Abomination Smn Abomination 3BB 2/6 U Mark Tedin At the end of combat, destroy all green and white creatures blocking or blocked by Abomination. Air Elemental Smn Elemental 3UU 4/4 U Richard Thomas Flying These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem. Alabaster Potion Instant XWW C Harold McNeill Give target player X life, or prevent X damage to any creature or player. "Healing is a matter of time, but it is sometimes also a matter of opportunity." -D'Avenant proverb Aladdin's Lamp Artifact 10 R Mark Tedin <X, T>: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. Aladdin's Ring Artifact 8 R Dan Frazier <8, T>: Aladdin's Ring deals 4 damage to target creature or player. "After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" -The Arabian Nights, Junior Classics trans. Ali Baba Smn Ali Baba R 1/1 U Julie Baroh <R>: Tap target wall. "When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" -The Arabian Nights, Junior Classics trans. Amrou Kithkin Smn Kithkin WW 1/1 C Quinton Hoover No creature with power greater than 2 may be assigned to block Kithkin. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. Amulet of Kroog Artifact 2 C Margaret Organ-Kean <2, T>: Prevent 1 damage to any creature or player. Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. Angry Mob Smn Mob 2WW 2+*/2+* U Drew Tucker Trample ; During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2. Animate Artifact Echt Art 3U U Douglas Shuler Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all of its original abilities. Animate Artifact does not affect artifact creatures. Animate Dead Echt Dead Creature 1B U Anson Maddocks Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard. Animate Wall Echt Wall W R Dan Frazier Target wall can now attack. Ankh of Mishra Artifact 2 R Amy Weber Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. Apprentice Wizard Smn Wizard 1UU 0/1 C Dan Frazier <U, T>: Add <3> to your mana pool. Play this ability as an interrupt. Armageddon Sorcery 3W R Jesper Myrfors Destroy all lands. Armageddon Clock Artifact 6 R Amy Weber During your upkeep, put one doom counter on Armageddon Clock At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. ; During any upkeep, any player may pay <4> to remove a doom counter from Armageddon Clock. Ashes to Ashes Sorcery 1BB U Drew Tucker Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you. "All rivers eventually run to the sea. My job is to sort out who goes first." -Maeveen O'Donagh, Memoirs of a Soldier Ashnod's Battle Gear Artifact 2 U Mark Poole <2, T>: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase. This invention shows why Ashnod was feared by her troops as well as her foes. Aspect of Wolf Echt Crt 1G R Jeff A. Menges Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness. Backfire Echt Crt U U Brian Snõddy Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature. Bad Moon Enchantment 1B R Jesper Myrfors All black creatures get +1/+1. Balance Sorcery 1W R Mark Poole Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play the same way. Ball Lightning Smn Ball Lightning RRR 6/1 R Quinton Hoover Trample ; Ball Lightning can attack the turn it comes into play. ; At the end of any turn, bury Ball Lightning. Battering Ram Artf Crt 2 1/1 C Jeff A. Menges Banding when attacking ; At the end of combat, destroy all walls blocking Battering Ram. By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. Benalish Hero Smn Hero W 1/1 C Douglas Shuler Banding Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero. Bird Maiden Smn Bird Maiden 2R 1/2 C Kaja Foglio Flying Four things that never meet do here unite/ To shed my blood and to ravage my heart,/ A radiant brow and tresses that beguile/ And rosy cheeks and a glittering smile." -The Arabian Nights, trans. Haddawy Birds of Paradise Smn Mana Birds G 0/1 R Mark Poole Flying ; <T>: Add one mana of any color to your mana pool. Play this ability as an interrupt. Black Knight Smn Knight BB 2/2 U Jeff A. Menges Protection from white, first strike Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. Black Mana Battery Artifact 4 R Anson Maddocks <2, T>: Put one charge counter on Black Mana Battery. ; <T>: Add <B> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add <B> to your mana pool. Play this ability as an interrupt. Black Vise Artifact 1 U Richard Thomas At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four. Black Ward Echt Crt W U Dan Frazier Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward. Blessing Echt Crt WW R Julie Baroh <W>: Target creature Blessing enchants gets +1/+1 until end of turn. Blight Echt Land BB U Pete Venters If target land becomes tapped, destroy it at end of turn. Blood Lust Instant 1R C Anson Maddocks Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. Blue Elemental Blast Interrupt U C Richard Thomas Counter target red spell or destroy target red permanent. Blue Mana Battery Artifact 4 R Amy Weber <2, T>: Put one charge counter on Blue Mana Battery. ; <T>: Add <U> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add <U> to your mana pool. Play this ability as an interrupt. Blue Ward Echt Crt W U Dan Frazier Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. Bog Imp Smn Imp 1B 1/1 C Ron Spencer Flying On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws. Bog Wraith Smn Wraith 3B 3/3 U Jeff A. Menges Swampwalk 'Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae. Bottle of Suleiman Artifact 4 R Jesper Myrfors <1>: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Brainwash Echt Crt W C Pete Venters Target creature cannot attack unless its controller pays an additional <3>. "They're not your friends; they despise you. I'm the only one you can count on. Trust me." Brass Man Artf Crt 1 1/3 U Christopher Rush Brass Man does not untap during your untap phase. ; <1>: Untap Brass Man. Use this ability only during your upkeep. Bronze Tablet Artifact 6 R Tom Wänerstrand Comes into play tapped. ; <4, T>: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. ; Remove Bronze Tablet from your deck before playing if not playing for ante. Brothers of Fire Smn Brothers 1RR 2/2 C Mark Tedin <1RR>: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Fire is never a gentle master. Burrowing Echt Crt R U Mark Poole Target creature gains mountainwalk. Carnivorous Plant Smn Wall 3G 4/5 C Quinton Hoover "It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." -Vervamon the Elder Carrion Ants Smn Ants 2BB 0/1 U Richard Thomas <1>: +1/+1 until end of turn. "War is no picnic," my father liked to say. But the Ants seemed to disagree. Castle Enchantment 3W U Dameon Willich Untapped creatures you control get +0/+2 when not attacking. Cave People Smn Cave People 1RR 1/4 U Drew Tucker When attacking, Cave People gets +1/-2 until end of turn. ; <1RR, T>: Target creature gains mountainwalk until end of turn. Celestial Prism Artifact 3 U Amy Weber <2, T>: Add one mana of any color to your mana pool. Play this ability as an interrupt. Channel Sorcery GG U Richard Thomas Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. Chaoslace Interrupt R R Dameon Willich Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Circle of Protection: Artifacts Enchantment 1W U Pete Venters <2>: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay <2> each time to prevent the damage. Circle of Protection: Black Enchantment 1W C Jesper Myrfors <1>: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Blue Enchantment 1W C Dameon Willich <1>: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Green Enchantment 1W C Sandra Everingham <1>: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: Red Enchantment 1W C Mark Tedin <1>: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Circle of Protection: White Enchantment 1W C Douglas Shuler <1>: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay <1> each time to prevent the damage. Clay Statue Artf Crt 4 3/1 C Jesper Myrfors <2>: Regenerate Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master. Clockwork Avian Artf Crt 5 0/4 R Randy Asplund-Faith Flying ; When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. ; <X, T>: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep. Clockwork Beast Artf Crt 6 0/4 R Drew Tucker When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. ; <X, T>: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. Cockatrice Smn Cockatrice 3GG 2/4 R Dan Frazier Flying ; At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice. Colossus of Sardia Artf Crt 9 9/9 R Jesper Myrfors Trample ; Colossus does not untap during your untap phase. ; <9>: Untap Colossus. Use this ability only during your upkeep. From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb. Conservator Artifact 4 U Amy Weber <3, T>: Prevent up to 2 damage to you. Control Magic Echt Crt 2UU U Dameon Willich Gain control of target creature. Conversion Enchantment 2WW U Jesper Myrfors All mountains become basic plains. During your upkeep, pay <WW> or destroy Conversion. Coral Helm Artifact 3 R Amy Weber <3>: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Cosmic Horror Smn Horror 3BBB 7/7 R Jesper Myrfors First Strike ; During your upkeep, pay <3BBB> or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you. ". . .[S]creams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock Counterspell Interrupt UU U Mark Poole Counter target spell. Craw Wurm Smn Wurm 4GG 6/4 C Daniel Gelon The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once. Creature Bond Echt Crt 1U C Anson Maddocks If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller. Crimson Manticore Smn Manticore 2RR 2/2 R Daniel Gelon Flying ; <R, T>: Manticore deals 1 damage to target attacking or blocking creature. Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone. Crumble Instant G U Jesper Myrfors Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost. The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices. Crusade Enchantment WW R Mark Poole All white creatures get +1/+1. Crystal Rod Artifact 1 U Amy Weber <1>: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. Cursed Land Echt Land 2BB U Jesper Myrfors Cursed Land deals 1 damage to target land's controller during his or her upkeep. Cursed Rack Artifact 4 U Richard Thomas Target opponent discards down to four cards during his or her discard phase. Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come. Cyclopean Mummy Smn Mummy 1B 2/1 C Edward Beard, Jr. If Mummy is put into the graveyard from play, remove it from the game. The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths. Dancing Scimitar Artf Crt 4 1/5 R Anson Maddocks Flying Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults. Dark Ritual Interrupt B C Sandra Everingham Add <BBB> to your mana pool. Death Ward Instant W C Mark Poole Regenerate target creature. Deathgrip Enchantment BB U Anson Maddocks <BB>: Counter target green spell. Play this ability as an interrupt. Deathlace Interrupt B R Sandra Everingham Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Desert Twister Sorcery 4GG U Susan Van Camp Destroy target permanent. Detonate Sorcery XR U Randy Asplund-Faith Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact. Diabolic Machine Artf Crt 7 4/4 U Anson Maddocks <3>: Regenerate "The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." -Sevti Mukul, The Fall of Alsoor Dingus Egg Artifact 4 R Dan Frazier Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant Instant 1W C Amy Weber Destroy target enchantment or artifact. Disintegrate Sorcery XR C Anson Maddocks Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely. Disrupting Scepter Artifact 3 R Dan Frazier <3, T>: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. Divine Transformation Echt Crt 2WW U NéNé Thomas Target creature gets +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. Dragon Engine Artf Crt 3 1/3 R Anson Maddocks <2>: +1/+0 until end of turn. Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. Dragon Whelp Smn Dragon 2RR 2/3 U Amy Weber Flying ; <R>: +1/+0 until end of turn. If you spend more than <RRR> in this way during one turn, destroy Dragon Whelp at end of turn. "O to be a dragon. . . of silkworm size or immense. . ." -Marianne Moore, "O to Be a Dragon" Drain Life Sorcery 1B C Douglas Shuler Drain Life deals 1 damage to a target creature or player for each <B> you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages. Drain Power Sorcery UU R Douglas Shuler Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. Drudge Skeletons Smn Skeletons 1B 1/1 C Sandra Everingham <B>: Regenerate Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls. Durkwood Boars Smn Boars 4G 4/4 C Mike Kimble "And the unclean spirits went out, and entered the swine: and the herd ran violently . . ." -Mark 5:13 Dwarven Warriors Smn Dwarves 2R 1/1 C Douglas Shuler <T>: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Earth Elemental Smn Elemental 3RR 4/5 U Dan Frazier Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures. Earthquake Sorcery XR R Dan Frazier Earthquake deals X damage to each player and each creature without flying. Ebony Horse Artifact 3 R Dameon Willich <2, T>: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. El-Hajjaj Smn El-Hajjaj 1BB 1/1 R Dameon Willich Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjaj damages. Elder Land Wurm Smn Wurm 4WWW 5/5 R Quinton Hoover Trample ; Cannot attack until assigned as a blocker. Sometimes it's best to let sleeping dragons lie. Elven Riders Smn Riders 3GG 3/3 U Melissa Benson Cannot be blocked except by walls and by creatures with flying. "Sometimes it is better to be swift of foot than strong of swordarm." -Elven proverb Elvish Archers Smn Elves 1G 2/1 R Anson Maddocks First strike I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!" Energy Flux Enchantment 2U U Kaja Foglio During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional <2> for each artifact he or she wishes to prevent Energy Flux from destroying. Energy Tap Sorcery U C Daniel Gelon Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool. Erg Raiders Smn Raiders 1B 2/3 C Dameon Willich If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side. Erosion Echt Land UUU C Pete Venters During his or her upkeep, target land's controller pays <1> or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. Eternal Warrior Echt Crt R C Anson Maddocks Attacking does not cause target creature to tap. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. Evil Presence Echt Land B U Sandra Everingham Target land becomes a basic swamp. Eye for an Eye Instant WW R Mark Poole You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Fear Echt Crt BB C Mark Poole Target creature cannot be blocked except by artifact creatures or black creatures. Feedback Echt Ech 2U U Quinton Hoover Feedback deals 1 damage to controller of target enchantment during that player's upkeep. Fellwar Stone Artifact 2 U Quinton Hoover <T>: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt. "What do you have that I cannot obtain?" -Mairsil, called the Pretender Fire Elemental Smn Elemental 3RR 5/4 U Melissa Benson Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake. Fireball Sorcery XR C Mark Tedin Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional <1> for each target beyond the first. Firebreathing Echt Crt R C Dan Frazier <R>: Target creature Firebreathing enchants gets +1/+0 until end of turn. "And topples round the dreary west A looming bastion fringed with fire." -Alfred, Lord Tennyson, "In Memoriam" Fissure Instant 3RR C Douglas Shuler Bury target land or creature. "Must not all things at the last be swallowed up in death?" -Plato Flashfires Sorcery 3R U Dameon Willich Destroy all plains. Flight Echt Crt U C Anson Maddocks Target creature gains flying. Flood Enchantment U C Dennis Detwiller <UU>: Tap target creature without flying. "A dash of cool water does wonders to clear a cluttered battlefield." -Vibekke Ragnild, Witches and War Flying Carpet Artifact 4 R Mark Tedin <2, T>: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet. Fog Instant G C Jesper Myrfors No creatures deal damage in combat this turn. Force of Nature Smn Force 2GGGG 8/8 R Douglas Shuler Trample ; During your upkeep, pay <GGGG> or Force of Nature deals 8 damage to you. Forest Land C Christopher Rush <T>: Add <G> to your mana pool. Forest Land C Christopher Rush <T>: Add <G> to your mana pool. Forest Land C Christopher Rush <T>: Add <G> to your mana pool. Fortified Area Enchantment 1WW C Randy Asplund-Faith All walls you control gain banding and get +1/+0. Frozen Shade Smn Shade 2B 0/1 C Douglas Shuler <B>: +1/+1until end of turn. "There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade." -Edgar Allan Poe, "Silence" Fungusaur Smn Fungusaur 3G 2/2 R Daniel Gelon At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it. Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth. Gaea's Liege Smn Gaea's Liege 3GGG */* R Dameon Willich Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Liege attacks, these are instead equal to the number of forests defending player controls. ; <T>: Target land becomes a basic forest until Gaea's Liege leaves play. Gaseous Form Echt Crt 2U C Phil Foglio Target creature neither deals nor receives damage during combat. ". . .[A]nd gives to airy nothing/ A local habitation and a name." -William Shakespeare, A Midsummer-Night's Dream Ghost Ship Smn Ship 2UU 2/4 U Tom Wänerstrand Flying ; <UUU>: Regenerate "That phantom prow split the storm as lightning cast its long shadow on the battlefield below." -Mireille Gaetane, The Valeriad Giant Growth Instant G C Sandra Everingham Target creature gets +3/+3 until end of turn. Giant Spider Smn Spider 3G 2/4 C Sandra Everingham Can block creatures with flying. While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web. Giant Strength Echt Crt RR C Justin Hampton Target creature gets +2/+2. "O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant." -William Shakespeare, Measure for Measure Giant Tortoise Smn Tortoise 1U 1/1 C Kaja Foglio Giant Tortoise gets +0/+3 while untapped. Glasses of Urza Artifact 1 U Douglas Shuler <T>: Look at target player's hand. Gloom Enchantment 2B U Dan Frazier White spells cost an additional <3> to cast. White enchantments with activation costs require an additional <3> to use. Goblin Balloon Brigade Smn Goblins R 1/1 U Andi Rusu <R>: Flying until end of turn. "From up here we can drop rocks and arrows and more rocks!" "Uh, yeah boss, but how do we get down?" Goblin King Smn Lord 1RR 2/2 R Jesper Myrfors All Goblins gain mountainwalk and get +1/+1. To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. Goblin Rock Sled Smn Rock Sled 1R 3/1 C Dennis Detwiller Trample ; Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn. Grapeshot Catapult Artf Crt 4 2/3 C Dan Frazier <T>: Grapeshot Catapult deals 1 damage to target creature with flying. Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them. Gray Ogre Smn Ogre 2R 2/2 C Dan Frazier The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings. Greed Enchantment 3B R Phil Foglio <B>: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. "There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed." -Tao Te Ching 46 Green Mana Battery Artifact 4 R Christopher Rush <2, T>: Put one charge counter on Green Mana Battery. ; <T>: Add <G> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add <G> to your mana pool. Play this ability as an interrupt. Green Ward Echt Crt W U Dan Frazier Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward. Grizzly Bears Smn Bears 1G 2/2 C Jeff A. Menges Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree.  In that case, you'll get a nice view before it knocks the tree down and eats you. Healing Salve Instant W C Dan Frazier Give target player 3 life, or prevent up to 3 damage to any creature or player. Helm of Chatzuk Artifact 1 R Mark Tedin <1, T>: Target creature gains banding until end of turn. Hill Giant Smn Giant 3R 3/3 C Dan Frazier Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. Holy Armor Echt Crt W C Melissa Benson Target creature gets +0/+2. ; <W>: Target creature Holy Armor enchants gets +0/+1 until end of turn. Holy Strength Echt Crt W C Anson Maddocks Target creature gets +1/+2. Howl from Beyond Instant XB C Mark Poole Target creature gets +X/+0 until end of turn. Howling Mine Artifact 2 R Mark Poole Each player draws one extra card during his or her draw phase. Hurkyl's Recall Instant 1U R NéNé Thomas All artifacts in play owned by target player are returned to that player's hand. This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl. Hurloon Minotaur Smn Minotaur 1RR 2/3 C Anson Maddocks The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds. Hurr Jackal Smn Jackal R 1/1 R Drew Tucker <T>: Target creature cannot regenerate this turn. Hurricane Sorcery XG U Dameon Willich Hurricane deals X damage to each player and each creature with flying. Hypnotic Specter Smn Specter 1BB 2/2 U Douglas Shuler Flying ; An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. ". . .There was no trace/ Of aught on that illumined face. . ." -Samuel Coleridge, "Phantom" Immolation Echt Crt R C Scott Kirschner Target creature gets +2/-2. Inferno Instant 5RR R Randy Asplund-Faith Inferno deals 6 damage to all players and all creatures. "Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." -Mairsil, called the Pretender Instill Energy Echt Crt G U Dameon Willich Target creature can attack the turn it comes into play on your side. ; <0>: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn. Iron Star Artifact 1 U Dan Frazier <1>: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. Ironclaw Orcs Smn Orcs 1R 2/2 C Anson Maddocks Cannot be assigned to block any creature with power greater than 1. Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. Ironroot Treefolk Smn Treefolk 4G 3/5 C Jesper Myrfors The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation. Island Land C Mark Poole <T>: Add <U> to your mana pool. Island Land C Mark Poole <T>: Add <U> to your mana pool. Island Land C Mark Poole <T>: Add <U> to your mana pool. Island Fish Jasconius Smn Island Fish 4UUU 6/8 R Jesper Myrfors Does not untap during your untap phase. ; Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. ; <UUU>: Untap Island Fish. Use this ability only during your upkeep. Island Sanctuary Enchantment 1W R Mark Poole During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. Ivory Cup Artifact 1 U Anson Maddocks <1>: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. Ivory Tower Artifact 1 R Margaret Organ-Kean At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge. Jade Monolith Artifact 4 R Anson Maddocks <1>: Redirect to yourself all damage done to any creature. The source of the damage does not change. Jandor's Saddlebags Artifact 2 R Dameon Willich <3, T>: Untap target creature. Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods. Jayemdae Tome Artifact 4 R Mark Tedin <4, T>: Draw one card. Jump Instant U C Mark Poole Target creature gains flying until end of turn. Junun Efreet Smn Efreet 1BB 3/3 U Christopher Rush Flying ; During your upkeep, pay <BB> or bury Junun Efreet. Karma Enchantment 2WW U Richard Thomas During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls. Keldon Warlord Smn Lord 2RR */* U Kev Brockschmidt Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2. Killer Bees Smn Bees 1GG 0/1 U Phil Foglio Flying ; <G>: +1/+1 until end of turn. The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. Kismet Enchantment 3W U Kaja Foglio All of target player's creatures, lands, and artifacts come into play tapped. Kormus Bell Artifact 4 R Christopher Rush All swamps become 1/1 black creatures. The swamps still count as lands, but cannot be tapped for mana the turn they come into play. Land Leeches Smn Leeches 1GG 2/2 C Quinton Hoover First strike "The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." -Vervamon the Elder Land Tax Enchantment W R Brian Snõddy During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Leviathan Smn Leviathan 5UUUU 10/10 R Mark Tedin Trample ; Comes into play tapped and does not untap during your untap phase. ; During your upkeep, you may sacrifice two islands to untap Leviathan. ; Leviathan cannot attack unless you sacrifice two islands during your attack. Ley Druid Smn Cleric 2G 1/1 U Sandra Everingham <T>: Untap target land. Play this ability as an interrupt. After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed. Library of Leng Artifact 1 U Daniel Gelon Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. Lifeforce Enchantment GG U Dameon Willich <GG>: Counter target black spell. Play this ability as an interrupt. Lifelace Interrupt G R Amy Weber Change the color of target spell or target permanent to green. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Lifetap Enchantment UU U Anson Maddocks Gain 1 life each time a forest controlled by target opponent becomes tapped. Lightning Bolt Instant R C Christopher Rush Lightning Bolt deals 3 damage to target creature or player. Living Artifact Echt Art G R Anson Maddocks Put a vitality counter on Living Artifact for each damage dealt to you. ; <0>: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps. Living Lands Enchantment 3G R Jesper Myrfors All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play. Llanowar Elves Smn Elves G 1/1 C Anson Maddocks <T>: Add <G> to your mana pool. Play this ability as an interrupt. Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind. Lord of Atlantis Smn Lord UU 2/2 R Melissa Benson All Merfolk gain islandwalk and get +1/+1. A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them. Lord of the Pit Smn Demon 4BBB 7/7 R Mark Tedin Flying, trample ; During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself. Lost Soul Smn Lost Soul 1BB 2/1 C Randy Asplund-Faith Swampwalk Her hand gently beckons, she whispers your name-But those who go with her are never the same. Lure Echt Crt 1GG U Anson Maddocks All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Magical Hack Interrupt U R Julie Baroh Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change "swampwalk" to "plainswalk." Magnetic Mountain Enchantment 1RR R Susan Van Camp Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional <4> to untap a blue creature he or she controls. Mahamoti Djinn Smn Djinn 4UU 5/6 R Dan Frazier Flying Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. Mana Clash Sorcery R R Mark Tedin You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mana Flare Enchantment 2R R Christopher Rush Whenever a player taps a land for mana, it produces one additional mana of the same type. Mana Short Instant 2U R Dameon Willich Mana Short empties target player's mana pool and taps that player's lands. Mana Vault Artifact 1 R Mark Tedin Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. ; <4>: Untap Mana Vault. Use this ability only during your upkeep. ; <T>: Add three colorless mana to your mana pool. Play these additions as interrupts. Manabarbs Enchantment 3R R Christopher Rush Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller. Marsh Gas Instant B C Douglas Shuler All creatures get -2/-0 until end of turn. "Comes right outta th' ground. If ya can smell it, it's too late." -Keevy Bogsbury Marsh Viper Smn Viper 3G 1/2 C Ron Spencer If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. "All we had left were their black and bloated bodies." -Maeveen O'Donagh, Memoirs of a Soldier Meekstone Artifact 1 R Quinton Hoover No creatures with power greater than 2 untap during their controllers' untap phase. Merfolk of the Pearl Trident Smn Merfolk U 1/1 C Jeff A. Menges Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. Mesa Pegasus Smn Pegasus 1W 1/1 C Melissa Benson Flying, banding Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. Millstone Artifact 2 R Kaja Foglio <2, T>: Take the top two cards from target player's library and put them into that player's graveyard. More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. Mind Bomb Sorcery U U Mark Tedin Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb. Mind Twist Sorcery XB R Julie Baroh Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. Mishra's Factory Land U Kaja & Phil Foglio <T>: Add one colorless mana to your mana pool. ; <1>: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. ; <T>: Target Assembly Worker gets +1/+1 until end of turn. Mishra's War Machine Artf Crt 7 5/5 R Amy Weber Banding ; During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it. Mons's Goblin Raiders Smn Goblins R 1/1 C Jeff A. Menges The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm. Morale Instant 1WW C Mark Poole All attacking creatures get +1/+1 until end of turn. "After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." -Tivadar of Thorn, History of the Goblin Wars Mountain Land C Douglas Shuler <T>: Add <R> to your mana pool. Mountain Land C Douglas Shuler <T>: Add <R> to your mana pool. Mountain Land C Douglas Shuler <T>: Add <R> to your mana pool. Murk Dwellers Smn Murk Dwellers 3B 2/2 C Drew Tucker When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn. When Raganorn unsealed the catacombs, he found more than the dead and their treasures. Nafs Asp Smn Asp G 1/1 C Christopher Rush If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay <1> to prevent this damage. Nether Shadow Smn Shadow BB 1/1 R Christopher Rush At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play. Nevinyrral's Disk Artifact 4 R Mark Tedin Comes into play tapped. ; <1, T>: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself. Nightmare Smn Nightmare 5B */* R Melissa Benson Flying ; Nightmare has power and toughness each equal to the number of swamps its controller controls. The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. Northern Paladin Smn Paladin 2WW 3/3 R Douglas Shuler <WW, T>: Destroy target black permanent. "Look to the north; there you will find aid and comfort." -The Book of Tal Oasis Land U Brian Snõddy <T>: Prevent 1 damage to any creature. Obsianus Golem Artf Crt 6 4/6 U Jesper Myrfors "The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone. . . ." -Song of the Artificer Onulet Artf Crt 3 2/2 R Anson Maddocks If Onulet is put into the graveyard from play, you gain 2 life. An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning. Orcish Artillery Smn Orcs 1RR 1/3 U Anson Maddocks <T>: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness. Orcish Oriflamme Enchantment 3R U Dan Frazier All attacking creatures you control get +1/+0. Ornithopter Artf Crt 0 0/2 U Amy Weber Flying Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia. Osai Vultures Smn Vultures 1W 1/1 U Dan Frazier Flying ; At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. ; <0>: Remove two carrion counters to give Vultures +1/+1 until end of turn. Paralyze Echt Crt B C Anson Maddocks Target creature does not untap during its controller's untap phase. That player may pay an additional <4> during his or her upkeep to untap it. Tap target creature when Paralyze comes into play. Pearled Unicorn Smn Unicorn 2W 2/2 C Cornelius Brudi "'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other, ' said the Unicorn, 'if you'll believe in me, I'll believe in you."' -Lewis Carroll Personal Incarnation Smn Avatar 3WWW 6/6 R Kev Brockschmidt Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life. Pestilence Enchantment 2BB C Jesper Myrfors At the end of any turn, if there are no creatures in play, bury Pestilence. ; <B>: Pestilence deals 1 damage to all creatures and players. Phantasmal Forces Smn Phantasm 3U 4/1 U Mark Poole Flying ; During your upkeep, pay <U> or destroy Phantasmal Forces. These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies. Phantasmal Terrain Echt Land UU C Dameon Willich Target land becomes any basic land type of your choice. Phantom Monster Smn Phantasm 3U 3/3 U Jesper Myrfors Flying "While, like a ghastly rapid river,/ Through the pale door,/ A hideous throng rush out forever,/ And laugh-but smile no more." -Edgar Allan Poe, "The Haunted Palace" Piety Instant 2W C Mark Poole All blocking creatures get +0/+3 until end of turn. "Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." -The Qur'an, 24:52 Pikemen Smn Pikemen 1W 1/1 C Dennis Detwiller Banding, first strike "As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." -Maeveen O'Donagh, Memoirs of a Soldier Pirate Ship Smn Ship 4U 4/3 R Tom Wänerstrand Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. ; <T>: Pirate Ship deals 1 damage to target creature or player. Pit Scorpion Smn Scorpion 2B 1/1 C Scott Kirschner If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Sometimes the smallest nuisance can be the greatest pain. Plague Rats Smn Rats 2B */* C Anson Maddocks Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2. During the dark times, the rats seemed to grow ever stronger. Plains Land C Jesper Myrfors <T>: Add <W> to your mana pool. Plains Land C Jesper Myrfors <T>: Add <W> to your mana pool. Plains Land C Jesper Myrfors <T>: Add <W> to your mana pool. Power Leak Echt Ech 1U C Drew Tucker During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay <1> for each damage he or she wishes to prevent from Power Leak. Power Sink Interrupt XU C Richard Thomas Counter target spell if its caster does not pay <X>. Target spell's caster must draw and pay all available mana from lands and mana pool until <X> is paid; he or she may also pay mana from other sources if desired. Power Surge Enchantment RR R Douglas Shuler During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. Pradesh Gypsies Smn Gypsies 2G 1/1 C Quinton Hoover <1G, T>: Target creature gets -2/-0 until end of turn. Primal Clay Artf Crt 4 */* R Kaja Foglio When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. Prodigal Sorcerer Smn Wizard 2U 1/1 C Douglas Shuler <T>: Prodigal Sorcerer deals 1 damage to target creature or player. Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment. Psionic Entity Smn Entity 4U 2/2 R Justin Hampton <T>: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Creatures of the Æther are notorious for neglecting their own well-being. Psychic Venom Echt Land 1U C Brian Snõddy Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace Interrupt W R Sandra Everingham Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Pyrotechnics Sorcery 4R U Anson Maddocks Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. "Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return." -Navajo war chant Radjan Spirit Smn Spirit 3G 3/2 U Christopher Rush <T>: Target creature loses flying until end of turn. Rag Man Smn Rag Man 2BB 2/1 R Daniel Gelon <BBB, T>: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. "Aw, he's just a silly, dirty little man. What's to be afraid of?" Raise Dead Sorcery B C Jeff A. Menges Take target creature from your graveyard and put it into your hand. Rebirth Sorcery 3GGG R Mark Tedin Each player may be healed to 20 life. Any player choosing to be so healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. Red Elemental Blast Interrupt R C Richard Thomas Counter target blue spell or destroy target blue permanent. Red Mana Battery Artifact 4 R Mark Tedin <2, T>: Put one charge counter on Red Mana Battery. ; <T>: Add <R> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add <R> to your mana pool. Play this ability as an interrupt. Red Ward Echt Crt W U Dan Frazier Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward. Regeneration Echt Crt 1G C Quinton Hoover <G>: Regenerate target creature Regeneration enchants. Relic Bind Echt Art 2U R Christopher Rush When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player. Reverse Damage Instant 1WW R Dameon Willich All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Righteousness Instant W R Douglas Shuler Target blocking creature gets +7/+7 until end of turn. Rod of Ruin Artifact 4 U Christopher Rush <3, T>: Rod of Ruin deals 1 damage to target creature or player. Royal Assassin Smn Assassin 1BB 1/1 R Tom Wänerstrand <T>: Destroy target tapped creature. Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force. Samite Healer Smn Cleric 1W 1/1 C Tom Wänerstrand <T>: Prevent 1 damage to any creature or player. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Sandstorm Instant G C Brian Snõddy Sandstorm deals 1 damage to all attacking creatures. Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way. Savannah Lions Smn Lions W 2/1 R Daniel Gelon The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. Scathe Zombies Smn Zombies 2B 2/2 C Jesper Myrfors "They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise." -Samuel Coleridge, "The Rime of the Ancient Mariner" Scavenging Ghoul Smn Ghoul 3B 2/2 U Jeff A. Menges At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. ; <0>: Remove a corpse counter from Scavenging Ghoul to regenerate it. Scryb Sprites Smn Faeries G 1/1 C Amy Weber Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Sea Serpent Smn Serpent 5U 5/5 C Jeff A. Menges Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent. Legend has it that Serpents used to be bigger, but how could that be? Seeker Echt Crt 2WW C Mark Poole Target creature cannot be blocked except by white creatures and artifact creatures. Segovian Leviathan Smn Leviathan 4U 3/3 U Melissa Benson Islandwalk "Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" -Job 40:25 Sengir Vampire Smn Vampire 3BB 4/4 U Anson Maddocks Flying ; Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it. Serra Angel Smn Angel 3WW 4/4 U Douglas Shuler Flying ; Attacking does not cause Serra Angel to tap. Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Shanodin Dryads Smn Nymphs G 1/1 C Anson Maddocks Forestwalk Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. Shapeshifter Artf Crt 6 */(7-*) U Dan Frazier Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. Shatter Instant 1R C Amy Weber Destroy target artifact. Shivan Dragon Smn Dragon 4RR 5/5 R Melissa Benson Flying ; <R>: +1/+0 until end of turn. While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow. Simulacrum Instant 1B U Mark Poole All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally. Sindbad Smn Sindbad 1U 1/1 U Julie Baroh <T>: Draw a card. If it is not a land, discard it. Siren's Call Instant U U Anson Maddocks All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn. Sisters of the Flame Smn Sisters 1RR 2/2 C Jesper Myrfors <T>: Add <R> to your mana pool. Play this ability as an interrupt. We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey. Sleight of Mind Interrupt U R Mark Poole Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Sleight of Mind cannot change mana symbols. Smoke Enchantment RR R Jesper Myrfors No player may untap more than one creature during his or her untap phase. Sorceress Queen Smn Sorceress 1BB 1/1 R Kaja Foglio <T>: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Soul Net Artifact 1 U Dameon Willich <1>: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. Spell Blast Interrupt XU C Brian Snõddy Counter target spell. X is the casting cost of the target spell. Spirit Link Echt Crt W U Kaja Foglio Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature Spirit Link enchants. Spirit Shackle Echt Crt BB U Edward Beard, Jr. Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed. Stasis Enchantment 1U R Fay Jones Players do not get an untap phase. During your upkeep, pay <U> or destroy Stasis. Steal Artifact Echt Art 2UU U Amy Weber Gain control of target artifact. Stone Giant Smn Giant 2RR 3/4 U Dameon Willich <T>: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power. Stone Rain Sorcery 2R C Daniel Gelon Destroy target land. Stream of Life Sorcery XG C Mark Poole Target player gains X life. Strip Mine Land U Daniel Gelon <T>: Add one colorless mana to your mana pool. ; <T>: Sacrifice Strip Mine to destroy target land. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. Sunglasses of Urza Artifact 3 R Dan Frazier You may use white mana in your mana pool as either white or red mana. Sunken City Enchantment UU C Jesper Myrfors All blue creatures get +1/+1. During your upkeep, pay <UU> or destroy Sunken City. Swamp Land C Dan Frazier <T>: Add <B> to your mana pool. Swamp Land C Dan Frazier <T>: Add <B> to your mana pool. Swamp Land C Dan Frazier <T>: Add <B> to your mana pool. Swords to Plowshares Instant W U Jeff A. Menges Remove target creature from the game. That creature's controller gains life equal to its power. Sylvan Library Enchantment 1G R Harold McNeill You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Tawnos's Wand Artifact 4 U Douglas Shuler <2, T>: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Tawnos's Weaponry Artifact 2 U Dan Frazier <2, T>: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. ; You may choose not to untap Tawnos's Weaponry during your untap phase. When war machines became too costly, Tawnos's Weaponry replaced them. Tempest Efreet Smn Efreet 1RRR 3/3 R NéNé Thomas <T>: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante. Terror Instant 1B C Ron Spencer Bury target non-black, non-artifact creature. Tetravus Artf Crt 6 1/1 R Mark Tedin Flying ; When Tetravus comes into play, put three +1/+1 counters on it. ; During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus. The Brute Echt Crt 1R C Mark Poole Target creature gets +1/+0. ; <RRR>: Regenerate target creature The Brute enchants. "Union may be strength, but it is mere blind brute strength unless wisely directed." -Samuel Butler The Hive Artifact 5 R Sandra Everingham <5, T>: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. The Rack Artifact 1 U Richard Thomas At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three. Invented in Mishra's earlier days, the Rack was once his most feared creation. Thicket Basilisk Smn Basilisk 3GG 2/4 U Dan Frazier At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk. Moss-covered statues littered the area, a macabre monument to the Basilisk's power. Thoughtlace Interrupt U R Mark Poole Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Throne of Bone Artifact 1 U Anson Maddocks <1>: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Timber Wolves Smn Wolves G 1/1 R Melissa Benson Banding Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey. Time Elemental Smn Elemental 2U 0/2 R Amy Weber <2UU, T>: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller. Titania's Song Enchantment 3G R Kerstin Kaman All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn. Tranquility Sorcery 2G C Douglas Shuler Destroy all enchantments. Triskelion Artf Crt 6 1/1 R Douglas Shuler When Triskelion comes into play, put three +1/+1 counters on it. ; <0>: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player. A brainchild of Tawnos, the Triskelion later proved both versatile and useful. Tsunami Sorcery 3G U Richard Thomas Destroy all islands. Tundra Wolves Smn Wolves W 1/1 C Quinton Hoover First strike I heard their eerie howling, the wolves calling their kindred across the frozen plains. Tunnel Instant R U Dan Frazier Bury target wall. Twiddle Instant U C Rob Alexander Tap or untap target land, artifact, or creature. Uncle Istvan Smn Uncle Istvan 1BBB 1/3 U Daniel Gelon All damage done to Uncle Istvan by creatures is reduced to 0. Solitude drove the old hermit insane. Now he only keeps company with those he can catch. Unholy Strength Echt Crt B C Douglas Shuler Target creature gets +2/+1. Unstable Mutation Echt Crt U C Douglas Shuler Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed. Unsummon Instant U C Douglas Shuler Return target creature to owner's hand. Untamed Wilds Sorcery 2G U NéNé Thomas Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Urza's Avenger Artf Crt 6 4/4 R Amy Weber <0>: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. Unable to settle on just one design, Urza decided to create one versatile being. Uthden Troll Smn Troll 2R 2/2 U Douglas Shuler <R>: Regenerate "Oi oi oi, me gotta hurt in 'ere,/ Oi oi oi, me smell a ting is near,/ Gonna bosh 'n gonna nosh/ 'n da hurt'll disappear." -Troll chant Vampire Bats Smn Bats B 0/1 C Anson Maddocks Flying ; <B>: +1/+0 until end of turn. You cannot spend more than <BB> in this way each turn. "For something is amiss or out of place When mice with wings can wear a human face." -Theodore Roethke, "The Bat" Venom Echt Crt 1GG C Tom Wänerstrand At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. "I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." -Maeveen O'Donagh, Memoirs of a Soldier Verduran Enchantress Smn Enchantress 1GG 0/2 R Kev Brockschmidt <0>: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Some say magic was first practiced by women, who have always felt strong ties to the land. Visions Sorcery W U NéNé Thomas Look at the top five cards of any library. You may then shuffle that library. "Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" -Thomas Gray, "The Bard" Volcanic Eruption Sorcery XUUU R Douglas Shuler Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way. Wall of Air Smn Wall 1UU 1/5 U Richard Thomas Flying "This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away. Wall of Bone Smn Wall 2B 1/4 U Anson Maddocks <B>: Regenerate The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle. Wall of Brambles Smn Wall 2G 2/3 U Anson Maddocks <G>: Regenerate "What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken Wall of Dust Smn Wall 2R 1/4 U Richard Thomas No creature blocked by Wall of Dust may attack during its controller's next turn. An ever-moving swarm of dust engulfs and disorients anything that comes near. Wall of Fire Smn Wall 1RR 0/5 U Richard Thomas <R>: +1/+0 until end of turn. Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame. Wall of Ice Smn Wall 2G 0/7 U Richard Thomas "And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between." -Samuel Coleridge, "The Rime of the Ancient Mariner" Wall of Spears Artf Crt 3 2/3 C Sandra Everingham First strike, counts as a wall Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. Wall of Stone Smn Wall 1RR 0/8 U Dan Frazier The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. Wall of Swords Smn Wall 3W 3/5 U Mark Tedin Flying Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation." Wall of Water Smn Wall 1UU 0/5 U Richard Thomas <U>: +1/+0 until end of turn. A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. Wall of Wood Smn Wall G 0/3 C Mark Tedin Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking. Wanderlust Echt Crt 2G U Cornelius Brudi Wanderlust deals 1 damage to target creature's controller during that player's upkeep. War Mammoth Smn Mammoth 3G 3/3 C Jeff A. Menges Trample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. Warp Artifact Echt Art BB R Amy Weber Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep. Water Elemental Smn Elemental 3UU 5/4 U Jeff A. Menges Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. Weakness Echt Crt B C Douglas Shuler Target creature gets -2/-1. Web Echt Crt G R Rob Alexander Target creature gets +0/+2 and can block creatures with flying. Whirling Dervish Smn Dervish GG 1/1 U Susan Van Camp Protection from black ; Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent. White Knight Smn Knight WW 2/2 U Daniel Gelon Protection from black, First Strike Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste. White Mana Battery Artifact 4 R Anthony Waters <2, T>: Put one charge counter on White Mana Battery. ; <T>: Add <W> to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add <W> to your mana pool. Play this ability as an interrupt. White Ward Echt Crt W U Dan Frazier Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward. Wild Growth Echt Land G C Mark Poole Wild Growth adds <G> to your mana pool whenever target land is tapped for mana. Will-O'-The-Wisp Smn Will-O'-The-Wisp B 0/1 R Jesper Myrfors Flying ; <B>: Regenerate "About, about in reel and rout/ The death-fires danced at night;/ The water, like a witch's oils,/ Burnt green, and blue and white." -Samuel Coleridge, "The Rime of the Ancient Mariner" Winds of Change Sorcery R R Justin Hampton All players shuffle their hands into their libraries and then draw the same number of cards they originally held. "'Tis the set of sails, and not the gales,/ Which tells us the way to go." -Ella Wheeler Wilcox Winter Blast Sorcery XG U Kaja Foglio Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" -William Shakespeare, King Lear Winter Orb Artifact 2 R Mark Tedin No player may untap more than one land during his or her untap phase. Wooden Sphere Artifact 1 U Mark Tedin <1>: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. Word of Binding Sorcery XBB C Ron Spencer Tap X target creatures. "That was the worst experience of my days: standing there helpless as they killed my whole troop." -Maeveen O'Donagh, Memoirs of a Soldier Wrath of God Sorcery 2WW R Quinton Hoover Bury all creatures. Xenic Poltergeist Smn Poltergeist 1BB 1/1 R Dan Frazier <T>: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. Yotian Soldier Artf Crt 3 1/4 C Christopher Rush Attacking does not cause Yotian Soldier to tap. After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes. Zephyr Falcon Smn Falcon 1U 1/1 C Heather Hudson Flying ; Attacking does not cause Zephyr Falcon to tap. Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. Zombie Master Smn Lord 1BB 2/3 R Jeff A. Menges All zombies gain swampwalk and "<B>: Regenerate." They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. Statistics: Number of cards 378 Cards Colors 58 Red, 58 Black, 58 White, 58 Blue, 58 Green, 70 Artifacts Types 18 Lands 151 Creatures 209 Spells Rarity 121 Rares 121 Uncommons 136 Commons Card Value $0.00 Cards by Edition 378 4th Edition