AEther Mutation 91 Sorcery 3GU U Ron Spencer Return target creature to its owner's hand. Put X 1/1 green Saproling tokens into play, where X is its converted mana cost. Ana Disciple 73 Creature - Wizard G 1/1 C Darrel Riche <U, T>: Target creature gains flying until end of turn.; <B, T>: Target creature gets -2/-0 until end of turn. The blessings of Gaea alone are no longer enough. Ana Sanctuary 74 Enchantment 2G U Rob Alexander At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Anavolver 75 Creature - Volver 3G 3/3 R Matt Cavotta Kicker - <1U> and/or <B> ; If you paid the <1U> kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying. ; If you paid the <B> kicker cost, Anavolver comes into play with a +1/+1 counter on it and has, "Pay 3 life: Regenerate Anavolver." Angefire Crusader 1 Creature - Soldier 3W 2/3 C Edward P. Beard, Jr. <R>: Angelfire Crusader gets +1/+0 until end of turn. Nothing burns hotter than the fires of holy rage. Battlefield Forge 139 Land R Darrell Riche <T>: Add one colorless mana to your mana pool. <T>: Add <W> or <R> to your mana pool. Battlefield Forge deals 1 damage to you. Bloodfire Colossus 55 Creature - Giant 6RR 6/6 R Greg Staples <R>, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. It took all its strength to contain the fire within. Bloodfire Dwarf 56 Creature - Dwarf R 1/1 C Ron Spencer <R>, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. "For them, the only honorable death is one that leaves a crater." Bloodfire Infusion 57 Echt Crt 2R C Anthony S. Waters Bloodfire Infusion can enchant only a creature you control. ; <R>, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature. Bloodfire Kavu 58 Creature - Kavu 2RR 2/2 U Greg Staples <R>, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. "Heart of fire, blood of lava, teeth of stone." Bog Gnarr 76 Creature - Beast 4G 2/2 C Daren Bader Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn. Not all of Dominaria's defenders were nourished by the light. Brass Herald 133 Artifact Creature - Golem 6 2/2 U Daren Bader As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library. Creatures of the chosen type get +1/+1. Captain's Maneuver 92 Instant XRW U Ben Thompson The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon. Caves of Koilos 140 Land R Jim Nelson <T>: Add one colorless mana to your mana pool. <T>: Add <W> or <B> to your mana pool. Caves of Koilos deals 1 damage to you. Ceta Disciple 19 Creature - Wizard U 1/1 C Greg & Tim Hildebrandt <R, T>: Target creature gets +2/+0 until end of turn.; <G, T>: Add one mana of any color to your mana pool. The sea holds all that you need. You simply must know how to ask for it. Ceta Sanctuary 20 Enchantment 2U U Franz Vohwinkel At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card from your hand. If you control a red permanent and a green permanent, instead draw two cards, then discard a card from your hand. Cetavolver 21 Creature - Volver 1U 1/1 R Gary Ruddell Kicker <1R> and/or <G>; If you paid the <1R> kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike. If you paid the <G> kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample. Coalition Flag 2 Echt Crt W U Darrell Riche Coalition Flag can enchant only a creature you control.; Enchanted creature's type is Flagbearer. If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. Coalition Honor Guard 3 Creature - Flagbearer 3W 2/4 C Eric Peterson If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. "Giving little thought to their own defense, they carried the flag that united their army." Coastal Drake 22 Creature - Drake 2U 2/1 C John Gallagher Flying; <1U>, <T>: Return target Kavu to its owner's hand. "When the kavu emerged from their ancient nests, food chains long dormant became vibrant again." Consume Strength 93 Instant 1BG C Adam Rex Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. "As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living." Cromat 94 Creature - Legend WUBRG 5/5 R Donato Giancola <WB>: Destroy target creature blocking or blocked by Cromat.; <UR>: Cromat gains flying until end of turn.; <BG>: Regenerate Cromat.; <RW>: Cromat gets +1/+1 until end of turn.; <GU>: Put Cromat on top of its owner's library. Dead Ringers 37 Sorcery 4B C Greg Staples Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. "Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together." Death Grasp 95 Sorcery XWB R Eric Peterson Death Grasp deals X damage to target creature or player. You gain X life. Yawgmoth's greatest joy came from watching one hero defeat another. Death Mutation 96 Sorcery 6BG U Carl Critchlow Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. Dega Disciple 4 Creature - Wizard 2W 1/1 C Alan Pollack <B, T>: Target creature gets -2/-0 until end of turn. <R, T>: Target creature gets +2/+0 until end of turn. There is not true equity of power. There is only more or less. Dega Sanctuary 5 Enchantment 2W U Ben Thompson At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. Degavolver 6 Creature - Volver 1W 1/1 R Ron Spencer Kicker <1B> and/or <R> If you paid the <1B> kicker cost, Degavolver comes into play with two +1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver." If you paid the <R> kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike. Desolation Angel 38 Creature - Angel 3BB 5/4 R Brom Kicker - <WW> (You may pay an additional <WW> as you play this spell.); Flying; When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead. Desolation Giant 59 Creature - Giant 2RR 3/3 R Alan Pollack Kicker <WW> (You may pay an additional <WW> as you play this spell.); When Desolation Giant comes into play, destroy all other creatures you control. If you paid the kicker cost, destroy all other creatures instead. Diversionary Tactics 7 Enchantment 3W U Jerry Tiritilli Tap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know - I wrote it." Divine Light 8 Sorcery W C Christopher Moeller Prevent all damage that would be dealt this turn to creatures you control. "Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." -Lord Windgrace Dodecapod 134 Artifact Creature 4 3/3 U John Howe If a spell or ability an opponent controls causes you to discard Dodecapod from your hand, put it into play with two +1/+1 counters on it instead of putting it into your graveyard. Dragon Arch 135 Artifact 5 U Dana Knutson <2, T>: Put a multicolored creature card from your hand into play. "In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control." Dwarven Landslide 60 Sorcery 3R C Tony Szczudlo Kicker <2R>, Sacrifice a land. (You may pay <2R> and sacrifice a land in addition to any other costs as you play this spell.); Destroy target land. If you paid the kicker cost, destroy another target land. Dwarven Patrol 61 Creature - Dwarf 2R 4/2 U Greg & Tim Hildebrandt Dwarven Patrol doesn't untap during your untap step.; Whenever you play a nonred spell, untap Dwarven Patrol. Dwarves never worry about who watches their backs. Ebony Treefolk 97 Creature - Treefolk 1BG 3/3 U Matt Cavotta <BG>: Ebony Treefolk gets +1/+1 until end of turn. Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior. Emblazoned Golem 136 Artifact Creature - Golem 2 1/2 U Greg Staples Kicker <X> (You may pay an additional <X> as you play this spell.); Spend only colored mana on X. No more than one mana of each color may be spent this way. If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it. Enlistment Officer 9 Creature - Soldier 3W 2/3 U Wayne England First strike; When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. Evasive Action 23 Instant 1U U Brian Snoddy Counter target spell unless its caster pays <1> for each basic land type among lands you control. Effective use of terrain is a lesson good commanders learn quickly. False Dawn 10 Sorcery 1W R Dave Dorman Colored mana symbols on all permanents you control and on all cards you own that aren't in play become <W> until end of turn. Draw a card. Fervent Charge 98 Enchantment 1WBR R Mark Tedin Whenever a creature you control attacks, it gets +2/+2 until end of turn. Crovax was nearly buried beneath the weight of his opponents. Fire/Ice 128 Instant 1R/1U U David Martin/Franz Vohwinkel Fire = Fire deals 2 damage divided as you choose among any number of target creatures and/or players. Ice = Tap target permanent. Draw a card. Flowstone Charger 99 Creature - Beast 2RW 2/5 U John Gallagher Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. A mane of flowstone and a mien of fury. Foul Presence 39 Echt Crt 2B U Ray Lago Enchanted creature gets -1/-1 and has, "<T>:Target creature gets -1/-1 until end of turn." "The phyrexians have one word that means both 'evolution' and 'pain.'" Fungal Shambler 100 Creature - Beast 4GUB 6/4 R Jim Nelson Trample; Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand. Gaea's Balance 77 Sorcery 3G U Rebecca Guay As an additional cost to play Gaea's Balance, sacrifice five lands. ; Search your library for a land card of each basic land type and put them into play. Then shuffle your library. Gaea's Skyfolk 101 Creature - Elf Merfolk GU 2/2 C Terese Nielsen Flying The grace of the forest and the spirit of the sea. Gerrard Capashen 11 Creature - Legend 3WW 3/4 R Brom At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.; <3W>: Tap target creature. Play this ability only if Gerrard Capashen is attacking. Gerrard's Verdict 102 Sorcery WB U Carl Critchlow Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way. A heart of light and a soul of darkness cannot coexist. Glade Gnarr 78 Creature - Beast 5G 4/4 C Daren Bader Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn. "Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck." Goblin Legionnare 103 Creature - Goblin Soldier RW 2/2 C Mark Romanoski <R>, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.; <W>, Sacrifice Goblin Legionnaire: Prevent the next two damage that would be dealt to target creature or player this turn. Goblin Ringleader 62 Creature - Goblin 3R 2/2 U Mark Romanoski Haste (This creature may attack and TAP the turn it comes under your control.); When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. Goblin Trenches 104 Enchantment 1RW R Wayne England <2>, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play. The ground rose and formed into thousands of tiny warriors. This fight was far from over. Grave Defiler 40 Creature - Zombie 3B 2/1 U Tony Szczudlo When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.; <1B>: Regenerate Grave Defiler. Guided Passage 105 Sorcery URG R Alex Horley Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put chosen cards into your hand. Then shuffle your library. Haunted Angel 12 Creature - Angel 2W 3/3 U Arnie Swekel Flying.; When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel token with flying into play. Helionaut 13 Creature - Soldier 2W 1/2 C Franz Vohwinkel Flying; <1, T>: Add one mana of any color to your mana pool. "Hope kept the defenders aloft, but only courage kept them in the fight." Ice Cave 24 Enchantment 3UU R Jerry Tiritilli Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) Even the oppressive cold of the cave could not temper Eladamri's ire. Illuminate 63 Sorcery XR U Christopher Moeller Kicker 2R and/or 3U (You may pay an additional <2R> and/or <3U> as you play this spell.); lluminate deals X damage to target creature. If you paid the <2R> kicker cost, Illuminate deals X damage to that creature's controller. If you paid the <3U> kicker cost, you draw X cards. Illusion/Reality 129 Instant U/2G U John Avon/David Martin Illusion = Target spell or permanent becomes the color of your choice until end of turn. Reality = Destroy target artifact. Index 25 Sorcery U C Kev Walker Look at the top five cards of your library, then put them back in any order. "Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system." Jaded Response 26 Instant 1U C Matt Cavotta Counter target spell if it shares a color with a creature you control. "Calm down everyone, it's nothing we haven't seen before." -Sisay Jilt 27 Instant 1U C Terese Nielsen Kicker - <1R>; (You may pay an additional <1R> as you play this spell.); Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature. "You're not my Hanna!" - Gerrard, to Yawgmoth Jungle Barrier 106 Creature - Wall 2GU 2/6 U Edward P. Beard, Jr. (Walls can't attack.); When Jungle Barrier comes into play, draw a card. A massive pull of mana caused all of Dominaria to pause-Multani had transplanted Yavimaya to Urborg's edge. Kavu Glider 64 Creature - Kavu 2R 2/1 C Heather Hudson <W>: Kavu Glider gets +0/+1 until end of turn.; <U>: Kavu Glider gains flying until end of turn. Kavu Howler 79 Creature - Kavu 4GG 4/5 U Wayne England When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. Kavu Mauler 80 Creature - Kavu 4GG 4/4 R Daren Bader Trample; Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. "To the kavu, all Phyrexians are merely crunchy snacks." Last Caress 41 Sorcery 2B C Eric Peterson Target players loses 1 life and you gain 1 life. Draw a card. Last Stand 107 Sorcery WUBRG R Ron Spencer Target opponent loses 2 life for each swamp you control. Last Stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, then discard that many cards from your hand. Lay of the Land 81 Sorcery G C Mark Zug Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Victory favors neither the righteous nor the wicked. It favors the prepared. Legacy Weapon 137 Legd Art 7 R John Avon <WUBRG>: Remove target permanent from the game. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. Life/Death 130 Sorcery G/1B U Anthony S. Waters/Edward P. Be Life = Until end of turn, all lands you control are 1/1 creatures that are still lands. Death = Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. Lightning Angel 108 Creature - Angel 1RWU 3/4 R rk post Flying, haste (This creature may attack and <T> the turn it comes under your control.); Attacking doesn't cause Lightning Angel to tap. Living Airship 28 Creature - Ship 3U 2/3 C Mark Tedin Flying; <2G>: Regenerate Living Airship. "The ship has a crew of three: the pilot, the gunner, and the ship itself." Llanowar Dead 109 Creature - Zombie Elf BG 2/2 C Ben Thompson <T>: Add < B> to your mana pool. "Just as leaves fall lfrom the branches of a living tree, so too do the dead leave the elfhame." Llanowar Wastes 141 Land R Rob Alexander <T>: Add one colorless mana to your mana pool. <T>: Add <B> or <G> to your mana pool. Llanowar Wastes deals 1 damage to you. Manacles of Decay 14 Echt Crt 1W C Gary Ruddell Enchanted creature can't attack.; <B>: Enchanted creature gets -1/-1 until end of turn.; <R>: Enchanted creature can't block this turn. Martyrs' Tomb 110 Enchantment 2WB U Anthony S. Waters Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. "Honor the brave who fought, Honor the dead who fell, Honor the world they saved." -Memorial inscription Mask of Intolerance 138 Artifact 2 R Glen Angus At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. Mind Extraction 42 Sorcery 2B C Adam Rex As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors from it. Minotaur Illusionist 111 Creature - Minotaur 3UR 3/4 U Mark Zug <1U>: Minotaur Illusionist can't be the target of spells or abilities this turn.; <R>, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. Minotaur Tactician 65 Creature - Minotaur 3R 1/1 C Carl Critchlow Haste (This creature may attack and TAP the turn it comes under your control.); Minotaur Tactician gets +1/+1 as long as you control a white creature.; Minotaur Tactician gets +1/+1 as long as you control a blue creature. Mournful Zombie 43 Creature - Zombie 2B 2/1 C John Matson <W, T>: Target player gains 1 life. "Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living." Mystic Snake 112 Creature - Snake 1GUU 2/2 R Daren Bader You may play Mystic Snake any time you could play an instant.; When Mystic Snake comes into play, counter target spell. Necra Disciple 44 Creature - Wizard B 1/1 C Jeff Miracola <G, T>: Add one mana of any color to your mana pool.; <W, T>: Prevent the next 1 damage that would be dealt to target creature or player this turn. The darkness merely hides the light. Necra Sanctuary 45 Enchantment 2B U Eric Peterson At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. Necravolver 46 Creature - Volver 2B 2/2 R Dave Dorman Kicker <1G> and/or <W>; If you paid the <1G> kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample. If you paid the <W> kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life." Night/Day 131 Instant B/2W U Anthony S. Waters/Christopher Night = Target creature gets -1/-1 until end of turn. Day = Creatures target player controls gets +1/+1 until end of turn. Order/Chaos 132 Instant 3W/2R U Greg & Tim Hildebrandt Order = Remove target attacking creature from the game. Chaos = Creatures can't block this turn. Orim's Thunder 15 Instant 2W C Carl Critchlow Kicker <R>;(You may pay an additional <R> as you play this spell.); Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature. Overgrown Estate 113 Enchantment BGW R Brian Snoddy Sacrifice a land: You gain 3 life. The decay of Crovax's ancestral home matched the state of his soul. Penumbra Bobcat 82 Creature - Cat 2G 2/1 C Heather Hudson When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play. This cat has two lives and it's hunting for more. Penumbra Kavu 83 Creature - Kavu 4G 3/3 U Tony Szczudlo When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play. "These kavu are so stubborn they even refuse to die." - Tahngarth Penumbra Wurm 84 Creature - Wurm 5GG 6/6 R Jeff Easley Trample; When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play. Pernicious Deed 114 Enchantment 1BG R Christopher Moeller <X>, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. "Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery." Phyrexian Arena 47 Enchantment 1BB R Pete Venters At the beginning of your upkeep, you draw a card and you lose 1 life. An audience of one with the malice of thousands. Phyrexian Gargantua 48 Creature - Horror 4BB 4/4 U Carl Critchlow When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life. Other Phyrexians have nightmares about the gargantua. Phyrexian Rager 49 Creature - Horror 2B 2/2 C Mark Tedin When Phyrexian Rager comes into play, you draw a card and you lose 1 life. "It takes no prisoners, but it keeps the choicest bits for Phyrexia." Planar Despair 50 Sorcery 3BB R Mike Sass All creatures get -1/-1 until end of turn for each basic land type among lands you control. All of Dominaria recoiled as Yawgmoth and his retainers arrived. Powerstone Minefield 115 Enchantment 2RW R Greg & Tim Hildebrandt Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. "We have fought this far and lost too much. We will not turn back." - Grizzlegom Prophetic Bolt 116 Instant 3UR R Dave Dorman Prophetic Bolt deals 4 damage to target creature or player. Look at the top 4 cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. Putrid Warrior 117 Creature - Soldier Zombie WB 2/2 C Ray Lago Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. "I do not like it," said Grizzlegom, "but I will take every soldier I can get." Quagmire Druid 51 Creature - Zombie Druid 2B 2/2 C Dana Knutson <G, T>, Sacrifice a creature: Destroy target enchantment. "As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths." Quicksilver Dagger 118 Echt Crt 1UR C Alex Horley Enchanted creature has, "<T>: This creature deals 1 damage to target player. You draw a card." "The dwarves call their quicksilver techniques 'improvisational weaponsmithing.'" Raka Disciple 66 Creature - Wizard R 1/1 C Arnie Swekel <W, T>: Prevent the next 1 damage that would be dealt to target creature or player this turn.; <U, T>: Target creature gains flying until end of turn. The strong can also be subtle. Raka Sanctuary 67 Enchantment 2R U David Martin At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. Rakavolver 68 Creature - Volver 2R 2/2 R Scott M. Fischer Kicker <1W> and/or <U>; If you paid the <1W> kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has, "Whenever Rakavolver deals damage, you gain that much life."; If you paid the <U> kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying. Razorfin Hunter 119 Creature - Merfolk Goblin UR 1/1 C Jeff Easley <T>: Razorfin Hunter deals 1 damage to target creature or player. "No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay." Reef Shaman 29 Creature - Merfolk U 0/2 C Scott M. Fischer <T>: Target land's type becomes the basic land type of your choice until end of turn. "With one gesture, she can render a thousand years of navigational charts obsolete." Savage Gorilla 85 Creture - Ape 4G 3/3 C Dave Dorman <U,B, T>,Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians. Shield of Duty and Reason 16 Echt Crt W C Anthony S. Waters Enchanted creature has protection from green and from blue. The duty: to defned. The reason: to survive. Shimmering Mirage 30 Instant 1U C Rebecca Guay Target land's type becomes the basic land type of your choice until end of turn. ; Draw a card. "Oh, is that all you need? Why didn't you just say so?" - Reef shaman Shivan Reef 142 Land R Rob Alexander <T>: Add one colorless mana to your mana pool. <T>: Add <U> or <R> to your mana pool. Shivan Reef deals 1 damage to you. Smash 69 Instant 2R C Pete Venters Destroy target artifact.; Draw a card. "They're ugly, and they're in my way." -Tahngarth Soul Link 120 Echt Crt 1WB C Jeff Easley Whenever enchanted creature deals or is dealt damage, you gain that much life. They danced like puppets to a tune only Yawgmoth could hear. Spectral Lynx 17 Creature - Cat 1W 2/1 R Heather Hudson Protection from green; <B>: Regenerate Spectral Lynx. "A shadowy version of its corporeal cousin, this lynx hunts souls, not meals." Spiritmonger 121 Creature - Baest 3BG 6/6 R Glen Angus Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.; <B>: Regenerate Spiritmonger.; <G>: Spiritmonger becomes the color of your choice until end of turn. Squee's Embrace 122 Echt Crt RW C Rebecca Guay Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature to its owner's hand. Squee's Revenge 123 Sorcery 1UR U Kev Walker Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. Standard Bearer 18 Creature - Flagbearer 1W 1/1 C Ron Spencer If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. The standard was fallying point for the army and a target for the enemy. Strength of Night 86 Instant 2G C John Avon Kicker <B> (You may pay an additional <B> as you play this spell.); Creatures you control get +1/+1 until end of turn. If you paid the kicker cost, Zombies you control get an additional +2/+2 until end of turn. Suffocating Blast 124 Instant 1UUR R Christopher Moeller Counter target spell and Suffocating Blast deals 3 damage to target creature Suppress 52 Sorcery 2B U Terese Nielsen/Thomas M. Baxa Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand. Sylvan Messenger 87 Creature - Elf 3G 2/2 U Heather Hudson Trample; When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. Symbiotic Deployment 88 Enchantment 2G R Kev Walker Skip your draw step. ; <1>, Tap two untapped creatures you control: Draw a card. "You know your orders, I know your hearts. Now the Stronghold will know defeat." - Eladamri Tahngarth's Glare 70 Sorcery R C Pete Venters Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. Temporal Spring 125 Sorcery 1GU C John Matson Put target permanent on top of its owner's library. One splash of the spring's water knocks you clear into last week. Tidal Courier 31 Creature - Merfolk 3U 1/2 U Wayne England When Tidal Courier comes into play, reveal the top four cards of your library. Put all merfolk cards revealed this way into your hand and the rest on the bottom of the library. ; <3U>: Tidal Courier gains flying until end of turn. Tranquil Path 89 Sorcery 4G C John Avon Destroy all enchantments.; Draw a card. Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia. Tundra Kavu 71 Creature - Kavu 2R 2/2 C Matt Cavotta <T>: Target land becomes a plains or an island until end of turn. A cross between a jaguar and an armadillo. Unnatural Selection 32 Enchantment 1U R Kev Walker <1>: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn. "What nature makes, magic can modify." Urborg Elf 90 Creature - Elf 1G 1/1 C Bob Petillo <T>: Add <G, U,> or <B> to your mana pool. The elves of Urborg are as deadly and capricious as the swamp itself. Urborg Uprising 53 Sorcery 4B C Adam Rex Return up to two target creature cards from your graveyard to your hand. ; Draw a card. "In Urborg, few things are less permanent than death." Vindicate 126 Sorcery 1WB R Brian Snoddy Destroy target permanent. "Don't mourn for me. This is my destiny." -Gerrard Vodalian Mystic 33 Creature - Merfolk 1U 1/1 U Bob Petillo <T>: Target instant or sorcery spell becomes the color of your choice. "Sometimes when I look at the ocean, I would swear it changes colors." - Sisay Whirlpool Drake 34 Creature - Drake 3U 2/2 U Alan Pollack Flying; When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards. Whirlpool Rider 35 Creature - Merfolk 1U 1/1 C Ray Lago When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards. "Where the wind meets the water, change is inevitable." Whirlpool Warrior 36 Creature - Merfolk 2U 2/2 R Kev Walker When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.; <R>, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Wild Research 72 Enchantment 2R R Gary Ruddell <1W>: Search your library for a enchantment card and reveal that card. Put it into your hand, then discard a card at random from your hand. Then shuffle your library.; <1U>: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random from your hand. Then shuffle your library. Yavimaya Coast 143 Land R Anthony S. Waters <T>: Add one colorless mana to your mana pool. <T>: Add <G> or <U> to your mana pool. Yavimaya Coast deals 1 damage to you. Yavimaya's Embrace 127 Echt Crt 5GUU R Eric Peterson You control enchanted creature. Enchanted creature gets +2/+2 and has trample. Zombie Boa 54 Creature - Zombie Snake 4B 3/3 C Greg Staples <1B>: Chose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery. "It doesn't need to feed, but still it hungers." Statistics: Number of cards 143 Cards Colors 18 Red, 18 Black, 18 White, 18 Blue, 18 Green, 37 Gold, 6 Artifacts Types 5 Land(s) 68 Creature(s) 70 Spell(s) Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s) Card Value $0.00 Cards by Edition 143 Apocalypse