Vampire Through the Years 
While most people have or have access to 1st edition
Werewolf - Changeling books, it seems (correct me if I'm wrong) as if most
don't have the 1st edition of Vampire; fortunately for you, I do, so here're
the changes White Wolf's made over the years. Enjoy!
Discipline changes to the
Players
Guide are at the bottom of the page.
Changes to Experience
Point costs.
Vampire
The Masquerade
Animalism
These are the changes to
Animalism:
-
Level 1 went from Intelligence + Animal Ken to Manipulation
+ Animal Ken. You were also unable to implant suggestions in the
animal, and the roll determined the amount of communication possible --
1 success meant you understood the animal's basic motives, while 5 allowed
full communication and no deception on the animal's part.
-
Level 2 went from Charm + Survival (that looks like a typo,
tho) to Charisma + Survival. The only other change was in
the table; first ed. included range (maximum 10 miles).
-
Level 3 is completely different; it used to allow you to issue complex
commands to animals. Once again, there was a table that determined the
lengths to which said animal would go to for you (on a Manipulation
+ Empathy roll).
-
Level 4 is the same, except that it used to be Wits + Empathy
and the roll determined the amount of time you could control the
animal. You could not use any Disciplines, either.
-
Level 5 is the same, except that the table went further (to 5 successes).
The only other change is that a high Humanity (target) rating made it more
difficult to transfer the Beast.
Auspex
These are the changes to
Auspex:
-
Level 1 remained the same, except that for mundane circumstances, Auspex
doubled
your Perception rating.
-
Level 2 had the success table change a bit (1 - primary colors, 2 - precise
shade, 3 - subtleties + Demeanor, 4 - changes in colors, 5 - color at base
of the aura and true Nature).
-
Level 3 remained the same, except that it had a table for successes.
-
Level 4 remained unchanged.
-
Level 5 was essentially the same (the wording changed a bit).
Celerity
These are the changes to
Celerity:
-
1st edition - Spend as much Blood as you have Celerity, and it stays active
for the whole scene! Your Generation mattered, however, as
a 13th Gen could only activate one point at a time, which meant that someone
with Celerity 3 would take that many turns (10th Gen or higher) to get
really
quick. Furthermore, Celerity also added to your Dexterity rolls
and the book mentions that vampires could exceed 10 points in Dexterity
+ Celerity if they were over 100 years old.
-
2nd edition - Spend one point and you activate as much Celerity as you
want/have, but it only lasts one turn.
-
Dark Ages - Spend as much Blood as you have Celerity, but it only lasts
one turn.
Dominate
These are the changes to
Dominate:
-
Level 1's only change is that there was no roll needed.
-
Level 2 also remained unchanged, except that there was a success table.
-
Level 3 is also essentially the same (the table's wording was different).
-
Level 4 also remains unchanged, except for wording.
-
Level 5 is the same, except that botching did not render the victim immune
to Dominate.
2nd ed. is basically Dominate v 1.1
Fortitude
These are the changes to
Fortitude:
-
The only difference is a mention of attaining a Stamina + Fortitude
rating of more than 10 only after living more than 100 years.
Obfuscate
These are the changes to
Obfuscate:
-
Level 1 remained the same, save that 2nd edition went into more rich detail
and included children's ability to blow through the Discipline.
-
Level 2 was what level 4 is now -- Vanish.
-
Level 3 remained basically the same; the table was slightly altered, with
1st edition including continuous alterations without extra rolls at five
successes.
-
Level 4 was what level 2 is now -- Unseen Presence.
-
Level 5 remained unchanged.
Potence
These are the changes to
Potence:
-
Potence did not add automatic successes to anything more than simple strength
feats. Again, as with Celerity and Fortitude, there is mention that a combined
Strength
+ Potence rating could exceed 10 if the vampire was over a century
old.
Presence
These are the changes to
Presence:
-
Level 1 was what level 2 is now.
-
Level 2 was what level 3 is now.
-
Level 3 was, partially, what level 1 is now -- everybody is attracted to
the vampire.
-
Level 4 remained the same, but the table changed. 1st edition limited the
range (5 successes to summon someone from anywhere in the world).
-
Level 5 remained unchanged.
Protean
These are the changes to
Protean:
-
This Discipline remained unchanged save for Wolf Claws, which did not need
a Blood Point to activate. The other transformations only required one
turn, instead of three, to perform.
Thaumaturgy
These are the changes to
Thaumaturgy:
-
The levels remained unchanged for this Discipline, but, as with Dark Ages,
the path "A Taste of Blood" had to be bought separately.
-
While on the topic of Paths, A Taste of Blood did change somewhat:
-
Level 1 is the same.
-
Level 2 allowed an extra Blood Point to be spent per turn (diff. 7).
-
Level 3 is the same.
-
Level 4 allowed the creation of extra blood within the Vampire (provided
there was at least one point already there). You got one extra point per
success at difficulty 6 (you needed to drink afterwards in order to use
the power again).
-
Level 5 is the same.
The Vampire
Players Guide
Chimerstry
These are the changes to
Chimerstry:
-
This power remained exactly the same, except that second edition clarified
it somewhat. 1st ed.'s description of the Discipline, particularly Horrid
Reality, was confusing.
Melpominee
The Daughters of Cacophony
are a new Bloodline in 2nd ed. -- there was no Melpominee Discipline.
Necromancy
These are the changes to
Necromancy:
-
This power, like Chimerstry, remained basically unchanged. Even the tables
are the same.
Obeah
These are the changes to
Obeah:
-
This power also remained unchanged.
Quietus
These are the changes to
Quietus:
-
This power remained the same.
Serpentis
These are the changes to
Serpentis:
-
Once again, the power was not changed.
Thanatosis
The Samedi were added
to 2nd ed. Vampire -- Thanatosis did not exist.
Experience Point Costs
|
Type of Trait
|
Cost
|
| New Ability |
3 |
| New Discipline |
7 |
| Willpower |
current rating |
| Virtue |
current rating |
| Ability |
current rating x 2 |
| Clan Discipline |
current rating x 3 |
| Attribute |
current rating x 4 |
| Other Discipline |
current rating x 5 |
Caitiff had to pay 4x level for their Disciplines.