AEther Mutation
91
Sorcery
3GU
U
Ron Spencer
Return target creature to its owner's hand. Put X 1/1 green Saproling
tokens into play, where X is its converted mana cost.
Ana Disciple
73
Creature - Wizard
G
1/1
C
Darrel Riche
: Target creature gains flying until end of turn.; :
Target creature gets -2/-0 until end of turn.
The blessings of Gaea alone are no longer enough.
Ana Sanctuary
74
Enchantment
2G
U
Rob Alexander
At the beginning of your upkeep, if you control a blue or black
permanent, target creature gets +1/+1 until end of turn. If you
control a blue permanent and a black permanent, that creature gets
+5/+5 until end of turn instead.
Anavolver
75
Creature - Volver
3G
3/3
R
Matt Cavotta
Kicker - <1U> and/or ; If you paid the <1U> kicker cost,
Anavolver comes into play with two +1/+1 counters on it and has
flying. ; If you paid the kicker cost, Anavolver comes into play
with a +1/+1 counter on it and has, "Pay 3 life: Regenerate
Anavolver."
Angefire Crusader
1
Creature - Soldier
3W
2/3
C
Edward P. Beard, Jr.
: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
Battlefield Forge
139
Land
R
Darrell Riche
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Battlefield Forge deals 1
damage to you.
Bloodfire Colossus
55
Creature - Giant
6RR
6/6
R
Greg Staples
, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage
to each creature and each player.
It took all its strength to contain the fire within.
Bloodfire Dwarf
56
Creature - Dwarf
R
1/1
C
Ron Spencer
, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each
creature without flying.
"For them, the only honorable death is one that leaves a crater."
Bloodfire Infusion
57
Echt Crt
2R
C
Anthony S. Waters
Bloodfire Infusion can enchant only a creature you control. ; ,
Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to
the enchanted creature's power to each creature.
Bloodfire Kavu
58
Creature - Kavu
2RR
2/2
U
Greg Staples
, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each
creature.
"Heart of fire, blood of lava, teeth of stone."
Bog Gnarr
76
Creature - Beast
4G
2/2
C
Daren Bader
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end
of turn.
Not all of Dominaria's defenders were nourished by the light.
Brass Herald
133
Artifact Creature - Golem
6
2/2
U
Daren Bader
As Brass Herald comes into play, choose a creature type. When Brass
Herald comes into play, reveal the top four cards of your library. Put
all creature cards of the chosen type revealed this way into your hand
and the rest on the bottom of your library. Creatures of the chosen
type get +1/+1.
Captain's Maneuver
92
Instant
XRW
U
Ben Thompson
The next X damage that would be dealt to target creature or player
this turn is dealt to another target creature or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be
used as a defensive weapon.
Caves of Koilos
140
Land
R
Jim Nelson
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Caves of Koilos deals 1 damage
to you.
Ceta Disciple
19
Creature - Wizard
U
1/1
C
Greg & Tim Hildebrandt
: Target creature gets +2/+0 until end of turn.; : Add one
mana of any color to your mana pool.
The sea holds all that you need. You simply must know how to ask for
it.
Ceta Sanctuary
20
Enchantment
2U
U
Franz Vohwinkel
At the beginning of your upkeep, if you control a red or green
permanent, draw a card, then discard a card from your hand. If you
control a red permanent and a green permanent, instead draw two cards,
then discard a card from your hand.
Cetavolver
21
Creature - Volver
1U
1/1
R
Gary Ruddell
Kicker <1R> and/or ; If you paid the <1R> kicker cost, Cetavolver
comes into play with two +1/+1 counters on it and has first strike.
If you paid the kicker cost, Cetavolver comes into play with a
+1/+1 counter on it and has trample.
Coalition Flag
2
Echt Crt
W
U
Darrell Riche
Coalition Flag can enchant only a creature you control.; Enchanted
creature's type is Flagbearer.
If an opponent plays a spell or ability that could target a Flagbearer
in play, that player chooses at least one Flagbearer as a target.
Coalition Honor Guard
3
Creature - Flagbearer
3W
2/4
C
Eric Peterson
If an opponent plays a spell or ability that could target a Flagbearer
in play, that player chooses at least one Flagbearer as a target.
"Giving little thought to their own defense, they carried the flag
that united their army."
Coastal Drake
22
Creature - Drake
2U
2/1
C
John Gallagher
Flying; <1U>, : Return target Kavu to its owner's hand.
"When the kavu emerged from their ancient nests, food chains long
dormant became vibrant again."
Consume Strength
93
Instant
1BG
C
Adam Rex
Target creature gets +2/+2 until end of turn. Another target creature
gets -2/-2 until end of turn.
"As Multani's troops invaded Urborg, the decay of the swamp became a
feast for the living."
Cromat
94
Creature - Legend
WUBRG
5/5
R
Donato Giancola
: Destroy target creature blocking or blocked by Cromat.; :
Cromat gains flying until end of turn.; : Regenerate Cromat.;
: Cromat gets +1/+1 until end of turn.; : Put Cromat on top of
its owner's library.
Dead Ringers
37
Sorcery
4B
C
Greg Staples
Destroy two target nonblack creatures unless either one is a color the
other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now
they will die together."
Death Grasp
95
Sorcery
XWB
R
Eric Peterson
Death Grasp deals X damage to target creature or player. You gain X
life.
Yawgmoth's greatest joy came from watching one hero defeat another.
Death Mutation
96
Sorcery
6BG
U
Carl Critchlow
Destroy target nonblack creature. It can't be regenerated. Put X 1/1
green Saproling creature tokens into play, where X is its converted
mana cost.
Dega Disciple
4
Creature - Wizard
2W
1/1
C
Alan Pollack
: Target creature gets -2/-0 until end of turn.
: Target creature gets +2/+0 until end of turn.
There is not true equity of power. There is only more or less.
Dega Sanctuary
5
Enchantment
2W
U
Ben Thompson
At the beginning of your upkeep, if you control a black or red
permanent, you gain 2 life. If you control a black permanent and a red
permanent, you gain 4 life instead.
Degavolver
6
Creature - Volver
1W
1/1
R
Ron Spencer
Kicker <1B> and/or
If you paid the <1B> kicker cost, Degavolver comes into play with two
+1/+1 counters on it and has, "Pay 3 life: Regenerate Degavolver."
If you paid the kicker cost, Degavolver comes into play with a
+1/+1 counter on it and has first strike.
Desolation Angel
38
Creature - Angel
3BB
5/4
R
Brom
Kicker - (You may pay an additional as you play this
spell.); Flying; When Desolation Angel comes into play, destroy all
lands you control. If you paid the kicker cost, destroy all lands
instead.
Desolation Giant
59
Creature - Giant
2RR
3/3
R
Alan Pollack
Kicker (You may pay an additional as you play this spell.);
When Desolation Giant comes into play, destroy all other creatures you
control. If you paid the kicker cost, destroy all other creatures
instead.
Diversionary Tactics
7
Enchantment
3W
U
Jerry Tiritilli
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know -
I wrote it."
Divine Light
8
Sorcery
W
C
Christopher Moeller
Prevent all damage that would be dealt this turn to creatures you
control.
"Phyrexia is an unforgiving place, and I am an angry lord in an
unforgiving mood." -Lord Windgrace
Dodecapod
134
Artifact Creature
4
3/3
U
John Howe
If a spell or ability an opponent controls causes you to discard
Dodecapod from your hand, put it into play with two +1/+1 counters on
it instead of putting it into your graveyard.
Dragon Arch
135
Artifact
5
U
Dana Knutson
<2, T>: Put a multicolored creature card from your hand into play.
"In their hunger for the arch's power, mages often forget that it only
makes dragons easier to summon. It doesn't make them easier to
control."
Dwarven Landslide
60
Sorcery
3R
C
Tony Szczudlo
Kicker <2R>, Sacrifice a land. (You may pay <2R> and sacrifice a land
in addition to any other costs as you play this spell.); Destroy
target land. If you paid the kicker cost, destroy another target land.
Dwarven Patrol
61
Creature - Dwarf
2R
4/2
U
Greg & Tim Hildebrandt
Dwarven Patrol doesn't untap during your untap step.; Whenever you
play a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.
Ebony Treefolk
97
Creature - Treefolk
1BG
3/3
U
Matt Cavotta
: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or
the oily blood of a Phyrexian warrior.
Emblazoned Golem
136
Artifact Creature - Golem
2
1/2
U
Greg Staples
Kicker (You may pay an additional as you play this spell.);
Spend only colored mana on X. No more than one mana of each color may
be spent this way. If you paid the kicker cost, Emblazoned Golem
comes into play with X +1/+1 counters on it.
Enlistment Officer
9
Creature - Soldier
3W
2/3
U
Wayne England
First strike; When Enlistment Officer comes into play, reveal the top
four cards of your library. Put all Soldier cards revealed this way
into your hand and the rest on the bottom of your library.
Evasive Action
23
Instant
1U
U
Brian Snoddy
Counter target spell unless its caster pays <1> for each basic land
type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
False Dawn
10
Sorcery
1W
R
Dave Dorman
Colored mana symbols on all permanents you control and on all cards
you own that aren't in play become until end of turn. Draw a card.
Fervent Charge
98
Enchantment
1WBR
R
Mark Tedin
Whenever a creature you control attacks, it gets +2/+2 until end of
turn.
Crovax was nearly buried beneath the weight of his opponents.
Fire/Ice
128
Instant
1R/1U
U
David Martin/Franz Vohwinkel
Fire = Fire deals 2 damage divided as you choose among any number of
target creatures and/or players.
Ice = Tap target permanent. Draw a card.
Flowstone Charger
99
Creature - Beast
2RW
2/5
U
John Gallagher
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
Foul Presence
39
Echt Crt
2B
U
Ray Lago
Enchanted creature gets -1/-1 and has, ":Target creature gets
-1/-1 until end of turn."
"The phyrexians have one word that means both 'evolution' and 'pain.'"
Fungal Shambler
100
Creature - Beast
4GUB
6/4
R
Jim Nelson
Trample; Whenever Fungal Shambler deals damage to an opponent, you
draw a card and that opponent discards a card from his or her hand.
Gaea's Balance
77
Sorcery
3G
U
Rebecca Guay
As an additional cost to play Gaea's Balance, sacrifice five lands. ;
Search your library for a land card of each basic land type and put
them into play. Then shuffle your library.
Gaea's Skyfolk
101
Creature - Elf Merfolk
GU
2/2
C
Terese Nielsen
Flying
The grace of the forest and the spirit of the sea.
Gerrard Capashen
11
Creature - Legend
3WW
3/4
R
Brom
At the beginning of your upkeep, you gain 1 life for each card in
target opponent's hand.; <3W>: Tap target creature. Play this ability
only if Gerrard Capashen is attacking.
Gerrard's Verdict
102
Sorcery
WB
U
Carl Critchlow
Target player discards two cards from his or her hand. You gain 3 life
for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
Glade Gnarr
78
Creature - Beast
5G
4/4
C
Daren Bader
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end
of turn.
"Long thought merely a legend, the appearance of the gnarr was seen by
the defenders as a sign of good luck."
Goblin Legionnare
103
Creature - Goblin Soldier
RW
2/2
C
Mark Romanoski
, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage
to target creature or player.; , Sacrifice Goblin Legionnaire:
Prevent the next two damage that would be dealt to target creature or
player this turn.
Goblin Ringleader
62
Creature - Goblin
3R
2/2
U
Mark Romanoski
Haste (This creature may attack and TAP the turn it comes under your
control.); When Goblin Ringleader comes into play, reveal the top four
cards of your library. Put all Goblin cards revealed this way into
your hand and the rest on the bottom of your library.
Goblin Trenches
104
Enchantment
1RW
R
Wayne England
<2>, Sacrifice a land: Put two 1/1 red and white Goblin Soldier
creature tokens into play.
The ground rose and formed into thousands of tiny warriors. This
fight was far from over.
Grave Defiler
40
Creature - Zombie
3B
2/1
U
Tony Szczudlo
When Grave Defiler comes into play, reveal the top four cards of your
library. Put all Zombie cards revealed this way into your hand and the
rest on the bottom of your library.; <1B>: Regenerate Grave Defiler.
Guided Passage
105
Sorcery
URG
R
Alex Horley
Reveal the cards in your library. An opponent chooses from among them
a creature card, a land card, and a noncreature, nonland card. You put
chosen cards into your hand. Then shuffle your library.
Haunted Angel
12
Creature - Angel
2W
3/3
U
Arnie Swekel
Flying.; When Haunted Angel is put into a graveyard from play, remove
Haunted Angel from the game and each other player puts a 3/3 black
Angel token with flying into play.
Helionaut
13
Creature - Soldier
2W
1/2
C
Franz Vohwinkel
Flying; <1, T>: Add one mana of any color to your mana pool.
"Hope kept the defenders aloft, but only courage kept them in the
fight."
Ice Cave
24
Enchantment
3UU
R
Jerry Tiritilli
Whenever a player plays a spell, any other player may pay that spell's
mana cost. If a player does, counter the spell. (Mana cost includes
color.)
Even the oppressive cold of the cave could not temper Eladamri's ire.
Illuminate
63
Sorcery
XR
U
Christopher Moeller
Kicker 2R and/or 3U (You may pay an additional <2R> and/or <3U> as you
play this spell.); lluminate deals X damage to target creature. If you
paid the <2R> kicker cost, Illuminate deals X damage to that
creature's controller. If you paid the <3U> kicker cost, you draw X
cards.
Illusion/Reality
129
Instant
U/2G
U
John Avon/David Martin
Illusion = Target spell or permanent becomes the color of your choice
until end of turn.
Reality = Destroy target artifact.
Index
25
Sorcery
U
C
Kev Walker
Look at the top five cards of your library, then put them back in any
order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really
need a better filing system."
Jaded Response
26
Instant
1U
C
Matt Cavotta
Counter target spell if it shares a color with a creature you control.
"Calm down everyone, it's nothing we haven't seen before." -Sisay
Jilt
27
Instant
1U
C
Terese Nielsen
Kicker - <1R>; (You may pay an additional <1R> as you play this
spell.); Return target creature to its owner's hand. If you paid the
kicker cost, Jilt deals 2 damage to another target creature.
"You're not my Hanna!" - Gerrard, to Yawgmoth
Jungle Barrier
106
Creature - Wall
2GU
2/6
U
Edward P. Beard, Jr.
(Walls can't attack.); When Jungle Barrier comes into play, draw a
card.
A massive pull of mana caused all of Dominaria to pause-Multani had
transplanted Yavimaya to Urborg's edge.
Kavu Glider
64
Creature - Kavu
2R
2/1
C
Heather Hudson
: Kavu Glider gets +0/+1 until end of turn.; : Kavu Glider gains
flying until end of turn.
Kavu Howler
79
Creature - Kavu
4GG
4/5
U
Wayne England
When Kavu Howler comes into play, reveal the top four cards of your
library. Put all Kavu cards revealed this way into your hand and the
rest on the bottom of your library.
Kavu Mauler
80
Creature - Kavu
4GG
4/4
R
Daren Bader
Trample; Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn
for each other attacking Kavu.
"To the kavu, all Phyrexians are merely crunchy snacks."
Last Caress
41
Sorcery
2B
C
Eric Peterson
Target players loses 1 life and you gain 1 life.
Draw a card.
Last Stand
107
Sorcery
WUBRG
R
Ron Spencer
Target opponent loses 2 life for each swamp you control. Last Stand
deals damage equal to the number of mountains you control to target
creature. Put a 1/1 green Saproling creature token into play for each
forest you control. You gain 2 life for each plains you control. Draw
a card for each island you control, then discard that many cards from
your hand.
Lay of the Land
81
Sorcery
G
C
Mark Zug
Search your library for a basic land card, reveal that card, and put
it into your hand. Then shuffle your library.
Victory favors neither the righteous nor the wicked. It favors the
prepared.
Legacy Weapon
137
Legd Art
7
R
John Avon
: Remove target permanent from the game. If Legacy Weapon
would be put into a graveyard from anywhere, reveal Legacy Weapon and
shuffle it into its owner's library instead.
Life/Death
130
Sorcery
G/1B
U
Anthony S. Waters/Edward P. Be
Life = Until end of turn, all lands you control are 1/1 creatures that
are still lands.
Death = Return target creature card from your graveyard to play. You
lose life equal to its converted mana cost.
Lightning Angel
108
Creature - Angel
1RWU
3/4
R
rk post
Flying, haste (This creature may attack and the turn it comes
under your control.); Attacking doesn't cause Lightning Angel to tap.
Living Airship
28
Creature - Ship
3U
2/3
C
Mark Tedin
Flying; <2G>: Regenerate Living Airship.
"The ship has a crew of three: the pilot, the gunner, and the ship
itself."
Llanowar Dead
109
Creature - Zombie Elf
BG
2/2
C
Ben Thompson
: Add < B> to your mana pool.
"Just as leaves fall lfrom the branches of a living tree, so too do
the dead leave the elfhame."
Llanowar Wastes
141
Land
R
Rob Alexander
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Llanowar Wastes deals 1 damage
to you.
Manacles of Decay
14
Echt Crt
1W
C
Gary Ruddell
Enchanted creature can't attack.; : Enchanted creature gets -1/-1
until end of turn.; : Enchanted creature can't block this turn.
Martyrs' Tomb
110
Enchantment
2WB
U
Anthony S. Waters
Pay 2 life: Prevent the next 1 damage that would be dealt to target
creature this turn.
"Honor the brave who fought, Honor the dead who fell, Honor the world
they saved." -Memorial inscription
Mask of Intolerance
138
Artifact
2
R
Glen Angus
At the beginning of each player's upkeep, if there are four or more
basic land types among lands that player controls, Mask of Intolerance
deals 3 damage to him or her.
Mind Extraction
42
Sorcery
2B
C
Adam Rex
As an additional cost to play Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each
of the sacrificed creature's colors from it.
Minotaur Illusionist
111
Creature - Minotaur
3UR
3/4
U
Mark Zug
<1U>: Minotaur Illusionist can't be the target of spells or abilities
this turn.; , Sacrifice Minotaur Illusionist: Minotaur Illusionist
deals damage equal to its power to target creature.
Minotaur Tactician
65
Creature - Minotaur
3R
1/1
C
Carl Critchlow
Haste (This creature may attack and TAP the turn it comes under your
control.); Minotaur Tactician gets +1/+1 as long as you control a
white creature.; Minotaur Tactician gets +1/+1 as long as you control
a blue creature.
Mournful Zombie
43
Creature - Zombie
2B
2/1
C
John Matson
: Target player gains 1 life.
"Treated with a powerful mix of herbs and potions, its wrappings have
a remarkable preservative effect, even for the living."
Mystic Snake
112
Creature - Snake
1GUU
2/2
R
Daren Bader
You may play Mystic Snake any time you could play an instant.; When
Mystic Snake comes into play, counter target spell.
Necra Disciple
44
Creature - Wizard
B
1/1
C
Jeff Miracola
: Add one mana of any color to your mana pool.; : Prevent
the next 1 damage that would be dealt to target creature or player
this turn.
The darkness merely hides the light.
Necra Sanctuary
45
Enchantment
2B
U
Eric Peterson
At the beginning of your upkeep, if you control a green or white
permanent, target player loses 1 life. If you control a green
permanent and a white permanent, that player loses 3 life instead.
Necravolver
46
Creature - Volver
2B
2/2
R
Dave Dorman
Kicker <1G> and/or ; If you paid the <1G> kicker cost, Necravolver
comes into play with two +1/+1 counters on it and has trample.
If you paid the kicker cost, Necravolver comes into play with a
+1/+1 counter on it and has "Whenever Necravolver deals damage, you
gain that much life."
Night/Day
131
Instant
B/2W
U
Anthony S. Waters/Christopher
Night = Target creature gets -1/-1 until end of turn.
Day = Creatures target player controls gets +1/+1 until end of turn.
Order/Chaos
132
Instant
3W/2R
U
Greg & Tim Hildebrandt
Order = Remove target attacking creature from the game.
Chaos = Creatures can't block this turn.
Orim's Thunder
15
Instant
2W
C
Carl Critchlow
Kicker ;(You may pay an additional as you play this spell.);
Destroy target artifact or enchantment. If you paid the kicker cost,
Orim's Thunder deals damage equal to that artifact or enchantment's
converted mana cost to target creature.
Overgrown Estate
113
Enchantment
BGW
R
Brian Snoddy
Sacrifice a land: You gain 3 life.
The decay of Crovax's ancestral home matched the state of his soul.
Penumbra Bobcat
82
Creature - Cat
2G
2/1
C
Heather Hudson
When Penumbra Bobcat is put into a graveyard from play, put a 2/1
black Cat creature token into play.
This cat has two lives and it's hunting for more.
Penumbra Kavu
83
Creature - Kavu
4G
3/3
U
Tony Szczudlo
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black
Kavu creature token into play.
"These kavu are so stubborn they even refuse to die." - Tahngarth
Penumbra Wurm
84
Creature - Wurm
5GG
6/6
R
Jeff Easley
Trample; When Penumbra Wurm is put into a graveyard from play, put a
6/6 black Wurm creature token with trample into play.
Pernicious Deed
114
Enchantment
1BG
R
Christopher Moeller
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and
enchantment with converted mana cost X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay
for your treachery."
Phyrexian Arena
47
Enchantment
1BB
R
Pete Venters
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
Phyrexian Gargantua
48
Creature - Horror
4BB
4/4
U
Carl Critchlow
When Phyrexian Gargantua comes into play, you draw two cards and you
lose 2 life.
Other Phyrexians have nightmares about the gargantua.
Phyrexian Rager
49
Creature - Horror
2B
2/2
C
Mark Tedin
When Phyrexian Rager comes into play, you draw a card and you lose 1
life.
"It takes no prisoners, but it keeps the choicest bits for Phyrexia."
Planar Despair
50
Sorcery
3BB
R
Mike Sass
All creatures get -1/-1 until end of turn for each basic land type
among lands you control.
All of Dominaria recoiled as Yawgmoth and his retainers arrived.
Powerstone Minefield
115
Enchantment
2RW
R
Greg & Tim Hildebrandt
Whenever a creature attacks or blocks, Powerstone Minefield deals 2
damage to it.
"We have fought this far and lost too much. We will not turn back." -
Grizzlegom
Prophetic Bolt
116
Instant
3UR
R
Dave Dorman
Prophetic Bolt deals 4 damage to target creature or player. Look at
the top 4 cards of your library. Put one of those cards into your hand
and the rest on the bottom of your library.
Putrid Warrior
117
Creature - Soldier Zombie
WB
2/2
C
Ray Lago
Whenever Putrid Warrior deals damage, choose one - each player loses 1
life; or each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I
can get."
Quagmire Druid
51
Creature - Zombie Druid
2B
2/2
C
Dana Knutson
, Sacrifice a creature: Destroy target enchantment.
"As the druids had devoted their lives to preserving Dominaria, so did
they devote their deaths."
Quicksilver Dagger
118
Echt Crt
1UR
C
Alex Horley
Enchanted creature has, ": This creature deals 1 damage to target
player. You draw a card."
"The dwarves call their quicksilver techniques 'improvisational
weaponsmithing.'"
Raka Disciple
66
Creature - Wizard
R
1/1
C
Arnie Swekel
: Prevent the next 1 damage that would be dealt to target
creature or player this turn.; : Target creature gains flying
until end of turn.
The strong can also be subtle.
Raka Sanctuary
67
Enchantment
2R
U
David Martin
At the beginning of your upkeep, if you control a white or blue
permanent, Raka Sanctuary deals 1 damage to target creature. If you
control a white permanent and a blue permanent, Raka Sanctuary deals 3
damage to that creature instead.
Rakavolver
68
Creature - Volver
2R
2/2
R
Scott M. Fischer
Kicker <1W> and/or ; If you paid the <1W> kicker cost, Rakavolver
comes into play with two +1/+1 counters on it and has, "Whenever
Rakavolver deals damage, you gain that much life."; If you paid the
kicker cost, Rakavolver comes into play with a +1/+1 counter on it
and has flying.
Razorfin Hunter
119
Creature - Merfolk Goblin
UR
1/1
C
Jeff Easley
: Razorfin Hunter deals 1 damage to target creature or player.
"No one knew if they'd been lurking under the sea all along, or if
they'd been created by the Phyrexian overlay."
Reef Shaman
29
Creature - Merfolk
U
0/2
C
Scott M. Fischer
: Target land's type becomes the basic land type of your choice
until end of turn.
"With one gesture, she can render a thousand years of navigational
charts obsolete."
Savage Gorilla
85
Creture - Ape
4G
3/3
C
Dave Dorman
,Sacrifice Savage Gorilla: Target creature gets -3/-3 until
end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of
equal parts fruit and Phyrexians.
Shield of Duty and Reason
16
Echt Crt
W
C
Anthony S. Waters
Enchanted creature has protection from green and from blue.
The duty: to defned. The reason: to survive.
Shimmering Mirage
30
Instant
1U
C
Rebecca Guay
Target land's type becomes the basic land type of your choice until
end of turn. ; Draw a card.
"Oh, is that all you need? Why didn't you just say so?" - Reef
shaman
Shivan Reef
142
Land
R
Rob Alexander
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to
you.
Smash
69
Instant
2R
C
Pete Venters
Destroy target artifact.; Draw a card.
"They're ugly, and they're in my way." -Tahngarth
Soul Link
120
Echt Crt
1WB
C
Jeff Easley
Whenever enchanted creature deals or is dealt damage, you gain that
much life.
They danced like puppets to a tune only Yawgmoth could hear.
Spectral Lynx
17
Creature - Cat
1W
2/1
R
Heather Hudson
Protection from green; : Regenerate Spectral Lynx.
"A shadowy version of its corporeal cousin, this lynx hunts souls, not
meals."
Spiritmonger
121
Creature - Baest
3BG
6/6
R
Glen Angus
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter
on Spiritmonger.; : Regenerate Spiritmonger.; : Spiritmonger
becomes the color of your choice until end of turn.
Squee's Embrace
122
Echt Crt
RW
C
Rebecca Guay
Enchanted creature gets +2/+2. When enchanted creature is put into a
graveyard, return that creature to its owner's hand.
Squee's Revenge
123
Sorcery
1UR
U
Kev Walker
Choose a number. Flip a coin that many times or until you lose a flip,
whichever comes first. If you win all the flips, draw two cards for
each flip.
Standard Bearer
18
Creature - Flagbearer
1W
1/1
C
Ron Spencer
If an opponent plays a spell or ability that could target a Flagbearer
in play, that player chooses at least one Flagbearer as a target.
The standard was fallying point for the army and a target for the
enemy.
Strength of Night
86
Instant
2G
C
John Avon
Kicker (You may pay an additional as you play this spell.);
Creatures you control get +1/+1 until end of turn. If you paid the
kicker cost, Zombies you control get an additional +2/+2 until end of
turn.
Suffocating Blast
124
Instant
1UUR
R
Christopher Moeller
Counter target spell and Suffocating Blast deals 3 damage to target
creature
Suppress
52
Sorcery
2B
U
Terese Nielsen/Thomas M. Baxa
Target player removes all cards in his or her hand from the game face
down. At the end of that player's next turn, that player returns those
cards to his or her hand.
Sylvan Messenger
87
Creature - Elf
3G
2/2
U
Heather Hudson
Trample; When Sylvan Messenger comes into play, reveal the top four
cards of your library. Put all Elf cards revealed this way into your
hand and the rest on the bottom of your library.
Symbiotic Deployment
88
Enchantment
2G
R
Kev Walker
Skip your draw step. ; <1>, Tap two untapped creatures you control:
Draw a card.
"You know your orders, I know your hearts. Now the Stronghold will
know defeat." - Eladamri
Tahngarth's Glare
70
Sorcery
R
C
Pete Venters
Look at the top three cards of target opponent's library, then put
them back in any order. That player looks at the top three cards of
your library, then puts them back in any order.
Temporal Spring
125
Sorcery
1GU
C
John Matson
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
Tidal Courier
31
Creature - Merfolk
3U
1/2
U
Wayne England
When Tidal Courier comes into play, reveal the top four cards of your
library. Put all merfolk cards revealed this way into your hand and
the rest on the bottom of the library. ; <3U>: Tidal Courier gains
flying until end of turn.
Tranquil Path
89
Sorcery
4G
C
John Avon
Destroy all enchantments.; Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a
path through the misshapen hell of Phyrexia.
Tundra Kavu
71
Creature - Kavu
2R
2/2
C
Matt Cavotta
: Target land becomes a plains or an island until end of turn.
A cross between a jaguar and an armadillo.
Unnatural Selection
32
Enchantment
1U
R
Kev Walker
<1>: Choose a creature type other than Wall. Target creature's type
becomes that type until end of turn.
"What nature makes, magic can modify."
Urborg Elf
90
Creature - Elf
1G
1/1
C
Bob Petillo
: Add or to your mana pool.
The elves of Urborg are as deadly and capricious as the swamp itself.
Urborg Uprising
53
Sorcery
4B
C
Adam Rex
Return up to two target creature cards from your graveyard to your
hand. ; Draw a card.
"In Urborg, few things are less permanent than death."
Vindicate
126
Sorcery
1WB
R
Brian Snoddy
Destroy target permanent.
"Don't mourn for me. This is my destiny." -Gerrard
Vodalian Mystic
33
Creature - Merfolk
1U
1/1
U
Bob Petillo
: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I would swear it changes colors."
- Sisay
Whirlpool Drake
34
Creature - Drake
3U
2/2
U
Alan Pollack
Flying; When Whirlpool Drake comes into play, shuffle the cards from
your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from play, shuffle the
cards from your hand into your library, then draw that many cards.
Whirlpool Rider
35
Creature - Merfolk
1U
1/1
C
Ray Lago
When Whirlpool Rider comes into play, shuffle the cards from your hand
into your library, then draw that many cards.
"Where the wind meets the water, change is inevitable."
Whirlpool Warrior
36
Creature - Merfolk
2U
2/2
R
Kev Walker
When Whirlpool Warrior comes into play, shuffle the cards from your
hand into your library, then draw that many cards.; , Sacrifice
Whirlpool Warrior: Each player shuffles the cards from his or her hand
into his or her library, then draws that many cards.
Wild Research
72
Enchantment
2R
R
Gary Ruddell
<1W>: Search your library for a enchantment card and reveal that card.
Put it into your hand, then discard a card at random from your hand.
Then shuffle your library.; <1U>: Search your library for an instant
card and reveal that card. Put it into your hand, then discard a card
at random from your hand. Then shuffle your library.
Yavimaya Coast
143
Land
R
Anthony S. Waters
: Add one colorless mana to your mana pool.
: Add or to your mana pool. Yavimaya Coast deals 1 damage
to you.
Yavimaya's Embrace
127
Echt Crt
5GUU
R
Eric Peterson
You control enchanted creature. Enchanted creature gets +2/+2 and has
trample.
Zombie Boa
54
Creature - Zombie Snake
4B
3/3
C
Greg Staples
<1B>: Chose a color. Whenever Zombie Boa becomes blocked by a
creature of that color this turn, destroy that creature. Play this
ability only any time you could play a sorcery.
"It doesn't need to feed, but still it hungers."
Statistics:
Number of cards 143 Cards
Colors 18 Red, 18 Black, 18 White, 18 Blue, 18 Green,
37 Gold, 6 Artifacts
Types 5 Land(s) 68 Creature(s) 70 Spell(s)
Rarity 44 Rare(s) 44 Uncommon(s) 55 Common(s) 0 Foil(s) 143 Non-Foil(s)
Card Value $0.00
Cards by Edition 143 Apocalypse