Aesthir Glider Artf Crt 3 2/1 C1 Ruth Thompson Flying ; Cannot be assigned to block. "A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel." -Arcum Dagsson, Soldevi Machinist Aesthir Glider Artf Crt 3 2/1 C1 Ruth Thompson Flying ; Cannot be assigned to block. "Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!" -Arna Kennerud, Skycaptain Agent of Stromgald Smn Knight R 1/1 C1 Alan Rabinowitz <R>: Add <B> to your mana pool. Play this ability as an interrupt. "The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest." -Lovisa Coldeyes, Balduvian Chieftain Agent of Stromgald Smn Knight R 1/1 C1 Alan Rabinowitz <R>: Add <B> to your mana pool. Play this ability as an interrupt. "The 'fabled' Order of Stromgald is cast to the four winds, lost for all time. I, for one, give them no thought." -General Varchild Arcane Denial Interrupt 1U C1 Richard Kane-Ferguson Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. ; Draw a card at the beginning of the next turn's upkeep. Arcane Denial Interrupt 1U C1 Richard Kane-Ferguson Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. ; Draw a card at the beginning of the next turn's upkeep. Ashnod's Cylix Artifact 2 R2 Nicola Leonard <3, T>: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers. Astrolabe Artifact 3 C1 Amy Weber <1, T>: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Astrolabe Artifact 3 C1 Amy Weber <1, T>: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Awesome Presence Echt Crt U C1 Lawrence Snelly Enchanted creature cannot be blocked unless defending player pays an additional <3> for each creature assigned to block enchanted creature. "At the core of all power is raw passion." -Gerda Aagesdotter, Archmage of the Unseen Awesome Presence Echt Crt U C1 Lawrence Snelly Enchanted creature cannot be blocked unless defending player pays an additional <3> for each creature assigned to block enchanted creature. "I shape my weapons from the fears of my enemies." -Chaeska, Keeper of Tresserhorn Balduvian Dead Smn Zombies 3B 2/3 U2 Mike Kimble <2R>: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. Balduvian Horde Smn Barbarians 2RR 5/5 R2 Brian Snõddy When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde. "Peace will come only when we have taken Varchild's head." -Lovisa Coldeyes, Balduvian Chieftain Balduvian Trading Post Land R2 Tom Wänerstrand When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. ; <T>: Add <1R> to your mana pool. ; <1, T>: Balduvian Trading Post deals 1 damage to target attacking creature. Balduvian War-Makers Smn Barbarians 4R 3/3 C1 Mike Kimble Rampage: 1 ; Balduvian War-Makers can attack the turn it comes into play on your side. "Those mewling Barbarians will cower before my righteous steel!" -General Varchild Balduvian War-Makers Smn Barbarians 4R 3/3 C1 Mike Kimble Rampage: 1 ; Balduvian War-Makers can attack the turn it comes into play on your side. "We send our best to battle, but every man, woman, and child will stand against Varchild's butchers." -Lovisa Coldeyes, Balduvian Chieftain Benthic Explorers Smn Merfolk 3U 2/4 C1 Greg Simanson <T>: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. Distant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids. Benthic Explorers Smn Merfolk 3U 2/4 C1 Greg Simanson <T>: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. The rising oceans brought new lakes-and new terrors-to Terisiare. The Explorers found their ancient enemies spawning everywhere. Bestial Fury Echt Crt 2R C1 Mike Raabe Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. ; If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. Bestial Fury Echt Crt 2R C2 Mike Raabe Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. ; If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. Bounty of the Hunt Instant 3GG U2 Jeff A. Menges You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. ; Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. Browse Enchantment 2UU U2 Phil Foglio <2UU>: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game. "Once great literature-now great litter." -Jaya Ballard, Task Mage Burnout Interrupt 1R U2 Mike Raabe Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep. "GOTCHA!" -Jaya Ballard, Task Mage Carrier Pigeons Smn Pigeons 3W 1/1 C1 Pat Morrissey Flying ; Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. "Birds know no borders! Why, then, should we?" -General Varchild, in a missive to King Darien of Kjeldor Carrier Pigeons Smn Pigeons 3W 1/1 C1 Pat Morrissey Flying ; Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. "It's true I ask no fealty of the flocks-but surely we are more than mere beasts." -King Darien of Kjeldor, in a missive to General Varchild Casting of Bones Echt Crt 2B C1 Anson Maddocks If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. "Only a necromancer would create such a foul form of divination." -Gerda Aagesdotter, Archmage of the Unseen Casting of Bones Echt Crt 2B C1 Anson Maddocks If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. "Whether whole or not, still we serve Lim-Dul's wishes." -Chaeska, Keeper of Tresserhorn Chaos Harlequin Smn Harlequin 2RR 2/4 R2 Alan Rabinowitz <R>: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn. Contagion Instant 3BB U2 Mike Raabe You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. ; Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. Deadly Insect Smn Insect 4G 6/1 U3 Scott Kirschner Cannot be the target of spells or effects. "Beautiful, indeed-but one sting could fell a Giant in a heartbeat." -Taaveti of Kelsinko, Elvish Hunter Deadly Insect Smn Insect 4G 6/1 U3 Scott Kirschner Cannot be the target of spells or effects. "There is no time for pain when this beast leaves its terrible sting." -Jaeuhl Carthalion, Juniper Order Advocate Death Spark Instant R U2 Mark Tedin Death Spark deals 1 damage to target creature or player. ; At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay <1> to put Death Spark into your hand. Diminishing Returns Sorcery 2UU R2 L. A. Williams Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards. Diseased Vermin Smn Rats 2B 1/1 U2 Scott Kirschner During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. ; If Diseased Vermin damages a player in combat, put an infection counter on it. Dystopia Enchantment 1BB R2 Ruth Thompson Cumulative Upkeep: 1 life ; During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Elvish Bard Smn Elf 3GG 2/4 U2 Susan Van Camp All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Elvish Ranger Smn Elf 2G 4/1 C1 Terese Nielsen "No one may fault an Elvish Ranger's heart, but the simplest frailty may fell even the proudest warrior" -Kaysa, Elder Druid of the Juniper Order Elvish Ranger Smn Elf 2G 4/1 C1 Terese Nielsen "How can any Human hope to match our skills?  We are children of Fyndhorn, and its sap runs in our veins." -Taaveti of Kelsinko, Elvish Hunter Elvish Spirit Guide Smn Spirit 2G 2/2 U2 Julie Baroh If Elvish Spirit Guide is in your hand, you may remove it from the game to add <G> to your mana pool. Play this ability as an interrupt. "We are never without guidance, if we but seek it." -Taaveti of Kelsinko, Elvish Hunter Energy Arc Instant WU U2 Terese Nielsen Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn. "Relent, and you may transcend your situation." -Gerda Aagesdotter, Archmage of the Unseen Enslaved Scout Smn Goblin 2R 2/2 C1 Rebecca Guay <2>: Mountainwalk until end of turn "Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." -General Varchild Enslaved Scout Smn Goblin 2R 2/2 C1 Rebecca Guay <2>: Mountainwalk until end of turn "Her soldiers' hatred for the Goblins is tempered only by their need for what the Goblins alone hold: knowledge of their mountain home." -King Darien of Kjeldor Errand of Duty Instant 1W C1 Julie Baroh Put a Knight token into play. Treat this token as a 1/1 white creature with banding. "Call every able sword to our side. Kjeldor will stand triumphant!" -King Darien of Kjeldor Errand of Duty Instant 1W C1 Julie Baroh Put a Knight token into play. Treat this token as a 1/1 white creature with banding. "May they speed to their task, for the Skyknights alone cannot hold Kjeldor safe." -Arna Kennerud, Skycaptain Exile Instant 2W R2 Rob Alexander Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness. False Demise Echt Crt 2U U3 Randy Gallegos If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. "Far too many of our missing 'dead' seem to be turning up in Varchild's ranks!" -King Darien of Kjeldor False Demise Echt Crt 2U U3 Randy Gallegos If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. "Fool! Never believe they're dead until you see the body!" -General Varchild Fatal Lore Sorcery 2BB R2 Lawrence Snelly Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. "All knowledge has its price." -Gerda Aagesdotter, Archmage of the Unseen Feast or Famine Instant 3B U3 Pete Venters Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. "The living cannot understand the benefits of death." -Chaeska, Keeper of Tresserhorn Feast or Famine Instant 3B U3 Pete Venters Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. "We are not yet free of Lim-Dul's terrors." -Halvor Arensson, Kjeldoran Priest Fevered Strength Instant 2B C1 Brian Snõddy Target creature gets +2/+0 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. "The fever clouds the mind as it energizes the body. Both will pass in time." -Halvor Arensson, Kjeldoran Priest Fevered Strength Instant 2B C2 Brian Snõddy Target creature gets +2/+0 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. "The burst of strength brought on by this plague should not be mistaken for a sign of renewed health." -Kolbjorn, High Honored Druid Floodwater Dam Artifact 3 R2 Randy Gallegos <XX1, T>: Tap X target lands. Viscerid dams may be of living creatures as well as bones and mud. Force of Will Interrupt 3UU U2 Terese Nielsen You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. ; Counter target spell. Foresight Sorcery 1U C1 Terese Nielsen Search your library for any three cards and remove them from the game. Shuffle your library afterwards. ; Draw a card at the beginning of the next turn's upkeep. Foresight Sorcery 1U C1 Terese Nielsen Search your library for any three cards and remove them from the game. Shuffle your library afterwards. ; Draw a card at the beginning of the next turn's upkeep. Fyndhorn Druid Smn Druid 2G 2/2 C1 Rob Alexander If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. "All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others." -Jaeuhl Carthalion, Juniper Order Advocate Fyndhorn Druid Smn Druid 2G 2/2 C1 Rob Alexander If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. "Honor those who honor Fyndhorn above themselves." -Kolbjorn, High Honored Druid Gargantuan Gorilla Smn Gorilla 4GGG 7/7 R2 Greg Simanson During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. ; <T>: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla. Gift of the Woods Echt Crt G C1 Susan Van Camp If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gift of the Woods Echt Crt G C1 Susan Van Camp If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers Smn Gorillas 3GG 2/3 C1 John Matson Trample, rampage: 2 ; Cannot be blocked by fewer than three creatures. "Their fury is their greatest weapon." -Taaveti of Kelsinko, Elvish Hunter Gorilla Berserkers Smn Gorillas 3GG 2/3 C2 John Matson Trample, rampage: 2 ; Cannot be blocked by fewer than three creatures. "Beneath serenity may lie a hidden rage." -Jaeuhl Carthalion, Juniper Order Advocate Gorilla Chieftain Smn Gorilla 2GG 3/3 C1 Quinton Hoover <1G>: Regenerate "In the soil of leadership sprout the seeds of immortality." -Kaysa, Elder Druid of the Juniper Order Gorilla Chieftain Smn Gorilla 2GG 3/3 C1 Quinton Hoover <1G>: Regenerate "Oh, no-not you again?!" -Jaya Ballard, Task Mage Gorilla Shaman Smn Gorilla R 1/1 U3 Anthony Waters <XX1>: Destroy target non-creature artifact with casting cost equal to X. "Each generation teaches the next that artifice is the enemy of natural order." -Kaysa, Elder Druid of the Juniper Order Gorilla Shaman Smn Gorilla R 1/1 U3 Anthony Waters <XX1>: Destroy target non-creature artifact with casting cost equal to X. "Frankly, destruction is best left to professionals." -Jaya Ballard, Task Mage Gorilla War Cry Instant 1R C1 Bryon Wackwitz Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. ; Draw a card at the beginning of the next turn's upkeep. "The only 'art' these beasts possess is the art of noise!" -Jaya Ballard Gorilla War Cry Instant 1R C1 Bryon Wackwitz Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. ; Draw a card at the beginning of the next turn's upkeep. "Theirs is the art of blood." -Jaeuhl Carthalion, Juniper Order Advocate Guerrilla Tactics Instant 1R C1 Randy Asplund-Faith Guerrilla Tactics deals 2 damage to target creature or player. ; If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. Guerrilla Tactics Instant 1R C2 Randy Asplund-Faith Guerrilla Tactics deals 2 damage to target creature or player. ; If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. Gustha's Scepter Artifact 0 R2 Sandra Everingham If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. ; <T>: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. ; <T>: Return any card under Gustha's Scepter to your hand. Hail Storm Instant 1GG U2 Jeff A. Menges Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. "If they can't take the hail, they'd better stay home." -Arna Kennerud, Skycaptain Heart of Yavimaya Land R2 Pete Venters When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. ; <T>: Add <G> to your mana pool. ; <T>: Target creature gets +1/+1 until end of turn. Helm of Obedience Artifact 4 R2 Brian Snõddy <X, T>: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. ; X cannot be equal to 0. Inheritance Enchantment W U2 Kaja Foglio <3>: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard. "More than lessons may be gained from the past." -Halvor Arensson, Kjeldoran Priest Insidious Bookworms Smn Worms B 1/1 C1 Greg Simanson <1B>: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than <1B> in this way each turn. Insidious Bookworms Smn Worms B 1/1 C1 Greg Simanson <1B>: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than <1B> in this way each turn. Ivory Gargoyle Smn Gargoyle 4W 2/2 R2 Quinton Hoover Flying ; If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. ; <4W>: Remove Ivory Gargoyle from the game. Juniper Order Advocate Smn Knight 2W 1/2 U2 Douglas Shuler As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1. "In these troubled times, we alone carry the hope of reconciliation between Elf and Human." -Jaeuhl Carthalion, Juniper Order Advocate Kaysa Smn Legend 3GG 2/3 R2 Rebecca Guay All green creatures you control get +1/+1. Kaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own. Keeper of Tresserhorn Smn Keeper 5B 6/6 R2 Z. Plucinski & D. A. Gregory If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Kjeldoran Escort Smn Soldier 2WW 2/3 C1 Bryon Wackwitz Banding "We willingly trade with Kjeldor, but the peace we build must come from both our lands." -Lovisa Coldeyes, Balduvian Chieftain Kjeldoran Escort Smn Soldier 2WW 2/3 C2 Bryon Wackwitz Banding "The first caravan has passed safely through the Karplusan Mountains without incident, forging a trade route to Balduvia. Kjeld himself would never have believed it!" -King Darien of Kjeldor Kjeldoran Home Guard Smn Soldier 3W 1/6 U2 Andi Rusu At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature. Kjeldoran Outpost Land R2 Jeff A. Menges When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. ; <T>: Add <W> to your mana pool. ; <1W, T>: Put a soldier token into play. Treat this token as a 1/1 white creature. Kjeldoran Pride Echt Crt 1W C1 Kaja Foglio Enchanted creature gets +1/+2. ; <2U>: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Kjeldoran Pride Echt Crt 1W C1 Kaja Foglio Enchanted creature gets +1/+2. ; <2U>: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Krovikan Horror Smn Horror 3B 2/2 R2 Christopher Rush At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. ; <1>: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player. Krovikan Plague Echt Crt 2B U2 Liz Danforth Play on a non-wall creature you control. ; Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. ; <0>: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Lake of the Dead Land R2 Pete Venters When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the dead. ; <T>: Add <B> to your mana pool. ; <T>: Sacrifice a swamp to add <BBBB> to your mana pool. Lat-Nam's Legacy Instant 1U C1 Tom Wänerstrand Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. "All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." -Gerda Aagesdotter, Archmage of the Unseen Lat-Nam's Legacy Instant 1U C1 Tom Wänerstrand Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. "Lat-Nam has bequeathed us its secrets. With them we shall attain true enlightenment." -Gerda Aagesdotter, Archmage of the Unseen Library of Lat-Nam Sorcery 4U R2 Alan Rabinowitz Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library. Lim-Dul's High Guard Smn Skeleton 1BB 2/1 C1 Anson Maddocks First strike ; <1B>: Regenerate "Death does not prevent us from service to our absent master. As long as Tresserhorn stands, so shall we." -Chaeska, Keeper of Tresserhorn Lim-Dul's High Guard Smn Skeleton 1BB 2/1 C1 Anson Maddocks First strike ; <1B>: Regenerate "The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." -Chaeska, Keeper of Tresserhorn Lim-Dul's Paladin Smn Paladin 2BR 0/3 U2 Christopher Rush Trample ; During your upkeep, choose and discard a card from your hand, or bury Lim-Dul's Paladin and draw a card. ; If any creatures are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of turn. ; If Lim-Dul's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lim-Dul's Vault Instant UB U2 Rob Alexander Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of you library and look at the top five cards of your library. ; Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lodestone Bauble Artifact 0 R2 Douglas Shuler <1, T>: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Lord of Tresserhorn Smn Legend 1UBR 10/4 R2 Anson Maddocks When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. ; <B>: Regenerate. Martyrdom Instant 1WW C1 Mark Poole Until end of turn, you may redirect to target creature you control any amount of damage. "Martyrs are cheaper than mercenaries, and a far better investment." -General Varchild Martyrdom Instant 1WW C1 Mark Poole Until end of turn, you may redirect to target creature you control any amount of damage. "The only true immortality is in dying for a cause." -Halvor Arensson, Kjeldoran Priest Misfortune Sorcery 1BRG R2 Ron Spencer Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her. Mishra's Groundbreaker Artifact 4 U2 Randy Gallegos <T>: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land. The very ground yielded to Mishra's wishes. Misinformation Instant B U2 Richard Kane-Ferguson Put up to three target cards from an opponent's graveyard on top of his or her library in any order. "When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts." -Lovisa Coldeyes, Balduvian Chieftain Mystic Compass Artifact 2 U2 Amy Weber <1, T>: Target mana-producing land becomes a basic land type of your choice until end of turn. "And I say north is where I want it to be!" -Jaya Ballard, Task Mage Nature's Blessing Enchantment 2WG U2 Sandra Everingham <WG>: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter. "Be open to the blessings, whatever their form." -Kaysa, Elder Druid of the Juniper Order Nature's Chosen Echt Crt G U2 Rebecca Guay Play on a creature you control. ; <0>: Untap enchanted creature. Use this ability only during your turn and only once each turn. ; <0>: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. Nature's Wrath Enchantment 4GG R2 Liz Danforth During your upkeep, pay <G> or bury Nature's Wrath. ; Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. ; Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent. Noble Steeds Enchantment 2W C1 Rebecca Guay <1W>: Target creature gains first strike until end of turn. "Only an animal born in the wild has sufficient heart to be a true Knight's steed." -King Darien of Kjeldor Noble Steeds Enchantment 2W C1 Rebecca Guay <1W>: Target creature gains first strike until end of turn. "They are fighters as fine as any Knight they carry." -Arna Kennerud, Skycaptain Omen of Fire Instant 3RR R2 Pete Venters Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. "Let Balduvia burn to warm Kjeldor's hearth!" -General Varchild Phantasmal Fiend Smn Phantasm 3B 1/5 C1 Scott Kirschner <B>: +1/-1 until end of turn. ; <1U>: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phantasmal Fiend Smn Phantasm 3B 1/5 C1 Scott Kirschner <B>: +1/-1 until end of turn. ; <1U>: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phantasmal Sphere Smn Phantasm 1U 0/1 R2 Mark Tedin Flying ; At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. ; If Phantasmal Sphere leaves play, put an Orb token into play under your opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere. Phelddagrif Smn Legend 1WUG 4/4 R2 Amy Weber <W>: Flying until end of turn. Target opponent gains 2 life. ; <U>: Return Phelddagrif to owner's hand. Target opponent may draw a card. ; <G>: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature. Phyrexian Boon Echt Crt 2B C1 Mark Tedin As long as enchanted creature is black, it gets +2/+1; otherwise it gets -1/-2. "Dagsson should have paid attention to the lessons of Phyrexia before attempting to create a mechanical utopia." -Sorine Relicbane, Soldevi Heretic Phyrexian Boon Echt Crt 2B C1 Mark Tedin As long as enchanted creature is black, it gets +2/+1; otherwise it gets -1/-2. "Phyrexia's touch is painful to all but the blackest of hearts." -Gerda Aagesdotter, Archmage of the Unseen Phyrexian Devourer Artf Crt 6 1/1 R2 Mark Tedin If Phyrexian Devourer's power is 7 or greater, bury it. ; <0>: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost. Phyrexian Portal Artifact 3 R2 Pete Venters <3>: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. Phyrexian War Beast Artf Crt 3 3/4 C1 Bill Sienkiewicz If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. "Deal with the spawn of Phyrexia cautiously; only with time may we control them." -Arcum Dagsson, Soldevi Machinist Phyrexian War Beast Artf Crt 3 3/4 C1 Bill Sienkiewicz If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. "Knowing its origins, how could they have thought they could control it?" -Sorine Relicbane, Soldevi Heretic Pillage Sorcery 1RR U2 Richard Kane-Ferguson Bury target artifact or land. "Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." -Lovisa Coldeyes, Balduvian Chieftain Primitive Justice Sorcery 1R U2 Anthony Waters Destroy target artifact. ; Destroy a target artifact for each <1R> you pay in addition to the casting cost. ; Destroy a target artifact and gain 1 life for each <1G> you pay in addition to the casting cost. Pyrokinesis Instant 4RR U2 Ron Spencer You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. ; Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures. "Anybody want some. . . toast?" -Jaya Ballard, Task Mage Reinforcements Instant W C1 Diana Vick Put up to three target creature cards from you graveyard on top of your library in any order. "Let them send their legions! I will show them that my truth is stronger than their swords." -General Varchild Reinforcements Instant W C1 Diana Vick Put up to three target creature cards from you graveyard on top of your library in any order. "We aided the Balduvians once before. They need but ask and we shall do so again." -King Darien of Kjeldor Reprisal Instant 1W U3 Randy Asplund-Faith Bury target creature with power 4 or greater. "Kjeldor's borders are secure, and its citizens are prepared to take up arms in defense of their families." -King Darien of Kjeldor Reprisal Instant 1W U3 Randy Asplund-Faith Bury target creature with power 4 or greater. "The meek shall fight as one, and they shall overcome even the greatest of foes." -Halvor Arensson, Kjeldoran Priest Ritual of the Machine Sorcery 2BB R2 Anson Maddocks Sacrifice a creature to gain control of target non-black, non-artifact creature. "Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" -Sorine Relicbane, Soldevi Heretic Rogue Skycaptain Smn Mercenary 2R 3/4 R2 Randy Asplund-Faith Flying ; At the beginning of you upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay <2> for each wage counter on Rogue Skycaptain, or remove all wage counter from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain. Royal Decree Enchantment 2WW R2 Pete Venters Cumulative Upkeep: <W> ; Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damages to that permanent's controller. Royal Herbalist Smn Cleric W 1/1 C1 Douglas Shuler <2>: Remove the top card of your library from the game to gain 1 life. "It's not so easy anymore. Nothing grows in Kjeldor but seaweed." -Halvor Arensson, Kjeldoran Priest Royal Herbalist Smn Cleric W 1/1 C1 Douglas Shuler <2>: Remove the top card of your library from the game to gain 1 life. "Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor." -King Darien of Kjeldor Scarab of the Unseen Artifact 2 U2 Sandra Everingham <T>: Sacrifice Scarab to the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. Scars of the Veteran Instant 4W U2 Dan Frazier You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. ; Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran put a +0/+1 counter on that creature at end of turn. School of the Unseen Land U2 Pat Morrissey <T>: Add one colorless mana to your mana pool. ; <2, T>: Add one mana of any color to your mana pool. After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. Seasoned Tactician Smn Tactician 2W 1/3 U2 Dan Frazier <3>: Remove the top four cards of your library from the game to prevent all damage to you from one source. "The benefits of peace far outweigh the pride of Generals." -King Darien of Kjeldor Sheltered Valley Land R2 Rob Alexander When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. ; <T>: Add one colorless mana to your mana pool. Shield Sphere Artf Crt 0 0/6 U2 Alan Rabinowitz Counts as a wall. ; If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it. "My Soldiers know that they need never fear for their protection." -King Darien of Kjeldor Sol Grail Artifact 3 R6 Christopher Rush When Sol Grail Comes into play, choose a color. ; <T>: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. "Look deep into the Grail, and see there what you desire most." -Gerda Aagesdotter, Archmage of the Unseen Soldevi Adnate Smn Cleric 1B 1/2 C1 Christopher Rush <T>: Sacrifice a black or artifact creature to add an amount of <B> equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. "An idiot cannot hear sense, even when a thousand people speak it." -Sorine Relicbane, Soldevi Heretic Soldevi Adnate Smn Cleric 1B 1/2 C1 Christopher Rush <T>: Sacrifice a black or artifact creature to add an amount of <B> equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. "People love to follow fools; they don't feel so alone then." -Sorine Relicbane, Soldevi Heretic Soldevi Digger Artifact 2 R2 Amy Weber <2>: Put the top card of your graveyard on the bottom of your library. "This ceaseless device has helped uncover marvels unreachable by mere flesh." -Arcum Dagsson, Soldevi Machinist Soldevi Excavations Land R2 Liz Danforth When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. ; <T>: Add <1U> to your mana pool. ; <1, T>: Look at the top of your library. You may put that card on the bottom of your library. Soldevi Heretic Smn Heretic 2U 2/2 C1 Mike Kimble <W, T>: Prevent up to 2 damage to any creature. Target opponent may draw a card. "In the arms of tragedy, there is little comfort in being right." -Sorine Relicbane, Soldevi Heretic Soldevi Heretic Smn Heretic 2U 2/2 C1 Mike Kimble <W, T>: Prevent up to 2 damage to any creature. Target opponent may draw a card. "It cannot be! Soldev crushed, and my machines to blame?" -Arcum Dagsson, Soldevi Machinist Soldevi Sage Smn Wizard 1U 1/1 C1 Carol Heyer <T>: Sacrifice two lands to draw three cards. Choose and discard one of those cards. "To hide the truth is more than folly-it is fatal." -Sorine Relicbane, Soldevi Heretic Soldevi Sage Smn Wizard 1U 1/1 C2 Carol Heyer <T>: Sacrifice two lands to draw three cards. Choose and discard one of those cards. "Our underground archives grow daily, as our excavators and sages alike dig to uncover hidden wonders." -Arcum Dagsson, Soldevi Machinist Soldevi Sentry Artf Crt 1 1/1 C1 Alan Rabinowitz <1>: Regenerate. Target opponent may draw a card. "A dreadful invention. What ease is there under the watchful eye of cold steel?" -Sorine Relicbane, Soldevi Heretic Soldevi Sentry Artf Crt 1 1/1 C1 Alan Rabinowitz <1>: Regenerate. Target opponent may draw a card. "Our newfound security enables us to turn more of our attentions to the wonders that lie deep within the soil." -Arcum Dagsson, Soldevi Machinist Soldevi Steam Beast Artf Crt 5 4/2 C1 Bill Sienkiewicz Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. ; <2>: Regenerate. "Dagsson saw the steam as life-giving-until his followers felt its scalding touch." -Sorine Relicbane, Soldevi Heretic Soldevi Steam Beast Artf Crt 5 4/2 C1 Bill Sienkiewicz Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. ; <2>: Regenerate, "Nothing has ever broken my heart so much as this-the betrayal of Soldev by my beloved machines!" -Arcum Dagsson, Soldevi Machinist Soldier of Fortune Smn Mercenary R 1/1 U2 Douglas Shuler <R, T>: Target player shuffles his or her library. "Loyalty to coin alone is loyalty nonetheless." -General Varchild Spiny Starfish Smn Starfish 2U 0/1 U2 Alan Rabinowitz <U>: Regenerate ; At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures. Splintering Wind Enchantment 2GG R2 Ron Spencer <2G>: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: <G>. If this token leaves play, it deals 1 damage to you and to each creature you control. Stench of Decay Instant 1BB C1 Heather Hudson All non-artifact creatures get -1/-1 until end of turn. "Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." -Kolbjorn, High Honored Druid Stench of Decay Instant 1BB C1 Heather Hudson All non-artifact creatures get -1/-1 until end of turn. "My lord, there is only so much I can do. This plague infests Krov worse than any other city." -Halvor Arensson, Kjeldoran Priest Storm Cauldron Artifact 5 R2 Dan Frazier During each player's turn, that player may put one additional land into play. ; Whenever a land is tapped for mana, return that land to owner's hand. Storm Crow Smn Bird 1U 1/2 C1 Sandra Everingham Flying "Watch for it! Right on its tailfeathers will be a storm from your nightmares." -Arna Kennerud, Skycaptain Storm Crow Smn Bird 1U 1/2 C2 Sandra Everingham Flying "It tells you that the worst is coming. Do you listen?" -Lovisa Coldeyes, Balduvian Chieftain Storm Elemental Smn Elemental 5U 3/4 U2 John Matson Flying ; <U>: Remove the top card of your library from the game to tap target creature with flying. ; <U>: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. Storm Shaman Smn Cleric 2R 0/4 C1 Carol Heyer <R>: +1/+0 until end of turn "Embrace the storm. Its voice shall echo within you, and its fire shall become your touch!" -Lovisa Coldeyes, Balduvian Chieftain Storm Shaman Smn Cleric 2R 0/4 C1 Carol Heyer <R>: +1/+0 until end of turn "Let the lightning be your warning, and the thunder your battle cry." -Lovisa Coldeyes, Balduvian Chieftain Stromgald Spy Smn Spy 3B 2/4 U2 Zak Plucinski If Stromgald Spy attack and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play. Suffocation Instant 1U U2 L. A. Williams Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. ; Draw a card at the beginning of the next turn's upkeep. Surge of Strength Instant RG U2 Ruth Thompson Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost. Sustaining Spirit Smn Guardian 1W 0/3 R2 Rebecca Guay Cumulative Upkeep: <1W> ; Any damage that would reduce your life total to less than 1 instead reduces it to 1. "Faith is our greatest protector." -Halvor Arensson, Kjeldoran Priest Swamp Mosquito Smn Mosquito 1B 0/1 C1 Nicola Leonard Flying ; If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Swamp Mosquito Smn Mosquito 1B 0/1 C2 Nicola Leonard Flying ; If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Sworn Defender Smn Knight 2WW 1/3 R2 D. Alexander Gregory <1>: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn. Taste of Paradise Sorcery 3G C1 Lawrence Snelly Gain 3 life. ; Gain 3 life for each <1G> you pay in addition to the casting cost. "There is, in each of us, the potential to heal and the gift of renewed life." -Kaysa, Elder Druid of the Juniper Order Taste of Paradise Sorcery 3G C2 Lawrence Snelly Gain 3 life. ; Gain 3 life for each <1G> you pay in addition to the casting cost. "Any who drink of Freyalise's bounty drink the mead of rebirth." -Kaysa, Elder Druid of the Juniper Order Thawing Glaciers Land R2 Jeff A. Menges Comes into play tapped. ; <1, T>: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At the end of turn return Thawing Glaciers to owner's hand. Thought Lash Enchantment 2UU R2 Mark Tedin Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. ; <0>: Remove the top card of your library from the game to prevent 1 damage to you. Tidal Control Enchantment 1UU R2 Randy Gallegos Cumulative Upkeep: <2> ; Any player may pay <2> or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life. Tornado Enchantment 4G R2 Susan Van Camp Cumulative Upkeep: <G> ; <2G>: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Undergrowth Instant G C1 Pat Morrissey No creatures deal damage in combat this turn. If you pay <2R> in addition to the casting cost, Undergrowth does not affect red creatures. "It is the work of sorcery. Burn it!" -Taaveti of Kelsinko, Elvish Hunter Undergrowth Instant G C1 Pat Morrissey No creatures deal damage in combat this turn. If you pay <2R> in addition to the casting cost, Undergrowth does not affect red creatures. "The art of war is turning obstacle to advantage." -Jaeuhl Carthalion, Juniper Order Advocate Unlikely Alliance Enchantment 1W U2 Phil Foglio <1W>: Target non-attacking, non-blocking creature gets +0/+2 until end of turn. "Strange alliances are alliances still, and provide the same protection." -King Darien of Kjeldor Urza's Engine Artf Crt 5 1/5 R6 Greg Simanson Trample ; <3>: Banding until end of turn. ; <3>: All creatures banded with Urza's Engine gain trample until end of turn. "Humans and machines working together can be fearsome indeed!" -Arcum Dagsson Varchild's Crusader Smn Knight 3R 3/2 C1 Mark Poole <0>: Varchild Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at the end of turn. "Every patch of land must belong to Kjeldor, no matter what the cost!" -General Varchild Varchild's Crusader Smn Knight 3R 3/2 C1 Mark Poole <0>: Varchild Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at the end of turn. "We could have peace, but Varchild would rather have the maps of the new Kjeldor drawn in Balduvian blood." -King Darien of Kjeldor Varchild's War-Riders Smn War-Riders 1R 3/4 R2 Susan Van Camp Trample, rampage: 1 ; Cumulative Upkeep: Put a survivor token into play under target opponent's control. Treat this token as a 1/1 red creature. "What tries to crush our spirit only strengthens our resolve." -Lovisa Coldeyes, Balduvian Chieftain Veteran's Voice Echt Crt R C1 Andi Rusu Play on a creature you control. ; <0>: Tap enchanted creature to give any other target creature +2/+1 until end of turn. "Good soldiers rely first upon their training, then upon their instincts." -King Darien of Kjeldor Veteran's Voice Echt Crt R C1 Andi Rusu Play on a creature you control. ; <0>: Tap enchanted creature to give any other target creature +2/+1 until end of turn. "Teach by example. If your students do not survive, they were not worth the lesson." -General Varchild Viscerid Armor Echt Crt 1U C1 Heather Hudson Enchanted creature gets +1/+1. ; <1U>: Return Viscerid Armor to owner's hand. A fallen Viscerid's only tribute is to be worn by a comrade. Viscerid Armor Echt Crt 1U C1 Heather Hudson Enchanted creature gets +1/+1. ; <1U>: Return Viscerid Armor to owner's hand. One Viscerid's death is often another's gain. Viscerid Drone Smn Homarid 1U 1/2 U2 Heather Hudson <T>: Sacrifice a creature and a swamp to bury target non-artifact creature. ; <T>: Sacrifice a creature and a snow-covered swamp to bury target creature. Not all of Terisiare's flooding was natural. . . . Wandering Mage Smn Cleric WUB 0/3 R2 Pete Venters <W>: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. ; <U>: Prevent 1 damage to any Cleric or Wizard. ; <B>: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player. Whip Vine Smn Wall 2G 1/4 C1 L. A. Williams Can block creatures with flying. ; You may choose not to untap Whip Vine during your untap phase. ; <T>: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Whip Vine Smn Wall 2G 1/4 C1 L. A. Williams Can block creatures with flying. ; You may choose not to untap Whip Vine during your untap phase. ; <T>: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Whirling Catapult Artifact 4 R6 Dan Frazier <2>: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player. "Direct confrontation never was to the Orcs' taste." -General Varchild Wild Aesthir Smn Aesthir 2W 1/1 C1 Greg Simanson Flying, first strike ; <WW>: +2/+0 until end of turn. You cannot spend more than <WW> in this way each turn. "What Barbarian secrets do they spy from their lofty perch?" -General Varchild Wild Aesthir Smn Aesthir 2W 1/1 C2 Greg Simanson Flying, first strike ; <WW>: +2/+0 until end of turn. You cannot spend more than <WW> in this way each turn. "High in the Karplusans, death is swift and razor-clawed." -Arna Kennerud, Skycaptain Winter's Night Echt World WRG R2 Rob Alexander Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase. Yavimaya Ancients Smn Treefolk 3GG 2/7 C1 Quinton Hoover <G>: +1/-2 until end of turn. "The Ancients teach us that if we can but last, we shall prevail." -Kaysa, Elder Druid of the Juniper Order Yavimaya Ancients Smn Treefolk 3GG 2/7 C1 Quinton Hoover <G>: +1/-2 until end of turn. "We orphans of Fyndhorn have found no welcome in this alien place." -Taaveti of Kelsinko, Elvish Hunter Yavimaya Ants Smn Swarm 2GG 5/1 U2 Pat Morrissey Trample ; Cumulative Upkeep: <GG> ; Yavimaya Ants can attack the turn it comes into play on your side. "Few natural forces are as devastating as hunger." - Kaysa, Elder Druid of the Juniper Order Statistics: Number of cards 199 Cards Colors 31 Red, 31 Black, 31 White, 31 Blue, 31 Green, 10 Gold, 26 Artifacts Types 8 Lands 92 Creatures 99 Spells Rarity 49 Rares 50 Uncommons 100 Commons Card Value $0.00 Cards by Edition 199 Alliances