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This weblog is my online journal. You'll find my opinions on a variety of topics as well as links to other things on the web that I find interesting. When the spirit moves me, I may also include longer essays.

Conquest 2009 (9/4 to 9/7) SC Marriott.

Kublacon 2009 (5/22-5/25) SFO Hyatt Regency

Conquest 2008 Pictures(8/30 to 9/1, Santa Clara Marriott)

Kublacon 2008 Pictures(5/23 to 5/26)

Conquest 2007 pictures (Shutterfly)

My Current list of games, books and magazine in my collection. My want list is on the top.

Auction Mania 2009 (Kublacon) results

2008.11.01 | 2008.09.01 | 2007.11.01 | 2007.10.01 | 2007.08.01 | 2007.07.01 | 2007.06.01 | 2007.05.01 | 2007.01.01 | 2006.12.01

Friday, June 22, 2007

Kublacon 2007 -- part 4 -- Reef Encounter (or you ate my coral!)

     After dinner, we decided on one final game before calling it quits.  This time we tried Reef Encounter by Richard Breese published by ZMan.  This game had generated quit a buzz on BGG when it was released but RE had a very limited print run and it was very hard to get until ZMan re-released it.  Reef Encounter is about growing coral and then harvesting those using shrimp counters which also protect its adjacent coral spaces.  There are four boards where coral pieces can be placed and grown.  The central board also showed which coral type (color) can eat another type, plus served as the holder for replenishing counters and cubes.  Once one player had harvested 5 corals, the game ended and scoring is done.

     We had four players (Greg, Niall, Art and I) while Dave went over the rules since he knew the game.  Art had played previously while the rest of us are new players.  The game is typical Euro style in that you are limited to only two action per round, harvesting didn't count but it occurred first before any action can take place.  The action allowed is showed on the chart in the play order shown.  Coral pieces can be played from behind each player's secret pile (behind screen) or from public pile (in front of screen, from previous rounds where you ate another coral) but they have to be the same color group.  You have to turn in 1 color cube to play the tiles (up to 4) of that color. You can also deploy shrimp to guard against another player's coral from attacking yours.   You can exchange exposed tile (in front of screen) for color cube and spent cube to flip the color group to allow you to attack a different color or to lock down a tile color to prevent others from flipping it.  After two actions (or pass), you can replenish from the holding area.  When you harvest tiles, the total minus 4 pieces is placed in your mini-tower (hidden from others).

     The game is quite tactical requiring you to make the best of what you have based on other player's action.  This game reminded me of Puerto Rico in that your actions are most affected by the player to your right.  There is a lot of analysis involved in your decision and can cause real slow down in play if overdone.  We went at it for around 2 hours when Niall harvested the 5 coral sets causing the scoring round to occur.  Final score was Greg (22), Niall (19), Andrew (17), and Art (14).  The scores were fairly close but one more round would have allowed me to score another 5-6 points since I had a coral that I was planning to grow on my turn but unfortunately Niall ended it on his and he is on my right.  It was getting late and we were all fairly exhausted by that time.

     This game need further play for me to get a handle on it; I am impressed by the game but haven’t determined what the right strategy is for it.  For one thing, except for me, most the other players didn’t try to flip the color group.   None of us tried to lock down the tile group which would have been the logical thing to do if you have harvested a particular color type to protect the VP potential.  I noticed the use by the other players in their placement of two adjacent coral groups so that one protects the other coral; this seems more efficient since I didn’t deploy all my shrimps at all.  Instead I chose to deploy my coral with the guardian shrimp on different boards.  On the other hand, I was able to expand a bit more than the other players who seemed to be blocking themselves in with the two adjacent coral groups.  Overall, RF is a very nice brain-burner, probably best not to play it at the end of an exhausting day like we did.

4:57 pm pdt

Monday, June 18, 2007

Kublacon 2007 -- part 3 -- To Court The King

     We kibitzed with Dave and he introduced us to this little dice game called To Court The King by Tom Lehmann (TimJim Games).  This one is an interesting game that reminded me of Yahtzee except there is card drafting there to give it more variation.  Each player started out with 3 dice and depending on the resulting roll, he can choose to draft a card with special ability that changes the dice roll result in subsequence rounds.  There is a limitation on the availability of each card so that you have to manage what you draft, the higher rank the fewer cards avail.  The player who drafted the King started the final round in which the highest dice roll result wins.  Of course drafting the King also allow you to have the Queen and her special ability, so ultimately usually the King player wins due to sheer number of dice rolls and special abilities.

     Normally dice game bores me since it's really just random results but this one is actually fairly interesting since you have to figure out what to draft as the availability of certain cards disappear.  You have to balance between increasing the number of dice rolled with ability to change the dice roll result.  In this game, I came close to getting the General which would have set me up for drafting the King and ultimately victory.  This was just before Dave's turn but ultimately my dice roll failed and I narrowly missed winning.  To me, the drafting part of the game is ultimately the one that carried this title which otherwise would have became another dice fest.  The game took us about 2 hours mainly because only Dave knew the rule and the rest of us had to try to figure out what card to draft.  To Court The King is overall a good fast game that may also appeal to beginning players.

     At this point Greg, Niall & Dave wanted to head to dinner, so I tagged along and we headed out to Max's Diner. 

 

4:29 pm pdt

Wednesday, June 13, 2007

Kublacon 2007 -- part 2 -- Iliade

     After a short food break, we returned to the Atrium level Open Gaming for more Euro games.  This time we tried out a card based one called Iliade, base somewhat on the Siege of Troy.  Each player represents a Greek force trying to win a siege with variable VP for the winner and a penalty for the loser with lowest army points.  If it's a Thantos Siege, the siege ends when all players have passed and you get the highest point hero avail when you passed.  If it's a Gorgon Siege, the siege ends during the round when a player has the highest total army points.  Trojan Horse is the only card not avail during Gorgon Siege.  Phalanx has the force points of the Hoplites cards doubled, but you can only stack those in force size order (4-3-2-1).

    The game is kind of bluffing and taking tricks (winning the siege).  You have to know when to cut your losses and hopefully not get stuck as the losing player with the lowest points.  The VP cards can be either City or Fleet points and the highest total points give you bonus cards (Athena & Poseidon) which are worth more VP.  The player with 12 VP wins.

    There are certain amount of luck involved since you are dealt initially 12 cards and the one you played are gone for good at the end of the siege, you gained back 3 cards at the end of the siege.  There is a bit of cards management since you have several rounds of sieges to play.  With three players, the game ended after 8 rounds.  Some of the special cards have to be played in a certain order and they contribute no point to your army.  The only one that had army points are hoplites, archers and chariots.  The phalanx is the best way to build up the army points but the hoplites have to be played in decreasing point order.  You can also use Chariots or the Archer to remove enemy forces by attacking at the beginning of your round instead of playing new cards.

     I was off to a really bad start since I had a handful of same values Hoplites and the specials.  I lost the first two rounds (Thantos -2 each time) and had -4 VP due to having the weakest losing force both times.  However as the game progressed, I got better cards and were able to win a 2 VP city, 3 VP fleet and 2 VP fleet.  My total was 6 VP (7 VP in cards, Poseidon 3 VP, Thantos -4 VP) and narrowly squeezed by Greg and Niall.  I was fortunately enough to win the last siege which had the 2 VP fleet needed to gain Poseidon which offset somewhat my Thantos cards.

     Well, not bad I thought since I actually won these two games where I had no idea how to play.  May be the God of Chance is smiling down on me or may be it was due to absence of Phil who usually figures out the winning strategy way before the rest of us.  My initial impression was the game depends on your initial draw of 12 cards, if you get some high factor hoplites and able to form Phalanx, you are almost assured of victory assuming someone didn't have those Elephant mounted Archers who can take out the large force point Hoplites.  Hand and risk management is very important since you have to cut your losses at certain point if you are not winning the siege but have to not end up having the weakest force.  I like to try it out again since it looks like you play in teams when you have 4 or 6 players, which may alter the play style.  Overall it's a keeper and I ended up getting a copy for myself at the Sunday Auction Mania.

     While we were taking a breather, a surprise guest dropped by our table...it was Dave Rohrl whom I have not seen for over a year and he had a little game called To Court the King(by Tom Lehmann, TimJim games) with him.

     Stay tune for the next part of my Kublacon 2007 blog...

4:31 pm pdt

Friday, June 8, 2007

Kublacon 2007 -- Part 1 -- Tikal

     There are really only two gaming conventions that I still attend in the Bay Area, Kublacon on Memorial Day weekend and Conquest/Avaloncon/Pacificon on Labor Day weekend.  I am just not as hardcore as I used to be, no more GMing for RPG and running around playing CCG for quite a while.  Most of my free times are now taken up by spending time with the family or attending some sort of family function...kind of domesticated.

     Kublacon 2007 was the first time in 10 years I had attended more than 1 day of convention.  This year I decided to sign up ahead of time and pay for the whole weekend pass, even told my wife ahead of time so that there are no surprises.  In the past, I have only attended on Sunday which is mainly due to the Auction being held on that day.  This usually absorbed almost 50% of the day and I ended playing only a game or two.   This time around, I found out that Greg and Niall will show up on Saturday, so I decide to go for full scale gaming on that day and hopefully a pickup game or tow on Sunday.  I did get an email from Richard Wagoner who runs Auction Mania each year and looked like it was going to be a better turnout on Sunday than in the past where we wrap up in couple of hours due to lacks of merchandise.

 

     So I headed up around 9:30 am to the Hyatt, stopping only to get a cup of coffee at Starbuck (need my caffeine).  When I got there around 10:15am, it was apparent that the parking lot was full.  I drove up and down for about 15 min with no luck and was heading out when I saw that the parking attendant was coming out of the hotel to direct us late comers to head toward the 1st floor section right after the valet parking zone.  It turned out that there was an open area that was sort of hidden that had quite a bit of open parking stalls.  So I parked there and headed in looking for Greg and Niall.  I found myself wandering around toward the miniature area and got a call from Greg, who turned out to be right where I just walked past.  It turned out that Greg and Niall were checking out the Blood Bowl games in that area.  We wandered back toward the Dealer's Room which I briefly skimmed through quickly and then headed to Niall's car to decide on the game to play.

Niall of course wanted to play Wooden Ships and Iron Men but that was shot down fairly quickly, I guess he will have to get his WSIM fix at a later time.

     We picked up several of Greg's unplayed Euros and head up to the 2nd floor Open Gaming area.  We decided to try Tikal which I had also picked up at Conquest 2006 auction since Niall at least had done solo on it before.  While we were setting it up and Greg was running through the rules, another player (Lawrence) showed up and joined in.  He had played before and suggested using the auction rule which was a good thing since it alleviates the problem of getting a bad Map Tile by giving each player a chance to bid on turn order and hence picking the Tile to play.    Each player started with 20 VP which you can used to bid on turn order.

     Not knowing what to expect and looking mainly at scoring chart, I decided to bid high to go early and grab one of the two treasure tiles.  I managed to pick up couple of treasure and was trying to go for a set to ensure I get at least 6 vp on the first scoring stage (there are 3 volcanoes tiles which determined the scoring phase).  This sort of started a treasure hunt phase in which each player try to gather the most treasure and using action points to force another player to swap a non-paired treasure to him.  Each player also staged tokens toward some of the uncovered pyramids to get ready to gain majority for the scoring run.  Niall and Lawrence headed to the Eastern end of board while I and Greg hanged around the Western end.

     The first scoring phase came and I ended with the lead (slim one -- 2 pt ahead of Lawrence) due to having the only completed treasure set of three.  Niall was doing his usual DFL position but I think he was trying to redirect all the attention to the leader that way.  At this point Niall continued on his collection binge and kept bidding on treasure tiles while the rest of us started to work on uncovering the pyramids (increasing the level = increased VP) using our action point.  Each player was also establishing a second base camp to allow pieces to come on board further into the jungle.  Both the other players continued to plunge into the jungle; I decide to set up Base Camp on one of the initial treasure tile which were closest to the Western grouping of Pyramid.  I had abandoned the Treasure Hunt strategy and decide to go for maximizing my vp via pyramid occupation.  I also decided to compete for the lower points pyramid but to maximize my occupations.  Lawrence did a surprise move by Capping (remove all his token saved one to claim/guard one pyramid) the 10 point one, but that cost his leader token which counted as 3 workers when counting influences during scoring.

     By the second scoring round, I had fully established on the Western group and also grabbing the low point stuff near the initial start point.  I was neck to neck with Lawrence but Niall was showing some sign of life due to the large collections of treasures he had obtained.  Unfortunately that also meant his workers were scattered out of position for occupying Pyramids.   At this point, I was starting Bids at 3 or more to force the others to spend their vp on getting the pyramid.  I was also looking to lock down couple of out of way Pyramids in the North End of the board while I concentrate my tokens in the South.  My main competition was Greg since he has forces in my end of the board.  I used my leader token for opportunity to score the pyramid with low number of workers from other players.  Niall was starting to stage his forces but he was also eyeing my area, fortunately his force was way too scatter to do much.  Lawrence had capped a 10 and a 9 pt pyramid along with one set of treasure which ensure he has 25 vp minimum.  I had capped a 7 and an 8 plus my treasure set to guarantee 20 vp but I'm in range for at least another 20-30 pts more.  Niall had amassed three complete sets of treasures which guaranteed at least 18 pts.

     Finally the end phase came and I managed to squeeze by all players by 5 pts, scoring around 45 pts.  Niall had a big scoring run there with 50 pts scored.  Overall it was a tight finish even though this was the first game of Tikal for Greg, Niall and I.

     At this point I was starving since the other players had lunch already and I have yet to eat.  So I head down to the chow line and ordered the Beef Stew with rice which was quit cheap for $6.  Turned out to be a bad idea since there was way too much food for me, I ended up with heart burn that night.

I wolfed down the stew while watching Lyman and his friends Phil and Michael played Canne.

 

     Stay tune for the next part where we played Iliade and had a surprise visitor...

 

 
4:59 pm pdt

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World of Warcraft -- Suramar
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Tempus -- Level 62 Human Warrior, Alliance

World of Warcraft -- Suramar, Alliance
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Kylehuai -- Level 40 Human Pally Alt

World of Warcraft -- Suramar
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Kevinzee -- Level 20 Draenei Shaman (Aaron's Main)

World of Warcraft -- Archimonde, Horde
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Landru -- Level 34 Troll Priest,, Glacial Tide

World of Warcraft -- Archimode, Horde
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Solasticus -- Level 24 Blood Elf Priest(Shadow) Alt

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Blakes 7:  Seek, Locate, Destroy
 
Space Commander Travis: These are your orders?
Servalan: Destroy Blake.
Space Commander Travis: Depend on it.
 
Bubblegum Crisis:  2032
 
Priscilla S. Asagiri "Priss": You'd better work out, or you won't be able to fit in your suit.
Nene Romanova: Ha! I contribute to the Knight Sabers with my good looks and amazing brain. I never want to be such an ape woman like you are. Besides, if you really are as hot as you say you are then how come I had to give you a speeding ticket?

Space Above and Beyond
 
Commodore Glen Van Ross: I'll be a son of a bitch if I go to your funeral, Ty.
Lt. Col. Tyrus Cassius "TC" McQueen: Yes you would sir. But we'll talk about your mother when I get back.

 
STAR TREK: TOS
 
"Landru! Guide us! Landru!"
"Unnecessary, captain; they have no guidance – possibly for the first time in their lives."
- Lawgivers and Spock, after Kirk reaches for his weapon