CHURCH KNIGHTS
BOOK TWO: THE
KNIGHTS OF CHRIST (Part Two)
By Jamie Seidel
Contents
Uniform and Equipment
"The Templars are ready and armed at whatever time of the
day or night they may be called, either to fight or to
accompany travellers; and when they pursue the enemy, they
do not ask 'how many are they?', but only, 'where are
they?'."
-- Jacques de Vittry, 12th century.
Ceremonial Dress
Formality, ceremony and ritual is much a part of a knight's
and novice's daily life. An integral part of such formality is
dress -- a means of proclaiming identity, philosophy and
status while generating a strong sense of esprit-de-corps.
Clothing can also reinforce in the wearer's mind a sense
of purpose and mood: thus the designation of ceremonial
and combat uniforms. Monastic habit for all Orders is
simple but of good quality. The spartan robes merely reflect
the Order to which they belong -- signs of rank being
considered unnecessary. Once Outremer fell about 1300, a
crusading treatise established by the Church recommended
all three Militant Orders be combined. A similar move was
made during the Malta Synod of the 1980s. Both proposals
saw the new order wearing black robes with a red cross.
Neither move was successful, however, and the Orders
remain independent.
Templars
The monastic habit of the Templars is basically a
white woollen tunic, white mantle and a skull-cap. This
uniform was granted to the Order upon their papal
recognition in 1128. In 1146, the Templars were given the
right to wear a red cross on their left breast or shoulder.
Initially a simple intersection of lines, the cross later
developed to become what is known as the "crosse
formee." Sergeants (now novices) wore a similar habit,
though it was colored brown.
Hospitallers
Monastic dress is a black hooded mantle
known as the cappa clausa. The white eight-pointed
Maltese cross is sewn on either the left breast or across the
whole chest. Officers of the Order have the right to wear
red in place of black, though the cross remains the same.
Sergeants (now novices) wore the same black garb as the
knights.
Teutones
The white habit of the Teutones was very similar
to that of the Templars (much to the latter's disgust). This
right was granted them by the Holy Roman Emperor
Frederick II. Their black cross (sometimes with yellow
border) was similar in shape to that of the Cross of
Jerusalem (four T's radiating from a centre-point). In the
late-13th century they were also granted the right to place
the German Royal Eagle at the heart of the cross -- though
this practice has since been discontinued. Teutone sergeants
(equivalent to modern novices) wore a Tau cross (looking
like a single capital T). This cross was also known as a
crux commissa.
Standards of the Orders
As all Militant Orders are derived from cavalry fighting
units, each has its own battle standard which acted as a
rallying point after the charge. The standards still exist,
though are used only for ceremonial purposes such as
"showing the flag."
Templars
The Templars held particular reverence for their
battle standard, otherwise known as Bauseant. It was in
use from at least 1128. The standard is a simple one -- a
white field with the upper quarter filled in black. It was the
responsibility of the Gonfanonier knight who was
supported and protected by the squires. In battle the
standard was often protected by up to 10 knights and its
loss by a brother would result in his expulsion from the
Order. Secondary commanders and preceptories used a flag
of a red cross on a white field. Both designs were used on
individual knight's shields.
Hospitallers
The standard of the Knights Hospitaller was a
white "splayed" cross on a red field -- or the reverse. The
most common example is set rigid between two light poles
with five red tails hanging from the trailing edge. The
standard, first seen in 1182, was the responsibility of the
Order's Gonfanonier, but generally carried by a squire. The
colour of the knight's shield depended upon the colour of
his surcoat. Originally, the eight-pointed cross was only
worn by non-combatants.
Teutones
In the early days of the Order the Teutones' battle
standard was simply a black cross on a white field. But as
they successfully established a principality in the Baltic
States, the cross was dressed up. By 1330 the Order had
adopted the yellow cross of Jerusalem bordered in black for
their standard, with the German royal eagle at its heart.
This was placed on a white field. Shields mostly held a
simple black cross on white.
Modern Combat Equipment
Knights require proper clothing and equipment for a
successful conclusion in a "cleansing" operation. All
weapons, clothing and equipment are supplied by the
knights' Order -- and remain the property of the Order. For
fully-ranked knights, personal possessions are forbidden.
Novices may use privately owned equipment -- if they have
demonstrated both proficiency and need.
The troops wear a dark grey one-piece suit, made from fire-retardant
material, together with heavy combat boots. A
bullet-proof, sleeveless jacket is still often worn,
comprising a casing into which ceramic kevlar armoured
plates are inserted front and rear. Similar to flak-jackets in
basic design, they are tailored to meet individual
requirements. This includes pockets for to contain ancillary
equipment such as radios and grenades. This body armour
is being replaced by a new, individually moulded armour
which also covers the arms and legs while allowing full
freedom of movement. Gloves are worn to ensure a good
grip on weapons and other items of equipment. In addition,
a belt rig, usually made of ballistic nylon or tough hide is
worn around the waist and comprises a personal selection
of pouches -- usually for St George's oil dischargers, air-dart
flingers, sun-torches etc. The ballistic-belt also has
clips to allow a sword scabbard to be attached, though most
knights prefer to have their sacred weapons slung on their
back over the right shoulder. A drop holster for the Glock
18a rides low on the right leg, with spare magazine
pouches worn on the other leg. In addition, a spare
magazine is often worn on the left wrist for a rapid
magazine change. Strap-on seat-type harnesses are often
worn in case abseiling is necessary. Used in conjunction
with stabilised descenders, quick-release fittings and a rope
bag on the leg (to prevent those below seeing the rope), it is
worn only when its use is likely. Other items of equipment
placed on the body and webbing include spare magazines
for the SMGs, bolt-cutters, hand hammers, axes and glass
cutters.
Sewn-on patches for bayonet scabbards complete the rigs
and are attached either to the upper arm or thigh, upper
chest or body armour waistcoat. Specialised equipment
such as flares, flash darts etc are stored in a similar manner.
Experience has taught that only materials of the highest
quality are suitable for anti-vampire operations. Knights are
often fighting in situations where they are physically
inferior to their quarry. Only the best quality equipment can
reduce this deficit.
Basic Issue Equipment
The following is a list of basic equipment, issued as
standard to all knights. Further weapons and items are
available from each Order's stores upon request, and are
outlined in Apendice 1.
Equipment:
MPK2000 -- submachinegun
Glock18a -- automatic pistol
Sword
Bayonet
Dart Knife
Small wooden stakes
Bodymould armour
Night vision goggles/scopes
Telemetry unit
Flashdart pack (6x2)
Flare pack (6x2)
Stun Grenade (x2)
Grenade (x2)
Combat coveralls
Belt rig / webbing
First Aid Kit
Gloves
Monastic habit and dress
Setup
Each knight is responsible for his personal kit, while the
commander is responsible for checking each man's
individual equipment and dividing the specific-to-task kit
throughout the patrol -- ensuring each man knows what the
others are carrying.
Individual check lists would include personal weapons,
ruck-sack and belt kit and spare ammunition for their
personal weapon (normally carried in pouches in belt kit or
in webbing). Other equipment such as "bang" darts and
stick flares are usually attached to various parts of the arms
and legs. Each man's personal belt kit would also contain
additional survival and medical gear, stun grenades, water
bottles and emergency rations. Passive night vision goggles
are strapped here when not in use. The ruck-sack carries
everything else: radios, batteries, ammunition, explosives,
rations, water, sleeping bags and clothing.
The knight-lieutenant and the second-in-command would
usually carry items specific to their roles, like command
and navigational equipment. Detailed maps, night vision
binoculars and a hand-held thermal imaging device or
sunlamp/camcorder unit.
The point man carries more night vision aids than the
standard low-light goggles, wire cutters and an electronics
kit to defeat high-tech security devices. He may also have a
grenade launcher attached to his weapon to put down
suppressive fire in the event of a contact.
When contact is made, the other knights must get into
position as quickly as possible -- ensuring their point man is
not left alone.
Fighting Techniques
"At the will and command of their leader, they proceed to
battle, not in an impetuous or disorderly fashion, but
prudently and with all caution, being the first to go forward
and the last to retreat -- which is why they became so
dreaded by the enemies of the faith of Christ."
-- Jacques de Vitry, Bishop of Acre, 1227
The four-man team has historically been the basic fighting
unit of the Church Knights.
The unit of four originated during the Crusades when it
was stipulated that each knight must equip from his own
estate three armed sergeants. These sergeants were given
basic weaponry and protection, as well as one or two
horses each. While rarely fighting alongside their knight on
the field, a knight and his sergeants usually formed a
patrol.
In large-scale combat, the sergeants fought as heavy troops
and commanders among the mercenaries, while the knights
grouped together and fought as heavy cavalry.
It was quickly found that the small, self-contained nature of
the four-man team was the most efficient and practical
fighting unit -- allowing high mobility, speed, surprise and
hitting power. Less than this number is obviously too few,
restricting what can be carried and limited in the amount of
firepower brought to bear. Four warriors are capable of
defending themselves if ambushed, as well as continuing
the mission if one of their members is killed or wounded.
More than four becomes unwieldy, harder to coordinate
and conceal from the enemy.
The unit is also an ideal size for large scale operations, with
each group of four being the basic components of highly
flexible larger forces. Most major assaults are actually
conducted by four or five such units working in concert to
a thoroughly pre-planned operation.
The modern four-man team is made up of a leader, a
pointsman, a defenseman and someone responsible for
watching the rear.
The leader is responsible for the team's assault, and also
liaises with other combat units and officers.
The pointsman leads the team during the approach and lays
entry charges if necessary.
The supportman does just that: back up one of the others as
they carry out their task.
The defenseman provides security for the pointsman and
serves as second-in-command while carrying any additional
equipment -- typically explosives or high-calibre weapons.
Unit Combat Skills
The four-man unit is designed to operate primarily on its
own, often in remote areas and frequently on hostile
ground. In addition to general reconnaissance and
investigation, it can perform sabotage and ambush
missions. While the four-man unit is not exactly an
aggressive fighting unit, large scale ambushes can be
conducted with eight or 16 man combined teams.
Every unit member has his own speciality -- such as signals,
demolitions, medicine or languages.
Communications is one of the most important skills among
the Church Knights, acting as an efficient force-multiplier
for their limited numbers. Every knight must have skills
including high-standard field communications, code and
ciphers.
Despite this general knowledge, each unit has a specialist
signaller responsible for calling in aerial support, casualty
evacuation, patrol coordination and regular contact. Morse
is the basic method of communications, allowing quick
messages under difficult transmission circumstances. The
Orders have adopted Latin as the standard language of
communication as a simple measure of security. When
combined with Morse, messages would be beyond the
scope of most untrained cryptologists.
Demolition skills are also an important part of the four-man
unit. Explosives are useful in opening up secure entrances,
sabotaging transport or supplies, as well as causing general
confusion.
The last of the four main skills is medicine. A unit's medic
can perform surgery and cure common diseases, as well as
helping win the "hearts and minds" of primitive societies.
There are two basic medical kits carried while on
operations: individual medical packs and patrol medical
packs. The individual kit is usually a part of a knights
webbing, containing essentials for first aid and mild drugs.
Patrol medical kits are far more comprehensive and carry a
wide selection of drugs, dressings and surgical packs.
All members of the Church Knight units must have more
than just one patrol skill. Therefore, a knight may be
trained as an investigations specialist, but also have the
ability to competently handle explosives. A
communications officer may also be trained as a medic,
supplementing or replacing the units official medico when
necessary.
Essentially, each unit member receives cross-training in
each other's individual specialisations.
Tertiary skills such as sniping, hacking, shadow driving etc
are trained according to the individual abilities of each
knight.
Close Combat
Individual knights are taught to take no chances. Given a
clear shot at a vampire he will often empty an entire
magazine into the target. There is good reason for this: the
vampire can heal itself, given time. The more damage, the
more time it takes to heal. If a knight is given enough time,
he can reach a position to decapitate the creature.
A double tap (two quick shots) on its own is often
insufficient to stop even a mortal from detonating hidden
explosives or pulling a weapon. Sustained and accurate
firepower keeps the vampire or ghoul's hands away from
his body, making it impossible to reach a gun or button.
Knights employ body-line shooting in close combat
situations, not head or heart shots. Where possible, shots
are aimed at the trunk of the body (Vampires have no vital
organs anyway). Head shots usually require only one bullet
to kill a mortal or do severe damage to a vampire, but the
target area is smaller. In a darkened, smoky room full of
people the chances of shooting accurately are greatly
reduced.
However, knights are trained to shoot accurately at heads
and hearts in ambush situations, and if such is the only
target presented to them.
Building Combat
Once the pointsman has defeated the building's security or
blown open an entrance, the assault team will quickly and
systematically begin to clear the rooms, hallways and stairs
of enemy. Preferably, snipers from a second "perimeter'
combat team will provide covering fire and prevent anyone
escaping the building. The assault team will also be
carrying stun/flash grenades to disorient vampires,
making them incapable of effective concerted action. Room
clearance drill is simple. Each knight has his own arc of
fire. He must be adept at calculating his arc of fire to
encompass any area in which he is operating in. For
example, in a corridor the field of vision is limited and
consequently arcs of fire are reduced, but there are doors
on each side -- each a possible threat. Each room must be
approached and cleared, under cover of a comrade. If any
doors are locked, then one of the four-man team will blow
off the door hinges using a shotgun; the door will be kicked
in and shock grenades tossed in. A two-man team will
immediately follow, killing any hostiles with almost full-magazine
bursts. The initial action should be over within
four seconds, with the two knights following up their
action by decapitating all present vampires, ghouls and
allied mortals. The team will then immediately move on to
any other rooms, repeating the process. If in a large
building, different teams will have specified areas to clear --
assigned before the action. When attacking an aircraft or
railway carriage, all entrances are attacked at the same time.
Weapons Abilities
A high standard of shooting skills is required from all
knights, and all are expected to be marksmen with any
weapon they may have to carry. They must be excellent
shots from the prone position, and also capable of
sustained and accurate fire at close quarters. Ambush fire
control procedures, contact drills, fire and movement
routines and night firing must all be second nature.
Specialist weapons skills are easily researched, but one is
included here as an example of the careful integration of
such training in a combat team. The sniper, operating either
alone or with a partner, can pin down a large enemy force
by killing its leaders and communications specialists. In a
vampire "cleansing" action, snipers and support crew are
often placed in buildings around the targets location.
Snipers add to the confusion by firing through the
windows as the assault team bursts in. Once the assault
team is inside, snipers do not fire into the building.
However, they are ideally placed to supply fire support
under direct instruction of the assault team, and pick off
any enemy trying to escape the building. They also provide
a perimeter defense, warning the assault team of new
arrivals.
Marksmanship is not enough alone; a high level of
camouflage and concealment skills, plus advanced field
craft, are vital to a sniper if they are to be effective. Snipers
must be able to move across open terrain without being
spotted, select concealed firing positions and have an
avenue of escape once the action is completed.
Religious Powers
In return for the sacrifices made through taking their
monastic vows, and their high faith, the knights have been
blessed with "supernatural" powers. These powers are a
vital component in the war against Corruption, as vampires
outmatch even the best trained mortal. However, these
powers do not belong to the knight -- but to God. The
blessing of supernatural powers must only be used under
the guidelines of the Rule -- a knight cannot use them for
selfish or vain purposes such as in revenge, laziness or
personal profit. While some specific abilities are granted for
specific purposes, they may not necessarily be carried out
the same way every time. Miracles are a prime example of
this. A desperate knight may beg for a miraculous obstacle
to appear between him and an advancing vampire. This
"barrier" could, by God's will, be anything from a wall of
fire, a collapsing tree, a swarm of bees or the souls of the
vampire's victims. The powers embodied in Faith, The
Gifts, Prayers and Rituals all assist in all aspects in the
battle against the Cainites. Investigation of, protection from and
combating vampires all benefit in different ways.