Air Elemental Smn Elemental 3UU 4/4 U Richard Thomas Flying These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem. Ancestral Recall Instant U R Mark Poole Draw 3 cards or force opponent to draw 3 cards. Animate Artifact Echt Non-Creature Artifact 3U U Douglas Shuler Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost. Animate Dead Echt Dead Creature 1B U Anson Maddocks Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal. Animate Wall Echt Wall W R Dan Frazier Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0. Ankh of Mishra Continuous Artifact 2 R Amy Weber Ankh does 2 damage to anyone who puts a new land into play. Armageddon Sorcery 3W R Jesper Myrfors All lands in play are destroyed. Aspect of Wolf Echt Crt 1G R Jeff A. Menges Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. Bad Moon Enchantment 1B R Jesper Myrfors All black creatures in play gain +1/+1. Badlands Land R Rob Alexander Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either <R> or <B> to your mana pool. Balance Sorcery 1W R Mark Poole Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated. Basalt Monolith Mono Artifact 3 U Jesper Myrfors Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase, but can be untapped at any time for 3 mana. Tapping this artifact can be played as an interrupt. Bayou Land R Jesper Myrfors Counts as both swamp and forest and is affected by spells that affect either. Tap to add either <B> or <G> to your mana pool. Benalish Hero Smn Hero W 1/1 C Douglas Shuler Bands Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero. Berserk Instant G U Dan Frazier Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed. Birds of Paradise Smn Mana Birds G 0/1 R Mark Poole Flying// Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt. Black Knight Smn Knight BB 2/2 U Jeff A. Menges Protection from white, first strike Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. Black Lotus Mono Artifact 0 R Christopher Rush Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt. Black Vise Continuous Artifact 1 U Richard Thomas If opponent has more than four cards in hand during upkeep, black vise does 1 damage to opponent for each card in excess of four. Black Ward Echt Crt W U Dan Frazier Target creature gains protection from black. Blaze of Glory Instant W R Richard Thomas Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen. Blessing Echt Crt WW R Julie Baroh <W>: Target creature gains +1/+1 until end of turn. Blue Elemental Blast Interrupt U C Richard Thomas Counters target red spell being cast or destroys a red card in play. Blue Ward Echt Crt W U Dan Frazier Target creature gains protection from blue. Bog Wraith Smn Wraith 3B 3/3 U Jeff A. Menges Swampwalk 'Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae. Braingeyser Sorcery XUU R Mark Tedin Draw X cards or force opponent to draw X cards. Burrowing Echt Crt R U Mark Poole Target creature gains mountainwalk. Camouflage Instant G U Jesper Myrfors You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. Castle Enchantment 3W U Dameon Willich Your untapped creatures gain +0/+2. Attacking creatures lose this bonus. Celestial Prism Mono Artifact 3 U Amy Weber <2>: Provides 1 mana of any color. This use can be played as an interrupt. Channel Sorcery GG U Richard Thomas Until end of turn, you may add colorless mana to your mana pool for 1 life each. These additions are played with the speed of an interrupt. Life spent this way is not considered damage. Chaos Orb Mono Artifact 2 R Mark Tedin <1>: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb. Chaoslace Interrupt R R Dameon Willich Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Circle of Protection: Blue Enchantment 1W C Dameon Willich <1>: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Green Enchantment 1W C Sandra Everingham <1>: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Red Enchantment 1W C Mark Tedin <1>: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: White Enchantment 1W C Douglas Shuler <1>: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Clockwork Beast Artf Crt 6 0/4 R Drew Tucker Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter instead of untapping beast; this taps Beast if it wasn't tapped already. Clone Smn Clone 3U */* U Julie Baroh Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. Cockatrice Smn Cockatrice 3GG 2/4 R Dan Frazier Flying ; Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying. Consecrate Land Echt Land W U Jeff A. Menges All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed. Conservator Mono Artifact 4 U Amy Weber <3>: Prevent the loss of up to 2 life. Contract from Below Sorcery B R Douglas Shuler Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. Control Magic Echt Crt 2UU U Dameon Willich You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard. Conversion Enchantment 2WW U Jesper Myrfors All mountains are considered plains while Conversion is in play. Pay <WW> during upkeep or Conversion is discarded. Copper Tablet Continuous Artifact 2 U Amy Weber Copper Tablet does 1 damage to each player during his or her upkeep. Copy Artifact Enchantment 1U R Amy Weber Select any artifact in play. This enchantment acts as a duplicate of that artifact; enchantment copy is affected by cards that affect either enchantments or artifacts. Enchantment copy remains even if the original artifact is destroyed. Counterspell Interrupt UU U Mark Poole Counters target spell as it is being cast. Craw Wurm Smn Wurm 4GG 6/4 C Daniel Gelon The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. Creature Bond Echt Crt 1U C Anson Maddocks If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller. Crusade Enchantment WW R Mark Poole All white creatures gain +1/+1. Crystal Rod Poly Artifact 1 U Amy Weber <1>: Any blue spell cast by any player gives you 1 life. Cursed Land Echt Land 2BB U Jesper Myrfors Cursed Land does 1 damage to target land's controller during each upkeep. Cyclopean Tomb Mono Artifact 4 R Anson Maddocks <2>: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature. Dark Ritual Interrupt B C Sandra Everingham Add 3 black mana to your mana pool. Darkpact Sorcery BBB R Quinton Hoover Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. Death Ward Instant W C Mark Poole Regenerates target creature. Deathgrip Enchantment BB U Anson Maddocks <BB>: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play. Deathlace Interrupt B R Sandra Everingham Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Demonic Attorney Sorcery 1BB R Daniel Gelon If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. Demonic Hordes Smn Demons 3BBB 5/5 R Jesper Myrfors Tap to destroy 1 land. Pay <BBB> during upkeep or the Hordes become tapped and you lose a land of opponent's choice. Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose. Demonic Tutor Sorcery 1B U Douglas Shuler You may search your library for one card and take it into your hand. Reshuffle your library afterwards. Dingus Egg Continuous Artifact 4 R Dan Frazier Whenever anyone loses a land, Egg does 2 damage to that player for each land lost. Disenchant Instant 1W C Amy Weber Target enchantment or artifact must be discarded. Disintegrate Sorcery XR C Anson Maddocks Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over. Disrupting Scepter Mono Artifact 3 R Dan Frazier <3>: Opponent must discard one card of his or her choice. Can only be used during your turn. Dragon Whelp Smn Dragon 2RR 2/3 U Amy Weber Flying. <R>: +1/+0 until end of turn. If more than <RRR> is spent in this way, Dragon Whelp is destroyed at end of turn. "O to be a dragon. . . of silkworm size or immense. . . " -Marianne Moore, "O to Be a Dragon" Drain Life Sorcery 1B C Douglas Shuler Drain Life does 1 damage to a single target for each <B> spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness. Drain Power Sorcery UU R Douglas Shuler Tap all opponent's land, taking all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands. Drudge Skeletons Smn Skeletons 1B 1/1 C Sandra Everingham <B>: Regenerates Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls. Dwarven Demolition Team Smn Dwarves 2R 1/1 U Kev Brockschmidt Tap to destroy a wall. Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble. Dwarven Warriors Smn Dwarves 2R 1/1 C Douglas Shuler Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen. Earth Elemental Smn Elemental 3RR 4/5 U Dan Frazier Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures. Earthbind Echt Flying Creature R C Quinton Hoover If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. Earthquake Sorcery XR R Dan Frazier Does X damage to each player and each non-flying creature in play. Elvish Archers Smn Elves 1G 1/2 R Anson Maddocks First Strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" Evil Presence Echt Land B U Sandra Everingham Target land is now a swamp. False Orders Instant R C Anson Maddocks You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. Farmstead Echt Land WWW R Mark Poole Target land's controller gains 1 life each upkeep if <WW> is spent. Target land still generates mana as usual. Fastbond Enchantment G R Mark Poole You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. Fear Echt Crt BB C Mark Poole Target creature cannot be blocked by any creatures other than artifact creatures and black creatures. Feedback Echt Ech 2U U Quinton Hoover Feedback does 1 damage to controller of target enchantment during each upkeep. Fire Elemental Smn Elemental 3RR 5/4 U Melissa Benson Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake. Fireball Sorcery XR C Mark Tedin Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first. Firebreathing Echt Crt R C Dan Frazier <R>: +1/+0 "And topples round the dreary west A looming bastion fringed with fire." -Alfred, Lord Tennyson, "In Memoriam" Flashfires Sorcery 3R U Dameon Willich All plains in play are destroyed. Flight Echt Crt U C Anson Maddocks Target creature is now a flying creature. Fog Instant G C Jesper Myrfors Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt. Force of Nature Smn Force 2GGGG 8/8 R Douglas Shuler Trample ; You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. Forcefield Poly Artifact 3 R Dan Frazier <1>: Lose only 1 life to an unblocked creature. Forest Land C Christopher Rush Tap to add <G> to your mana pool. Forest Land C Christopher Rush Tap to add <G> to your mana pool. Fork Interrupt RR R Amy Weber Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target. Frozen Shade Smn Shade 2B 0/1 C Douglas Shuler <B>: +1/+1 "There are some qualities-some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade." -Edgar Allan Poe, "Silence" Fungusaur Smn Fungusaur 3G 2/2 R Daniel Gelon Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it. Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. Gaea's Liege Smn Gaea's Liege 3GGG */* R Dameon Willich When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play. Gauntlet of Might Continuous Artifact 4 R Christopher Rush All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped. Giant Growth Instant G C Sandra Everingham Target creature gains +3/+3 until end of turn. Giant Spider Smn Spider 3G 2/4 C Sandra Everingham Does not fly, but can block flying creatures. While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web. Glasses of Urza Mono Artifact 1 U Douglas Shuler You may look at opponent's hand. Gloom Enchantment 2B U Dan Frazier White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use. Goblin Balloon Brigade Smn Goblins R 1/1 U Andi Rusu <R>: Goblins gain flying ability until end of turn. Controller may not choose to make Goblins fly after they have been blocked. "From up here we can drop rocks and arrows and more rocks!" "Uh, yeah boss, but how do we get down?" Goblin King Smn Lord 1RR 2/2 R Jesper Myrfors Goblins in play gain mountainwalk and +1/+1 while this card remains in play. To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. Granite Gargoyle Smn Gargoyle 2R 2/2 R Christopher Rush Flying; <R>: +0/+1 until end of turn. "While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." -The Underworld Cookbook, by Asmoranomardicadaistinaculdacar Gray Ogre Smn Ogre 2R 2/2 C Dan Frazier The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings. Green Ward Echt Crt W U Dan Frazier Target creature gains protection from green. Grizzly Bears Smn Bears 1G 2/2 C Jeff A. Menges Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree.  In that case, you'll get a nice view before it knocks the tree down and eats you. Guardian Angel Instant XW C Anson Maddocks Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Healing Salve Instant W C Dan Frazier Gain 3 life, or prevent up to 3 damage from being dealt to a single target. Helm of Chatzuk Mono Artifact 1 R Mark Tedin <1>: You may give one creature the ability to band until end of turn. Hill Giant Smn Giant 3R 3/3 C Dan Frazier Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. Holy Armor Echt Crt W C Melissa Benson Target creature gains +0/+2. <W>: Target creature gets extra +0/+1 until end of turn. Holy Strength Echt Crt W C Anson Maddocks Target creature gains +1/+2. Howl from Beyond Instant XB C Mark Poole Target creature gains +X/+0 until end of turn. Howling Mine Continuous Artifact 2 R Mark Poole Each player draws one extra card each turn during his or her draw phase. Hurloon Minotaur Smn Minotaur 1RR 2/3 C Anson Maddocks The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. Hurricane Sorcery XG U Dameon Willich All players and flying creatures suffer X damage. Hypnotic Specter Smn Specter 1BB 2/2 U Douglas Shuler Flying ; An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. ". . .There was no trace/ Of aught on that illumined face. . ." -Samuel Coleridge, "Phantom" Ice Storm Sorcery 2G U Dan Frazier Destroys any one land. Icy Manipulator Mono Artifact 4 U Douglas Shuler <1>: You may tap any land, creature, or artifact in play on either side. Illusionary Mask Poly Artifact 2 R Amy Weber <X>: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up. Instill Energy Echt Crt G U Dameon Willich You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play. Invisibility Echt Crt UU C Anson Maddocks Target creature can be blocked only by walls. Iron Star Poly Artifact 1 U Dan Frazier <1>: Any red spell cast by any player gives you 1 life. Ironclaw Orcs Smn Orcs 1R 2/2 C Anson Maddocks Cannot be used to block any creature of power more than 1. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. Ironroot Treefolk Smn Treefolk 4G 3/5 C Jesper Myrfors The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation. Island Land C Mark Poole Tap to add <U> to your mana pool. Island Land C Mark Poole Tap to add <U> to your mana pool. Island Sanctuary Enchantment 1W R Mark Poole You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that can damage you are those that fly or have islandwalk. Ivory Cup Poly Artifact 1 U Anson Maddocks <1>: Any white spell cast by any player gives you 1 life. Jade Monolith Poly Artifact 4 R Anson Maddocks <1>: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. Jade Statue Artifact 4 3/6 U Dan Frazier <2>: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense. "Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." -Norin the Wary Jayemdae Tome Mono Artifact 4 R Mark Tedin <4>: You may draw one extra card. Juggernaut Artf Crt 4 5/3 U Dan Frazier Must attack each turn if possible. Can't be blocked by walls. We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. Jump Instant U C Mark Poole Target creature is a flying creature until end of turn. Karma Enchantment 2WW U Richard Thomas Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep. Affects both players. Keldon Warlord Smn Lord 2RR */* U Kev Brockschmidt The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. Kormus Bell Continuous Artifact 4 R Christopher Rush Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards. Kudzu Echt Land 1GG R Mark Poole When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play. Lance Echt Crt W U Rob Alexander Target creature gains first strike. Ley Druid Smn Cleric 2G 1/1 U Sandra Everingham Tap Druid to untap a land of your choice. This action can be played as an interrupt. After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed. Library of Leng Continuous Artifact 1 U Daniel Gelon There is no limit to size of your hand. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. Lich Enchantment BBBB R Daniel Gelon You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. Lifeforce Enchantment GG U Dameon Willich <GG>: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play. Lifelace Interrupt G R Amy Weber Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Lifetap Enchantment UU U Anson Maddocks You gain 1 life each time any forest of opponent's becomes tapped. Lightning Bolt Instant R C Christopher Rush Lightning Bolt does 3 damage to one target. Living Artifact Echt Art G R Anson Maddocks Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn. Living Lands Enchantment 3G R Jesper Myrfors Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards. Living Wall Artf Crt 4 0/6 U Anson Maddocks Counts as a wall. <1>: Regenerates. Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage. Llanowar Elves Smn Elves G 1/1 C Anson Maddocks Tap to add green mana to your mana pool. This tap can be played as an interrupt. Whenever the Llanowar Elves gather the fruits of their forests, they leave one plant of each type untouched, considering that nature's portion. Lord of Atlantis Smn Lord of Atlantis UU 2/2 R Melissa Benson All Merfolk in play gain islandwalk and +1/+1 while this card is in play. A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. Lord of the Pit Smn Demon 4BBB 7/7 R Mark Tedin Flying, Trample. You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Lure Echt Crt 1GG U Anson Maddocks All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks. Magical Hack Interrupt U R Julie Baroh Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk." Mahamoti Djinn Smn Djinn 4UU 5/6 R Dan Frazier Flying Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. Mana Flare Enchantment 2R R Christopher Rush Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type. Mana Short Instant 2U R Dameon Willich All opponent's lands are tapped, and opponent's mana pool is emptied. Mana Vault Mono Artifact 1 R Mark Tedin Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt. Manabarbs Enchantment 3R R Christopher Rush Whenever any land is tapped, Manabarbs does 1 damage to the land's controller. Meekstone Continuous Artifact 1 R Quinton Hoover Any creature with power greater than 2 may not be untapped as normal during the untap phase. Merfolk of the Pearl Trident Smn Merfolk U 1/1 C Jeff A. Menges Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. Mesa Pegasus Smn Pegasus 1W 1/1 C Melissa Benson Flying, bands Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. Mind Twist Sorcery XB R Julie Baroh Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded. Mons's Goblin Raiders Smn Goblins R 1/1 C Jeff A. Menges The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm. Mountain Land C Douglas Shuler Tap to add <R> to your mana pool. Mountain Land C Douglas Shuler Tap to add <R> to your mana pool. Mox Emerald Mono Artifact 0 R Dan Frazier Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Jet Mono Artifact 0 R Dan Frazier Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Pearl Mono Artifact 0 R Dan Frazier Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Ruby Mono Artifact 0 R Dan Frazier Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Sapphire Mono Artifact 0 R Dan Frazier Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt. Natural Selection Instant G R Mark Poole Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library. Nether Shadow Smn Shadow BB 1/1 R Christopher Rush If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play. Nettling Imp Smn Imp 2B 1/1 U Quinton Hoover Tap to force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. Nevinyrral's Disk Mono Artifact 4 R Mark Tedin <1>: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used. Nightmare Smn Nightmare 5B */* R Melissa Benson Flying ; Nightmare's power and toughness both equal the number of swamps its controller has in play. The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. Northern Paladin Smn Paladin 2WW 3/3 R Douglas Shuler <WW> and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. "Look to the north; there you will find aid and comfort." -The Book of Tal Obsianus Golem Artf Crt 6 4/6 U Jesper Myrfors "The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . ." -Song of the Artificer Orcish Artillery Smn Orcs 1R 1/3 U Anson Maddocks Tap to do 2 damage to any target, but you suffer 3 damage as well. In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness. Orcish Oriflamme Enchantment 1R U Dan Frazier When attacking, all of your attacking creatures gain +1/+0. Paralyze Echt Crt B C Anson Maddocks Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast. Pearled Unicorn Smn Unicorn 2W 2/2 C Cornelius Brudi "'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other, ' said the Unicorn, 'if you'll believe in me, I'll believe in you."' -Lewis Carroll Personal Incarnation Smn Avatar 3WWW 6/6 R Kev Brockschmidt Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss. Pestilence Enchantment 2BB C Jesper Myrfors <B>: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn. Phantasmal Forces Smn Phantasm 3U 4/1 U Mark Poole Flying ; Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. Phantasmal Terrain Echt Land UU C Dameon Willich Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment. Phantom Monster Smn Phantasm 3U 3/3 U Jesper Myrfors Flying "While, like a ghastly rapid river,/ Through the pale door,/ A hideous throng rush out forever,/ And laugh-but smile no more." -Edgar Allan Poe, "The Haunted Palace" Pirate Ship Smn Ship 4U 4/3 R Tom Wänerstrand Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play. Plague Rats Smn Rats 2B */* C Anson Maddocks The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. "Should you a Rat to madness tease/ Why ev'n a Rat may plague you. . ." -Samuel Coleridge, "Recantation" Plains Land C Jesper Myrfors Tap to add <W> to your mana pool. Plains Land C Jesper Myrfors Tap to add <W> to your mana pool. Plateau Land R Drew Tucker <T>: Add either <R> or <W> to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Power Leak Echt Ech 1U C Drew Tucker Target enchantment costs 2 extra mana each turn during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. Power Sink Interrupt XU C Richard Thomas Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered. Power Surge Enchantment RR R Douglas Shuler Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn. Prodigal Sorcerer Smn Wizard 2U 1/1 C Douglas Shuler Tap to do 1 damage to any target. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. Psionic Blast Instant 2U U Douglas Shuler Psionic Blast does 4 damage to any target, but it does 2 damage to you as well. Psychic Venom Echt Land 1U C Brian Snõddy Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace Interrupt W R Sandra Everingham Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Raging River Enchantment RR R Sandra Everingham When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the river to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River. Raise Dead Sorcery B C Jeff A. Menges Return creature from your graveyard to your hand. Red Elemental Blast Instant R C Richard Thomas Counters a blue spell being cast or destroys a blue card in play. Red Ward Echt Crt W U Dan Frazier Target creature gains protection from red. Regeneration Echt Crt 1G C Quinton Hoover <G>: Target creature regenerates. Regrowth Sorcery 1G U Dameon Willich Return any card from your graveyard to your hand. Resurrection Sorcery 2WW U Dan Frazier Take a creature from your graveyard and put it directly into play. You can't tap it until your next turn. Reverse Damage Instant 1WW R Dameon Willich All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. Righteousness Instant W R Douglas Shuler Target defending creature gains +7/+7 until end of turn. Roc of Kher Ridges Smn Roc 3R 3/3 R Andi Rusu Flying We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. Rock Hydra Smn Hydra XRR 0/0 R Jeff A. Menges Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece. Rod of Ruin Mono Artifact 4 U Christopher Rush <3>: Rod of Ruin does 1 damage to any target. Royal Assassin Smn Assassin 1BB 1/1 R Tom Wänerstrand Tap to destroy any tapped creature. Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force. Sacrifice Interrupt B U Dan Frazier Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. Samite Healer Smn Cleric 1W 1/1 C Tom Wänerstrand Tap to prevent 1 damage to any target. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Savannah Land R Rob Alexander Counts as both plains and forest and is affected by spells that affect either. Tap to add either <W> or <G> to your mana pool. Savannah Lions Smn Lions W 2/1 R Daniel Gelon The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. Scathe Zombies Smn Zombies 2B 2/2 C Jesper Myrfors "They groaned, they stirred, they all uprose, / Nor spake, nor moved their eyes; /It had been strange, even in a dream, / To have seen those dead men rise." -Samuel Coleridge, "The Rime of the Ancient Mariner" Scavenging Ghoul Smn Ghoul 3B 2/2 U Jeff A. Menges At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used. Scrubland Land R Jesper Myrfors Counts as both plains and swamp and is affected by spells that affect either. Tap to add either <W> or <B> to your mana pool. Scryb Sprites Smn Faeries G 1/1 C Amy Weber Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Sea Serpent Smn Serpent 5U 5/5 C Jeff A. Menges Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play. Legend has it that Serpents used to be bigger, but how could that be? Sedge Troll Smn Troll 2R 2/2 R Dan Frazier Troll gains +1/+1 if controller has any swamps in play. <B>: Regenerates The stench was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would push it down before I could make out what it was. Sengir Vampire Smn Vampire 3BB 4/4 U Anson Maddocks Flying ; Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it, unless the dead creature is regenerated. Serra Angel Smn Angel 3WW 4/4 U Douglas Shuler Flying ; Does not tap when attacking. Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Shanodin Dryads Smn Nymphs G 1/1 C Anson Maddocks Forestwalk Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. Shatter Instant 1R C Amy Weber Shatter destroys target artifact. Shivan Dragon Smn Dragon 4RR 5/5 R Melissa Benson Flying ; R: +1/+0 until end of turn. While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow. Simulacrum Instant 1B U Mark Poole All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally. Sinkhole Sorcery BB C Sandra Everingham Destroys any one land. Siren's Call Instant U U Anson Maddocks All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call. Sleight of Mind Interrupt U R Mark Poole Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols. Smoke Enchantment RR R Jesper Myrfors Each player can only untap one creature during his or her untap phase. Sol Ring Mono Artifact 1 U Mark Tedin Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt. Soul Net Poly Artifact 1 U Dameon Willich <1>: You gain 1 life every time a creature is destroyed, unless it is then regenerated. Spell Blast Interrupt XU C Brian Snõddy Target spell is countered; X is cost of target spell. Stasis Enchantment 1U R Fay Jones Players do not get an untap phase. Pay <U> during upkeep or Stasis is destroyed. Steal Artifact Echt Art 2UU U Amy Weber You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard. Stone Giant Smn Giant 2RR 3/4 U Dameon Willich Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is destroyed at end of turn. What goes up, must come down. Stone Rain Sorcery 2R C Daniel Gelon Destroys any one land. Stream of Life Sorcery XG C Mark Poole Target player gains X life. Sunglasses of Urza Continuous Artifact 3 R Dan Frazier White mana in your mana pool can be used as either white or red mana. Swamp Land C Dan Frazier Tap to add <B> to your mana pool. Swamp Land C Dan Frazier Tap to add <B> to your mana pool. Swords to Plowshares Instant W U Jeff A. Menges Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power. Taiga Land R Rob Alexander Counts as both forest and mountains and is affected by spells that affect either. Tap to add either <G> or <R> to your mana pool. Terror Instant 1B C Ron Spencer Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures. The Hive Mono Artifact 5 R Sandra Everingham <5>: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually. Thicket Basilisk Smn Basilisk 3GG 2/4 U Dan Frazier Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. Thoughtlace Interrupt U R Mark Poole Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Throne of Bone Poly Artifact 1 U Anson Maddocks <1>: Any black spell cast by any player gives you 1 life. Timber Wolves Smn Wolves G 1/1 R Melissa Benson Bands Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. Time Vault Mono Artifact 2 R Mark Tedin <T>: Gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped. Time Walk Sorcery 1U R Amy Weber Take an extra turn after this one. Timetwister Sorcery 2U R Mark Tedin Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same. Tranquility Sorcery 2G C Douglas Shuler All enchantments in play must be discarded. Tropical Island Land R Jesper Myrfors Counts as both forest and islands and is affected by spells that affect either. Tap to add either <G> or <U> to your mana pool. Tsunami Sorcery 3G U Richard Thomas All islands in play are destroyed. Tundra Land R Jesper Myrfors Counts as both islands and plains and is affected by spells that affect either. Tap to add either <U> or <W> to your mana pool. Tunnel Instant R U Dan Frazier Destroys 1 wall. Target wall cannot be regenerated. Twiddle Instant U C Rob Alexander Caster may tap or untap any one land, creature, or artifact in play. Two-Headed Giant of Foriys Smn Giant 4R 4/4 R Anson Maddocks Trample ; May block two attacking creatures; divide damage between them however controller likes. None know if this Giant is the result of abberant magics, Siamese twins, or a mentalist's schizophrenia. Underground Sea Land R Jesper Myrfors Counts as both swamp and islands and is affected by spells that affect either. Tap to add either <B> or <U> to your mana pool. Unholy Strength Echt Crt B C Douglas Shuler Target creature gains +2/+1. Unsummon Instant U C Douglas Shuler Return creature to owner's hand; enchantments on creature are CARD ed. Unsummon cannot be played during the damage-dealing phase of an attack. Uthden Troll Smn Troll 2R 2/2 U Douglas Shuler <R>: Regenerates "Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." -Troll chant Verduran Enchantress Smn Enchantress 1GG 0/2 R Kev Brockschmidt While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. Some say magic was first practiced by women, who have always felt strong ties to the land. Vesuvan Doppelganger Smn Doppelganger 3UU */* R Quinton Hoover Upon summoning, Doppelganger acquires all characteristics (except color) of any one creature in play on either side; any enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back. Veteran Bodyguard Smn Bodyguard 3WW 2/5 R Douglas Shuler Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. Good bodyguards are hard to find mainly because they don't live long. Volcanic Eruption Sorcery XUUU R Douglas Shuler Destroys X mountains of your choice, and does X damage to each player and each creature in play. Wall of Air Smn Wall 1UU 1/5 U Richard Thomas Flying "This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away. Wall of Bone Smn Wall 2B 1/4 U Anson Maddocks <B>: Regenerates The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle. Wall of Brambles Smn Wall 2G 2/3 U Anson Maddocks <G>: Regenerates "What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken Wall of Fire Smn Wall 1RR 0/5 U Richard Thomas <R>: +1/+0 until end of turn. Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame. Wall of Ice Smn Wall 2G 0/7 U Richard Thomas "And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken -/ The ice was all between."/ -Samuel Coleridge, "The Rime of the Ancient Mariner" Wall of Stone Smn Wall 1RR 0/8 U Dan Frazier The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. Wall of Swords Smn Wall 3W 3/5 U Mark Tedin Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." Wall of Water Smn Wall 1UU 0/5 U Richard Thomas <U>: +1/+0 until end of turn. A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. Wall of Wood Smn Wall G 0/3 C Mark Tedin Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking. Wanderlust Echt Crt 2G U Cornelius Brudi Wanderlust does 1 damage to target creature's controller during upkeep. War Mammoth Smn Mammoth 3G 3/3 C Jeff A. Menges Trample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. Warp Artifact Echt Art BB R Amy Weber Warp Artifact does 1 damage to target artifact's controller at start of each turn. Water Elemental Smn Elemental 3UU 5/4 U Jeff A. Menges Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. Weakness Echt Crt B C Douglas Shuler Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead. Web Echt Crt G R Rob Alexander Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly. Wheel of Fortune Sorcery 2R R Daniel Gelon Both players must discard their hands and draw seven new cards. White Knight Smn Knight WW 2/2 U Daniel Gelon Protection from black, first strike Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste. White Ward Echt Crt W U Dan Frazier Target creature gains protection from white. Wild Growth Echt Land G C Mark Poole When tapped, target land provides 1 green mana in addition to the mana it normally provides. Will-O-The-Wisp Smn Will-O'-The-Wisp B 0/1 R Jesper Myrfors Flying. <B>: Regenerates "About, about in reel and rout/ The death-fires danced at night;/ The water, like a witch's oils,/ Burnt green, and blue and white." -Samuel Coleridge, "The Rime of the Ancient Mariner" Winter Orb Continuous Artifact 2 R Mark Tedin Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal. Wooden Sphere Poly Artifact 1 U Mark Tedin <1>: Any green spell cast by any player gives you 1 life. Word of Command Instant BB R Jesper Myrfors You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand. Wrath of God Sorcery 2WW R Quinton Hoover All creatures in play are destroyed and cannot regenerate. Zombie Master Smn Lord 1BB 2/3 R Jeff A. Menges All zombies in play gain swampwalk and "<B>: Regenerates" for as long as this card remains in play. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. Statistics: Number of cards 295 Cards Colors 46 Red, 46 Black, 45 White, 46 Blue, 46 Green, 47 Artifacts Types 19 Lands 92 Creatures 184 Spells Rarity 116 Rares 95 Uncommons 84 Commons Card Value $0.00 Cards by Edition 295 Alpha