Progress
Phase 1: Models - Enemies & Bosses - PowerUp Items - Player & Vehicle Phase 2: Textures & Level Design - Organic/Grotesque - BioMechanical Phase 3: Programming - Gameplay: Enemy AI & Weapon Behavior - Engine Enhancments: Lighting
Phase 1: Models
- Enemies & Bosses - PowerUp Items - Player & Vehicle
Phase 2: Textures & Level Design
- Organic/Grotesque - BioMechanical
Phase 3: Programming
- Gameplay: Enemy AI & Weapon Behavior - Engine Enhancments: Lighting