Air Elemental
Smn Elemental
3UU
4/4
U
Richard Thomas
Flying
These spirits of the air are winsome and wild and cannot be truly
contained. Only marginally intelligent, they often substitute whimsy
for strategy, delighting in mischief and mayhem.
Ancestral Recall
Instant
U
R
Mark Poole
Draw 3 cards or force opponent to draw 3 cards.
Animate Artifact
Echt Non-Creature Artifact
3U
U
Douglas Shuler
Target artifact is now a creature with both power and toughness equal
to its casting cost; target retains all its original abilities as
well. This will destroy artifacts with 0 casting cost.
Animate Dead
Echt Dead Creature
1B
U
Anson Maddocks
Any creature in either player's graveyard comes into play on your side
with -1 to its original power. If this enchantment is removed, or at
end of game, target creature is returned to its owner's graveyard.
Target creature may be killed as normal.
Animate Wall
Echt Wall
W
R
Dan Frazier
Target wall can now attack. Target wall's power and toughness are
unchanged, even if its power is 0.
Ankh of Mishra
Continuous Artifact
2
R
Amy Weber
Ankh does 2 damage to anyone who puts a new land into play.
Armageddon
Sorcery
3W
R
Jesper Myrfors
All lands in play are destroyed.
Aspect of Wolf
Echt Crt
1G
R
Jeff A. Menges
Target creature's power and toughness are increased by half the number
of forests you have in play, rounding down for power and up for
toughness.
Bad Moon
Enchantment
1B
R
Jesper Myrfors
All black creatures in play gain +1/+1.
Badlands
Land
R
Rob Alexander
Counts as both mountains and swamp and is affected by spells that
affect either. Tap to add either or to your mana pool.
Balance
Sorcery
1W
R
Mark Poole
Whichever player has more lands in play must discard enough lands of
his or her choice to equalize the number of lands both players have in
play. Cards in hand and creatures in play must be equalized the same
way. Creatures lost in this manner may not be regenerated.
Basalt Monolith
Mono Artifact
3
U
Jesper Myrfors
Add 3 colorless mana to your mana pool. Does not untap as normal
during untap phase, but can be untapped at any time for 3 mana.
Tapping this artifact can be played as an interrupt.
Bayou
Land
R
Jesper Myrfors
Counts as both swamp and forest and is affected by spells that affect
either. Tap to add either or to your mana pool.
Benalish Hero
Smn Hero
W
1/1
C
Douglas Shuler
Bands
Benalia has a complex caste system that changes with the lunar year.
No matter what the season, the only caste that cannot be attained by
either heredity or money is that of the Hero.
Berserk
Instant
G
U
Dan Frazier
Until end of turn, target creature's current power doubles and it
gains trample ability. If it attacks, target creature is destroyed at
end of turn. This spell cannot be cast after current turn's attack is
completed.
Birds of Paradise
Smn Mana Birds
G
0/1
R
Mark Poole
Flying// Tap to add one mana of any color to your mana pool. This tap
may be played as an interrupt.
Black Knight
Smn Knight
BB
2/2
U
Jeff A. Menges
Protection from white, first strike
Battle doesn't need a purpose; the battle is its own purpose. You
don't ask why a plague spreads or a field burns. Don't ask why I
fight.
Black Lotus
Mono Artifact
0
R
Christopher Rush
Adds 3 mana of any single color of your choice to your mana pool, then
is discarded. Tapping this artifact can be played as an interrupt.
Black Vise
Continuous Artifact
1
U
Richard Thomas
If opponent has more than four cards in hand during upkeep, black vise
does 1 damage to opponent for each card in excess of four.
Black Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from black.
Blaze of Glory
Instant
W
R
Richard Thomas
Target defending creature can and must block all attacking creatures
it can legally block. For example, a normal non-flying target defender
can and must block all normal non-flying attackers at once, but it
cannot block any flying attackers. Controller of target defender may
distribute damage among attackers as desired. Play before defense is
chosen.
Blessing
Echt Crt
WW
R
Julie Baroh
: Target creature gains +1/+1 until end of turn.
Blue Elemental Blast
Interrupt
U
C
Richard Thomas
Counters target red spell being cast or destroys a red card in play.
Blue Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from blue.
Bog Wraith
Smn Wraith
3B
3/3
U
Jeff A. Menges
Swampwalk
'Twas in the bogs of Cannelbrae/ My mate did meet an early grave/
'Twas nothing left for us to save/ In the peat-filled bogs of
Cannelbrae.
Braingeyser
Sorcery
XUU
R
Mark Tedin
Draw X cards or force opponent to draw X cards.
Burrowing
Echt Crt
R
U
Mark Poole
Target creature gains mountainwalk.
Camouflage
Instant
G
U
Jesper Myrfors
You may rearrange your attacking creatures and place them face down,
revealing which is which only after defense is chosen. If this results
in impossible blocks, such as non-flying creatures blocking flying
creatures, illegal blockers cannot block this turn.
Castle
Enchantment
3W
U
Dameon Willich
Your untapped creatures gain +0/+2. Attacking creatures lose this
bonus.
Celestial Prism
Mono Artifact
3
U
Amy Weber
<2>: Provides 1 mana of any color. This use can be played as an
interrupt.
Channel
Sorcery
GG
U
Richard Thomas
Until end of turn, you may add colorless mana to your mana pool for 1
life each. These additions are played with the speed of an interrupt.
Life spent this way is not considered damage.
Chaos Orb
Mono Artifact
2
R
Mark Tedin
<1>: Flip Chaos Orb onto the playing area from a height of at least
one foot. Chaos Orb must turn completely over at least once or it is
discarded with no effect. When Chaos Orb lands, any cards in play that
it touches are destroyed, as is Chaos Orb.
Chaoslace
Interrupt
R
R
Dameon Willich
Changes the color of one card either being played or already in play
to red. Cost to cast, tap, maintain, or use a special ability of
target card remains entirely unchanged.
Circle of Protection: Blue
Enchantment
1W
C
Dameon Willich
<1>: Prevents all damage against you from one blue source. If a source
does damage to you more than once in a turn, you must pay 1 mana each
time you want to prevent the damage.
Circle of Protection: Green
Enchantment
1W
C
Sandra Everingham
<1>: Prevents all damage against you from one green source. If a
source does damage to you more than once in a turn, you must pay 1
mana each time you want to prevent the damage.
Circle of Protection: Red
Enchantment
1W
C
Mark Tedin
<1>: Prevents all damage against you from one red source. If a source
does damage to you more than once in a turn, you must pay 1 mana each
time you want to prevent the damage.
Circle of Protection: White
Enchantment
1W
C
Douglas Shuler
<1>: Prevents all damage against you from one white source. If a
source does damage to you more than once in a turn, you must pay 1
mana each time you want to prevent the damage.
Clockwork Beast
Artf Crt
6
0/4
R
Drew Tucker
Put seven +1/+0 counters on Beast. After Beast attacks or blocks,
discard a counter. During the untap phase, controller may buy back
lost counters for 1 mana per counter instead of untapping beast; this
taps Beast if it wasn't tapped already.
Clone
Smn Clone
3U
*/*
U
Julie Baroh
Upon summoning, Clone acquires all characteristics, including color,
of any one creature in play on either side; any creature enchantments
on original creature are not copied. Clone retains these
characteristics even after original creature is destroyed. Clone
cannot be summoned if there are no creatures in play.
Cockatrice
Smn Cockatrice
3GG
2/4
R
Dan Frazier
Flying ; Any non-wall creature blocking Cockatrice is destroyed, as is
any creature blocked by Cockatrice. Creatures destroyed in this way
deal their damage before dying.
Consecrate Land
Echt Land
W
U
Jeff A. Menges
All enchantments on target land are destroyed. Land cannot be
destroyed or further enchanted until Consecrate Land has been
destroyed.
Conservator
Mono Artifact
4
U
Amy Weber
<3>: Prevent the loss of up to 2 life.
Contract from Below
Sorcery
B
R
Douglas Shuler
Discard your current hand and draw eight new cards, adding the first
drawn to your ante. Remove this card from your deck before playing if
you are not playing for ante.
Control Magic
Echt Crt
2UU
U
Dameon Willich
You control target creature until enchantment is discarded or game
ends. You can't tap target creature this turn, but if it was already
tapped it stays tapped until you can untap it. If destroyed, target
creature is put in its owner's graveyard.
Conversion
Enchantment
2WW
U
Jesper Myrfors
All mountains are considered plains while Conversion is in play. Pay
during upkeep or Conversion is discarded.
Copper Tablet
Continuous Artifact
2
U
Amy Weber
Copper Tablet does 1 damage to each player during his or her upkeep.
Copy Artifact
Enchantment
1U
R
Amy Weber
Select any artifact in play. This enchantment acts as a duplicate of
that artifact; enchantment copy is affected by cards that affect
either enchantments or artifacts. Enchantment copy remains even if the
original artifact is destroyed.
Counterspell
Interrupt
UU
U
Mark Poole
Counters target spell as it is being cast.
Craw Wurm
Smn Wurm
4GG
6/4
C
Daniel Gelon
The most terrifying thing about the Craw Wurm is probably the horrible
crashing sound it makes as it speeds through the forest. This noise is
so loud it echoes through the trees and seems to come from all
directions at once.
Creature Bond
Echt Crt
1U
C
Anson Maddocks
If target creature is destroyed, Creature Bond does an amount of
damage equal to creature's toughness to creature's controller.
Crusade
Enchantment
WW
R
Mark Poole
All white creatures gain +1/+1.
Crystal Rod
Poly Artifact
1
U
Amy Weber
<1>: Any blue spell cast by any player gives you 1 life.
Cursed Land
Echt Land
2BB
U
Jesper Myrfors
Cursed Land does 1 damage to target land's controller during each
upkeep.
Cyclopean Tomb
Mono Artifact
4
R
Anson Maddocks
<2>: Turn any one non-swamp land into swamp during upkeep. Mark the
changed lands with tokens. If Cyclopean Tomb is destroyed, remove one
token of your choice each upkeep, returning that land to its original
nature.
Dark Ritual
Interrupt
B
C
Sandra Everingham
Add 3 black mana to your mana pool.
Darkpact
Sorcery
BBB
R
Quinton Hoover
Without looking at it first, swap top card of your library with either
card of ante; this swap is permanent. You must have a card in your
library to cast this spell. Remove this card from your deck before
playing if you are not playing for ante.
Death Ward
Instant
W
C
Mark Poole
Regenerates target creature.
Deathgrip
Enchantment
BB
U
Anson Maddocks
: Destroy a green spell as it is being cast. This action may be
played as an interrupt, and does not affect green cards already in
play.
Deathlace
Interrupt
B
R
Sandra Everingham
Changes the color of one card either being played or already in play
to black. Cost to cast, tap, maintain, or use a special ability of
target card remains entirely unchanged.
Demonic Attorney
Sorcery
1BB
R
Daniel Gelon
If opponent doesn't concede the game immediately, each player must
ante an additional card from the top of his or her library. Remove
this card from your deck before playing if you are not playing for
ante.
Demonic Hordes
Smn Demons
3BBB
5/5
R
Jesper Myrfors
Tap to destroy 1 land. Pay during upkeep or the Hordes become
tapped and you lose a land of opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more
focused purpose.
Demonic Tutor
Sorcery
1B
U
Douglas Shuler
You may search your library for one card and take it into your hand.
Reshuffle your library afterwards.
Dingus Egg
Continuous Artifact
4
R
Dan Frazier
Whenever anyone loses a land, Egg does 2 damage to that player for
each land lost.
Disenchant
Instant
1W
C
Amy Weber
Target enchantment or artifact must be discarded.
Disintegrate
Sorcery
XR
C
Anson Maddocks
Disintegrate does X damage to one target. If target dies this turn, it
is removed from game entirely and cannot be regenerated. Return target
to its owner's deck only when game is over.
Disrupting Scepter
Mono Artifact
3
R
Dan Frazier
<3>: Opponent must discard one card of his or her choice. Can only be
used during your turn.
Dragon Whelp
Smn Dragon
2RR
2/3
U
Amy Weber
Flying. : +1/+0 until end of turn. If more than is spent in
this way, Dragon Whelp is destroyed at end of turn.
"O to be a dragon. . . of silkworm size or immense. . . " -Marianne
Moore, "O to Be a Dragon"
Drain Life
Sorcery
1B
C
Douglas Shuler
Drain Life does 1 damage to a single target for each spent in
addition to the casting cost. Caster gains 1 life for each damage
inflicted. If you drain life from a creature, you cannot gain more
life than the creature's toughness.
Drain Power
Sorcery
UU
R
Douglas Shuler
Tap all opponent's land, taking all this mana and all mana in
opponent's mana pool into your mana pool. You can't tap fewer than all
opponent's lands.
Drudge Skeletons
Smn Skeletons
1B
1/1
C
Sandra Everingham
: Regenerates
Bones scattered around us joined to form misshapen bodies. We struck
at them repeatedly-they fell, but soon formed again, with the same
mocking look on their faceless skulls.
Dwarven Demolition Team
Smn Dwarves
2R
1/1
U
Kev Brockschmidt
Tap to destroy a wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning
he was dead. In just one night, the dwarven forces had reduced the
mighty walls to mere rubble.
Dwarven Warriors
Smn Dwarves
2R
1/1
C
Douglas Shuler
Tap to make a creature of power no greater than 2 unblockable until
end of turn. Other cards may later be used to increase target
creature's power beyond 2 after defense is chosen.
Earth Elemental
Smn Elemental
3RR
4/5
U
Dan Frazier
Earth Elementals have the eternal strength of stone and the endurance
of mountains. Primordially connected to the land they inhabit, they
take a long-term view of things, scorning the impetuous haste of
short-lived mortal creatures.
Earthbind
Echt Flying Creature
R
C
Quinton Hoover
If cast on a flying creature, Earthbind removes flying ability and
does 2 damage to target creature; this damage occurs only once, at the
time Earthbind is cast. If another spell or effect later gives target
creature flying ability, Earthbind does not affect this. Earthbind has
no effect on non-flying creatures.
Earthquake
Sorcery
XR
R
Dan Frazier
Does X damage to each player and each non-flying creature in play.
Elvish Archers
Smn Elves
1G
1/2
R
Anson Maddocks
First Strike
I tell you, there was so many arrows flying about you couldn't hardly
see the sun. So I says to young Angus, "Well, at least now we're
fighting in the shade!"
Evil Presence
Echt Land
B
U
Sandra Everingham
Target land is now a swamp.
False Orders
Instant
R
C
Anson Maddocks
You decide whether and how one defending creature blocks, though you
can't make a choice the defender couldn't legally make. Play after
defender has chosen defense but before damage is dealt.
Farmstead
Echt Land
WWW
R
Mark Poole
Target land's controller gains 1 life each upkeep if is spent.
Target land still generates mana as usual.
Fastbond
Enchantment
G
R
Mark Poole
You may put as many lands into play as you want each turn. Fastbond
does 1 damage to you for every land beyond the first that you play in
a single turn.
Fear
Echt Crt
BB
C
Mark Poole
Target creature cannot be blocked by any creatures other than artifact
creatures and black creatures.
Feedback
Echt Ech
2U
U
Quinton Hoover
Feedback does 1 damage to controller of target enchantment during each
upkeep.
Fire Elemental
Smn Elemental
3RR
5/4
U
Melissa Benson
Fire Elementals are ruthless infernos, annihilating and consuming
their foes in a frenzied holocaust. Crackling and blazing, they sear
swift, terrible paths, leaving the land charred and scorched in their
wake.
Fireball
Sorcery
XR
C
Mark Tedin
Fireball does X damage total, divided evenly (round down) among any
number of targets. Pay 1 extra mana for each target beyond the first.
Firebreathing
Echt Crt
R
C
Dan Frazier
: +1/+0
"And topples round the dreary west A looming bastion fringed with
fire." -Alfred, Lord Tennyson, "In Memoriam"
Flashfires
Sorcery
3R
U
Dameon Willich
All plains in play are destroyed.
Flight
Echt Crt
U
C
Anson Maddocks
Target creature is now a flying creature.
Fog
Instant
G
C
Jesper Myrfors
Creatures attack and block as normal, but none deal any damage. All
attacking creatures are still tapped. Play any time before attack
damage is dealt.
Force of Nature
Smn Force
2GGGG
8/8
R
Douglas Shuler
Trample ; You must pay GGGG during upkeep or Force of Nature does 8
damage to you. You may still attack with Force of Nature even if you
failed to pay the upkeep.
Forcefield
Poly Artifact
3
R
Dan Frazier
<1>: Lose only 1 life to an unblocked creature.
Forest
Land
C
Christopher Rush
Tap to add to your mana pool.
Forest
Land
C
Christopher Rush
Tap to add to your mana pool.
Fork
Interrupt
RR
R
Amy Weber
Any one sorcery or instant spell just cast is duplicated. Treat Fork
as an exact copy of target spell except that Fork remains red. Caster
of Fork chooses the copy's target.
Frozen Shade
Smn Shade
2B
0/1
C
Douglas Shuler
: +1/+1
"There are some qualities-some incorporate things,/ That have a double
life, which thus is made/ A type of twin entity which springs/ From
matter and light, evinced in solid and shade." -Edgar Allan Poe,
"Silence"
Fungusaur
Smn Fungusaur
3G
2/2
R
Daniel Gelon
Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter
on it.
Rather than sheltering her young, the female Fungusaur often injures
her own offspring, thereby ensuring their rapid growth.
Gaea's Liege
Smn Gaea's Liege
3GGG
*/*
R
Dameon Willich
When defending, Gaea's Liege has power and toughness equal to the
number of forests you have in play; when it's attacking, they are
equal to the number of forests opponent has in play. Tap to turn any
one land into a forest until Gaea's Liege leaves play. Mark changed
lands with counters, removing counters when Gaea's Liege leaves play.
Gauntlet of Might
Continuous Artifact
4
R
Christopher Rush
All red creatures gain +1/+1 and all mountains provide an extra red
mana when tapped.
Giant Growth
Instant
G
C
Sandra Everingham
Target creature gains +3/+3 until end of turn.
Giant Spider
Smn Spider
3G
2/4
C
Sandra Everingham
Does not fly, but can block flying creatures.
While it possesses potent venom, the Giant Spider often chooses not to
paralyze its victims. Perhaps the creature enjoys the gentle rocking
motion caused by its captives' struggles to escape its web.
Glasses of Urza
Mono Artifact
1
U
Douglas Shuler
You may look at opponent's hand.
Gloom
Enchantment
2B
U
Dan Frazier
White spells cost 3 more mana to cast. Circles of Protection cost 3
more mana to use.
Goblin Balloon Brigade
Smn Goblins
R
1/1
U
Andi Rusu
: Goblins gain flying ability until end of turn. Controller may not
choose to make Goblins fly after they have been blocked.
"From up here we can drop rocks and arrows and more rocks!" "Uh, yeah
boss, but how do we get down?"
Goblin King
Smn Lord
1RR
2/2
R
Jesper Myrfors
Goblins in play gain mountainwalk and +1/+1 while this card remains in
play.
To become king of the Goblins, one must assassinate the previous king.
Thus, only the most foolish seek positions of leadership.
Granite Gargoyle
Smn Gargoyle
2R
2/2
R
Christopher Rush
Flying; : +0/+1 until end of turn.
"While most overworlders fortunately don't realize this, Gargoyles can
be most delicious, providing you have the appropriate tools to carve
them." -The Underworld Cookbook, by Asmoranomardicadaistinaculdacar
Gray Ogre
Smn Ogre
2R
2/2
C
Dan Frazier
The Ogre philosopher Gnerdel believed the purpose of life was to live
as high on the food chain as possible. She refused to eat vegetarians,
preferring to live entirely on creatures that preyed on sentient
beings.
Green Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from green.
Grizzly Bears
Smn Bears
1G
2/2
C
Jeff A. Menges
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock
you down, and eat you. Of course, you could run up a tree. In that
case, you'll get a nice view before it knocks the tree down and eats
you.
Guardian Angel
Instant
XW
C
Anson Maddocks
Prevents X damage from being dealt to any one target. Any further
damage to the same target this turn can be canceled by spending 1 mana
per point of damage to be canceled.
Healing Salve
Instant
W
C
Dan Frazier
Gain 3 life, or prevent up to 3 damage from being dealt to a single
target.
Helm of Chatzuk
Mono Artifact
1
R
Mark Tedin
<1>: You may give one creature the ability to band until end of turn.
Hill Giant
Smn Giant
3R
3/3
C
Dan Frazier
Fortunately, Hill Giants have large blind spots in which a human can
easily hide. Unfortunately, these blind spots are beneath the bottoms
of their feet.
Holy Armor
Echt Crt
W
C
Melissa Benson
Target creature gains +0/+2. : Target creature gets extra +0/+1
until end of turn.
Holy Strength
Echt Crt
W
C
Anson Maddocks
Target creature gains +1/+2.
Howl from Beyond
Instant
XB
C
Mark Poole
Target creature gains +X/+0 until end of turn.
Howling Mine
Continuous Artifact
2
R
Mark Poole
Each player draws one extra card each turn during his or her draw
phase.
Hurloon Minotaur
Smn Minotaur
1RR
2/3
C
Anson Maddocks
The Minotaurs of the Hurloon Mountains are known for their love of
battle. They are also known for their hymns to the dead, sung for
friend and foe alike. These hymns can last for days, filling the
mountain valleys with their low, haunting sounds.
Hurricane
Sorcery
XG
U
Dameon Willich
All players and flying creatures suffer X damage.
Hypnotic Specter
Smn Specter
1BB
2/2
U
Douglas Shuler
Flying ; An opponent damaged by Specter must discard a card at random
from his or her hand. Ignore this effect if opponent has no cards left
in hand.
". . .There was no trace/ Of aught on that illumined face. . ."
-Samuel Coleridge, "Phantom"
Ice Storm
Sorcery
2G
U
Dan Frazier
Destroys any one land.
Icy Manipulator
Mono Artifact
4
U
Douglas Shuler
<1>: You may tap any land, creature, or artifact in play on either
side.
Illusionary Mask
Poly Artifact
2
R
Amy Weber
: You can summon a creature face down so opponent doesn't know what
it is. The X cost can be any amount of mana, even 0; it serves to hide
the true casting cost of the creature, which you still have to spend.
As soon as a face-down creature receives damage, deals damage, or is
tapped, you must turn it face up.
Instill Energy
Echt Crt
G
U
Dameon Willich
You may untap target creature both during your untap phase and one
additional time during your turn. Target creature may attack the turn
it comes into play.
Invisibility
Echt Crt
UU
C
Anson Maddocks
Target creature can be blocked only by walls.
Iron Star
Poly Artifact
1
U
Dan Frazier
<1>: Any red spell cast by any player gives you 1 life.
Ironclaw Orcs
Smn Orcs
1R
2/2
C
Anson Maddocks
Cannot be used to block any creature of power more than 1.
Generations of genetic weeding have given rise to the deviously
cowardly Ironclaw clan. To say that Orcs in general are vicious,
depraved, and ignoble does not do justice to the Ironclaw.
Ironroot Treefolk
Smn Treefolk
4G
3/5
C
Jesper Myrfors
The mating habits of Treefolk, particularly the stalwart Ironroot
Treefolk, are truly absurd. Molasses comes to mind. It's amazing the
species can survive at all given such protracted periods of mate
selection, conjugation, and gestation.
Island
Land
C
Mark Poole
Tap to add to your mana pool.
Island
Land
C
Mark Poole
Tap to add to your mana pool.
Island Sanctuary
Enchantment
1W
R
Mark Poole
You may decline to draw a card from your library during draw phase. In
exchange, until start of your next turn the only creatures that can
damage you are those that fly or have islandwalk.
Ivory Cup
Poly Artifact
1
U
Anson Maddocks
<1>: Any white spell cast by any player gives you 1 life.
Jade Monolith
Poly Artifact
4
R
Anson Maddocks
<1>: You may take damage done to any creature on yourself instead, but
you must take all of it. Source of damage is unchanged.
Jade Statue
Artifact
4
3/6
U
Dan Frazier
<2>: Jade Statue becomes a creature for the duration of the current
attack exchange. Can be a creature only during an attack or defense.
"Some of the other guys dared me to touch it, but I knew it weren't no
ordinary hunk o' rock." -Norin the Wary
Jayemdae Tome
Mono Artifact
4
R
Mark Tedin
<4>: You may draw one extra card.
Juggernaut
Artf Crt
4
5/3
U
Dan Frazier
Must attack each turn if possible. Can't be blocked by walls.
We had taken refuge in a small cave, thinking the entrance was too
narrow for it to follow. To our horror, its gigantic head smashed into
the mountainside, ripping itself a new entrance.
Jump
Instant
U
C
Mark Poole
Target creature is a flying creature until end of turn.
Karma
Enchantment
2WW
U
Richard Thomas
Karma does 1 damage to player for each swamp player has in play.
Damage occurs during player's upkeep. Affects both players.
Keldon Warlord
Smn Lord
2RR
*/*
U
Kev Brockschmidt
The Xs below are the number of non-wall creatures on your side,
including Warlord. Thus if you have 2 other non-wall creatures,
Warlord is 3/3. If one of those creatures is killed during the turn,
Warlord immediately becomes 2/2.
Kormus Bell
Continuous Artifact
4
R
Christopher Rush
Treat all swamps in play as 1/1 creatures. Now they can be enchanted,
killed, and so forth, and they can be tapped either for mana or to
attack. Swamps have no color; they are not considered black cards.
Kudzu
Echt Land
1GG
R
Mark Poole
When target land becomes tapped, it is destroyed. Unless that was the
last land in play, Kudzu is not discarded; instead the player whose
land it just destroyed may place it on any other land in play.
Lance
Echt Crt
W
U
Rob Alexander
Target creature gains first strike.
Ley Druid
Smn Cleric
2G
1/1
U
Sandra Everingham
Tap Druid to untap a land of your choice. This action can be played as
an interrupt.
After years of training, the Druid becomes one with nature, drawing
power from the land and returning it when needed.
Library of Leng
Continuous Artifact
1
U
Daniel Gelon
There is no limit to size of your hand. If a card forces you to
discard, you may choose to discard to top of your library rather than
to graveyard. If discard is random, you may look at card before
deciding where to discard it.
Lich
Enchantment
BBBB
R
Daniel Gelon
You lose all life. If you gain life later in the game, instead draw
one card from your library for each life. For each point of damage you
suffer, you must destroy one of your cards in play. Creatures
destroyed in this way cannot be regenerated. You lose if this
enchantment is destroyed or if you suffer a point of damage without
sending a card to the graveyard.
Lifeforce
Enchantment
GG
U
Dameon Willich
: Destroy a black spell as it is being cast. This use may be
played as an interrupt, and does not affect black cards already in
play.
Lifelace
Interrupt
G
R
Amy Weber
Changes the color of one card either being played or already in play
to green. Cost to cast, tap, maintain, or use a special ability of
target card remains entirely unchanged.
Lifetap
Enchantment
UU
U
Anson Maddocks
You gain 1 life each time any forest of opponent's becomes tapped.
Lightning Bolt
Instant
R
C
Christopher Rush
Lightning Bolt does 3 damage to one target.
Living Artifact
Echt Art
G
R
Anson Maddocks
Put a counter on target artifact for each life you lose. During upkeep
you may trade one counter for one life, but you can only trade in one
counter each turn.
Living Lands
Enchantment
3G
R
Jesper Myrfors
Treat all forests in play as 1/1 creatures. Now they can be enchanted,
killed, and so forth, and they can be tapped either for mana or to
attack. The living lands have no color; they are not considered green
cards.
Living Wall
Artf Crt
4
0/6
U
Anson Maddocks
Counts as a wall. <1>: Regenerates.
Some fiendish mage had created a horrifying wall of living flesh,
patched together from a jumble of still-recognizable body parts. As we
sought to hew our way through it, some unknown power healed the gaping
wounds we cut, denying us passage.
Llanowar Elves
Smn Elves
G
1/1
C
Anson Maddocks
Tap to add green mana to your mana pool. This tap can be played as an
interrupt.
Whenever the Llanowar Elves gather the fruits of their forests, they
leave one plant of each type untouched, considering that nature's
portion.
Lord of Atlantis
Smn Lord of Atlantis
UU
2/2
R
Melissa Benson
All Merfolk in play gain islandwalk and +1/+1 while this card is in
play.
A master of tactics, the Lord of Atlantis makes his people bold in
battle merely by arriving to lead them.
Lord of the Pit
Smn Demon
4BBB
7/7
R
Mark Tedin
Flying, Trample. You must sacrifice one of your own creatures during
upkeep or Lord of the Pit does 7 damage to you. You may still attack
with Lord of the Pit even if you failed to sacrifice a creature.
Lure
Echt Crt
1GG
U
Anson Maddocks
All creatures able to block target creature must do so. If a creature
has the ability to block more than one creature, Lure does not prevent
this. If there is more than one attacking creature with Lure, defender
may choose which of them each defending creature blocks.
Magical Hack
Interrupt
U
R
Julie Baroh
Change the text of any card being played or already in play by
replacing one basic land type with another. For example, you can
change "swampwalk" to "plainswalk."
Mahamoti Djinn
Smn Djinn
4UU
5/6
R
Dan Frazier
Flying
Of royal blood among the spirits of the air, the Mahamoti Djinn rides
on the wings of the winds. As dangerous in the gambling hall as he is
in battle, he is a master of trickery and misdirection.
Mana Flare
Enchantment
2R
R
Christopher Rush
Whenever either player taps land for mana, each land produces 1 extra
mana of the appropriate type.
Mana Short
Instant
2U
R
Dameon Willich
All opponent's lands are tapped, and opponent's mana pool is emptied.
Mana Vault
Mono Artifact
1
R
Mark Tedin
Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't
untap normally during untap phase; to untap it, you must pay 4 mana.
If Mana Vault remains tapped during upkeep it does 1 damage to you.
Tapping this artifact can be played as an interrupt.
Manabarbs
Enchantment
3R
R
Christopher Rush
Whenever any land is tapped, Manabarbs does 1 damage to the land's
controller.
Meekstone
Continuous Artifact
1
R
Quinton Hoover
Any creature with power greater than 2 may not be untapped as normal
during the untap phase.
Merfolk of the Pearl Trident
Smn Merfolk
U
1/1
C
Jeff A. Menges
Most human scholars believe that Merfolk are the survivors of sunken
Atlantis, humans adapted to the water. Merfolk, however, believe that
humans sprang forth from Merfolk who adapted themselves in order to
explore their last frontier.
Mesa Pegasus
Smn Pegasus
1W
1/1
C
Melissa Benson
Flying, bands
Before a woman marries in the village of Sursi, she must visit the
land of the Mesa Pegasus. Legend has it that if the woman is pure of
heart and her love is true, a Mesa Pegasus will appear, blessing her
family with long life and good fortune.
Mind Twist
Sorcery
XB
R
Julie Baroh
Opponent must discard X cards at random from hand. If opponent doesn't
have enough cards in hand, entire hand is discarded.
Mons's Goblin Raiders
Smn Goblins
R
1/1
C
Jeff A. Menges
The intricate dynamics of Rundvelt Goblin affairs are often confused
with anarchy. The chaos, however, is the chaos of a thundercloud, and
direction will sporadically and violently appear. Pashalik Mons and
his Raiders are the thunderhead that leads in the storm.
Mountain
Land
C
Douglas Shuler
Tap to add to your mana pool.
Mountain
Land
C
Douglas Shuler
Tap to add to your mana pool.
Mox Emerald
Mono Artifact
0
R
Dan Frazier
Add 1 green mana to your mana pool. Tapping this artifact can be
played as an interrupt.
Mox Jet
Mono Artifact
0
R
Dan Frazier
Add 1 black mana to your mana pool. Tapping this artifact can be
played as an interrupt.
Mox Pearl
Mono Artifact
0
R
Dan Frazier
Add 1 white mana to your mana pool. Tapping this artifact can be
played as an interrupt.
Mox Ruby
Mono Artifact
0
R
Dan Frazier
Add 1 red mana to your mana pool. Tapping this artifact can be played
as an interrupt.
Mox Sapphire
Mono Artifact
0
R
Dan Frazier
Add 1 blue mana to your mana pool. Tapping this artifact can be played
as an interrupt.
Natural Selection
Instant
G
R
Mark Poole
Look at top three cards of any player's library. You may opt to
rearrange those three cards or shuffle the entire library.
Nether Shadow
Smn Shadow
BB
1/1
R
Christopher Rush
If Shadow is in graveyard with any combination of cards above it that
includes at least three creatures, it can be returned to play during
upkeep for its normal casting cost. Shadow can attack on same turn
summoned or returned to play.
Nettling Imp
Smn Imp
2B
1/1
U
Quinton Hoover
Tap to force a particular one of opponent's non-wall creatures to
attack. If target creature cannot attack, it is killed at end of turn.
This ability can only be used during opponent's turn, before the
attack. May not be used on creatures summoned this turn.
Nevinyrral's Disk
Mono Artifact
4
R
Mark Tedin
<1>: Destroys all creatures, enchantments, and artifacts in play. Disk
begins tapped but can be untapped as usual. Disk destroys itself when
used.
Nightmare
Smn Nightmare
5B
*/*
R
Melissa Benson
Flying ; Nightmare's power and toughness both equal the number of
swamps its controller has in play.
The Nightmare arises from its lair in the swamps. As the poisoned land
spreads, so does the Nightmare's rage and terrifying strength.
Northern Paladin
Smn Paladin
2WW
3/3
R
Douglas Shuler
and tap: Destroys a black card in play. Cannot be used to cancel
a black spell as it is being cast.
"Look to the north; there you will find aid and comfort." -The Book of
Tal
Obsianus Golem
Artf Crt
6
4/6
U
Jesper Myrfors
"The foot stone is connected to the ankle stone, the ankle stone is
connected to the leg stone . . ." -Song of the Artificer
Orcish Artillery
Smn Orcs
1R
1/3
U
Anson Maddocks
Tap to do 2 damage to any target, but you suffer 3 damage as well.
In a rare display of ingenuity, the Orcs invented an incredibly
destructive weapon. Most Orcish artillerists are those who dared
criticize its effectiveness.
Orcish Oriflamme
Enchantment
1R
U
Dan Frazier
When attacking, all of your attacking creatures gain +1/+0.
Paralyze
Echt Crt
B
C
Anson Maddocks
Target creature is not untapped as normal during untap phase unless 4
mana are spent. Tap target creature when Paralyze is cast.
Pearled Unicorn
Smn Unicorn
2W
2/2
C
Cornelius Brudi
"'Do you know, I always thought Unicorns were fabulous monsters, too?
I never saw one alive before!' 'Well, now that we have seen each
other, ' said the Unicorn, 'if you'll believe in me, I'll believe in
you."' -Lewis Carroll
Personal Incarnation
Smn Avatar
3WWW
6/6
R
Kev Brockschmidt
Caster can redirect any or all damage done to Personal Incarnation to
self instead. The source of the damage is unchanged. If Personal
Incarnation is destroyed, caster loses half his or her remaining life
points, rounding up the loss.
Pestilence
Enchantment
2BB
C
Jesper Myrfors
: Do 1 damage to each creature and to both players. Pestilence must
be discarded at end of any turn in which there are no creatures in
play at end of turn.
Phantasmal Forces
Smn Phantasm
3U
4/1
U
Mark Poole
Flying ; Controller must spend U during upkeep to maintain or
Phantasmal Forces are destroyed.
These beings embody the essence of true heroes long dead. Summoned
from the dreamrealms, they rise to meet their enemies.
Phantasmal Terrain
Echt Land
UU
C
Dameon Willich
Target land changes to any basic land type of caster's choice. Land
type is set when cast and may not be further altered by this
enchantment.
Phantom Monster
Smn Phantasm
3U
3/3
U
Jesper Myrfors
Flying
"While, like a ghastly rapid river,/ Through the pale door,/ A hideous
throng rush out forever,/ And laugh-but smile no more." -Edgar Allan
Poe, "The Haunted Palace"
Pirate Ship
Smn Ship
4U
4/3
R
Tom Wänerstrand
Tap to do 1 damage to any target. Cannot attack unless opponent has
islands in play, though controller may still tap. Pirate Ship is
destroyed immediately if at any time controller has no islands in
play.
Plague Rats
Smn Rats
2B
*/*
C
Anson Maddocks
The Xs below are the number of Plague Rats in play, counting both
sides. Thus if there are two Plague Rats in play, each has power and
toughness 2/2.
"Should you a Rat to madness tease/ Why ev'n a Rat may plague you. .
." -Samuel Coleridge, "Recantation"
Plains
Land
C
Jesper Myrfors
Tap to add to your mana pool.
Plains
Land
C
Jesper Myrfors
Tap to add to your mana pool.
Plateau
Land
R
Drew Tucker
: Add either or to your mana pool. Counts as both mountains
and plains and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
Power Leak
Echt Ech
1U
C
Drew Tucker
Target enchantment costs 2 extra mana each turn during upkeep. If
target enchantment's controller cannot or will not pay this extra
mana, Power Leak does 1 damage to him or her for each unpaid mana.
Power Sink
Interrupt
XU
C
Richard Thomas
Target spell is countered unless its caster spends X more mana; caster
of target spell can't choose to let it be countered. If caster of
target spell doesn't have enough mana, all available mana from lands
and mana pool must be paid but target spell will still be countered.
Power Surge
Enchantment
RR
R
Douglas Shuler
Before untapping lands at the start of a turn, each player takes 1
damage for each land he or she controls but did not tap during the
previous turn.
Prodigal Sorcerer
Smn Wizard
2U
1/1
C
Douglas Shuler
Tap to do 1 damage to any target.
Occasionally a member of the Institute of Arcane Study acquires a
taste for worldly pleasures. Seldom do they have trouble finding
employment.
Psionic Blast
Instant
2U
U
Douglas Shuler
Psionic Blast does 4 damage to any target, but it does 2 damage to you
as well.
Psychic Venom
Echt Land
1U
C
Brian Snõddy
Whenever target land becomes tapped, Psychic Venom deals 2 damage to
that land's controller.
Purelace
Interrupt
W
R
Sandra Everingham
Changes the color of one card either being played or already in play
to white. Cost to cast, tap, maintain, or use a special ability of
target card remains entirely unchanged.
Raging River
Enchantment
RR
R
Sandra Everingham
When you attack, non-flying defending creatures must be divided as
opponent wishes between the left and right sides of the River. You
then choose on which side of the river to place each attacking
creature, and attacking creatures can only be blocked by flying
creatures or those on the same side of the River.
Raise Dead
Sorcery
B
C
Jeff A. Menges
Return creature from your graveyard to your hand.
Red Elemental Blast
Instant
R
C
Richard Thomas
Counters a blue spell being cast or destroys a blue card in play.
Red Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from red.
Regeneration
Echt Crt
1G
C
Quinton Hoover
: Target creature regenerates.
Regrowth
Sorcery
1G
U
Dameon Willich
Return any card from your graveyard to your hand.
Resurrection
Sorcery
2WW
U
Dan Frazier
Take a creature from your graveyard and put it directly into play. You
can't tap it until your next turn.
Reverse Damage
Instant
1WW
R
Dameon Willich
All damage you have taken from any one source this turn is added to
your life total instead of subtracted from it.
Righteousness
Instant
W
R
Douglas Shuler
Target defending creature gains +7/+7 until end of turn.
Roc of Kher Ridges
Smn Roc
3R
3/3
R
Andi Rusu
Flying
We encountered a valley topped with immense boulders and eerie rock
formations. Suddenly one of these boulders toppled from its perch and
sprouted gargantuan wings, casting a shadow of darkness and sending us
fleeing in terror.
Rock Hydra
Smn Hydra
XRR
0/0
R
Jeff A. Menges
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra
suffers kills one head unless controller spends R per head. During
controller's upkeep, new heads may be grown for RRR apiece.
Rod of Ruin
Mono Artifact
4
U
Christopher Rush
<3>: Rod of Ruin does 1 damage to any target.
Royal Assassin
Smn Assassin
1BB
1/1
R
Tom Wänerstrand
Tap to destroy any tapped creature.
Trained in the arts of stealth, the Royal Assassins choose their
victims carefully, relying on timing and precision rather than brute
force.
Sacrifice
Interrupt
B
U
Dan Frazier
Sacrifice one of your creatures to add to your mana pool a number of
black mana equal to that creature's casting cost.
Samite Healer
Smn Cleric
1W
1/1
C
Tom Wänerstrand
Tap to prevent 1 damage to any target.
Healers ultimately acquire the divine gifts of spiritual and physical
wholeness. The most devout are also granted the ability to pass
physical wholeness on to others.
Savannah
Land
R
Rob Alexander
Counts as both plains and forest and is affected by spells that affect
either. Tap to add either or to your mana pool.
Savannah Lions
Smn Lions
W
2/1
R
Daniel Gelon
The traditional kings of the jungle command a healthy respect in other
climates as well. Relying mainly on their stealth and speed, Savannah
Lions can take a victim by surprise, even in the endless, flat plains
of their homeland.
Scathe Zombies
Smn Zombies
2B
2/2
C
Jesper Myrfors
"They groaned, they stirred, they all uprose, / Nor spake, nor moved
their eyes; /It had been strange, even in a dream, / To have seen
those dead men rise." -Samuel Coleridge, "The Rime of the Ancient
Mariner"
Scavenging Ghoul
Smn Ghoul
3B
2/2
U
Jeff A. Menges
At the end of each turn, put one counter on the Ghoul for each other
creature that was destroyed without regenerating during the turn. If
Ghoul dies, you may use a counter to regenerate it; counters remain
until used.
Scrubland
Land
R
Jesper Myrfors
Counts as both plains and swamp and is affected by spells that affect
either. Tap to add either or to your mana pool.
Scryb Sprites
Smn Faeries
G
1/1
C
Amy Weber
Flying
The only sound was the gentle clicking of the Faeries' wings. Then
those intruders who were still standing turned and fled. One thing was
certain: they didn't think the Scryb were very funny anymore.
Sea Serpent
Smn Serpent
5U
5/5
C
Jeff A. Menges
Serpent cannot attack unless opponent has islands in play. Serpent is
destroyed immediately if at any time controller has no islands in
play.
Legend has it that Serpents used to be bigger, but how could that be?
Sedge Troll
Smn Troll
2R
2/2
R
Dan Frazier
Troll gains +1/+1 if controller has any swamps in play. :
Regenerates
The stench was overpowering; something loathsome was cooking.
Occasionally something surfaced in the thick paste, but my host would
push it down before I could make out what it was.
Sengir Vampire
Smn Vampire
3BB
4/4
U
Anson Maddocks
Flying ; Vampire gets a +1/+1 counter each time a creature dies during
a turn in which Vampire damaged it, unless the dead creature is
regenerated.
Serra Angel
Smn Angel
3WW
4/4
U
Douglas Shuler
Flying ; Does not tap when attacking.
Born with wings of light and a sword of faith, this heavenly
incarnation embodies both fury and purity.
Shanodin Dryads
Smn Nymphs
G
1/1
C
Anson Maddocks
Forestwalk
Moving without sound, swift figures pass through branches and
undergrowth completely unhindered. One with the trees around them, the
Dryads of Shanodin Forest are seen only when they wish to be.
Shatter
Instant
1R
C
Amy Weber
Shatter destroys target artifact.
Shivan Dragon
Smn Dragon
4RR
5/5
R
Melissa Benson
Flying ; R: +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to
take particular glee in the misery of others, often tormenting its
victims much like a cat plays with a mouse before delivering the final
blow.
Simulacrum
Instant
1B
U
Mark Poole
All damage done to you so far this turn is instead retroactively
applied to one of your creatures in play. If this damage kills the
creature it can be regenerated; even if there's more than enough
damage to kill the creature, you don't suffer any of it. Further
damage this turn is treated normally.
Sinkhole
Sorcery
BB
C
Sandra Everingham
Destroys any one land.
Siren's Call
Instant
U
U
Anson Maddocks
All of opponent's creatures that can attack must do so. Any non-wall
creatures that cannot attack are destroyed at end of turn. Play only
during opponent's turn, before opponent's attack. Creatures summoned
this turn are unaffected by Siren's Call.
Sleight of Mind
Interrupt
U
R
Mark Poole
Change the text of any card being played or already in play by
replacing one color word with another. For example, you can change
"Counters red spells" to "Counters black spells." Cannot change mana
symbols.
Smoke
Enchantment
RR
R
Jesper Myrfors
Each player can only untap one creature during his or her untap phase.
Sol Ring
Mono Artifact
1
U
Mark Tedin
Add 2 colorless mana to your mana pool. Tapping this artifact can be
played as an interrupt.
Soul Net
Poly Artifact
1
U
Dameon Willich
<1>: You gain 1 life every time a creature is destroyed, unless it is
then regenerated.
Spell Blast
Interrupt
XU
C
Brian Snõddy
Target spell is countered; X is cost of target spell.
Stasis
Enchantment
1U
R
Fay Jones
Players do not get an untap phase. Pay during upkeep or Stasis is
destroyed.
Steal Artifact
Echt Art
2UU
U
Amy Weber
You control target artifact until enchantment is discarded or game
ends. If target artifact was tapped when stolen, it stays tapped until
you can untap it. If destroyed, target artifact is put in its owner's
graveyard.
Stone Giant
Smn Giant
2RR
3/4
U
Dameon Willich
Tap to make one of your own creatures a flying creature until end of
turn. Target creature, which must have toughness less than Stone
Giant's power at the time it gains flying ability, is destroyed at end
of turn.
What goes up, must come down.
Stone Rain
Sorcery
2R
C
Daniel Gelon
Destroys any one land.
Stream of Life
Sorcery
XG
C
Mark Poole
Target player gains X life.
Sunglasses of Urza
Continuous Artifact
3
R
Dan Frazier
White mana in your mana pool can be used as either white or red mana.
Swamp
Land
C
Dan Frazier
Tap to add to your mana pool.
Swamp
Land
C
Dan Frazier
Tap to add to your mana pool.
Swords to Plowshares
Instant
W
U
Jeff A. Menges
Target creature is removed from game entirely; return to owner's deck
only when game is over. Creature's controller gains life points equal
to creature's power.
Taiga
Land
R
Rob Alexander
Counts as both forest and mountains and is affected by spells that
affect either. Tap to add either or to your mana pool.
Terror
Instant
1B
C
Ron Spencer
Destroys target creature without possibility of regeneration. Does not
affect black creatures and artifact creatures.
The Hive
Mono Artifact
5
R
Sandra Everingham
<5>: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps
with tokens, making sure to indicate when each Wasp is tapped. Wasps
can't attack during the turn created. Treat Wasps like artifact
creatures in every way, except that they are removed from the game
entirely if they ever leave play. If the Hive is destroyed, the Wasps
must still be killed individually.
Thicket Basilisk
Smn Basilisk
3GG
2/4
U
Dan Frazier
Any non-wall creature blocking Basilisk is destroyed, as is any
creature blocked by Basilisk. Creatures destroyed this way deal their
damage before dying.
Moss-covered statues littered the area, a macabre monument to the
Basilisk's power.
Thoughtlace
Interrupt
U
R
Mark Poole
Changes the color of one card either being played or already in play
to blue. Cost to cast, tap, maintain, or use a special ability of
target card remains entirely unchanged.
Throne of Bone
Poly Artifact
1
U
Anson Maddocks
<1>: Any black spell cast by any player gives you 1 life.
Timber Wolves
Smn Wolves
G
1/1
R
Melissa Benson
Bands
Though many think of Wolves as solitary predators, they are actually
extremely social animals. During a hunt they often call to each other,
which can be quite unsettling for their prey.
Time Vault
Mono Artifact
2
R
Mark Tedin
: Gain an additional turn after the current one. Time Vault doesn't
untap normally during untap phase; to untap it, you must skip a turn.
Time Vault begins tapped.
Time Walk
Sorcery
1U
R
Amy Weber
Take an extra turn after this one.
Timetwister
Sorcery
2U
R
Mark Tedin
Set Timetwister aside in a new graveyard pile. Shuffle your hand,
library, and graveyard together into a new library and draw a new hand
of seven cards, leaving all cards in play where they are; opponent
must do the same.
Tranquility
Sorcery
2G
C
Douglas Shuler
All enchantments in play must be discarded.
Tropical Island
Land
R
Jesper Myrfors
Counts as both forest and islands and is affected by spells that
affect either. Tap to add either or to your mana pool.
Tsunami
Sorcery
3G
U
Richard Thomas
All islands in play are destroyed.
Tundra
Land
R
Jesper Myrfors
Counts as both islands and plains and is affected by spells that
affect either. Tap to add either or to your mana pool.
Tunnel
Instant
R
U
Dan Frazier
Destroys 1 wall. Target wall cannot be regenerated.
Twiddle
Instant
U
C
Rob Alexander
Caster may tap or untap any one land, creature, or artifact in play.
Two-Headed Giant of Foriys
Smn Giant
4R
4/4
R
Anson Maddocks
Trample ; May block two attacking creatures; divide damage between
them however controller likes.
None know if this Giant is the result of abberant magics, Siamese
twins, or a mentalist's schizophrenia.
Underground Sea
Land
R
Jesper Myrfors
Counts as both swamp and islands and is affected by spells that affect
either. Tap to add either or to your mana pool.
Unholy Strength
Echt Crt
B
C
Douglas Shuler
Target creature gains +2/+1.
Unsummon
Instant
U
C
Douglas Shuler
Return creature to owner's hand; enchantments on creature are CARD ed.
Unsummon cannot be played during the damage-dealing phase of an
attack.
Uthden Troll
Smn Troll
2R
2/2
U
Douglas Shuler
: Regenerates
"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da hurt'll disappear." -Troll chant
Verduran Enchantress
Smn Enchantress
1GG
0/2
R
Kev Brockschmidt
While Enchantress is in play, you may immediately draw a card from
your library each time you cast an enchantment.
Some say magic was first practiced by women, who have always felt
strong ties to the land.
Vesuvan Doppelganger
Smn Doppelganger
3UU
*/*
R
Quinton Hoover
Upon summoning, Doppelganger acquires all characteristics (except
color) of any one creature in play on either side; any enchantments on
the original creature are not copied. During controller's upkeep,
Doppelganger may take on the characteristics of a different creature
in play instead. Doppelganger may continue to copy a creature even
after that creature leaves play, but if it switches it won't be able
to switch back.
Veteran Bodyguard
Smn Bodyguard
3WW
2/5
R
Douglas Shuler
Unless Bodyguard is tapped, any damage done to you by unblocked
creatures is done instead to Bodyguard. You may not take this damage
yourself, though you can prevent it if possible.
Good bodyguards are hard to find mainly because they don't live long.
Volcanic Eruption
Sorcery
XUUU
R
Douglas Shuler
Destroys X mountains of your choice, and does X damage to each player
and each creature in play.
Wall of Air
Smn Wall
1UU
1/5
U
Richard Thomas
Flying
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!"
Saying nothing, she put a pinch of salt on the table. With a bang she
clapped her hands, and the salt disappeared, blown away.
Wall of Bone
Smn Wall
2B
1/4
U
Anson Maddocks
: Regenerates
The Wall of Bone is said to be an aspect of the Great Wall in Hel,
where the bones of all sinners wait for Ragnarok, when Hela will call
them forth for the final battle.
Wall of Brambles
Smn Wall
2G
2/3
U
Anson Maddocks
: Regenerates
"What else, when chaos draws all forces inward to shape a single
leaf." -Conrad Aiken
Wall of Fire
Smn Wall
1RR
0/5
U
Richard Thomas
: +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable
barrier, searing the soul of any creature attempting to pass through
its terrible bursts of flame.
Wall of Ice
Smn Wall
2G
0/7
U
Richard Thomas
"And through the drifts the snowy cliffs/ Did send a dismal sheen:/
Nor shapes of men nor beasts we ken -/ The ice was all between."/
-Samuel Coleridge, "The Rime of the Ancient Mariner"
Wall of Stone
Smn Wall
1RR
0/8
U
Dan Frazier
The Earth herself lends her strength to these walls of living stone,
which possess the stability of ancient mountains. These mighty
bulwarks thwart ground-based troops, providing welcome relief for
weary warriors who defend the land.
Wall of Swords
Smn Wall
3W
3/5
U
Mark Tedin
Flying
Just as the evil ones approached to slay Justina, she cast a great
spell, imbuing her weapons with her own life force. Thus she fulfilled
the prophecy: "In the death of your savior will you find salvation."
Wall of Water
Smn Wall
1UU
0/5
U
Richard Thomas
: +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river
supplanted our serenity. Eddies turned into whirling geysers, leveling
everything in their path.
Wall of Wood
Smn Wall
G
0/3
C
Mark Tedin
Everybody knows that to ward off trouble, you knock on wood. But
usually it's better to make a wall out of the wood and let trouble do
the knocking.
Wanderlust
Echt Crt
2G
U
Cornelius Brudi
Wanderlust does 1 damage to target creature's controller during
upkeep.
War Mammoth
Smn Mammoth
3G
3/3
C
Jeff A. Menges
Trample
I didn't think Mammoths could ever hold a candle to a well-trained
battle horse. Then one day I turned my back on a drunken soldier. His
blow never landed; Mi'cha flung the brute over ten meters.
Warp Artifact
Echt Art
BB
R
Amy Weber
Warp Artifact does 1 damage to target artifact's controller at start
of each turn.
Water Elemental
Smn Elemental
3UU
5/4
U
Jeff A. Menges
Unpredictable as the sea itself, Water Elementals shift without
warning from tranquility to tempest. Capricious and fickle, they flow
restlessly from one shape to another, expressing their moods with
their physical forms.
Weakness
Echt Crt
B
C
Douglas Shuler
Target creature loses -2/-1; if this drops the creature's toughness
below 1, it is dead.
Web
Echt Crt
G
R
Rob Alexander
Target creature gains +0/+2 and can now block flying creatures, though
it does not gain the ability to fly.
Wheel of Fortune
Sorcery
2R
R
Daniel Gelon
Both players must discard their hands and draw seven new cards.
White Knight
Smn Knight
WW
2/2
U
Daniel Gelon
Protection from black, first strike
Out of the blackness and stench of the engulfing swamp emerged a
shimmering figure. Only the splattered armor and ichor-stained sword
hinted at the unfathomable evil the Knight had just laid waste.
White Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from white.
Wild Growth
Echt Land
G
C
Mark Poole
When tapped, target land provides 1 green mana in addition to the mana
it normally provides.
Will-O-The-Wisp
Smn Will-O'-The-Wisp
B
0/1
R
Jesper Myrfors
Flying. : Regenerates
"About, about in reel and rout/ The death-fires danced at night;/ The
water, like a witch's oils,/ Burnt green, and blue and white." -Samuel
Coleridge, "The Rime of the Ancient Mariner"
Winter Orb
Continuous Artifact
2
R
Mark Tedin
Players can untap only one land each during untap phase. Creatures and
artifacts are untapped as normal.
Wooden Sphere
Poly Artifact
1
U
Mark Tedin
<1>: Any green spell cast by any player gives you 1 life.
Word of Command
Instant
BB
R
Jesper Myrfors
You may look at opponent's hand and choose any card opponent can
legally play using mana from his or her mana pool or lands. Opponent
must play this card immediately; you make all the decisions it calls
for. This spell may not be countered after you have looked at
opponent's hand.
Wrath of God
Sorcery
2WW
R
Quinton Hoover
All creatures in play are destroyed and cannot regenerate.
Zombie Master
Smn Lord
1BB
2/3
R
Jeff A. Menges
All zombies in play gain swampwalk and ": Regenerates" for as long
as this card remains in play.
They say the Zombie Master controlled these foul creatures even before
his own death, but now that he is one of them, nothing can make them
betray him.
Statistics:
Number of cards 295 Cards
Colors 46 Red, 46 Black, 45 White, 46 Blue, 46 Green, 47 Artifacts
Types 19 Lands 92 Creatures 184 Spells
Rarity 116 Rares 95 Uncommons 84 Commons
Card Value $0.00
Cards by Edition 295 Alpha