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THE GAMES THE REST
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NEW Stuff at the NEW Site: MISCELLANEOUS STUFF From time to time, I drop miscellaneous free stuff on the web. The quality varies wildly, depending how much time I had to work on the free goodness in question. Listed below are all the so called "other" goodies I have ever released. Enjoy them. Some of these files are compressed with WinRar. If you don't have that utility, click HERE to get it.
A cheesy screensaver I made back when I first launched this site because somebody asked for one. Showcases shots from The Case of The Runaway Robot and The Armageddon Eclair. Enjoy it (if you can!)
Concept Art from an early build of The Forever Friday. Back then, I envisioned that game as a two-part affair told largely in flashback. However, once I decided to commit to the whole story (thus making it a five part game!) I had to work up some serious arcade coding to make the flashback action scenes an interactive part of the game and make all the rest of the back story playable game instead of dramatic cutscenes. Needless to say, that decision has added a LOT of time to the development cycle. Enjoy this screensaver, but ignore the release date it trumpets. I promise the game will be worth waiting for, though!
Sketchbook Designs from The Armageddon Eclair Model sheets ripped straight from my sketchbook that cover some of the work that went into The Case of The Runaway Robot and The Armageddon Eclair.
Sketchbook Designs from The Cop Who Copped A Feel More designs taken from my sketchbooks. These
cover some of the work that went into The Cop Who Copped A Feel.
An interactive e-book intended as a companion piece to Don't Jerk The Trigger of Love.
The Forever Friday Teaser Movie Compressed with the
CinePak codec, this movie showcases some scenes from my upcoming game.
An early look at one of the closing levels from the latest build of The Forever Friday. The reason I'm showcasing this is that, although it looks and plays like a level from The Ejection Rejection (which was made with Game Maker), this level was actually made with Adventure Game Studio -- which required a hell of a lot of coding to make it play as though it was made with Game Maker. It's a pretty short demo, but I'm really proud of it. If you have no experience with the limitations of either engine, then you'll probably just wonder what I'm making all the fuss about.
Something I threw together during the early days of this site. Several people asked me for a wallpaper, and THIS is what they got. Sometimes, it's better not to ask at all. I promise better wall papers very soon. (1024x768)
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NEW Stuff at the NEW Site:
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Price IS a measure of quality. This stuff is free. Keep that in mind. |
Copyright TackyWorld Interactive 2007