|
Rating
|
Minimum wrongdoing for a conviction roll |
|
10
|
Refusing to commit diablerie upon an elder of another clan. |
|
9
|
Refusing to lead a “locked” being into the light – or into destruction. |
|
8
|
Showing any concerns for mortals. |
|
7
|
Failing to acquire items or knowledge that would affect reality. |
|
6
|
Failing to trick others when the opportunity arises. |
|
5
|
Being caught altering another’s reality via the select redistribution
of possessions (stealing). |
|
4
|
Refusing to destroy an empowered device. |
|
3
|
Actively joining or maintaining an existing Cainite power structure. |
|
2
|
Actively hindering change. |
|
1
|
Actively inducing boredom. |
From "The Vampire
Player's Guide" pg. 27