Abomination
Smn Abomination
3BB
2/6
U
Mark Tedin
At the end of combat, destroy all green and white creatures blocking
or blocked by Abomination.
Air Elemental
Smn Elemental
3UU
4/4
U
Richard Thomas
Flying
These spirits of the air are winsome and wild and cannot be truly
contained. Only marginally intelligent, they often substitute whimsy
for strategy, delighting in mischief and mayhem.
Alabaster Potion
Instant
XWW
C
Harold McNeill
Give target player X life, or prevent X damage to any creature or
player.
"Healing is a matter of time, but it is sometimes also a matter of
opportunity." -D'Avenant proverb
Aladdin's Lamp
Artifact
10
R
Mark Tedin
: Instead of drawing a card from the top of your library, draw X
cards but choose only one to put into your hand. Shuffle the leftover
cards and put them at the bottom of your library. X cannot be 0.
Aladdin's Ring
Artifact
8
R
Dan Frazier
<8, T>: Aladdin's Ring deals 4 damage to target creature or player.
"After these words the magician drew a ring off his finger, and put it
on one of Aladdin's, saying: 'It is a talisman against all evil, so
long as you obey me.'" -The Arabian Nights, Junior Classics trans.
Ali Baba
Smn Ali Baba
R
1/1
U
Julie Baroh
: Tap target wall.
"When he reached the entrance of the cavern, he pronounced the words,
'Open, Sesame!'" -The Arabian Nights, Junior Classics trans.
Amrou Kithkin
Smn Kithkin
WW
1/1
C
Quinton Hoover
No creature with power greater than 2 may be assigned to block
Kithkin.
Quick and agile, Amrou Kithkin can usually escape from even the most
fearsome opponents.
Amulet of Kroog
Artifact
2
C
Margaret Organ-Kean
<2, T>: Prevent 1 damage to any creature or player.
Among the first allies Urza gained were the people of Kroog. As a sign
of friendship, Urza gave the healers of the city potent amulets;
afterwards, thousands journeyed to Kroog in hope of healing.
Angry Mob
Smn Mob
2WW
2+*/2+*
U
Drew Tucker
Trample ; During your turn, Angry Mob has power and toughness each
equal to 2 plus the total number of swamps opponents control. During
other turns, Angry Mob has power and toughness 2/2.
Animate Artifact
Echt Art
3U
U
Douglas Shuler
Target artifact becomes an artifact creature with power and toughness
each equal to its casting cost; target retains all of its original
abilities. Animate Artifact does not affect artifact creatures.
Animate Dead
Echt Dead Creature
1B
U
Anson Maddocks
Take target creature from any graveyard and put it directly into play
under your control with -1/-0. Treat this creature as though it were
just summoned. If Animate Dead is removed, bury the creature in its
owner's graveyard.
Animate Wall
Echt Wall
W
R
Dan Frazier
Target wall can now attack.
Ankh of Mishra
Artifact
2
R
Amy Weber
Each time a player puts a land into play, Ankh of Mishra deals 2
damage to that player.
Apprentice Wizard
Smn Wizard
1UU
0/1
C
Dan Frazier
: Add <3> to your mana pool. Play this ability as an interrupt.
Armageddon
Sorcery
3W
R
Jesper Myrfors
Destroy all lands.
Armageddon Clock
Artifact
6
R
Amy Weber
During your upkeep, put one doom counter on Armageddon Clock At the
end of your upkeep, Armageddon Clock deals X damage to each player,
where X is the number of doom counters on Armageddon Clock. ; During
any upkeep, any player may pay <4> to remove a doom counter from
Armageddon Clock.
Ashes to Ashes
Sorcery
1BB
U
Drew Tucker
Ashes to Ashes removes two target non-artifact creatures from the game
and deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes
first." -Maeveen O'Donagh, Memoirs of a Soldier
Ashnod's Battle Gear
Artifact
2
U
Mark Poole
<2, T>: Target creature you control gets +2/-2 as long as Ashnod's
Battle Gear remains tapped. You may choose not to untap Ashnod's
Battle Gear during your untap phase.
This invention shows why Ashnod was feared by her troops as well as
her foes.
Aspect of Wolf
Echt Crt
1G
R
Jeff A. Menges
Increase target creature's power and toughness by half the number of
forests you control, rounding down for power and up for toughness.
Backfire
Echt Crt
U
U
Brian Snõddy
Backfire deals 1 damage to target creature's controller for each 1
damage dealt to you by that creature.
Bad Moon
Enchantment
1B
R
Jesper Myrfors
All black creatures get +1/+1.
Balance
Sorcery
1W
R
Mark Poole
Each player sacrifices enough lands to equalize the number of lands
all players control. The player who controls the fewest lands cannot
sacrifice any in this way. All players then equalize cards in hand and
then creatures in play the same way.
Ball Lightning
Smn Ball Lightning
RRR
6/1
R
Quinton Hoover
Trample ; Ball Lightning can attack the turn it comes into play. ; At
the end of any turn, bury Ball Lightning.
Battering Ram
Artf Crt
2
1/1
C
Jeff A. Menges
Banding when attacking ; At the end of combat, destroy all walls
blocking Battering Ram.
By the time Mishra was defeated, no mage was foolish enough to rely
heavily on walls.
Benalish Hero
Smn Hero
W
1/1
C
Douglas Shuler
Banding
Benalia has a complex caste system that changes with the lunar year.
No matter what the season, the only caste that cannot be attained by
either heredity or money is that of the Hero.
Bird Maiden
Smn Bird Maiden
2R
1/2
C
Kaja Foglio
Flying
Four things that never meet do here unite/ To shed my blood and to
ravage my heart,/ A radiant brow and tresses that beguile/ And rosy
cheeks and a glittering smile." -The Arabian Nights, trans. Haddawy
Birds of Paradise
Smn Mana Birds
G
0/1
R
Mark Poole
Flying ; : Add one mana of any color to your mana pool. Play this
ability as an interrupt.
Black Knight
Smn Knight
BB
2/2
U
Jeff A. Menges
Protection from white, first strike
Battle doesn't need a purpose; the battle is its own purpose. You
don't ask why a plague spreads or a field burns. Don't ask why I
fight.
Black Mana Battery
Artifact
4
R
Anson Maddocks
<2, T>: Put one charge counter on Black Mana Battery. ; : Add
to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Black Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Black Vise
Artifact
1
U
Richard Thomas
At the end of target opponent's upkeep, Black Vise deals that player 1
damage for each card in his or her hand in excess of four.
Black Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from black. The protection granted by
Black Ward does not destroy Black Ward.
Blessing
Echt Crt
WW
R
Julie Baroh
: Target creature Blessing enchants gets +1/+1 until end of turn.
Blight
Echt Land
BB
U
Pete Venters
If target land becomes tapped, destroy it at end of turn.
Blood Lust
Instant
1R
C
Anson Maddocks
Target creature gets +4/-4 until end of turn. If this reduces
creature's toughness to less than 1, creature's toughness becomes 1.
Blue Elemental Blast
Interrupt
U
C
Richard Thomas
Counter target red spell or destroy target red permanent.
Blue Mana Battery
Artifact
4
R
Amy Weber
<2, T>: Put one charge counter on Blue Mana Battery. ; : Add to
your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Blue Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Blue Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from blue. The protection granted by
Blue Ward does not destroy Blue Ward.
Bog Imp
Smn Imp
1B
1/1
C
Ron Spencer
Flying
On guard for larger dangers, we underestimated the power and speed of
the Imp's muck-crusted claws.
Bog Wraith
Smn Wraith
3B
3/3
U
Jeff A. Menges
Swampwalk
'Twas in the bogs of Cannelbrae/ My mate did meet an early grave/
'Twas nothing left for us to save/ In the peat-filled bogs of
Cannelbrae.
Bottle of Suleiman
Artifact
4
R
Jesper Myrfors
<1>: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls
heads or tails while coin is in the air. If the flip ends up in
opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise,
put a Djinn token into play. Treat this token as a 5/5 artifact
creature with flying.
Brainwash
Echt Crt
W
C
Pete Venters
Target creature cannot attack unless its controller pays an additional
<3>.
"They're not your friends; they despise you. I'm the only one you can
count on. Trust me."
Brass Man
Artf Crt
1
1/3
U
Christopher Rush
Brass Man does not untap during your untap phase. ; <1>: Untap Brass
Man. Use this ability only during your upkeep.
Bronze Tablet
Artifact
6
R
Tom Wänerstrand
Comes into play tapped. ; <4, T>: Remove Bronze Tablet and target card
opponent owns from the game. You become owner of opponent's card and
opponent becomes owner of Bronze Tablet. Opponent may prevent this
exchange by paying 10 life; if he or she does so, destroy Bronze
Tablet. Effects that prevent or redirect damage cannot be used to
counter this loss of life. Play this ability as an interrupt. ; Remove
Bronze Tablet from your deck before playing if not playing for ante.
Brothers of Fire
Smn Brothers
1RR
2/2
C
Mark Tedin
<1RR>: Brothers of Fire deals 1 damage to target creature or player
and 1 damage to you.
Fire is never a gentle master.
Burrowing
Echt Crt
R
U
Mark Poole
Target creature gains mountainwalk.
Carnivorous Plant
Smn Wall
3G
4/5
C
Quinton Hoover
"It had a mouth like that of a great beast, and gnashed its teeth as
it strained to reach us. I am thankful it possessed no means of
locomotion." -Vervamon the Elder
Carrion Ants
Smn Ants
2BB
0/1
U
Richard Thomas
<1>: +1/+1 until end of turn.
"War is no picnic," my father liked to say. But the Ants seemed to
disagree.
Castle
Enchantment
3W
U
Dameon Willich
Untapped creatures you control get +0/+2 when not attacking.
Cave People
Smn Cave People
1RR
1/4
U
Drew Tucker
When attacking, Cave People gets +1/-2 until end of turn. ; <1RR, T>:
Target creature gains mountainwalk until end of turn.
Celestial Prism
Artifact
3
U
Amy Weber
<2, T>: Add one mana of any color to your mana pool. Play this ability
as an interrupt.
Channel
Sorcery
GG
U
Richard Thomas
Until end of turn, you may add colorless mana to your mana pool at a
cost of 1 life per one mana. Play these additions as interrupts.
Effects that prevent or redirect damage cannot be used to counter this
loss of life.
Chaoslace
Interrupt
R
R
Dameon Willich
Change the color of target spell or target permanent to red. Costs to
cast, tap, maintain, or use a special ability of target remain
unchanged.
Circle of Protection: Artifacts
Enchantment
1W
U
Pete Venters
<2>: Prevent all damage against you from one artifact source. If a
source deals damage to you more than once in a turn, you may pay <2>
each time to prevent the damage.
Circle of Protection: Black
Enchantment
1W
C
Jesper Myrfors
<1>: Prevent all damage against you from one black source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Blue
Enchantment
1W
C
Dameon Willich
<1>: Prevent all damage against you from one blue source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Green
Enchantment
1W
C
Sandra Everingham
<1>: Prevent all damage against you from one green source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: Red
Enchantment
1W
C
Mark Tedin
<1>: Prevent all damage against you from one red source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Circle of Protection: White
Enchantment
1W
C
Douglas Shuler
<1>: Prevent all damage against you from one white source. If a source
deals damage to you more than once in a turn, you may pay <1> each
time to prevent the damage.
Clay Statue
Artf Crt
4
3/1
C
Jesper Myrfors
<2>: Regenerate
Tawnos won fame as Urza's greatest assistant. After he created these
warriors, Urza ended his apprenticeship, promoting him directly to the
rank of master.
Clockwork Avian
Artf Crt
5
0/4
R
Randy Asplund-Faith
Flying ; When Clockwork Avian comes into play, put four +1/+0 counters
on it. At the end of any combat in which Clockwork Avian is assigned
to attack or block, remove a counter. ; : Put X +1/+0 counters
on Clockwork Avian. You may have no more than four of these counters
on Clockwork Avian. Use this ability only during your upkeep.
Clockwork Beast
Artf Crt
6
0/4
R
Drew Tucker
When Clockwork Beast comes into play, put seven +1/+0 counters on it.
At the end of any combat in which Clockwork Beast is assigned to
attack or block, remove a counter. ; : Put X +1/+0 counters on
Clockwork Beast. You may have no more than seven of these counters on
Clockwork Beast. Use this ability only during your upkeep.
Cockatrice
Smn Cockatrice
3GG
2/4
R
Dan Frazier
Flying ; At the end of combat, destroy all non-wall creatures blocking
or blocked by Cockatrice.
Colossus of Sardia
Artf Crt
9
9/9
R
Jesper Myrfors
Trample ; Colossus does not untap during your untap phase. ; <9>:
Untap Colossus. Use this ability only during your upkeep.
From the Sardian mountains wakes ancient doom: Warrior born from a
rocky womb.
Conservator
Artifact
4
U
Amy Weber
<3, T>: Prevent up to 2 damage to you.
Control Magic
Echt Crt
2UU
U
Dameon Willich
Gain control of target creature.
Conversion
Enchantment
2WW
U
Jesper Myrfors
All mountains become basic plains. During your upkeep, pay or
destroy Conversion.
Coral Helm
Artifact
3
R
Amy Weber
<3>: Discard a card at random from your hand to give target creature
+2/+2 until end of turn.
Cosmic Horror
Smn Horror
3BBB
7/7
R
Jesper Myrfors
First Strike ; During your upkeep, pay <3BBB> or destroy Cosmic
Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to
you.
". . .[S]creams of horror rend th' affrighted skies." -Alexander Pope,
The Rape of the Lock
Counterspell
Interrupt
UU
U
Mark Poole
Counter target spell.
Craw Wurm
Smn Wurm
4GG
6/4
C
Daniel Gelon
The most terrifying thing about the Craw Wurm is probably the horrible
crashing sound it makes as it speeds through the forest. This noise is
so loud it echoes through the trees and seems to come from all
directions at once.
Creature Bond
Echt Crt
1U
C
Anson Maddocks
If target creature is put into the graveyard, Creature Bond deals
damage equal to the creature's toughness to that creature's
controller.
Crimson Manticore
Smn Manticore
2RR
2/2
R
Daniel Gelon
Flying ; : Manticore deals 1 damage to target attacking or
blocking creature.
Noted neither for their good looks nor their charm, Manticores can be
fearsome allies. As dinner companions, however, they are best left
alone.
Crumble
Instant
G
U
Jesper Myrfors
Bury target artifact. Artifact's controller gains life equal to the
artifact's casting cost.
The spirits of Argoth grant new life to those who repent the folly of
enslaving their labors to devices.
Crusade
Enchantment
WW
R
Mark Poole
All white creatures get +1/+1.
Crystal Rod
Artifact
1
U
Amy Weber
<1>: Gain 1 life for a successfully cast blue spell. Use this effect
either when the spell is cast or later in the turn but only once for
each blue spell cast.
Cursed Land
Echt Land
2BB
U
Jesper Myrfors
Cursed Land deals 1 damage to target land's controller during his or
her upkeep.
Cursed Rack
Artifact
4
U
Richard Thomas
Target opponent discards down to four cards during his or her discard
phase.
Ashnod invented several torture techniques that could make victims
even miles away beg for mercy as if the End had come.
Cyclopean Mummy
Smn Mummy
1B
2/1
C
Edward Beard, Jr.
If Mummy is put into the graveyard from play, remove it from the game.
The ritual of plucking out an eye to gain future sight is but a curse
that enables the living to see their own deaths.
Dancing Scimitar
Artf Crt
4
1/5
R
Anson Maddocks
Flying
Bobbing merrily from opponent to opponent, the scimitar began adding
playful little flourishes to its strokes; it even turned a couple of
somersaults.
Dark Ritual
Interrupt
B
C
Sandra Everingham
Add to your mana pool.
Death Ward
Instant
W
C
Mark Poole
Regenerate target creature.
Deathgrip
Enchantment
BB
U
Anson Maddocks
: Counter target green spell. Play this ability as an interrupt.
Deathlace
Interrupt
B
R
Sandra Everingham
Change the color of target spell or target permanent to black. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
Desert Twister
Sorcery
4GG
U
Susan Van Camp
Destroy target permanent.
Detonate
Sorcery
XR
U
Randy Asplund-Faith
Bury target artifact. Detonate deals X damage to the artifact's
controller, where X is the casting cost of the artifact.
Diabolic Machine
Artf Crt
7
4/4
U
Anson Maddocks
<3>: Regenerate
"The bolts of our ballistae smashed into the monstrous thing, but our
hopes died in our chests as its gears continued turning." -Sevti
Mukul, The Fall of Alsoor
Dingus Egg
Artifact
4
R
Dan Frazier
Each time a player puts a land into the graveyard from play, Dingus
Egg deals 2 damage to that land's controller.
Disenchant
Instant
1W
C
Amy Weber
Destroy target enchantment or artifact.
Disintegrate
Sorcery
XR
C
Anson Maddocks
Disintegrate deals X damage to target creature or player. The target
cannot regenerate until end of turn. If the target receives lethal
damage this turn, remove it from the game entirely.
Disrupting Scepter
Artifact
3
R
Dan Frazier
<3, T>: Target player chooses and discards one card from his or her
hand. Use this ability only during your turn.
Divine Transformation
Echt Crt
2WW
U
NéNé Thomas
Target creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were
possible with the blessing of the Divine.
Dragon Engine
Artf Crt
3
1/3
R
Anson Maddocks
<2>: +1/+0 until end of turn.
Those who believed the city of Kroog would never fall to Mishra's
forces severely underestimated the might of his war machines.
Dragon Whelp
Smn Dragon
2RR
2/3
U
Amy Weber
Flying ; : +1/+0 until end of turn. If you spend more than in
this way during one turn, destroy Dragon Whelp at end of turn.
"O to be a dragon. . . of silkworm size or immense. . ." -Marianne
Moore, "O to Be a Dragon"
Drain Life
Sorcery
1B
C
Douglas Shuler
Drain Life deals 1 damage to a target creature or player for each
you pay in addition to the casting cost. You then gain 1 life for each
1 damage dealt. You cannot gain more life than the toughness of the
creature or the total life of the player Drain Life damages.
Drain Power
Sorcery
UU
R
Douglas Shuler
Target player must draw all mana from his or her available lands;
then, all mana in target player's mana pool drains into your mana
pool.
Drudge Skeletons
Smn Skeletons
1B
1/1
C
Sandra Everingham
: Regenerate
Bones scattered around us joined to form misshapen bodies. We struck
at them repeatedly-they fell, but soon formed again, with the same
mocking look on their faceless skulls.
Durkwood Boars
Smn Boars
4G
4/4
C
Mike Kimble
"And the unclean spirits went out, and entered the swine: and the herd
ran violently . . ." -Mark 5:13
Dwarven Warriors
Smn Dwarves
2R
1/1
C
Douglas Shuler
: Target creature with power no greater than 2 becomes unblockable
until end of turn. Other effects may later be used to increase the
creature's power beyond 2.
Earth Elemental
Smn Elemental
3RR
4/5
U
Dan Frazier
Earth Elementals have the eternal strength of stone and the endurance
of mountains. Primordially connected to the land they inhabit, they
take a long-term view of things, scorning the impetuous haste of
short-lived mortal creatures.
Earthquake
Sorcery
XR
R
Dan Frazier
Earthquake deals X damage to each player and each creature without
flying.
Ebony Horse
Artifact
3
R
Dameon Willich
<2, T>: Untap target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
El-Hajjaj
Smn El-Hajjaj
1BB
1/1
R
Dameon Willich
Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more
life in this way than the toughness of the creature or the total life
of the player that El-Hajjaj damages.
Elder Land Wurm
Smn Wurm
4WWW
5/5
R
Quinton Hoover
Trample ; Cannot attack until assigned as a blocker.
Sometimes it's best to let sleeping dragons lie.
Elven Riders
Smn Riders
3GG
3/3
U
Melissa Benson
Cannot be blocked except by walls and by creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
-Elven proverb
Elvish Archers
Smn Elves
1G
2/1
R
Anson Maddocks
First strike
I tell you, there was so many arrows flying about you couldn't hardly
see the sun. So I says to young Angus, "Well, at least now we're
fighting in the shade!"
Energy Flux
Enchantment
2U
U
Kaja Foglio
During each player's upkeep, destroy all artifacts that player
controls. The player may pay an additional <2> for each artifact he or
she wishes to prevent Energy Flux from destroying.
Energy Tap
Sorcery
U
C
Daniel Gelon
Tap target creature you control. Add an amount of colorless mana equal
to that creature's casting cost to your mana pool.
Erg Raiders
Smn Raiders
1B
2/3
C
Dameon Willich
If you do not attack with Erg Raiders during your turn, it deals 2
damage to you at end of turn. Erg Raiders deals no damage to you the
turn it comes into play on your side.
Erosion
Echt Land
UUU
C
Pete Venters
During his or her upkeep, target land's controller pays <1> or 1 life,
or target land is destroyed. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
Eternal Warrior
Echt Crt
R
C
Anson Maddocks
Attacking does not cause target creature to tap.
Warriors of the Tsunami-nito School spend years in training to master
the way of effortless effort.
Evil Presence
Echt Land
B
U
Sandra Everingham
Target land becomes a basic swamp.
Eye for an Eye
Instant
WW
R
Mark Poole
You may cast Eye for an Eye only when a creature, spell, or effect
deals damage to you. Eye for an Eye deals an equal amount of damage to
the controller of that creature, spell, or effect. If another spell or
effect reduces the amount of damage you receive, it does not reduce
the damage dealt by Eye for an Eye.
Fear
Echt Crt
BB
C
Mark Poole
Target creature cannot be blocked except by artifact creatures or
black creatures.
Feedback
Echt Ech
2U
U
Quinton Hoover
Feedback deals 1 damage to controller of target enchantment during
that player's upkeep.
Fellwar Stone
Artifact
2
U
Quinton Hoover
: Add one mana to your mana pool. This mana may be of any type that
any land opponent controls can produce. Play this ability as an
interrupt.
"What do you have that I cannot obtain?" -Mairsil, called the
Pretender
Fire Elemental
Smn Elemental
3RR
5/4
U
Melissa Benson
Fire Elementals are ruthless infernos, annihilating and consuming
their foes in a frenzied holocaust. Crackling and blazing, they sear
swift, terrible paths, leaving the land charred and scorched in their
wake.
Fireball
Sorcery
XR
C
Mark Tedin
Fireball deals X damage, divided evenly (round down) among any number
of target creatures and/or players. Pay an additional <1> for each
target beyond the first.
Firebreathing
Echt Crt
R
C
Dan Frazier
: Target creature Firebreathing enchants gets +1/+0 until end of
turn.
"And topples round the dreary west A looming bastion fringed with
fire." -Alfred, Lord Tennyson, "In Memoriam"
Fissure
Instant
3RR
C
Douglas Shuler
Bury target land or creature.
"Must not all things at the last be swallowed up in death?" -Plato
Flashfires
Sorcery
3R
U
Dameon Willich
Destroy all plains.
Flight
Echt Crt
U
C
Anson Maddocks
Target creature gains flying.
Flood
Enchantment
U
C
Dennis Detwiller
: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
-Vibekke Ragnild, Witches and War
Flying Carpet
Artifact
4
R
Mark Tedin
<2, T>: Target creature gains flying until end of turn. If that
creature is put into the graveyard before end of turn, destroy Flying
Carpet.
Fog
Instant
G
C
Jesper Myrfors
No creatures deal damage in combat this turn.
Force of Nature
Smn Force
2GGGG
8/8
R
Douglas Shuler
Trample ; During your upkeep, pay or Force of Nature deals 8
damage to you.
Forest
Land
C
Christopher Rush
: Add to your mana pool.
Forest
Land
C
Christopher Rush
: Add to your mana pool.
Forest
Land
C
Christopher Rush
: Add to your mana pool.
Fortified Area
Enchantment
1WW
C
Randy Asplund-Faith
All walls you control gain banding and get +1/+0.
Frozen Shade
Smn Shade
2B
0/1
C
Douglas Shuler
: +1/+1until end of turn.
"There are some qualities, some incorporate things, / That have a
double life, which thus is made / A type of twin entity which springs
/ From matter and light, evinced in solid and shade." -Edgar Allan
Poe, "Silence"
Fungusaur
Smn Fungusaur
3G
2/2
R
Daniel Gelon
At the end of any turn in which Fungusaur receives damage but does not
leave play, put a +1/+1 counter on it.
Rather than sheltering her young, the female Fungusaur often injures
her own offspring, thereby ensuring their rapid growth.
Gaea's Liege
Smn Gaea's Liege
3GGG
*/*
R
Dameon Willich
Gaea's Liege has power and toughness each equal to the number of
forests you control; when Gaea's Liege attacks, these are instead
equal to the number of forests defending player controls. ; :
Target land becomes a basic forest until Gaea's Liege leaves play.
Gaseous Form
Echt Crt
2U
C
Phil Foglio
Target creature neither deals nor receives damage during combat.
". . .[A]nd gives to airy nothing/ A local habitation and a name."
-William Shakespeare, A Midsummer-Night's Dream
Ghost Ship
Smn Ship
2UU
2/4
U
Tom Wänerstrand
Flying ; : Regenerate
"That phantom prow split the storm as lightning cast its long shadow
on the battlefield below." -Mireille Gaetane, The Valeriad
Giant Growth
Instant
G
C
Sandra Everingham
Target creature gets +3/+3 until end of turn.
Giant Spider
Smn Spider
3G
2/4
C
Sandra Everingham
Can block creatures with flying.
While it possesses potent venom, the Giant Spider often chooses not to
paralyze its victims. Perhaps the creature enjoys the gentle rocking
motion caused by its captives' struggles to escape its web.
Giant Strength
Echt Crt
RR
C
Justin Hampton
Target creature gets +2/+2.
"O! it is excellent/ To have a giant's strength, but it is tyrannous/
To use it like a giant." -William Shakespeare, Measure for Measure
Giant Tortoise
Smn Tortoise
1U
1/1
C
Kaja Foglio
Giant Tortoise gets +0/+3 while untapped.
Glasses of Urza
Artifact
1
U
Douglas Shuler
: Look at target player's hand.
Gloom
Enchantment
2B
U
Dan Frazier
White spells cost an additional <3> to cast. White enchantments with
activation costs require an additional <3> to use.
Goblin Balloon Brigade
Smn Goblins
R
1/1
U
Andi Rusu
: Flying until end of turn.
"From up here we can drop rocks and arrows and more rocks!" "Uh, yeah
boss, but how do we get down?"
Goblin King
Smn Lord
1RR
2/2
R
Jesper Myrfors
All Goblins gain mountainwalk and get +1/+1.
To become king of the Goblins, one must assassinate the previous king.
Thus, only the most foolish seek positions of leadership.
Goblin Rock Sled
Smn Rock Sled
1R
3/1
C
Dennis Detwiller
Trample ; Cannot attack if defending player controls no mountains.
Rock Sled does not untap during your untap phase if it attacked during
your last turn.
Grapeshot Catapult
Artf Crt
4
2/3
C
Dan Frazier
: Grapeshot Catapult deals 1 damage to target creature with flying.
Recent research suggests these creatures were invented by Urza's and
Mishra's original master, Tocasia, and that both brothers used them.
Gray Ogre
Smn Ogre
2R
2/2
C
Dan Frazier
The Ogre philosopher Gnerdel believed the purpose of life was to live
as high on the food chain as possible. She refused to eat vegetarians,
preferring to live entirely on creatures that preyed on sentient
beings.
Greed
Enchantment
3B
R
Phil Foglio
: Pay 2 life to draw a card. Effects that prevent or redirect
damage cannot be used to counter this loss of life.
"There is no calamity greater than lavish desires. . . . And there is
no greater disaster than greed." -Tao Te Ching 46
Green Mana Battery
Artifact
4
R
Christopher Rush
<2, T>: Put one charge counter on Green Mana Battery. ; : Add
to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Green Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Green Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from green. The protection granted by
Green Ward does not destroy Green Ward.
Grizzly Bears
Smn Bears
1G
2/2
C
Jeff A. Menges
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock
you down, and eat you. Of course, you could run up a tree. In that
case, you'll get a nice view before it knocks the tree down and eats
you.
Healing Salve
Instant
W
C
Dan Frazier
Give target player 3 life, or prevent up to 3 damage to any creature
or player.
Helm of Chatzuk
Artifact
1
R
Mark Tedin
<1, T>: Target creature gains banding until end of turn.
Hill Giant
Smn Giant
3R
3/3
C
Dan Frazier
Fortunately, Hill Giants have large blind spots in which a human can
easily hide. Unfortunately, these blind spots are beneath the bottoms
of their feet.
Holy Armor
Echt Crt
W
C
Melissa Benson
Target creature gets +0/+2. ; : Target creature Holy Armor enchants
gets +0/+1 until end of turn.
Holy Strength
Echt Crt
W
C
Anson Maddocks
Target creature gets +1/+2.
Howl from Beyond
Instant
XB
C
Mark Poole
Target creature gets +X/+0 until end of turn.
Howling Mine
Artifact
2
R
Mark Poole
Each player draws one extra card during his or her draw phase.
Hurkyl's Recall
Instant
1U
R
NéNé Thomas
All artifacts in play owned by target player are returned to that
player's hand.
This spell, like many attributed to Drafna, was actually the work of
his wife and former student, Hurkyl.
Hurloon Minotaur
Smn Minotaur
1RR
2/3
C
Anson Maddocks
The Minotaurs of the Hurloon Mountains are known for their love of
battle. They are also known for their hymns to the dead, sung for
friend and foe alike. These hymns can last for days, filling the
mountain valleys with their low, haunting sounds.
Hurr Jackal
Smn Jackal
R
1/1
R
Drew Tucker
: Target creature cannot regenerate this turn.
Hurricane
Sorcery
XG
U
Dameon Willich
Hurricane deals X damage to each player and each creature with flying.
Hypnotic Specter
Smn Specter
1BB
2/2
U
Douglas Shuler
Flying ; An opponent damaged by Specter discards a card at random from
his or her hand. Ignore this effect if opponent has no cards in hand.
". . .There was no trace/ Of aught on that illumined face. . ."
-Samuel Coleridge, "Phantom"
Immolation
Echt Crt
R
C
Scott Kirschner
Target creature gets +2/-2.
Inferno
Instant
5RR
R
Randy Asplund-Faith
Inferno deals 6 damage to all players and all creatures.
"Any scrap of compassion that still existed in my soul was permanently
snuffed out when they cast me out into the flames." -Mairsil, called
the Pretender
Instill Energy
Echt Crt
G
U
Dameon Willich
Target creature can attack the turn it comes into play on your side. ;
<0>: During your turn, untap target creature Instill Energy enchants.
Use this ability only once each turn.
Iron Star
Artifact
1
U
Dan Frazier
<1>: Gain 1 life for a successfully cast red spell. Use this effect
either when the spell is cast or later in the turn but only once for
each red spell cast.
Ironclaw Orcs
Smn Orcs
1R
2/2
C
Anson Maddocks
Cannot be assigned to block any creature with power greater than 1.
Generations of genetic weeding have given rise to the deviously
cowardly Ironclaw clan. To say that Orcs in general are vicious,
depraved, and ignoble does not do justice to the Ironclaw.
Ironroot Treefolk
Smn Treefolk
4G
3/5
C
Jesper Myrfors
The mating habits of Treefolk, particularly the stalwart Ironroot
Treefolk, are truly absurd. Molasses comes to mind. It's amazing the
species can survive at all given such protracted periods of mate
selection, conjugation, and gestation.
Island
Land
C
Mark Poole
: Add to your mana pool.
Island
Land
C
Mark Poole
: Add to your mana pool.
Island
Land
C
Mark Poole
: Add to your mana pool.
Island Fish Jasconius
Smn Island Fish
4UUU
6/8
R
Jesper Myrfors
Does not untap during your untap phase. ; Cannot attack if defending
player controls no islands. If at any time you control no islands,
bury Island Fish Jasconius. ; : Untap Island Fish. Use this
ability only during your upkeep.
Island Sanctuary
Enchantment
1W
R
Mark Poole
During your draw phase, you may draw one less card from your library.
If you do so, until start of your next turn the only creatures that
can attack you are those with flying or islandwalk.
Ivory Cup
Artifact
1
U
Anson Maddocks
<1>: Gain 1 life for a successfully cast white spell. Use this effect
either when the spell is cast or later in the turn but only once for
each white spell cast.
Ivory Tower
Artifact
1
R
Margaret Organ-Kean
At the beginning of your upkeep, gain 1 life for each card in your
hand in excess of four.
Valuing scholarship above all else, the inhabitants of the Ivory Tower
reward those who sacrifice power for knowledge.
Jade Monolith
Artifact
4
R
Anson Maddocks
<1>: Redirect to yourself all damage done to any creature. The source
of the damage does not change.
Jandor's Saddlebags
Artifact
2
R
Dameon Willich
<3, T>: Untap target creature.
Each day of their journey, Jandor opened the saddlebags and found them
full of mutton, quinces, cheese, date rolls, wine, and all manner of
delicious and satisfying foods.
Jayemdae Tome
Artifact
4
R
Mark Tedin
<4, T>: Draw one card.
Jump
Instant
U
C
Mark Poole
Target creature gains flying until end of turn.
Junun Efreet
Smn Efreet
1BB
3/3
U
Christopher Rush
Flying ; During your upkeep, pay or bury Junun Efreet.
Karma
Enchantment
2WW
U
Richard Thomas
During each player's upkeep, Karma deals 1 damage to that player for
each swamp he or she controls.
Keldon Warlord
Smn Lord
2RR
*/*
U
Kev Brockschmidt
Keldon Warlord has power and toughness each equal to the number of
non-wall creatures you control, including Warlord. For example, if you
control two other non-wall creatures, Warlord is 3/3. If one of those
creatures leaves play, Warlord immediately becomes 2/2.
Killer Bees
Smn Bees
1GG
0/1
U
Phil Foglio
Flying ; : +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict
that this vicious crossbreed would unravel the secret of steel.
Kismet
Enchantment
3W
U
Kaja Foglio
All of target player's creatures, lands, and artifacts come into play
tapped.
Kormus Bell
Artifact
4
R
Christopher Rush
All swamps become 1/1 black creatures. The swamps still count as
lands, but cannot be tapped for mana the turn they come into play.
Land Leeches
Smn Leeches
1GG
2/2
C
Quinton Hoover
First strike
"The standard cure for leeches requires the application of burning
embers. Alternative methods must be devised should an ember of
sufficient size prove more harmful than the leech." -Vervamon the
Elder
Land Tax
Enchantment
W
R
Brian Snõddy
During your upkeep, if an opponent controls more land than you, you
may search your library and remove up to three basic land cards and
put them into your hand. Reshuffle your library afterwards.
Leviathan
Smn Leviathan
5UUUU
10/10
R
Mark Tedin
Trample ; Comes into play tapped and does not untap during your untap
phase. ; During your upkeep, you may sacrifice two islands to untap
Leviathan. ; Leviathan cannot attack unless you sacrifice two islands
during your attack.
Ley Druid
Smn Cleric
2G
1/1
U
Sandra Everingham
: Untap target land. Play this ability as an interrupt.
After years of training, the Druid becomes one with nature, drawing
power from the land and returning it when needed.
Library of Leng
Artifact
1
U
Daniel Gelon
Skip the discard phase of your turn. If a spell or effect forces you
to discard, you may discard to the top of your library rather than to
your graveyard. If the discard is random, you may look at the card
before choosing where to discard it.
Lifeforce
Enchantment
GG
U
Dameon Willich
: Counter target black spell. Play this ability as an interrupt.
Lifelace
Interrupt
G
R
Amy Weber
Change the color of target spell or target permanent to green. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
Lifetap
Enchantment
UU
U
Anson Maddocks
Gain 1 life each time a forest controlled by target opponent becomes
tapped.
Lightning Bolt
Instant
R
C
Christopher Rush
Lightning Bolt deals 3 damage to target creature or player.
Living Artifact
Echt Art
G
R
Anson Maddocks
Put a vitality counter on Living Artifact for each damage dealt to
you. ; <0>: During your upkeep, remove a vitality counter to gain 1
life. Remove only one vitality counter during each of your upkeeps.
Living Lands
Enchantment
3G
R
Jesper Myrfors
All forests become 1/1 creatures. The forests still count as lands but
cannot be tapped for mana the turn they come into play.
Llanowar Elves
Smn Elves
G
1/1
C
Anson Maddocks
: Add to your mana pool. Play this ability as an interrupt.
Hardened by their life in the haunted Llanowar Forest, these fierce
beings are outcasts among elvenkind.
Lord of Atlantis
Smn Lord
UU
2/2
R
Melissa Benson
All Merfolk gain islandwalk and get +1/+1.
A master of tactics, the Lord of Atlantis makes his people bold in
battle merely by arriving to lead them.
Lord of the Pit
Smn Demon
4BBB
7/7
R
Mark Tedin
Flying, trample ; During your upkeep, sacrifice a creature. If you
cannot sacrifice a creature, Lord of the Pit deals 7 damage to you.
You cannot sacrifice Lord of the Pit to itself.
Lost Soul
Smn Lost Soul
1BB
2/1
C
Randy Asplund-Faith
Swampwalk
Her hand gently beckons, she whispers your name-But those who go with
her are never the same.
Lure
Echt Crt
1GG
U
Anson Maddocks
All creatures able to block target creature must do so. Lure does not
prevent a creature from blocking more than one creature if blocker has
that ability. If blocker is forced to block more creatures than it is
allowed to, defender chooses which of these creatures to block, but
must block as many creatures as allowed.
Magical Hack
Interrupt
U
R
Julie Baroh
Change the text of target spell or target permanent by replacing all
occurrences of one basic land type with another. For example, you may
change "swampwalk" to "plainswalk."
Magnetic Mountain
Enchantment
1RR
R
Susan Van Camp
Blue creatures do not untap during their controllers' untap phase.
During his or her upkeep, a player may pay an additional <4> to untap
a blue creature he or she controls.
Mahamoti Djinn
Smn Djinn
4UU
5/6
R
Dan Frazier
Flying
Of royal blood among the spirits of the air, the Mahamoti Djinn rides
on the wings of the winds. As dangerous in the gambling hall as he is
in battle, he is a master of trickery and misdirection.
Mana Clash
Sorcery
R
R
Mark Tedin
You and target opponent each flip a coin. Mana Clash deals 1 damage to
any player whose coin comes up tails. Repeat this process until both
players' coins come up heads at the same time.
Mana Flare
Enchantment
2R
R
Christopher Rush
Whenever a player taps a land for mana, it produces one additional
mana of the same type.
Mana Short
Instant
2U
R
Dameon Willich
Mana Short empties target player's mana pool and taps that player's
lands.
Mana Vault
Artifact
1
R
Mark Tedin
Mana Vault does not untap during your untap phase. If it remains
tapped during your upkeep, Mana Vault deals 1 damage to you. ; <4>:
Untap Mana Vault. Use this ability only during your upkeep. ; : Add
three colorless mana to your mana pool. Play these additions as
interrupts.
Manabarbs
Enchantment
3R
R
Christopher Rush
Each time any land is tapped for mana, Manabarbs deals 1 damage to
that land's controller.
Marsh Gas
Instant
B
C
Douglas Shuler
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
-Keevy Bogsbury
Marsh Viper
Smn Viper
3G
1/2
C
Ron Spencer
If Marsh Viper damages a player, he or she gets two poison counters.
If a player has ten or more poison counters, he or she loses the game.
"All we had left were their black and bloated bodies." -Maeveen
O'Donagh, Memoirs of a Soldier
Meekstone
Artifact
1
R
Quinton Hoover
No creatures with power greater than 2 untap during their controllers'
untap phase.
Merfolk of the Pearl Trident
Smn Merfolk
U
1/1
C
Jeff A. Menges
Most human scholars believe that Merfolk are the survivors of sunken
Atlantis, humans adapted to the water. Merfolk, however, believe that
humans sprang forth from Merfolk who adapted themselves in order to
explore their last frontier.
Mesa Pegasus
Smn Pegasus
1W
1/1
C
Melissa Benson
Flying, banding
Before a woman marries in the village of Sursi, she must visit the
land of the Mesa Pegasus. Legend has it that if the woman is pure of
heart and her love is true, a Mesa Pegasus will appear, blessing her
family with long life and good fortune.
Millstone
Artifact
2
R
Kaja Foglio
<2, T>: Take the top two cards from target player's library and put
them into that player's graveyard.
More than one mage was driven insane by the sound of the Millstone
relentlessly grinding away.
Mind Bomb
Sorcery
U
U
Mark Tedin
Mind Bomb deals 3 damage to each player. All players may discard up to
three cards of their choice from their hands. Each card a player
discards in this manner prevents 1 damage to that player from Mind
Bomb.
Mind Twist
Sorcery
XB
R
Julie Baroh
Target player discards X cards at random from his or her hand. If that
player does not have enough cards, his or her entire hand is
discarded.
Mishra's Factory
Land
U
Kaja & Phil Foglio
: Add one colorless mana to your mana pool. ; <1>: Mishra's Factory
becomes an Assembly Worker, a 2/2 artifact creature, until end of
turn. Assembly Worker still counts as a land but cannot be tapped for
mana the turn it comes into play. ; : Target Assembly Worker gets
+1/+1 until end of turn.
Mishra's War Machine
Artf Crt
7
5/5
R
Amy Weber
Banding ; During your upkeep, choose and discard one card from your
hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War
Machine deals damage to you in this way, tap it.
Mons's Goblin Raiders
Smn Goblins
R
1/1
C
Jeff A. Menges
The intricate dynamics of Rundvelt Goblin affairs are often confused
with anarchy. The chaos, however, is the chaos of a thundercloud, and
direction will sporadically and violently appear. Pashalik Mons and
his Raiders are the thunderhead that leads in the storm.
Morale
Instant
1WW
C
Mark Poole
All attacking creatures get +1/+1 until end of turn.
"After Lacjsi's speech, the Knights grew determined to crush their
ancient enemies clan by clan." -Tivadar of Thorn, History of the
Goblin Wars
Mountain
Land
C
Douglas Shuler
: Add to your mana pool.
Mountain
Land
C
Douglas Shuler
: Add to your mana pool.
Mountain
Land
C
Douglas Shuler
: Add to your mana pool.
Murk Dwellers
Smn Murk Dwellers
3B
2/2
C
Drew Tucker
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of
turn.
When Raganorn unsealed the catacombs, he found more than the dead and
their treasures.
Nafs Asp
Smn Asp
G
1/1
C
Christopher Rush
If Nafs Asp damages a player, it also deals 1 damage to that player
during his or her next draw phase. Before then, the player may pay <1>
to prevent this damage.
Nether Shadow
Smn Shadow
BB
1/1
R
Christopher Rush
At the end of your upkeep, if Shadow is in your graveyard with at
least three creature cards above it, you may return it to play. Shadow
can attack the turn it comes into play.
Nevinyrral's Disk
Artifact
4
R
Mark Tedin
Comes into play tapped. ; <1, T>: Destroy all creatures, enchantments,
and artifacts, including Nevinyrral's Disk itself.
Nightmare
Smn Nightmare
5B
*/*
R
Melissa Benson
Flying ; Nightmare has power and toughness each equal to the number of
swamps its controller controls.
The Nightmare arises from its lair in the swamps. As the poisoned land
spreads, so does the Nightmare's rage and terrifying strength.
Northern Paladin
Smn Paladin
2WW
3/3
R
Douglas Shuler
: Destroy target black permanent.
"Look to the north; there you will find aid and comfort." -The Book of
Tal
Oasis
Land
U
Brian Snõddy
: Prevent 1 damage to any creature.
Obsianus Golem
Artf Crt
6
4/6
U
Jesper Myrfors
"The foot stone is connected to the ankle stone, the ankle stone is
connected to the leg stone. . . ." -Song of the Artificer
Onulet
Artf Crt
3
2/2
R
Anson Maddocks
If Onulet is put into the graveyard from play, you gain 2 life.
An early inspiration for Urza, Tocasia's Onulets contained magical
essences that could be cannibalized after they stopped functioning.
Orcish Artillery
Smn Orcs
1RR
1/3
U
Anson Maddocks
: Orcish Artillery deals 2 damage to target creature or player and
3 damage to you.
In a rare display of ingenuity, the Orcs invented an incredibly
destructive weapon. Most Orcish artillerists are those who dared
criticize its effectiveness.
Orcish Oriflamme
Enchantment
3R
U
Dan Frazier
All attacking creatures you control get +1/+0.
Ornithopter
Artf Crt
0
0/2
U
Amy Weber
Flying
Many scholars believe that these creatures were the result of Urza's
first attempt at mechanical life, perhaps created in his early days as
an apprentice to Tocasia.
Osai Vultures
Smn Vultures
1W
1/1
U
Dan Frazier
Flying ; At the end of any turn in which a creature is put into the
graveyard from play, put a carrion counter on Vultures. ; <0>: Remove
two carrion counters to give Vultures +1/+1 until end of turn.
Paralyze
Echt Crt
B
C
Anson Maddocks
Target creature does not untap during its controller's untap phase.
That player may pay an additional <4> during his or her upkeep to
untap it. Tap target creature when Paralyze comes into play.
Pearled Unicorn
Smn Unicorn
2W
2/2
C
Cornelius Brudi
"'Do you know, I always thought Unicorns were fabulous monsters, too?
I never saw one alive before!' 'Well, now that we have seen each
other, ' said the Unicorn, 'if you'll believe in me, I'll believe in
you."' -Lewis Carroll
Personal Incarnation
Smn Avatar
3WWW
6/6
R
Kev Brockschmidt
Owner may redirect any or all damage done to Personal Incarnation to
self instead. If Personal Incarnation is put into the graveyard from
play, owner loses half his or her remaining life, rounding up the
loss. Effects that redirect or prevent damage cannot be used to
counter this loss of life.
Pestilence
Enchantment
2BB
C
Jesper Myrfors
At the end of any turn, if there are no creatures in play, bury
Pestilence. ; : Pestilence deals 1 damage to all creatures and
players.
Phantasmal Forces
Smn Phantasm
3U
4/1
U
Mark Poole
Flying ; During your upkeep, pay or destroy Phantasmal Forces.
These beings embody the essence of true heroes long dead. Summoned
from the dreamrealms, they rise to meet their enemies.
Phantasmal Terrain
Echt Land
UU
C
Dameon Willich
Target land becomes any basic land type of your choice.
Phantom Monster
Smn Phantasm
3U
3/3
U
Jesper Myrfors
Flying
"While, like a ghastly rapid river,/ Through the pale door,/ A hideous
throng rush out forever,/ And laugh-but smile no more." -Edgar Allan
Poe, "The Haunted Palace"
Piety
Instant
2W
C
Mark Poole
All blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to
Him, will surely find success." -The Qur'an, 24:52
Pikemen
Smn Pikemen
1W
1/1
C
Dennis Detwiller
Banding, first strike
"As the cavalry bore down, we faced them with swords drawn and pikes
hidden in the grass at our feet. 'Don't lift your pikes 'til I give
the word,' I said." -Maeveen O'Donagh, Memoirs of a Soldier
Pirate Ship
Smn Ship
4U
4/3
R
Tom Wänerstrand
Cannot attack if defending player controls no islands. If at any time
you control no islands, bury Pirate Ship. ; : Pirate Ship deals 1
damage to target creature or player.
Pit Scorpion
Smn Scorpion
2B
1/1
C
Scott Kirschner
If Pit Scorpion damages a player, he or she gets a poison counter. If
a player has ten or more poison counters, he or she loses the game.
Sometimes the smallest nuisance can be the greatest pain.
Plague Rats
Smn Rats
2B
*/*
C
Anson Maddocks
Plague Rats has power and toughness each equal to the number of Plague
Rats in play, no matter who controls them. For example, if there are
two Plague Rats in play, each has power and toughness 2/2.
During the dark times, the rats seemed to grow ever stronger.
Plains
Land
C
Jesper Myrfors
: Add to your mana pool.
Plains
Land
C
Jesper Myrfors
: Add to your mana pool.
Plains
Land
C
Jesper Myrfors
: Add to your mana pool.
Power Leak
Echt Ech
1U
C
Drew Tucker
During the upkeep of target enchantment's controller, Power Leak deals
2 damage to him or her. That player may pay <1> for each damage he or
she wishes to prevent from Power Leak.
Power Sink
Interrupt
XU
C
Richard Thomas
Counter target spell if its caster does not pay . Target spell's
caster must draw and pay all available mana from lands and mana pool
until is paid; he or she may also pay mana from other sources if
desired.
Power Surge
Enchantment
RR
R
Douglas Shuler
During each player's upkeep, Power Surge deals that player 1 damage
for each land he or she controls that was untapped at the beginning of
the turn, before the untap phase.
Pradesh Gypsies
Smn Gypsies
2G
1/1
C
Quinton Hoover
<1G, T>: Target creature gets -2/-0 until end of turn.
Primal Clay
Artf Crt
4
*/*
R
Kaja Foglio
When Primal Clay comes into play, choose whether to make it a 1/6
wall, a 2/2 creature with flying, or a 3/3 creature.
Prodigal Sorcerer
Smn Wizard
2U
1/1
C
Douglas Shuler
: Prodigal Sorcerer deals 1 damage to target creature or player.
Occasionally a member of the Institute of Arcane Study acquires a
taste for worldly pleasures. Seldom do they have trouble finding
employment.
Psionic Entity
Smn Entity
4U
2/2
R
Justin Hampton
: Psionic Entity deals 2 damage to target creature or player and 3
damage to itself.
Creatures of the Æther are notorious for neglecting their own
well-being.
Psychic Venom
Echt Land
1U
C
Brian Snõddy
Whenever target land becomes tapped, Psychic Venom deals 2 damage to
that land's controller.
Purelace
Interrupt
W
R
Sandra Everingham
Change the color of target spell or target permanent to white. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
Pyrotechnics
Sorcery
4R
U
Anson Maddocks
Pyrotechnics deals 4 damage divided any way you choose among any
number of target creatures and/or players.
"Hi! ni! ya! Behold the man of flint, that's me! Four lightnings
zigzag from me, strike and return." -Navajo war chant
Radjan Spirit
Smn Spirit
3G
3/2
U
Christopher Rush
: Target creature loses flying until end of turn.
Rag Man
Smn Rag Man
2BB
2/1
R
Daniel Gelon
: Look at target opponent's hand. If that player has any
creature cards in hand, he or she discards one of them at random. Use
this ability only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
Raise Dead
Sorcery
B
C
Jeff A. Menges
Take target creature from your graveyard and put it into your hand.
Rebirth
Sorcery
3GGG
R
Mark Tedin
Each player may be healed to 20 life. Any player choosing to be so
healed antes an additional card from the top of his or her library.
Remove Rebirth from your deck before playing if not playing for ante.
Red Elemental Blast
Interrupt
R
C
Richard Thomas
Counter target blue spell or destroy target blue permanent.
Red Mana Battery
Artifact
4
R
Mark Tedin
<2, T>: Put one charge counter on Red Mana Battery. ; : Add to
your mana pool and remove as many charge counters as you wish. For
each charge counter removed from Red Mana Battery, add to your
mana pool. Play this ability as an interrupt.
Red Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from red. The protection granted by
Red Ward does not destroy Red Ward.
Regeneration
Echt Crt
1G
C
Quinton Hoover
: Regenerate target creature Regeneration enchants.
Relic Bind
Echt Art
2U
R
Christopher Rush
When target artifact opponent controls becomes tapped, you may give 1
life or have Relic Bind deal 1 damage to target player.
Reverse Damage
Instant
1WW
R
Dameon Willich
All damage dealt to you so far this turn by one source is
retroactively added to your life total instead of subtracted. Further
damage this turn is treated normally.
Righteousness
Instant
W
R
Douglas Shuler
Target blocking creature gets +7/+7 until end of turn.
Rod of Ruin
Artifact
4
U
Christopher Rush
<3, T>: Rod of Ruin deals 1 damage to target creature or player.
Royal Assassin
Smn Assassin
1BB
1/1
R
Tom Wänerstrand
: Destroy target tapped creature.
Trained in the arts of stealth, the Royal Assassins choose their
victims carefully, relying on timing and precision rather than brute
force.
Samite Healer
Smn Cleric
1W
1/1
C
Tom Wänerstrand
: Prevent 1 damage to any creature or player.
Healers ultimately acquire the divine gifts of spiritual and physical
wholeness. The most devout are also granted the ability to pass
physical wholeness on to others.
Sandstorm
Instant
G
C
Brian Snõddy
Sandstorm deals 1 damage to all attacking creatures.
Even the landscape turned against Sarsour, first rising up and pelting
him, then rearranging itself so he could no longer find his way.
Savannah Lions
Smn Lions
W
2/1
R
Daniel Gelon
The traditional kings of the jungle command a healthy respect in other
climates as well. Relying mainly on their stealth and speed, Savannah
Lions can take a victim by surprise, even in the endless, flat plains
of their homeland.
Scathe Zombies
Smn Zombies
2B
2/2
C
Jesper Myrfors
"They groaned, they stirred, they all uprose,/ Nor spake, nor moved
their eyes;/ It had been strange, even in a dream,/ To have seen those
dead men rise." -Samuel Coleridge, "The Rime of the Ancient Mariner"
Scavenging Ghoul
Smn Ghoul
3B
2/2
U
Jeff A. Menges
At the end of each turn, put a corpse counter on Scavenging Ghoul for
each creature put into the graveyard during that turn. ; <0>: Remove a
corpse counter from Scavenging Ghoul to regenerate it.
Scryb Sprites
Smn Faeries
G
1/1
C
Amy Weber
Flying
The only sound was the gentle clicking of the Faeries' wings. Then
those intruders who were still standing turned and fled. One thing was
certain: they didn't think the Scryb were very funny anymore.
Sea Serpent
Smn Serpent
5U
5/5
C
Jeff A. Menges
Cannot attack if defending player controls no islands. If at any time
you control no islands, bury Sea Serpent.
Legend has it that Serpents used to be bigger, but how could that be?
Seeker
Echt Crt
2WW
C
Mark Poole
Target creature cannot be blocked except by white creatures and
artifact creatures.
Segovian Leviathan
Smn Leviathan
4U
3/3
U
Melissa Benson
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line
round his tongue?" -Job 40:25
Sengir Vampire
Smn Vampire
3BB
4/4
U
Anson Maddocks
Flying ; Put a +1/+1 counter on Sengir Vampire each time a creature is
put into the graveyard the same turn Sengir Vampire damaged it.
Serra Angel
Smn Angel
3WW
4/4
U
Douglas Shuler
Flying ; Attacking does not cause Serra Angel to tap.
Born with wings of light and a sword of faith, this heavenly
incarnation embodies both fury and purity.
Shanodin Dryads
Smn Nymphs
G
1/1
C
Anson Maddocks
Forestwalk
Moving without sound, swift figures pass through branches and
undergrowth completely unhindered. One with the trees around them, the
Dryads of Shanodin Forest are seen only when they wish to be.
Shapeshifter
Artf Crt
6
*/(7-*)
U
Dan Frazier
Shapeshifter has power and toughness that add up to seven, but neither
may be more than seven. Set them when Shapeshifter comes into play;
you may change them during your upkeep.
Shatter
Instant
1R
C
Amy Weber
Destroy target artifact.
Shivan Dragon
Smn Dragon
4RR
5/5
R
Melissa Benson
Flying ; : +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to
take particular glee in the misery of others, often tormenting its
victims much like a cat plays with a mouse before delivering the final
blow.
Simulacrum
Instant
1B
U
Mark Poole
All damage done to you so far this turn is instead retroactively
applied to a target creature you control. Further damage this turn is
treated normally.
Sindbad
Smn Sindbad
1U
1/1
U
Julie Baroh
: Draw a card. If it is not a land, discard it.
Siren's Call
Instant
U
U
Anson Maddocks
All of target opponent's creatures that can attack must do so. At end
of turn, destroy any non-wall creatures that did not attack. Play only
during opponent's turn, before opponent's attack. Siren's Call does
not affect creatures brought under opponent's control this turn.
Sisters of the Flame
Smn Sisters
1RR
2/2
C
Jesper Myrfors
: Add to your mana pool. Play this ability as an interrupt.
We are many wicks sharing a common tallow; we feed the skies with the
ashes of our prey.
Sleight of Mind
Interrupt
U
R
Mark Poole
Change the text of target spell or target permanent by replacing all
occurrences of one color word with another. For example, you may
change "Counters black spells" to "Counters blue spells". Sleight of
Mind cannot change mana symbols.
Smoke
Enchantment
RR
R
Jesper Myrfors
No player may untap more than one creature during his or her untap
phase.
Sorceress Queen
Smn Sorceress
1BB
1/1
R
Kaja Foglio
: Target creature other than Sorceress Queen becomes 0/2 until end
of turn.
Soul Net
Artifact
1
U
Dameon Willich
<1>: Gain 1 life when a creature is put into the graveyard from play.
Use this effect only once each time a creature is put into the
graveyard.
Spell Blast
Interrupt
XU
C
Brian Snõddy
Counter target spell. X is the casting cost of the target spell.
Spirit Link
Echt Crt
W
U
Kaja Foglio
Gain 1 life for every 1 damage target creature deals. You may gain
more life than the toughness or the total life of the creature or
player damaged by the creature Spirit Link enchants.
Spirit Shackle
Echt Crt
BB
U
Edward Beard, Jr.
Put a -0/-2 counter on target creature every time it becomes tapped.
These counters remain even if Spirit Shackle is removed.
Stasis
Enchantment
1U
R
Fay Jones
Players do not get an untap phase. During your upkeep, pay or
destroy Stasis.
Steal Artifact
Echt Art
2UU
U
Amy Weber
Gain control of target artifact.
Stone Giant
Smn Giant
2RR
3/4
U
Dameon Willich
: Target creature you control, which must have toughness less than
Stone Giant's power, gains flying until end of turn. Destroy that
creature at end of turn. Other effects may later be used to increase
the creature's toughness beyond Stone Giant's power.
Stone Rain
Sorcery
2R
C
Daniel Gelon
Destroy target land.
Stream of Life
Sorcery
XG
C
Mark Poole
Target player gains X life.
Strip Mine
Land
U
Daniel Gelon
: Add one colorless mana to your mana pool. ; : Sacrifice Strip
Mine to destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made
Dominia itself a casualty of war.
Sunglasses of Urza
Artifact
3
R
Dan Frazier
You may use white mana in your mana pool as either white or red mana.
Sunken City
Enchantment
UU
C
Jesper Myrfors
All blue creatures get +1/+1. During your upkeep, pay or destroy
Sunken City.
Swamp
Land
C
Dan Frazier
: Add to your mana pool.
Swamp
Land
C
Dan Frazier
: Add to your mana pool.
Swamp
Land
C
Dan Frazier
: Add to your mana pool.
Swords to Plowshares
Instant
W
U
Jeff A. Menges
Remove target creature from the game. That creature's controller gains
life equal to its power.
Sylvan Library
Enchantment
1G
R
Harold McNeill
You may draw two extra cards during your draw phase. If you do so, put
two of the cards drawn this turn back on top of your library (in any
order) or pay 4 life per card not replaced. Effects that prevent or
redirect damage cannot be used to counter this loss of life.
Tawnos's Wand
Artifact
4
U
Douglas Shuler
<2, T>: Target creature with power no greater than 2 becomes
unblockable until end of turn. Other effects may later be used to
increase the creature's power beyond 2.
Tawnos's Weaponry
Artifact
2
U
Dan Frazier
<2, T>: Target creature gets +1/+1 as long as Tawnos's Weaponry
remains tapped. ; You may choose not to untap Tawnos's Weaponry during
your untap phase.
When war machines became too costly, Tawnos's Weaponry replaced them.
Tempest Efreet
Smn Efreet
1RRR
3/3
R
NéNé Thomas
: Choose a card at random from target opponent's hand and put it in
yours. Bury Tempest Efreet in opponent's graveyard. The change in
ownership is permanent. Play this ability as an interrupt. Before you
choose the card to be switched, the opponent may prevent effect by
paying 10 life or conceding game; if this is done, bury Tempest
Efreet. Effects that prevent or redirect damage cannot be used to
counter this loss of life. Remove Tempest Efreet from your deck before
playing if not playing for ante.
Terror
Instant
1B
C
Ron Spencer
Bury target non-black, non-artifact creature.
Tetravus
Artf Crt
6
1/1
R
Mark Tedin
Flying ; When Tetravus comes into play, put three +1/+1 counters on
it. ; During your upkeep, you may move each of these counters on or
off of Tetravus, regardless of who controls them. Counters that are
removed become Tetravite tokens. Treat these tokens as 1/1 artifact
creatures with flying. These creatures cannot have enchantments played
on them and do not share any enchantments on Tetravus.
The Brute
Echt Crt
1R
C
Mark Poole
Target creature gets +1/+0. ; : Regenerate target creature The
Brute enchants.
"Union may be strength, but it is mere blind brute strength unless
wisely directed." -Samuel Butler
The Hive
Artifact
5
R
Sandra Everingham
<5, T>: Put a Wasp token into play. Treat this token as a 1/1 artifact
creature with flying.
The Rack
Artifact
1
U
Richard Thomas
At the end of target opponent's upkeep, The Rack deals that player 1
damage for each card in his or her hand fewer than three.
Invented in Mishra's earlier days, the Rack was once his most feared
creation.
Thicket Basilisk
Smn Basilisk
3GG
2/4
U
Dan Frazier
At the end of combat, destroy all non-wall creatures blocking or
blocked by Basilisk.
Moss-covered statues littered the area, a macabre monument to the
Basilisk's power.
Thoughtlace
Interrupt
U
R
Mark Poole
Change the color of target spell or target permanent to blue. Costs to
cast, tap, maintain, or use a special ability of target remain
unchanged.
Throne of Bone
Artifact
1
U
Anson Maddocks
<1>: Gain 1 life for a successfully cast black spell. Use this effect
either when the spell is cast or later in the turn but only once for
each black spell cast.
Timber Wolves
Smn Wolves
G
1/1
R
Melissa Benson
Banding
Though many think of Wolves as solitary predators, they are actually
extremely social animals. During a hunt they often call to each other,
which can be quite unsettling for their prey.
Time Elemental
Smn Elemental
2U
0/2
R
Amy Weber
<2UU, T>: Return target permanent to owner's hand. You cannot use this
ability on permanents with enchantment cards played on them. If Time
Elemental blocks or attacks, destroy it at end of combat. In this
case, Time Elemental deals 5 damage to its controller.
Titania's Song
Enchantment
3G
R
Kerstin Kaman
All non-creature artifacts lose all their usual abilities and become
artifact creatures with toughness and power each equal to their
casting costs. If Titania's Song leaves play, artifacts return to
normal just before the untap phase of the next turn.
Tranquility
Sorcery
2G
C
Douglas Shuler
Destroy all enchantments.
Triskelion
Artf Crt
6
1/1
R
Douglas Shuler
When Triskelion comes into play, put three +1/+1 counters on it. ;
<0>: Remove one of these counters from Triskelion to have Triskelion
deal 1 damage to target creature or player.
A brainchild of Tawnos, the Triskelion later proved both versatile and
useful.
Tsunami
Sorcery
3G
U
Richard Thomas
Destroy all islands.
Tundra Wolves
Smn Wolves
W
1/1
C
Quinton Hoover
First strike
I heard their eerie howling, the wolves calling their kindred across
the frozen plains.
Tunnel
Instant
R
U
Dan Frazier
Bury target wall.
Twiddle
Instant
U
C
Rob Alexander
Tap or untap target land, artifact, or creature.
Uncle Istvan
Smn Uncle Istvan
1BBB
1/3
U
Daniel Gelon
All damage done to Uncle Istvan by creatures is reduced to 0.
Solitude drove the old hermit insane. Now he only keeps company with
those he can catch.
Unholy Strength
Echt Crt
B
C
Douglas Shuler
Target creature gets +2/+1.
Unstable Mutation
Echt Crt
U
C
Douglas Shuler
Target creature gets +3/+3. During each of its controller's upkeeps,
put a -1/-1 counter on the creature. These counters remain even if
Unstable Mutation is removed.
Unsummon
Instant
U
C
Douglas Shuler
Return target creature to owner's hand.
Untamed Wilds
Sorcery
2G
U
NéNé Thomas
Search your library for any one basic land and put it directly into
play. This does not count towards your one land per turn limit.
Reshuffle your library afterwards.
Urza's Avenger
Artf Crt
6
4/4
R
Amy Weber
<0>: Urza's Avenger gets -1/-1 until end of turn and your choice of
flying, banding, first strike, or trample until end of turn.
Unable to settle on just one design, Urza decided to create one
versatile being.
Uthden Troll
Smn Troll
2R
2/2
U
Douglas Shuler
: Regenerate
"Oi oi oi, me gotta hurt in 'ere,/ Oi oi oi, me smell a ting is near,/
Gonna bosh 'n gonna nosh/ 'n da hurt'll disappear." -Troll chant
Vampire Bats
Smn Bats
B
0/1
C
Anson Maddocks
Flying ; : +1/+0 until end of turn. You cannot spend more than
in this way each turn.
"For something is amiss or out of place When mice with wings can wear
a human face." -Theodore Roethke, "The Bat"
Venom
Echt Crt
1GG
C
Tom Wänerstrand
At the end of combat, destroy all non-wall creatures blocking or
blocked by target creature.
"I told him it was just a flesh wound, but the next time I looked at
him, poor Tadhg was dead and gone." -Maeveen O'Donagh, Memoirs of a
Soldier
Verduran Enchantress
Smn Enchantress
1GG
0/2
R
Kev Brockschmidt
<0>: Draw a card when you successfully cast an enchantment. Use this
effect only once for each enchantment cast.
Some say magic was first practiced by women, who have always felt
strong ties to the land.
Visions
Sorcery
W
U
NéNé Thomas
Look at the top five cards of any library. You may then shuffle that
library.
"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not
on my soul!" -Thomas Gray, "The Bard"
Volcanic Eruption
Sorcery
XUUU
R
Douglas Shuler
Destroy X target mountains. Volcanic Eruption deals 1 damage to each
creature and player for each mountain put into the graveyard in this
way.
Wall of Air
Smn Wall
1UU
1/5
U
Richard Thomas
Flying
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!"
Saying nothing, she put a pinch of salt on the table. With a bang she
clapped her hands, and the salt disappeared, blown away.
Wall of Bone
Smn Wall
2B
1/4
U
Anson Maddocks
: Regenerate
The Wall of Bone is said to be an aspect of the Great Wall in Hel,
where the bones of all sinners wait for Ragnarok, when Hela will call
them forth for the final battle.
Wall of Brambles
Smn Wall
2G
2/3
U
Anson Maddocks
: Regenerate
"What else, when chaos draws all forces inward to shape a single
leaf." -Conrad Aiken
Wall of Dust
Smn Wall
2R
1/4
U
Richard Thomas
No creature blocked by Wall of Dust may attack during its controller's
next turn.
An ever-moving swarm of dust engulfs and disorients anything that
comes near.
Wall of Fire
Smn Wall
1RR
0/5
U
Richard Thomas
: +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable
barrier, searing the soul of any creature attempting to pass through
its terrible bursts of flame.
Wall of Ice
Smn Wall
2G
0/7
U
Richard Thomas
"And through the drifts the snowy cliffs/ Did send a dismal sheen:/
Nor shapes of men nor beasts we ken-/ The ice was all between."
-Samuel Coleridge, "The Rime of the Ancient Mariner"
Wall of Spears
Artf Crt
3
2/3
C
Sandra Everingham
First strike, counts as a wall
Even the most conservative generals revised their tactics after the
Battle of Sarinth, during which a handful of peasant-pikemen held off
a trio of rampaging Craw Wurms.
Wall of Stone
Smn Wall
1RR
0/8
U
Dan Frazier
The Earth herself lends her strength to these walls of living stone,
which possess the stability of ancient mountains. These mighty
bulwarks thwart ground-based troops, providing welcome relief for
weary warriors who defend the land.
Wall of Swords
Smn Wall
3W
3/5
U
Mark Tedin
Flying
Just as the evil ones approached to slay Justina, she cast a great
spell, imbuing her weapons with her own life force. Thus she fulfilled
the prophecy: "In the death of your savior will you find salvation."
Wall of Water
Smn Wall
1UU
0/5
U
Richard Thomas
: +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river
supplanted our serenity. Eddies turned into whirling geysers, leveling
everything in their path.
Wall of Wood
Smn Wall
G
0/3
C
Mark Tedin
Everybody knows that to ward off trouble, you knock on wood. But
usually it's better to make a wall out of the wood and let trouble do
the knocking.
Wanderlust
Echt Crt
2G
U
Cornelius Brudi
Wanderlust deals 1 damage to target creature's controller during that
player's upkeep.
War Mammoth
Smn Mammoth
3G
3/3
C
Jeff A. Menges
Trample
I didn't think Mammoths could ever hold a candle to a well-trained
battle horse. Then one day I turned my back on a drunken soldier. His
blow never landed; Mi'cha flung the brute over ten meters.
Warp Artifact
Echt Art
BB
R
Amy Weber
Warp Artifact deals 1 damage to target artifact's controller during
his or her upkeep.
Water Elemental
Smn Elemental
3UU
5/4
U
Jeff A. Menges
Unpredictable as the sea itself, Water Elementals shift without
warning from tranquility to tempest. Capricious and fickle, they flow
restlessly from one shape to another, expressing their moods with
their physical forms.
Weakness
Echt Crt
B
C
Douglas Shuler
Target creature gets -2/-1.
Web
Echt Crt
G
R
Rob Alexander
Target creature gets +0/+2 and can block creatures with flying.
Whirling Dervish
Smn Dervish
GG
1/1
U
Susan Van Camp
Protection from black ; Put a +1/+1 counter on Whirling Dervish at the
end of each turn in which it damages opponent.
White Knight
Smn Knight
WW
2/2
U
Daniel Gelon
Protection from black, First Strike
Out of the blackness and stench of the engulfing swamp emerged a
shimmering figure. Only the splattered armor and ichor-stained sword
hinted at the unfathomable evil the Knight had just laid waste.
White Mana Battery
Artifact
4
R
Anthony Waters
<2, T>: Put one charge counter on White Mana Battery. ; : Add
to your mana pool and remove as many charge counters as you wish. For
each charge counter removed from White Mana Battery, add to your
mana pool. Play this ability as an interrupt.
White Ward
Echt Crt
W
U
Dan Frazier
Target creature gains protection from white. The protection granted by
White Ward does not destroy White Ward.
Wild Growth
Echt Land
G
C
Mark Poole
Wild Growth adds to your mana pool whenever target land is tapped
for mana.
Will-O'-The-Wisp
Smn Will-O'-The-Wisp
B
0/1
R
Jesper Myrfors
Flying ; : Regenerate
"About, about in reel and rout/ The death-fires danced at night;/ The
water, like a witch's oils,/ Burnt green, and blue and white." -Samuel
Coleridge, "The Rime of the Ancient Mariner"
Winds of Change
Sorcery
R
R
Justin Hampton
All players shuffle their hands into their libraries and then draw the
same number of cards they originally held.
"'Tis the set of sails, and not the gales,/ Which tells us the way to
go." -Ella Wheeler Wilcox
Winter Blast
Sorcery
XG
U
Kaja Foglio
Tap X target creatures. Winter Blast deals 2 damage to each of these
target creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!" -William
Shakespeare, King Lear
Winter Orb
Artifact
2
R
Mark Tedin
No player may untap more than one land during his or her untap phase.
Wooden Sphere
Artifact
1
U
Mark Tedin
<1>: Gain 1 life for a successfully cast green spell. Use this effect
either when the spell is cast or later in the turn but only once for
each green spell cast.
Word of Binding
Sorcery
XBB
C
Ron Spencer
Tap X target creatures.
"That was the worst experience of my days: standing there helpless as
they killed my whole troop." -Maeveen O'Donagh, Memoirs of a Soldier
Wrath of God
Sorcery
2WW
R
Quinton Hoover
Bury all creatures.
Xenic Poltergeist
Smn Poltergeist
1BB
1/1
R
Dan Frazier
: Target non-creature artifact becomes an artifact creature with
power and toughness each equal to its casting cost. Target retains all
original abilities. This change lasts until your next upkeep.
Yotian Soldier
Artf Crt
3
1/4
C
Christopher Rush
Attacking does not cause Yotian Soldier to tap.
After Kroog was destroyed while most of its defenders were at his
side, Urza vowed that none of his allies would ever need to fear for
their own defense again, even while laying siege to a city far from
their homes.
Zephyr Falcon
Smn Falcon
1U
1/1
C
Heather Hudson
Flying ; Attacking does not cause Zephyr Falcon to tap.
Although greatly prized among falconers, the Zephyr Falcon is
capricious and not easily tamed.
Zombie Master
Smn Lord
1BB
2/3
R
Jeff A. Menges
All zombies gain swampwalk and ": Regenerate."
They say the Zombie Master controlled these foul creatures even before
his own death, but now that he is one of them, nothing can make them
betray him.
Statistics:
Number of cards 378 Cards
Colors 58 Red, 58 Black, 58 White, 58 Blue, 58 Green, 70 Artifacts
Types 18 Lands 151 Creatures 209 Spells
Rarity 121 Rares 121 Uncommons 136 Commons
Card Value $0.00
Cards by Edition 378 4th Edition