Abbey Gargoyles Smn Gargoyles 2WWW 3/4 U Christopher Rush Flying, protection from red "They don't move, do they?" "Only for the wrong sort of people." "Are we the wrong sort of people?" Abyssal Specter Smn Specter 2BB 2/3 U George Pratt Flying ; If Abyssal Specter damages any player, he or she chooses and discards a card. "Mystic shadow, bending near me, / Who art thou? / Whence come ye? -Stephen Crane, "Mystic shadow, bending near me" Adarkar Wastes Land R Gary Leach <T>: Add one colorless mana to your mana pool. ; <T>: Add <W> or <U> to your mana pool. Adarkar Wastes deals 1 damage to you. AEther Storm Enchantment 3U U Mark Tedin Summon spells cannot be played. Any player may pay 4 life to bury Æther Storm. Thunder in the wind / no rain / peace mourns its passing. Air Elemental Smn Elemental 3UU 4/4 U D. Alexander Gregory Flying These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem. Akron Legionnaire Smn Legionnaire 6WW 8/4 R Mark Poole Except for Legionnaires and artifact creatures, creatures you control cannot attack. Alabaster Potion Instant XWW C Harold McNeill Target player gains X life, or prevent X damage to any creature or player. "Healing is a matter of time, but it is sometimes also a matter of opportunity." -D'Avenant proverb Aladdin's Ring Artifact 8 R Stuart Griffin <8, T>: Aladdin's Ring deals 4 damage to target creature or player. ". . .[T]he magician drew a ring off his finger. . ., saying: 'It is a talisman against all evil, so long as you obey me.'" -The Arabian Nights, Junior Classics trans. Ambush Party Smn Ambush Party 4R 3/1 C Charles Gillespie First strike ; Ambush Party is unaffected by summoning sickness. "Fair fight? I'll take survival over chivalry any day!" -Tor Wauki, Bandit King Amulet of Kroog Artifact 2 C Margaret Organ-Kean <2, T>: Prevent 1 damage to any creature or player. Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. An-Havva Constable Smn Constable 1GG 2/1+* R Dan Frazier An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. "Joskun and the other Constables serve with passion, if not with grace." -Devin, faerie noble Angry Mob Smn Mob 2WW 2+*/2+* U Drew Tucker Trample ; During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2. Animate Dead Enchantment 1B U Anson Maddocks When you play Animate Dead, choose target creature card in any graveyard. ; When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature. Animate Wall Echt Crt W R Richard Kane-Ferguson Play only on a Wall. ; Enchanted creature can attack as though it were not a Wall. "When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers." -Norin the Wary Ankh of Mishra Artifact 2 R Ian Miller Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations. Anti-Magic Aura Echt Crt 2U U Zak Plucinski Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) Arenson's Aura Enchantment 2W U D. Alexander Gregory <W>, Sacrifice an enchantment: Destroy target enchantment. ; <3UU>: Counter target enchantment spell. Play this ability as an interrupt. "Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." -Halvor Arenson, Kjeldoran Priest Armageddon Sorcery 3W R Jesper Myrfors Destroy all lands. Armor of Faith Echt Crt W C Anson Maddocks Enchanted creature gets +1/+1. ; <W>: Enchanted creature gets +0/+1 until end of turn. "Keep your chain mail, warrior. I have my own form of protection." -Halvor Arenson, Kjeldoran priest Ashes to Ashes Sorcery 1BB U Doug Keith Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. "Kings and beggars, they end the same-Surrounded by stench, rot, and blame." -Aline Corralurn, "Legacy" Ashnod's Altar Artifact 3 U Anson Maddocks Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured. Ashnod's Transmogrant Artifact 1 C Mark Tedin <T>, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. Ashnod found few willing to trade their humanity for the power she offered. Aspect of Wolf Echt Crt 1G R Janine Johnston Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. Atog Smn Atog 1R 1/2 U Jesper Myrfors Sacrifice an artifact: +2/+2 until end of turn The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth. Aurochs Smn Aurochs 3G 2/3 C Steve White Trample ; If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks. One auroch may feed a village, but a herd will flatten it. Aysen Bureaucrats Smn Bureaucrats 1W 1/1 C Adrian Smith <T>: Tap target creature with power 2 or less. "When one's word is law, one's whim is equally binding." -Calmont, Aysen bureaucrat Azure Drake Smn Drake 3U 2/4 U Janine Johnston Flying Little dreamt could seem so cruel/ As waiting for the wings outspread,/ The jagged teeth, the burning eyes,/ And dagger-claws that clench to nerves. Bad Moon Enchantment 1B R Gary Leach All black creatures get +1/+1. Ball Lightning Smn Ball Lightning RRR 6/1 R Quinton Hoover Trample ; Ball Lightning is unaffected by summoning sickness. ; At the end of any turn, bury Ball Lightning. Barbed Sextant Artifact 1 C Amy Weber <1, T>, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. Barl's Cage Artifact 4 R Tom Wänerstrand <3>: Target creature does not untap during its controller's next untap phase. For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars. Battering Ram Artf Crt 2 1/1 C Jeff A. Menges Banding when attacking. ; If Battering Ram is blocked by any Wall, destroy that Wall at end of combat. By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. Benalish Hero Smn Hero W 1/1 C Douglas Shuler Banding Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero. Binding Grasp Echt Crt 3U U Jeff Miracola During your upkeep, pay <1U> or bury Binding Grasp. ; Gain control of enchanted creature. That creature gets +0/+1. "What I want, I take." -Gustha Ebbasdotter, Kjeldoran Royal Mage Bird Maiden Smn Bird Maiden 2R 1/2 C Kaja Foglio Flying Four things that never meet do here unite/ To shed my blood and to ravage my heart, / A radiant brow and tresses that beguile/ And rosy cheeks and a glittering smile." -The Arabian Nights, trans. Haddawy Birds of Paradise Smn Mana Birds G 0/1 R Mark Poole Flying ; <T>: Add one mana of any color to your mana pool. Play this ability as a mana source. Black Knight Smn Knight BB 2/2 U Adrian Smith First strike, protection from white Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. Blessed Wine Instant 1W C Kaja Foglio Gain 1 life. Draw a card at the beginning of the next turn. "Out there, there are spirits, but here, there is wine." -Blessing for the bounty of Kjeld Blight Echt Land BB U Ian Miller If enchanted land becomes tapped, destroy it at end of turn. Blinking Spirit Smn Blinking Spirit 3W 2/2 R L. A. Williams <0>: Return Blinking Spirit to owner's hand. "Don't look at it! Maybe it'll go away!" -Ib Halfheart, goblin tactician Blood Lust Instant 1R C Anson Maddocks Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1. Bog Imp Smn Imp 1B 1/1 C Ron Spencer Flying On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws. Bog Rats Smn Rats B 1/1 C Ron Spencer Bog Rats cannot be blocked by Walls. Their stench was vile and strong enough, but not nearly as powerful as their hunger. Bog Wraith Smn Wraith 3B 3/3 U Jeff A. Menges Swampwalk (If defending player controls any swamps, this creature is unblockable.) 'Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae. Boomerang Instant UU C Alan Rabinowitz Return target permanent to owner's hand. "O! call back yesterday, bid time return." -William Shakespeare, King Richard the Second Bottle of Suleiman Artifact 4 R DiTerlizzi <1>, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Bottomless Vault Land R David Seeley Bottomless Vault comes into play tapped. ; You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead. ; <T>, Remove X storage counters from Bottomless Vault: Add an amount of <B> equal to X to your mana pool. Brainstorm Instant U C Christopher Rush Draw three cards. Then, put any two cards from your hand on top of your library in any order. "I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." -Gustha Ebbasdotter, Kjeldoran royal mage Brainwash Echt Crt W C Terese Nielsen Enchanted creature cannot attack this turn unless its controller pays an additional <3>. "They're not your friends; they despise you. I'm the only one you can count on. Trust me." Brassclaw Orcs Smn Orcs 2R 3/2 C Rob Alexander Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater. "Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long." -Elbieta, Argivian scholar Breeding Pit Enchantment 3B U Adrian Smith During your upkeep, pay <BB> or bury Breeding Pit. ; At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand. Broken Visage Instant 4B R Margaret Organ-Kean Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. Brothers of Fire Smn Brothers 1RR 2/2 C Mark Tedin <1RR>: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Fire is never a gentle master. Brushland Land R Tom Wänerstrand <T>: Add one colorless mana to your mana pool. ; <T>: Add <G> or <W> to your mana pool. Brushland deals 1 damage to you. Carapace Echt Crt G C Anson Maddocks Enchanted creature gets +0/+2. ; Sacrifice Carapace: Regenerate enchanted creature. "Now that's a fashion statement." -Devin, faerie noble Caribou Range Echt Land 2WW R Una Fricker Play only on a land you control. ; <WW>, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. ; Sacrifice a Caribou token: Gain 1 life. Carrion Ants Smn Ants 2BB 0/1 U John Coulthart <1>: +1/+1 until end of turn "War is no picnic, " my father liked to say. But the Ants seemed to disagree. Castle Enchantment 3W U David O'Connor Each untapped creature you control gets +0/+2 unless it is attacking. "Hang out our banners on the outward walls; / The cry is still, They come'; our castle's strength / Will laugh a siege to scorn." -William Shakespeare, Macbeth Cat Warriors Smn Cat Warriors 1GG 2/2 C Melissa Benson Forestwalk (If defending player controls any forests, this creature is unblockable.) These stealthy felines have survived so many battles that some believe they must possess many lives. Cave People Smn Cave People 1RR 1/4 U Steve Luke If Cave People attacks, it gets +1/-2 until end of turn. ; <1RR, T>: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.) Chub Toad Smn Toad 2G 1/1 C Daniel Gelon If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. Chub Toad, Chub Toa / At the door / Run away quick/ Or you'll run no more. -Traditional children's rhyme Circle of Protection: Artifacts Enchantment 1W U Pete Venters <2>: Prevent all damage to you from an artifact source. Treat further damage from that source normally. Circle of Protection: Black Enchantment 1W C Gerry Grace <1>: Prevent all damage to you from a black source. Treat further damage from that source normally. Circle of Protection: Blue Enchantment 1W C Gerry Grace <1>: Prevent all damage to you from a blue source. Treat further damage from that source normally. Circle of Protection: Green Enchantment 1W C Gerry Grace <1>: Prevent all damage to you from a green source. Treat further damage from that source normally. Circle of Protection: Red Enchantment 1W C Gerry Grace <1>: Prevent all damage to you from a red source. Treat further damage from that source normally. Circle of Protection: White Enchantment 1W C Gerry Grace <1>: Prevent all damage to you from a white source. Treat further damage from that source normally. City of Brass Land R Tom Wänerstrand Whenever City of Brass becomes tapped, it deals 1 damage to you. ; <T>: Add one mana of any color to your mana pool. Clay Statue Artf Crt 4 3/1 C Adam Rex <2>: Regenerate Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master. Cloak of Confusion Echt Crt 1B C Margaret Organ-Kean <0>: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. Clockwork Beast Artf Crt 6 0/4 R Drew Tucker When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters. ; <X, T>: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. Clockwork Steed Artf Crt 4 0/3 U Terese Nielsen Clockwork Steed cannot be blocked by artifact creatures. ; When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. ; <X, T>: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. Cockatrice Smn Cockatrice 3GG 2/4 R Dan Frazier Flying ; If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Colossus of Sardia Artf Crt 9 9/9 R Hannibal King Trample ; Colossus of Sardia does not untap during your untap phase. ; <9>: Untap Colossus of Sardia. Use this ability only during your upkeep. From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb. Conquer Echt Land 3RR U Gary Leach Gain control of enchanted land. "Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own-for glory, and for Stromgald!" -Avram Garrisson, Leader of the Knights of Stromgald Coral Helm Artifact 3 R Steve Luke <3>, Discard a card at random: Target creature gets +2/+2 until end of turn. Counterspell Interrupt UU C Hannibal King Counter target spell. Craw Giant Smn Giant 3GGGG 6/4 U Scott Kirschner Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?" Craw Wurm Smn Wurm 4GG 6/4 C Daniel Gelon The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. Crimson Manticore Smn Manticore 2RR 2/2 R Roger Raupp Flying ; <R, T>: Crimson Manticore deals 1 damage to target attacking or blocking creature. Manticores divide all beings into two categories: other manticores and dinner. Crown of the Ages Artifact 2 R Roger Raupp <4, T>: Move target enchantment from one creature to another. The enchantment's new target must be legal. Crumble Instant G U Jesper Myrfors Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. "Ashes and dust; dust and ashes. Hope it works before it smashes." -Argivian children's rhyme Crusade Enchantment WW R D. Alexander Gregory All white creatures get +1/+1. Crystal Rod Artifact 1 U Donato Giancola <1>: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. Cursed Land Echt Land 2BB U Jesper Myrfors During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. D'Avenant Archer Smn Archer 2W 1/2 C Douglas Shuler <T>: D'Avenant Archer deals 1 damage to target attacking or blocking creature. Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse. Dance of Many Enchantment UU R Sandra Everingham During your upkeep, pay <UU> or bury Dance of Many. ; When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other. Dancing Scimitar Artf Crt 4 1/5 R Anson Maddocks Flying Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults. Dandan Smn Dandan UU 4/1 C Drew Tucker Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) "Catch good today. Start replacing crew tomorrow." -Faysal al-Mousa, fisher captain, log Dark Maze Smn Wall 4U 4/5 C David Seeley <0>: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. "Stray not onto the path of darkness, or be lost forever." -Baki, wizard attendant Dark Ritual Mana Source B C Clint Langley Add <BBB> to your mana pool. Death Speakers Smn Speakers W 1/1 C Andrew Robinson Protection from black "The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!" -Calmont, Aysen bureaucrat Death Ward Instant W C Mark Poole Regenerate target creature. Deathgrip Enchantment BB U Anson Maddocks <BB>: Counter target green spell. Play this ability as an interrupt. "Every forest is carpeted with the corpses of a thousand trees." -Baron Sengir to Autumn Willow Deflection Interrupt 3U R Mike Raabe Target spell with a single target now targets a new legal target of your choice. Up and down,/ over and through,/ back around-/ the joke's on you. Derelor Smn Thrull 3B 4/4 R Anson Maddocks Your black spells cost an additional <B> to play. "The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders." -Sarpadian Empires, vol. II Desert Twister Sorcery 4GG U Susan Van Camp Destroy target permanent. Detonate Sorcery XR U Randy Asplund-Faith Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller. Diabolic Machine Artf Crt 7 4/4 U James Allen <3>: Regenerate "The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." -Sevti Mukul, The Fall of Alsoor Dingus Egg Artifact 4 R Randy Gallegos Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant Instant 1W C Brian Snõddy Destroy target artifact or enchantment. Disintegrate Sorcery XR C Anson Maddocks Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. Disrupting Scepter Artifact 3 R Stuart Griffin <3, T>: Target player chooses and discards a card. Use this ability only during your turn. Divine Offering Instant 1W C Jeff A. Menges Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost. These tears of pain I weep to the skies,/ Not bitter drops, but water made divine./ Each gem of sorrow slips, no longer mine,/ But proggered thus to echo other cries. Divine Transformation Echt Crt 2WW U NéNé Thomas Enchanted creature gets +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. Dragon Engine Artf Crt 3 1/3 R Anson Maddocks <2>: +1/+0 until end of turn "How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made." -Mishra Drain Life Sorcery 1B C Andrew Robinson <X>: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. Drain Power Sorcery UU R Jerry Tiritilli Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. Drudge Skeletons Smn Skeletons 1B 1/1 C Ian Miller <B>: Regenerate "The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook Durkwood Boars Smn Boars 4G 4/4 C Mike Kimble "And the unclean spirits went out, and entered the swine: and the herd ran violently. . . ." -The Bible, Mark 5:13 Dust to Dust Sorcery 1WW U Doug Keith Remove two target artifacts from the game. "All this nonsense made by mages Rusts and crumbles through the ages." -Aline Corralurn, "Inheritance" Dwarven Catapult Instant XR U Jeff A. Menges Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. "Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." -Sarpadian Empires, vol. IV Dwarven Hold Land R David Seeley Dwarven Hold comes into play tapped. ; You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead. ; <T>, Remove X storage counters from Dwarven Hold: Add an amount of <R> equal to X to your mana pool. Dwarven Ruins Land U Liz Danforth Dwarven Ruins comes into play tapped. ; <T>: Add <R> to your mana pool. ; <T>, Sacrifice Dwarven Ruins: Add <RR> to your mana pool. Dwarven Soldier Smn Dwarf 1R 2/1 C Randy Asplund-Faith If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. "Orc must die / Orc must die / Not an orc? / March on by." -Dwarven marching song Dwarven Warriors Smn Dwarves 2R 1/1 C Douglas Shuler <T>: Target creature with power 2 or less is unblockable this turn. Earthquake Sorcery XR R Richard Kane-Ferguson Earthquake deals X damage to each creature without flying and each player. Ebon Stronghold Land U Liz Danforth Ebon Stronghold comes into play tapped. ; <T>: Add <B> to your mana pool. ; <T>, Sacrifice Ebon Stronghold: Add <BB> to your mana pool. Elder Druid Smn Cleric 3G 2/2 R Richard Kane-Ferguson <3G, T>: Tap or untap target artifact, creature, or land. "Did clouds dance in his eyes, did thorns play at his fingertips?" -Shesul Fass, faerie bard Elkin Bottle Artifact 3 R Quinton Hoover <3, T>: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it. Elven Riders Smn Riders 3GG 3/3 U Dan Frazier Elven Riders cannot be blocked except by Walls or creatures with flying. "Sometimes it is better to be swift of foot than strong of swordarm." -Elven proverb Elvish Archers Smn Elves 1G 2/1 R Anson Maddocks First strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" Energy Flux Enchantment 2U U Kaja Foglio All artifacts gain "During your upkeep, pay <2> or bury this artifact." "Nothing endures but change." -Heraclitus Enervate Instant 1U C L. A. Williams Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. "Worlds turn in crucial moments of decision. Make your choice." -Gustha Ebbasdotter, Kjeldoran Royal Mage Erg Raiders Smn Raiders 1B 2/3 C Stuart Griffin At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. Errantry Echt Crt 1R C Scott Kirschner Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. "There is no shame in solitude. The lone Knight may succeed where a hundred founder." -Arna Kennerud, Skyknight Eternal Warrior Echt Crt R C Anson Maddocks Attacking does not cause enchanted creature to tap. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. Evil Eye of Orms-by-Gore Smn Evil Eye 4B 3/6 U George Pratt Evil Eye of Orms-by-Gore cannot be blocked except by Walls. ; Except for Evil Eyes, creatures you control cannot attack. The highway of fear is the shortest route to defeat. Evil Presence Echt Land B U Bob Eggleton Enchanted land is a swamp. Eye for an Eye Instant WW R Mark Poole Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller. Fallen Angel Smn Angel 3BB 3/3 U Anson Maddocks Flying ; Sacrifice a creature: +2/+1 until end of turn "Angels are simply extensions of truth upon the fabric of life-and there is far more dark than light." -Baron Sengir Fear Echt Crt BB C Doug Keith Enchanted creature cannot be blocked except by artifact creatures and black creatures. Feedback Echt Ech 2U U Quinton Hoover During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. Feldon's Cane Artifact 1 U Mark Tedin <T>, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. Feldon found the first of these canes frozen in the Ronom Glacier. Fellwar Stone Artifact 2 U Quinton Hoover <T>: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source. Throw stones, and throw away the world. -Dwarven proverb Feroz's Ban Artifact 6 R Heather Hudson Summon spells cost an additional <2> to play. "Without the protection of Feroz's Ban, I fear the Homelands are lost." -Daria Fire Drake Smn Drake 1RR 1/2 U Christopher Rush Flying ; <R>: +1/+0 until end of turn. You cannot spend more than <R> in this way each turn. Brimstone marks this drake's territory. Unfortunately for travelers, all of the burning Isles smell likewise. Fireball Sorcery XR C Mark Tedin Pay <1> for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Firebreathing Echt Crt R C Dan Frazier <R>: Enchanted creature gets +1/+0 until end of turn. "And topples round the dreary west A looming bastion fringed with fire." -Alfred, Lord Tennyson, "In Memoriam" Flame Spirit Smn Spirit 4R 2/3 U Justin Hampton <R>: +1/+0 until end of turn "The spirit of the flame is the spirit of change." -Lovisa Coldeyes, Balduvian Chieftain Flare Instant 2R C Andrew Robinson Flare deals 1 damage to target creature or player. ; Draw a card at the beginning of the next turn. The secret of destruction is simple: everything burns. Flashfires Sorcery 3R U Dameon Willich Destroy all plains. Flight Echt Crt U C Jerry Tiritilli Enchanted creature gains flying. Flood Enchantment U C Dennis Detwiller <UU>: Tap target creature without flying. "A dash of cool water does wonders to clear a cluttered battlefield." -Vibekke Ragnild, Witches and War Flying Carpet Artifact 4 R Mark Tedin <2, T>: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet. Fog Instant G C John Avon Creatures deal no combat damage this turn. Force of Nature Smn Force 2GGGG 8/8 R Pete Venters Trample ; During your upkeep, pay <GGGG> or Force of Nature deals 8 damage to you. "It blinked, and flower petals fill like tears. Harthar, sensing weakness, attacked-and his blood fell like petals." -Shesul Fass, faerie bard Force Spike Interrupt U C John Matson Counter target spell unless its caster pays an additional <1>. "Unknown spears / Suddenly hurtle before my dream-awakened eyes. . . ." -William Butler Yeats, "The Valley of the Black Pig" Forest Land C David O'Connor <T>: Add <G> to your mana pool. Forest Land C David O'Connor <T>: Add <G> to your mana pool. Forest Land C David O'Connor <T>: Add <G> to your mana pool. Forest Land C David O'Connor <T>: Add <G> to your mana pool. Forget Sorcery UU R Mike Kimble Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. Fountain of Youth Artifact 0 U Daniel Gelon <2, T>: Gain 1 life. The Fountain had stood in the town square for centuries, but only the pigeons knew its secret. Foxfire Instant 2G C Margaret Organ-Kean Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn. "Only the foolish fear Foxfire." -Kolbjörn, Elder Druid of the Juniper Order Frozen Shade Smn Shade 2B 0/1 C DiTerlizzi <B>: +1/+1 until end of turn "There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."-Edgar Allan Poe, "Silence" Funeral March Echt Crt 1BB C John Coulthart If enchanted creature leaves play, its controller sacrifices a creature. "Turn the key deftly in the oiled wards, and seal the hushed casket of my soul." -John Keats, "To Sleep" Fungusaur Smn Fungusaur 3G 2/2 R Scott M.Fischer At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it. Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. Fyndhorn Elder Smn Elf 2G 1/1 U Donato Giancola <T>: Add <GG> to your mana pool. Play this ability as a mana source. "Do we know what we're doing? Yes-the will of Freyalise." -Laina of the Elvish Council Game of Chaos Sorcery RRR R Thomas Gianni Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time. Gaseous Form Echt Crt 2U C Doug Keith Enchanted creature neither deals nor receives combat damage. ". . .[A]nd gives to airy nothing A local habitation and a name." -William Shakespeare, A Midsummer-Night's Dream Gauntlets of Chaos Artifact 5 R Alan Rabinowitz <5>, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. Ghazban Ogre Smn Ogre G 2/2 C Mike Raabe During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre. "We were holding our own-until the ogre guiding us suddenly grinned and turned on our commander." -Ivra Jursdotter, Sarpadian mercenary Giant Growth Instant G C DiTerlizzi Target creature gets +3/+3 until end of turn. Giant Spider Smn Spider 3G 2/4 C Brian Snõddy Giant Spider can block creatures with flying. While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web. Giant Strength Echt Crt RR C Kev. Walker Enchanted creature gets +2/+2. "O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant." -William Shakespeare, Measure for Measure Glacial Wall Smn Wall 2U 0/7 U Greg Simanson "As we neared, Belfar proclaimed the wall to be made of glass and went forward to prove it. We had no choice but to pull his hands free from where he had touched it, leaving flesh palmprints on the icy wall." -Tross, Vainus Expedition leader Glasses of Urza Artifact 1 U Douglas Shuler <T>: Look at target player's hand. Gloom Enchantment 2B U Douglas Shuler White spells cost an additional <3> to play. Activated abilities of white enchantments cost an additional <3> to play. Goblin Digging Team Smn Goblins R 1/1 C Phil Foglio <T>, Sacrifice Goblin Digging Team: Destroy target Wall. "From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?" Goblin Hero Smn Goblin 2R 2/2 C Pete Venters "When you're a goblin, you don't have to step forward to be a hero-everyone else just has to step back!" -Biggum Flodrot, goblin veteran Goblin King Smn Lord 1RR 2/2 R Phil Foglio All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . Goblin War Drums Enchantment 2R C Dan Frazier Each creature you control cannot be blocked by only one creature. "Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!" -Reod Dai, mercenary Goblin Warrens Enchantment 2R R Dan Frazier <2R>, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. "Goblins bred underground, their numbers hidden from the enemy until it was too late." -Sarpadian Empires, vol. IV Grapeshot Catapult Artf Crt 4 2/3 C Dan Frazier <T>: Grapeshot Catapult deals 1 damage to target creature with flying. Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them. Greater Realm of Preservation Enchantment 1W U Steve Luke <1W>: Prevent all damage to you from a black or red source. Treat further damage from that source normally. Greater Werewolf Smn Lycanthrope 4B 2/4 U Dennis Detwiller At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. "Two legs by day, four legs by night, eyes raging in storm-gotten might." -Ancient Northland riddle Grizzly Bears Smn Bears 1G 2/2 C Una Fricker Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree.  In that case, you'll get a nice view before it knocks the tree down and eats you. Havenwood Battleground Land U Liz Danforth Havenwood Battleground comes into play tapped. ; <T>: Add <G> to your mana pool. ; <T>, Sacrifice Havenwood Battleground: Add <GG> to your mana pool. Heal Instant W C Mark Tedin Prevent 1 damage to any creature or player. ; Draw a card at the beginning of the next turn. "Sometimes even the smallest boon can save a life." -Halvor Arenson, Kjeldoran priest Healing Salve Instant W C Zina Saunders Target player gains 3 life, or prevent up to 3 damage to any creature or player. Hecatomb Enchantment 1BB R George Pratt When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. ; Tap a swamp you control: Hecatomb deals 1 damage to target creature or player. Helm of Chatzuk Artifact 1 R Mark Tedin <1, T>: Target creature gains banding until end of turn. Whether inspired by fear or by honor, all loyalty lends might. Hill Giant Smn Giant 3R 3/3 C Charles Gillespie Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. Hipparion Smn Hipparion 1W 1/3 C Margaret Organ-Kean Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional <1>. "Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it." -General Jarkeld, the Arctic Fox Hollow Trees Land R David Seeley Hollow Trees comes into play tapped. ; You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead. ; <T>, Remove X storage counters from Hollow Trees: Add an amount of <G> equal to X to your mana pool. Holy Strength Echt Crt W C Anson Maddocks Enchanted creature gets +1/+2. Homarid Warrior Smn Homarid 4U 3/3 C Pete Venters <U>: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. Howl from Beyond Instant XB C John Coulthart Target creature gets +X/+0 until end of turn. Howling Mine Artifact 2 R Mark Poole During each player's draw phase, that player draws an additional card. Hungry Mist Smn Mist 2GG 6/2 C Heather Hudson During your upkeep, pay <GG> or bury Hungry Mist. "All things must eat, after all. Even the air can hunger." -Gemma, Willow Priestess. Hurkyl's Recall Instant 1U R NéNé Thomas Return to target player's hand all artifacts in play he or she owns. This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl. Hurloon Minotaur Smn Minotaur 1RR 2/3 C Anson Maddocks The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. Hurricane Sorcery XG U Cornelius Brudi Hurricane deals X damage to each creature with flying and each player. "The raging winds. . ., settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep." -Virgil, Aeneid, Book I, trans. Dryden Hydroblast Interrupt U U Kaja Foglio Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) "Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." -Gustha Ebbasdotter, Kjeldoran royal mage Icatian Phalanx Smn Soldiers 4W 2/4 U Kaja Foglio Banding Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses. Icatian Scout Smn Soldier W 1/1 C Rob Alexander <1, T>: Target creature gains first strike until end of turn. "In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell." -Ailis Connant, diary Icatian Store Land R David Seeley Icatian Store comes into play tapped. ; You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead. ; <T>, Remove X storage counters from Icatian Store: Add an amount of <W> equal to X to your mana pool. Icatian Town Sorcery 5W R Tom Wänerstrand Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps. Ice Floe Land U John Avon You may choose not to untap Ice Floe during your untap phase. ; <T>: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. Imposing Visage Echt Crt R C Brian Snõddy Enchanted creature cannot be blocked by only one creature. With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model. . . . Incinerate Instant 1R C Scott M. Fischer Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn. "Yes, I think 'toast' is an appropriate description." -Jaya Ballard, Task Mage Inferno Instant 5RR R Mike Kerr Inferno deals 6 damage to each creature and player. "Some have said there is no subtlety to destruction. You know what? They're dead" -Jaya Ballard, task mage Infinite Hourglass Artifact 4 R Adam Rex During your upkeep, put a time counter on Infinite Hourglass. ; All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass. ; Any player may pay <3> during any upkeep to remove a time counter from Infinite Hourglass. Initiates of the Ebon Hand Smn Clerics B 1/1 C Heather Hudson <1>: Add <B> to your mana pool. If <4> or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source. "We are no longer Nature's children, but her masters. . ." -Oath of the Ebon Hand Instill Energy Echt Crt G U Ron Spencer Enchanted creature is unaffected by summoning sickness. ; <0>: Untap enchanted creature. Use this ability only during your turn and only once each turn. Iron Star Artifact 1 U Donato Giancola <1>: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. Ironclaw Curse Echt Crt R R Dennis Detwiller Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness. Ironclaw Orcs Smn Orcs 1R 2/2 C Anson Maddocks Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. Ironroot Treefolk Smn Treefolk 4G 3/5 C Jerry Tiritilli "'I'll show you how to handle the treefolk!' the giant bragged, and he strode off into the forest. Two days later he returned, his face masked in sap and a nest behind his ear. None dared ask who won." -Azeworai, "The Treeling" Island Land C J. W. Frost <T>: Add <U> to your mana pool. Island Land C J. W. Frost <T>: Add <U> to your mana pool. Island Land C J. W. Frost <T>: Add <U> to your mana pool. Island Land C J. W. Frost <T>: Add <U> to your mana pool. Island Sanctuary Enchantment 1W R Mark Poole Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. Ivory Cup Artifact 1 U Donato Giancola <1>: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. Ivory Guardians Smn Guardians 4WW 3/3 U Adam Rex Protection from red ; As long as any opponent controls any red cards in play, all Guardians get +1/+1. "But who is to guard the guards themselves?" -Fuvenal, Satires Jade Monolith Artifact 4 R Richard Kane-Ferguson <1>: Redirect all damage from any creature to yourself. Jalum Tome Artifact 3 R Tom Wänerstrand <2, T>: Draw a card, then choose and discard a card. This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes. Jandor's Saddlebags Artifact 2 R Roger Raupp <3, T>: Untap target creature. Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods. Jayemdae Tome Artifact 4 R Mark Tedin <4, T>: Draw a card. Jester's Cap Artifact 4 R Dan Frazier <2, T>, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards. "Know your foes' strengths as well as their weaknesses." -Arcum Dagsson, Soldevi Machinist Johtull Wurm Smn Wurm 5G 6/6 U Ian Miller For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn. "To bring her down we must be on all sides at once-leave one avenue open and we'll all be dead." -Taaveti of Kelsinko, elvish hunter Jokulhaups Sorcery 4RR R Mike Kerr Bury all artifacts, creatures, and lands. "The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." -Halvor Arenson, Kjeldoran priest Joven's Tools Artifact 6 U Zina Saunders <4, T>: Target creature cannot be blocked this turn except by Walls. "If that thief Joven ever shows his head around here again, make sure he leaves without it." -Eron the Relentless Justice Enchantment 2WW U Ruth Thompson During your upkeep, pay <WW> or bury Justice. ; Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller. Juxtapose Sorcery 3U R Justin Hampton Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. Karma Enchantment 2WW U Bob Eggleton During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls. Karplusan Forest Land R Randy Gallegos <T>: Add one colorless mana to your mana pool. ; <T>: Add <R> or <G> to your mana pool. Karplusan Forest deals 1 damage to you. Keldon Warlord Smn Lord 2RR */* U Kev Brockschmidt Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control. What if they threw a war, and everybody came? Killer Bees Smn Bees 1GG 0/1 U Phil Foglio Flying ; <G>: +1/+1 until end of turn The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. Kismet Enchantment 3W U Kaja Foglio Artifacts, creatures, and lands target player controls come into play tapped. "Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." -Gwendlyn Di Corci Kjeldoran Dead Smn Dead B 3/1 C Melissa Benson When Kjeldoran Dead comes into play, sacrifice a creature. ; <B>: Regenerate. "They shall kill those whom once they loved." -Lim-Dul, the Necromancer Kjeldoran Royal Guard Smn Soldiers 3WW 2/5 R L. A. Williams <T>: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn. Honorable in battle, generous in death. -Motto of the Kjeldoran Royal Guard Kjeldoran Skycaptain Smn Soldier 4W 2/2 U Mark Poole Banding, flying, first strike The hearlink between soldier and steed is hatched with the aesthir struggling from its shell. Knight of Stromgald Smn Knight BB 2/1 U Mark Poole Protection from white ; <B>: First strike until end of turn. ; <BB>: +1/+0 until end of turn "Kjeldorans should rule supreme, and to the rest, death!" -Avram Garrisson, Leader of the Knights of Stromgald Krovikan Fetish Echt Crt 2B C Heather Hudson Draw a card at the beginning of the turn after Krovikan Fetish comes into play. ; Enchanted creature gets +1/+1. Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. Krovikan Sorcerer Smn Wizard 2U 1/1 C Pat Morrissey <T>, Choose and discard a nonblack card: Draw a card. ; <T>, Choose and discard a black card: Draw two cards, then choose and discard one of them. Labyrinth Minotaur Smn Minotaur 3U 1/4 C Anson Maddocks If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase. "I doubt any Labyrinth Minotaurs still live-but then again, we Minotaurs are stubborn beings." -Onatah, Anaba shaman Leshrac's Rite Echt Crt B U Mike Raabe Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) "Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord." -Lim-Dul, the Necromancer Leviathan Smn Leviathan 5UUUU 10/10 R Mark Tedin Trample ; Leviathan comes into play tapped and does not untap during your untap phase. ; Leviathan cannot attack this turn unless you sacrifice two islands. ; Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep. Ley Druid Smn Cleric 2G 1/1 C Sandra Everingham <T>: Untap target land. After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed. Lhurgoyf Smn Lhurgoyf 2GG */1+* R Pete Venters Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. "Ach! Hans, run! It's the Lhurgoyf!" -Saffi Eriksdotter, last words Library of Leng Artifact 1 U Daniel Gelon Skip your discard phase. ; Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library. Lifeforce Enchantment GG U Ron Spencer <GG>: Counter target black spell. Play this ability as an interrupt. "Every fallen tree nourishes a thousand seedlings." -Autumn Willow to Baron Sengir Lifetap Enchantment UU U Mike Dringenberg Whenever any forest target opponent controls becomes tapped, gain 1 life. "Keep a green tree in your heart and perhaps the singing bird will come." -Chinese proverb Living Artifact Echt Art G R Anson Maddocks For each 1 damage dealt to you, put a vitality counter on Living Artifact. ; Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn. Living Lands Enchantment 3G R John Matson All forests are 1/1 creatures. (These creatures still count as lands.) Llanowar Elves Smn Elves G 1/1 C Anson Maddocks <T>: Add <G> to your mana pool. Play this ability as a mana source. One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing Lord of Atlantis Smn Lord UU 2/2 R Melissa Benson All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) "'We have no legs, ' the warrior spat, 'for we have finished running.'" -Vodalian folktale Lord of the Pit Smn Demon 4BBB 7/7 R Mark Tedin Flying, trample ; During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. Lost Soul Smn Lost Soul 1BB 2/1 C Randy Asplund-Faith Swampwalk (If defending player controls any swamps, this creature is unblockable.) Her hand gently beckons, she whispers your name -but those who go with her are never the same. Lure Echt Crt 1GG U Anson Maddocks All creatures able to block enchanted creature do so. "When setting a snare, success depends not on the quality of the trap, but the quality of the bait." -Geyadrone Dihada Magical Hack Interrupt U R Julie Baroh Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) Magus of the Unseen Smn Wizard 1U 1/1 R Kaja Foglio <1U, T>: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. Mana Clash Sorcery R R Mark Tedin You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mana Flare Enchantment 2R R Christopher Rush Whenever any player taps a land for mana, it produces one additional mana of the same type. Mana Vault Artifact 1 R Mark Tedin Mana Vault does not untap during your untap phase. ; At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. ; <4>: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. ; <T>: Add three colorless mana to your mana pool. Play this ability as a mana source. Manabarbs Enchantment 3R R Greg Simanson Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her. Marsh Viper Smn Viper 3G 1/2 C Ron Spencer If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. "And the seraphs sob at vermin fangs In human gore imbued." -Edgar Allan Poe, "The Conqueror Wurm" Meekstone Artifact 1 R Quinton Hoover Creatures with power 3 or greater do not untap during their controllers' untap phases. When the mighty sleep, the lowly prowl. Memory Lapse Interrupt 1U C Mark Tedin Counter target spell. Put that spell on top of owner's library. "Oh, I had a conscience once.  But alas, I seem to have forgotten where I put it." -Chandler Merfolk of the Pearl Trident Smn Merfolk U 1/1 C John Matson Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. Mesa Falcon Smn Falcon 1W 1/1 C Mark Poole Flying ; <1W>: +0/+1 until end of turn "The faith of Serra is borne on wings of hope." -Gulsen, abbey matron Mesa Pegasus Smn Pegasus 1W 1/1 C Melissa Benson Banding, flying Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. Millstone Artifact 2 R Kaja Foglio <2, T>: Put the top two cards of target player's library into his or her graveyard. More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. Mind Bomb Sorcery U U Mark Tedin Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. Mind Ravel Sorcery 2B C Mark Tedin Target player chooses and discards a card. ; Draw a card at the beginning of the next turn. An end to reason, an end to order. Forget all that has been. Mind Warp Sorcery X3B U Liz Danforth Look at target player's hand. He or she discards X cards of your choice. The hardest of wizards can have the softest of minds. Mindstab Thrull Smn Thrull 1BB 2/2 C Mark Tedin Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked. Mole Worms Smn Worms 2B 1/1 U Adrian Smith You may choose not to untap Mole Worms during your untap phase. ; <T>: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. Mons's Goblin Raiders Smn Goblins R 1/1 C Pete Venters The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm. Mountain Land C John Avon <T>: Add <R> to your mana pool. Mountain Land C John Avon <T>: Add <R> to your mana pool. Mountain Land C John Avon <T>: Add <R> to your mana pool. Mountain Land C John Avon <T>: Add <R> to your mana pool. Mountain Goat Smn Goat R 1/1 C Cornelius Brudi Mountainwalk "Folklore has it that to capture a Mountain Goat is a sign of divine blessing.  I just know it's a sign that dinner is on the way." -Klazina Jansdotter, Leader of the Order of the Sacred Torch Murk Dwellers Smn Murk Dwellers 3B 2/2 C Drew Tucker If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn. When Raganorn unsealed the catacombs, he found more than the dead and their treasures. Nature's Lore Sorcery 1G C Alan Rabinowitz Search your library for a forest card and put that card into play. Shuffle your library afterwards. "It is in our nature to recognize beauty, but to repeat it-ah, that is another feat altogether." -Hannah of Verdura Necrite Smn Thrull 1BB 2/2 C Ron Spencer Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. Necrites killed Jherana Rure, ending the counterinsurgency. Necropotence Enchantment BBB R Mark Tedin Skip your draw phase. ; Whenever you discard a card, remove that card from the game. ; Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. Nether Shadow Smn Shadow BB 1/1 R DiTerlizzi Nether Shadow is unaffected by summoning sickness. ; At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. Nevinyrral's Disk Artifact 4 R Mark Tedin Nevinyrral's Disk comes into play tapped. ; <1, T>: Destroy all artifacts, creatures, and enchantments. Nightmare Smn Nightmare 5B */* R Melissa Benson Flying ; Nightmare has power and toughness each equal to the number of swamps you control. The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. Obelisk of Undoing Artifact 1 R Tom Wänerstrand <6, T>: Return target permanent you control and own to your hand. The Battle of Tomakul taught Urza not to rely on fickle reinforcements. Orcish Artillery Smn Orcs 1RR 1/3 U Dan Frazier <T>: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness. Orcish Captain Smn Orc R 1/1 U Charles Gillespie <1>: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. There's a chance to win every battle. Orcish Conscripts Smn Orcs R 2/2 C Douglas Shuler Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking. ; Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking. Orcish Farmer Smn Orc 1RR 2/2 C Dan Frazier <T>: Target land is a swamp until its controller's next untap phase. There is no natural disaster quite like orcish farming. Orcish Oriflamme Enchantment 3R U Dan Frazier Attacking creatures you control get +1/+0. Orcish Squatters Smn Orcs 4R 2/3 R Richard Kane-Ferguson <0>: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn. Order of the Sacred Torch Smn Paladin 1WW 2/2 R Ruth Thompson <T>, Pay 1 life: Counter target black spell. Play this ability as an interrupt. A blazing light to drive out the shadows. Order of the White Shield Smn Knights WW 2/1 U Ruth Thompson Protection from black ; <W>: First strike until end of turn ; <WW>: +1/+0 until end of turn A shield of light admits no shadow. Orgg Smn Orgg 3RR 6/6 R Daniel Gelon Trample ; Orgg cannot attack if defending player controls an untapped creature with power 3 or greater. ; Orgg cannot be assigned to block any creature with power 3 or greater. It's bigger than it thinks. Ornithopter Artf Crt 0 0/2 U Amy Weber Flying "It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work." -Urza, in his apprenticeship Panic Instant R C Greg Simanson Play only during combat before blockers are declared. ; Target creature cannot be assigned to block this turn. ; Draw a card at the beginning of the next turn. Paralyze Echt Crt B C Ron Spencer When Paralyze comes into play, tap enchanted creature. ; Enchanted creature does not untap during its controller's untap phase. That player may pay an additional <4> during his or her upkeep to untap it. Pearled Unicorn Smn Unicorn 2W 2/2 C David A. Cherry " 'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other, ' said the Unicorn, `if you'll believe in me, I'll believe in you."' -Lewis Carroll. Through the Looking-Glass Pentagram of the Ages Artifact 4 R Douglas Shuler <4, T>: Prevent all damage to you from one source. Treat further damage from that source normally. A mirror, a shield, a promise, a great distance, and a kind word - five ways to avoid harm. Personal Incarnation Smn Avatar 3WWW 6/6 R Kev. Walker Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. ; If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up. Pestilence Enchantment 2BB C Kevin Walker At the end of any turn, if there are no creatures in play, bury Pestilence. ; <B>: Pestilence deals 1 damage to each creature and player. Phantasmal Forces Smn Phantasm 3U 4/1 U Mark Poole Flying ; During your upkeep, pay <U> or bury Phantasmal Forces. These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. Phantasmal Terrain Echt Land UU C David A. Cherry Enchanted land is a basic land type of your choice. Phantom Monster Smn Phantasm 3U 3/3 U Rebecca Guay Flying "While, like a ghastly rapid river,/ Through the pale door,/ A hideous throng rush out forever,/ And laugh-but smile no more." -Edgar Allan Poe, "The Haunted Palace" Pikemen Smn Pikemen 1W 1/1 C Dan Frazier Banding, first strike "As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." -Maeveen O'Donagh, Memoirs of a Soldier Pirate Ship Smn Ship 4U 4/3 R Tom Wänerstrand Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) ; <T>: Pirate Ship deals 1 damage to target creature or player. Pit Scorpion Smn Scorpion 2B 1/1 C Ian Miller If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Sometimes the smallest nuisance can be the greatest pain. Plague Rats Smn Rats 2B */* C Anson Maddocks Plague Rats has power and toughness each equal to the number of Plague Rats in play. "Should you a Rat to madness tease/ Why ev'n a Rat may plague you. . . ." -Samuel Coleridge, "Recantation" Plains Land C Pat Morrissey <T>: Add <W> to your mana pool. Plains Land C Pat Morrissey <T>: Add <W> to your mana pool. Plains Land C Pat Morrissey <T>: Add <W> to your mana pool. Plains Land C Pat Morrissey <T>: Add <W> to your mana pool. Portent Sorcery U C Liz Danforth Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. Power Sink Interrupt XU U Richard Thomas Counter target spell unless that spell's caster pays an additional <X>. That player draws and pays all mana from lands and mana pool until <X> is paid; he or she may also draw and pay mana from other sources if desired. Pox Sorcery BBB R Scott M. Kirschner Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. Pradesh Gypsies Smn Gypsies 2G 1/1 C Quinton Hoover <1G, T>: Target creature gets -2/-0 until end of turn. "A mysterious people indeed, Their origins are as secret as their traditions." -Lord Magnus of Llanowar Primal Clay Artf Crt 4 */* R Adam Rex When you play Primal Clay, choose one-Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall. Primal Order Enchantment 2GG R David A. Cherry During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. "My sorrow: to dream of simple times, and wake in mine. . . ." -Oa DaRiol, "Regrets" Primordial Ooze Smn Ooze R 1/1 U Randy Gallegos Primordial Ooze attacks each turn if able. ; During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay <X>, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. Prismatic Ward Echt Crt 1W C Zina Saunders When you play Prismatic Ward, choose a color. ; All damage dealt to enchanted creature by sources of the chosen color is reduced to 0. Prodigal Sorcerer Smn Wizard 2U 1/1 C Douglas Shuler <T>: Prodigal Sorcerer deals 1 damage to target creature or player. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. Psychic Venom Echt Land 1U C Brian Snõddy Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Pyroblast Interrupt R U Kaja Foglio Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.) "Just the thing for those pesky water mages." -Jaya Ballard, task mage Pyrotechnics Sorcery 4R U Anson Maddocks Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return." -Navajo war chant Rabid Wombat Smn Wombat 2GG 0/1 U Kaja Foglio Attacking does not cause Rabid Wombat to tap. ; Rabid Wombat gets +2/+2 for each creature enchantment on it. Radjan Spirit Smn Spirit 3G 3/2 U Christopher Rush <T>: Target creature loses flying until end of turn. "Crawing, crawing,/ for my crowse crawing,/ I lost the best feather i' my wing/ for my crowse crawing." -Anonymous Scottish ballad Rag Man Smn Rag Man 2BB 2/1 R Daniel Gelon <BBB, T>: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. "Aw, he's just a silly, dirty little man. What's to be afraid of?" Raise Dead Sorcery B C David Seeley Return target creature card in your graveyard to your hand. Ray of Command Instant 3U C Harold McNeill Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. Recall Sorcery XXU R Richard Kane-Ferguson Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. Reef Pirates Smn Ships 1UU 2/2 C Tom Wänerstrand If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard. Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold. Regeneration Echt Crt 1G C Quinton Hoover <G>: Regenerate enchanted creature. Remove Soul Interrupt 1U C Mike Dringenberg Counter target summon spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground. Repentant Blacksmith Smn Smith 1W 1/2 C Drew Tucker Protection from red "For my confession they burned me with fire / And found that I was for endurance made." -The Arabian Nights, trans. Haddawy Reverse Damage Instant 1WW R Thomas Gianni All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. Righteousness Instant W R Mike Dringenberg Target blocking creature gets +7/+7 until end of turn. "I too shall be brought low by death, but until then let me win glory." -Homer, Iliad, Book XVIII Rod of Ruin Artifact 4 U Christopher Rush <3, T>: Rod of Ruin deals 1 damage to target creature or player. Ruins of Trokair Land U Liz Danforth Ruins of Trokair comes into play tapped. ; <T>: Add <W> to your mana pool. ; <T>, Sacrifice Ruins of Trokair: Add <WW> to your mana pool. Sabretooth Tiger Smn Tiger 2R 2/1 C Melissa Benson First strike "I fear anything with teeth measured in handspans!" -Norin the Wary Sacred Boon Instant 1W U Mike Raabe Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. "Divine gifts are granted to those who are worthy." -Halvor Arenson, Kjeldoran priest Samite Healer Smn Cleric 1W 1/1 C Tom Wänerstrand <T>: Prevent 1 damage to any creature or player. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Sand Silos Land R David Seeley Sand Silos comes into play tapped. ; You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead. ; <T>, Remove X storage counters from Sand Silos: Add an amount of <U> equal to X to your mana pool. Scaled Wurm Smn Wurm 7G 7/6 C Daniel Gelon "Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares - they embodied the worst of the Ice Age." -Kjeldor: Ice Civilization Scathe Zombies Smn Zombies 2B 2/2 C Tom Kyffin "They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise." -Samuel Coleridge, "The Rime of the Ancient Mariner" Scavenger Folk Smn Scavenger Folk G 1/1 C Jeff Miracola <G, T>, Sacrifice Scavenger Folk: Destroy target artifact. "Stoop, pick, turn, toss. This is the way we mourn our loss." -Scavenger dirge Scryb Sprites Smn Faeries G 1/1 C Amy Weber Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Sea Serpent Smn Serpent 5U 5/5 C Ian Miller Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Legend has it that Serpents used to be bigger, but how could that be? Sea Spirit Smn Spirit 4U 2/3 U DiTerlizzi <U>: +1/+0 until end of turn "It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." -General Jarkeld, the Arctic Fox Sea Sprite Smn Faerie 1U 1/1 U Rebecca Guay Flying, protection from red "No one can catch what won't be caught." -Kakra, sea troll Seasinger Smn Merfolk 1UU 0/1 U John Matson If you control no islands, bury Seasinger. ; You may choose not to untap Seasinger during your untap phase. ; <T>: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped. Segovian Leviathan Smn Leviathan 4U 3/3 U Melissa Benson Islandwalk (If defending player controls any islands, this creature is unblockable.) "Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" -The Bible, Job 41:1 Sengir Autocrat Smn Autocrat 3B 2/2 R David A. Cherry When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. ; If Sengir Autocrat leaves play, bury all Serf tokens. "Evil is relative. Do sheep think any better of the shepherd?" -Baron Sengir Seraph Smn Angel 6W 4/4 R D. Alexander Gregory Flying ; Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph. Serpent Generator Artifact 6 R Mark Tedin <4, T>: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Serra Bestiary Echt Crt WW U Steve Luke During your upkeep, pay <WW> or bury Serra Bestiary. ; Enchanted creature cannot attack, block, or play any ability that includes <T> in its activation cost. Serra Paladin Smn Paladin 2WW 2/2 U Pete Venters <T>: Prevent 1 damage to any creature or player. ; <1WW, T>: Attacking this turn does not cause target creature to tap. One light, one blade, one purpose. -Vow of the Serra Palladins Shanodin Dryads Smn Nymphs G 1/1 C Gary Leach Forestwalk (If defending player controls any forests, this creature is unblockable.) Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. Shapeshifter Artf Crt 6 */7-* U Adrian Smith Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7. ; When you play Shapeshifter, choose its power and toughness. ; During your upkeep, choose Shapeshifter's power and toughness. Shatter Instant 1R C Hannibal King Destroy target artifact. Shatterstorm Sorcery 2RR U James Allen Bury all artifacts. Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device. Shield Bearer Smn Soldier 1W 0/3 C Dan Frazier Banding "You have almost completed your four years, my son. Soon you shall be a Skyknight." -Arna Kennerud, skyknight Shield Wall Instant 1W C Scott Kirschner All creatures you control get +0/+2 until end of turn. The strongest walls are made not of stone or steel but of the focused strength of warriors. Shivan Dragon Smn Dragon 4RR 5/5 R Melissa Benson Flying ; <R>: +1/+0 until end of turn While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow. Shrink Instant G C Liz Danforth Target creature gets -5/-0 until end of turn. "May you decrease like coal upon the hearth. . . Evaporate like water in a pail, Become as little as a linseed-grain. . . And so diminish that you come to nothing." -Anglo-Saxon curse Sibilant Spirit Smn Spirit 5U 5/6 R Ron Spencer Flying ; If Sibilant Spirit attacks, defending player may draw a card. She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side. Skull Catapult Artifact 4 U Ian Miller <1, T>, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. "Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" -Sorine Relicbane, Soldevi heretic Sleight of Mind Interrupt U R Mark Poole Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) Smoke Enchantment RR R Tom Kyffin Players cannot untap more than one creature during their untap phases. Sorceress Queen Smn Sorceress 1BB 1/1 R Kaja Foglio <T>: Target creature other than Sorceress Queen is 0/2 until end of turn. "We have always counted time with sand; this pinch is your meaningless life." -Nailah, self-proclaimed Queen of Rabiah Soul Barrier Enchantment 2U C Harold McNeill Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay <2> to prevent this damage. "The Soul selects her own Society-Then-shuts the Door -" -Emily Dickinson, "The Soul selects her own Society Soul Net Artifact 1 U Andrew Robinson <1>: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. Spell Blast Interrupt XU C Greg Simanson Counter target spell with total casting cost equal to X. Spirit Link Echt Crt W U Kaja Foglio For each 1 damage enchanted creature deals, gain 1 life. "I regret feeding Kaervek's hunger for power-far better to live with animals innocent of such ambitions." -Jolrael Stampede Instant 1GG R Jeff A. Menges All attacking creatures get +1/+0 and gain trample until end of turn. "When are beasts like a river?" -The One Thousand Questions Stasis Enchantment 1U R Fay Jones Each player skips his or her untap phase. ; During your upkeep, pay <U> or bury Stasis. Steal Artifact Echt Art 2UU U John Coulthart Gain control of enchanted artifact. Stone Giant Smn Giant 2RR 3/4 U James Allen <T>: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. Stone Rain Sorcery 2R C Tony Roberts Destroy target land. Stone Spirit Smn Spirit 4R 4/3 U James Allen Stone Spirit cannot be blocked by creatures with flying. "The spirit of the stone is the spirit of strength." -Lovisa Coldeyes, Balduvian chieftain Stream of Life Sorcery XG C Terese Nielsen Target player gains X life. Stromgald Cabal Smn Knights 1BB 2/2 R Anson Maddocks <T>, Pay 1 life: Counter target white spell. Play this ability as an interrupt. When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh. Sulfurous Springs Land R Jeff Miracola <T>: Add one colorless mana to your mana pool. ; <T>: Add <B> or <R> to your mana pool. Sulfurous Springs deals 1 damage to you. Svyelunite Temple Land U Liz Danforth Svyelunite Temple comes into play tapped. ; <T>: Add <U> to your mana pool. ; <T>, Sacrifice Svyelunite Temple: Add <UU> to your mana pool. Swamp Land C Andrew Robinson <T>: Add <B> to your mana pool. Swamp Land C Andrew Robinson <T>: Add <B> to your mana pool. Swamp Land C Andrew Robinson <T>: Add <B> to your mana pool. Swamp Land C Andrew Robinson <T>: Add <B> to your mana pool. Sylvan Library Enchantment 1G R Harold McNeill <0>: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. Tarpan Smn Tarpan G 1/1 C Margaret Organ-Kean If Tarpan is put into any graveyard from play, gain 1 life. "A good tarpan will serve you, faithful and true. A bad one will kick you in the head." -General Jarkeld, the Arctic Fox Tawnos's Weaponry Artifact 2 U John Coulthart You may choose not to untap Tawnos's Weaponry during your untap phase. ; <2, T>: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. When war machines became too costly, Tawnos's Weaponry replaced them. Terror Instant 1B C Ron Spencer Bury target nonartifact, nonblack creature. The Brute Echt Crt 1R C Douglas Shuler Enchanted creature gets +1/+0. ; <RRR>: Regenerate enchanted creature. After years of being bullied, Fergo reaped the benefits of his newfound strength: he never met a man he didn't want to fight. The Hive Artifact 5 R Sandra Everingham <5, T>: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Mouths and wings beyond numbering, but a single mind to guide them. The Wretched Smn Wretched 3BB 2/5 R Christopher Rush At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. Once I had the strength but no wisdom; now I have the wisdom but no strength. -Persian proverb Thicket Basilisk Smn Basilisk 3GG 2/4 U Dan Frazier If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. Throne of Bone Artifact 1 U Donato Giancola <1>: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. Thrull Retainer Echt Crt B U Ron Spencer Enchanted creature gets +1/+1. ; Sacrifice Thrull Retainer: Regenerate enchanted creature. "Until the Rebellion, Thrulls served their masters faithfully-even at the cost of their own lives." -Sarpadian Empires, vol. II Time Bomb Artifact 4 R George Pratt During your upkeep, put a time counter on Time Bomb. ; <1, T>, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb. Time Elemental Smn Elemental 2U 0/2 R Amy Weber If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. ; <2UU, T>: Return target permanent with no enchantments on it to owner's hand. Titania's Song Enchantment 3G R D. Alexander Gregory Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn. Torture Echt Crt B C Mark Tedin <1B>: Put a -1/-1 counter on enchanted creature. "It helps pass the time until you die." -Grandmother Sengir Touch of Death Sorcery 2B C Melissa Benson Touch of Death deals 1 damage to target player and you gain 1 life. ; Draw a card at the beginning of the next turn. "What was yours is mine. Your land, your people, and now your life." -Lim-Dul, the Necromancer Tranquility Sorcery 2G C Douglas Shuler Destroy all enchantments. Truce Instant 2W R Donato Giancola Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. Not all victories require defeat. -Onean idiom Tsunami Sorcery 3G U Richard Thomas Destroy all islands. Tundra Wolves Smn Wolves W 1/1 C Quinton Hoover First strike I heard their eerie howling, the wolves calling their kindred across the frozen plains. Twiddle Instant U C Rob Alexander Tap or untap target artifact, creature, or land. Underground River Land R Jeff Miracola <T>: Add one colorless mana to your mana pool. ; <T>: Add <U> or <B> to your mana pool. Underground River deals 1 damage to you. Unholy Strength Echt Crt B C Tom Kyffin Enchanted creature gets +2/+1. Unstable Mutation Echt Crt U C Charles Gillespie Enchanted creature gets +3/+3. ; During its controller's upkeep, put a -1/-1 counter on enchanted creature. Unsummon Instant U C Douglas Shuler Return target creature to owner's hand. Untamed Wilds Sorcery 2G U NéNé Thomas Search your library for a basic land card and put that card into play. Shuffle your library afterwards. Updraft Instant 1U C John Matson Target creature gains flying until end of turn. ; Draw a card at the beginning of the next turn. "Come one, come all! this rock shall fly from its firm base as soon as I." -Sir Walter Scott, "The Lady of the Lake" Urza's Avenger Artf Crt 6 4/4 R Amy Weber <0>: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn Unable to settle on just one design, Urza decided to create one versatile being. Urza's Bauble Artifact 0 U Christopher Rush <T>, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn. Urza's Mine Land C Anson Maddocks <T>: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. Mines became common as cities during the days of the artificers. Urza's Power Plant Land C Mark Tedin <T>: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. Artifact construction required immense resources. Urza's Tower Land C Mark Poole <T>: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one. Urza always put Tocasia's lessons on resource-gathering to effective use. Vampire Bats Smn Bats B 0/1 C Anson Maddocks Flying ; <B>: +1/+0 until end of turn. You cannot spend more than <BB> in this way each turn. "For something is amiss or out of place When mice with wings can wear a human face." -Theodore Roethke, "The Bat" Venom Echt Crt 1GG C Tom Wänerstrand If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. "I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." -Maeveen O'Donagh, Memoirs of a Soldier Verduran Enchantress Smn Enchantress 1GG 0/2 R Kev Brockschmidt <0>: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. "Weave the magic so that it sings to you, and will always fly home. . . ." -Verduran teaching Vodalian Soldiers Smn Merfolk 1U 1/2 C Melissa Benson "Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor." -Corbio, pearl diver Wall of Air Smn Wall 1UU 1/5 U Richard Kane-Ferguson Flying When no falcons fly, beware the sky. -Femeref aphorism Wall of Bone Smn Wall 2B 1/4 U Anson Maddocks <B>: Regenerate "Good neighbors make good walls." -Jakkarak the Maimer Wall of Brambles Smn Wall 2G 2/3 U Tony Roberts <G>: Regenerate Sleeping in brambles -Elven phrase meaning "plagued by guilt" Wall of Fire Smn Wall 1RR 0/5 U Tony Roberts <R>: +1/+0 until end of turn "Struggle, and you will only fan the flames." -Talibah, embermage Wall of Spears Artf Crt 3 2/3 C Zak Plucinski First strike ; Wall of Spears counts as a Wall. Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging craw wurms. Wall of Stone Smn Wall 1RR 0/8 U Thomas Gianni The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. Wall of Swords Smn Wall 3W 3/5 U Brian Snõddy Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." Wanderlust Echt Crt 2G U Rebecca Guay During the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. "How terrible to wander wishing only to escape oneself." -Taysir War Mammoth Smn Mammoth 3G 3/3 C Jeff A. Menges Trample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. Warp Artifact Echt Art BB R Amy Weber During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. Weakness Echt Crt B C Kev. Walker Enchanted creature gets -2/-1. Whirling Dervish Smn Dervish GG 1/1 U Susan Van Camp Protection from black ; If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn. White Knight Smn Knight WW 2/2 U Daniel Gelon First strike, protection from black Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste. Wild Growth Echt Land G C Pat Morrissey Whenever enchanted land is tapped for mana, it produces an additional <G>. Wind Spirit Smn Spirit 4U 3/2 U Kaja Foglio Flying ; Wind Spirit cannot be blocked by only one creature. ". . .[W]hen the trees bow down their heads, / The wind is passing by." -Christina Rossetti, "Who Has Seen the Wind?" Winds of Change Sorcery R R Blackie del Rio Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. "'Tis the set of sails, and not the gales, / Which tells us the way to go." -Ella Wheeler Wilcox Winter Blast Sorcery XG U Kaja Foglio Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" -William Shakespeare, King Lear Winter Orb Artifact 2 R Mark Tedin Players cannot untap more than one land during their untap phases. "When once winter has ahold, Not willingly does she withdraw Her icy touch, wistfully caressing - The deepened air sleeps us cold." -Aline Corralurn, "Late Thaw" Wolverine Pack Smn Wolverine Pack 2GG 2/4 U Steve White Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." -William Shakespeare, King Henry V Wooden Sphere Artifact 1 U Donato Giancola <1>: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. Word of Blasting Instant 1R U Ken Meyer, Jr. Bury target Wall. Word of Blasting deals to that Wall's controller an amount of damage equal to the Wall's total casting cost. "Walls? What walls?" -Jaya Ballard, task mage Wrath of God Sorcery 2WW R Quinton Hoover Bury all creatures. Wyluli Wolf Smn Wolf 1G 1/1 R Susan Van Camp <T>: Target creature gets +1/+1 until end of turn. "When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" -Maimun al-Wyluli, diary Xenic Poltergeist Smn Poltergeist 1BB 1/1 R Mike Kerr <T>: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) Zephyr Falcon Smn Falcon 1U 1/1 C Heather Hudson Flying ; Attacking does not cause Zephyr Falcon to tap. Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. Zombie Master Smn Lord 1BB 2/3 R Stuart Griffin All Zombies gain "<B>: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) He controlled the zombies even before his own death; now nothing can make them betray him. Zur's Weirding Enchantment 3U R Liz Danforth Players play with their hands face up. ; Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Statistics: Number of cards 449 Cards Colors 69 Red, 69 Black, 69 White, 69 Blue, 69 Green, 64 Artifacts Types 40 Lands 182 Creatures 227 Spells Rarity 132 Rares 132 Uncommons 185 Commons Card Value $0.00 Cards by Edition 449 5th Edition