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Wednesday, September 24, 2008
Agricola (multiplayer) and a quick review of Game Kastle
Well, I and Chaz and his daughter Paris finished off a learning game of Agricola on Sat. I think
we finally played the game as it was intended and didn't do too many mistakes. It tooks us about 3 hours since neither
Chaz & Paris have played before and it's a bit overwhelming for Paris (who is 9) since this is much more complex
than Catan or Carcassone.
We played using only E deck and I got mostly late game occupations, so the only thing I ended playing
was Plough Maker and only used it once. In retrospect I probably should have used one of the other occupation instead.
The resources were much better since there is now an additional 2 wood, 1 clay, 2 any resources and 1 any resource.
Chaz & Paris caught on fairly quick (it's not a real hard game) and they were mostly concentrated
on raising livestock while I went for raising grains & vegetables. The wood resources were building up faster than
we can used them, so I took advantage by getting the reeds first and building up 1 more room & then the family growth.
They both have the fireplace and were able to feed by killing sheep, I had to save up for the
Stone oven. I finally build up the grain and start to expend my fields while they played improvements.
Chaz upgraded to clay building and then finally built one more room and expend. At this point I
think Paris was kind of lost since she didn't really know what choice to make, plus Chaz jumped ahead and grabbed the wild
boar before she can. I started to build my first pasture and grab the remaining sheep. I have a card that
allow me to convert 1 sheep to 1 cattle but I was not able to capitalize on it. We were close to endgame (stage 12)
and I decide to start saving up for the final renovate/fence plus I need to bake one more time to feed the family.
I ended up with 37 and Chaz had 17 and Paris 16. The main thing was they have a lot of unused
farm space which they didn't know were penalty. However for a learning game, they did quite well since they were always
able to feed during harvest and have 2 or more pastures. I miscalculated in mid game and didn't have enough grain and
too much vegetables, I also should have build a cooking health (all the cheap one were gone) to convert the vegetables to
food instead of my grain. I need to grow my family at least one more times since I was at least a couple actions short
toward the end.
The main difference between solitaire and multiplayers: action is more important than resource.
Someone else may have just taken the action you needed and hence you have to plan ahead at least one stage or more.
You also need to expend the family quickly to get more done, probably around 2nd harvest but depending
on how much food you build up. Grain is efficient (3:1) but you have to use bake & a fire place or oven. Livestock
repro rate is fairly slow since you only get 1 per harvest once you have 2+ of same type. I usually wait until there
is 2 or more before taking them into my pasture. Chaz has the berry picker which he used very effectively in early stages
to get at least 1 free food from taking wood at the same time.
Agricola is very challenging in multiplayers mode since your action can affect the other players.
There are a great many of choices but only so many action(base on family size) to do them. Agricola reminds
me of a more fine tuned Puerto Rico but with more interactions and MtG where the cards break the rule to give it a distinct variety.
You are constantly seeking to improve your position with the need to generate the food to feed the family. You
constantly have to modify your strategy since you may not be able to do what you wanted unless you spend the precious action
to be First Player. Your cards (Occupation & Minor Improvement) can influence your actions but you can choose to
ignore them if they don't fit. There will be lots of trial and error since there is no perfect strategy.
The path to victory depends on your decisions and a bit of luck. I can see why it's the number one rated replacing PR.
I finally got my copy of Agricola (from Game Kastle) and it came with the Z-Deck!!! Now
I just need to find the time to analysis the decks. I have only open the E Deck to play with Chaz & Paris.
They have another copy there which probably also have the Z-Deck from the pre-order promo.
Game Kastle is a new FLGS located on 1350 Coleman Ave. in Santa Clara, just across the street from the
Costco on the back side of San Jose Airport. The place have been there for at least since last year since I remember
their attendance at Kublacon last year. They are next to a trophy shop and an auto body shop. They are located
fairly close to Santa Clara University, which may be their source of clients. They have their website and even a forum
plus they answer their email fairly quickly. I sent them a query about avail of Agricola and got a reply within
couple of hours. Their weekend events seem to be well attended, so may be there is a regular group there. I even
recognize some of their 40K attendees as grognards who attend Pacificon regularly. I think they are some of
the old core group for Raid over Dunfrey.
Their website, check out their photo gallery
http://www.gamekastle.com/
Game Kastle reminded me of Game Table(Campbell, Larry Duffield) from the 80's, you have the main
store and then next to it a game room (plus a garage converted into miniature gaming area). The store is fairly large
and have a very good selection of games (board, miniatures, rpg & others). Parking is not much problem since you
can use the area from the other two stores on off-hours and weekend. The game room is fairly large, hold at least 5
rows of tables. They are located next to Costco, McDonald & Starbuck, everything you need to feed and caffinate
you gamers. I'm guessing that Miniatures is their main source of income but they have a surprisingly large selection
of board games. With the demise of most mall based FLGS and the competition from online sources, I was kind of surprise
to find a retail store that offer space for gaming and have a good selection of games. This is a good alternative place
to game if Greg's wonderful game room is not avail, it's located fairly close to the freeway (101) and only about 15 min.
from my house using city streets.
10:53 am pdt
Wednesday, September 17, 2008
Agricola or How I Stop Counting Sheeps In My Sleep
I have started to play with the I (interactive) and K (complex) decks and scoring have average to about 48 so far.
Some of the newer cards do modify end game or have higher requirement (like having 3 occupation). So it does force
you to decide if it's worthwhile to play them or just max out for standard scoring.
E deck -- look like mostly early game -- resource adds, reduce cost, bonus resources, bonus actions
I deck -- early/mid games -- TBD (looks the same as E)
K deck -- mid/late games -- bonus score, other players actions
I wish I have the decks to do a more detail analysis.
My occupation favorites: Master Brewer, Baker, Meat Seller, Hedge Keeper, Wood Cutter, Clay Mixer, Mushroom
Collector, Renovator, Seasonal Worker, Stable Hand, Field Watchman
My minor improvement favorites: Fishing Rod, Baker's Oven, Baking Tray, Simple Fireplace (and then upgrade to the
Cooking Health), Raft, Wooden Oven, Ceramic, Basket, Builder's Trowel, Quarry (this one is tough, 4 occupations), Stone Tongs,
Drinking Troug
All these are from E deck which is the one I'm most familiar with.
Baking is very efficient use of grain for conversion, unfortunately there is only 1 bake bread option (during sow/bake)
unless you end up with the Baker.
I also like the cross action cards, like get food while cutting wood or something similar.
As the action phases get less and less for each stage, you have to expand your family size or you will simply run out of
actions. Plus increase family size affect final score, but then you have to feed them.
This game is certainly more complex then Puerto Rico. It may seems like you are playing solitaire, but adding in
l and K deck create more interaction between players. You can still screw each other depending on the action you take
since only 1 person can do that per action phase.
At the final scoring, you have to watch out for missing out on category (having no cattle or vegetables) which generates
-1 pt each or even worse the begging cards -3 each.
1:04 pm pdt
Thursday, September 11, 2008
Agricola or how to lose sleep over food and livestocks
After learning Agricola at Conquest 2008, I find myself wondering how the full
game would have worked if we were playing it correctly. I downloaded the rules from Zman
site and also a wonderful solitaire play aide from BGG. I spent the last 3 nights
learning the rules and playing the game. So far I have only played with the E-deck but I will adding the more advanced
stuff shortly.
I now understand why this game is ranked as the new #1 on BGG
and Spiel of Jahr winner. Agricola reminded me of Settler of Catan, Magic and a number of other great games. There is enough variations that no two plays are
the same.
Your opening hands of Occupation cards and Minor Improvement cards can help
shaped your moves. The top issues are how best to feed your folks and spend your precious actions to expand/improve
your farm. The Occupation cards and minor improvement cards are rule breakers that let you do additional things that
can benefit your household. I am starting to figure out which one to play first and which is for endgame, most of the
one that generate extra resources are useful in the beginning, any that mod vp is an
endgame. There are risk in using them since you are using your action and resource that may be better off on something
else.
In solitaire, there is no competition for resource but this is not going
to be the case when you play multiplayers. Major resources are the wood, clay,
stone, and reeds which are needed to do just about anything. The secondary resources are free food, grain/vegetables,
and sheep/wild boar/cattle. Most of these accumulates during replenishment at beginning of each round except for free
food (2 at day labor, fishing is +1 per turn) and free grain/vegetable.
There are only 6 harvest stages and the number of rounds go like this 4-3-2-2-2-1,
you score at then end of the 6th harvest. You are limited in action per round
base on the number of person in your house hold, you started with 2 but can expand as an action after 2nd
stage when the Expend Family became avail. Here's the real beauty, the actions for each stage came out in random
until they are placed on the board. Plus depending on turn order, your opponents may just have picked that one critical
action you needed. You can sacrifice a move in multiplayers and choose to be the
1st player for next round (with the additional action of playing a minor improvement).
You can get more by expending your family (more muchikins)
but they have to be feed, putting more strain on your food producing process and you eventually have to get a major improvement
(cooking fire\health\oven) to process all those wonderful grain\vegetables and livestocks.
Ultimately the score is determined by how well you managed everything(ie size of family, livestock herd, grain\vegetables, type of house & size of fields &
pastures). You can tweak the vp via improvements and you learn to appreciate
how hard Farming really is.
I am looking forward to playing Agricola in multiplayer
but I'm going to lose more sleep playing solo for a while. Currently Agricola seems to be out of print but a new print
run (English) is suppose to be done in Oct. It's pricey at $70 but it's a Euro with lots of bits. I hope the reprint
have symbols on the bits or at least provided stickers since we had a hard time figuring out which is which for resource.
Lookout Games is suppose to sell the new animalmeeples but I think the Z-Deck (additional
cards, 1st edition pre-order promo) is no more unless you buy the 1st Ed (English)
off Ebay.
So far I have managed to move my score up from 32 to 52 & 62 just playing
mainly with E-deck.
12:19 pm pdt
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