I was mulling over
this on my way to work this morning (my 12-block trip turned into a 50-mile
one). This applies to Hunters more than anyone else (probably because I
was thinking of them at the time), but here goes:
Resources (1 to 5 PT. Merit)
This merit assumes the character once had the equivalent
dots in the Background of the same name, but actually liquidated
them. This is especially true of characters who are running away from someone
(or something) or have, for good or ill, removed themselves from 'normal'
society because of extrenuating circumstances (such as some Hunters) or
because they just don't feel that they belong anymore.
Each point spent gives the character the same amount
of liquidated money that the Background gives ($1000.00 for a dot,
$5,000,000 for five), however, this money is all the character has -- there
is no allowance of anything per month. When the money is
gone, it's gone for good.
One final note, however; if the character has $5,000,000
in a 5% APR savings account (compunded quarterly), the return is a little
over $20,000 per month. That's pretty damn good (unless you don't
enjoy making $250,000 a year). Of course, owning the actual items would
be better, if the money was, say, 'accidentally' frozen...
This Merit assumes the character has decided to
hide the money in a mattress, piggy bank, or anything that is not a bank
(of any sort). If the character insists on investing the money halfway
through the chronicle, it would be a simple matter of either seizing the
assets or forcing an additional cost (experience or freebies) of 3-4 points
for Resources (no more than that, since seized/frozen assets would
eliminate the merit and the background).