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Mage Revised Update

White Wolf has put out a Revised set of rules (Vampire 2nd. Revised) for Mage (and Werewolf). Overall they're pretty good (and realistically, as long as you have Vamp Revised and know the other game(s) well you could easily adapt the rules yourself). The costs have changed somewhat (and dramatically, especially at the lower levels).  for the full table (Vampires, Werewolves, and Mages). The old and new costs for Spheres get smaller and smaller as you progress in the particular trait (from 4th to 5th in a Sphere was 32pts, now it is 35).
 
In an e-mail to WW I asked about this and the answer was... well, .

Mage Reality
Follow this link to an ever-growing discussion of why magic(k) is not dead and why the Traditions should not just surrender to the Technocracy, as some have posted in the newsgroups.

Magickal Range Clarification

Questionable Technocratic Behavior

The Umbra


Reality 101

Immortality

Technocratic Realms
Here's something to take to your fellow players/STs; in Techno realms (Constructs, to the uninitiated) tech-magick is coincidental and all other forms are vulgar. This makes sense, as it's exactly opposite in Tradition realms. Now, what the books hint at (especially "The Book of Worlds") is that all forms of Tradition magick would be vulgar in constructs, which does not work right. See if you can follow me; constructs have a set paradigm of super-science, based entirely on our earthbound paradigm of science which permits coincidences, therefore some magick that is coincidental on earth should work just fine in constructs, albeit it would be far more tightly controlled.
    The reason I bring this up is because, in science, there's theory and there's fact, and the simple truth is that they almost never jive 100% with each other, so what should happen and what does happen can vary slightly (at the very least).

Mage: the Sorcerers Crusade
    I'll begin by saying that the book is excellent. Just like "Dark Ages", it really delivers the medieval/early renaissance world in ways that, quite honestly, put all high-school text books to shame. Spheres are left unchanged (if it ain't broke...) except for some of their names.
        Now, onto the rants:
    1. Paradox (Scourge) is dramatically different. It is now beneficial as well as malign, and depending on circumstances having a 16-die backlash can bring about miracles of gargantuan proportions. Scourge is fairly similar to karma in M:tSC. My problem; why did this change in 500 years? It's far too radical for unbelief (MtA) to be the cause, especially since MtSC actually deals with it and it's effects ('coincidental' magicks that become 'vulgar' from one day to the next and so forth).
    2. Other creatures (Vamps & so forth) can now countermagick!!! How in the hell do you explain countering True Magick?!? What the hell is the difference now between it and hedge magic (other than the fact that it's dynamic)? I truly believe that someone just wimped out at WW and decided it was unfair that the others had no defense against True Magick (other than dodging the lightning bolts). In order to counter, however, the creature has to have some type of magical knowledge (one or more dots in either Thaumaturgy or Gnosis).
    3. After picking up "Crusade Lore" (the game screen and add-on for the main rulebook), I'm even more disgusted at how wimpy mages are! The whole feel of the book was "Well, we have rocking powers but we need to be careful out there," which I completely agree with (MtA had this tone, and it worked quite well) "and everything and everyone we deal with can mop the floor with us." which just doesn't work. Besides, in the era of High Magick (MtSC), considering MtA's attitude, Mages should have had egos second to none (save that of Vampires). Consider; that all-powerful Elder (vampire) can be turned into a turd with the snap of a finger without Paradox setting in, and even if it does chances are that it will be beneficial, and you can see my point.
    Well after all these rants, I should probably let you all know that I LOVE playing Vampire, Werewolf, and Mage. I just hate to see a really cool group of supernaturals get shafted in such a way.