenerate target creature. "I think I used up all my good luck and all my bad luck in the same fall." -Gerrard of the Weatherlight Cackling Fiend Creature - Zombie 2BB 2/1 C1 Brian Despain Cinder Heart When Cackling Fiend comes into play, each of your opponents discards a card from his or her hand. Its windpipe is only the first to amplify its maddening laughter. Catastrophe Sorcery 4WW C1 Andrew Robinson The Deluge Destroy all creatures or all lands. Creatures destroyed this way can't be regenerated. Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." Cinder Marsh Land C1 John Matson Cinder Heart <T>: Add one colorless mana to your mana pool. ; <T>: Add <B> or <R> to your mana pool. Cinder Marsh doesn't untap during your next untap phase. Control Magic Echt Crt 2UU C1 Dameon Willich Spirit Gale You control enchanted creature. Counterspell Instant UU C1 Hannibal King Spirit Gale Counter target spell. Crazed Skirge Creature - Imp 3B 2/2 C1 Ron Spencer Cinder Heart Flying; haste (This creature may attack and <T> the turn it comes under your control.) They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides. Curfew Instant U C1 Randy Gallegos Spirit Gale Each player returns a creature he or she controls to its owner's hand. ". . .But I'm not tired!" Dark Ritual Instant B C1 Clint Langley Cinder Heart Add <BBB> to your mana pool. Dirtcowl Wurm Creature - Wurm 4G 3/4 C1 Dan Frazier The Deluge Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Few of Rath's rivers follow a steady course, so may new channels are carved for them. Disenchant Instant 1W C1 Brian Snõddy Spirit Gale Destroy target artifact or enchantment. "I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!" -Sorine Relicbane, Soldevi heretic Disruptive Student Creature - Wizard 2U 1/1 C1 Randy Gallegos Spirit Gale <T>: Counter target spell unless it's controller pays <1>. "Teferi is a problem student. Always late for class. No appreciation for constructive use of time." -Barrin, progress report Drifting Meadow Land C1 Bob Eggleton The Deluge Cycling <2> (You may pay <2> and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) ; Drifting Meadow comes into play tapped. ; <T>: Add <W> to your mana pool. Elvish Lyrist Creature - Elf G 1/1 C1 Rebecca Guay The Deluge <G, T>, Sacrifice Elvish Lyrist: Destroy target enchantment. Bring the spear of ancient briar;/ Bring the torch to light the pyre./ Bring the one who trod our ground;/ Bring the spade to dig his mound. Exhume Sorcery 1B C1 Carl Critchlow Cinder Heart Each player puts a creature card from his or her graveyard into play. "Death-an outmoded concept. We sleep, and we change." -Sitrik, birth priest Fecundity Enchantment 2G C1 Rebecca Guay The Deluge Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Life is eternal. A lifetime is ephemeral. Fertile Ground Echt Land 1G C1 Heather Hudson The Deluge Whenever enchanted land is tapped for mana, it produces an additional one mana of any color. The forest was too lush for the brothers to despoil-almost. Fire Ants Creature - Insect 2R 2/1 C1 Tom Fleming Cinder Heart <T>: Fire Ants deals 1 damage to each other creature without flying. Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants. Flood Enchantment U C1 Dennis Detwiller Spirit Gale <UU>: Tap target creature without flying. "A dash of cool water does wonders to clear a cluttered battlefield." -Vibekke Ragnild, Witches and War Forest Land C1 Ji Yong Chargoyf <G> Forest Land C1 Ji Yong Chargoyf <G> Forest Land C1 David O'Connor Chargoyf <G> Forest Land C2 Ji Yong Chargoyf <G> Forest Land C2 John Avon Chargoyf <G> Forest Land C2 John Avon Chargoyf <G> Forest Land C2 John Avon The Deluge <G> Forest Land C2 John Avon The Deluge <G> Forest Land C2 David O'Connor The Deluge <G> Giant Growth Instant G C1 DiTerlizzi The Deluge Target creature gets +3/+3 until end of turn. Gorilla Warrior Creature - Ape 2G 3/2 C1 John Matson Chargoyf They were formidable even before they learned the use of weapons. Healing Salve Instant W C1 Zina Saunders Spirit Gale Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heat Ray Instant XR C1 Brian Snõddy Cinder Heart Heat Ray deals X damage to target creature. It's not known whether the Thran built the device to forge their wonders or to defend them. Hurricane Sorcery XG C1 Rob Alexander The Deluge Hurricane deals X damage to each creature with flying and each player. Infantry Veteran Creature - Soldier W 1/1 C1 Christopher Rush Spirit Gale <T>: Target attacking creature gets +1/+1 until end of turn. "The true dishonor for a soldier is surviving the war." -Telim'Tor Island Land C1 Donato Giancola Spirit Gale <U> Island Land C2 Donato Giancola Spirit Gale <U> Island Land C2 Ku Xueming Spirit Gale <U> Island Land C2 Ku Xueming Spirit Gale <U> Island Land C2 Ku Xueming Spirit Gale <U> Land Tax Enchantment W C1 Brian Snõddy The Deluge At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, then put them into your hand. If you do, shuffle your library. Lhurgoyf Creature - Lhurgoyf 2GG */1+* C1 Pete Venters Chargoyf Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. "Ach! Hans, run! It's the lhurgoyf!" -Saffi Ericksdotter, last words Lightning Elemental Creature - Elemental 3R 4/1 C1 D. Alexander Gregory Cinder Heart Lightning Elemental is unaffected by summoning sickness. A lightning elemental once killed an entire tribe of merfolk-simply by going for a swim. Living Death Sorcery 3BB C1 Charles Gillespie Cinder Heart Set aside all creature cards in all graveyards. Then put each creature that's in play into its owner's graveyard. Then put each creature card set aside this way into play under its owner's control. Llanowar Elves Creature - Elf G 1/1 C1 Anson Maddocks Chargoyf <T>: Add <G> to your mana pool. One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing Man-o'-War Creature - Jellyfish 2U 2/2 C1 Jon J Muth Spirit Gale When Man-o'-War comes into play, return target creature to its owner's hand. "Beauty to the eye does not always translate to the touch." -Naimah, Femeref philosopher Mana Leak Instant 1U C1 Christopher Rush Spirit Gale Counter target spell unless its controller pays <3>. "The fatal flaw in every plan is the assumption that you know more than your enemy." -Volrath Maniacal Rage Echt Crt 1R C1 Pete Venters Chargoyf Enchanted creature gets +2/+2 and can't block. Only by sacrificing any semblence of defense could Gerrard best Greven. Manta Riders Creature - Merfolk U 1/1 C1 Kaja Foglio Spirit Gale <U>: Manta Riders gains flying until end of turn. "Water is firmament to the finned." -Oracle en-Vec Master Decoy Creature - Soldier 1W 1/2 C1 Phil Foglio The Deluge <W, T>: Tap target creature. "A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again." -Gerrard of the Weatherlight Mogg Hollows Land C1 Jeff Laubenstein Chargoyf <T>: Add one colorless mana to your mana pool. ; <T>: Add <G> or <R> to your mana pool. Mogg Hollows doesn't untap during your next untap phase. Mountain Land C1 Rob Alexander Chargoyf <R> Mountain Land C1 John Avon Chargoyf <R> Mountain Land C1 John Avon Chargoyf <R> Mountain Land C1 John Avon Chargoyf <R> Mountain Land C1 John Avon Chargoyf <R> Mountain Land C2 John Avon Cinder Heart <R> Mountain Land C2 Mark Poole Chargoyf x1 / Cinder Heart x1 <R> Mountain Land C2 John Avon Cinder Heart <R> Mountain Land C2 Mark Poole Cinder Heart <R> Nekrataal Creature - Nekrataal 2BB 2/1 C1 Adrian Smith Cinder Heart First strike ; When Nekrataal comes into play, destroy target nonartifact, nonblack creature. It can't be regenerated. "I have seen the horrors Kaervek has freed. My betrayal is certain-but of Kaervek or of Jamuraa, I cannot say." -Jolrael Opportunity Instant 4UU C1 Ron Spears Spirit Gale Target player draws four cards. He cocooned himself alone in his workshop for months. When he finally emerged, all braod grins and excited chatter, I knew he'd found his answer." -Barrin, master wizard Pacifism Echt Crt 1W C1 Robert Bliss The Deluge Enchanted creature can't attack or block. For the first time in his life, Grakk felt a little warm and fuzzy inside. Pestilence Enchantment 2BB C1 Pete Venters Cinder Heart At end of turn, if there are no creatures in play, sacrifice Pestilence. ; <B>: Pestilence deals 1 damage to each creature and each player. Phyrexian Ghoul Creature - Zombie 2B 2/2 C1 Pete Venters Cinder Heart Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. Phyrexia wastes nothing. Its food chain is a spiraling cycle. Pincher Beetles Creature - Insect 2G 3/1 C1 Stephen Daniele Chargoyf Pincher Beetles can't be the target of spells or abilities. "No fair! Since when does a bug get ta munch on me?" -Squee, goblin cabin hand Plains Land C1 Douglas Shuler The Deluge <W> Plains Land C1 Pat Morrissey The Deluge <W> Plains Land C1 Pat Morrissey The Deluge <W> Plains Land C2 He Jiancheng Spirit Gale <W> Plains Land C2 He Jiancheng Spirit Gale <W> Plains Land C2 Douglas Shuler The Deluge <W> Plains Land C2 Douglas Shuler The Deluge <W> Plains Land C2 He Jiancheng The Deluge <W> Plains Land C2 Pat Morrissey Spirit Gale <W> Plated Rootwalla Creature - Lizard 4G 3/3 C1 Randy Elliott Chargoyf <2G>: Plated Rootwalla gets +3/+3 until the end of the turn. Play this ability only once each turn. ". . .And the third little boar built his house out of rootwalla plates. . . ." -Skyshroud children's story Polluted Mire Land C1 Stephen Daniele Cinder Heart Cycling <2> (You may pay <2> and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) ; Polluted Mire comes into play tapped. ; <T>: Add <B> to your mana pool. Prodigal Sorcerer Creature - Wizard 2U 1/1 C1 Douglas Shuler Spirit Gale <T>: Prodigal Sorcerer deals 1 damage to target creature or player. Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment. Raging Goblin Creature - Goblin R 1/1 C1 Jeff Miracola Chargoyf Haste (This creature may attack and <T> the turn it comes under your control.) He raged at the world, at his family, at his life. But mostly he just raged. Ray of Command Instant 3U C1 Andrew Robinson Spirit Gale Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and <T> the turn it comes under your control.) "Heel." Reanimate Sorcery B C1 Robert Bliss Cinder Heart Put target creature card from any graveyard into play under your control. You lose life equal to that creature's converted mana cost. "You will learn to earn death." -Volrath Remote Isle Land C1 Ciruelo Spirit Gale Cycling <2> (You may pay <2> and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) ; Remote Isle comes into play tapped. ; <T>: Add <U> to your mana pool. River Boa Creature - Snake 1G 2/1 C1 Steve White Chargoyf Islandwalk (This creature is unblockable if defending player controls an island.) ; <G>: Regenerate River Boa. "But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." -Afari, Tales Rolling Thunder Sorcery XRR C1 Richard Thomas Cinder Heart Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players. "Such rage, " thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest." Sadistic Glee Echt Crt B C1 Pete Venters Cinder Heart Whenever a creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature. "First blood isn't as important as last blood." -Gerrard of the Weatherlight Sanctum Custodian Creature - Cleric 2W 1/2 C1 Paolo Parente The Deluge <T>: Prevent the next 2 damage that would be dealt to target creature or player this turn. Serra told them to guard Urza as he healed. Five years they stood. Sanctum Guardian Creature - Soldier 1WW 1/4 C1 Donato Giancola The Deluge Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. "Protect our mother in her womb." Sandstorm Instant G C1 Brian Snõddy The Deluge Sandstorm deals 1 damage to each attacking creature. Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way. Scaled Wurm Creature - Wurm 7G 7/6 C1 Daniel Gelon The Deluge "Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares-they embodied the worst of the Ice Age." -Kjeldor: Ice Civilization Scryb Sprites Creature - Faerie G 1/1 C1 Amy Weber Chargoyf Flying The only sound was the gentle clicking of faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Seasoned Marshal Creature - Soldier 2WW 2/2 C1 Matthew D. Wilson The Deluge Whenever Seasoned Marshal attacks, you may tap target creature. There are only two rules of tactics: never be without a plan, and never rely on it. Seeker of Skybreak Creature - Elf 1G 2/1 C1 Daren Bader Chargoyf <T>: Untap target creature. "We shun them not for their dream but for their refusal to let such a noble dream die a noble death." -Eladamri, Lord of Leaves Sengir Vampire Creature - Vampire 3BB 4/4 C1 Anson Maddocks Cinder Heart Flying ; Whenever a creature is put into a graveyard from play, if Sengir Vampire dealt damage to it this turn, put a +1/+1 counter on Sengir Vampire. Sewer Rats Creature - Rat B 1/1 C1 Martin McKenna Cinder Heart <B>, Pay 1 life: +1/+0 until end of turn. cannot No more than <BBB> may be this way each turn. You lie down with rats, and the rats run away. -Suq'Ata insult Shower of Sparks Instant R C1 Christoper Moeller Chargoyf Shower of Sparks deals 1 damage to target creature and 1 damage to target player. The viashino had learned how to operate the rig through trial and error-mostly error. Skyshroud Elite Creature - Elf G 1/1 C1 Paolo Parente Chargoyf Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic land. "Civilization is a conspiracy to disguise the mutilation of naure." -Skyshroud elite creed Slippery Karst Land C1 Stephen Daniele Chargoyf Cycling <2> (You may pay <2> and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) ; Slippery Karst comes into play tapped.; <T>: Add <G> to your mana pool. Soltari Foot Soldier Creature - Soldier W 1/1 C1 Janet Aulisio The Deluge Shadow (This creature may block or be blocked by only creatures with shadow.) "Children of the Ruins, raised to be warriors, know that life begins when another speaks their names." -Soltari Tales of Life Songstitcher Creature - Cleric W 1/1 C1 Berry Spirit Gale <1W>: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. The true names of birds are songs woven into their souls. Soul Warden Creature - Cleric W 1/1 C1 Randy Gallegos Spirit Gale Whenever another creature comes into play, you gain 1 life. Count carefully the souls and see that none are lost. -Vec teaching Spike Colony Creature - Spike 4G 0/0 C1 Douglas Shuler The Deluge Spike Colony comes into play with four +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Spike Feeder Creature - Spike 1GG 0/0 C1 Heather Hudson Chargoyf Spike Feeder comes into play with two +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. ; Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spike Weaver Creature - Spike 2GG 0/0 C1 Mike Raabe Chargoyf Spike Weaver comes into play with three +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. ; <1>, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Spike Worker Creature - Spike 2G 0/0 C1 Daniel Gelon The Deluge Spike Worker comes into play with two +1/+1 counters on it. ; <2>, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. Steam Blast Sorcery 2R C1 Mike Raabe Chargoyf Steam Blast deals 2 damage to each creature and player. The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defense. Subversion Enchantment 3BB C1 Rob Alexander Cinder Heart At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Kerrick's corrupt domain swelled like a blister on Tolaria's skin. Sun Clasp Echt Crt 1W C1 John Coulthart The Deluge Enchanted creature gets +1/+3. ; <W>: Return enchanted creature to owner's hand. "And darkness shall be cast from me For my soul resides in the Sun." -Femeref dirge Swamp Land C2 John Avon Cinder Heart <B> Swamp Land C2 John Avon Cinder Heart <B> Swamp Land C2 John Avon Cinder Heart <B> Swamp Land C2 John Avon Cinder Heart <B> Swords to Plowshares Instant W C1 Jeff A. Menges Spirit Gale Remove target creature from the game. Its controller gains life equal to its power. Symbiosis Instant 1G C1 Jeff Miracola Chargoyf Two target creatures each get +2/+2 until end of turn. Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines. Syphon Soul Sorcery 2B C1 Melissa A. Benson Cinder Heart Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Terror Instant 1B C1 Ron Spencer Cinder Heart Destroy target nonartifact, nonblack creature. It can't be regenerated. Thalakos Lowlands Land C1 Jeff A. Menges Spirit Gale <T>: Add one colorless mana to your mana pool. ; <T>: Add <W> or <U> to your mana pool. Thalakos Lowlands does not untap during your next untap phase. Tranquility Sorcery 2G C1 Douglas Shuler Chargoyf Destroy all enchantments. Trumpeting Armodon Creature - Elephant 3G 3/3 C1 Gary Leach Chargoyf <1G>: Target creature blocks Trumpeting Armodon this turn if able. These are its last days. But it will not go quietly. Unnerve Sorcery 3B C1 Terese Nielsen Cinder Heart Each opponent discards two cards from his or her hand. "If fear is the only tool you have left, then you'll never control me." -Xantcha, to Gix Uthden Troll Creature - Troll 2R 2/2 C1 Douglas Shuler Chargoyf <R>: Regenerate Uthden Troll. "Oi oi oi, me gotta hurt in 'ere,/ Oi oi oi, me smell a ting is near,/ Gonna bosh 'n gonna nosh/ 'n da hurt'll disappear." -Troll chant Vec Townships Land C1 Eric David Anderson The Deluge <T>: Add one colorless mana to your mana pool. ; <T>: Add <G> or <W> to your mana pool. Vec Townships doesn't untap during your next untap phase. Village Elder Creature - Druid G 1/1 C1 Donato Giancola Chargoyf <G, T>, Sacrifice a forest: Regenerate target creature. Wall of Heat Creature - Wall 2R 2/6 C1 Richard Thomas Cinder Heart (Walls can't attack.) At a distance, we mistook the sound for a waterfall. . . . Weakness Echt Crt B C1 Kev Walker Cinder Heart Enchanted creature gets -2/-1. Wildfire Emissary Creature - Efreet 3R 2/4 C1 Richard Kane-Ferguson Chargoyf Protection from white ; <1R>: Wildfire Emissary gets +1/+0 until end of turn. "The efreet is a striding storm with a voice that crackles like fire." -Qhattib, Vizier of Amiqat Wind Drake Creature - Drake 2U 2/2 C1 Zina Saunders Spirit Gale Flying "No bird soars too high, if he soars with his own wings." -William Blake, The Marriage of Heaven and Hell Windfall Sorcery 2U C1 Pete Venters Spirit Gale Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizard Wrath of God Sorcery 2WW C1 Quinton Hoover Spirit Gale Destroy all creatures. They can't be regenerated. Statistics: Number of cards 136 Cards Colors 12 Red, 18 Black, 20 White, 15 Blue, 27 Green Types 44 Lands 51 Creatures 41 Spells Rarity 0 Rares 0 Uncommons 136 Commons Card Value $0.00 Cards by Edition 136 Battle Royale