Subject: Re: Dark Ages and Masquerade questions
Date: Tue, 16 Dec 1997 17:39:22 -0500
From: "Justin R. Achilli" <jachilli@mindspring.com>
Organization: A Nation of One
To: Soran <soran@primenet.com>

Soran wrote:
    The Player's Guide and Dark Ages don't mention it, but the Dark Ages Companion does: The example at the top of page 78 claims that one may buy extra level 6 powers, so that conceivably one could have about 10 powers with a Discipline rating of 6. Am I reading this correctly?

    Yes. You can have an infinite number, in theory, but none above your generation-dictated level. That's a whole mess of experience points, though....

Regards,
Justin
 
 

    Incidentally, the cost for these Disciplines is the level of the power x 5 or 7 (clan or nonclan). In other words, a level 6 Clan Discipline costs 6 x 5 = 30 Experience points each time. A level 7 non-Clan Discipline costs 7 x 7 = 49 Experience points each time a new power is bought.
    The “Vampire Players Guide” mentions that each time you buy a discipline, it takes up a 'slot', which negates the Dark Ages ruling.