Soran wrote:
The Player's Guide and
Dark Ages don't mention it, but the Dark Ages Companion does: The example
at the top of page 78 claims that one may buy extra level 6 powers, so
that conceivably one could have about 10 powers with a Discipline rating
of 6. Am I reading this correctly?
Yes. You can have an infinite number, in theory, but none above your generation-dictated level. That's a whole mess of experience points, though....
Regards,
Justin
Incidentally, the cost for these Disciplines is the
level of the power x 5 or 7 (clan or nonclan). In other words, a level
6 Clan Discipline costs 6 x 5 = 30 Experience points each time. A level
7 non-Clan Discipline costs 7 x 7 = 49 Experience points each time a new
power is bought.
The “Vampire Players Guide” mentions that each time
you buy a discipline, it takes up a 'slot', which negates the Dark Ages
ruling.