Mage Charts
 Magick Difficulties
(Maximum modifiers +/-3. Minimum difficulty 3, maximum 10)
Activity
Difficulty modifier
Researches lore before using magick
-1 to -3
Has item resonating with target’s essence (sympathetic magick)
-1 to -3
Near a node
-1 to -3
Uses unique focus
 -1
Uses focus without needing it
 -1
Extra time spent on magick
 -1
Spending a point of Quintessence
 -1 per point spent (max 3/turn)
Using Tass with appropriate resonance
 -1
Using Tass with opposed resonance
 +1
Fast-casting
+1
Distant or hidden subject
 +1
Mage distracted
 +1 to +3
Mage in conflict with Avatar
 +1 to +3
Domino effect
 +1 to +3
Monumental feat (pulling Moon from orbit)
 +1 to +3
Taken from Mage: the Ascension 2nd Edition, pg 171
 
Experience Costs
Casting Magick
Trait Cost
New Ability 3
New Sphere 10
Willpower current rating
Knowledges current rating
Talents and Skills current rating x 2
Attributes current rating x 4
Tradition Specialty Spheres current rating x 7
Sphere current rating x 8
Arete current rating x 8
 
Coincidental – highest Sphere + 3
Vulgar without Witness – highest Sphere + 4
Vulgar with Witness – highest Sphere + 5
Coincidental Botch – 1 per dot in highest Sphere
Vulgar Botch – 1 + 1 per dot in highest Sphere
Vulgar Witness Botch – 2 + 2 per dot in highest Sphere
Taken from Mage: the Ascension 2nd Edition, pp 139 and 169


Degrees of Success

Taken from Mage: the Ascension 2nd Edition, pg 171
  

Magickal Feats

Feat
Successes
Required
Example
Simple
1
changing the color of your eyes, lighting a candle, using Mind magick to sense someone nearby, conjuring a business card
Standard
2
changing your own shape, causing oil lamp to explode, influencing someone’s mood with Mind magick, conjuring a ball of flame
Difficult
3
transforming into something bigger/smaller than yourself, igniting a gas main, deep-reading someone’s mind, conjuring a chainsaw
Impressive
4
changing someone else’s shape, blowing up a house, taking over someone’s mind, conjuring a car, making yourself disappear
Mighty
5-10
turning someone into sludge, incinerating an armored tank, obliterating someone’s mind, conjuring a mythic beast, making all furniture on a room disappear
Outlandish
10-20
turning a roomful of people into sludge, igniting a warship’s weaponry, Mind-controlling a horde of madmen, conjuring a demon, making a mansion disappear
Godlike
20 or more
making a skyscraper disappear, finding one particular person in New York using Mind magick, summoning a horror from the Deep Umbra, levitating a mountain, creating a Horizon Realm
Taken from Mage: the Ascension 2nd Edition, pg 170
 

Damage and Duration, Time, and Correspondence Ranges

Successes Damage Duration Time Effect Correspondence Range
 One
None
 One Turn
1 year 
 Line of sight/blood relation; body sample
 Two
x1
 One Scene
5 years 
 Very familiar(home/office)/friend; prized possession
 Three
x2
 One Day
20 years 
 Familiar (local mall)/co-Worker; possession
 Four
x2
 One Story
50 years 
 Visited once/acquaintance; anything used once
 Five
x2
 Six Months
100 years 
 Saw or heard about it/stranger; touched casually
 Six +
x3
 Storyteller
500 years 
 Anywhere on Earth/no connection
 Ten +
N/A
 N/A
1000 years 
 N/A
Forces adds one success when used for damage; Mind subtracts one success
Taken from Mage: the Ascension 2nd Edition, pp 170-171


Spirit Gauntlet

Area Difficulty Successes Needed
Node
3
One
Deep Wilderness
5
Two
Rural Countryside
6
Three
Most Urban Areas
7
Four
Downtown
8
Five
Technocracy Lab*
9
Five
*Technocratic dimensional science treats these like nodes.
Taken from Mage: the Ascension 2nd Edition, pg 170